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81. [Auction] FREIGHTER - Providence - in Sell Orders [original thread]
Is this one finished?
- by Stephar - at 2006.12.07 19:39:00
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82. Missions Worth Salvaging II - in Missions & Complexes [original thread]
Sorry, don't have the exact components listed. Here's a few more: Level 2: 0 - Stop the Thief (Merc) 0 - Save a Man's Career (Drone/Merc) 23 - Pirate Intrusion (Serpentis) 0 - Whispers in the Dark 1/4 (Sansha) 8 - Whispers in the Dark 2/4 (Sansh...
- by Stephar - at 2006.12.07 19:17:00
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83. ffs ccp, lock griefers out of missions. - in EVE General Discussion [original thread]
I'm extremely interested to see the response by CCP. There's going to be a mass exodus if high security missions are killed.
- by Stephar - at 2006.12.07 01:18:00
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84. Missions worth salvaging - in Missions & Complexes [original thread]
These are level 2 missions, with level 3 salvaging (no tackle). Listed first is the number of components salvaged from all wrecks: 14 - Smuggler Interception (Angel) 4 - Smuggler Interception (Angel) 7 - The Score (Serpentis) 6 - The Score (Serpe...
- by Stephar - at 2006.12.06 23:22:00
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85. [Auction] FREIGHTER - Providence - in Sell Orders [original thread]
800 mil
- by Stephar - at 2006.12.06 22:32:00
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86. Revelations Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Originally by: Tuco Santeriia Edited by: Tuco Santeriia on 05/12/2006 20:58:44 DECEMBER 5 POST PATCH SALVAGE ATTEMPT: On the Level 2 mission "Smuggler Interception" (which may be a new mission, since I have never run it previously, an...
- by Stephar - at 2006.12.06 05:06:00
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87. No change to salvaging - in EVE General Discussion [original thread]
Salvaging still needs a LOT of work. Way too many clicks for way too little reward. It just isn't any fun. Bring back cargo containers so we can ignore wrecks until salvaging is made worthwhile. Man. I can't believe the devs spent so much time to ...
- by Stephar - at 2006.12.05 22:06:00
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88. The economy behind salvage state now and rig pricing : looking BAD ? - in EVE General Discussion [original thread]
If component prices don't drop, 3 T1 rigs will cost you over 1 billion ISK. They'll be about as common in PvP as faction battleships.
- by Stephar - at 2006.12.02 20:24:00
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89. ok, so can we get GM conformation on this once and for all - in EVE General Discussion [original thread]
Originally by: Thundercat Doom My two cents on this subject is that I do not see why the ships cannot drop the loot in a can, and the wreck by itself so it is seperate. It takes twice as long now to collect loot from missions. I have gotte...
- by Stephar - at 2006.12.02 04:38:00
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90. ok, so can we get GM conformation on this once and for all - in EVE General Discussion [original thread]
Realism should always take a backseat to fun. Every MMOG I've played besides EVE has one-click looting. It's tedious, developers recognize this, and allow some sort of shortcut such as "shift + right click". However in EVE, looting has always bee...
- by Stephar - at 2006.12.02 02:21:00
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91. As of Tuesday, Salvaging will be too easy! - in EVE General Discussion [original thread]
Great change. People that disagree are just sadistic.
- by Stephar - at 2006.12.02 01:37:00
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92. Rigs, eh? Where? - in EVE General Discussion [original thread]
I personally won't bother farming rig components unless I can average ~10 mil ISK/hour. You can make just as much mining in high security, and more running level 4's, so that's my minimum baseline. If it takes 6 hours to farm the components for on...
- by Stephar - at 2006.12.01 17:22:00
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93. How to get datacores? - in Missions & Complexes [original thread]
I couldn't buy datacores from my laser physics agent. Can't remember the name, but it's the higher quality agent in Carthum. Wanted to cash out and switch fields, but looks bugged atm.
- by Stephar - at 2006.12.01 01:30:00
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94. Revelations Expansion Post-Deployment Feedback Thread - in EVE Information Portal [original thread]
Wrecks are a wreck.
- by Stephar - at 2006.11.29 06:42:00
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95. It's official: Abaddon sucks donkeys balls. - in Ships and Modules [original thread]
What were they thinking when they made this ship? You give a ship both the best DPS potential and the best tanking potential, with cap being its achilles heel. If it doesn't have cap to kill stuff, it's broken. If it does have enough cap, it's ove...
- by Stephar - at 2006.11.20 19:59:00
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96. Apoc i think it needs something post kali. - in Ships and Modules [original thread]
After seeing the Abaddon, I'm not sure it's a good idea for the devs to "tweak" the Apoc.
- by Stephar - at 2006.11.19 01:20:00
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97. Cap changes = misguided - in Revelations Testing and Development [original thread]
Originally by: Patch86 I'm not entirely sure I see the problem with the Cap boost. I'm not trolling or anything, I just wouldn't mind it spelling out, since I'm not sure I get it. As far as I can tell, right, CCP are increasing HP by 50%,...
- by Stephar - at 2006.11.18 03:47:00
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98. Cap changes = misguided - in Revelations Testing and Development [original thread]
Originally by: Miri Tirzan I suggest just changing controlled bursts from 5% per level to 10 % per level. That would work as well.
- by Stephar - at 2006.11.18 02:52:00
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99. Cap changes = misguided - in Revelations Testing and Development [original thread]
First, hit points are boosted on all ships by 50%. People are having problems killing their targets before running out of cap. The solution? Boost base cap by 50% and reducing the size of cap charges by 30%. These changes won't help. Yes, laser ...
- by Stephar - at 2006.11.17 21:07:00
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100. Cap changes = misguided - in Revelations Testing and Development [original thread]
First, hit points are boosted on all ships by 50%. People are having problems killing their targets before running out of cap. The solution? Boost base cap by 50% and reducing the size of cap charges by 30%. These changes won't help. Yes, laser ...
- by Stephar - at 2006.11.17 21:07:00
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