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181. Making the Nestor a bit more interesting. - in Player Features and Ideas Discussion [original thread]
Valacus wrote: afkalt wrote: No subcap reps harder. It sees very common use on blinged out hotdrops. So what if no other sub cap "reps harder". It costs a bil just for the hull. You may as well bring a carrier and rep even harder. Bl...
- by afkalt - at 2015.10.31 13:08:00
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182. Decimals on Missile flightrange, cause a KM matters. - in Player Features and Ideas Discussion [original thread]
Seriously, if you're "that good", why do you not know this before you undock?
- by afkalt - at 2015.10.31 12:18:58
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183. Approaching target different way - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Nyalnara wrote: Well, what we have at the moment is mostly fine. BUT, there are a least one thing that may require tweakings: orbiting. Why, when i try to orbit something stationnary, my ship will decide to change the orbi...
- by afkalt - at 2015.10.30 14:45:11
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184. Making the Nestor a bit more interesting. - in Player Features and Ideas Discussion [original thread]
Valacus wrote: Joe Risalo wrote: Valacus wrote: Give the Nestor anything but exploration bonuses. No one uses it to explore. It's the wrong ship class. I'd honestly rather the Nestor was a combat ship than a logi ship. Logi battleships a...
- by afkalt - at 2015.10.30 08:33:11
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185. Making the Nestor a bit more interesting. - in Player Features and Ideas Discussion [original thread]
I'm all for allowing it to ignore the weapons timer on refits. Genuinely unique trait and if people want to throw billion plus isk mobile depots about well, more power to them
- by afkalt - at 2015.10.29 14:19:37
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186. NPE and PVP - where's the beef? - in Player Features and Ideas Discussion [original thread]
Ciba Lexlulu wrote: Staten Island wrote: Eve is marketed as a hard core pvp game. It stands to reason that new folk who come to eve are frequently looking for a pvp experience. But as a new player - what sort of pvp experience is there? The ...
- by afkalt - at 2015.10.29 11:13:28
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187. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Sigras wrote: afkalt wrote: Frostys Virpio wrote: Ghaustyl Kathix wrote: 60 seconds is long enough to die in a capital fight, especially after they reduce their EHP. 60 seconds is enough for anything to die reduced EHP or not. If you...
- by afkalt - at 2015.10.29 10:01:04
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188. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
thebarry wrote: afkalt wrote: Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more? I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terri...
- by afkalt - at 2015.10.29 08:56:53
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189. Free-to-play F2P Scheme - in Player Features and Ideas Discussion [original thread]
Argh for the love of **** can we get a F2P bullshit sticky too please and lock these for ever more? I'm sick to ******* death of every Tom, **** and Harry posting this pish every day about how to make eve terrible.
- by afkalt - at 2015.10.29 08:19:02
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190. Combat Refitting - in Player Features and Ideas Discussion [original thread]
I wouldn't mind if tagging on a weapons timer at the end of activation to prevent station/gate fuckery.
- by afkalt - at 2015.10.28 16:18:14
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191. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Ghaustyl Kathix wrote: 60 seconds is long enough to die in a capital fight, especially after they reduce their EHP. 60 seconds is enough for anything to die reduced EHP or not. If you don't want to be on the recievi...
- by afkalt - at 2015.10.28 16:07:28
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192. Making Station Managment a Career in EVE - in Player Features and Ideas Discussion [original thread]
Ah right. I read it as managing it from the station itself.
- by afkalt - at 2015.10.28 15:59:00
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193. Making Station Managment a Career in EVE - in Player Features and Ideas Discussion [original thread]
It's an idea, but where does the risk/competition come in?
- by afkalt - at 2015.10.28 15:46:44
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194. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: afkalt wrote: [snip] If that happens then you have a guaranteed kill if you can bring more DPS than a gank cap can rep (hint: that's not all that much)...once you get past the gut reaction of "more explosions! yay!" con...
- by afkalt - at 2015.10.28 15:30:50
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195. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: Ghaustyl Kathix wrote: Serendipity Lost wrote: don't water this down for the meek and risk averse. As I said, I like when capitals blow up. I'm pretty sick of going around in a small cruiser fleet, seeing a lone Moros ...
- by afkalt - at 2015.10.28 14:42:22
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196. Breast Cancer awareness Skins - in Player Features and Ideas Discussion [original thread]
Why not just do a plex for good....and keep the skins elsewhere. Or do a day where skin purchases contribute $1 to the cause, I've not bought any skins, but I would do so on a day like that. All more elegant ways to support causes. Of course, t...
- by afkalt - at 2015.10.28 13:15:01
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197. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Name one group left who aren't risk averse. Seriously. Even the CFC, who could likely whelp a cap fleet every for day for a year and not notice, are reasonably risk averse. What you find about most in eve is that most groups are all mouth and n...
- by afkalt - at 2015.10.28 13:11:04
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198. Combat Refitting - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: A lot more ships are going to explode. Some folks are shaking with anticipation, the others are shaking over the upcoming losses. Good bad or indifferent, these are the most refreshing changes to eve in years. My person...
- by afkalt - at 2015.10.28 12:07:16
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199. BS and T3 crusiers - in Player Features and Ideas Discussion [original thread]
Aivlis Eldelbar wrote: Rek Seven wrote: baltec1 wrote: When CCP added titans they ere balanced by cost with CCP stating only one or two could be afforded. We have hundreds of them. You cannot justify an overpowered ship by cost. So yo...
- by afkalt - at 2015.10.26 11:36:52
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200. Combat Refitting - in Player Features and Ideas Discussion [original thread]
xttz wrote: I don't understand why so many people have trouble comprehending this. Combat refitting has not been removed , it's just restricted by a weapons timer now*. It's limited in exactly the same way as docking or jumping through a gate....
- by afkalt - at 2015.10.26 10:30:30
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