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1. Titan changes - update - in Ships and Modules [original thread]
I was strongly opposed to the nerf in its previous forms. I love the nerf as it is just a couple things to consider. cap ships can get well bellow 2000 sig reducing the damage they take from xl guns
why keep the three target nerf it was ad...
- by SuperBeastie - at 2012.04.18 21:05:00
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2. Titan changes - update - in Ships and Modules [original thread]
Ganthrithor wrote: You are such a bad. Yeah, Titans DDing subcaps clearly wasn't a problem at all. Also please don't advocate making turrets into missiles, thanks in advance. I never said it was not a problem you idiot. I just said it was...
- by SuperBeastie - at 2012.04.13 00:45:00
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3. Titan changes - update - in Ships and Modules [original thread]
One of major problem with titans is the tactics & fleet comps that people use to engage them. The other being a hit is guaranteed if the target has 0 trans Tactics that don't work Setting a anchor and orbiting someone
throwing drakes ...
- by SuperBeastie - at 2012.04.12 23:24:00
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4. Titan changes - update - in Ships and Modules [original thread]
CCP Greyscale wrote: OK, so the approach we're currently considering is: - Probably keep the lock count reduction on general principles - Introduce an attribute that lets us scale turret damage based on raw unmodified sig radius, and set this ...
- by SuperBeastie - at 2012.04.04 00:31:00
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5. Incoming titan adjustments - in Ships and Modules [original thread]
this is not even a effective nerf stop freaking out guys and throw two auto targeting system II in the high and lock up 9 people and blap away.
- by SuperBeastie - at 2012.03.14 20:53:00
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6. Incoming titan adjustments - in Ships and Modules [original thread]
Andski wrote: SuperBeastie wrote: Andski wrote: Surge Roth wrote: Takashi Kaeda wrote: Even Shadoo has chimed in agreeing that Titans are ******. Still doesn't change the fact that this change is unjustified. yes you are cl...
- by SuperBeastie - at 2012.03.14 03:38:00
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7. Incoming titan adjustments - in Ships and Modules [original thread]
Andski wrote: Surge Roth wrote: Takashi Kaeda wrote: Surge Roth wrote: I understand that a bunch of bees want to change the game to their favor in the name of balance when nothing was broken to begin with except for their poor decisi...
- by SuperBeastie - at 2012.03.14 03:34:00
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8. Incoming titan adjustments - in Ships and Modules [original thread]
Andski wrote: SuperBeastie wrote: Auto Targeting System II is now a standard titan mod wolololol +3 locked targets look at the test publord continuing his whining pets gonna pet~~~ actually i'm not whining anymore I have finally g...
- by SuperBeastie - at 2012.03.14 01:17:00
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9. Incoming titan adjustments - in Ships and Modules [original thread]
Auto Targeting System II is now a standard titan mod wolololol +3 locked targets
- by SuperBeastie - at 2012.03.14 01:13:00
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10. Incoming titan adjustments - in Ships and Modules [original thread]
Grath Telkin wrote: SuperBeastie wrote: Grath do me a favor go through and list out the numbers of supers and titan the cfc has by alliance. Top 5 supercap alliances in EVE: PL (Nearly 400) NCdot (281 on file) AAA (280 on file) RAIDEN...
- by SuperBeastie - at 2012.03.14 00:38:00
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11. Incoming titan adjustments - in Ships and Modules [original thread]
Grath do me a favor go through and list out the numbers of supers and titan the cfc has by alliance.
- by SuperBeastie - at 2012.03.13 23:55:00
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12. Incoming titan adjustments - in Ships and Modules [original thread]
Andski wrote: SuperBeastie wrote: 0 Trans = Dead. These changes do nothing to fix peoples stupidity why don't you join PL about it lmao you're a idiot changing the game to who ever brings more subcaps wins is not any better than who br...
- by SuperBeastie - at 2012.03.13 23:25:00
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13. Incoming titan adjustments - in Ships and Modules [original thread]
Powers Sa wrote: GeneralDisturbed wrote: https://killboard.goonfleet.com/km/623314 Oh wait. https://killboard.goonfleet.com/km/623239 Oh... Oh no. https://killboard.goonfleet.com/km/621694 Titans can't hit small ships. https://killboard...
- by SuperBeastie - at 2012.03.13 23:17:00
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14. Incoming titan adjustments - in Ships and Modules [original thread]
Charles Case wrote: Tyberius Franklin wrote: Swearte Widfarend wrote: So Titans can't hit MWD drakes with the signature of carriers flying in a ball (orbiting an anchor) that is keeping range when their transversal hits zero, because ge...
- by SuperBeastie - at 2012.03.13 23:03:00
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15. Incoming titan adjustments - in Ships and Modules [original thread]
Shadoo wrote: I don't think anyone who has flown a titan in combat can argue that the ship is not currently overpowered in combat when used in great numbers, just like no one could seriously argue about AOD DDs when they started to be used in 3...
- by SuperBeastie - at 2012.03.13 22:18:00
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16. Incoming titan adjustments - in Ships and Modules [original thread]
when balancing a ship you don't base it on the extremes of whats possible you base it on whats realistic with that said go through all the titan lose mails in eves history and tell me what percentage of them are nothing but meta 14.
- by SuperBeastie - at 2012.03.13 21:43:00
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17. Incoming titan adjustments - in Ships and Modules [original thread]
CCP Greyscale wrote: The scan res number is balanced around multiple Cormack's sensor boosters if we are going to balance ships that way now can we do it with all ships because as long as there are people with tons of isk ships will get ...
- by SuperBeastie - at 2012.03.13 12:44:00
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18. Incoming titan adjustments - in Ships and Modules [original thread]
Titans reduced to 3 maximum locked targets, and base scan resolution reduced to 5 it takes a ship with 11.1 scan res 54 seconds to lock a dread. yep that makes sense!
- by SuperBeastie - at 2012.03.13 12:36:00
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19. WHY IS CCP DOING a 20% HP REDUCTION ON ALL SUPER/TITANS - in Ships and Modules [original thread]
Ruah Piskonit wrote: since 09 moms have been on the chopping bloc - they were buffed for some odd reason with FBs 8srsly wtf was that about - probably some desperate action to prevent mass quitting) and moms proliferated. So anyone worth half t...
- by SuperBeastie - at 2011.10.27 21:34:00
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20. WHY IS CCP DOING a 20% HP REDUCTION ON ALL SUPER/TITANS - in Ships and Modules [original thread]
Tallianna Avenkarde wrote: SuperBeastie wrote: but its just pants on head ******** to remove 20% from the hel the worst super and 20% from the aeon the best which has double the ehp of a hel Agree that the Hel needs to be improved comp...
- by SuperBeastie - at 2011.10.25 16:58:00
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