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1. Fitting for a Baitaggeddon - in Ships and Modules [original thread]
Originally by: Jaina Sunspot Originally by: Silverized decloak the schimy->profit Great on paper but it won't work, even at max skill with a T2 Cloak it is still a ten second delay before you can target anything. A Cov Ops T...
- by Silverized - at 2011.01.10 11:51:00
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2. Fitting for a Baitaggeddon - in Ships and Modules [original thread]
Buffer fit Hulk and cloaked schimy with SBs would survive 99% of the ganks, as soon as they yellowbox your hulk just decloak the schimy->profit ------------------------------
- by Silverized - at 2011.01.10 11:41:00
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3. The Upcoming Speed Nerf - in Ships and Modules [original thread]
Edited by: Silverized on 23/12/2007 12:24:55 Originally by: d026 Originally by: Silverized Nerfing speed as heavy as many of you propos will prettymuch remove involuntary pvp from 0.0. And thats when i quit eve. People wont go ...
- by Silverized - at 2007.12.23 12:24:00
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4. The Upcoming Speed Nerf - in Ships and Modules [original thread]
Nerfing speed as heavy as many of you propos will prettymuch remove involuntary pvp from 0.0. And thats when i quit eve. People wont go 30-40jumps in a slowass ship, first of all it will take hours to accualy get somewhere, and you cant bypass cam...
- by Silverized - at 2007.12.23 11:17:00
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5. The Campaign to return the Viator's Headlights - in Ships and Modules [original thread]
sorry to say but some of the new models are accualy worse looking then the old once:/ ------------------------------
- by Silverized - at 2007.12.02 10:27:00
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6. T2 Medium, skilled up or T1 Large, unskilled? - in Ships and Modules [original thread]
Originally by: Irish Whiskey wow drinky posts ftw! anyways, noone still says anything constructive. you ******* may as well be in the lineage 2 forums. wtf is your problem? people just said that dominix works fine with medium blasters. 1...
- by Silverized - at 2007.10.11 08:55:00
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7. Best ships - in Ships and Modules [original thread]
low-end: t2 fitted stabber and sabre cost-effective: t2 fitted vagabond or sleipnir investment: faction fitted vagabond or sleipnir with 2xpolycarb rigs thats all you need really ------------------------------
- by Silverized - at 2007.07.30 11:22:00
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8. FFS! Let me hide the damn overheating!!!! - in Ships and Modules [original thread]
Signd!, the new UI are ugly as ****, pls give us the option to select the old one. I cant stand the look of those big gray blury icons:( ------------------------------
- by Silverized - at 2007.06.21 08:31:00
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9. Vagabond skillz? - in Ships and Modules [original thread]
Originally by: Constable Detritus Originally by: Karynn Carrion Originally by: Juha85 Shield upgrades 5 Shield management 5 Shield compensation 5 Tactical shield manipulation 4 Cap skills at 5 Medium projectile 5 Medium aut...
- by Silverized - at 2007.06.20 14:30:00
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10. Your ships hangar (Epeen Extender Thread) - in Ships and Modules [original thread]
Originally by: zwerg my rly tiny e-peen: vaga, fully factiony. ( everything except guns ) mega, faction mega, t2 domi, faction/ts nos. blasterdom. myrmidon rapier, faction web + disruptor. huginn, faction web + disruptor. hurricane, t2 ...
- by Silverized - at 2007.05.02 15:55:00
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11. Ishtar or Myrmidon? - in Ships and Modules [original thread]
Originally by: Ryysa Originally by: Mar vel What he said. Gal HACS are pointelss atm. Expect to see them become unf*c*ed in terms of pricing. Myrm gives out major damage potential AND it;s insurable to its market value - huge plus....
- by Silverized - at 2007.03.06 18:32:00
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12. hit and run vagabond - in Ships and Modules [original thread]
I really hope this is a bad joke... if not you should atlest learn the basic rules of eve pvp before posting setups:) ------------------------------
- by Silverized - at 2007.02.10 17:57:00
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13. [Rev] Vagabond - in Ships and Modules [original thread]
5*dual 180mm II 1*corpum nos 1*shadow serp MWD 2*LSE II 1*24km scram or better 2*gyro II 2*local istab 1*local nano ------------------------------
- by Silverized - at 2007.01.23 21:48:00
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14. Nanophoon - in Ships and Modules [original thread]
All good nanophoons should have a recon prober fitted, due to all loggers ------------------------------
- by Silverized - at 2007.01.20 17:16:00
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15. what damage do gate sentry guns do? - in Ships and Modules [original thread]
they do all types.. ------------------------------
- by Silverized - at 2007.01.17 21:56:00
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16. Fitting Hurricane - in Ships and Modules [original thread]
Originally by: Nicocat Originally by: Silverized 6*425 II 2*medium neuts 1*10nm mwd II 2*LSE II 1*20k scram 2*gyro II 2*istabs 2*nano This setup rocks For about 20 seconds until your cap gives out? =p You dont need the cap...
- by Silverized - at 2007.01.16 15:08:00
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17. Fitting Hurricane - in Ships and Modules [original thread]
6*425 II 2*medium neuts 1*10nm mwd II 2*LSE II 1*20k scram 2*gyro II 2*istabs 2*nano This setup rocks ------------------------------
- by Silverized - at 2007.01.15 22:06:00
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18. The Nano-fad - in Ships and Modules [original thread]
Nanoships are the perfect antiblob weapons... they can cause big alliances civer damage + that speed fighting are much more fun then gate camping:) Nanoships are needed in this game. Its just alliance carebears that aint safe behind their huge cam...
- by Silverized - at 2007.01.12 12:26:00
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19. Killing carrier fighters fast > HOW ? - in Ships and Modules [original thread]
Get a huginn to web/paint them ------------------------------
- by Silverized - at 2007.01.07 15:54:00
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20. Lows for a Hurricane - in Ships and Modules [original thread]
I would not armor tank it.. and least of all put a 1600plate on:/ just run a basic vaga outfit, lows should be nanos/istabs and gyros ------------------------------
- by Silverized - at 2006.12.04 11:07:00
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