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421. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
Originally by: Yoran Gerel Why not have the shield HP's removed untill a tower is online - this way people putting up a POS would need to actually BE THERE. And not just send in a few haulers who sits safespotted untill the tower is onlin...
- by voidvim - at 2006.08.11 23:49:00
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422. Which Advanced Material - in Science and Industry [original thread]
this is a little old but It could help some. moon material rarity
- by voidvim - at 2006.08.11 23:38:00
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423. Mines - in Ships and Modules [original thread]
is it the search engine for the eve froums that keeps making post on 2 year old threads any how it would be cool if they had a use now a days.
- by voidvim - at 2006.08.11 23:02:00
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424. Torpedo's Still the uber weapon. - in Ships and Modules [original thread]
large turret hit figates for huge dmage when their about 100km away and I have snipe planty of small ship with large turrets. torpedos on the other hand do hardy any damage to frigates even when webed and target painted. Honestly I don't see the ...
- by voidvim - at 2006.08.11 22:55:00
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425. apoc v's angels - in Ships and Modules [original thread]
duel large repaiers , 2 explosive harders (55% or better) 1 kinitic harder rest cap mods and what ever lasers can fit after wards. fit a PDS to get better lasers and a noss but a little less cap. Also a damage control mod are good. The right drone...
- by voidvim - at 2006.08.11 22:47:00
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426. New Player Merlin Setup for High-Sec Mission Running - in Ships and Modules [original thread]
try a one misslie and one hybrd damage modual in lowers and more shield mods in mids and maybe a web in mids
- by voidvim - at 2006.08.11 22:31:00
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427. Capacitor Flux Modules - in Ships and Modules [original thread]
the tech II power diagnostic system is better than not cap wise not even counting shield or grid bonus. yes it would make agreat anti noss modual the other modual do have a use for passive shield tanking or armour tanking
- by voidvim - at 2006.08.11 22:16:00
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428. Tech 3 Battleships Questions - in Ships and Modules [original thread]
Originally by: Woodstock anyone know what the bpo's are gonna cost or what they cost on test server? their not on test server they will cost about 150 million check the dev blogs for info caldari = 8 hybrids + 5% shield resistance a...
- by voidvim - at 2006.08.11 14:54:00
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429. Standings & Docking (Kali Patch) - in EVE General Discussion [original thread]
Originally by: Aaron Hi, I currently reside in a 0.0 system, I rent a corp hanger from a NPC corp that i have negative standings towards. I hear when the kali patch is applied I will not be able to dock in a the NPC station, unless my st...
- by voidvim - at 2006.08.11 13:30:00
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430. The Breacher û The Forgotten Frigate - in Ships and Modules [original thread]
/signed how abotu 5 high slots 3 missiles 2 turrets, our cruiser get the most high slots & our battles crusier get the most high slots and our Tier one battle ships gets the most weapon slots. that would give it the 9 slots like the other 2. mayb...
- by voidvim - at 2006.08.11 00:35:00
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431. Stealthy Huginn pvp build? - in Ships and Modules [original thread]
Originally by: Garramon Please point me in the direction of 20km+ webbers that don't take BS amount of powergrid without the use of a minnie recon ship. That's right, you won't find them, because the longest range is 15km with 90%. H...
- by voidvim - at 2006.08.09 13:08:00
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432. Carrier problems, issues, and suggestions. - in Ships and Modules [original thread]
/signed
- by voidvim - at 2006.08.09 12:13:00
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433. The Mystery of ME, PE and Perfect ME - in Science and Industry [original thread]
great post
- by voidvim - at 2006.08.09 11:03:00
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434. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
Originally by: Drazhar Kain Anyway, POS's are not made to kill dreads, dreads are made to kill POS's. Think about it: why should a 500 mil setup that can be used to refine, produce, moon mine, re-equip ships etc. be able to take down a 2 ...
- by voidvim - at 2006.08.09 10:48:00
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435. How can POS' be profitable? - in Science and Industry [original thread]
The moon you picked might not be any good isk wise (some moon mataerial are not profitbale to harvest) Try to find any reactions you can do with your two materials that are worth more (you may have to buy a third material) Try using a mediumn to...
- by voidvim - at 2006.08.09 10:21:00
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436. Refining array in 0.4+ - in Science and Industry [original thread]
Originally by: Hugh Ruka I'd say: petition - ask a question ? and by means post the repliy in this thread please
- by voidvim - at 2006.08.08 14:17:00
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437. Someone please explain what this is - in Ships and Modules [original thread]
I get the same thing when figthing guristas and I think they ecm you as I lose all my target. Saying that when serpentis dampen me I lose all my locks too.
- by voidvim - at 2006.08.05 00:59:00
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438. T2 Indy Bonus Still Broken? - in Ships and Modules [original thread]
/signed If nothing else give the Tech II version the same base cargo hold
- by voidvim - at 2006.07.25 10:43:00
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439. Shield Power Relay II - in Ships and Modules [original thread]
it would be cool to have them in game, I personal would like ccp to go throught all the low slot moduals and have a look at the ones not being used and do what they did to damage control units. Oh and make t2 versions
- by voidvim - at 2006.07.23 07:06:00
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440. [auction] 2000 Infiltrator II drones - in Sell Orders [original thread]
This auction is for 2000 Infiltrator II in 1 package. Starting Bid: 600 million (300k p/u) Bid Increase: 10 million Reserve: 650 million (325k p/u) Buyout: 700 million (350k p/u) Auction ends: saturday 22 of july 07 - 22:00 eve time Sniper Rule:...
- by voidvim - at 2006.07.18 13:37:00
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