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121. Scared to death of the Abaddon - in Ships and Modules [original thread]
Those of you that like it so much should train for it. It will be cheaper to fit than the other tier 3 battleships considering the current prices of lasers. Knock yourself out.
- by Stephar - at 2006.10.26 00:54:00
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122. Devs - Abandon the Abaddon - in Ships and Modules [original thread]
Edited by: Stephar on 24/10/2006 17:05:41 Just logged onto TQ after seeing the abysmal stats on the Abaddon. One of my agents had an offer for me. He works for the Amarrian Imperial Chancellor, and is located in the heart of the empire (Domain...
- by Stephar - at 2006.10.24 17:05:00
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123. Amarr - in Ships and Modules [original thread]
CCP needs to do one of the following: a) Make 50% of ships shield tankers b) Lower EM armor resistance and buff EM shield resistance so that Amarrian turrets do roughly the same amount of damage on both shields and armor c) Give Amarr the ability...
- by Stephar - at 2006.10.24 13:44:00
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124. Lasers don't need more damage types - in Ships and Modules [original thread]
Temperature is just a measure of average kinetic energy, so thermal and kinetic energy are essentially the same. You could argue that all damage is thermal/kinetic, and that explosive/EM damage is entirely derivative.
- by Stephar - at 2006.10.24 13:34:00
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125. Hitpoint boost and artilleries - in Ships and Modules [original thread]
I only have one question. If 425's do the same damage as tachyons, can we reduce the grid and cap use on tachyons to match that of 425's? Thanks.
- by Stephar - at 2006.10.23 22:37:00
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126. Tanking Apoc for level 4 missions - in Missions & Complexes [original thread]
Originally by: Valator Uel ah crap, just realised this is in the wrong forums (after searching 5 pages for my post in ships & modules forums ). Anyone ever tried shield tanking with projectiles on an Apoc? *runs away from Amarr loyalists...
- by Stephar - at 2006.10.22 00:31:00
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127. Tanking Apoc for level 4 missions - in Missions & Complexes [original thread]
Dual rep Apocs ftw. Here's what I'm currently using: 8x Modulated Mega Pulse 1x Tracking Computer (Shadow Serp) 3x Cap II 2x LAR II 3x Active Hardener II 2x Cap Relay (True Sansha) Going to try something like this soon: 6x Mega Modulated Puls...
- by Stephar - at 2006.10.21 21:31:00
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128. With HP boost, nerf Omni tanks. - in Ships and Modules [original thread]
Edited by: Stephar on 21/10/2006 17:31:36 I'd like to see a boost to individual passive hardeners. Increase tech 2 to 41.5%. With level 4 compensation skills, you would have 49.8% resistance. At level 5, they would surpass tech 1 active harden...
- by Stephar - at 2006.10.21 17:28:00
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129. Considering quitting in light of the recently announced ship changes? - in Ships and Modules [original thread]
At least wait to test the changes to see how they translate into existing game mechanics. Minmatar have the worst sniping DPS, but use no cap and utilize the best damage type (exp/kin). Amarr have the best sniping DPS, but at the expense of the hi...
- by Stephar - at 2006.10.20 13:15:00
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130. A bit more changes - in Ships and Modules [original thread]
This thread is hilarious. Minnies are mad because alpha strike is nerfed, and Gallente & Amarr are worried about running out of cap. Considering that rails use more cap than blasters, you would think that Caldari would be worried too. I think it's...
- by Stephar - at 2006.10.20 13:00:00
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131. Best MO for target locking/selecting orbit.... - in EVE General Discussion [original thread]
Edited by: Stephar on 18/10/2006 10:58:25 Can also ctrl + left click the target. Works in space or in the overview. Edit: That is for the locking btw. I use the radial menu for setting orbits.
- by Stephar - at 2006.10.18 10:57:00
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132. Amarr t2 - in Ships and Modules [original thread]
All the people that say Amarr are fine seem to have one thing in common. They fly Gallente.
- by Stephar - at 2006.10.17 12:57:00
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133. VIrtual Economies Attract Real World Tax Authorities - in EVE General Discussion [original thread]
ISK in Eve is the equivalent of that fake money you get with your Monopoly board game. It only has value within the game, and people that are willing to exchange real money for fake monopoly money are simply taking the game too seriously. But if ...
- by Stephar - at 2006.10.16 20:52:00
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134. [Looters] The perfect looter :D - in Ships and Modules [original thread]
I've got a Sigil parked in every system where I run missions. They are also handy to have around for the occassional courier run.
- by Stephar - at 2006.10.16 20:31:00
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135. Easy solution to an exploit - in EVE General Discussion [original thread]
I think there's definitely a problem with high security ganking. Get 4 trial accounts, train up for Caracals, pick a gate in high security to camp. Pop anything that is profitable. Considering that the cost of losing 4 caracals + fittings after in...
- by Stephar - at 2006.10.14 12:07:00
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136. A guide to getting into 0.0 and staying put, for the 0.0 impaired. - in EVE General Discussion [original thread]
Nice guide... should help give new folks at least an idea of what to expect.
- by Stephar - at 2006.10.13 11:50:00
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137. To specialise or not to specialise - in EVE General Discussion [original thread]
I wouldn't specialize right off the bat. Might as well try out a few ships, get a feel for what you like. It also helps to be familiar with other racial ships, as it will give you some tactical knowledge of their capabilities when you face them on...
- by Stephar - at 2006.10.12 16:57:00
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138. ECM and ECCM experiment - in Ships and Modules [original thread]
Edited by: Stephar on 12/10/2006 02:34:14 1v1: If your ECCM resists a jam, it's still a 1v1 where nobody is jammed. If your ECM successfully jams, the fight turns into a 1v0 where you are pumping rounds into a target dummy while the jam is act...
- by Stephar - at 2006.10.12 02:34:00
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139. Khanid MkII - in Ships and Modules [original thread]
Thanks Tux!
- by Stephar - at 2006.10.11 13:59:00
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140. Amarr - in Ships and Modules [original thread]
Nobody really cared about the EM resistance thing a couple of years ago. A megapulse Geddon with 8 heat sinks could basically rip any tier 1 ship apart in seconds. Lots of changes have occured since then, a few of the key ones being: - megapulse ...
- by Stephar - at 2006.10.10 15:05:00
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