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1321. 1400's vs 425's - in Ships and Modules [original thread]
Edited by: Slithereen on 13/01/2004 01:40:09 Quote: Okay here's the deal. 1400mm are popular for the following reasons: 1. They score great hits. They do miss and get less than effective hits, and when they do, there is a big time...
- by Slithereen - at 2004.01.13 01:37:00
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1322. NOOB and Scorp - in Ships and Modules [original thread]
Bring some common sense. Don't attack a bunch of battleships alone. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---Mandy,...
- by Slithereen - at 2004.01.12 07:36:00
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1323. equiping a caracal... - in Ships and Modules [original thread]
For the scout drones it does not matter as long as you use anyone you can pick up. They all die easily anyway but get easily replaced from a loot can. More clarification on the PvP set up. One on one with another cruiser, with 5 H-50s, you pr...
- by Slithereen - at 2004.01.12 07:33:00
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1324. equiping a caracal... - in Ships and Modules [original thread]
Edited by: Slithereen on 12/01/2004 04:44:25 Use five H-50s loaded with cruise missiles for PvP then. For NPC hunting, I suggest that the 250s use antimatter ammo for maximum damage. With only 2 rails, you need to make every hit count. A tr...
- by Slithereen - at 2004.01.12 04:43:00
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1325. 1400's vs 425's - in Ships and Modules [original thread]
Edited by: Slithereen on 12/01/2004 04:29:50 The 425 has good sustained damage performance, more than its plinky sound suggests. With char skill, mods, and ship bonuses, using antimatter or plutonium ammunition, you can get consistent mid 10...
- by Slithereen - at 2004.01.12 04:28:00
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1326. Rupture setup for npc-hunting/pvp - in Ships and Modules [original thread]
Edited by: Slithereen on 12/01/2004 04:01:27 If you're going to the expense of using 720 scouts, why not just go all the way and use H-50 Arbalests> Just the market prices of a trio of 720 scouts, a Medium C5L booster, YS-8 MWD, and 2 H-5...
- by Slithereen - at 2004.01.12 03:59:00
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1327. Direct X 9.0b not properly detected - in Test Server Feedback [original thread]
Yes I am in Windows 98 SE. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy....
- by Slithereen - at 2004.01.12 01:49:00
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1328. Caldari ships ... big lumbering hulks that cant move? - in Ships and Modules [original thread]
I never said it needed more damage bonus. I said it needed its EXISTING damage bonus in order to be competitive. What didn't you understand? Did you read Jim's other thread there proposing the removal of this bonus? ___________________...
- by Slithereen - at 2004.01.11 11:50:00
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1329. Can EVE support fleet battles? - in EVE General Discussion [original thread]
Quote: Stav summed it up nicely. Sounds like I missed a lot of waiting around and then bitter disappointment due to lag. What EVE needs is the ability of fleet battles, small frigates and cruisers harassing opponent battleships while their ...
- by Slithereen - at 2004.01.11 02:17:00
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1330. Can EVE support fleet battles? - in EVE General Discussion [original thread]
Quote: Edited by: Kurvitsa on 11/01/2004 00:45:26 Yeah, Sally and I will quit. Permanently. And then you stupid carebears can go an sell 10 million trit for 250k ISK. We need to have goal in this game. I already have all battleships an...
- by Slithereen - at 2004.01.11 02:12:00
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1331. Caldari ships ... big lumbering hulks that cant move? - in Ships and Modules [original thread]
Edited by: Slithereen on 11/01/2004 01:58:41 What? Are you comparing 1400s with 425s on a Tempest? The vanilla ship is used so only base comparisons are made. It's not the point about the Tempest supposedly being forced to be "equal" with C...
- by Slithereen - at 2004.01.11 01:56:00
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1332. The Tempest, needs nerfing? - in Ships and Modules [original thread]
I posted this on the other thread. I took a Raven, and loaded it up with one 1400, one Tach, and one 425, with various ammo and crystals. Took it to a spawn site, opened the log and started shooting. The ship does not bonus any of the weapons e...
- by Slithereen - at 2004.01.11 01:29:00
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1333. Caldari ships ... big lumbering hulks that cant move? - in Ships and Modules [original thread]
I took a Raven, and loaded it up with one 1400, one Tach, and one 425, with various ammo and crystals. Took it to a spawn site, opened the log and started shooting. The ship does not bonus any of the weapons except the 425 rail, but I shoot it q...
- by Slithereen - at 2004.01.11 01:24:00
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1334. Direct X 9.0b not properly detected - in Test Server Feedback [original thread]
I am on Direct X 9.0b but 1260 does not detect it properly and still gives me warnings. How do you fix that? _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "...
- by Slithereen - at 2004.01.10 12:02:00
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1335. POST HERE IF YOU ARE AGAINST THE NEW MISSILE CHANGES ON THE TEST SERVER! - in Test Server Feedback [original thread]
Please no changes. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars...
- by Slithereen - at 2004.01.10 11:57:00
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1336. The Tempest, needs nerfing? - in Ships and Modules [original thread]
Edited by: Slithereen on 10/01/2004 07:50:32 The Cap Recharger Module? Who actually uses this now? These have all been nerfed back to 10%. But even before, the best of them (Eutectic II) can only do 11.6%. Who would waste a valuable midslot f...
- by Slithereen - at 2004.01.10 07:48:00
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1337. Caldari ships ... big lumbering hulks that cant move? - in Ships and Modules [original thread]
Edited by: Slithereen on 10/01/2004 11:21:43 Quote: A good tank setup would stop any weapon, including tachs and 1400s. True but a railgun is much less damaging than either of those weapons. Much less? What have you been missin...
- by Slithereen - at 2004.01.10 07:36:00
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1338. The Tempest, needs nerfing? - in Ships and Modules [original thread]
"Either the Tempests bonuses are too good, or the 1400mm howitzer is too good. We can agree the falloff accuracy on the 1400mm is ridiculously high." I can't agree on both really. I think Caldari ships need to improve on their bonuses and some ...
- by Slithereen - at 2004.01.10 07:23:00
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1339. Caldari ships ... big lumbering hulks that cant move? - in Ships and Modules [original thread]
"I agree the log is decieving, but try to take down someones shields using 425mm railguns. If the person has a good tank setup, you might want to get a good book while you wait." A good tank setup would stop any weapon, including tachs and 1400s...
- by Slithereen - at 2004.01.10 07:07:00
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1340. Caldari ships ... big lumbering hulks that cant move? - in Ships and Modules [original thread]
The CPU requirements of hybrids makes it even more difficult for other ships. Note the CPUs of the following along with their powergrids: Megathron - 550 12000 Apocalpyse - 500 15000! Armaggedon - 450 12500 Tempest - 550 12500 Raven - 600 10000...
- by Slithereen - at 2004.01.10 06:08:00
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