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1301. Long Range Combat: Projectiles and Falloff - in Ships and Modules [original thread]
Edited by: Slithereen on 17/01/2004 03:48:10 What you need is a change of strategy. I got a Caracal too, sometimes for use in hunting 0.4 to 0.1 belts, though I have not been using it lately often. I have dealt NPC cruisers with formations li...
- by Slithereen - at 2004.01.17 03:44:00
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1302. Scorp pirate setup - in Ships and Modules [original thread]
Unless you plan to use 2 1400s and 4 Siege Launchers on the Scorpion, using 4 1400s on the Scorpion is a terrible setup. The powergrid of the Scorpion could barely contain even with all four power diags. Or you can put 2 reactor units and 2 cap ...
- by Slithereen - at 2004.01.17 03:18:00
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1303. Name One BS that is Stronger then.... - in Ships and Modules [original thread]
Mods are subjected to stacking penalties. So are trackers. In addition, the Minmatar battleships have the shortest locking range of any race of battleships. _______________________________________________ "Is it me or the bad guys just get...
- by Slithereen - at 2004.01.17 02:28:00
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1304. Tempest or Typhoon ? - in Ships and Modules [original thread]
Tempest is a ship meant to come in and slug. Ships with damage bonuses are meant for close in slugging, which was also pretty much how the Gallente ships were intended. Typhoon is more of a sniper. If you want a ship that can hit consistently ...
- by Slithereen - at 2004.01.16 11:21:00
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1305. Do railguns stink or not? - in Ships and Modules [original thread]
Here's another way I look at bonuses. Damage bonus --- Means I can make Iridium hit harder. Range bonus --- Means I can make Antimatter go farther. _______________________________________________ "Is it me or the bad guys just getting totall...
- by Slithereen - at 2004.01.16 07:30:00
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1306. Tomb: Fix the 800s and Dual 650s Repeating Cannon Please - in Ships and Modules [original thread]
Jim, Tempest with 1400s does not have a range advantage over a Caldari BS with 425s. With EMP-L, your optimum is probably in the mid to low 20s, while a 425 with antimatter on a Scorp would have its optimium nearly on the 40s. AT such ranges, ev...
- by Slithereen - at 2004.01.16 07:01:00
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1307. Do railguns stink or not? - in Ships and Modules [original thread]
Quote: Edited by: Lansfear on 16/01/2004 03:21:04 I'm talking about 425mm rails, not 250mm. Optimal for me is near 32 km with antimater. There can't be any amount of skills or gear that can raise that near triple to reach 90km. If so p...
- by Slithereen - at 2004.01.16 03:33:00
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1308. Cadari Bs's SUCK! Can u Do SOMEThInG!!!!! - in Ships and Modules [original thread]
Who is supposedly the most advanced (Caldari) has the longest lock time, while supposedly the most primitive (Minmatar) has the shortest. As for people dumping Ravens, is this the reason why some Ravens are on the market for relatively low pri...
- by Slithereen - at 2004.01.16 03:19:00
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1309. Do railguns stink or not? - in Ships and Modules [original thread]
Quote: Quote: Edited by: Homo Erectus on 15/01/2004 23:11:06 On my scorp or raven, in long range battles(say 70km+), I am able to pump out more damage than any other gun per second. Using anti l on npc's from 90km is also nice. ...
- by Slithereen - at 2004.01.16 02:52:00
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1310. Are hybrids missing a gun? - in Ships and Modules [original thread]
I propose the 650mm Railgun. Damage Modifier 3.5 Rate of Fire: 12.5 seconds Optimium Range 50km Falloff Range: 25km _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally ...
- by Slithereen - at 2004.01.15 06:45:00
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1311. Tomb: Fix the 800s and Dual 650s Repeating Cannon Please - in Ships and Modules [original thread]
They suck more than ****** leading his army. EAch of these hit less than a cruiser 720mm howitizer and their accuracy sucks even more still. An 800mm unaided, will not damage more than 60 consistently with wrecking hits just slightly higher tha...
- by Slithereen - at 2004.01.15 06:39:00
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1312. Which Lvl1 BS? - in Ships and Modules [original thread]
I prefer the Armaggedon. Simply got more firepower. It can hold more tachs than the Dominix, and use them more efficiently. Not to mention it shoots them more rapidly due to rate of fire bonux. And it can hold **MORE** 1400s as well, plus the ...
- by Slithereen - at 2004.01.15 00:42:00
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1313. Guristas NPC Rat Hunting Setup in 0.0 space? - in Ships and Modules [original thread]
Edited by: Slithereen on 14/01/2004 01:27:32 I farmed opinions from different people and came up with some observations. - BS spawns have been recently moved deeper into deep space. This is in response to the complaints spawns were insanely...
- by Slithereen - at 2004.01.14 01:24:00
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1314. Raven Setup - in Ships and Modules [original thread]
Quote: Quote: Basically, with five Power Diags, I can fit four 1400mm and 2 S-110 launchers in the Raven. If I use four 425mm Rails instead, I would be forced to switch 3 of the Power Diags for 3 relays, thus a 3 relay and 2 power ...
- by Slithereen - at 2004.01.14 00:52:00
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1315. Raven Setup - in Ships and Modules [original thread]
Basically, with five Power Diags, I can fit four 1400mm and 2 S-110 launchers in the Raven. If I use four 425mm Rails instead, I would be forced to switch 3 of the Power Diags for 3 relays, thus a 3 relay and 2 power diag combination. The thre...
- by Slithereen - at 2004.01.13 06:41:00
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1316. Guristas NPC Rat Hunting Setup in 0.0 space? - in Ships and Modules [original thread]
Edited by: Slithereen on 13/01/2004 05:36:49 I don't think proto 425s are as much in demand by PvP'ers and would be PvP'ers as 1400 Scout, Tach Modulateds, and named Sieges (S-110 Arbalest?) Named Sieges however should not be exclusive to jus...
- by Slithereen - at 2004.01.13 05:33:00
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1317. Best BS for hunting BS rats? - in Ships and Modules [original thread]
Quote: Edited by: TFC Grimwill on 12/01/2004 20:03:47 [HINT]: Almost impossible to buy medium smartbombs off the market, on trade, or escrow, and when you do they are uber expensive. Regardless of the ship you use, have 2 mounted. I lik...
- by Slithereen - at 2004.01.13 04:24:00
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1318. Omen setup - in Ships and Modules [original thread]
A pair of Heavy Pulses or Beams and then a pair of Focused Pulse and Beams would be nice. Keep a bunch of crystals in the bay---radio Ms for long range shooting, Multi Ms for close range max damage. Learn to switch them off the fly by reloading....
- by Slithereen - at 2004.01.13 04:17:00
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1319. Guristas NPC Rat Hunting Setup in 0.0 space? - in Ships and Modules [original thread]
Edited by: Slithereen on 13/01/2004 04:00:42 Even if you have to hunt Guristas BS, what is the point? You have to ask yourself what kind of reward you are looking for to match that risk. Is it to get some named Siege Launchers? To get so...
- by Slithereen - at 2004.01.13 03:58:00
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1320. 1400's vs 425's - in Ships and Modules [original thread]
Edited by: Slithereen on 13/01/2004 03:46:30 Quote: Now if you actually used 425s and come here to tell us how good they are, I would believe you. However I have a feeling that you would use any other gun except 425's, so your posting...
- by Slithereen - at 2004.01.13 03:32:00
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