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101. Best Cruiser for L2 missions? - in Ships and Modules [original thread]
Arbitrator is great for level 2's. My setup: 3x Tractor 1x Gatling Laser 1x 10MN AB II 2x Omnidirectional Tracking Link 1x Large Peroxide Battery 1x Medium Armor Rep II 1x 800mm Plate 1x EANM II 1x Cap Relay 7x medium drones The drones kill s...
- by Stephar - at 2006.11.16 07:04:00
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102. Invention discussion - in Revelations Testing and Development [original thread]
Why can't we invent tech 2 drones??
- by Stephar - at 2006.11.16 03:19:00
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103. The Possible move of all Level 4 Agents - in EVE General Discussion [original thread]
There are no level 4 agents in Jita.
- by Stephar - at 2006.11.07 00:48:00
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104. Apoc setup L4 missions - in Ships and Modules [original thread]
8x Megapulse 3x Cap Recharger 1x AB / Web / Tracking Computer 2x Large Armor Rep 3x Active Hardener 2x Cap Relay Tech 2 and faction wherever possible. It's nice to designate at least one of your mids as a utility slot... some missions require a...
- by Stephar - at 2006.11.05 09:07:00
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105. CCP hates pirates, and here's why... - in EVE General Discussion [original thread]
Originally by: murder one Pirates drive the economy. More specifically, destruction drives the economy. If we wern't around to blow stuff up, there would be very little reason to buy new stuff. War drives the economy, pirating just disr...
- by Stephar - at 2006.11.04 07:24:00
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106. CCP hates pirates, and here's why... - in EVE General Discussion [original thread]
I see gate camping as a glorified game of "Deer Hunter." Pirates sit up in their sniping perches waiting for a deer to pass by. It's tons of funs for the pirate, not so much for the deer. But when the pirate goes to 0.0 and sees his sniping perch ...
- by Stephar - at 2006.11.04 07:12:00
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107. Heard prayers: Kali new char creation screenshots - in EVE General Discussion [original thread]
Originally by: Roxanna Kell really doesnt bother me if they get 800k skills, to be honest, tbh CCP should give free learning skills to all characters at lvl 3-4 the rank 1 version Agreed.
- by Stephar - at 2006.11.04 05:28:00
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108. Amarr Navy LvL 4 Missions - in Missions & Complexes [original thread]
If you decide to go with an Apoc: 8x Megapulse II 1x *AB II 3x Cap II 2x Large Rep II 3x Hardener 2x Cap Relay (* - can also substitute AB for web or tracking computer, depending on mission) That's a pretty standard setup. Can drop the large ...
- by Stephar - at 2006.11.04 03:41:00
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109. Damage Control II, Expanded Cargohold II, etc - in Ships and Modules [original thread]
I logged off to let other folks play around, but I remember seeing the stats on Expanded Cargohold II's being 27.5%, which is also the new increase for the Local Hull versions. Cap Relay II's recharge at 24%, keeping them below faction 25%... I th...
- by Stephar - at 2006.11.03 21:03:00
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110. Instas/bookmarks/warp to 0 - in Revelations Testing and Development [original thread]
I can confirm, warp to 0 is definitely on Singularity. Autopilot puts you at 15km, but can manually instajump.
- by Stephar - at 2006.11.03 20:55:00
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111. Invention discussion - in Revelations Testing and Development [original thread]
Just got this off Singularity: click I also noticed that Expanded Cargohold II's have been reduced to 27.5% (as well as the Local Hull version). I remember Local Hull's being 27.44% on TQ? In any case, it looks like stats have been adjusted in ...
- by Stephar - at 2006.11.03 20:45:00
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112. Damage Control II, Expanded Cargohold II, etc - in Ships and Modules [original thread]
Looks like we can do it in Kali: link
- by Stephar - at 2006.11.03 20:25:00
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113. Removing uniform resistances - Solves balance issues? - in Ships and Modules [original thread]
Sounds like a great idea, and I don't know why it is too late to implement. Just go into the database, change the numbers, and warn people a few weeks in advance. As players, all we'll have to do is swap a few hardeners.
- by Stephar - at 2006.11.03 12:25:00
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114. How low will implant prices drop? - in Missions & Complexes [original thread]
Post is about a month old, but it's got the info from the beginning of October. Here's what my home region (Domain) looks like now: +4 Perception = 40 mil +4 Intelligence = 42 mil +4 Memory = 35 mil +4 Willpower = 45 mil +4 Charisma = 18 mil Eve...
- by Stephar - at 2006.11.03 05:47:00
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115. Why do tech 2 hybrids/lasers use more cap? - in Ships and Modules [original thread]
In addition to higher fitting requirements, T2 lasers and hybrids use more cap than T1 named. You don't have this dilemma with projectiles and missiles, as they don't use cap at all. I'm not sure why lasers and hybrids are double penalized for the...
- by Stephar - at 2006.11.02 12:10:00
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116. The most EVEish films?! - in EVE General Discussion [original thread]
Das Boot
- by Stephar - at 2006.11.01 04:57:00
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117. Are T2 drones worth it? - in EVE General Discussion [original thread]
Depends on server stability. I lost 5 Hammerhead II's in the course of about 30 minutes one night, all due to getting disconnected. There's also a few missions where NPC's love to target your drones. I really don't have a problem with drone prices...
- by Stephar - at 2006.10.31 14:12:00
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118. Abaddon, NOT! - in Ships and Modules [original thread]
Originally by: Siakel Abaddon needs an injector so has three free mids, 'Geddon needs an EANM so has 7 free lows. You end up with both ships having the same resists, the same DPS, except one costs three times as much and needs cap injector...
- by Stephar - at 2006.10.27 18:56:00
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119. Abbadon - paint it black! - in Ships and Modules [original thread]
I like it better than the current Abaddon.
- by Stephar - at 2006.10.26 21:29:00
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120. Apocalypse Change Thread - in Ships and Modules [original thread]
Resist bonus + cap bonus would be nice, as it would finish up the Punisher / Maller / Prophecy line. But I'm not sure if I want them to touch the Apoc. I mean, looks what they did to the Abaddon?
- by Stephar - at 2006.10.26 21:26:00
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