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1. PI problems - in Science and Industry [original thread]
Originally by: Ferlia arian don't forget to check if the other factories are filling theyre buffer, you have the production run, but also a buffer, it's on the left down side of the factory information window. sounds to me that the factor...
- by Trvaeler - at 2011.03.09 18:36:00
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2. PI problems - in Science and Industry [original thread]
I am having the same problem....works fine when I create the routes with enough mats in the launchpad...but when I run out, and simply import more, the p2 no longer makes it to the launchpad....just finishes cycle and disappears... If I manually ...
- by Trvaeler - at 2011.03.09 09:19:00
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3. Moon Harvester Start up - in Science and Industry [original thread]
Originally by: Aska Jade If that is true then what use is a coupling array? Could one just out put right to a silo? Yep.. Coupling array IMO is useless for a simple Harvester -> Silo setup. Just make sure the silo is back online b...
- by Trvaeler - at 2010.01.22 01:57:00
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4. New MINING SHIPS needed - in Ships and Modules [original thread]
Originally by: bomberman302 Edited by: bomberman302 on 22/01/2010 00:25:03 Edited by: bomberman302 on 22/01/2010 00:21:08 Im not saying that at all i create buy orders to make ships and items for manufactuting and they never get fi...
- by Trvaeler - at 2010.01.22 00:33:00
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5. New MINING SHIPS needed - in Ships and Modules [original thread]
Mining in empire makes you like 8-10M/h at best. Level 4s give you let's say 15-20M per hour on average depending on skills, smart missioning etc. As something like half the minerals are brought in by mission runners, the only way to viably incre...
- by Trvaeler - at 2010.01.22 00:04:00
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6. New MINING SHIPS needed - in Ships and Modules [original thread]
Faster/easier mining = more minerals in the market = prices fall = You're right back where you were before. Your mining profit per hour is dictated by your mining speed VERSUS the mining speed of everyone else. What you are really saying, is "CC...
- by Trvaeler - at 2010.01.21 23:52:00
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7. T3 Cruisers and Interdiction nullifying - in Ships and Modules [original thread]
Originally by: Cairrell Will a T3 cruiser fitted with Interdiction Nullifer be sucked into bubbles? Say a bubble is on a gate, the cruiser warps at 100KM. Other ships maybe be sucked into the bubble, but will the T3? Just wondering... ...
- by Trvaeler - at 2010.01.21 23:42:00
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8. Vanadium Moon - in Science and Industry [original thread]
Originally by: Tesal Originally by: Tyberious Rex Originally by: Akita T Vanadium pfft ! You'd have better luck advertising a moon with evaporite+atmgas rather than just vanadium. Akita T, It was your intention to ki...
- by Trvaeler - at 2010.01.21 23:28:00
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9. Rigged ships in freighters - in Science and Industry [original thread]
The only way you can fit rigged (or assembled for that matter) ships in a freighter is to courrier contract them. As long as they fit. You cannot just put even an assembled shuttle in a freighter. It will tell you something like "assembled ships ...
- by Trvaeler - at 2010.01.18 14:53:00
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10. Orca + Hulk mining in high sec .. empty Orca - in Science and Industry [original thread]
Originally by: Dacryphile 2 people warp in with cheep griffins. They break your locks and while they get concorded, (losing 250k isk) a third boards your empty orca worth 350M along with whatever you keep inside it. The chance that...
- by Trvaeler - at 2010.01.17 16:49:00
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11. Is suicide ganking getting out of control? - in Crime and Punishment [original thread]
Put it this way; The vast majority of players enjoy Eve, not due to the non-consensual PVP, but do to the activities they can do in empire (in safety). Consensual PVP is also enjoyed by most, as is 'flying internet spaceships' ;) For the less int...
- by Trvaeler - at 2010.01.17 16:32:00
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12. Tech III ships....are they worth it? - in Ships and Modules [original thread]
They also make great mission runners for 0.0. If you do a bit of research you can find ways to make them completely impossible to probe out, while still having a good tank / gank for Level 4s. They also make great 0.0 traveling/ratting/complex s...
- by Trvaeler - at 2010.01.13 11:42:00
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13. New sov system Industrial levels - in Science and Industry [original thread]
Not sure where best place is to put this, so plz move if not appropriate for this area: I'm looking for numbers on just how much ore needs to be mined for industrial level to go to 1/2/3 etc Also wondering if the industrial level increases right...
- by Trvaeler - at 2010.01.12 01:49:00
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14. A few pos questions - in Science and Industry [original thread]
No, and no. Time to rethink the 'dirty deed'.
- by Trvaeler - at 2010.01.11 18:24:00
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15. Are t3 Cruiser worth it? - in Ships and Modules [original thread]
Originally by: Kva Plexcha Am using a Single MAR Proteus for tanking Guristas Plexes. Nothing except the last stage of Provincial HQ escalation was able to get the armor below 95% (and this stage has 12 mixed Siege Railgun and Blaster Batt...
- by Trvaeler - at 2009.12.31 20:28:00
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16. How secure does a unprobable ship make me in lowsec/nullsec missions? - in Missions & Complexes [original thread]
Originally by: Admiral Pepper Originally by: Trvaeler Originally by: Admiral Pepper There's a lot of smoking going on this thread. Mission sites may not be probeable but your ship is. Your ship can be probed out no matter w...
- by Trvaeler - at 2009.12.23 03:23:00
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17. How secure does a unprobable ship make me in lowsec/nullsec missions? - in Missions & Complexes [original thread]
Originally by: Admiral Pepper There's a lot of smoking going on this thread. Mission sites may not be probeable but your ship is. Your ship can be probed out no matter where you are, unless you are cloaked. You will be easily probed out an...
- by Trvaeler - at 2009.12.23 01:32:00
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18. A serie of possible solutions to the Insurance Fraud crisis thing - in EVE General Discussion [original thread]
There is no 'insurance issue'. If people are willing to make ships below mineral costs, that's their problem. self destructing ships for insurance payout is, in my opinion, a waste of time as the financial gains are marginal. You would make more...
- by Trvaeler - at 2009.12.22 19:43:00
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19. How secure does a unprobable ship make me in lowsec/nullsec missions? - in Missions & Complexes [original thread]
Originally by: Qiani Thanks, all, for the responses. Much appreciated. Guess L4 in lowsec isn't that much of a hassle then.... Originally by: Qiani Thanks, all, for the responses. Much appreciated. Guess L4 in lowsec isn't that...
- by Trvaeler - at 2009.12.22 19:35:00
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20. Max DPS to tank in a L4? - in Missions & Complexes [original thread]
Originally by: Irdia Freelancer In most lvl 4 missiosn you can manage your agro to under 300 dps tank. There are a few exceptions. AE4 bonus room EA5/5 Blockades with bloods - not that the dps is high, but that they can drain you of cap ...
- by Trvaeler - at 2009.12.22 07:47:00
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