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161. Ship HP increases, defensive combat, and the nerf to blaster ships... - in Ships and Modules [original thread]
Originally by: Nybbas actually a maller has 100 more cap than a thorax, does not have to fit a mwd (pulses have a MUCH MUCH longer range than blasters so dont give us that crap about range) and a maller, and other amarr ships... like the a...
- by Stephar - at 2006.09.27 21:18:00
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162. Ship HP increases, defensive combat, and the nerf to blaster ships... - in Ships and Modules [original thread]
Originally by: Murukan Since when does a geddon or apoc need to mwd right up next to their target you stupid tit Considering that Amarr deals less damage than the other races at close range, I'd say that Amarr has just as much incentive...
- by Stephar - at 2006.09.27 20:43:00
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163. Ship HP increases, defensive combat, and the nerf to blaster ships... - in Ships and Modules [original thread]
Originally by: wierchas noobhunter ammar ships has way better cap then gallente ? ammar dont need mwd to get into range ? ( well most time ) Maller has same cap regen as Thorax. Prophecy has same cap regen as Brutix.
- by Stephar - at 2006.09.27 20:39:00
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164. Ship HP increases, defensive combat, and the nerf to blaster ships... - in Ships and Modules [original thread]
Originally by: Grimpak Originally by: Stephar Lasers use more cap than blasters, so this problem is more severe for Amarr. ah? try shooting AM. Blasters with antimatter use less cap than lasers with multifrequency.
- by Stephar - at 2006.09.27 18:47:00
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165. Ship HP increases, defensive combat, and the nerf to blaster ships... - in Ships and Modules [original thread]
Lasers use more cap than blasters, so this problem is more severe for Amarr.
- by Stephar - at 2006.09.27 18:00:00
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166. A game of alts - in EVE General Discussion [original thread]
If anyone is to blame for alts, it is CCP. They made it easy to run two copies of EVE on the same computer. They added 14-day trials and "the power of two". The issue of gatecamping became an accepted gameplay mechanic, which created a need for al...
- by Stephar - at 2006.09.25 19:21:00
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167. Don't hit anything with Puls Lasers? - in Ships and Modules [original thread]
I love pairing megapulses with tracking computers, especially faction ones. They boost both your optimal range and tracking speed. A couple of Shadow Serpentis tracking computers will give you megabeam optimal with the tracking speed of cruiser gu...
- by Stephar - at 2006.09.25 09:49:00
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168. Preserve Tranquility - Delete a Bookmark today! - in EVE General Discussion [original thread]
I'm not sure deleting a few will help that much. I'm personally planning to add about 5000 this month, after I purchase a few more regions.
- by Stephar - at 2006.09.22 21:44:00
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169. New to Eve - why no CCP response about mission reward changes? - in Missions & Complexes [original thread]
There are several faction BS offers floating around now, so things aren't as bad as before.
- by Stephar - at 2006.09.22 21:05:00
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170. LP calculator (quality/system sec factor) - in Missions & Complexes [original thread]
Edited by: Stephar on 22/09/2006 16:04:31 In any case, I think some folks may find the raw data useful if they want to dig deeper. Here's an overview of my results, from lowest to highest: 4.93 LP/min - Level 3 (Quality 15) - Standing = 9.7 -...
- by Stephar - at 2006.09.22 16:03:00
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171. LP calculator (quality/system sec factor) - in Missions & Complexes [original thread]
I did some quick research on this last night. Here's the raw data: System Security: 0.5 Agent Level (Quality): 3(19) Agent Standing: 9.9 Mission Length: 74 minutes Loyalty Points: 583 Connections bonus: 44% Loyalty points after deducting connecti...
- by Stephar - at 2006.09.22 16:03:00
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172. Need advice on an Apoc Level 4 Setup - in Ships and Modules [original thread]
I've been playing around with some Apoc setups. This is what I'm currently using: x8 Modulated Mega Pulse x3 Cap Recharger II x1 Shadow Serpentis Tracking Computer x1 LAR II x3 Active Hardener II x1 EANM II x1 Internal Force Field Array I x1 Ca...
- by Stephar - at 2006.09.20 20:29:00
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173. Amarr - in Ships and Modules [original thread]
Originally by: Tyris Maelstrom Though i can understand the need for wanting Kinetic and Explosive dmg types added to Lasers, in a realistic point of view it's impossible. Lasers can't do those dmg types, they don't have the right propertie...
- by Stephar - at 2006.09.20 05:01:00
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174. [Debate] Mission Running - in EVE General Discussion [original thread]
Originally by: Alliaanna Dalaii Originally by: Stephar Originally by: Alliaanna Dalaii Haven't run any missions in about a year. Didn't think so. Your point being ? I prefer player driven content to NPC grinding, Su...
- by Stephar - at 2006.09.19 08:50:00
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175. [Debate] Mission Running - in EVE General Discussion [original thread]
Originally by: Alliaanna Dalaii Haven't run any missions in about a year. Didn't think so.
- by Stephar - at 2006.09.19 08:42:00
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176. [Debate] Mission Running - in EVE General Discussion [original thread]
Originally by: Alliaanna Dalaii Maybe the Op has more than one account And maybe this isn't even his main Alliaanna Ah yeah, this is an alt. Who is your main, Typherin Laidai? Oh snap, Typherin doesn't have the standings t...
- by Stephar - at 2006.09.19 08:13:00
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177. [Debate] Mission Running - in EVE General Discussion [original thread]
This post is especially entertaining considering the OP has never run a level 4 mission.
- by Stephar - at 2006.09.19 08:03:00
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178. Question about Amarr space. - in EVE General Discussion [original thread]
Edited by: Stephar on 16/09/2006 15:35:44 Grismar is the best resource I've found for finding agents. It works best in the in-game browser. Just pick a home system, sort by jumps from that system, and you can find all the agents belonging to...
- by Stephar - at 2006.09.16 15:35:00
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179. Interesting proposal for Amarr - in Ships and Modules [original thread]
Originally by: Cohkka Well yes. So what? Does it have any significant impact on how fast they kill other untanked BS? No. Yes, believe it or not, resistances do effect how fast you can kill something.
- by Stephar - at 2006.09.15 15:35:00
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180. Interesting proposal for Amarr - in Ships and Modules [original thread]
Originally by: Cohkka Jesus, that's rediculous. You know what the problem is? You look at the stats and say they're bad in one specific situation (in your case soloing a heavy omni tanking BS). Yet, it doesn't realy matter how many number...
- by Stephar - at 2006.09.15 14:41:00
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