Pages: [1] |
1. Yes!!!! Agent missions are very screwed up. - in Missions & Complexes [original thread]
I used to be sceptical about these sorts of posts but Ive also seen situations now where Papa Smurf's formula posted above in a sticky is not being adhered too, high standing agaents are no longer giving the implant missions (courier) for no appar...
- by Swift - at 2004.05.30 10:33:00
|
2. Important missions count for implants bugged? - in Missions & Complexes [original thread]
Edited by: Swift on 28/05/2004 15:38:47 Not sure I understand if it is still working as it should - my current 'COURIER' (admin) agent is effective quality 36 - with a personal standing of 9.54. Yes you read that all right - and now I have jus...
- by Swift - at 2004.05.28 15:37:00
|
3. a megathron with cruiser weapons ok for level 3 kill missions? - in Missions & Complexes [original thread]
<== currently doing lvl 3 missions in a Moa + heavies without problems. In fact kill agents sometimes give out missions that are definitely 'fun' but never anything thatll make you worry. Recently added shield hardeners too making it all even m...
- by Swift - at 2004.05.28 15:33:00
|
4. My Agent is losing the plot - in Missions & Complexes [original thread]
Hehe good stuff.. though your agent is still on the ball, I guess after clone reactivation, one can sometimes feel a bit unwell. The other pilot probably coudln't make his run. Eve, where death is no longer anything but a nuisance :) ----- --- ...
- by Swift - at 2004.05.15 14:14:00
|
5. Rate of Implant Missions - in Missions & Complexes [original thread]
Ive been working for an Admin Agent (Carthum Conglom, Mesghoh) for some time which was always predominantly courier, thougth recently he has a few more kill mission frequency, still is around 75% courier. However I have done 150 missions total wit...
- by Swift - at 2004.05.14 15:46:00
|
6. Huge jump between level 2 and level 3? - in Missions & Complexes [original thread]
Edited by: Swift on 13/05/2004 17:24:50 If I read the new missile changes right, Frigates can no longer use Heavy Missiles, and Cruiser cannot use Cruise Missiles......then all L3 Combat missions will end up being Battleship-only, which shows...
- by Swift - at 2004.05.13 17:23:00
|
7. agent missions and implants - in Missions & Complexes [original thread]
Thats nothing - with the recent changes, you could be doing over 30 IMs and still have no implant. It would not indicate he isn't dropping implants but its simply that there is a large increase int he variety of IMs on most agents and thus the cha...
- by Swift - at 2004.05.13 17:14:00
|
8. Huge jump between level 2 and level 3? - in Missions & Complexes [original thread]
Edited by: Swift on 09/05/2004 15:41:43 Picture this: You're up against 1 Merc Commander (85k) and 2 Merc Fighters (5k each). --- You can do things in multiple ways.. I did a similar mission yesterday ina moa while chatting to corp mates and ...
- by Swift - at 2004.05.09 15:39:00
|
9. Agent mission highway fiasco - in Missions & Complexes [original thread]
Edited by: Swift on 04/05/2004 20:19:52 I am not sure why situations would ever occur when bonus rewards are impossible to get? I tend to finish courier missions with lots of time to spare over the bonus rewards. But I do *all* of them in frig...
- by Swift - at 2004.05.04 20:18:00
|
10. To much of a giant leap (for devs etc) - in Missions & Complexes [original thread]
The progression is fine but it is the 'necessity' of others helping that is the problem. Right now all lvl 3 missions can be done in a cruiser very easily. So you would then hope lvl 4 missions would require a battleship and make it a decent fun c...
- by Swift - at 2004.05.03 19:58:00
|
11. CCP - Great Job on the Detailed Info about R&D Agents - in Missions & Complexes [original thread]
Edited by: Swift on 24/04/2004 03:54:56 Yes - your chances don't stack in this way, so it isn't 10% overall I don't think... 0.8% chance in each draw currently for a print, but with say 10 prints remaining, its still 0.8% on each, with no as...
- by Swift - at 2004.04.24 03:50:00
|
12. Clarification of multiple research on same field - in Missions & Complexes [original thread]
Nothing - no answer on this? :/ ----- --- 'The truth about low sec space is that it reveals humanity - the 'essence' of all the races, in its purest form. A place where Concord no longer polices or protects, 'human nature' thrives in all its di...
- by Swift - at 2004.04.15 15:36:00
|
13. Clarification of multiple research on same field - in Missions & Complexes [original thread]
Im sorry if this question has been answered before but if someone would be kind enough to answer it this time: If I have five agents working all on the 'same' field, will the lottery situation work on the premise that I now have 'five times' the ...
- by Swift - at 2004.04.14 21:53:00
|
14. Implant Reward Question? - in Missions & Complexes [original thread]
No I don't think that is correct - I recieved my first implant before I had much of a standing at all with the corp (Carthum) or the agent... I think there is an element of luck obviously but the choice of corporation and the department itself has...
- by Swift - at 2004.03.25 19:36:00
|
15. Impossible agent mission times - again - in Missions & Complexes [original thread]
Edited by: Swift on 24/03/2004 23:06:10 Inquisitor Frigate - 4 expanded cargo expansions + large cannister and small cannister within hold = space over 600 m3. Stick on a microwarp drive and you have a new Amarr best friend in terms of agent...
- by Swift - at 2004.03.24 22:53:00
|
16. Amarr ship for lvl 3 missions? - in Missions & Complexes [original thread]
Easy choice up to now: - Executioner with alpha overdrives and MWD for super fact light cargo delivery. Inquisitor with hull expanders and MWD for heavier deliveries (using cargo cannisters). Combat missions: - Moa, decent missile/laser/projectil...
- by Swift - at 2004.03.15 16:10:00
|
17. why people with few RP's receive a BP - in Missions & Complexes [original thread]
Its an example of how people will complain about just about 'anything - someone goes out and buys 30000 lottery tickets in real life, knowing full well that while they have better chances than someone with a handful, Murphy's Law will dictate that...
- by Swift - at 2004.03.15 16:07:00
|
18. Level 4 Agents are 'Anti-Soloists' - in Missions & Complexes [original thread]
I don't understand what the issue is - group play is fun for many people and now you can call your friends and do Agent missions together. I can only think of that as a 'good' thing. Most mmporgs are impossible to solo in at most points - this gam...
- by Swift - at 2004.03.10 17:06:00
|
19. Any news on the lvl4's ? - in Missions & Complexes [original thread]
Edited by: Swift on 09/03/2004 16:42:39 I'd rather him be harsh though than say nothing and let these boards slowly deteriorate into the something like the Everquest-Verant gankfest boards from a few years ago that were so pointless that they...
- by Swift - at 2004.03.09 16:41:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |