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CCP Oneiromancer

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Posted - 2009.02.24 16:17:00 -
[1]
As of today's Singularity patch, there is a lot of new content for you to play with.
I would like to highlight a brand new species of missions, the EPIC missions. These missions are included in a multi-chapter arc that spans hours and hours of gameplay. This mission arc is available to new players after they complete the career mission arc, but new and old players alike can talk to Sister Alitura in the Sisters of Eve station in Arnon and start the epic mission arc.
The epic missions are intended to be of low difficulty and to introduce new players to the ever-expanding universe of Eve.
Another part of the new content is made up by dozens of exploration sites distributed all over wormhole space. These sites come in all flavours (asteroids, gas clouds, hacking and archaeology, pure pew-pew) and aside from the terrifying Sleeper NPCs they also contain resources required for the Tech 3 production chain.
Go forth and try out this new content and let us know what you think of it in this thread.
If you encounter any issues with related game areas (map, scanner, modules etc), please report them separately in the Known Issues sticky in this forum section. Limit to feedback related to the content, feel and difficulty of the new content in this thread, so that we can easily sort through any potential issues and investigate them in the proper context.
Good hunting!
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Wadddi
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Posted - 2009.02.24 16:19:00 -
[2]
Edited by: Wadddi on 24/02/2009 16:20:49 Edited by: Wadddi on 24/02/2009 16:19:16 Thankyou and where can newer players find some of these missions?.
Nevermind did not see that.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.24 16:38:00 -
[3]
Edited by: An Anarchyyt on 24/02/2009 16:38:28 So, are you saying EPIC missions are going to be around to introduce newbies into Eve and of low difficulty? Or are you just talking about this specific mission?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Rhys Onasi
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Posted - 2009.02.24 16:46:00 -
[4]
Originally by: CCP Oneiromancer
The epic missions are intended to be of low difficulty and to introduce new players to the ever-expanding universe of Eve.
Wait so they're all just going to be level 1 missions from event agents designed to get players to get to know the game? Like the "Cashflow For Capsuleers" and "Making Mountains of Molehills" used to?
  
They aren't going to be enhancing the mission running experience for those who run higher level missions?
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CCP Big Dumb Object

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Posted - 2009.02.24 16:59:00 -
[5]
Edited by: CCP Big Dumb Object on 24/02/2009 16:59:20
Originally by: An Anarchyyt Edited by: An Anarchyyt on 24/02/2009 16:38:28 So, are you saying EPIC missions are going to be around to introduce newbies into Eve and of low difficulty? Or are you just talking about this specific mission?
This particular Epic Arc, titled "Blood Stained Stars," is designed with an eye towards newer players, yes. Our content development schedule was aggressive to say the least. It was decided one large arc was a better test ground and show piece as are tools came online than several smaller arcs. A new player focused arc made the most sense.
However, "Blood Stained Stars" is but the first of many Epic Arcs to come. Epic Arcs are a long term feature set for us. It is starting humbly enough, but it will grow. We plan to design Epic Arcs across as many difficulties, factions, play styles, and whatever else we can think of all over EVE. There will be much more.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.24 17:04:00 -
[6]
Hopefully that includes pirate factions. Those missions haven't gotten any love in....well forever.
And holy crap, dude, your name.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.24 17:05:00 -
[7]
Edited by: Pottsey on 24/02/2009 17:07:14 This is a major disappointment. It sounded like Epic missions would bring new life for empire PvE pilots. All the old talk about Epic missions made it sound like it would be great for everyone. Not just some simple arc for new players. So thats now 3 expansions in a row with little new empire PvE content.
Whats the timeframe for more archs? 6 months, 2 years? ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Don Capo
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Posted - 2009.02.24 17:15:00 -
[8]
I would call that an epic fail.
First you make such a big fuss and get players excited, about these Epic mission arcs, then you state "oh sorry it's for noobs only right now".
Couldnt be worse really...
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.24 17:32:00 -
[9]
Edited by: Hirana Yoshida on 24/02/2009 17:37:05
Originally by: CCP Big Dumb Object However, "Blood Stained Stars" is but the first of many Epic Arcs to come. Epic Arcs are a long term feature set for us. It is starting humbly enough, but it will grow. We plan to design Epic Arcs across as many difficulties, factions, play styles, and whatever else we can think of all over EVE. There will be much more.
You mean much more to come on SiSi and in the patch itself I hope? If it's only new players who get arc at their level you will have made a lot of false promises leading up to today.
There has been repeated mention of new missions as well as arcs (plural) for Apo.
What is left for everyone else if these are not included? - T3 which will be expensive to say the least. - Scrounging for T3 parts in WH, which cannot be tested properly due to map/probing bugs. - Updated graphics .. work in progress I suppose, lot of eye-sores making combat unattractive. - New exploration, again cant test, but with no way of differentiating between site types it will be 'meh' at best.
Thnk I'll just station spin and build/invent stuff until next patch if none of the missions/arcs are added, had such high hopes.
Edit: And using "Arnon", a Gallente system forces every Caldari/Amarr militia member to wait for 24hrs to quit the service or needing to fight the damn navy every 30 seconds .. or have they been disabled for the system?
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DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.24 17:39:00 -
[10]
Wow, the PVE bunch really has a low reading skill.
1 - IT'S THE TEST SERVER
2 -
Originally by: CCP Big Dumb Object
However, "Blood Stained Stars" is but the first of many Epic Arcs to come. Epic Arcs are a long term feature set for us. It is starting humbly enough, but it will grow. We plan to design Epic Arcs across as many difficulties, factions, play styles, and whatever else we can think of all over EVE. There will be much more.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.24 17:47:00 -
[11]
It's currently unclear whether any of that "much more" is going to be in the Apocrypha release. Some clarification would be good. ------------------ Ironfleet.com |

fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.02.24 17:52:00 -
[12]
Edited by: fuxinos on 24/02/2009 17:54:51
Originally by: CCP Big Dumb Object Edited by: CCP Big Dumb Object on 24/02/2009 16:59:20
Originally by: An Anarchyyt Edited by: An Anarchyyt on 24/02/2009 16:38:28 So, are you saying EPIC missions are going to be around to introduce newbies into Eve and of low difficulty? Or are you just talking about this specific mission?
This particular Epic Arc, titled "Blood Stained Stars," is designed with an eye towards newer players, yes. Our content development schedule was aggressive to say the least. It was decided one large arc was a better test ground and show piece as are tools came online than several smaller arcs. A new player focused arc made the most sense.
However, "Blood Stained Stars" is but the first of many Epic Arcs to come. Epic Arcs are a long term feature set for us. It is starting humbly enough, but it will grow. We plan to design Epic Arcs across as many difficulties, factions, play styles, and whatever else we can think of all over EVE. There will be much more.
Did you ever think about how you want to make newbies aware of this missionark?
I mean, Sisters of Eve isnt the kind of Corp a newbie is going to come across in his first days and even if, what could this Corp provide a newbie with, except, well..., Scanproblaunchers?
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Zhang Ramses
Chaos From Order
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Posted - 2009.02.24 18:06:00 -
[13]
No, this needs clarification. Are there planned to be Epic Mission Arcs for veteran players (IE Level 4 missions) on Apocrypha's launch date? If so, how many?
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CCP Big Dumb Object

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Posted - 2009.02.24 18:06:00 -
[14]
Edited by: CCP Big Dumb Object on 24/02/2009 18:14:58
Originally by: Marlenus It's currently unclear whether any of that "much more" is going to be in the Apocrypha release. Some clarification would be good.
Sadly no, not this round. Again, our development schedule on this release was extremely aggressive. Content on its own takes a good chunk of time to produce, and we were developing for a feature list and toolset that was--and is--still in development. We had to focus our authoring efforts for this first Arc before they were pulled to other Apocrypha related concerns.
We here in Content want awesome mission content all over EVE as much as you guys. Epic Arcs are a feature and toolset we can leverage from now on to make that happen. Though the Epic Arc feature is more or less finalized as a system, it does not mean we are done with the content. Missions and agents are just data, and do not require additional programming resources to plug in. We can constantly author new content and throw it in. We are currently discussing the possibility decoupling our releases from the expansion and point-release schedule of the rest of EVE, so new Arcs may come out even faster.
I apologize to anyone who feels left out by the design of this initial release. We had to prioritize our goals with this first release, and certain aspects had to be given a miss. But we will get there. Our tools are ready and going through final polish even now. Our only limitations are time and imagination. And crippling alcoholism.
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Kathryn Dougans
Amarr B. S. Radioactive Sheep Farm
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Posted - 2009.02.24 18:18:00 -
[15]
Well first mission is easy enough for new players certainly.
Not sure what to do next, though... nothing has appeared in journal...
Don't ask me about the cows. |

Rosur
Gallente Infestation.
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Posted - 2009.02.24 18:19:00 -
[16]
Will epic mission arcs replace the current missions eventually or will there allways be the current missions as standalone ones or only spicfic agents for the epic mission arcs?

Please resize your sig to less than 24000 bytes - Mitnal |

jackson021
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Posted - 2009.02.24 18:23:00 -
[17]
Finished mission 1 but now the agent wont offer me mission 2 everyone else in system seems to have the same problem 
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CCP Big Dumb Object

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Posted - 2009.02.24 18:24:00 -
[18]
Originally by: Rosur Will epic mission arcs replace the current missions eventually or will there allways be the current missions as standalone ones or only spicfic agents for the epic mission arcs?
As of right now, our decision is to keep the systems separate. We hope that Epic Arcs will become far more prevalent, but we have no intention of going NGE over everything and eliminating the old mission systems players are used to.
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Pringlescan
GoonFleet GoonSwarm
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Posted - 2009.02.24 18:29:00 -
[19]
Issue - Probing More broken then ever Patch lets us move more then probe at once however When I drop probes nothing shows up I am not connected to them. You can workaround this by relogging and hitting "reconnect to active probes" however now i am connected to them there is no box to move them around with despite everything I am trying with turning them active and back.
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.24 18:29:00 -
[20]
Edited by: Pottsey on 24/02/2009 18:32:22 If there is only one epic mission please say that at least we can repeat it and see the different paths. ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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CCP Jasonitas

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Posted - 2009.02.24 18:31:00 -
[21]
Think of Epic Arcs as a new serving table in the Mission Buffet. Now you can have soup, salad, entrees, appetizers, dessert AND sushi. Mmm...sushi.
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CCP Big Dumb Object

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Posted - 2009.02.24 18:53:00 -
[22]
Originally by: jackson021
Finished mission 1 but now the agent wont offer me mission 2 everyone else in system seems to have the same problem 
You have found the super-awesome prize! And by prize I mean bug.
We are are investigating this issue right now.
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Deva Blackfire
D00M.
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Posted - 2009.02.24 18:57:00 -
[23]
Some love for old COSMOS? Or at least some love for COSMOS modules (be it t2,5 or sth :X).
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Kiotsu Adler
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Posted - 2009.02.24 19:06:00 -
[24]
Epic fail, you've been talking about this feature since 2 expansions ago... I hoped tos ee new arcs for all factions (incl. pirates) and some NPCs including new AI & other stuff but I guess NO.
Well just will keep grinding boring lvl4 to burn ships on w-space and pvp'ing, boh.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.24 19:34:00 -
[25]
Originally by: Kiotsu Adler Epic fail, you've been talking about this feature since 2 expansions ago... I hoped tos ee new arcs for all factions (incl. pirates) and some NPCs including new AI & other stuff but I guess NO.
Well just will keep grinding boring lvl4 to burn ships on w-space and pvp'ing, boh.
They've been talking about System-wide belts and atmospheric flight since 2003. What's your point? **** happens. One is better than none.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Jason Edwards
Internet Tough Guy
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Posted - 2009.02.24 19:38:00 -
[26]
so epic missions are anything but actually epic...
and sisters of eve... jeese.
Can we get epic missions on the amarr-caldari side of the coin also?
tbh.. I wasnt expecting epic missions to have anything at all to do with lvl 4s... or they'd be brutally not worth doing them. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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CCP Jasonitas

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Posted - 2009.02.24 19:46:00 -
[27]
Edited by: CCP Jasonitas on 24/02/2009 19:46:31 We can do Epic Missions across any level, with any faction, with whatever scope. It all depends on the stories we want to tell. Some epic missions will be OMG EPIC, some will be much smaller in scale (let's call those "Minor Epics" (like this one). We have tales to tell and things to blow up; you will get your epics.
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.24 19:53:00 -
[28]
Right now the epic story arc ends right after the start. After you complete the first mission, nothing happens. When you talk to the Agent again and click on continue, the Agent only gives a random greeting message. Nothing more at the moment.
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Casiella Truza
Ecliptic Rift
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Posted - 2009.02.24 19:54:00 -
[29]
Will K-space include new mini-profession sites as well? I seem to recall some mention of this a while back. While I don't expect they'll actually include T3 materials, of course, a lot of us would like to see more stuff for the hackers and salvagers among us. --
IC Twitter |
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CCP Jasonitas

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Posted - 2009.02.24 19:58:00 -
[30]
Quote: Right now the epic story arc ends right after the start. After you complete the first mission, nothing happens. When you talk to the Agent again and click on continue, the Agent only gives a random greeting message. Nothing more at the moment.
Yes, that is a bug that we are aware of. We are working to fix it. Thanks for keeping us informed. The more bugs we find now, the better off the epic arc will be.
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CCP Jasonitas

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Posted - 2009.02.24 20:01:00 -
[31]
Quote: Will K-space include new mini-profession sites as well? I seem to recall some mention of this a while back. While I don't expect they'll actually include T3 materials, of course, a lot of us would like to see more stuff for the hackers and salvagers among us.
I believe there will be a dev blog about this really soon. We also have a dev blog about the Epic Arcs on its way. So stay tuned!
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.24 20:08:00 -
[32]
Edited by: Nova Fox on 24/02/2009 20:16:07 Are you guys going to try to have the 'introduce new content between downtimes' processs done or was that a dev pulling our leg so long ago when it was first mentioned.
Also how much new scripting you guys do for these epic storylines, is it normal mission fanfare or do events happen in these missions that are beyond current mission scripts of 'trigger x = moar spawns!'
=============
Pre Order your Sisters of Eve ship today
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.24 20:10:00 -
[33]
I would like to know what the difference is to the current story arcs. Right now we have Recon or Guristas Strike for example. But these mission are more like regular missions that are tied together and share a bit of story.
Are the epic stories like an escalating path exploration where you might by chance find the treasure at the end of the rainbow, or are we able to influence to a degree how the story plays out (examplemission: find a wrecked ship and rescue some people, or blow them up when a pirate contact asks you to leave no witnesses)
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CCP Jasonitas

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Posted - 2009.02.24 20:18:00 -
[34]
Edited by: CCP Jasonitas on 24/02/2009 20:21:16
Quote: Are the epic stories like an escalating path exploration
One of the major differences between the older story arcs and the Epic Arcs is branching, in which the story can go in multiple paths depending on a player's choice. Thus, while the story arcs you're talking about are linked together in a series, with the Epic Arcs, you can play the same arc twice and have a different ending both times. Branching is key!
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MotherMoon
Huang Yinglong
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Posted - 2009.02.24 21:50:00 -
[35]
please consider throwing out the whole "expansion" thing for a year, and move to a "this month we are working on XXX and soon you will have it!" system.
The only reason I say this is because when ambulation comes out that will be one hell of an expansion, and won't need anything else to feel like one.
I would love a new epic mission once a month/2 months. I would love higher rez planet texture randomly in june. I would love more tech 3 subsystems to come out in a month.
When the winter expansion comes out everyone will be happy at your awesome updating and early expansion release this year. And ambulation will knock peoples socks off... and give you 100% more work :P
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Genya Arikaido
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Posted - 2009.02.24 22:11:00 -
[36]
First. Mothermoon, they used to do that. Ended up not working so well. People wanted bugfix patches, then content patches, then mixed patched, and it made for quite a lot of RABBLERABBLE on the forums, and not at CCP either. It would get very ugly. In-game wars would start over what type of patch or game feature(s) would go into the next patch.
Anyway...
You guys aren't getting what CCP is doing here, and CCP isn't really doing a good job explaining. So, here you go:
CCP added a single, easy, new player oriented, Epic Arc Mission for us to TEST. Note that it's for the Sister of EVE too. The entire point being to make it as available as possible to as many pilots as possible to test the underlying systems that support Epic Arc missions.
CCP probably has quite a few Epic Arc missions already designed, and even in the database, but not yet assigned to any agents. I sincerely doubt they'd release the expansion on March 10th with 1 newbie Epic Arc mission in the game. WTS: Common Sense 
Hope that's all clear now? Great.
Help me move to Iceland!
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.24 22:19:00 -
[37]
you cant sell patches. =============
Pre Order your Sisters of Eve ship today
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Zach Donnell
Ghost-Busters
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Posted - 2009.02.24 22:27:00 -
[38]
Edited by: Zach Donnell on 24/02/2009 22:27:44
Originally by: Genya Arikaido First. Mothermoon, they used to do that. Ended up not working so well. People wanted bugfix patches, then content patches, then mixed patched, and it made for quite a lot of RABBLERABBLE on the forums, and not at CCP either. It would get very ugly. In-game wars would start over what type of patch or game feature(s) would go into the next patch.
Anyway...
You guys aren't getting what CCP is doing here, and CCP isn't really doing a good job explaining. So, here you go:
CCP added a single, easy, new player oriented, Epic Arc Mission for us to TEST. Note that it's for the Sister of EVE too. The entire point being to make it as available as possible to as many pilots as possible to test the underlying systems that support Epic Arc missions.
CCP probably has quite a few Epic Arc missions already designed, and even in the database, but not yet assigned to any agents. I sincerely doubt they'd release the expansion on March 10th with 1 newbie Epic Arc mission in the game. WTS: Common Sense 
Hope that's all clear now? Great.
uhh, I think you misread,
Originally by: CCP Big Dumb Object Edited by: CCP Big Dumb Object on 24/02/2009 18:14:58
Originally by: Marlenus It's currently unclear whether any of that "much more" is going to be in the Apocrypha release. Some clarification would be good.
Sadly no, not this round. Again, our development schedule on this release was extremely aggressive. Content on its own takes a good chunk of time to produce, and we were developing for a feature list and toolset that was--and is--still in development. We had to focus our authoring efforts for this first Arc before they were pulled to other Apocrypha related concerns.
We here in Content want awesome mission content all over EVE as much as you guys. Epic Arcs are a feature and toolset we can leverage from now on to make that happen. Though the Epic Arc feature is more or less finalized as a system, it does not mean we are done with the content. Missions and agents are just data, and do not require additional programming resources to plug in. We can constantly author new content and throw it in. We are currently discussing the possibility decoupling our releases from the expansion and point-release schedule of the rest of EVE, so new Arcs may come out even faster.
I apologize to anyone who feels left out by the design of this initial release. We had to prioritize our goals with this first release, and certain aspects had to be given a miss. But we will get there. Our tools are ready and going through final polish even now. Our only limitations are time and imagination. And crippling alcoholism.
TL;DR Guy asks if the much more that is planned will be in apocrypha, dev says no, unfortunately not. This is what will be in apocrypha.
at least that is what has been explicitly stated.
WTS: common sense... 
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Myyona
Minmatar Ataraxia Pharmacies
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Posted - 2009.02.24 22:34:00 -
[39]
Well, at least I will be helping my sisters with a little task...
--- Nobody can do everything, but everybody can do nothing |

Antonia Frak
Republic University
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Posted - 2009.02.25 00:09:00 -
[40]
Edited by: Antonia Frak on 25/02/2009 00:17:55 And yet another "marketing guys win" over those who brought CCP where it is now. Shiny new box-customers are the most wildest dreams at CCP, and they get the new toys we have been paying to be developed. Beautiful.
I don't like where all this is going, sadly.
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Steve Thomas
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Posted - 2009.02.25 00:55:00 -
[41]
Originally by: CCP Big Dumb Object Edited by: CCP Big Dumb Object on 24/02/2009 18:08:08 Edited by: CCP Big Dumb Object on 24/02/2009 16:59:20
Originally by: An Anarchyyt Edited by: An Anarchyyt on 24/02/2009 16:38:28 Epic Arcs are a long term feature set for us. It is starting humbly enough, but it will grow. . .
you mean like 0.0 sov, Faction War, the whole loyalty reward system, Manufacturing and mining, boosters, Loyaty reward system. . . I mean I could go on but obviously you guys have a remarkable track record of giving us the "prototype" of what you ultimatly want to do then going off on yet another random tangent while leaving us with a half broken system (ok I will be fair, you did a cludge fix on missions that resulted in level V missions. and your expanding exploration by Duct tapeing the new star systems into the exploration tree. thats a total of 2 half fullfilled promised "Big features" out of how many now?
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence.
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ShadowGod56
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Posted - 2009.02.25 01:18:00 -
[42]
do you intend to add in the tier 4 and 5 subsystems before march 10th?
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CCP Dropbear

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Posted - 2009.02.25 01:20:00 -
[43]
Edited by: CCP Dropbear on 25/02/2009 01:24:05
Originally by: Steve Thomas you mean like 0.0 sov, Faction War, the whole loyalty reward system, Manufacturing and mining, boosters, Loyaty reward system. . . I mean I could go on but obviously you guys have a remarkable track record of giving us the "prototype" of what you ultimatly want to do then going off on yet another random tangent while leaving us with a half broken system (ok I will be fair, you did a cludge fix on missions that resulted in level V missions. and your expanding exploration by Duct tapeing the new star systems into the exploration tree. thats a total of 2 half fullfilled promised "Big features" out of how many now?
I have to say, this new toolset we've had built to make Epic missions is made of utter win. For us to not use it makes about as much sense as us buying new server hardware and not bothering to plug it in. This new mission systems gives us the freedom to do things we've wanted to do for a long, long time - things you guys want to see in missions, like choices and consequences for those choices. For Epic Arcs, what we're delivering on March 10 is actually two things; one is massive new mission arc that's accessible to most players, the other is an entirely new mission mechanic that makes all this possible. That one arc is honestly just the beginning. We have a new mission mechanic and we have a raft of new improvements to what we can do in missions as well - we're definitely going to be using all of this stuff. 
Also, you mentioned boosters somewhere in there, so make sure to read the upcoming blog on the new stuff coming in for that. 
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.25 01:49:00 -
[44]
remember folks ccp developers are now split into teams, each team works on a different aspect so they can make things go forward all at once. The new arcs look good and content can almost be added weekly anyay
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JannelleSilver
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Posted - 2009.02.25 02:00:00 -
[45]
You don't even have to be in FW to have issues. If you've ran missions and not turned down those against Gallente, it's relatively easy to be Wanted there.
I do find it funny that Arnon has the SoE station and 3 Caldari stations in system but the Gallente want to kill me when I undock in system. Frankly I think we should just take the system from the Gallente since they don't have stations in it.
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ori thermos
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Posted - 2009.02.25 02:33:00 -
[46]
Will we be able to work out before hand if a particular epic mission arc will result in loss of empire faction ? For some of us this is a big issue as we have spent a lot of time maintaining balanced faction across empire.
And thanks Devs for the honest answers about the EPIC mission arcs introduction.
For me dot releases for new missions would certainly make it much more interesting. Antisipation is a great thing sometimes 
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Venkul Mul
Gallente
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Posted - 2009.02.25 07:23:00 -
[47]
The "this new mechanic will allow us to develop more mission with ease so it is evident we will use it frequently" was used, in my experience, the first time with the summer 2006 expansion.
And in the player experience the missions were added with the dropper.
CCP Developers seem to forget that the players experience at most 1/10th of the mission added (especially as the added mission are most of the time for level 1 and 2 agents) as the mission are dispersed between all the factions and at least soe of them are locked out and inaccessible.
Then there is the habit by the Developers of considering a mission different simply because the race of the opponent change.
The next Epic mission will be the same mission done for Caldari or Gallente with only some name tweak and different ships?
I must admit that 1 Epic story arc is more than I was expecting for this expansion but that is a demonstration of the training you have given us on the level of low expectancy you have trained us, not of the quality of this delivery.
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T'Amber
starvald emurlahn
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Posted - 2009.02.25 10:42:00 -
[48]
Originally by: Antonia Frak
And yet another "marketing guys win" over those who brought CCP where it is now. Shiny new box-customers are the most wildest dreams at CCP, and they get the new toys we have been paying to be developed. Beautiful. Customer care at it's best.
Er. I don't think many noobs will be flying t3 ships 
Good work keep it up CCP :)
starvald emurlahn
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Pesadel0
Minmatar Black Nova Corp KenZoku
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Posted - 2009.02.25 10:46:00 -
[49]
Originally by: CCP Dropbear Edited by: CCP Dropbear on 25/02/2009 01:24:05
Originally by: Steve Thomas you mean like 0.0 sov, Faction War, the whole loyalty reward system, Manufacturing and mining, boosters, Loyaty reward system. . . I mean I could go on but obviously you guys have a remarkable track record of giving us the "prototype" of what you ultimatly want to do then going off on yet another random tangent while leaving us with a half broken system (ok I will be fair, you did a cludge fix on missions that resulted in level V missions. and your expanding exploration by Duct tapeing the new star systems into the exploration tree. thats a total of 2 half fullfilled promised "Big features" out of how many now?
I have to say, this new toolset we've had built to make Epic missions is made of utter win. For us to not use it makes about as much sense as us buying new server hardware and not bothering to plug it in. This new mission systems gives us the freedom to do things we've wanted to do for a long, long time - things you guys want to see in missions, like choices and consequences for those choices. For Epic Arcs, what we're delivering on March 10 is actually two things; one is massive new mission arc that's accessible to most players, the other is an entirely new mission mechanic that makes all this possible. That one arc is honestly just the beginning. We have a new mission mechanic and we have a raft of new improvements to what we can do in missions as well - we're definitely going to be using all of this stuff. 
Also, you mentioned boosters somewhere in there, so make sure to read the upcoming blog on the new stuff coming in for that. 
I have to agree with steve you always say we will add the stuff incrementally,the problem is that you guys don't ,pirate missions revamp,FW extended to pirate factions,the textures for planets and POS,0.0 sov mechanics changed,i can cope with that but dont say you will add things if you arent latter i know it must be hard developing a game like eve but damm...
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gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.25 11:21:00 -
[50]
Well at least the Apocrypha page is honest : http://www.eveonline.com/apocrypha/index.html
Quote: Epic Mission Arc Spanning multiple regions of space, this all new mission arc will take players on a journey through all four empires, starting at character creation. As the story progresses and the rewards grow more enticing, pilots will be faced with the decision of which side to fight for in the final battle.
Note the singular 'Arc' instead of 'Arcs'.
This is going to be just like the last wonderful new system they produced for making it so much easier to add 'new exciting missions' in large numbers, and bugger all will happen.
Even if the actual system wasn't finished and functioning you would have thought that the people scripting and planning these new arcs would have been producing the seperate parts ready to be inserted into the new 'Epic Arc' system.
One good thing though, if this mission is for the Sisters it'll mean that a lot more of their scan probe launchers are going to hit the market soon.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donGÇÖt believe CCP employees should run the EVE universe.
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Pliauga
Gallente Aliastra
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Posted - 2009.02.25 12:14:00 -
[51]
Unfortunately I must agree with the crowd. The new Epic content is of Epic potential, but caries very little actual substance to be worthwile ATM.
That said, I'm adding the Epic content to that sad list of EvEs' "grand" features. No offense CCP, but you could have done so much better. /disapointed whine
------- "Skynet" is my internet provider, should I be worried? |

Pottsey
Enheduanni Foundation
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Posted - 2009.02.25 12:58:00 -
[52]
This is looking more and more like another Cosmos where there devs said it would be expanded but years later still hasnÆt. Its about time Empire PvE was improved, not more empty promises.
Can we repeat the one arch? Can we start it again and go down a different path? ____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.25 14:46:00 -
[53]
Change the title of this thread from: "Epic new content is Epic!", to: "Epic new tools are Epic!".
Follow up with a detailed blog on the capabilities of said tools with indications as to how long a mission or arc takes to design compared to before and most of the animosity will dissipate.
PS: for Goddess' sake, move the arc agent to a neutral system!
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CCP Jasonitas

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Posted - 2009.02.25 14:47:00 -
[54]
Quote: Can we repeat the one arch? Can we start it again and go down a different path?
Yes, you can replay the Epic Arcs multiple times. You can replay an Epic Arc again 3 months after you completed it.
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gordon861
Minmatar PROGENITOR CORPORATION
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Posted - 2009.02.25 14:50:00 -
[55]
Originally by: CCP Jasonitas
Quote: Can we repeat the one arch? Can we start it again and go down a different path?
Yes, you can replay the Epic Arcs multiple times. You can replay an Epic Arc again 3 months after you completed it.
By then, with luck they may have added a second one.
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donÆt believe CCP employees should run the EVE universe.
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CCP Jasonitas

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Posted - 2009.02.25 14:59:00 -
[56]
Quote: Follow up with a detailed blog on the capabilities of said tools with indications as to how long a mission or arc takes to design compared to before and most of the animosity will dissipate.
There will be a dev blog about Epic Arcs coming in the next day or so. (I know it exists because I edited it; the blog is not something I experienced in my vision quest).
We worked on the "Blood-Stained Stars" while the Epic Arc tools were being developed. Thus, we had to be nimble in our design and story to account for the changes to the system. This entire development project was a learning experience for us, and we smoothed out a lot of the hurdles in the process. Because of this experience, we know our limitations with the system, what works and doesn't work, and also how we can crank out new arcs in the future with rapid efficiency. Thus, I thank you for your patience, and hope you enjoy the content we deliver as it rolls out.
Because I am an awesome and incredibly intelligent/creative machine, I can tell you to expect more Epic Arcs to come. We have a fun new toolset to work with, our entire team is electrified, and we can expand our shared virtual world to sublime levels. My hope is that you reach enlightenment through us, and by God, we will lead you there. Or you'll at least experience some cool stories along the way.
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CCP Jasonitas

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Posted - 2009.02.25 16:34:00 -
[57]
Just an FYI: The promised dev blog is up. You can find it here
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Mkah Mvet
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Posted - 2009.02.25 16:45:00 -
[58]
At this point I'll have to agree with the majority: meh. One of the fundamental economic principles is that people respond to incentives. Hype about the "Epic Arc" is in place, and now CCP only has to make it good enough to make more sales. Once Apocrypha is released and they make all those new juicy sales, I don't see how there's any more incentive to bother with making any new epic missions unless people quit playing because of it. The Devs have claimed there will be more to come, but haven't even remotely implied that they've even started working on any future ones. I would expect maybe 1 more arc before the return on investment stops paying out for CCP and they axe any new development on the project. (Dang, my theory feels so logical it's depressing.)
Maybe I'm cynical, or maybe I'm a firm believer in 'under promising and over delivering.' If CCP really wanted to impress, they'd never even have mentioned the arcs until now, and just bundled it in the 'new player experience.' Then we'd have no reason to be whiny right now, and we'd all fall hopelessly in love when/if a level 4 equivalent came out.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.02.25 17:41:00 -
[59]
I'll have to disagree with the majority (apparently), and say that it looks like you have some very nice stuff in the works! Thankfully some of us are able to appreciate the potential of what the framework means, rather than dismissing it offhand as a single mission for new players. 
I'm looking forward to the next arcs as they are introduced!
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.25 18:05:00 -
[60]
Originally by: CCP Dropbear
Also, you mentioned boosters somewhere in there, so make sure to read the upcoming blog on the new stuff coming in for that. 
Is this a seperate blog or got cut from some reason from the blog just posted?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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CCP Jasonitas

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Posted - 2009.02.25 18:08:00 -
[61]
Quote: Is this a seperate blog or got cut from some reason from the blog just posted?
No, it is a separate blog. Again, I know it is real because I just edited it. Unless my vision quests are returning with a vengeance.
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CCP Dropbear

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Posted - 2009.02.25 18:44:00 -
[62]
Originally by: Mkah Mvet At this point I'll have to agree with the majority: meh. One of the fundamental economic principles is that people respond to incentives. Hype about the "Epic Arc" is in place, and now CCP only has to make it good enough to make more sales. Once Apocrypha is released and they make all those new juicy sales, I don't see how there's any more incentive to bother with making any new epic missions unless people quit playing because of it. The Devs have claimed there will be more to come, but haven't even remotely implied that they've even started working on any future ones. I would expect maybe 1 more arc before the return on investment stops paying out for CCP and they axe any new development on the project. (Dang, my theory feels so logical it's depressing.)
We started working on "future arcs" a long time ago. 
Hopefully it will reassure you to know that the text for the first batch of Epic Arcs was being written as far back as August last year. The designs have been floating around in tentative design documents and people's heads for even longer than that. What is only very recently developed is the finalized toolset and features. There are a whole bunch of arcs already mostly completed, sitting in waiting for us to return to after Apocrypha, when we can adapt them to the final design of the system. We would have loved to include them into the initial release, but because the design of the system continually changed throughout our last five sprints as it was built, the text we already had ended up needed quite a good deal of updating. It was more effective for us to build an arc designed for the new system from the ground up. We will get to those other ones though, just as we will add to epic arcs in other ways. 
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Animka
Gallente Center for Advanced Studies
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Posted - 2009.02.25 19:14:00 -
[63]
There is nothing EPIC about this mission arcs, yet. Yes they have great potential, but only in theory.
In practice it would probably take years to design enough meaningful content for all mission lvls and factions. And ones you have done one arc, you have to wait three months if you want to rerun it? Epic indeed. Thank you CCP.
It seems, eye candy comes first nowdays and content doesn`t matter that much anymore. Whats left of it... sparkly effects and empty promises? You cant sell them forever... Or can you?
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Beckoner Venhatha
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Posted - 2009.02.25 19:41:00 -
[64]
Seems to me most people think epic is another word for 'fantastic' or awesome...
Epic means something along the lines of 'extended narrative' - a long story, about a hero (usually).. Epic arc missions are just that .. an extended story centred around the player taking it..
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 20:32:00 -
[65]
you can run an epic mission once every 3 months? I hope they have interesting rewards.
That's an awesome idea CCP, now please think about making a team that pumps these out once a month, give us something to play with new just once a month.
I think most players here would rather have a new one once a month, than 5 new ones, 5 months from now. pleeease cpp? can we haves cake when it finished? we don't want to wait for the whole batch to be done. :)
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CCP Jasonitas

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Posted - 2009.02.25 20:37:00 -
[66]
Quote: you can run an epic mission once every 3 months? I hope they have interesting rewards.
No. You can play as many Epic Arcs as you can. You can only replay them again three months after completing them.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.25 22:03:00 -
[67]
Originally by: CCP Jasonitas
Quote: you can run an epic mission once every 3 months? I hope they have interesting rewards.
No. You can play as many Epic Arcs as you can. You can only replay them again three months after completing them.
but do they still have more than one possible ending like at fanfest or ?
thanks for the clarification.
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CCP Jasonitas

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Posted - 2009.02.25 22:16:00 -
[68]
Quote: but do they still have more than one possible ending
Yes, they can have more than one ending, if we wrote it like that. We won't always need a multi-ending story, but it certainly is a fun option.
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Rhys Onasi
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Posted - 2009.02.26 00:45:00 -
[69]
Edited by: Rhys Onasi on 26/02/2009 00:51:13 What are the current limitations to the epic arc mission system?
Do you still have only (complete) and (not complete) options? Can you have multiple completes leading down multiple paths? Or is that not possible with the current programming.
I've got some great ideas for stories, but most of the ideas I come up with would require a multiple choice completion, though there's some interesting ways of getting around that.
For Example:
One key mission requires you to take a datachip with the details of the password for an accel gate of a pirate base to XXXXXX (allies of the agent who will be providing support).
You have two "options" for completion:
(complete option) Sir, I have delivered the datachip, they are prepared and will ambush the main force of the pirates before they reach XXXXXXXX (holy relic for amarr, potentially rich asteroid field for Caldari, etc)!
(fail option)
LIE: Sir, I have delivered the datachip, they are prepared and will ambush the main force of the pirates before they reach XXXXXXXX (holy relic for amarr, potentially rich asteroid field for Caldari, etc)!
Then the branch could be about many things. He could discover you lied, he could think his allies betrayed him, etc. Great way to get a story going so that you feel you were a cause of it, rather than just along for the ride.
I remember a great aspect of some cosmos missions was that within the mission, you could come across other agents that wanted to talk to you.
You could come up with great epic mission arcs with a branch that could lead to you gaining standings with a pirate faction by betraying the Empire agent you started with and going with the new pirate agent you found via one of the branches. (Since I assume it would be impossible to "spawn" agents within a mission deadspace, they would have to be like cosmos and static, but require an unique item from the current mission arc, not delivering the item would fail the mission and end your current arc, but you could use the item to complete a mission for the pirate agent instead starting a new arc with him... )
There's many possiblities.
Some day I'd like to get a devblog on all the technical aspects of writing missions, what's possible, what's not, and what new technical features you have planned.
PS: Jasonitas, are you new? I don't think I've seen that name before, and I don't find you in the left pane of DevFinder (could just be blind ), and eve-search only finds posts from you as far back as october 2008.
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CCP Dropbear

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Posted - 2009.02.26 01:26:00 -
[70]
Originally by: Rhys Onasi What are the current limitations to the epic arc mission system?
Do you still have only (complete) and (not complete) options? Can you have multiple completes leading down multiple paths? Or is that not possible with the current programming.
Firstly, I've written out a mini wall of text describing the branching mechanic and choices here. But, to answer that question, we've sort of approached the mechanic differently. Rather than one mission having "multiple completes" (or in our language, "multiple completion triggers") we offer you a choice from multiple missions with one completion trigger each. This allows us to build a completely different "story" around each completion trigger, things as different as rescuing someone to executing them instead. Instead of lying to your agent just through selecting a hyperlink, you can undock and go actually play that story out.
Multiple completion triggers inside the one mission are still possible, however. We've already had some good discussions about the sorts of missions we can make that use this ability too. There are a few design issues we're still working over, but we've certainly got our minds on new possibilities.
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Dex Nederland
Caldari Lai Dai Infinity Systems
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Posted - 2009.02.26 01:26:00 -
[71]
How dynamic and permanent will Epic Mission Arcs be? (requiring more frequent content oriented patches)
1) For example will you collect the number (and type) of completions for a mission arc over a set period of time and then have a "world changing" news event based on the results and remove the Epic Arc from the world?
2) Will Epic Arcs be announced in some way, ie a news article saying Corp A is looking for assistance doing this task over a particular period of time (tied to the above "world changing" and eventual removal)?
3) Again tied to the #1, would collected completion results help drive the storyline a particular direction? Allowing characters (and thus players) to interact more directly with NPC entities?
4) Have parallel arcs that lead to entry into a IC PvP conflicts, similar to FW, been explored in anyway? For example the first few missions are clearly PvE, as pilots (and corps) complete those they either end their involvement or join a PvP conflict (similar to FW). Have be limited in time again tied to the completion of the Arc and complied results.
In-Game Browser : http://ldis.caldari-made.net |

Erick Voliffe
State Protectorate
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Posted - 2009.02.26 01:35:00 -
[72]
*Yawn* So ccp's mission content will still be in stone age for awhile yet, so i keep looking forward getting right hand of zaz 3 times in a row or the other 90% that aren't worth the time. Well least these massively worn out missions will look better.
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CCP Dropbear

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Posted - 2009.02.26 01:51:00 -
[73]
Originally by: Dex Nederland How dynamic and permanent will Epic Mission Arcs be? (requiring more frequent content oriented patches)
At this early stage, I'd guess that the answer will be that it varies depending on the individual arc. The initial focus will most probably be on static arcs that won't disappear but I wouldn't rule out some more dynamic ones in the future. The problem is developing content takes time, and even small arcs disappearing represents a lot of effort being effectively cut from the game. From a purely content creation standpoint though, not factoring in the myriad other issues to consider when it comes to "interactive" content, it is mechanically possible to do things like this. This possibility hasn't gone unnoticed either, but for now we're going to get our grips on these new toys before we start doing crazy tricks with them.
Will Epic Arcs be announced in some way?
Yep. 
Would collected completion results help drive the storyline a particular direction?
They could, but that's just one way to drive a storyline. There are other mechanics we could use, too. This stuff is best undertaken when we can fully exploit all of the mechanics available, so like I say earlier, it will first be a matter of just learning the new systems as we flesh out the fundamentals. We'll be better able to see what is possible after that point.
Have parallel arcs that lead to entry into a IC PvP conflicts, similar to FW, been explored in anyway?
Well, to maybe answer the question, epic arcs offer multiple choices (branching). This means you can have the option of flying into a warzone (like say, Black Rise) to complete a series of missions, or you can do something safer but perhaps less profitable or quick. Multiple options means we can offer differing levels of difficulty inside the one narrative. We can offer missions that send you to 0.0 and not create "show stoppers" since we can also give the player another way forward. You can has your caek and eat it too.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.26 02:34:00 -
[74]
Edited by: MotherMoon on 26/02/2009 02:35:10 what about timed missions? instead of a 3 month thing like you were talking about per player, make it 1 month for EVERYONE. (take note I'm talking about future arcs, this one can still be 3 months, just don't take that 3 months as something set ins tone for every epic mission)
Then the final battle (or one of the endings) is in XXXXX system on XX/XX/XX at XX:XX.
When you get there there is two dreads shooting at each other, and your mission states to help kill the ammar one.
but another player has a mission to kill the minmatar one.
Then at this point you have like 1000 players all in the same mission zone fighting over 2 dreads.
That would epic.
then while it's not realistic, reset the epic mission arc for everyone, so if you didn't make it to the final mission you get an eve-mail saying
"sorry but the final objection was found and the mission was complete. The ammar won the battleship and took 1 millions illegaly freed slaves back.
sisters of eve out, were sorry you missed it, come back in to see what further work we have for you"
then you go back and it just happens to all be happening again. But hell maybe you take the just right path and end p with a solo ending, and then have to wait untill the next month to run the epic arc again.
This would actully be epic, push players in PvEvP, and generaly, be awesome.
but I bet you'll never do anything as wonderful as that :(
hey any chance of releasing this system to us, the players? Because it would be cool if we could build our own deadspace and missions. I for one would spawn 2 dreadnuats myself and draw players to one side or thew other.
and the reason they would shot each other would be simply, they want thier mission reward.
plus think of warping into to a battle, and seeing players, non of them ganged with you, and having to figure out who to shoot! I mean, someone could just go to be a jerk and kill whoever, other might have figure it out before hand and made small groups.
each player and gangs would have to look at who was shooting what and call targets.
Like "oh man that mega is shooting our dread, take him out"
you'll never do it will you... :(
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Tink3r Tr0n
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Posted - 2009.02.26 03:55:00 -
[75]
I'm having a problem with all of this Developer created fixed storyline content you guys want to add to eve.
For me Eve has been about a sandbox with optional tools the player base can play around with.
The way Eve works now, you guys have a pretty good system in place. you toss us a feature and basically say "do with it, what you will". The feature evolves through player usage, we aren't waiting for you guys to give us more.
The reason I left other MMOs was due the frustration I felt when waiting for content. Eve never had that feeling for me.
Now with these "Epic Arcs" you're basically going in the same direction as other MMOs. These Arcs will be in a specific section of space, players will run through this content very fast and be upset since they have to rely on you for future Arcs. This will bring more trouble then its worth to be honest.
Right now missions are fine, we have flexability to choose what agent we want to use, we know the agent pulls from a table and missions are recycled. So the content while repetative never ends. basically meaning We don't have to wait for CCP to make more missions.
These arcs will end, and people will be frustrated with the Dev team for not adding more Arcs in time.
I say drop the Arcs Idea and just toss a few hundred more missions to the existing Agent tables and throw in that new sleeper AI in the missions and were set. We don't need a system that makes us use a specific agent, we don't need a system that heavily dependent on CCP creating storylines for us, like some noob playerbase waiting on a dev team to give us a new dungeon.
Right now the current mission system has two flaws they're too easy and we don't have enough of them on the agent tables.
Make em more challenging, add more missions to the random existing ones and drop this staged, storyline handholding content thats just going to give you guys a headache because its impossible to create content like this on a steady basis.
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place1
Amarr Orion Ore International
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Posted - 2009.02.26 09:11:00 -
[76]
Originally by: Tink3r Tr0n
I'm having a problem with all of this Developer created fixed storyline content you guys want to add to eve. ......
Make em more challenging, add more missions to the random existing ones and drop this staged, storyline handholding content thats just going to give you guys a headache because its impossible to create content like this on a steady basis.
I agree with you a little bit. However I do not think they should just throw away the arc missions. Instead I think they should do like current missions and put them in a pool of arc missions. Then add arc agents through out all of eve. You would then be able to fly to a arc agent of your choice and ask to do a mission. The agent would randomly grab a arc for that race IE all amarr arcs would have there own pool.
You would then do that arc and once completed it would time stamp your character. You could then ask that same agent for a new mission and it would grab a new arc mission from the pool and you would not be offered the same arc you just completed for the next three months.
Basically this works the way current missions work just using arc missions instead of the one mission at a time. This to me would be a far superior way of executing the arc mission implementation.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.26 09:52:00 -
[77]
I like the fixed storylines better...
it's like you get to play the stories on the site.
I'm going to love you if you make epic arcs the exception to the no ambulation rule for missions.
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Kamikazi ONE
HeadBangers
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Posted - 2009.02.26 13:05:00 -
[78]
Am I the only person that expects this epic newbi arc to have one of the last missions taking them into the same lowsec system that will end up camped all the time and mass newbi deaths.
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MotherMoon
Huang Yinglong
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Posted - 2009.02.26 13:52:00 -
[79]
missions still don't work.
:(
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Jack bubu
Lyonesse. KIA Alliance
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Posted - 2009.02.26 15:23:00 -
[80]
Now the mission arc stops at the concord agent in space in Tar because he doesnt want to talk
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Franz7657
Caldari Franzminator Corp
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Posted - 2009.02.26 15:52:00 -
[81]
Edited by: Franz7657 on 26/02/2009 15:52:58 same problem, Tevis Jak don't want to talk to me :(
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CCP Big Dumb Object

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Posted - 2009.02.26 16:45:00 -
[82]
Originally by: Jack bubu Now the mission arc stops at the concord agent in space in Tar because he doesnt want to talk
We're on it. Thanks for your patience, guys.
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Steve Thomas
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Posted - 2009.02.26 18:01:00 -
[83]
I dont mean to sound as harsh as I do when I post what I have posted. . .
the reality is YOU (the developers at CCP) have an ongoing track record of promising expansions with "shiny new featurs", shoving out a "rough draft" of thoes featurs to the live game, then actualy delivering on thoes features at a later date(if then) because once you toss the rough draft version of the feature you guys are off developing some other new features for the next expansion.
now on top of this we see an expansion that it is increasingly obvious will not meet any but the barest bones of the original feature set that you hinted at way back in Fan fair because you decided on an accelerated deadline.
and I can guarantee that no mater what you try to say now your plan then was to change the release cycel to M10-A10-N10 with your new "Scrum" system because you fell into a variation on the "Man month" trap (and yes I know your going to sit there and deny that, the reality is you built yourself up to >300 people so out of the blue you decided WOOPEE! now we can realy turn the crank! all the while blithy ignoreing the 3 realitys of game programing.
(1) that adding more people to a project will not speed up the ability of a given codeing team to come out with code faster no mater when they are put into the team
(2) unlike buisness-industrial programing where the goals are fixable, the creative process means that your goals are constantly moveing-changing-morphing-disapearing-reapearing. (Ie pure creativity will simply ignore any deadline mechanism you try to create
(3) unlike buisness-industrial programing, the more people you put into a "creative programing pool" at the beguining of each Scrum cycle the longer it will take them to work on the problem.(Ive heard this have refered to this as "Lore debate team creep" because it seemed like the more people they had working on a given project the longer everyone spend on sorting out things like a given NPCs motivation)
(that excludes Scrums (and any other methodology for that matter) core weekness, any given programing task will always use up all the time allowed/any given programing task can take more than the time allowed) Ie it risks becomeing a situation where a project that in reality should take a week or less will end up having the entire cycle avalible (simply because the time IS avalible) and worse because you Expect some projects can take more than a cycle . . . it will.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

MotherMoon
Huang Yinglong
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Posted - 2009.02.26 18:29:00 -
[84]
I'm just happy this mission is in on top of que skill, and the new tutorial (which needs work too but meh, they'll finish her up"
the NPE is going to rock. we needed it 3 years ago.
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CCP Jasonitas

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Posted - 2009.02.26 18:33:00 -
[85]
Originally by: Franz7657 Edited by: Franz7657 on 26/02/2009 15:52:58 same problem, Tevis Jak don't want to talk to me :(
Tevis Jak is kind of a jerk. His career as a G-man bureaucrat might have something to do with that. Please be patient with him: His wife left him, he's going through counseling, and we fear he may go to the ledge soon. He's not talking to us, either; this is something that tests the deepest parts of any friendship. Hopefully his marriage counselor can help him through this rough patch in his life. He's only a year away from retirement, too.
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Steve Thomas
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Posted - 2009.02.26 18:35:00 -
[86]
Edited by: Steve Thomas on 26/02/2009 18:42:55 Edited by: Steve Thomas on 26/02/2009 18:37:48
Originally by: MotherMoon I'm just happy this mission is in on top of que skill, and the new tutorial (which needs work too but meh, they'll finish her up"
the NPE is going to rock. we needed it 3 years ago.
Dont get me wrong, new mission structure,(so long as they cycle new arcs into the live server on a semi regular basis) the new NPE Tutorial (bugs and all as it is right Now)and skill que are all pure winsauce as far as im concerned. (and no Winsauc e=/= Epic Devs)
where the breakdown happend was T3 & scanning and by extension wormhole space, all of wich suffered badly from the expectation that Scrum+ 300 developers = We will get this done by may 10!!!!!!.
by there own admission the level 4 modules will go out several weeks later.(hmm were getting closer to the typical summer release timeframe here) and they seem to have indicated that at least another arc will be avalible around that time.
bascialy what I am seeing is the reality that they probably could have had a complete "T3+ Mutipath missions" set at or around the time of their summer release.
*.* *.* *.* *.* *.* *.* *.* *.*
Stop freaking worrying about why things the developerd did 5 years and more ago no longer make sence. |

Ace2001
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Posted - 2009.02.26 20:11:00 -
[87]
Edited by: Ace2001 on 26/02/2009 20:12:00
Originally by: CCP Jasonitas
Tevis Jak is kind of a jerk. His career as a G-man bureaucrat might have something to do with that. Please be patient with him: His wife left him, he's going through counseling, and we fear he may go to the ledge soon. He's not talking to us, either; this is something that tests the deepest parts of any friendship. Hopefully his marriage counselor can help him through this rough patch in his life. He's only a year away from retirement, too.
Well, this seems to be the most common reply to such statements around here, so I'll say it:
Can I has his stuffz?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.02.27 09:20:00 -
[88]
Originally by: MotherMoon please consider throwing out the whole "expansion" thing for a year, and move to a "this month we are working on XXX and soon you will have it!" system.
The only reason I say this is because when ambulation comes out that will be one hell of an expansion, and won't need anything else to feel like one.
I would love a new epic mission once a month/2 months. I would love higher rez planet texture randomly in june. I would love more tech 3 subsystems to come out in a month.
When the winter expansion comes out everyone will be happy at your awesome updating and early expansion release this year. And ambulation will knock peoples socks off... and give you 100% more work :P
well they said they could update it in patches, although I don't really see why new missions can't just be added with a server side update. it isn't like we need to download a new map 
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Reeno Coleman
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Posted - 2009.02.27 11:44:00 -
[89]
Since these new missions lead you into unknown territory over multiple jumps, i am missing important information in the mission journal.
Correct me if im wrong, but in open space after completing a mission you have no way of finding out where your agent is/was. Sure you may say, "youve just been there, you should know", but i tend to forget ;) and anyway thats what a mission journal should be for.
Another small thing: In the first EPIC mission, my screen is flickering/fading to black inconsistently. If thats a feature, its inconvenient.
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Ace2001
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Posted - 2009.02.27 20:22:00 -
[90]
Originally by: Reeno Coleman Since these new missions lead you into unknown territory over multiple jumps, i am missing important information in the mission journal.
Correct me if im wrong, but in open space after completing a mission you have no way of finding out where your agent is/was. Sure you may say, "youve just been there, you should know", but i tend to forget ;) and anyway thats what a mission journal should be for.
Another small thing: In the first EPIC mission, my screen is flickering/fading to black inconsistently. If thats a feature, its inconvenient.
Couldn't you, for now, just find your agent in the People&Place's section? Under the agents tab? D:
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Mikal Drey
Atlas Alliance
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Posted - 2009.02.28 08:15:00 -
[91]
hey hey
has the bug been fixed yet ?
i could do with trying out the new arc and ive moved to Arnon but if i take the mission and if bugs out will i have to wait the 3 month replay timer ?
Many thanks Mikal Drey
Shattered Crystal - The best place for all your online codes |

Reeno Coleman
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Posted - 2009.02.28 10:18:00 -
[92]
Originally by: Ace2001 Couldn't you, for now, just find your agent in the People&Place's section? Under the agents tab? D:
This a a gamedev board, its not about "for now", of course i can come along somehow.
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Mikal Drey
Atlas Alliance
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Posted - 2009.02.28 11:42:00 -
[93]
I took the mission and there wasnt much of a story :/ just some tiny briefs so not impressed there tbh.
the mission is still more of a series and i certainly didnt notice anything that would cause or trigger a branch
I failed the mission at Chivving a Janitor to see what happened and the mission simply ended and then i could just access the sister again and repeat. I this an intended feature ?
I also couldnt decline a mission - possible bug or intended feature ?
Shattered Crystal - The best place for all your online codes |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.28 13:11:00 -
[94]
Edited by: Deviana Sevidon on 28/02/2009 13:12:18 I am right now testing the mission.
One of the things I noticed, that during the second mission "Agent Inquiry" the Concord Agent Tevis Jak sends you back to Sister Alitura, you are not given the location of the Agent in the Briefing.
No problem for me, since I of course still had the position from the previous mission, but it might confuse new players who are still struggling with the UI.
Another thing is, after a few missions, Sister Alitura sends you to a Gallente Agent. Is this for all races the same, or is this only because I am Gallente and the Sister Alitura sends you to an Agent that fits the players background? So will Amarr be directed to an Amarr Agent? Has someone tested this?
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Franz7657
Caldari Franzminator Corp
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Posted - 2009.02.28 15:25:00 -
[95]
in the mission Royal Jelly from Sister Alitura, you need to Evacuate the FR Personnal or to kill all drone, i've do both, but the mission trigger don't work i think, i can't complete the mission
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.02.28 15:32:00 -
[96]
The same for me. The descriptions sound like either killing all Drones or retrieving the FR personal should complete the mission. Right now neither works and so we cannot progress on the storyline.
I also noticed that some of the Missions involved a Caldari Agent. Despite the fact that my Caldari Standing is far too low to even use L1 Caldari Agents, the Agent talked to me and gave me the missions. Is this a Bug or an intended feature?
The Storyline involved an Attack on a Rogue Drone Hive, with some friendly/neutral ships in the Area. This ships were doing nothing in the mission and not even firing on the Rogue Drones when they were close to their position? Same question, is this a Bug or a intended?
So far I have also seen no branching in the storyline. Until the point where I got stuck, the Epic Storyline was more a less a linear set of Missions.
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SirFett
Best Path Inc. Ethereal Dawn
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Posted - 2009.02.28 22:57:00 -
[97]
This is terrible "intercept the convoy and get red"
now having to turn in a corpse is a dead giveaway that something might just go wrong .... >_< but did something go wrong ? we dont get to see that all there is is some rats at a place whoopdedoo
hows about displaying an actual convoy that actualy gets ambushed ? .....
i find myself underwhelmed as usual
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Mahai Ano
Gallente Center for Advanced Studies
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Posted - 2009.03.01 10:00:00 -
[98]
Originally by: SirFett This is terrible "intercept the convoy and get red" [...] hows about displaying an actual convoy that actualy gets ambushed ? .....
i find myself underwhelmed as usual
qft, that would be very good. Maybe even have some randomness in it, and if the npcs cannot finish off the convoy, you have to help.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.01 10:53:00 -
[99]
Edited by: Nova Fox on 01/03/2009 10:56:13 Quick question was the first mission supposed to have its own 'backdrop' you know something recon part 3 has, as well as the first mission of chapter 3? Because if it does Ill have to file a bug report about in hopes you guys could fix it, right now dont have enough infomration to replicate the error or understand whats broken.
Some sort of strange graphic anomoly is appearing on some of the missions and not sure what its supposed to be and my trigger finger on the print screen isnt fast enough or my computer doesnt like me taking pictures not sure which.
also that is a question for the UI/AI guys, is it possible to have allied ships and have thier icon colors different? Like green crosses for those folks on your side (shooting them makes em red though) just wanting to know if you can do it for missions for now, the talks about expanding it to world rats is a big one though. =============
Pre Order your Sisters of Eve ship today
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.02 05:41:00 -
[100]
some additional brancing after the convoy would be a good idea
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Sawirek
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Posted - 2009.03.02 22:03:00 -
[101]
Sorry i have to say that, i don't want to be rude or anything, but the EPIC mission is a failure. It's boring, uninteresting and mostly based on the existing system:
Begin Do Get mission; Go to Encounter; Shoot rats; Get item; Return to agent; Get cash; Repeat until fed up with eve missions; End
I was quite excited about the new tools and missions after the dev blog, now i am purely dissapointed. You are not going to show new players the best of eve with this, but the worst.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.03.03 05:35:00 -
[102]
more work is needed but looks ok so far
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.03 10:57:00 -
[103]
Edited by: Deviana Sevidon on 03/03/2009 10:59:22 The Storyline is still not fixed and the responsible Devs are quiet for a few days.
I also noticed that the rewards seem to be far too low. Even when I consider, it is designed for beginners, the rewards are about the same as a L1 Mission.
When this is designed for Beginners, at least a few useful bits of equipment should be given out as a reward, like T1 Modules, a Frigate or a Skillbook.
Edit: I would also advise the Devs to check out Bioware, Obsidian and old Interplay Games, on how to create epic storylines.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.03.03 13:01:00 -
[104]
Originally by: Deviana Sevidon ... to check out Bioware, Obsidian and old Interplay Games...
Someone played NWN(2) it seems :).
I've begun with this "Epic Arc" while scanning was broken. I took them in a frigate and did my best to impersonate a newbie who had just completed "Cash Flow for Capsuleers". My impressions:
- The sister greats you with a friendly "I hate you". Now I know the background of the sisters, but someone new to the game might be put off by that attitude towards a beginner. Better: "Damn, a capsuleer. Normally I hate dealing with your kind because you're prone to squander lives...". Even better: check if the character did some kind of kill mission recently, scold him more if he did. Perfect solution: check if he podded the bad guy at the end of "CFfC" and REALLY kick him in the balls if he did
- Later that attitude is totally gone. "Ohai you. Next mission? Sure."
- The sister says "Noone but you can help", but on TQ there will be dozens of pilots. If the site is fixed there might even be other pilots running the same mission. Make her say that the player got the mission because he responded first.
- The site of the first mission had something that caused my game to go into slide show mode. Some kind of fog or something. It also has cap ships that should not be possible in high sec, there should be an explanation somehow. I crashed out during the popup in that mission though, maybe it was explained there.
- So I am the only one able to help, yet when I come there I hear CONCORD was faster? Talk about futility. Since someone in the shadows is shuffling the survivors around anyway why not make her say "CONCORD picked up an unidentified craft leaving the scene moments before you arrived".
- Tervis Jak supposedly is with CONCORD yet is listed with ORE. I assume due to standings, but it's a weird inconsistency. It would have been nice to have him in a CONCORD cruiser too.
- When you return to your agent and turn in the mission, the old one vanishes and the new one appears immediately. This leads to a confusing situation where the left window displays the "Thanks pal" text while the right one shows a new, yet unexplained mission.
- Maybe due to my crash at the crash site (*giggles at the pun*) I was really confused who 'Red' was. The mission briefing told me it was a dead body due to the item, but was he a pirate? A survivor? Someone else? An explanation would be nice, and maybe a change of icon so Red is NOT dead. I liked his shrt though :).
- When you accept a mission the window closes automatically. This is annoying since I often keep the mission window minimized to have it pop up when I have completed the mission. Now I have to re-open and minimize it. Also, if you haven't set course to the destination yet you have some additional clicks to do.
- In the mission to find the cook I recall the sister mentioning drones before they appeared in that arc.
- Maybe when you have encountered rogue drones for the first time tell the player what they are? This is part of the NPE in a way after all.
- Sometimes the mission update happens in a popup, sometimes in the "printed to local" text. Please be consistent, and use only the local window. Having a window pop up when you are in the fight for the life of your new and badly fitted Tristan can be too much of a distraction.
- The 8 jump mission to the Creodrone girl is kinda meh.
- So the Creodrone girl asks you to haul some antibiotics. Why? Just to simulate time passing until the research has been done? This would have been a good point to add a branch "Thanks, I'll pass" that skips the haulage (and maybe offer a little less pay on the next mission)
(continued in reply)
Corporation RP channel: "PlacidReborn" |

Pytria Le'Danness
Placid Reborn
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Posted - 2009.03.03 13:04:00 -
[105]
- The "Destroy the Serpentis outpost" mission was too much set up for auto-fail. Transport comes in at 50km and warps out again? What would have happened if I had been in range to put a point on it (I almost was!). This would have been a good point to add another branch where you find the scientist earlier for some extra reward.
- End even if you let the transport escape the agent says "Hey, you did it! Yay!". Does your epic toolset have an option to allow branching based on success or failure? That would be epic.
Corporation RP channel: "PlacidReborn" |

Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.03.03 13:42:00 -
[106]
when did people lose the sense of the original word of epic oh yeah when blizzard abused it to describe something in terms of a item not a story.
Its not something that means more uber.
In all honesty these should have been storyline missions, so far it seems almost as though Im playing out a chronicle something I always wanted to do.
I hope in the future ccp will develop more scripting tools to retailor missions with to make them feel more 'alive.' but if thats what you're thinking epic mission arcs are then you're sadly mistaken. This is just simply a 40-50 part story driven adventure about the oddity of the [i]Damsel[/s] circumstances. =============
Pre Order your Sisters of Eve ship today
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Animka
Gallente Center for Advanced Studies
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Posted - 2009.03.03 15:14:00 -
[107]
Dunno... this first arc seems to be just a regular, extended storyline. No branching whatsoever and only decision you can make is to start doing this arc or not to.
Maybe its still in making, http://www.massively.com/2009/02/25/eve-onlines-first-epic-mission-arc-to-arrive-with-apocrypha-exp/ but there is just nothing new to offer.
I`d rather had 60 new separate missions added to the pool. Having them linked in this so called "epic arcs" is to limiting for the players.
Those with -5.00 standings to some Empire Factions wouldn`t be able to do them (without using alts), as this missions would take you in pretty much any Empire region and low sec systems. And those with good standings would have to ruin them, in order to continue with the arc and enjoy game content. Add to it 3 months cooldown period between reruns of the same arc and here you have yet another underused PVE content to go along with lvl 5`s and FW missions.
I just hope, special rewards after each chapter would be worth it. Not just the same useless items for everyone.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.03 15:38:00 -
[108]
Originally by: Nova Fox when did people lose the sense of the original word of epic oh yeah when blizzard abused it to describe something in terms of a item not a story.
Its not something that means more uber.
In all honesty these should have been storyline missions, so far it seems almost as though Im playing out a chronicle something I always wanted to do.
I hope in the future ccp will develop more scripting tools to retailor missions with to make them feel more 'alive.' but if thats what you're thinking epic mission arcs are then you're sadly mistaken. This is just simply a 40-50 part story driven adventure about the oddity of the [i]Damsel[/s] circumstances.
agreed.
however I do beieve the devs are runing away from what was promised...
AS in they haven't made one comment on if there really are branching paths.
currently it seems like it's nothing more than you can weaken one mission by doing another. However you'll always get the same ending.
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CCP Jasonitas

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Posted - 2009.03.03 16:39:00 -
[109]
Howdy folks,
We haven't forgotten about you, I promise. We're just trying to finish our work for Apocrypha so you get the best darned expansion we can offer. I'll make sure to log in this afternoon and answer more questions. Thank you for your patience. If you have any specific questions, go ahead and ask them now. Thanks everyone!
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Gharlane
Caldari Free Corp Liberty Alliance
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Posted - 2009.03.03 21:31:00 -
[110]
I don't get "Delivering a Doctor", I've warped to the ransom drop off, there no one to hand it over to. I jetted the cash in a can and re-docked, still can't complete. 
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CCP Jasonitas

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Posted - 2009.03.03 21:51:00 -
[111]
Originally by: Gharlane I don't get "Delivering a Doctor", I've warped to the ransom drop off, there no one to hand it over to. I jetted the cash in a can and re-docked, still can't complete. 
Hmm. I'll take a look at that mission. Thanks!
If you see stuff like this, feel free to file a bug report.
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Pytria Le'Danness
Placid Reborn
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Posted - 2009.03.03 22:42:00 -
[112]
Edited by: Pytria Le''Danness on 03/03/2009 22:44:41
Originally by: Gharlane I don't get "Delivering a Doctor", I've warped to the ransom drop off, there no one to hand it over to. I jetted the cash in a can and re-docked, still can't complete. 
If that is where you deliver "A lot of cash" which is planetary currency and thus nothing worth in ISK, there is a container called "Dead Drop" or such. As soon as you put the item in there Serps spawn and attack. Do you have cargo cans enabled on your overview?
That reminds me of two other annoyances with that mission.
First of all, these folks are not some dumb kidnappers, they are Serpentis who are quite able and will very much know the value of what they demand. To write "Hey, it's only planetary currency and the kidnappers are idiots" makes them look like fools. Ok, they are just NPCs operating with a very dumb AI, but I would prefer if you would have a sense of awe when you hear about such powerful groups, because technically they should be more powerful than the empires if you count the number of ships you encounter in the opponent's territory. Outside of missions I haven't met a single Gallente Navy vessel in Syndicate, but every Gallente system is crawling with Serps 
Second, you are entrusted with a big load of money. The ones you're supposed to hand it to doublecross you and you have to kill them. Now that wad of money still lies in that dead drop for everyone to take and you cannot take it back since there is an artificial block hindering you. So technically you are failing this mission too - not only do you fail to return the doctor, you also lost the money. And the latter due to a stupid railroading script. If a PnP GM forced this kind of plot on me I'd stop playing with him.
Corporation RP channel: "PlacidReborn" |

Franz7657
Caldari Franzminator Corp
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Posted - 2009.03.04 13:19:00 -
[113]
The mission Royal Jelly still bugged after all this time 
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Azuraito
Caldari Infinite Improbability Inc Mostly Harmless
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Posted - 2009.03.04 13:29:00 -
[114]
Any chance my sec status could be buffed up a little so i can try out these epic arcs?
Arnon not promising to be healthy at -5.48 or maybe seed an agent in low sec, e.g. aridia / molden heath?  |
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CCP Jasonitas

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Posted - 2009.03.04 18:56:00 -
[115]
Quote: Any chance my sec status could be buffed up a little so i can try out these epic arcs?
Wish I could. But we'll have more arcs coming for you to try out.
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MotherMoon
Huang Yinglong
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Posted - 2009.03.04 19:46:00 -
[116]
hey CCP jason... you forget to put triggers for the music in the epic mission arcs :(
That was the only reason I still ran level 4 missions at times. Please take the next week and quickly shove in music please.
Or I'll be a sad pod pilot.
edit:maybe I just missed it or it's bugged?
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Frog Sock
Gallente Reject Bits
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Posted - 2009.03.07 21:55:00 -
[117]
Quite enjoying the epic arc and thinking some of the missions would be a challenge to the newer players.
A little disappointed that the branching did not occur earlier than 24 missions in. There are quite a few spots that scream "branch here" to me, and if the story were to branch earlier that may take away the feeling of this is just waaay to long, sod this I'm outta here.
One thing though, Mission 24 - Tracking the queen - I've delivered the reporter and the mission has disappeared, but talking to the agent sees them asking if I am going to complete my mission first.
Did I miss something? |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.08 02:15:00 -
[118]
Originally by: Frog Sock Quite enjoying the epic arc and thinking some of the missions would be a challenge to the newer players.
A little disappointed that the branching did not occur earlier than 24 missions in. There are quite a few spots that scream "branch here" to me, and if the story were to branch earlier that may take away the feeling of this is just waaay to long, sod this I'm outta here.
One thing though, Mission 24 - Tracking the queen - I've delivered the reporter and the mission has disappeared, but talking to the agent sees them asking if I am going to complete my mission first.
Did I miss something?
I am having the same issue. I do not think the epic arc is really completed yet. but after delivering the reporter, I do not get another mission and the Agent tells me that I have not completed the mission for her. Despite the fact that there are no more missions in my journal.
To the Bug-Report...
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Franz7657
Caldari Franzminator Corp
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Posted - 2009.03.08 10:45:00 -
[119]
i'm blocked exactly at the same point too 
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Franz7657
Caldari Franzminator Corp
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Posted - 2009.03.08 15:05:00 -
[120]
ah! sister alitura just give me the part 2 after the unsheduled dt
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Zyondor
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Posted - 2009.03.08 15:06:00 -
[121]
Mission works now for me
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CrestoftheStars
Recreation Of The World
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Posted - 2009.03.08 15:49:00 -
[122]
major fail..
all some of us have been looking forward too for years and that you have talked so highly about ain't comming in.. personally i much rather have you throw that t3 out the window and have fixed the pve high sec content instead.
well guess it's back and wait half a year again.. so dissapointed, and only with one quition: who is the "brain" that makes these wierd and ertarded decisions :/ ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Franz7657
Caldari Franzminator Corp
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Posted - 2009.03.08 16:28:00 -
[123]
Edited by: Franz7657 on 08/03/2009 16:31:44 Personally, I find this new type of mission very interesting, even if I'm 3 years in the game, it is not linear, rather it is very different. and this force new player to lead to a better ship, and to learn more skill, as the difficulty increases as a measure. I have loved something like this when I came into the game. I advise even old enough player to try them, with a t1 frig and a t1 cruiser. I hope to see more epic mission in the future.
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Pookie McPook
Nova Synergy PLC
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Posted - 2009.03.08 17:08:00 -
[124]
My argument to the "epic fail" posts is well take a look at them with an alt. You have three spots you know. Now the epic arcs are in new content utilising this feature can be introduced whenever CCP feel like it. In the meantime, for all you "old timers" out there spitty their baccy on the porch, you DO have wormholes you can spend a little time in while waiting for more "epic content" you know? |

Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.08 22:40:00 -
[125]
I just completed the storyline with an Alt and I will try not to give to many spoilers.
First of all, many of the decisions during the storyline are not logical. For example, that one Gallente Agent reveals to be good friends with a Caldari and sending you right to him and your character simply says: Ok.
You can not even try to blackmail the Agent or hand the Info over to one of the Agents superiors.
During the Gallente, Caldari and second part of the Sisters Missions you are hunting some advanced Drone Technology that supposedly can control all normal as well as rogue Drones. Just when you reach the target, the prototype Drone is destroyed by another ship and now the plot changes, into hunting the pilot. You get no explanation how a single pilot has gotten Drone Technology that is more advanced that of the Empires and the Rogue Drones.
Another example would be the Amarr part of the Story were you get some info about ancient Terran Artifacts in Amarr territory and a Connection to the Jove. Just when you want to know more about this, the plot brings you out of Amarr territory and back to Sister Alitura.
You learn that the Sisters have a personal enemy, with whom they play game of spying and counterspying (Read Black Mountain Chronicles if you want to know more) and as a final enemy you are facing a Cruiser with insane resistances.
Using a Retribution with nearly maxed out Gunnery Skills and T2 Lasers, I was able to breach its tank after a few minutes of shooting. But I doubt a new Player can take down the final boss Dagan alone.
Afterwards you pick up the pilot from a can, deliver him to your Agent and thats it. No further rewards, decorations, not even an explanation for what has happened. The Storyarc just ends.
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Franz7657
Caldari Franzminator Corp
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Posted - 2009.03.10 20:23:00 -
[126]
perso, i really don't know what to do in the mission goading the leader from the agent tarak erand in Lustrevik
i destroyed the auxiliary power aray and killed the 4 npc left and i can't complete the objectives :(
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.11 12:09:00 -
[127]
The Mission showed for me as completed, when I had just destroyed the NPC. I did not even have to destroy the power array. I still destroyed it and it triggered a series of explosions of the other station structures, afterwards I could complete the mission without problems.
I completed the mission a few days earlier and likely with not the same build you were using.
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Kathryn Dougans
Amarr B. S. Radioactive Sheep Farm
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Posted - 2009.03.11 16:18:00 -
[128]
Originally by: Franz7657 perso, i really don't know what to do in the mission goading the leader from the agent tarak erand in Lustrevik
i destroyed the auxiliary power aray and killed the 4 npc left and i can't complete the objectives :(
that happened to me  What I did when it reset after a downtime was, kill the npcs, ignore the array. Another wave of npcs arrived, killed them and was mission complete. didn't have to destroy the array.
Don't ask me about the cows. |

Leon MannFredd
Gallente OFFT FORM LIFE
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Posted - 2009.03.13 09:57:00 -
[129]
I got this from a Lev4 agent ...sent me to kill the smuggler , then a went 22 jumps across town for a level 1 misson :)
Seems fun in my catalyst but ...does it really lead me to better and bigger ?
Also the message ref data core appeared after I accidently shot the can that dropped ! .....lol a good start all around :)
still its new ...thats never a bad thing....
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Staldan
Minmatar JTC Industries
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Posted - 2009.03.14 15:15:00 -
[130]
ok people get your head out of your collective a**es. Obviously none of you who are complaining about the epic arcs have any idea what goes into development. Does it really make sense to try out a new tool set with dozens of new missions only to find out 1 tiny little piece of code is corrupted? Simple, low quantity tests make tons more sense. Give CCP a break. When was the last time any MMO put out 2 expansions a year FOR FREE!!
CCP.... Outstanding accomplishments.. please keep it up.
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Deviana Sevidon
Gallente Panta-Rhei Guardian Federation
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Posted - 2009.03.14 18:30:00 -
[131]
Originally by: Staldan ok people get your head out of your collective a**es. Obviously none of you who are complaining about the epic arcs have any idea what goes into development. Does it really make sense to try out a new tool set with dozens of new missions only to find out 1 tiny little piece of code is corrupted? Simple, low quantity tests make tons more sense. Give CCP a break. When was the last time any MMO put out 2 expansions a year FOR FREE!!
CCP.... Outstanding accomplishments.. please keep it up.
I think you missed the point.
We provide critiscm because we love EVE and I for one are one, are a prime fiction junkie that sees a lot of good ideas in the story arc, but also a lot of things to be improved.
It is not about hating CCP, or other player, but about loving the product and giving feedback, so that things that show promise might become really good or even excellent.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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ChuckNorris CRO
Minmatar tr0pa de elite Triumvirate.
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Posted - 2009.03.16 11:26:00 -
[132]
Adding the new content is always welcomed but first you should stop boosting/improving or adding anything more related on missions and all that s...
Whats with small gang pvp for god sake.
Eve is full of chineese farmers and 24/7 ratters or mission runners.
With your changes and patchs you ruined good pvp and now we have eve-gate camping universe and it's disaster.
EVE is failure if you are looking for true good pvp.
[url=http://kb.eve-gods.org?a=pilot_detail&plt_id=35486] [/url] |

Epic voice
Epic.
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Posted - 2009.03.18 13:47:00 -
[133]
becasue of earlier events id like to point out that we are not NPC's and we dont hand out player missions. if you encounter us in space, aproaching us asking us about missions may prove to be fatal. |

Sybilla Prior
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Posted - 2009.03.20 16:09:00 -
[134]
I've been playing through the epic arc, and the first thing I noticed is that I didn't get any input from the game that suggested a choice or a branching. I was refered from one agent to another, and another, and so on, but never (as far as I could see) to two at once so I could pick between them. When does the branching occur and how is the player told about it?
Also, when I got to the mission called "Lair of the Snakes" I didn't accept that mission offer because some real-life stuff came up, but since it said the offer would not expire I thought it was ok. Coming back today now that my real-life work is done, I noticed the offer is gone, and none of the agents I've met so far seem to be interested in giving me more work.
Do mission offers expire after all? Did I overlook something?
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Kubu Abu
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Posted - 2009.05.10 16:18:00 -
[135]
So does anyone here, hear anything but the standard ccp response of we've got too much on our plate because we chose stupid features that only 1/4 of the game wants? or is it just me? Honestly ccp i say you shoulda thrown those t3 pos's out the window and worked on something that someone actually wants. granted a few people wanted t3 for pvp but i think the community would have settled for t3 gear as opposed to a ship that sux tbh.
Long story short, if this was all you were going to introduce its only worth maybe at best on the news bar for a day. I've played for too long to really be upset about this tho it's just the ccp way. like every other company lets introduce more instead of fixing what we have =(
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Lazarann
Caldari Balls Deep Inc.
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Posted - 2009.05.10 19:35:00 -
[136]
Originally by: Kubu Abu So does anyone here, hear anything but the standard ccp response of we've got too much on our plate because we chose stupid features that only 1/4 of the game wants? or is it just me? Honestly ccp i say you shoulda thrown those t3 pos's out the window and worked on something that someone actually wants. granted a few people wanted t3 for pvp but i think the community would have settled for t3 gear as opposed to a ship that sux tbh.
Long story short, if this was all you were going to introduce its only worth maybe at best on the news bar for a day. I've played for too long to really be upset about this tho it's just the ccp way. like every other company lets introduce more instead of fixing what we have =(
They've already said they'll be adding more, it was just too much to get done in a short amount of time. I'm sure by the next expansion they'll add more.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.05.10 21:23:00 -
[137]
Originally by: Lazarann They've already said they'll be adding more, it was just too much to get done in a short amount of time. I'm sure by the next expansion they'll add more.
Heh. Next patch doesn't really cut it if you ask me.
This was brought up during testing and we were told that with their new tool/toy they would be able to crank these epic-arcs out in short order .. it was their excuse for axing all but the low-skill arc - "we spent the time working on the tool to make future arcs" ...
They didn't even bother moving the agent to a neutral system .. Caldari/Amarr FW and mission pilots are KOS in Gallente space 
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Lazarann
Caldari Balls Deep Inc.
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Posted - 2009.05.11 07:03:00 -
[138]
So you would rather have a bunch of half-assed stuff all at once that everyone would complain about instead of quality? Personally, I'd rather they take their time to get it done right. I ran the epic mission arc in an AF, didn't collect loot or anything, just did it for fun and I thought it was pretty cool. If anything, I'm looking forward to the lvl 4 versions when they come out because I think they'll be awesome now that I've experienced the current one.
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Bonny Lee
Caldari The Guardian Agency Guardian Federation
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Posted - 2009.05.11 12:16:00 -
[139]
I¦m a little bit afraid, that those harder epic arcs generate too much income. LvL4¦s are already way to much now with Epic-Arcs following it could even get worse. I do hope CCP is very very very careful with the rewards.
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BeanBagKing
Ch3mic4l Warfare
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Posted - 2009.06.09 01:19:00 -
[140]
So, it's been three and a half months since this topic was started. We were told that now that the tools were in place, development on more mission arcs would happen faster and faster. So far I haven't heard a word about this...
Did I miss one coming out? Is there one underdevelopment? When is it coming out? What are you working on CCP? |

Hayman Wakefield
Caldari Trans-Stellar Salvage Shipping and Securities
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Posted - 2009.06.09 10:15:00 -
[141]
My doughnut alt got this Reply On the release of 1.2 so hopefully after a month's hard grafting they might turn something out for 1.3.
Pretty please?
Originally by: Capt Harlock "I have a mouse with a green tail". It's tail may or may not be green. The car however is mating with a monkey".
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Alxea
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Posted - 2009.06.10 03:24:00 -
[142]
Originally by: Bonny Lee I¦m a little bit afraid, that those harder epic arcs generate too much income. LvL4¦s are already way to much now with Epic-Arcs following it could even get worse. I do hope CCP is very very very careful with the rewards.
Oh please. Not another LV4 missions are overpowered. Why don't you try trading? Now thats overpowered. But that can't be nerfed very easily, player generated items mostly. When you have maxed out orders, your pulling 250mill+ profit on sitting in a station changing values on a order once and awile. Sit in a station like jita and keep up, you'd make billions.
Don't even get me started. In level 4's you have to play the game some to make isk. In trading you press 1234567890 and enter. Next line and so forth. Thats your epic excitment of the day, when you buy order something 30% below or even 50% below average, then sell it afew mins later at 50% profit such as a large amount of ammo. Or those ships in some regions yeah, instead of pressing F1 for hours in missions all day I sat in a station having everybody bring stuff in the region to sell to me at a wholesale price then made a huge profit off it.
The more isk you throw into it the more you make and the longer you do it the more you make. Level 4's don't change. Average is 10 or 20mill on bounties, 10 or 20mill on salvage and 10mill on loot. Thats about 2 or 3 hours to solo angel extravigansa, then get a destroyer and loot/salvages all the wrecks in all. And thats just one mission, after that you usoually get crappy missions for the rest of the day worth almost nothing. I think your mistaken about what missions are overpowered? (AE) and the blockade don't happen very much. Those are as good as it gets, unfortionatly. Most of the missions I get are regular sansha missions.
I have a L4 quality 50 agent with my skills, 10 corp standing, 8 faction standing. If I missioned all day I can make up to 100mill isk not including LP. With mining its 150mill, and trading its average 250mill a day. Depends where you trade, how much isk you have, and how much demand is out for what your buying/selling. But if you trade in jita with maxed skills, you make twice that a day at least thats why everybody goes there.
L4 missions are fine beleave me.
So how does level 4 missions hurt you? Well they don't. I don't get it, your older then me but you complain about it when you don't even mission as much as I do. Your standings phail comepared to mine and I even messed my standings up a few times.
Maybe you should take up trading or get some more skills in social. Or do some level 5 missions. Maybe your in a state of war all the time. And missions are other peoples incomes mainly your fighting, or you can't do them cus your always at war. Then get out of your corp make isk save up and then fight later, go back into your corp? Adapt not be a troll. Trade is better anyways. Cus you can trade people to death, see trade them to death.
I wish missions where as overpowered as trading is. lol Now when I have done about 50 missions from 1000 to 8000LP, I make afew hundred mill off faction ammo. WOOPTE DOO... Not even close to what trade makes trading T2 gear and ships You can make 5 or 10 mill on each T2 frig sale for example see it adds up. So if I sold 25 interdictors in one day. Thats 10 to 20mill profit per T2 destroyer. Cus you can get them cheap, sell them for almost 50% profit in some places. It can get crazy when you know they trade hubs and roots. You make overpowered isk. No thats just skills and knowing how to play the game. Try combining that with L4 missions.
A lot of time goes into making that much isk if people are beating you isk wise. Thats not missions or anything being overpowered, its you not putting the effort required to make the level of isk these people are your not. I hope that helps coming from a hard core mission runner at times. In order to make high mission isk its just luck on getting good missions and about good skills.
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Clair Bear
Perkone
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Posted - 2009.06.10 17:41:00 -
[143]
Originally by: Alxea ... stuff ...
Missions are what makes trading so overpowered. Trading is not an ISK faucet -- in fact, because of taxes and broker fees it's an ISK sink.
L4 missions generate veritable mountains of minerals as a side effect of being a giant ISK faucet. That's why you as a trader make so much ISK. Mission runners dump their detritus into your buy orders, which you subsequently melt and turn into valuable goods. Their cost of production is nearly zero.
Mission running forces people into a grind mentality. Mission running is a completely self-sufficient activity. You can reach nearly the pinnacle of mission running proficiency (you'd only be faction fitted, not officer fit) having never interacted with another player. Mission running is so lucrative that other pursuits are not viable in comparison.
And mission running can be done *while* you trade, the two are not exclusive.
So yeah, it'd be nice if L4s weren't as profitable as they are. This is not to say they need a nerfbat beatdown now that a great majority of the older playerbase have spent years upon years profiting from them.
And in summary, bigger blobs are the answer. Now what was the question? |

Kadesh Priestess
Scalding Chill
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Posted - 2009.06.10 19:30:00 -
[144]
Originally by: Alxea I have a L4 quality 50 agent with my skills, 10 corp standing, 8 faction standing. If I missioned all day I can make up to 100mill isk not including LP. With mining its 150mill, and trading its average 250mill a day. Depends where you trade, how much isk you have, and how much demand is out for what your buying/selling. But if you trade in jita with maxed skills, you make twice that a day at least thats why everybody goes there.
Tell it guys who make as much as 100m per hour (not just bounties but looting/salvaging using marauder included). Then compare it to mining in hi-sec, hunting, inventing etc. Plus you get nice skills for adjacent area - PvP.
You say trade provides too much isk. But 'broken Naglfar didn't prevent CCP from fixing falcon' (c), right?
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