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281. Moon mining.. Worth it ? - in Science and Industry [original thread]
try the pos fun time channel in game for info on pos also my guide could help moon material stude the links at the top of this section of the form are few handy
- by voidvim - at 2007.01.18 02:31:00
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282. Bellicose- A duffer? - in Ships and Modules [original thread]
As support for pve and pvp you need to be in a 3+ group to be any really help, but target pointer help by: Gang mates lock faster, turrets, missiles and drones do more damage Don't bother using more then two target pointer on one ship. IMHP th...
- by voidvim - at 2007.01.03 15:45:00
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283. Armor plates?? - in Science and Industry [original thread]
my guide rigging guide There does not seem to be a T1 use for armor plates they are droped by sansha rats so I guess they should be use in armour rigs.
- by voidvim - at 2006.12.31 14:57:00
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284. BOOSTERS Industry - Network forming up - in Science and Industry [original thread]
I have see the skills and named harvesting items on escrow (contract system) for silly amounts so I know it's posible.
- by voidvim - at 2006.12.31 14:39:00
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285. No Topic - in Test Server Feedback [original thread]
This would be very help full and I like your mock up image, help explane your idea.
- by voidvim - at 2006.12.16 13:24:00
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286. 15% Cargo Rig for 55 mil isk - in Ships and Modules [original thread]
Originally by: Altan Demart 15% Cargo Rig for 55,000,000.00 in Gelfiven, Molden Heath on the market. Feel free to buy. Altan woot it has begun
- by voidvim - at 2006.12.15 22:55:00
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287. Industrial alt creation - in Science and Industry [original thread]
You might find the skill section of this forum the best place to ask about creating and train an industrial alt.
- by voidvim - at 2006.12.12 22:59:00
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288. Salvaging & Rigging guide - in Ships and Modules [original thread]
I'm look for a in depth drop rate of salvable material to complete my guide. I have a good idea what npc faction drops what, but a drop ratio of materials and quantity would be very handy.
- by voidvim - at 2006.12.11 22:53:00
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289. wrecks, rigs and salvage ammounts - in Ships and Modules [original thread]
Originally by: Amy Wang Player ships dropping a lot more components then npcs would lead to people blowing up cheap ships for salvaging. I would for a start 1 build ship 2 insured 3 blow up 4 salvage 5 goto 1 Thus ccp has to balanc...
- by voidvim - at 2006.12.10 17:14:00
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290. Toads in the Jita pot? - in EVE General Discussion [original thread]
As a player we all notice when stuff goes wrong, but rarely ever notice when stuff goes right. It's nice to know ccp is making a effort
- by voidvim - at 2006.12.09 18:24:00
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291. Salvaging & Rigging guide - in Ships and Modules [original thread]
All comments and suggestions are welcome – this guide is not total finished so please feel free to add more info.
- by voidvim - at 2006.12.09 18:01:00
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292. Salvaging & Rigging guide - in Ships and Modules [original thread]
Edited by: voidvim on 09/12/2006 18:16:14 Rigging economic viability The factors that effect the economic viability of rigging are: 1 - salvageable materials drop rate (seems one per wreck – rarely two) 2 – percentage of wreck...
- by voidvim - at 2006.12.09 17:59:00
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293. Salvaging & Rigging guide - in Ships and Modules [original thread]
Edited by: voidvim on 09/12/2006 17:59:26 Questions & Answers Wrecks Q: Can wrecks can be tractor beamed. A: yes Q: How do I get salveged materials. A: With a salvager module – takes one high slot - 20 cpu 1 grid, active it on a wreck ...
- by voidvim - at 2006.12.09 17:58:00
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294. Salvaging & Rigging guide - in Ships and Modules [original thread]
Edited by: voidvim on 09/12/2006 18:03:08 Questions & Answers Riggs Q: Can you use more then one of the same type of rig on a ship ? A: Yes – has many of the same rig as you have calibration point for. Q: Can you increase the amount of...
- by voidvim - at 2006.12.09 17:58:00
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295. Salvaging & Rigging guide - in Ships and Modules [original thread]
Salvaging & Rigging guide and Q&A- Ver 2.2 Riggs act like implants for your ships and are harvested from wrecks if you repackage a ship the Riggs are destroyed. All rigging modules have a calibration (calibration is like grid) which limits wha...
- by voidvim - at 2006.12.09 17:57:00
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296. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Tribunal Originally by: Shayla Sh'inlux That market sample is extremely biased towards the amount of pilots actually able to fly the ships. No, it's not. The Rokh will be the battleship to use in fleets as no o...
- by voidvim - at 2006.11.20 16:51:00
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297. Do you like the HP increase? - in Revelations Testing and Development [original thread]
Edited by: voidvim on 20/11/2006 16:29:19 I personal like the hit point increase, becuase of stuff to come like sub system targeting ect. Changes like this often throw the balance off in the short term, but I hope the long term beefits will o...
- by voidvim - at 2006.11.20 16:17:00
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298. Ferox Suggestions - in Revelations Testing and Development [original thread]
yeb make it a mini rokh - the shield resistnace bonus is still good IMHO
- by voidvim - at 2006.11.20 16:01:00
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299. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Edited by: voidvim on 20/11/2006 15:24:02 Originally by: Caya Originally by: voidvim The Abaddon new bonus are Special Ability: 5% bonus to Large Energy Turret damage and 5% armor resistance per level. It's far more cap stab...
- by voidvim - at 2006.11.20 15:17:00
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300. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
The Abaddon new bonus are Special Ability: 5% bonus to Large Energy Turret damage and 5% armor resistance per level. It's far more cap stable now.
- by voidvim - at 2006.11.20 14:58:00
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