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Dixon Oreole
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Posted - 2009.11.24 17:25:00 -
[331]
Edited by: Dixon Oreole on 24/11/2009 18:05:24 Edited by: Dixon Oreole on 24/11/2009 17:29:41 I'm a very busy :S so I couldn't read over the 11 pages of this post so sorry for reposting but I have also got problems similar to those I read. First of all the most annoying bug I'm having is that the turret sounds are not in sync with the effects. As in, I'm looking at my ship shooting and the sound is in sync first but then I maybe zoom out or look at another ship also firing then the sound starts desyncing and the sound comes way after the firing effects and sometimes I only hear half of the sound. This also happens with missiles but explosion sounds when the missiles hit are in sync.
And ye then the popping sound that comes mostly when I move the camera after I jump, I suppose its a "surround" sound error, sometimes it's only one pop when the camera passes a fixed point then it stops and sometimes I can move the camera back and forth passing this point each time giving me that pop.
Overall the sound engine is not good, when in a fleet or doing missions, it's like it can't handle all the sounds at once and some sounds I hear loudly and others not.
Any 1 having similar problems please let me know if its EvE or my hardware/software
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AshGear
Minmatar British Legion
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Posted - 2009.11.24 22:00:00 -
[332]
Originally by: Dixon Oreole Edited by: Dixon Oreole on 24/11/2009 18:05:24 Edited by: Dixon Oreole on 24/11/2009 17:29:41 I'm a very busy :S so I couldn't read over the 11 pages of this post so sorry for reposting but I have also got problems similar to those I read. First of all the most annoying bug I'm having is that the turret sounds are not in sync with the effects. As in, I'm looking at my ship shooting and the sound is in sync first but then I maybe zoom out or look at another ship also firing then the sound starts desyncing and the sound comes way after the firing effects and sometimes I only hear half of the sound. This also happens with missiles but explosion sounds when the missiles hit are in sync.
And ye then the popping sound that comes mostly when I move the camera after I jump, I suppose its a "surround" sound error, sometimes it's only one pop when the camera passes a fixed point then it stops and sometimes I can move the camera back and forth passing this point each time giving me that pop.
Overall the sound engine is not good, when in a fleet or doing missions, it's like it can't handle all the sounds at once and some sounds I hear loudly and others not.
Any 1 having similar problems please let me know if its EvE or my hardware/software
I have the same issue as u 
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kingjames488
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Posted - 2009.11.25 00:01:00 -
[333]
I also dont have time to read over 11 pages... but i had problems with almost no sounds in eve and almost all my games, then after about a week of looking around i think i found my problem.
for me it seems to have something to do with direct sound support being removed in windows vista/7... and since the game uses direct sound it doesn't work right.
downloaded a program called 3D soundback from realteks website and it seems to have fixed the problem. i beleave the program for soundblaster/creative chipsets is called Alchemy or something like that...
only thing is... now im having other weird problems. theres some random box that seems to run along with eve that looks like command propt, but seems to display info about differnt parts of eve loading. also things didnt move right today, prolly a huge ammount of lag.
i dono why eve still uses direct sound after years of windows not supporting it anymore... one would think it would be changed.
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AshGear
Minmatar British Legion
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Posted - 2009.11.30 06:34:00 -
[334]
BUmp...
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Alphonse Le'Marchand
Gallente University of Caille
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Posted - 2009.12.03 12:51:00 -
[335]
Originally by: kingjames488 Edited by: kingjames488 on 25/11/2009 00:08:24 Edited by: kingjames488 on 25/11/2009 00:06:38 I also dont have time to read over 11 pages... but i had problems with almost no sounds in eve and almost all my games, then after about a week of looking around i think i found my problem.
for me it seems to have something to do with direct sound support being removed in windows vista/7... and since the game uses direct sound it doesn't work right.
downloaded a program called 3D soundback from realteks website and it seems to have fixed the problem. i beleave the program for soundblaster/creative chipsets is called Alchemy or something like that...
only thing is... now im having other weird problems. theres some random box that seems to run along with eve that looks like command propt, but seems to display info about differnt parts of eve loading. also things didnt move right today, prolly a huge ammount of lag.
i dono why eve would still use direct sound when windows hasen't supported it since the release of vista... and why this whole thing has been so hard for them to figure out. cmon ppl.
EDIT- using a 5.1 surround system, realtek onboard sound
can you tell me how you used the 3d soundback application and got sounds working correctly? i have a realtek hdmi onboard sound card, updated the drivers even tried to run it in xp sp2 compatibility under vista, still the same: sometimes launchers/turrets make sounds, sometimes they don't and when i turn on my inv shield it all goes to hell.
this is plaguing a lot of players i see, and still there's no fix...
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AshGear
Minmatar British Legion
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Posted - 2009.12.03 13:12:00 -
[336]
yeah and for some reason all ccp does is ignore us... fail from there part.. 
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Wet Ferret
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Posted - 2009.12.03 13:23:00 -
[337]
Well I for one am very ****ed off with CCP and EVE and it is all because of the sound engine. I'm making a list here of everything wrong with it that I've noticed:
1. Can't hear a damned thing when zoomed out, still.
2. Hardeners hogging sound channels in space, drowning out all other sounds. Very lucky to hear a launcher firing every couple of minutes, and not a damn noise when being pummeled by hundreds of enemy missiles and guns (yeah, what?)
3. Very loud station sounds, in Amarr stations at least.
4. New and obnoxious noises from NPC ships when close-up. You know, this was acceptable to hear for a few seconds when passing through a stargate... but this is crap.
5. New bugs with the jukebox. Sound starts with "STOP" selected, and must be started automatically. Most tracks hang when finished, leaving you in utter silence. At least these are obvious bugs, which might be fixed... but it seems like every other problem with the sound is intended 
6. Only semi related but where is the sound blog we were supposed to get?
I honestly didn't think the sound could ever end up worse than what they did to it with Apoc. I am extremely disappointed and frustrated with the awful state the sound is in at this point. CCP is getting nothing but negative word of mouth from me until it's fixed, period.
To the smartasses: I will not play a game without sound. It is just as much of an important part of the experience as the graphic presentation, if not more. I will prefer to not play a game if the sound is awful and broken.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Alphonse Le'Marchand
Gallente University of Caille
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Posted - 2009.12.03 13:36:00 -
[338]
Edited by: Alphonse Le''Marchand on 03/12/2009 13:39:47 /signed^2
it would be interesting to have someone who's sounds "works" post here and tell us what config they have and what settings. this is getting all to frustrating after 9 months since apoc.
9 months CCP, and no reply... at least implement the old sound system as a backup/selectable option in the configuration window. i personally don't care about "sound simulation" in space, i want that old, "unrealistic" sound system where i hear a blob of sounds when fighting in a fleet or doing a mission/plex with all rats aggro. i want to hear ships decloak from 150Km away while i'm in lowsec/0.0. i wanna hear turrets, explosions and missiles launched while having my shield/armor mods on. go on, it's been 9 months of /ignore. it's great that you can reshape the whole sov system, but can't fix a sound issue. i don't care how much you paid for the new sound system license, give us the option to use the older sound system.
common, answer ffs!
ps. i also want the old engine trails back! ps2. PLEASE STICKY THIS THREAD!
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Captain Futur3
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Posted - 2009.12.03 13:40:00 -
[339]
Originally by: Alphonse Le'Marchand /signed^2
it would be interesting to have someone who's sounds "works" post here and tell us what config they have and what settings. this is getting all to frustrating after 9 months since apoc.
9 months CCP, and no reply... at least implement the old sound system as a backup/selectable option in the configuration window. i personally don't care about "sound simulation" in space, i want that old, "unrealistic" sound system where i hear a blob of sounds when fighting in a fleet or doing a mission/plex with all rats aggro. i want to hear ships decloak from 150Km away while i'm in lowsec/0.0. i wanna hear turrets, explosions and missiles launched while having my shield/armor mods on. go on, it's been 9 months of /ignore. it's great that you can reshape the whole sov system, but can't fix a sound issue. i don't care how much you paid for the new sound system license, give us the option to use the older sound system.
common, answer ffs!
ps. i also want the old engine trails back!
agreed 100%. Even with the engine trails  It makes me think twice about paying more money into a game when the devs dont even try to fix such an important issue. The game is great in many corners, but there are also a lot of issues which cant be overseen.
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AshGear
Minmatar British Legion
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Posted - 2009.12.03 13:48:00 -
[340]
/Signed
I dont get it why they havent fixed it... also the only reason i can think of as of why they havent fixed it is because we still pay for the game and play it even with broken sound...... so its rly ourself we are to blame maybe if we cancel our sup they will listen.
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Casec Jas
Amarr
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Posted - 2009.12.03 17:16:00 -
[341]
/sign
Last night I got to mission in Dominion for the first time. In Apocrypha I'd usually get combat sounds, and would only occasionally have all sounds beyond my hardeners cease.
Last night, I really felt like I was in space, as once combat started I heard next to nothing beyond the low hum of the hardeners. A laser blast would occasionally come through, but rarely.
This needs to be fixed.
Also, I agree that the choir sounds in Amarr stations are too loud.
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Aceanuu
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Posted - 2009.12.03 18:41:00 -
[342]
I jsut reactivated after 11 months of inactivity... I now sorta wish I hadn't. Being a caldari in a drake with no sounds is.... stupid. I'm pondering asking for a refund and stopping because combat is just laughably dull (that is to say without sounds... even still EVE mission combat... lul).
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Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.12.03 19:08:00 -
[343]
Edited by: Alejan Gerakh on 03/12/2009 19:07:55 I actually felt this was mostly fixed with the last Apocrypha patch- my only real complaint was that Hardeners drowned out all other sounds when zoomed all the way in, but I generally got around that by zooming out far enough that the hardeners cut out and then I could hear most of the battlefield- at the very least, weapons fire from my ship and nearby ships as well as relatively close weapon impacts.
Now, it seems we're all the way back to first Apocrypha build quality, or worse, with Dominion.
I use a dedicated sound card, even, and I have this problem. Same issues are reported by corp mates. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |

Rodyn Sepharim
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Posted - 2009.12.04 11:39:00 -
[344]
/signed
Experiencing the same loss of sound (combat, turrets and empty jukebox) since installing Dominion. Strangely enough no problems during Apoc. Running an HP laptop, obviously with integrated sound, but difficult to see how this could be a user problem as I've been playing EVE on/off for 3 years now and always had sound effects before.
Would be nice to get a little response from CCP.
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Arec Bardwin
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Posted - 2009.12.04 15:54:00 -
[345]
Originally by: Wet Ferret
Well I for one am very ****ed off with CCP and EVE and it is all because of the sound engine. I'm making a list here of everything wrong with it that I've noticed:
1. Can't hear a damned thing when zoomed out, still.
2. Hardeners hogging sound channels in space, drowning out all other sounds. Very lucky to hear a launcher firing every couple of minutes, and not a damn noise when being pummeled by hundreds of enemy missiles and guns (yeah, what?)
3. Very loud station sounds, in Amarr stations at least.
4. New and obnoxious noises from NPC ships when close-up. You know, this was acceptable to hear for a few seconds when passing through a stargate... but this is crap. (This noise comes from stations now as well. Terrible.)
5. New bugs with the jukebox. Sound starts with "STOP" selected, and must be started automatically. Most tracks hang when finished, leaving you in utter silence. At least these are obvious bugs, which might be fixed... but it seems like every other problem with the sound is intended 
6. Some of the most important sounds to hear, like stargates and cloaking devices are barely audible.
7. Only semi related but where is the sound blog we were supposed to get?
I honestly didn't think the sound could ever end up worse than what they did to it with Apoc. I am extremely disappointed and frustrated with the awful state the sound is in at this point. CCP is getting nothing but negative word of mouth from me until it's fixed, period.
To the smartasses: I will not play a game without sound. It is just as much of an important part of the experience as the graphic presentation, if not more. I will prefer to not play a game if the sound is awful and broken.
Quoting this.
Regarding the sound blog; there WAS a very short one, probably buried deep now.
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Wet Ferret
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Posted - 2009.12.04 18:47:00 -
[346]
Edited by: Wet Ferret on 04/12/2009 18:48:29
Originally by: Arec Bardwin
Quoting this.
Regarding the sound blog; there WAS a very short one, probably buried deep now.
How far back was it? I spent a few months in only-log-in-to-train land and wasn't really paying attention to things. Though if it was just some nonsense I won't bother looking...
Oh, and the jukebox starting Stopped was filtered as a feature Dumb... but that's basically what they said last time and it was fixed within a few days, so let's hope somebody there has a clue. WTF game starts with music default to OFF?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Jizaburo Ozawa
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Posted - 2009.12.06 01:49:00 -
[347]
same issue. barely any sound effects except for hardeners. no explosions, turrets, nothing. Somebody please look into this and correct it. I'm sure at least 1 dev out there is having the same issue. Give us an audio depth option too in order to be zoomed out and still hear essential sounds, as sounds are really another important form of information.
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Jizaburo Ozawa
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Posted - 2009.12.06 04:04:00 -
[348]
I've tried two sound cards, both with 5.1 and then standard 2 channel stereo. Same issue. I still can barely hear any weapon effects. hardware accel on/off doesn't matter. Man this is a real deal breaker. I can't hear any relevant sounds except for the shield/armor warning notification, the enemy is targeting you blip, and the eve voice along with an occasional thrust hum. Sometimes the fitting sound is loud as hell, other times its next to silent. Still though armor hardners come though super loud.
Given the amount of others with the same issue, this should be a top priority. I've enjoyed my adventures in eve but since dominion its just been so drab and tasteless. The epic atmosphere is gone. I very rarely post here but just to put my mind at rest and probably those of many others, could we at least get a GM to post here and say this is a known problem and is being looked at? I have alot of adventures ahead of me and i'd like them to be epic and have sufficient sound to match the depth and richness this game has to offer.
To anyone who IS NOT having this problem please please post here and let us know your hardware config.
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Captain Mischief
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Posted - 2009.12.07 03:16:00 -
[349]
I feel that the biggest problem is that sound effects just cannot overlap as well as they used to. In the old sound engine, there could be dozens of turrets firing per second, and most of them would play through. Now, one armor hardener has priority over everything else, reducing combat to a sleep-inducing periodic hum.
I would be perfectly satisfied if I simply had the option to revert to the pre-apoc sound engine. I would be willing to bet that at least three-fourths of this forum's posters would feel the same. If there is anybody within the game's circles that reads this, (am I being too optimistic about that?) please, consider giving us unsatisfied masses the chance to return the sound to how we liked it. |

Wet Ferret
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Posted - 2009.12.07 09:57:00 -
[350]
Originally by: Captain Mischief I feel that the biggest problem is that sound effects just cannot overlap as well as they used to. In the old sound engine, there could be dozens of turrets firing per second, and most of them would play through. Now, one armor hardener has priority over everything else, reducing combat to a sleep-inducing periodic hum.
I would be perfectly satisfied if I simply had the option to revert to the pre-apoc sound engine. I would be willing to bet that at least three-fourths of this forum's posters would feel the same. If there is anybody within the game's circles that reads this, (am I being too optimistic about that?) please, consider giving us unsatisfied masses the chance to return the sound to how we liked it.
Sound overlap was one of the problems with the pre-apoc engine, this is because if you had 30 sounds at once the client would play every single one... this caused the game to lockup for seconds at a time while trying to process the information.
Though somehow it was a lot better than what we have now. Some minor tweaks to sound effect priority and duration (many missile explosions are 16 seconds long and other ridiculous crap) and it would have been fine.
I would kill to have the horrid pre-apoc engine back despite it's problems. Now the sound engine is just completely ******ed.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |

Flashmopp
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Posted - 2009.12.07 10:55:00 -
[351]
What bugs me most is to have the new Stargate sounds (this strange alien talk or communication noise) inside missions. I hear mostly only this but only 1% combat sounds. I remember in Apocrypha it was already at the Corporate Police Force stations. Now its at Stargates and in Missions too. Its horrible
Please remove this strange transmission noise from missions
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Jizaburo Ozawa
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Posted - 2009.12.07 15:46:00 -
[352]
In missions when this happens and i'm in near absolute silence i can disable audio and reactivate audio and the turret sounds come back but just for a very short amount of time usually less than 5 seconds. then it goes back to nearly complete silence.
Again I have to ask is there anyone playing this game currently who DOES NOT have this problem and what equip/OS do you have so i can attempt to fix this. As much as i love this game I hate playing with no sound. I am desperate for a fix.
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Captain Futur3
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Posted - 2009.12.07 20:16:00 -
[353]
I can not understand that still no one at CCP at least confirms that there is a bug and that someone is working on it. I dont see any fix in the next patch and i doubt that we will see one in the near future. WTF is going on here? I watched all Eve fanfest videos and was impressed how CCP cares about their customers, but when i bought eve and joined this forum, it was like running against a wall. All they do here is putting the threads in the right corner or lock them, but not a single word from the developers about known bugs.
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Flashmopp
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Posted - 2009.12.07 23:15:00 -
[354]
Originally by: Jizaburo Ozawa In missions when this happens and i'm in near absolute silence i can disable audio and reactivate audio and the turret sounds come back but just for a very short amount of time usually less than 5 seconds. then it goes back to nearly complete silence.
Again I have to ask is there anyone playing this game currently who DOES NOT have this problem and what equip/OS do you have so i can attempt to fix this. As much as i love this game I hate playing with no sound. I am desperate for a fix.
You are lucky you hear complete silence. I wish i had that instead of some strange und unclear speaking voices :)
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Jizaburo Ozawa
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Posted - 2009.12.08 01:26:00 -
[355]
ohh i hear them voices in certain missions like the blockade quite well. just some weird alien mumbling instead of hearing vital sounds along with a booming armor hardener and an occasional explosion but still 1/10 turret sounds play. This is a long running premier game and at the very least i would like to see operable sound. I've only been playing for 10 months and i would like to think that this will be corrected at some point.
Why animate the turret effects if the sound won't play? I'm a fairly new player of 10 months and i have searched far and wide and there are so many people who say "eve has sound" to the point where i think all of this is falling on deaf ears. Again i would like to ask not for a resolution but for some type of response from a GM or dev giving us some details. Is this going to be addressed or is sound considered not essential to the eve experience? Any words or reassurance would definately put some minds at ease. To the devs and everyone else out there... do you guys get sound if you solo a mission and is my system an exception or is this an issue that is affecting a large portion of the player base and is going largely ignored?
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Alphonse Le'Marchand
Gallente University of Caille
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Posted - 2009.12.11 16:23:00 -
[356]
just bringing this back to the 1st page where it belongs, at least it may grind some ccp teeth, cos they sure aren't interested in fixing this.
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Lord Moss
Caldari Radar Blip Inc.
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Posted - 2009.12.11 20:37:00 -
[357]
...and Dominion was released in all its glory and spacecraft but the sound improvements where left out... again!? Like, messing with the Jukebox so it wont play at all wasnt probably the best idea... At least before this it was covering up the poor effects sound/mix/levels to some degree.
Really dissapointing, CCP!
FIX! FIX! FIX!
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Choujinburi
Gallente Institute for Technology Advancement
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Posted - 2009.12.13 03:15:00 -
[358]
I too would like a fix :(
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Jizaburo Ozawa
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Posted - 2009.12.14 14:38:00 -
[359]
Again i have to ask but who is able to hear 100 percent of the sounds in this game? As in you hear every turret effect that is visually displayed? I would really like to know. Missions are just too boring only hearing your armor hardener and nothing else.
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AshGear
Minmatar British Legion
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Posted - 2009.12.15 01:25:00 -
[360]
I wrote a complaint but havent heard from them... again it would be nice to know if they are working on this issue or if they just advice us to mute all sound ingame.
Infact they can do w/e they want with the game its there game afterall but i dont have to keep playing it... anyways a word from a dev would have meant alot. 
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