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1. New Camera Conrols - in Test Server Feedback [original thread]
By popular request, I repost my previous comments (along with some further observations) here: Could you explain what the purpose of this replacement is? What is the goal you're trying to achieve and how does the (presumed eventual) removal of th...
- by Tippia - at 2016.01.07 20:36:16
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2. Computer safety setting, what does it do? - in Test Server Feedback [original thread]
Thomas Gallant wrote: Hmm, how long ago did you try this? anyway I'll need to give it another try here at some point, and check again. Oh, a while ago, so it could be something has changed (orGǪ wellGǪ broken) in a later build. But as menti...
- by Tippia - at 2012.11.20 00:31:00
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3. Computer safety setting, what does it do? - in Test Server Feedback [original thread]
It is meant to keep you from performing any acts that would flag you as suspect or criminal, so unless you're in an area where that can happen and doing things that would trigger those flags, you should see no difference. When I tested it, it wor...
- by Tippia - at 2012.11.19 13:46:00
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4. Buckingham - HUD Changes - in Test Server Feedback [original thread]
EI Digin wrote: Person who took the screenshot here, UI scaling was at 90%. So the scaling really muddies the detail. I need to play around with it more, but so far, I'm leaning towards the old three-segment version but with the gap.
- by Tippia - at 2012.11.10 21:46:00
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5. Buckingham - HUD Changes - in Test Server Feedback [original thread]
Nathanien Indoril wrote: I also think it looks not so bad... but why is it not full round...? What's the deal with the free space at the bottom of the targeted ship? Is this free room used for the 'criminal' or 'suspect' token? It's there to ...
- by Tippia - at 2012.11.10 17:04:00
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6. Buckingham - HUD Changes - in Test Server Feedback [original thread]
Nathanien Indoril wrote: When i read "in layers", i thought... "That sounds odd..." But then i saw a screenshot ( http://i.imgur.com/ad9r9.jpg ) and thought: "Well... that's tiny." I wonder ... how does it looks like on 2560x1440 + Screens wit...
- by Tippia - at 2012.11.10 16:28:00
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7. Buckingham - HUD Changes - in Test Server Feedback [original thread]
Altrue wrote: However, I wouldn't make it counter-clockwise, to stick to the "left to right" damage progression, displayed by the watch list where shield is at left. The reason I'm voting for counter-clockwise is because the other (semi)circul...
- by Tippia - at 2012.11.10 12:03:00
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8. Buckingham - HUD Changes - in Test Server Feedback [original thread]
HmmGǪ Yeah, I have to agree with those preferring the older variation: a single segmented circle, only I'd still prefer it to be 320-¦ (or some such) rather than the full circle, with the damage track starting at 5 o'clock going counter-clockwise...
- by Tippia - at 2012.11.09 23:29:00
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9. the t1 Logi ships too powerfull? - in Test Server Feedback [original thread]
Furrey Zateki wrote: Are you serious? Do you even read what i write? t2 reps have faster cycle time. GǪand the difference between medium and large remains the same so it doesn't matter if we use T2s to compare instead. It's still 15% and 50%....
- by Tippia - at 2012.11.04 15:19:00
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10. the t1 Logi ships too powerfull? - in Test Server Feedback [original thread]
Furey Zateki wrote: 50% what? 50% more outgoing reps. 3+ù Medium Meta 4s = 201.6 HP/s transferred from that Scythe. 4+ù Large Meta 4s = 307.2 HP/s transferred from the comparable Scimitar. 300 HP is 50% more than 200 HP. Likewise, 384 HP is ...
- by Tippia - at 2012.11.03 22:39:00
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11. the t1 Logi ships too powerfull? - in Test Server Feedback [original thread]
Furey Zateki wrote: no the t2 reps is 4.5 cycle while meta 4 is 5sec so 336 every 4.5sec vs 384 every 5sec so t2 medium is = 74.6 repping/sec meta 4 large = 76.8 repping/sec wich is like 3% diff i belive? Yes, but the difference between the ...
- by Tippia - at 2012.11.03 21:12:00
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12. the t1 Logi ships too powerfull? - in Test Server Feedback [original thread]
Furrey Zateki wrote: yea sorry i uploaded those pictures with meta 4 reps should be t2 reps but couldnt use those on that char. Doesn't matter. Aside from T2 mediums being slightly easier on your capacitor than one might expect, the difference...
- by Tippia - at 2012.11.03 21:00:00
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13. the t1 Logi ships too powerfull? - in Test Server Feedback [original thread]
Furey Zateki wrote: you can MWD fit all of them but the guardian one without loosing much tank and you dont seam to have read my last post that the medium reppers t2 is VERY CLOSE to the large meta 4 reppers. Yeah, no. 3+ù Medium Meta 4s = 20...
- by Tippia - at 2012.11.03 20:45:00
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14. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
Andski wrote: rodyas wrote: Ah, I did not know the ganked wreck belonged to the ganker. Then yeah that will be easy to sidestep. No, this is only the case with NPCs. Player wrecks belong to the player that lost the ship. GǪalthough it w...
- by Tippia - at 2012.11.02 10:44:00
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15. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
m0jo wrote: I agree you should be able to loot from any ship. However there are always counters to almost everything in the game. Orca was the counter to cargo scanning. It wasn't so much a counter as an obsoleteGǪrGǪ ehm yeah. Double-wrap...
- by Tippia - at 2012.11.01 20:49:00
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16. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
m0jo wrote: Scans yes robberies no. Just because you cannot scan contents of certain ships does not mean you cannot kill them. In high sec that is. Highsec is not a factor. And no, both were quite broken. Being able to appear as if you're car...
- by Tippia - at 2012.11.01 20:13:00
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17. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
m0jo wrote: So what happened here? Who had the brain fart? Also why not work on functions in the game that are broken, like say high sec ganking? High sec ganking is completely broken with no penalties at all considering what the gain is. Bei...
- by Tippia - at 2012.11.01 19:56:00
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18. Fleet hangars and changes to various settings - in Test Server Feedback [original thread]
Onoz! My 100% safe Orca hauls! Lors Dornick wrote: Will it really be that controversial? It's like doublewrapped cargo (normally in a freigther). Doublewrap (or corphangar) doesn't protect anyone from ganks, it just adds some more guesswork...
- by Tippia - at 2012.11.01 18:14:00
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19. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Rengerel en Distel wrote: You also tested pve content in a fit no one would normally use for pve. Incorrect. I tested PvE content in a fit that is often used for PvE, specifically AFK running with only drones. The only alteration was that I m...
- by Tippia - at 2012.10.25 12:59:00
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20. [Winter] Changes to NPC AI - in Test Server Feedback [original thread]
Adigard wrote: You're one person who hasn't noticed that rats 'occasionally' destroy drones. No. I'm the person who have had no problems keeping my drones safe if and when they get attacked. To me, this has been an occasional occurrence becaus...
- by Tippia - at 2012.10.25 12:10:00
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