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1861. Eve Price drop is a "Good" thing. - in EVE General Discussion [original thread]
Frankly I think they should allow you to download the entire game and purchase the key online. That will be a much better way to assure the future of the game. _______________________________________________ "Is it me or the bad guys just getti...
- by Slithereen - at 2003.08.06 01:41:00
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1862. EVE built on shaky foundations? - in EVE General Discussion [original thread]
Sometimes I wonder if the problem goes deeper than just the game's software but to the underlying APIs and OS. We're talking about Microsoft here---never a shining example of reliability and bug removal. Never felt that DirectX games were rel...
- by Slithereen - at 2003.08.05 07:27:00
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1863. Best Moa fitting with Hybrids and Projectile - in Ships and Modules [original thread]
This might be harder on the CPU than it is on the power grid. For long range, 2 250mm railguns or pirate equivalent. Currently they're the best medium to long range medium weapon in the game. I got a heavy laser too, but I still feel the 250mm ...
- by Slithereen - at 2003.08.05 05:56:00
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1864. What are pirates armed with? - in Ships and Modules [original thread]
I have to agree with you, Agrizla. Took out some big Sansha (can't remember the name) in 0.0 space and I thought, what a walk in the park that was. Then thought I would have an easier time on 0.2 space, only to encounter five Sansha missile car...
- by Slithereen - at 2003.08.05 04:12:00
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1865. Probe's - in Ships and Modules [original thread]
With non standard cargo expanders, I can get my cargo on the Probe up to 600. _______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies , "Hope is wasted on the Hopeles...
- by Slithereen - at 2003.08.05 00:40:00
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1866. What are pirates armed with? - in Ships and Modules [original thread]
Well no. For Sansha's there is no consistent one weapon. Some Sansha uses a laser beam (dual beam) like the Raveners. Others use a projectile, like Servants. Still others use a hybrid, like the Scavengers. And many Sansha uses missiles, espec...
- by Slithereen - at 2003.08.05 00:35:00
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1867. Dual 150mm rails? - in Ships and Modules [original thread]
The medium round may be double the damage of the small round, but the single 150mm comes with a 2.5x damage multiplier while the dual 150s come with .95x. Of course the truth is, the damage comes about nearly equal if the dual 150s are fitted o...
- by Slithereen - at 2003.08.04 03:15:00
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1868. Blood cruisers? - in EVE General Discussion [original thread]
Edited by: Slithereen on 03/08/2003 23:36:49 I've seen Maller and Omen pirates in these special areas. I'm sure of it, though they don't really give better bounties than the Arbitrators. They don't show up as often as the Arbitrators. They do...
- by Slithereen - at 2003.08.03 23:36:00
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1869. Maller Outfit for CLOSE range combat - in Ships and Modules [original thread]
If you're taking out pirate cruisers, yes shield hardeners help. Something for both EM and thermal damage. But if you only have one slot left, take the EM first, since shields have 0 protection against them. Pirate cruisers by the way, are best...
- by Slithereen - at 2003.08.02 23:41:00
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1870. Maller Outfit for CLOSE range combat - in Ships and Modules [original thread]
You seem to be on a good track. You got five turrets, but if three heavy pulse laser are already a bit heavy to put in another medium turret, here is a small trick for you. On the two remaining slots, add two 250mm light artilleries. That's r...
- by Slithereen - at 2003.08.02 07:59:00
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1871. Long range weapons - in Ships and Modules [original thread]
Edited by: Slithereen on 02/08/2003 07:40:26 What kind of frequency crystals are you using with your Heavy Beams? You should be using Radio Ms. Switch to Multifrequency Ms for shorter range. For the cost of these crystals you might as well ...
- by Slithereen - at 2003.08.02 07:32:00
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1872. Player drones for Player Stations - in Player Features and Ideas Discussion [original thread]
Let's assume players are now allowed to make their own stations. How will they set up for the defense of these stations 24/7? For example, here is a corporation that now managed to finally build a base. Players can take their old ships, or...
- by Slithereen - at 2003.08.02 05:30:00
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1873. Pirates, Realism and the Universe OR Why I am quitting. - in Player Features and Ideas Discussion [original thread]
One more time: Maybe you can expect enforcement in Empire space, and there is enforcement in Empire, often overzealously. But EVE is more than just empire space. If you like to be protected, stay within empire space. From sectors 0.4 and bel...
- by Slithereen - at 2003.08.02 04:56:00
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1874. Computer Gaming World 2 out of 5 - in EVE General Discussion [original thread]
Edited by: Slithereen on 02/08/2003 04:47:53 "ROFL...You are so far off that it's funny. No seriously...It's funny as hell. Do you trully believe that the people playing MMOGs are composed of 8-12 hour per day coffee addicts with no real resp...
- by Slithereen - at 2003.08.02 04:46:00
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1875. Computer Gaming World 2 out of 5 - in EVE General Discussion [original thread]
Casual gamers do not play MMOs. By far and large, casual gamers aren't even inclined to multiplayer and just play single player games. Once in a while they do dabble in the multiplayer features of their mainly single player game. They probably r...
- by Slithereen - at 2003.08.02 01:26:00
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1876. quick question about projectiles - in Ships and Modules [original thread]
I've settled to using two 650mm light artilleries (till I can find 650mm scouts) and two 450mm autocannons for close range combat. I got the 650 rate of fire down to a decent 8 seconds using three stabilizers and some skills, while the damage is...
- by Slithereen - at 2003.08.02 01:09:00
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1877. Capacitor runs down really quick - in Ships and Modules [original thread]
The cap bug seems to happen along these situations, often with these factors simultaneously. 1. Heavy Lag conditions, such as in battle or with many people in the same system. 2. Heavy CPU load in the system, especially if your system does not...
- by Slithereen - at 2003.08.02 00:45:00
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1878. Minmatar Cruiser pilots... your thoughts please... - in Ships and Modules [original thread]
One clarification. The ROF bonus on Gyrostabilizers still work. With three basic Gyros, I got the ROF of my 650s (stock, 12 seconds) from over 9 seconds (ROF level 2), to just over 8 seconds. Damage is up from a multiplier of just over 3 to ju...
- by Slithereen - at 2003.08.01 05:42:00
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1879. Minmatar Cruiser pilots... your thoughts please... - in Ships and Modules [original thread]
Edited by: Slithereen on 01/08/2003 00:01:16 If I were using hybrids, I would not be wasting my time on a Rupture but on a Thorax or Maller instead. They got more turrets, more cap and more power grid, not to mention the Thorax having a 5% da...
- by Slithereen - at 2003.07.31 23:58:00
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1880. Minmatar Cruiser pilots... your thoughts please... - in Ships and Modules [original thread]
If you're into heavy lasers, you got the wrong ship. You should have bought the Maller instead. That has the best power grid/cap of any cruiser, augmented by six low slots which you can put six power diagnostic modules. In addition, the Maller h...
- by Slithereen - at 2003.07.31 11:48:00
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