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121. Interstellar Correspondent competition now closed - in EVE General Discussion [original thread]
You have my permission - good luck to everyone that entered (as posted above - only twenty entries.. must have been a busy fortnight for EVE players or something!) and I can't wait to see what the talented EVE community writers came up with. Than...
- by Swift - at 2004.04.07 13:59:00
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122. Do you know how to tell time? - in EVE General Discussion [original thread]
Edited by: Swift on 05/04/2004 15:08:01 There was a reason for the insult - I am tired of 'some' people taking every opportunity to insult CCP over things they know relatively little about. I understand this is a board where discussion over t...
- by Swift - at 2004.04.05 15:01:00
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123. Do you know how to tell time? - in EVE General Discussion [original thread]
Nod and the above post was a useful one to add to add to the proceedings wasn't it :) Great stuff.. well thats a wrap. ----- --- 'The truth about low sec space is that it reveals humanity - the 'essence' of all the races, in its purest form. A ...
- by Swift - at 2004.04.05 14:52:00
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124. Do you know how to tell time? - in EVE General Discussion [original thread]
Edited by: Swift on 05/04/2004 14:51:36 Its amazing how some people cannot tell the time and actually post a thread showing their ignorance - pretty embarassing if you ask me. Hello - GMT is a constant, it never changes. I live in London, UK...
- by Swift - at 2004.04.05 14:46:00
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125. Vote this: Black Ops ships for pirates only - in EVE General Discussion [original thread]
Edited by: Swift on 03/04/2004 16:46:58 In terms of the original post: - hehe like thats going to happen :) Well nice try anyway with the suggestion, but truth of the matter is, CCP will make tweaks and things to make certain parts of low sec...
- by Swift - at 2004.04.03 16:44:00
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126. [Poll] How many ships of all types have you lost. - in EVE General Discussion [original thread]
Frigate: ONE Amarr Inqusitor (player killed, podded) Cruiser: ONE Caldari Blackbird (first agent kill mission, learned the important of keeping distance especially in a ship that folds as soon as its shields are down!) ONE Caldari Moa (defendin...
- by Swift - at 2004.03.29 16:25:00
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127. EVE's life expectancy? - in EVE General Discussion [original thread]
CCP plans for EVE to have a lifespan greater than 6 years, even longer if future content keeps player interest high. -- This is not in the least surprising, especially now that EVE is suddenly rising to the top of the mmporg food chain. Truth o...
- by Swift - at 2004.03.29 16:19:00
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128. location of the eve game servers - in EVE General Discussion [original thread]
Edited by: Swift on 29/03/2004 16:07:55 I obviously can't answer this specific question (and the original post is more than a little.. hmm, so even if one could...) but in terms of just general performance levels, these is little question that...
- by Swift - at 2004.03.29 16:05:00
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129. Lag is horrific - can we get a "non-highway" autopilot option? - in EVE General Discussion [original thread]
Edited by: Swift on 27/03/2004 22:19:19 But I am not sure this is affecting everyone.. I just passed through Yulai and there was very little lag whatsoever - as always dropping out of warp there is a second or two pause as it loads ships clos...
- by Swift - at 2004.03.27 22:16:00
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130. Implant Reward Question? - in Missions & Complexes [original thread]
No I don't think that is correct - I recieved my first implant before I had much of a standing at all with the corp (Carthum) or the agent... I think there is an element of luck obviously but the choice of corporation and the department itself has...
- by Swift - at 2004.03.25 19:36:00
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131. Impossible agent mission times - again - in Missions & Complexes [original thread]
Edited by: Swift on 24/03/2004 23:06:10 Inquisitor Frigate - 4 expanded cargo expansions + large cannister and small cannister within hold = space over 600 m3. Stick on a microwarp drive and you have a new Amarr best friend in terms of agent...
- by Swift - at 2004.03.24 22:53:00
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132. I should be hooked on Eve, but I''m not... - in EVE General Discussion [original thread]
Edited by: Swift on 24/03/2004 17:58:24 I think the issue is that the game is a lot like real life than other mmporgs - with a player based economoy and no classes/levels, you can really carve out a life as you wish and do whatever you want to...
- by Swift - at 2004.03.24 17:55:00
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133. Ship configuration options stored for quick module change? - in Player Features and Ideas Discussion [original thread]
Ahh snap... just a few hours after me ;) I figured other players would think of this.. hell I wondered why this was never a part of the game! Hope the devs think about adding this soon.. can't be too difficult but it is a superb function to put in...
- by Swift - at 2004.03.16 22:51:00
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134. Massive influx of new pilots?! - in EVE General Discussion [original thread]
Did someone mention Star Wars: Galaxies? ROFLMAO - that is by the way widely recognised as the most boring and tedious mmporg BAR NONE. That is its only claim to fame. Lets not bring that up any more eh.. just really silly. Holds a candle to EVE e...
- by Swift - at 2004.03.16 18:44:00
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135. Ship configuration options stored for quick module change? - in Player Features and Ideas Discussion [original thread]
Just keep this topic bumped so people can have a looksie - I think its a must have... I know personally its a pain just to refit a Moa for different things, battleships and other ships etc could seriously benefit from this simple function of savin...
- by Swift - at 2004.03.16 18:41:00
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136. Idea Lab Summation - in Player Features and Ideas Discussion [original thread]
Edited by: Swift on 16/03/2004 00:35:41 Ship module configration 'save options' for quick ship changes within hangers: http://oldforums.eveonline.com/?a=topic&threadID=66570&page=1 ----- --- 'The truth about low sec space is that it re...
- by Swift - at 2004.03.16 00:34:00
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137. Ship configuration options stored for quick module change? - in Player Features and Ideas Discussion [original thread]
Edited by: Swift on 16/03/2004 00:33:41 It recently struck me that an option that EVE really needs is a way to store ship module configs - so if a cruiser or a battleship is used for mining and needs to be outfitted quickly for battle, all tha...
- by Swift - at 2004.03.16 00:30:00
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138. Amarr ship for lvl 3 missions? - in Missions & Complexes [original thread]
Easy choice up to now: - Executioner with alpha overdrives and MWD for super fact light cargo delivery. Inquisitor with hull expanders and MWD for heavier deliveries (using cargo cannisters). Combat missions: - Moa, decent missile/laser/projectil...
- by Swift - at 2004.03.15 16:10:00
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139. why people with few RP's receive a BP - in Missions & Complexes [original thread]
Its an example of how people will complain about just about 'anything - someone goes out and buys 30000 lottery tickets in real life, knowing full well that while they have better chances than someone with a handful, Murphy's Law will dictate that...
- by Swift - at 2004.03.15 16:07:00
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140. very weird and highly alarming.... - in EVE General Discussion [original thread]
Thats an old bug that has been around since game release and keeps popping it up now and then. Generally harmless though - it looks worse than it is. What I have noticed though Mare, is that you seem to get highly alarmed easily through other topi...
- by Swift - at 2004.03.15 16:00:00
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