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1. Taranis Setup - in Ships and Modules [original thread]
As above, but add an offline small armor rep in that empty highslot just incase a gangmate needs it. Also consider 2 small armor rep bots for on-the-fly wingman healage.
- by Xen0phobiak - at 2007.08.17 13:51:00
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2. Cheapest level 3 mission ship - in Ships and Modules [original thread]
Retribution, 4x medium pulse laser II, AB SAR II, thermal membrane, co pro II and some heatsinks. Job done, no need for ammo either .
- by Xen0phobiak - at 2007.08.17 10:17:00
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3. Projectiles - Am I Doing Something Wrong? - in Ships and Modules [original thread]
Edited by: Xen0phobiak on 17/08/2007 10:11:48 I found that projectiles came into their own for me when I started using t2 1400's with level 5 supports, I know you're not their yet with 3M sp in gunnery, but its worth continuing your training. ...
- by Xen0phobiak - at 2007.08.17 10:10:00
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4. [Rev] PVP Cyclone fittings - in Ships and Modules [original thread]
I've not flown one for a while (quite a while before rev), but a favourite setup of mine was 5x 220mm IIs, 3 medium nos, mwd, web/scram, guess the rest :D. Wasnt great solo vs gangs but was capable of taking on a few solo hacs etc.. and it rocked...
- by Xen0phobiak - at 2007.04.07 11:09:00
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5. Max DPS ship - in Ships and Modules [original thread]
I've had my mach dish out over 600dps with 1400IIs, but its in the form of 6000+damage, then a ten second wait until the next volley :D.
- by Xen0phobiak - at 2006.10.13 11:30:00
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6. Tux (don't) fix this - in Ships and Modules [original thread]
signed
- by Xen0phobiak - at 2006.06.11 09:07:00
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7. Amarr Punisher setups - in Ships and Modules [original thread]
3x 150mm autocannons, small nos ab/mwd+scrambler, or web + scrambler small rep, damage control, 200/400mm armor plate, and an MAPC if you need one. mix fusion, emp, and phased plasma ammo for a good damage type balance.
- by Xen0phobiak - at 2006.05.15 04:37:00
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8. Amarr T2 Frig advice....a little help? - in Ships and Modules [original thread]
Don't write off the retribution because of its one midslot. Its a great ship in every other respect, its considerably faster than say a harpy, and can combine a good tank with good damage, or a slight tank with about 260dps (2 of these can down an...
- by Xen0phobiak - at 2006.05.11 08:26:00
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9. Zealot mission fit - in Ships and Modules [original thread]
If i use mine for missions, I fit 4x heavy pulse II, medium nos 10mn AB II, 2 webbers medium armor rep II, energized thermal membrane, 2x cpr, 3x heatsink II
- by Xen0phobiak - at 2006.04.28 14:19:00
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10. Best AF DPS - in Ships and Modules [original thread]
Realistically, you're looking at 250-280ish from the enyo/harpy/retribution. The retribution needs to reload a lot less with conflags though than the others do with void, and when it does reload, it does it in 1 second
- by Xen0phobiak - at 2006.04.27 15:20:00
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11. Blasterthron - in Ships and Modules [original thread]
Fit ions it'll make the fitting much easier, large rep and mwd are a must. Drop those energized adaptives for a damage control if you really want increased resistance as well as 2 1600 plates, a cpr or tracking mod would be more useful.
- by Xen0phobiak - at 2006.04.27 15:11:00
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12. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
Edited by: Xen0phobiak on 27/04/2006 15:06:35 Edited by: Xen0phobiak on 27/04/2006 15:06:06 Edited by: Xen0phobiak on 27/04/2006 15:05:35 If the target is "T", and I am "X", and where I want to start orbit is "Z" I tend to take this pa...
- by Xen0phobiak - at 2006.04.27 15:05:00
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13. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
"do not fly in straight line" He means dont fly straight towards a target thats shooting at you with turrets, take a curved path to it, or weave.
- by Xen0phobiak - at 2006.04.27 14:02:00
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14. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
Mercenary commanders, they fire lasers too. I tried lots of AF's on level 3's before settling on the retribution being the most suited, its only real resistance hole is the thermal one, and it will kill webbers on its own, the tracking is good en...
- by Xen0phobiak - at 2006.04.27 13:05:00
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15. How would you kill this group? - in Ships and Modules [original thread]
Scare them into a safespot where you've stashed a few domi's with nos + heavy neuts (for cruisers) and drones allready out (for tempests) with a big juicy bubble. Consider a curse/pilgrim with sensor boosters and tracking disruptors to sway their...
- by Xen0phobiak - at 2006.04.27 13:03:00
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16. Sacrilidge vs Zealot - in Ships and Modules [original thread]
Zealot every time, invest in a dark blood/true sansha webber though, it'll give you an edge over a sac, as sacs tend to be setup "on the cheap" Personally I'm a fan of the pulse laser + 1 nos school of thought. Please resize your signature grap...
- by Xen0phobiak - at 2006.04.27 12:52:00
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17. Ship choice for lvl3 PvE (not BC) - in Ships and Modules [original thread]
I use a retribution. 4x heavy pulse II 1x 1mn AB (best you can use/afford) 1x small armor rep (best you can use/afford 1x energized thermal membrane (ditto) 2x cap power relay 1x heatsink II. Enough cap to run everything forever, good damage, so...
- by Xen0phobiak - at 2006.04.27 12:41:00
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18. Prophecy a viable pvp ship - in Ships and Modules [original thread]
5x heavy pulse, 3x medium nos ab, web, scram medium rep, 1600 plate, 2x energized adaptive nano membranes, 3x rcu It can be a little slow to kill, but its a brick. Please resize your signature graphic to be smaller than 24,000 bytes in filesi...
- by Xen0phobiak - at 2006.04.25 11:41:00
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19. Support cruiser - in Ships and Modules [original thread]
For level 3's you shouldnt need a help with your tank, just fit 1 named em hardener, 1 named thermal, and 2 invulerability fields, with a boostamp if you like, and you shouldnt need to switch hardeners between missions. if you want him to use sma...
- by Xen0phobiak - at 2006.04.25 11:32:00
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20. Cyclone Setup - Level 3 Missions - in Ships and Modules [original thread]
drop the web and shield extender for hardeners on the more hardcore missions. On part 2 of the slave trader double-part-mission, get help from a battleship to tank. Please resize your signature graphic to be smaller than 24,000 bytes in filesiz...
- by Xen0phobiak - at 2006.04.05 12:47:00
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