Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
I for one think the 4th electronic subsystem could gain a small additional bonus to salvage, hacking & analyzing ... this would be awesome and it wont make any other ships useless :) please ? 4th Electronic Subsystem: 10% increase to scan stren...
- by dojocan81 - at 2009.04.05 10:40:00
|
22. Tech 3: Fourth Subsystems - in Test Server Feedback [original thread]
love the new subsystems ... gogogo ccp :)
- by dojocan81 - at 2009.04.03 11:13:00
|
23. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
i've a question and hopefully, it will be anwsered: lets say player a finds a wormhole in 0.0, player b one in 0.1 low sec is it possible, that 2 or more people from different corners of new eden, can catch up the same wormhole entrance ? or is ...
- by dojocan81 - at 2009.01.26 18:03:00
|
24. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Edited by: dojocan81 on 26/01/2009 15:58:44 hm, nice idea ... can you even clone jump into a wormhole system ? b/c if so, this idea above can work ... and it would be fatal for "new probers" btw, iam looking forward for this part of the new e...
- by dojocan81 - at 2009.01.26 15:58:00
|
25. New Dev Blog: I can totally run that on my Amiga - in EVE Information Portal [original thread]
Woot! 8700M GT wit PX 4.0 user here .. so iam ready for the next expansion!
- by dojocan81 - at 2009.01.15 11:49:00
|
26. [Issue]Lock Times/Align Times - in Assembly Hall [original thread]
/signed
- by dojocan81 - at 2009.01.08 22:16:00
|
27. To ECCM I say... - in Ships and Modules [original thread]
ECCM: Activation time /duration 1.00 sec Can not activated after 45.00 sec after the last activation Can Not Auto Repeat 1 Description: Interrupts ECM effects simple eccm fix ...
- by dojocan81 - at 2009.01.06 17:21:00
|
28. A new ECM mechanic - in Player Features and Ideas Discussion [original thread]
ECCM: Activation time /duration 1.00 sec Can not activated after 45.00 sec after the last activation Can Not Auto Repeat 1 Description: Interrupts ECM effects simple eccm fix ...
- by dojocan81 - at 2009.01.06 17:15:00
|
29. Active Subscription Days Remaining in Neocom Charsheet - in Player Features and Ideas Discussion [original thread]
/signed
- by dojocan81 - at 2009.01.06 17:04:00
|
30. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
/signed agility on most of the ships is broken ... even cruiser with sb II and sensor script have almost no chance to lock another cruiser hull before it moves into warp .... so, how long are we going to play like this ?
- by dojocan81 - at 2009.01.06 16:55:00
|
31. possible tier 1 & 3 faction BS? - in Test Server Feedback [original thread]
your ships have the wrong attributes .... caldari has always the highest amount of shield, amarr the highest amount of armor ... gal between but more armor and min more shield think about it not to mention your domi is to way imba ... again, thi...
- by dojocan81 - at 2009.01.03 09:54:00
|
32. Force Recon Balancing: Falcons - in Ships and Modules [original thread]
oh geesh ... another falcon thread ...
- by dojocan81 - at 2008.12.29 18:02:00
|
33. Trojan virus found in latest EVEMon Uninstaller! - in Skill Discussions [original thread]
avast 4.8 here ... nothing found
- by dojocan81 - at 2008.12.29 17:55:00
|
34. Sex change for ambulation - in EVE General Discussion [original thread]
Originally by: Destination SkillQueue Originally by: dojocan81 ccp, do not allow people to change the gender ... those people should live with it Why limit it? I can understand if it causes huge problems to implement, but othe...
- by dojocan81 - at 2008.12.29 16:30:00
|
35. Sex change for ambulation - in EVE General Discussion [original thread]
ccp, do not allow people to change the gender ... those people should live with it
- by dojocan81 - at 2008.12.28 11:13:00
|
36. if we could explore the lands and waters of eve's planets - in EVE General Discussion [original thread]
1st, you need to explore the planet ala Mass Effect¬ 2nd, you need to colonize the planet ala Imperium Galactica 2¬ 3rd, you need to defend your planet ala Starcraft 2¬ now we have for all people out there different games inside EVE Online ......
- by dojocan81 - at 2008.12.25 12:02:00
|
37. Marauders need a boost. - in Ships and Modules [original thread]
all marauders need one med slot more ... nothing else
- by dojocan81 - at 2008.12.25 11:46:00
|
38. Drone Bays and Drone control Modules - in Ships and Modules [original thread]
i would like to see an increase of the drone bay on some ships ... especially minmatar and caldar(o) ... but do not increase the bandwith or add module which do it! This would make some ships really overpowered thanks
- by dojocan81 - at 2008.12.22 11:24:00
|
39. if we could explore the lands and waters of eve's planets - in EVE General Discussion [original thread]
yeah ccp ... merge EVE with "Mass Effect" and everybody will be happy, this i promise'!! please!! :P
- by dojocan81 - at 2008.12.17 19:29:00
|
40. Eve Till Eve - in EVE General Discussion [original thread]
still full and no anwser
- by dojocan81 - at 2008.12.15 16:34:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |