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21. Sold my mission runner - in Missions & Complexes [original thread]
Originally by: Mr LaForge The real question now is how does CCP deflate Eve's money supply? I vote for no more insurance, increased station office fees, increased NPC station fees in general. Those are not the root of the problem. Kil...
- by nugget906 - at 2011.02.15 01:50:00
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22. [Proposal]Change to CSM election method - in Assembly Hall [original thread]
- by nugget906 - at 2011.02.12 18:40:00
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23. [Proposal] Social skill for accepting missions remotely. - in Assembly Hall [original thread]
Originally by: Sokratesz Originally by: Goose99 Originally by: Sokratesz Will just cause people to sit in target systems 24/7 and maybe even promote botting. Yes, there are no bots in sov null, agents only give missions...
- by nugget906 - at 2011.02.04 04:44:00
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24. New Machariel fit with MWD? - in Missions & Complexes [original thread]
Originally by: Goose99 Originally by: Shereza Originally by: Evil Roleplay with a t2 AB a mach will hit 600m/s More like 553m/s. It'll hit 605m/s with a T2 AB and a T2 nanofiber though. An MWD, however, will bump it up ...
- by nugget906 - at 2011.02.04 04:02:00
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25. Anomaly respawn time increased ? - in Missions & Complexes [original thread]
Originally by: Artemis Shadow My bugreport on this issue just received 'Attached to a defect' status. Hopefully this will get fixed soon. It's easier for GM to blow you off this way than actually wasting their breath on you.
- by nugget906 - at 2011.02.01 03:47:00
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26. [Proposal] Sansha influence meter affects moon goo output. - in Assembly Hall [original thread]
Originally by: a newbie I think expanded is correct but not enough. This is a full on invasion and some people just go about their days mining. When you invade a country, your stopping ALL supply. You don't let the farmers and workers to j...
- by nugget906 - at 2011.01.31 16:43:00
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27. [proposal] anti gank modification to courier contracts - in Assembly Hall [original thread]
Edited by: nugget906 on 29/01/2011 23:17:35 Originally by: Kazuo Ishiguro For people worried about gank-bait contracts: Find high-paying courier contracts in high sec Accept with your main Haul the package with an NPC corp alt ??? ...
- by nugget906 - at 2011.01.29 23:17:00
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28. [Proposal] Spreading Incursions - in Assembly Hall [original thread]
Originally by: Herping yourDerp no incursions would become a chore for nullsec alliances Exactly
- by nugget906 - at 2011.01.29 21:33:00
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29. [Proposal] War Dec Mechanic Changes - in Assembly Hall [original thread]
Originally by: Memcoll Not supported. If someone wants to declare war on you they will pay the price whatever that may be. A high war dec fee might prevent new players from starting a war which would discourage pvp. not a good thing. T...
- by nugget906 - at 2011.01.23 15:08:00
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30. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
- by nugget906 - at 2011.01.23 15:03:00
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31. [Proposal] Remove concording for RR - in Assembly Hall [original thread]
Originally by: Crazy KSK Originally by: Marc Younbrog Edited by: Marc Younbrog on 21/01/2011 12:27:08 I would like to suggest a modification to your proposal, In addition to your current proposal of removing concord aggression...
- by nugget906 - at 2011.01.22 16:50:00
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32. @CCP - will you ever again intervene with travel routes? - in EVE General Discussion [original thread]
Has it occurred to OP that the Empire factions are not actually at war? Other than low level proxy war (FW). That Concord is keeping the peace, and maintaining heavy security presence in border systems to this effect? Installing low/null between e...
- by nugget906 - at 2011.01.16 15:56:00
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33. [Proposal] Rebalance low sec PVE content. - in Assembly Hall [original thread]
Edited by: nugget906 on 14/01/2011 23:31:19 Originally by: Laechyd Eldgorn FW missions are not anwswer. Not everyone cares about fw. Also not every region has fw at all. Doing missions requires way too much effort. Base mechanics is s...
- by nugget906 - at 2011.01.14 23:29:00
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34. [Proposal] Mission Lists to replace Mission offers. - in Assembly Hall [original thread]
Originally by: Mara Rinn Originally by: Goose99 What this would really end up doing is becoming a workaround for border agents giving lowsec missions after Tyrannis patch. It would spread out carebears and undo some of the damage T...
- by nugget906 - at 2011.01.12 05:47:00
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35. [Proposal] Remove courier missions - in Assembly Hall [original thread]
Originally by: Mara Rinn If you want to run combat missions in a Mammoth, go ahead and do so :P I would prefer courier missions staying like they are now.bThe macros that get blown up by suicide bankers will be losing standings for failin...
- by nugget906 - at 2011.01.12 05:43:00
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36. Faction Kill Missions and Agents - in Missions & Complexes [original thread]
Originally by: DeMichael Crimson Originally by: Goose99 Originally by: Tippia In my experience, it entirely depends on the agent. By the looks of it, each agent has its own list of missions that (s)he will give you out of a...
- by nugget906 - at 2011.01.10 23:03:00
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37. [Proposal] Revoke concord protection for highsec suicide gankers - in Assembly Hall [original thread]
Originally by: Ildryn Okay remove insurance for the gankers so you can have your realism. Also remove concord if there are no witnesses or do not have time to dial out to concord. As soon as you enter mission deadspace you are in deadspace...
- by nugget906 - at 2011.01.09 02:43:00
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38. [Proposal] Recycle unwanted skill for skillpoints - in Assembly Hall [original thread]
Originally by: SebbyTheFreak "You train up negotiation skills, and suddenly your favorite highsec mission agent reach the effective quality threshold to reach into lowsec. You train up afterburner, and suddenly ab cycle is long enough that...
- by nugget906 - at 2011.01.08 22:37:00
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39. [Proposal] Revoke concord protection for highsec suicide gankers - in Assembly Hall [original thread]
Edited by: nugget906 on 08/01/2011 04:31:14 Originally by: Bagehi Edited by: Bagehi on 07/01/2011 19:58:53 Originally by: nugget906 The proof is not any arguments and theories made by either side. It is in the market itself...
- by nugget906 - at 2011.01.08 04:29:00
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40. A one-press Low-Graphics keybound toggle for fleet lag; EcoNET - in Player Features and Ideas Discussion [original thread]
For graphics lag on fleet fights, there isn't one. The typical mission or plex site clogged with objects and effects take a far bigger toll on graphics than even the biggest fleet fights. Keep a running log on gpu utilization, and you will see. Ev...
- by nugget906 - at 2011.01.07 19:48:00
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