Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
21. Reactor Control Unit II - Why do I need level 5 Energy Grid upgrades? - in Test Server Feedback [original thread]
"hull upgrades is rank 2" D'oh! i remembered it's "half" the rank of tactical shield manipulation, and for some odd reason thought the latter is rank 2, not 4... okay, so much for sense in the skill requirements, i guess :|
- by j0sephine - at 2006.04.11 03:45:00
|
22. Reactor Control Unit II - Why do I need level 5 Energy Grid upgrades? - in Test Server Feedback [original thread]
Edited by: j0sephine on 10/04/2006 20:33:27 " Energized Adaptive Nano Membrane II and Armor Thermic Hardener II (and the similar modules) need Hull Upgrades V too. Whether it's level 5 or 4, seems random to me.. " Hull Upgrades is r...
- by j0sephine - at 2006.04.10 20:26:00
|
23. Squadron Command skill change? - in Test Server Feedback [original thread]
Edited by: j0sephine on 07/04/2006 12:39:10 edit : nvm, lacking sleep and it plays silly trick with memory >.< (please delete thread if possible ^^;;
- by j0sephine - at 2006.04.07 12:37:00
|
24. Drones not returning - in Test Server Feedback [original thread]
"Unfortunately this is a known issue and I believe it to be a bug in the physics engine. I have tried to various workarounds, suggested both internally and here on the forums, but they do not solve the problem (one of which was turning off collis...
- by j0sephine - at 2006.04.07 07:26:00
|
25. Idea: Give new caracters all basic learning lvl5 - in Test Server Feedback [original thread]
Edited by: j0sephine on 05/04/2006 16:46:46 "This won't fix the problem, people will still (have to, if you want) TRAIN the learning skills. The problem is not with the requirements of the advanced learning skills, but with the LEARNING SKIL...
- by j0sephine - at 2006.04.05 16:46:00
|
26. Idea: Give new caracters all basic learning lvl5 - in Test Server Feedback [original thread]
I've asked for something to this effect a while ago, for similar reasons... since then though, like Nifel already pointed out, Oveur mentioned possibility of lowering pre-requirements of advanced learning skills to lvl.4 instead of current 5. Whi...
- by j0sephine - at 2006.04.05 05:45:00
|
27. BUG in Mining Formand Link? - in Test Server Feedback [original thread]
Gah, i was working from the item database module/skill descriptions ... and forgot the bonus on that foreman gang module was changed recently, but database wasn't updated after that. So guess the bonus on module got changed and it was overlooked i...
- by j0sephine - at 2006.04.03 20:37:00
|
28. BUG in Mining Formand Link? - in Test Server Feedback [original thread]
"(See, theres a reason Khal calls me Hillabear )" ^,^ the only thing remotely related to mining that i do is hauling, so didn't have any first-hand info on it... the way you describe it, quite positive it sounds like a bug... as if, instead of...
- by j0sephine - at 2006.04.03 16:22:00
|
29. BUG in Mining Formand Link? - in Test Server Feedback [original thread]
"The module doesn't stack with the mining foreman skill. So you need for the effect to be more than 10% to supersede the mining foreman skill" Uhmm are you sure about it? The mining foreman skill and the mining gang modules sound like they're s...
- by j0sephine - at 2006.04.03 05:48:00
|
30. Arazu, Falcon, Pilgrim and Rapier - in Test Server Feedback [original thread]
"Is this a "known issue" already" Yup, it's been complained about and reported ever since these ships made it to the live server ^^;;
- by j0sephine - at 2006.04.02 03:00:00
|
31. Vista and Eve... - in Test Server Feedback [original thread]
"Work is ongoing on preparing Eve for Vista." The recent interview makes it sound actually like the graphics update is going to be Vista- exclusive ... " TheyÆre planning to have everything redone for DirectX10 and Windows Vista . Their grap...
- by j0sephine - at 2006.03.29 17:19:00
|
32. Pointless T2 blaster ammo - in Test Server Feedback [original thread]
... don't you mean high damage railgun ammo? I see no shield penalty on Void (blaster ammo) but there is one on Javelin (railgun one) ^^;; (which only makes it even more silly, but that's another story)
- by j0sephine - at 2006.03.27 16:04:00
|
33. More issues with Force Recon ships - in Test Server Feedback [original thread]
Edited by: j0sephine on 21/03/2006 17:07:21 "As Runner stated, you are supposed to be vulnerable to damage when you create a cyno field. The current situation where you are invulnerable is a bug." Why is this not even listed in the known ...
- by j0sephine - at 2006.03.21 17:05:00
|
34. Recon ships and the cloak issue - in Test Server Feedback [original thread]
"but I really don't see the need to think up another specialist role to shoehorn them into." Am not saying this is something necessary. But if CCP saw it fit to actually give them one in the first place, then just suggesting this as perhaps alt...
- by j0sephine - at 2006.03.18 16:07:00
|
35. Recon ships and the cloak issue - in Test Server Feedback [original thread]
"Ok, the role bonus they were given doesn't work with one of the other bonuses. Yeah? Ok, you could argue that that makes it "broken". I... don't see the problem in ship balance terms with this. It still has four working bonuses. Granted it can't...
- by j0sephine - at 2006.03.18 02:40:00
|
36. Recon ships and the cloak issue - in Test Server Feedback [original thread]
Edited by: j0sephine on 17/03/2006 20:36:21 "Uh... why? If you run it as a cloaker you already have four bonuses. What's the justification for giving it a fifth?" These ships get role bonus: "Role Bonus: 200-unit reduction in liquid ozone...
- by j0sephine - at 2006.03.17 20:35:00
|
37. Recon ships and the cloak issue - in Test Server Feedback [original thread]
"The cyno ship isnt all that vulnerable (except to smartbombs I guess) because if it logs while the cyno field is on it dissapears as soon as it runs out." Except this sounds like exploit, to be honest... as i don't think devs had intention to ...
- by j0sephine - at 2006.03.17 05:30:00
|
38. Recon ships and the cloak issue - in Test Server Feedback [original thread]
"Working on it, still no fix sadly." If this is such difficult issue to fix, maybe instead these ships could be given some other sort of bonus/feature that actually does work, and is still useful for something..? I mean, this whole 'cyno fie...
- by j0sephine - at 2006.03.16 16:00:00
|
39. New sounds for Stargates are annoying - in Test Server Feedback [original thread]
"It is the second higher pitched sound of cloaking that sounds like nails on a chalkboard to me. I guess its just me, but I cringe every time I'm near a stargate in use." Not just you ^^
- by j0sephine - at 2006.03.06 15:31:00
|
40. Cloak activation sound on system change - in Test Server Feedback [original thread]
It was a nice, quiet time for a while when jumping through gate didn't trigger the cloaking sound... ... well, it's back with vengeance. This time not only it plays, but it does so *twice* per each jump: * once when you jump out of current syste...
- by j0sephine - at 2006.03.03 14:51:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |