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201. Old QDF pilots... you know who you are... - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Selpy Edited by: Selpy on 10/04/2006 19:28:25 Originally by: Cummilla QDF in it's prime had no equal. Even the BoBers found that out the hardway. Where oh where did we go wrong? [Selpy start's looking in his...
- by xenorx - at 2006.04.10 21:03:00
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202. @ FIX - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Fivetide Ive got to say congrats to BoB .. they are all reading this and other threads saying, "Ah our work here is done boys time for part two of the plan ". ! Hmm let me see, you have many enemys + some weak and some stron...
- by xenorx - at 2006.04.10 20:45:00
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203. @ FIX - in Corporation, Alliance and Organization Discussions [original thread]
Quote: I got to respond here, sorry Hans. Hans did nothing unhonorable, he told u guys standings are changed BEFORE the first shot was done, and who is to say who much is fair time? 30 secs? 5 min? 60min? or mabye 24 hours? 24 hours w...
- by xenorx - at 2006.04.10 16:37:00
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204. @ FIX - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Hans Roaming Originally by: Entilzah Valen So basically your saying your notification of resumption of hostilities and first hostile action (Deploying a Cyno Field in FAT-6P, thats pretty hostile) were seperated be a...
- by xenorx - at 2006.04.10 15:47:00
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205. Using a force recon as an improved stealth bomber? - in Ships and Modules [original thread]
Originally by: Rex Martell Sesor recalibration is only 6 sec's Thats true if you are using a Covert opps cloak only. Any other kind of cloak takes far longer No one can hear you scream in space, so STFU and die already.
- by xenorx - at 2006.04.07 20:07:00
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206. Tractor beams & ships - in Ships and Modules [original thread]
Yeah I always liked the idea myself. I would also like to see salvage drones in game too. It would be cool to pin your target down and let loose the salvage drones on them to actually forcefully take a ship instead of always having to destroy them...
- by xenorx - at 2006.04.06 20:53:00
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207. Cap bar on target overview? - in Ships and Modules [original thread]
Originally by: Hamatitio Yes! And while we are at it, add a module that latches onto the enemy ship and hacks into its cpu, ejects the pilot and gives you control over that ship (as if it were a drone) /end sarcasm. Honestly, I *would* s...
- by xenorx - at 2006.04.06 13:30:00
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208. MattyAlin Help badly needed (OMEN) :( - in Ships and Modules [original thread]
Originally by: Asuvius HI 4 * best named focused medium pulse lasers 1 * medium nos Med 1 * 10 mn afterburner II 1 * eucitic cap recharger 1 * fleeting or x5 web Low 1 * MAR II 2 * rat specific hardners 1 * CPR 1 * HS II With that setup...
- by xenorx - at 2006.04.06 13:11:00
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209. Drones/Damage - in Ships and Modules [original thread]
Since we are on the subject of drones. Didnt they used to show their damage in your logs? I have just kinda come back to drones after about a year and was a bit disappointed when I went to check how much damage I was doing with them. They are no...
- by xenorx - at 2006.04.04 19:32:00
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210. The Omen. Does it suck? - in Ships and Modules [original thread]
Originally by: Efbiai Ehgent im hoping with RCU i can fit a rack of medium pulses and a missile launcher, some random midlsot stuff (sensor booster, cap recharger, and whatever), and try to get some heat sinks in the lows, alongside the ar...
- by xenorx - at 2006.04.04 18:48:00
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211. Laugh at this one... - in Crime and Punishment [original thread]
Originally by: enjoi Not sure if anyone posted this yet, and I can't be arsed to read frankly. Nik, the loss could be petitionable. Have the guys in on the kill rake your combat logs excessively for that date. My suspicions origin with a...
- by xenorx - at 2006.04.04 18:28:00
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212. [Auction] Falcon Recon Cruiser - in Sell Orders [original thread]
135 mil No one can hear you scream in space, so STFU and die already.
- by xenorx - at 2006.04.03 20:01:00
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213. Pilgrim Setup (Force recon ship) - in Ships and Modules [original thread]
Originally by: JVol Originally by: Joerd Toastius Not in my experience. If you restrict yourself to turret ships as targets they're hugely effective. It's just a matter of picking targets. I know people who've lost ECM Pilgrims bec...
- by xenorx - at 2006.04.03 13:37:00
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214. Finding an Abandoned ship - in Ships and Modules [original thread]
Originally by: Siegas Too bad the CPU reqs are so high. True. Thats why you will mostly see them on a Covert Ops. The hauler works well for the job too. Plenty of CPU for the probe launcher and a prototype cloak. It cant warp cloaked b...
- by xenorx - at 2006.03.29 20:27:00
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215. A pretty damn noobie question... - in Ships and Modules [original thread]
Originally by: Kiyodai OK I am reading a bunch of configurations in the sticky. I was wondering tho what a PDU and a PDS are and what the heck is SiSi? PDU & PDS are basically the same thing. A Power Diagnostic System. The PDS is reall...
- by xenorx - at 2006.03.29 20:02:00
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216. Caracal with Cerberus Skill Set - in Ships and Modules [original thread]
Quote: Expensive, to say the least, probably around 17-19 mill in a cruiser, which kinda scares me, but hey, I am prepared to lose it and am basically trading isk for experience, which is priceless really. I like your attitude. I would...
- by xenorx - at 2006.03.29 19:59:00
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217. Finding an Abandoned ship - in Ships and Modules [original thread]
Originally by: Zant Suken Does the scan probe launcher require a Launcher Hard Point & a High Slot, or just a High Slot? Just a high slot. The scan probe launcher is not considered a turret or launcher. I used to fit one on a bestower ...
- by xenorx - at 2006.03.29 17:44:00
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218. Finding an Abandoned ship - in Ships and Modules [original thread]
Edited by: xenorx on 29/03/2006 17:42:58 It is amazing how many ppl still leave ships in safe spots. Not as many as before scan probes and pos's but still quite a few. As stated above: 1: Add Force Fields to your overview. There is nothing li...
- by xenorx - at 2006.03.29 17:41:00
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219. Honestly with HAC prices the way they are whats the point? - in Ships and Modules [original thread]
Originally by: LaCoHa I agree. HACs are basically for the elite (cash wise) players of EVE. For some reason 80m seems acceptable, but 140 mil - thats ridiculous! I wish CCP would focus on making the necasary componets easier to obtain and...
- by xenorx - at 2006.03.29 02:16:00
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220. Manticore - mids and lows - in Ships and Modules [original thread]
Originally by: BioNeXuS I just bought my manticore and i'm still new to this. Looking at ur guys setups...how did u get 3 cruise launchers on there? The fitting shows 1250MW for PG and my manticore only has 38MW for PG. I'm confused... ...
- by xenorx - at 2006.03.28 18:25:00
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