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141. Stealth Bombers after the patch - in Ships and Modules [original thread]
Stealth bombers have a hidden bonus to cruise missile explosive radius.
- by Wintermoon - at 2006.05.10 19:35:00
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142. Lachesis anyone? - in Ships and Modules [original thread]
No warp disruptors?
- by Wintermoon - at 2006.05.10 19:30:00
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143. Fitting the nemesis - in Ships and Modules [original thread]
Here we go... 1 x Improved Cloaking Device II 2 x 150mm Railgun II (Spike & Antimatter) 2 x Cruise Launchers 2 x Sensor Boosters 1 x Webber (when things get close and desperate) 1 x Tracking Computer 2 x MAPC Essentially this ship has no low ...
- by Wintermoon - at 2006.04.23 14:22:00
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144. Aruza - Cant fly it yet but planned setup any good? - in Ships and Modules [original thread]
3 x 250mm railgun II, Covert Ops cloaking device 3 x 20km warp disruptors, 3 x remote sensor dampener II Medium armor rep II, 3 x signal amplifier II. Very good for grabbing things coming through a gate (sit at the game and they are always in ran...
- by Wintermoon - at 2006.04.23 14:18:00
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145. ares setups - in Ships and Modules [original thread]
Originally by: Joshua Foiritain I was thinking of using something along the lines of; 2x Std Missile Launcher 2x 75mm Railgun thingeie II 1x MWD 1x 20 KM scram 1x Small Armor rep II 2x Cap Relay 1x Cap Relay/Damage control. this setup w...
- by Wintermoon - at 2006.04.23 14:14:00
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146. Covert ops, cloaking device and scan probe launcher...ehh? - in Ships and Modules [original thread]
Originally by: Grimpak oh and do something about the dronebay of the helios or the drone bonuses. like wtf? drone dmg bonus and can only pack 1 light drone? After you pack a probe launcher and a cloaking device you must agree that it ...
- by Wintermoon - at 2006.04.17 22:00:00
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147. Covert ops, cloaking device and scan probe launcher...ehh? - in Ships and Modules [original thread]
Please mr. dev, can we have some more? * Sadpoorboylook *
- by Wintermoon - at 2006.04.17 21:33:00
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148. Covert ops, cloaking device and scan probe launcher...ehh? - in Ships and Modules [original thread]
Originally by: Tuxford Training covert ops skill helps but they still have pretty crappy cpu, apart from maybe the buzzard. At least the cheetah has less cpu and grid than the Vigil iirc which is just wrong Damn alt post
- by Wintermoon - at 2006.04.17 19:28:00
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149. [RMR] Ares - in Ships and Modules [original thread]
Originally by: LUKEC 2x 125mm t2, 2x std mwd II, 20km scram small rep, pdu, mapc, nano/cap relay Requires some skills to fly but can pwn lots of inties. However you can pwn even better with gistii missile crow. My take on this. 2x na...
- by Wintermoon - at 2006.04.16 18:37:00
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150. 2 mapc's for 100x power grid output? - in Ships and Modules [original thread]
It gives you a +10, not a x10 It adds to your frig's base powergrid before skills.
- by Wintermoon - at 2006.02.10 07:30:00
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151. Steal and start a fight. - in Crime and Punishment [original thread]
Setup a gank type stealth bomber. Go into a complex you are comfortable in. Pop a few rats or so. Sit 60 to 80 km away from the cans. Cloak. Wait for unsuspecting pilots to pick up all the free loot.
- by Wintermoon - at 2006.01.14 10:27:00
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152. Broken Atron bonus? - in Ships and Modules [original thread]
^Stupid alt...
- by Wintermoon - at 2006.01.11 07:29:00
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153. Coercer loadout for pvp - in Ships and Modules [original thread]
If you really want to try then just go for maximum damage. 8 medium pulses and all the heatsinks you can fit plus one small repairer or plate or whatever. I wouldn't throw anything beyond normal tech I stuff on it though. You really need someon...
- by Wintermoon - at 2006.01.10 07:47:00
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154. Stealth Bombers and T2 Missiles - in Ships and Modules [original thread]
Has anybody given it a thought how these work together? High Precision missiles might be fun against intys when/if they turn off their microwarpdrives. High Damage missiles might be good to drop haulers and even cruisers in a single salvo (bigge...
- by Wintermoon - at 2006.01.03 19:38:00
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155. Fix for the THORAX!! - in Player Features and Ideas Discussion [original thread]
If the thorax's mass was reduced a bit to make it a tad faster and more agile when using afterburners or microwarpdrives I'd be happy. Of course, a 14th slot would make me really happy (mid!). And additionally, skipping the MWD bonus for a track...
- by Wintermoon - at 2006.01.01 13:00:00
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156. Bug or am I missing somthing? - in EVE General Discussion [original thread]
Somewhere somebody is lagging from kill mails.
- by Wintermoon - at 2006.01.01 12:49:00
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157. [RMR] Brutix, now useful? - in Ships and Modules [original thread]
Originally by: Spartan239 unless ive been horribly miss informed there is no point fitting 4 mag stab II's better to fit 3 and play with the last low slot There is about 40 DPS difference with the fourth mag stab II on my setup. Not li...
- by Wintermoon - at 2005.12.31 19:57:00
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158. How to fitt Catalyst? - in Ships and Modules [original thread]
Originally by: Pico Coehlo Got problems with the power output on my catalyst not being able to support 4 150mm railguns and 4 howitzers? any ideas anyone. thanks You *can* fit 8 150mm rails on a catalyst. But don't expect to do it with...
- by Wintermoon - at 2005.12.07 12:28:00
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159. SB question - in Ships and Modules [original thread]
Shortest thread. Ever.
- by Wintermoon - at 2005.11.14 16:42:00
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160. tech 1 ship overhaul - in Ships and Modules [original thread]
Will anything be done to the destroyers as has/will be done to the battlecruisers? I love the designs for the destroyers... It is a shame to see them unused...
- by Wintermoon - at 2005.10.02 14:48:00
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