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Sandrine Starfire
Gallente Dissident Enterprises The Craftsmen
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Posted - 2009.03.10 17:14:00 -
[1]
Edited by: Sandrine Starfire on 10/03/2009 17:15:07 Edited by: Sandrine Starfire on 10/03/2009 17:14:21 Hello !
I just patched to Apocrypha and i discovered the problem, that the volume differences of soundeffects are large. If i target something, the sound volume was allright. Then i warped and just didn't heared the warp sound. So i raised the volume nearly to max. There it was, the sound. Btw. very cool. But when i started to target again, i got deaf, because the targeting sound was so loud.
Can you plz fix that CCP ?
Thx.
Sandrine Starfire CEO, Dissident Enterprises
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Insa Rexion
Minmatar Tribal Liberation Force
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Posted - 2009.03.10 17:18:00 -
[2]
I think the sound is broken, space suddenly sounds like the inside of a factory, it is just filled with random hideous noise.
I am hoping this is what is wrong with the warp effect, but TBH when I listen to it it sounds like a terrible choice of new sounds, it is actually quite unpleasant to hear.
well mannered a**h*** |

Von Kapiche
Minmatar
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Posted - 2009.03.10 17:32:00 -
[3]
I also can hardly hear anything in combat; if I zoom right in on my ship I can get it's guns going off, and if somethings shooting missiles at me I get the explosion, but that's pretty much it. UI sounds, ambient station sounds etc are all fine, and yes I've turned all the volume controls up.
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NerecPL
Amarr Imperial Academy
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Posted - 2009.03.10 18:49:00 -
[4]
Originally by: Sandrine Starfire Edited by: Sandrine Starfire on 10/03/2009 17:15:07 Edited by: Sandrine Starfire on 10/03/2009 17:14:21 Hello !
I just patched to Apocrypha and i discovered the problem, that the volume differences of soundeffects are large. If i target something, the sound volume was allright. Then i warped and just didn't heared the warp sound. So i raised the volume nearly to max. There it was, the sound. Btw. very cool. But when i started to target again, i got deaf, because the targeting sound was so loud.
Can you plz fix that CCP ?
Thx.
Sandrine Starfire CEO, Dissident Enterprises
I have this problem also, and I find it incredibly annoying
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.03.10 18:56:00 -
[5]
Got the same issue. My friend told me "it is in the patch notes", tho I doubt it was intended to be this extreme.. it seems CCP want to distinguish ranges a bit more. -
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Delyus
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Posted - 2009.03.10 19:08:00 -
[6]
kinda boring to run missions without hearing any sound. i only hear anything if i'm like 1-2m from the object.
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Aurvundill
Caldari Merch Industrial GoonSwarm
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Posted - 2009.03.10 19:10:00 -
[7]
The new sound system is based around 5.1 audio. So your using 2 speaks with a sub or less, you'll get simulated 5.1 or a clusterfark of audio on those 2 speakers.
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Elaynee
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Posted - 2009.03.10 19:10:00 -
[8]
I got the same problem, though the sound works when alt-tabbed... Except ship explosions... They just sound like a loud "click" in the headphones...
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Akemi Akashi
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Posted - 2009.03.10 19:49:00 -
[9]
I'm having sound issues, too. Either station sounds are way too loud or space sound is too quiet. It's especially apparent in Caldari stations. Being docked is a pain right now, the fact that ambient sound doesn't go away anymore when ALT-Tabbing out of the game makes it even worse.
Please give a separate option to mute station noise! It's just annoying, and volume is actually just a secondary problem right now.
As much as I like what I've heard from the new sounds so far, I'll switch it off until it's fixed.
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.03.10 19:53:00 -
[10]
Originally by: Aurvundill The new sound system is based around 5.1 audio. So your using 2 speaks with a sub or less, you'll get simulated 5.1 or a clusterfark of audio on those 2 speakers.
That's stupid in so many ways that I don't know where to begin.. at least we could've gotten an option to chose how to use the sound.
2 speaker, subwoofer, decent soundcare but no, I don't run 5.1. If I want better sound I use my old PC which I use to record stuff I play on my guitar etc, this setup I run here works perfectly fine for games.
Wth do we need, a home theatre or studio just to hear guns/explosions? Really bad, CCP. -
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Zeko Rena
Caldari Tankt
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Posted - 2009.03.10 20:02:00 -
[11]
Originally by: Aurvundill The new sound system is based around 5.1 audio. So your using 2 speaks with a sub or less, you'll get simulated 5.1 or a clusterfark of audio on those 2 speakers.
I love how you explained that, i was thinking the same thing but you explained it so much better then i could have :D --------------------------
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NTRabbit
Caldari Guiding Hand Social Club
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Posted - 2009.03.10 20:06:00 -
[12]
I too am having serious issues with volume; I had to max everything to 10 to hear it in my departure station and space, with the exception of the music and UI noises which were both plenty loud.
I just docked in a different system, and nearly had my ears blown off by the world noises inside this station, when they suddenly found their voice. ------
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Lin Lei
Legacy State The Ascendent Dominion
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Posted - 2009.03.10 20:09:00 -
[13]
Yes I have encountered the same problems.
Why is EVE the only game that has so many sound issues all the time? I've played plenty of games and yes other MMO's as well and almost never have sound issues, but in EVE there always seems to be some crazy sound issues after a big update.
As mentioned before, the volume in Caldari stations is ear deafening and when I fly and warp around I have great difficulty hearing it if I do not change the main volume to the max, which I do not want to do, because the moment I dock my ears will bleed. I also visited a belt to check it out and could barely hear a frigate fire its turrets on me, it was really faint.
This is not funny. You always put so much effort in the graphics and now the new effects and I love 'em, but the sound department is seriously lacking in quality again, sigh 
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Troy Silius
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Posted - 2009.03.10 20:29:00 -
[14]
I am having kinda the same problem since patch.
My sound is low in general and the quality of it is bad. For example turret sounds and explosions seems muffled.
I used to have this problem before but I would disable the "Hardware acceleration" (I think that was what it was called) option in the sound options and the sound would be perfect again. However this option seems to have disappeared 
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Anubis Assassin
Caldari Three 6 MaFiA Dark Crystal Empire
|
Posted - 2009.03.10 20:39:00 -
[15]
Same stupidly annoying sound issues here. They've been happening since one of the patches on SiSi. It worked for a bit, then got patched again to not work.
And your 5.1 only assumption is wrong.
Creative X-Fi Platinum & Logitech Z5500 5.1 speakers. --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |

Yayoi Tan
FACTION Inc.
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Posted - 2009.03.10 20:46:00 -
[16]
Got similary problems myself, first of explosion audio does not work, secondly audio settings is ultra low, before I had audio volume set to 2/10 now I can still barly hear it at 10/10.
Thirdly there is annoying artifact sounds at random times, most commonly when ships explode. Was never the case before.
And I can say that I wasn't the only one experience this one, many in my corp reported the same problem.
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Elaynee
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Posted - 2009.03.10 20:49:00 -
[17]
I have Realtek HD audio on my mb, but changing the settings from headphones to 5.1 sound didn't fix the problem for me.
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Chattanooga
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Posted - 2009.03.10 21:01:00 -
[18]
Seems like they implemented "sound at camera" when it used to be "sound at ship". That is to say: zoom in and noises get LOUD. Zoom out and it's silent, and combat is really rather boring when it's quiet! Really stupid cos to hear any sound you need to have a silly super-zoomed in view. A few sound glitches too, it seems. And then a ship comes near your camera, fires, and you jump a mile and go deaf. |

Degestus
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Posted - 2009.03.10 21:34:00 -
[19]
Same Problem here. I also have a Realtek HD onboard Soundchip.
from DXDiag ------------- Sound Devices ------------- Description: Realtek HD Audio output ... Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_18491E01&REV_1000 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: RtkHDAud.sys Driver Version: 5.10.0000.5377 (English) Driver Attributes: Final Retail ...
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Whitehound
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Posted - 2009.03.10 21:47:00 -
[20]
Same problem here. The sound is too weak in many areas. I can sometimes hear a crackling noise, i.e. when using a salvager. Card is a X-Fi Titanium under Vista x64.
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Pantheon Lea
Farmer Boyz
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Posted - 2009.03.10 21:56:00 -
[21]
My sound is bad too, way to week fighting in space, Acceleration gates is way to large, overrules all other sounds.
Fix it, og get the old sound code back.
Pantheon Lea
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Van'Klomp
The Legendary Fleet
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Posted - 2009.03.10 21:56:00 -
[22]
Of all the glitched and stuff, this is by far the one that reduces my enjoyment of the new patch most.
I'm running a X-Fi and creative alchemy. THe sounds are completely inconsistent until I fire my 1400 arty which comes out as a click and the world sounds die. ------ This is a signature, no?
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Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.03.10 21:59:00 -
[23]
Originally by: Van'Klomp Of all the glitched and stuff, this is by far the one that reduces my enjoyment of the new patch most.
I'm running a X-Fi and creative alchemy. THe sounds are completely inconsistent until I fire my 1400 arty which comes out as a click and the world sounds die.
I had just like that and felt just like that, with a X-Fi card. If you look up a bit in this thread you saw some guys talked about it being a "5.1 system". I went into my driver settings and changed the speaker settings to "5.1". No, I don't have a 5.1, but ticking that setting fixed the sound for me. Almost. I still get moments of silence but it works most of the time. -
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Sandrine Starfire
Gallente Dissident Enterprises The Craftsmen
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Posted - 2009.03.11 01:39:00 -
[24]
Similar Thread:
Sound problems after Apocrypha patching
Sound bug, can't hear weapons fire.
Just to keep tracking the problem.
Sandrine Starfire
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HMCS Hunter
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Posted - 2009.03.11 01:55:00 -
[25]
There is no sound in space you silly people.
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General Meridus
Minmatar Brutor tribe
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Posted - 2009.03.11 02:05:00 -
[26]
I tried forcing my computer to 5.1. Didn't make much of a difference. I can see its not my sound card, as several of you have high end, and are having the same problems. Has anyone found a good work around?
I've been on test for the past several weeks. Sound didn't come up much as an issue. There wasn't any for a long time. Then parts would come and go from one patch to the next. It was clear it was a work in progress. What we have now didn't make its appearance until a few days ago. I guess most people figured it would be sorted out. Its still fubar. I can only hope they keep working on it.
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Seretetia
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Posted - 2009.03.11 02:21:00 -
[27]
Same Prob here, dont here anything but ambient and UI sounds. I run 5.1 Sound =(
FIX THAT. Can't believe such a big bug... what are test servers for? -.-*
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Rukia Nai
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Posted - 2009.03.11 04:09:00 -
[28]
same problem here. Got a Xi-Fi Xtreme Music Soundcard. Only can hear sound in stations. In space its only a very loud "klicking"
Description: (Creative SB X-Fi) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_00211102&REV_00 Manufacturer ID: 1 Product ID: 100 Type: WDM Driver Name: ctaud2k.sys Driver Version: 6.00.0001.1368 (English) Driver Attributes: Final Retail WHQL Logo'd: n/a Date and Size: 10/8/2008 01:22:22, 684312 bytes Other Files: Driver Provider: Creative HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No
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Grez
Minmatar Core Contingency Ignition.
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Posted - 2009.03.11 06:04:00 -
[29]
Look in the AUDIO & CHAT tab in options. Untick (or tick and then untick) the extra option under the volume sliders. I wish people would look for themselves once in a while. --- Have a rawr on me. |

General Meridus
Minmatar Brutor tribe
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Posted - 2009.03.11 06:09:00 -
[30]
Originally by: Grez Look in the AUDIO & CHAT tab in options. Untick (or tick and then untick) the extra option under the volume sliders. I wish people would look for themselves once in a while.
That option is to supress turret sounds. I wish people would read threads before posting once in a while.
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Grez
Minmatar Core Contingency Ignition.
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Posted - 2009.03.11 06:12:00 -
[31]
Edited by: Grez on 11/03/2009 06:12:29
Originally by: General Meridus
Originally by: Grez Look in the AUDIO & CHAT tab in options. Untick (or tick and then untick) the extra option under the volume sliders. I wish people would look for themselves once in a while.
That option is to supress turret sounds. I wish people would read threads before posting once in a while.
Works for other sounds for me (and the three people online I just asked to check in local right now). IIRC, it suppresses all turret effects (missiles work differently) from far away. Disable that option to hear them. --- Have a rawr on me. |

Elaynee
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Posted - 2009.03.11 08:31:00 -
[32]
It doesn't work for me. The Suppress Turret Sounds does nothing at all...
Starting to think that my settings might be corrupt or something, cause changing some other stuff does nothing either. I can't get the simple damage notification to go away either, even though it's unticked...
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Zerron Kovar
Gallente Recursive Dreams
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Posted - 2009.03.11 08:47:00 -
[33]
This is also a problem for me. I have a Creative Labs X-FI sound card. No sound issues whatsoever pre-patch. Post patch same as all here. No turret sounds, other audio problems mentioned.
Also, sometimes during a fleet fight, or a level 4 mission, there is occasionally a loud popping/cracking sound. Almost like one of the sound effects for a turret, armor rep, or some other module is corrupt or not working properly.
I noted this on Singularity during the 3 days of fleet fight tests. Others in the test also had that loud popping sound now and then also.
Something is definitely wrong with the new audio.
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Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
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Posted - 2009.03.11 11:23:00 -
[34]
Originally by: Aurvundill The new sound system is based around 5.1 audio. So your using 2 speaks with a sub or less, you'll get simulated 5.1 or a clusterfark of audio on those 2 speakers.
Simulation of 5.1 is NOT the problem. I have 5.1 and the current EVE sound is nerfed.
Turn EVERYTHING all the way up and go out and survey a roid belt with a scanner. You can barely hear the noise that is made.
NPC rats hit you with fire, and you hear nothing.
Dock, and the terrible in station sound is way too loud and sucks.
 I hope for a very quick fix as my EVE experience has greatly diminished.
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
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Anubis Assassin
Caldari Three 6 MaFiA Dark Crystal Empire
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Posted - 2009.03.11 14:12:00 -
[35]
Mine as well. Everyone is always like "eve has sound?", but for those of us who enjoyed playing with eve's sound effects and music going, this really sucks. --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |

Threnna
Gallente
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Posted - 2009.03.11 14:44:00 -
[36]
Same issue here as well.
The sound is all sound muffled and I can hardly hear anything. I tried checking and un-checking the turret sound option and have had no improvement.
I have Realtek HD audio on my mb and have tried tweaking the settings however, none of these have made any difference.
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Baleygr
24th Imperial Crusade
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Posted - 2009.03.11 16:03:00 -
[37]
Sounds is totally corked for me as well.
- Synchronization issues between the animation and the actual sound (sound is heard like 2 seconds before the animation plays)
- At times sounds cuts off all together, can't hear any turrets just UI sounds at full blast
- As mentioned, sound leveling is all over the place, quiet warps, super loud station sounds overpowering the music, super quiet guns.
- Can't hear explosions of ships/objects.
That's on a Sound Blaster Audigy 2.
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Bezzell
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Posted - 2009.03.11 17:07:00 -
[38]
Same issues here.
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Rayton Drew
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Posted - 2009.03.11 17:13:00 -
[39]
Same here
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Zyphur
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Posted - 2009.03.11 17:22:00 -
[40]
/Sign. All the same.
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Denour
Gallente
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Posted - 2009.03.11 17:34:00 -
[41]
/Sign. 'Microphone' on the Camera does not work for this game, the Mic should be on the Ship.
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Reagen
Versus Gloria Omnis
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Posted - 2009.03.11 18:34:00 -
[42]
/sign. same here. On 3 pcs with 3 dif sound cards.
Realtek HD audio on 1 pc. Audigy on another. I forget the last.
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Huizlipochtli
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Posted - 2009.03.11 19:11:00 -
[43]
Same here, I hear noisy sound in station, when I active shield hardners etc etc but no sound at all when firing with turrets, when ships explodes, rarely I hear some missile hitting me. Kinda sucks...
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Dane Brasten
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Posted - 2009.03.11 19:31:00 -
[44]
This is not limited to the Windows client. The sound problems came up for some of us in the os x ingame chat.
People were reporting everything from extremely loud station sounds to almost inaudible turret and gate activation sounds.
For my part it seemed like the sound levels deteriorated over the four hours I was actively playing yesterday. They started fine but by the time people started commenting on sound problems I'd started to notice them as well.
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Alejan Gerakh
Minmatar ShadowMoon Inc. Sec Eight
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Posted - 2009.03.11 19:47:00 -
[45]
I have also noticed trouble with the sound in Apocrypha. I will also note that the sound was affected by how far away the camera was from the focus even before Apocrypha, but it is decidedly more extreme now, and I must say it is bothersome. Zoomed in at default camera level for a Battleship, with sound at relatively mild levels, I could hear at least my weapons firing, as well as the sound of my shield modules or any other active-use modules going off, and a bit of the warp effect, but everything else was nearly silent. I zoom out a little, and suddenly my cannons sound like thunder beyond the horizon instead of thunder right outside my window, and just a bit further out and suddenly there's troubling silence. Also, if I zoomed all the way in on said battleship, I heard this odd low rumbling, which I can only assume is supposed to be the ship's power plant.
Regardless, sound reception based on distance is far too extreme right now. Yes, there is no sound in space in reality, but we need our sound and maybe if we can zoom out so we can see the battlefield and actually HEAR the battlefield, that'd be awesome.
/sign ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. Out here in the Black, you need all the fixing you can get. |

Captain Plumbo
Perkone
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Posted - 2009.03.11 21:22:00 -
[46]
Edited by: Captain Plumbo on 11/03/2009 21:22:41 edit: wrong thread
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Rafinra
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Posted - 2009.03.12 00:57:00 -
[47]
I'm having the same issues. Just wanted to post to keep this thread active. Has anyone seen any dev responses in other threads?
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Jane Hush
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Posted - 2009.03.12 01:07:00 -
[48]
Sound levels are all over. I really need gate sounds to dual account and in order to get them in a decent lvl I need to keep listening that annoying backround noice.
Make it fully adjustable. All sounds I mean.
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culmor20
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Posted - 2009.03.12 02:29:00 -
[49]
Same problem...
I can't get into the bugreport system at all, so here's my DxDiag in case you want it, CCP:
http://www.mediafire.com/file/mdmkv0tlomw/DxDiag.txt
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Rutilus
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Posted - 2009.03.12 03:08:00 -
[50]
I submitted a suggestion to be able to toggle stargate and acceleration gates some time ago, but I don't know if it received any attention. The acceleration gate sound really grates on my nerves, especially if I'm stuck near one mining.
The new sound issues definitely jolt me out of my immersive Eve experience, but I have faith they'll get them ironed out.
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Silent Star
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Posted - 2009.03.12 03:17:00 -
[51]
Having tons of sound issues, so much so, that the sound system is mostly non-working in the latest client. Also, when I finally do hear a sound, it gets stuck repeating until I reboot.
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Valkorsia
Caldari Battlestars GoonSwarm
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Posted - 2009.03.12 04:07:00 -
[52]
The cloaking sound is also gone. |

Jericho Cerberus
Amarr Royal Amarr Institute
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Posted - 2009.03.12 04:58:00 -
[53]
/sign Same problem here. I have sound enabled and all volume sliders maxed out and can barely hear a thing. No music, most weapon effects low and muffeled, no warp or engine sounds either. Running my sound off my mobos built in 5.1 surround sound PCI-e card so I would have to side with everyonelse above posting that it is not a 5.1 issue but a patch error. On the other hand new weapon effects look great 
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Jerico Demarque
Tau Online Explorator Corp
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Posted - 2009.03.12 05:43:00 -
[54]
/sign. Having same/similar problems
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Prototype666
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Posted - 2009.03.12 06:49:00 -
[55]
/sign same here
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Vapo1057
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Posted - 2009.03.12 07:22:00 -
[56]
/sign
Same issues here can here station sounds fine but no weapon effects hopefully they will get this fixed soon got issues on all my pc's as well |

Airman Toast
Caldari Twinstar Universal Services New EVE Rising
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Posted - 2009.03.12 08:17:00 -
[57]
/sign same here |

Chaundra Ratami
|
Posted - 2009.03.12 08:49:00 -
[58]
/signed
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Centura
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.03.12 10:08:00 -
[59]
So absolutely signed from me
How the hell can something a ssimple as totally screwed sound get through testing?
Did your QA testers come cheap due to their hearing disability?
Just return sound as it was and stop stuffing with things that arent broken !!
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Alejan Gerakh
Minmatar ShadowMoon Inc. Sec Eight
|
Posted - 2009.03.12 10:52:00 -
[60]
Originally by: Jericho Cerberus /sign Same problem here. I have sound enabled and all volume sliders maxed out and can barely hear a thing. No music, most weapon effects low and muffeled, no warp or engine sounds either. Running my sound off my mobos built in 5.1 surround sound PCI-e card so I would have to side with everyonelse above posting that it is not a 5.1 issue but a patch error. On the other hand new weapon effects look great 
Are you sure you are zoomed in to hear them? That's the real problem, and I know it sucks, but I have been able to hear my guns and every other sound just fine by zooming in to default camera distance on my current ship, a Typhoon. Anything smaller probably has a much 'closer' default zoom point and the sounds are more distinct, but if a Battleship gets the sounds just fine on my client, what is wrong with your client?
Again, the sound does need to be fixed, but it's not gone, it's just really distance-dependent, now. If you play zoomed out like everyone else, you don't get sound. If you play zoomed in, you get your ship's sounds and maybe nearby sounds, but get a ****ty view of the battlefield... ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. Out here in the Black, you need all the fixing you can get. |

Anarr Vinjen
Amarr Estrale Frontiers
|
Posted - 2009.03.12 11:22:00 -
[61]
Edited by: Anarr Vinjen on 12/03/2009 11:22:41 Edited by: Anarr Vinjen on 12/03/2009 11:22:25 / signed
have similar problems,.. when in a mission waiting at a warpgate: the warpgate sound overrides all other sounds, including own ship missiles fired and incurred explosions..
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Reagen
Versus Gloria Omnis
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Posted - 2009.03.12 12:04:00 -
[62]
to Alejan Gerakh: Personally it doesnt matter if I zoom up into my ship's ass so close that the engine flare burns my nostrils.. nothing changes. This is absurd how people seem to think the ones with problems are stupid or something. There are definite sound issues that should not be here. After so many years of patches you'd think something like this wouldn't occur.
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Victor Valka
Caldari Kissaki Corporation
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Posted - 2009.03.12 12:25:00 -
[63]
I was under the impression it was a feature.
The further away your camera drone (e.g. zoom) is from the source of sound the more muffled it becomes.
Actually like it!
Originally by: Spaztick You are not outnumbered, you are in a target-rich environment.
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Alejan Gerakh
Minmatar ShadowMoon Inc. Sec Eight
|
Posted - 2009.03.12 12:41:00 -
[64]
Originally by: Reagen to Alejan Gerakh: Personally it doesnt matter if I zoom up into my ship's ass so close that the engine flare burns my nostrils.. nothing changes. This is absurd how people seem to think the ones with problems are stupid or something. There are definite sound issues that should not be here. After so many years of patches you'd think something like this wouldn't occur.
Ah, well that sucks. I wonder if a complete removal of EVE (uninstall, then delete the game directory) and reinstall would clear up these issues or something? It may have been an isolated install error or something? I know I have to do that kind of thing with drivers every few months to keep them from being ******ed... Granted, a GAME should not behave that way... ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. Out here in the Black, you need all the fixing you can get. |

Reagen
Versus Gloria Omnis
|
Posted - 2009.03.12 13:06:00 -
[65]
Alejan: I have the same exact issue on 3 different pc's with 3 different sound cards and 3 different os's. 1 pc with vista, 1 pc with win7 and 1 netbook with xp. All worked fine before on 2 different accounts. Reinstalling shouldn't be an option since the patches I downloaded were all over 2 gigs. I mean really ..the pcs were working fine on the test server.
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Ashnoom
Amarr Royal Amarr Institute
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Posted - 2009.03.12 13:27:00 -
[66]
Originally by: Victor Valka I was under the impression it was a feature.
The further away your camera drone (e.g. zoom) is from the source of sound the more muffled it becomes.
Actually like it!
/signed I do like the new sound feature. But I have a different problem. In my case I can't switch from output devices. I use multiple outputs on my computer. My logitech Z-10 for playing games and I've set winamp(the only one btw) on my other output that is connected to my Hi-Fi system with some shiny boxes (JBL E80).
2days before apocrypha I switched EVE to use the HiFi system too. Man that sounded delicious! Never heard them low-basses on my Z10 before.
So Apocrypha comes. And the sound was back on my Z10. So I switched it to my other output again, to no avail. The sound keeps coming from my Z10 boxes. Restarted EVE, restarted computer to no avail. The only way to switch EVE to my HiFi system is to set the system default to use the HiFi system, but that is exactly what I don't want... >_<
|

Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
|
Posted - 2009.03.12 13:54:00 -
[67]
Originally by: Alejan Gerakh Are you sure you are zoomed in to hear them?
Yes. Even if zoomed in completely, sound levels are still a problem.
Originally by: Alejan Gerakh ..but if a Battleship gets the sounds just fine on my client, what is wrong with your client?
You don't have this many people with all different systems and sound cards having tons of problems without the problem being at CCP, NOT WITH OUR CLIENTS!
I would guess if you aren't realizing the problem it is because you don't understand the problem. òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
|

Jason Storm
|
Posted - 2009.03.12 13:59:00 -
[68]
/sign yes plz fix !!!!
|

Verloc Nostromo
Black Mesa
|
Posted - 2009.03.12 14:32:00 -
[69]
Yea i'm having the problem with everything being either too quiet or obscenely lout also. Along with the crackling when running a salvager.<- this is probably the most annoying thing.
|

Alejan Gerakh
Minmatar ShadowMoon Inc. Sec Eight
|
Posted - 2009.03.12 16:06:00 -
[70]
Originally by: Symlin Raahn
Originally by: Alejan Gerakh Are you sure you are zoomed in to hear them?
Yes. Even if zoomed in completely, sound levels are still a problem.
Originally by: Alejan Gerakh ..but if a Battleship gets the sounds just fine on my client, what is wrong with your client?
You don't have this many people with all different systems and sound cards having tons of problems without the problem being at CCP, NOT WITH OUR CLIENTS!
I would guess if you aren't realizing the problem it is because you don't understand the problem.
Well, I'm sorry, but if everyone in my Alliance seems to be doing fine with this, and is just a bit disappointed at a lack of control on how much of a factor distance is on sound intensity... I guess it is hard to realize the problem. Suppose my input is useless, but I have a Sound Blaster X-Fi Titanium Fatal1ty Professional with its latest drivers cleanly installed, plugged into a Logitech Z-2300 speaker set. Vista's master volume is set to max, game master volume is also at max, world volume at 6, voice at 10 so I can hear the bloody quiet guys in the Alliance, and the UI and Music set to 1. The volume knob for the Z-2300 speakers is around 25-33%. Make of this what you will.
I still support the 'fix the sound' movement, even if my support is being read as 'what's wrong with you?'. I'm just trying to question and gather information- is that offensive? I'm a curious sort, and am trying to exhaust all options to see how serious it is. The only problem I've personally experienced is the lack of control over the intensity based on distance, and that definitely needs to be either adjusted, or given over to the player to control at their leisure.. But I also would like to contribute to the movement for fixing this obviously glitchy sound. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. Out here in the Black, you need all the fixing you can get. |

da Hawk
|
Posted - 2009.03.12 17:08:00 -
[71]
/signed
-sound in stations is too loud -warpgates in missions too loud -other sound in space too quiet, i can barely hear my missiles exploding, turrets firing... -cant hear cloak/decloak sound -annoying *crack* sound when a ship explodes
|

Maracuya
Gallente Dark-Rising
|
Posted - 2009.03.12 17:30:00 -
[72]
/signed - audigy 2 zs, headphones, same issues.
Apocrypha issues post by CCP:
Audio: Station environment sound level is too high compared to other world sounds
Workaround: None yet.
|

Vini Shius
Eve University
|
Posted - 2009.03.12 18:05:00 -
[73]
/signed
Same issue here, and I'm using a Dolby decoder and 5.1 headphones, so it's not a lack of decoder or channels.
Everything in space is too quiet unless you're zoomed all the way in, and that's very very bad for those of us who like the tactical overview. On the other hand, sounds in stations are way too loud. I like the nonsense mubling, but it should be much, much quieter.
|

Izen Cracker
|
Posted - 2009.03.12 21:24:00 -
[74]
Here's wat i got: Good music Station sounds don't bother me. I believe you can adjust that with the "world sounds" volume option. Stargates look cool but can be louder. (for me) Would like to actually hear my missiles ripping through people. Would like to hear missiles\turrets and 1400 mm howlitzers trying to rip thru me. a few UI sounds are awfully muffled. Not like anyone uses ADA anymore, but her voice was muffled as well. And I'm sure many people freshly downloading the client would like to hear her loud and clear.
I use Realtek HD audio.
Perhaps the problem might lie in one of the EVE config notepad docs? I bet if that were the case, and someone input values that act as a workaround for the problem, it would be approved by CCP, as CCP already have their hands full with damage control and fallout after dropping the patch. Not sure of the likelyhood of this, but sometimes it is good to be super vigilant if you really really want something.
If not the case, then pff hope they fix it.
I also remember someone mentioning hardware acceleration. I would like to know what happens if someone adjusts their acceleration in dxiag (if i spelled it right). I recall having sound issues in TES Oblivion similar to the muffled ones in EVE atm. By adjusting the acceleration it seemed to get rid of the mufflers. Perhaps it could also help EVE's apparently distant sounds.
I'm sure CCP did not intend for there to be dead silent space. I also don't think that something this bad would actually make it through testing. Somewhere along the line I feel there was an unintentional slip up between patch distribution and our PCs.
I'm willing to give it a shot.
|

Alejan Gerakh
Minmatar ShadowMoon Inc. Sec Eight
|
Posted - 2009.03.12 21:42:00 -
[75]
Originally by: Izen Cracker Not like anyone uses ADA anymore, but her voice was muffled as well. And I'm sure many people freshly downloading the client would like to hear her loud and clear.
Who's ADA? I know Aura, but this 'ADA' entity is unfamiliar to me... ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. Out here in the Black, you need all the fixing you can get. |

Kiaranselee
|
Posted - 2009.03.12 22:58:00 -
[76]
Edited by: Kiaranselee on 12/03/2009 22:58:25 Who cares 'bout name Probs..
I Start to get quite mad, because flying missions without sound is.. well to put it real nice... **** and BORING AS HELL. This game hasn't got much action, without sound (except for the UI and station) it's.. well.. see above.
I dont hear any weapon sounds anymore (if zoomed in to the max i can here them very silently), and no other combat sounds. Warp is very silent, station are more than just annoying. Esspecially because even when minimized sound is played...
Sound should be the top priority to fix,cause a game without sound is not worth a penny.
just my two pennies.
|

Redne Dab
Ripple Rock Mining Co.
|
Posted - 2009.03.13 17:53:00 -
[77]
I suffer from all of the above.
Just a friendly Friday BUMP.
|

Captain Plumbo
Perkone
|
Posted - 2009.03.13 19:04:00 -
[78]
Originally by: da Hawk /signed
-sound in stations is too loud -warpgates in missions too loud -other sound in space too quiet, i can barely hear my missiles exploding, turrets firing... -cant hear cloak/decloak sound -annoying *crack* sound when a ship explodes
same exact issues here
|

zeichel
|
Posted - 2009.03.13 20:58:00 -
[79]
I agree. I use 5:1 system but the sound is poor quality since the patch.. Great game otherwise.
|

Anubis Assassin
Caldari Three 6 MaFiA Dark Crystal Empire
|
Posted - 2009.03.13 21:00:00 -
[80]
What's also starting to get on my nerves is the complete lack of Dev input on this... --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |

Eraza
Gallente Fuzzyness Enterprizes
|
Posted - 2009.03.14 00:51:00 -
[81]
i notice a lot of sounds are missing, and everything is at a much lower volume, the settings i need to keep my speakers on now, just to hear anything, would have been uncomfortably loud a week ago
everything, except the acceleration gate(in missions) sound, which is about twice as loud, and has a much larger active radius then any combat sound i.e, if i'm close enough to hear any sounds at all, and am within 50km from the acceleration gate, i need to focus to hear anything over the droning of that acceleration gate
and btw, i REALLY HATE that stupid acceleration gate sound, i have heard whine in broken speakers that sounds better.
--- return the mines!
|

Lin Lei
Legacy State The Ascendent Dominion
|
Posted - 2009.03.14 03:57:00 -
[82]
Originally by: Kiaranselee Edited by: Kiaranselee on 12/03/2009 22:58:25 Who cares 'bout name Probs..
I Start to get quite mad, because flying missions without sound is.. well to put it real nice... **** and BORING AS HELL. This game hasn't got much action, without sound (except for the UI and station) it's.. well.. see above.
I dont hear any weapon sounds anymore (if zoomed in to the max i can here them very silently), and no other combat sounds. Warp is very silent, station are more than just annoying. Esspecially because even when minimized sound is played...
Sound should be the top priority to fix,cause a game without sound is not worth a penny.
just my two pennies.
I totally agree with you. A game without proper sound is worth nothing. I know there are people who play EVE without it and do not mind, well for me that doesn't work. Sound is one of the most important elements in a game obviously, it tells me what's going on in the world around me and it gets me excited in the heat of combat when all those missiles explode and turrets fire. Yes, there is no sound in actual space, but without proper sound EVE IS boring as hell if you do not sit in the station all day looking at statistics (which is also boring to me but that's another discussion ).
I always wondered how CCP assures the quality of their product; do you have a Q & A department? Is there someone who makes sure things like this simply do not happen? Well apparently not. If it was actually tested properly before releasing it (and not just by us, CCP as well) your customer support department wouldn't be so busy right now and you didn't have to address the players on the main page in a news flash. Time is money and you have to release it on a certain date, but now you have to fix a lot of things and are losing it again, because that time could have been spent on something else if it was tested properly.
|

Crichton Tiberious
|
Posted - 2009.03.14 04:33:00 -
[83]
Same problem here.
New sounds are terrible. Sound muffled even if I zoom all the way in. Horrible.
|

Drix Ma'Tarr
Minmatar
|
Posted - 2009.03.14 05:05:00 -
[84]
Originally by: Maracuya /signed - audigy 2 zs, headphones, same issues.
Apocrypha issues post by CCP:
Audio: Station environment sound level is too high compared to other world sounds
Workaround: None yet.
Nice to see it's in the system now. Hopefully it'll get fixed.
I'm running a USB X-FI and having a lot of the same issues. After installing I had to readjust my sound levels in the EVE Option panel. Turn master sound down, turn music back off, etc.
However certain sounds are just WAY too loud. Like acceleration gates in missions. 16km away, zoomed all the way in to my ship and it's still louder than my turrets and missiles firing.
|

Davinius
|
Posted - 2009.03.14 05:55:00 -
[85]
Realtek HD audio user here and i have the same problems like everyone else.. Please fix it, i know theres no sound in space in real life but hey its a game ;) lets have some sound.
Space stations caldari way to loud, missles cant hear them and everything else is so so quiet.
|

Val Raijin
Gallente Federal Navy Academy
|
Posted - 2009.03.14 06:10:00 -
[86]
Bumped again, this bug is rather annoying.
I used to play with my in game volume set at about 3-5, and my computer volume at about 1/4 to 1/3, and everything sounded fine. My Arty and AC's would reverberate enough to shake my desk. Now, nothing. My laptop is the same. Everything is muffled or nonextistant except the ambient sounds.
Desktop - Asus/Realtek sound card, Logitech 5.1 Speakers Laptop - Audigy Sound, and either headphones or the crappy built in speakers.
Even with changes, no reason I should have to suddenly max out my audio settings, to barely hear anything, when I could hear them just fine before.
Someone please FLOG THE AUDIO GUYS, someone dropped the ball for testing this part out.
Jack of all trades, master of none.
|

Neovenator
Caldari
|
Posted - 2009.03.14 10:00:00 -
[87]
Indeed Sirs, this Sound Issue is annoying. It needs to be fixed. NOW!
|

Lin Lei
Legacy State The Ascendent Dominion
|
Posted - 2009.03.14 11:36:00 -
[88]
I filed a detailed bug report about these issues (not just the station sounds, all of it), consider doing the same if you care about it and looking at the posts about the sound issues so far, plenty of you do. The more of us file a report, the faster they must realize what's wrong.
I will also file reports if and when I find others bugs, not just on this. I too like you want a problem free world where we can happily shoot at each other in space 
|

Ryan Powers
Caldari Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2009.03.14 13:36:00 -
[89]
Originally by: da Hawk /signed -warpgates in missions too loud
Those warp/acceleration gates are also causing client crashes. :[
|

Zasta Krockett
|
Posted - 2009.03.14 13:42:00 -
[90]
signed. same sound problems.
dismiss that guy who has done this!
|

Gurientha
|
Posted - 2009.03.14 19:06:00 -
[91]
Uhm, tired of running around the game in silence.
|

Jian Blade
|
Posted - 2009.03.14 19:55:00 -
[92]
just come back after a year away.
All I can say is - please put the sound back!!
Flying around in space without a single sound of gunfire, missile fire, engine noise or explosions may be realistic but makes for a very boring game.
If you want to change things, at least give people the option to choose between new and old sounds.
|

KOSTAS CALDARIANOS
|
Posted - 2009.03.14 23:13:00 -
[93]
Same problems here. What amazes me more than anything else is how they managed to ruin an overall stable experience in 13 hours (downtime for the apocrypha launch)."extensive" testing my A$$. Well, in the end it seems that the only thing that must be respected at all costs is not the client but the release date. I can only hope they resolve this soon.
|

Clygorn
Minmatar
|
Posted - 2009.03.15 03:57:00 -
[94]
Same problem.
|

Lin Lei
L.E.G.A.C.Y
|
Posted - 2009.03.15 07:32:00 -
[95]
Well, I got a reaction to my bug report about these sound issues. The following was added to it:
75005World sounds volume differences.
This report has been attached to a defect
//This is a known issue and it is getting worked on, thanks =) - BH Tronyran
Let's hope they aren't kidding around  |

Marguerite Antiki
|
Posted - 2009.03.15 11:58:00 -
[96]
Add me to the mix - Realtek sound card and a real pain in sound issues.
|

Bethulsunamen
Amarr Viziam
|
Posted - 2009.03.15 12:52:00 -
[97]
Originally by: Gurientha Uhm, tired of running around the game in silence.
Me too, why wont CCP reply about this issue?? If they just removed the stupid muffling of the sound at a distance, everything would be fixed ffs.. Its like a 1min job, just turn it the frack off!  We want our sounds back!
|

Zenobia Jules
|
Posted - 2009.03.15 17:08:00 -
[98]
Just a friendly BUMP with a less frendly reminder....
How long can it possibly take to FIX A CRITICLE ERROR like a sound bug? What the hell is wrong with you CCP ?
|

Velen Cartealis
The Directorate
|
Posted - 2009.03.15 19:25:00 -
[99]
Edited by: Velen Cartealis on 15/03/2009 19:25:28 Suffering from the same problems as people above. Bumping an important thread.
|

Kartalisar
Minmatar Zenith Dichotomy
|
Posted - 2009.03.15 21:20:00 -
[100]
/sign
Before, if I warped into space and pirates (or anyone for that matter) started firing at me, I'd be able to hear it and hurry back. Now I'm greeted with pure silence and I don't even realize I'm dead until I hear the sound of my Evemail ringing with an insurance notice. This is really a downer.
|

Syzygium
|
Posted - 2009.03.15 23:33:00 -
[101]
Same Problem. Sound is almost unhearable if you haven't your ship in "full zoom", which unfortunately disables me from seeing *anything* else than my Battleship during a mission.
Should be a top-priority fix!
|

Centurin
Sturmgrenadier Inc Skunk-Works
|
Posted - 2009.03.16 03:35:00 -
[102]
/sign
I have Xi-Fi Fatality, 5.1 speakers, and having similar issues. Flying around in silence is REALLY annoying. No cloaking sound, no warp sound, no drone sounds, turret sounds so faint can barely hear them, loud UI and world sounds.  ----------------------------------------------- "It's great playing Caldari Online, isn't it?" by Xori Ruscuv
|

joodner
|
Posted - 2009.03.16 05:40:00 -
[103]
Also have the same issue. Seems that most or All? that have this are running full 5.1. In my case optical digital Live out on a D2X to a yamaha 5.1 Amp. I have tried PCM out, and DTS interactive, all with the same results. Such a shame that the sound falls short after the nice shiny looking ships and effects. Missing my Sub vibrate the house around on an explosion.
Hope this gets fixed soon.
|

Allaera
Caldari Kisogo research group
|
Posted - 2009.03.16 05:58:00 -
[104]
Originally by: Valkorsia The cloaking sound is also gone.
Cloaking sound hasn't gone. it has been changed as has gatefire, survey scanners, codebreakers, anaylizers plus a myriad of other effects. However they are only audible once you've zoomed right in.....pointless really.
Don't even get me started on the Cal station racket...my ears have only just stopped bleeding (I avoid them like the plague now )
|

Lin Lei
L.E.G.A.C.Y
|
Posted - 2009.03.16 08:24:00 -
[105]
Originally by: joodner Also have the same issue. Seems that most or All? that have this are running full 5.1.
It seems to affect all of us. I have an onboard Realtek High Definition Audio chip with a 2.1 setup connected to it (running Vista). EVE currently is the only game where I experience sound problems. |

Zenobia Jules
|
Posted - 2009.03.16 10:01:00 -
[106]
Edited by: Zenobia Jules on 16/03/2009 10:01:44 So I've been wondering.. its almost a week now since apo patch and thus, without sound. I really want a statement from CCP. Why hasn't it been fixed yet? Sound is a CRITICAL thing... Since i am a paying customer i want a Statement from CCP! that really cant be to much to ask...
GOD, there are even RUMORS out there, ccp isn't changing it...
|

Survivor Aid
|
Posted - 2009.03.16 10:54:00 -
[107]
Originally by: Zenobia Jules Edited by: Zenobia Jules on 16/03/2009 10:01:44 So I've been wondering.. its almost a week now since apo patch and thus, without sound. I really want a statement from CCP. Why hasn't it been fixed yet? Sound is a CRITICAL thing... Since i am a paying customer i want a Statement from CCP! that really cant be to much to ask...
GOD, there are even RUMORS out there, ccp isn't changing it...
Fixing the problem might be easy, but finding what it is that is causing the problem is a hell of a lot more difficult.
Stop whining and let ccp do their job.
|

Kiaranselee
|
Posted - 2009.03.16 12:37:00 -
[108]
For me, fixing the Problem is all i want. I dont care about the "why". If it is "so easy" why dont they fix it, and look for the why later? Seriously, what do you think are TEST-servers for?
|

Black Colt
Amarr
|
Posted - 2009.03.17 16:57:00 -
[109]
Fix the sound! Fix the sound! Fix the sound!
|

Epi34
|
Posted - 2009.03.17 19:06:00 -
[110]
/sign
Every single one of my RL friends who play eve have commented on the crppy silent space, itÆs getting boring now.
There was a "fix" today for a bunch of stuff but honestly sounds in a game based around immersion should be TOP OF THE LIST, should it not? We havenÆt even had a statement or recognition, the problem is broad across multiple computer systems, sound cards and speaker types.
Time for an announcement followed up by a prompt fix ccp, get with the program.
|

Suzimo
DEATHFUNK Doctrine.
|
Posted - 2009.03.17 19:06:00 -
[111]
/signed
please fix!
and while i do like the volume being adjusted according to camera distance, we still should be able to hear *something* no matter how far out we've zoomed out. new jump sounds are great though, love em.
|

andyt123
|
Posted - 2009.03.17 19:23:00 -
[112]
Yup, same here
|

Saelyth Nightwish
Gallente Duragon Pioneer Group GoonSwarm
|
Posted - 2009.03.17 19:41:00 -
[113]
I find it funny, how alot of gamers i talk to, dont spend the money for a good soundcard as they do for a video card or the rest of their machine. They say sound doenst matter... till they dont have it :P not pointing this at you guys, as most of you seem to have somewhat decent cards.. just saying ..
Anyway, i have sound, but its far out of balance. And yes, the station sound is absurdly loud and i hate it. I don't mind some of these new sounds, but to be honest, i preferred the old Gate jump sound.. I think it should be loud not only because its useful in 0.0 (pvp) but i think something That big and putting out that much power, should be that loud.
And to hell with realism.. if it was realism, this game wouldn't exist :P ----------------------------------- Suggestions Smartbombs vs. Cloak
|

Sharon Tate
Amarr
|
Posted - 2009.03.17 20:29:00 -
[114]
Well, by the time I get to play, it's after the kids are in bed, so I'm resigned to using headphones. And I have to say, those damned stations sounds are so loud. Same with the acceleration gates. I mean seriously. I'm 45km away from an acceleration gate but I can hear the damned thing like I'm on top of it, but I zoom off my ship and I don't hear any turret effects?
Yuck. Please give me an option to turn off those god awful station sounds and the stupid acceleration gate sounds. I have such a headache. -------------------------------------------- This new learning amazes me, Sir Bedevere. Explain again how sheep's bladders may be employed to prevent earthquakes. |

Mashitaro
|
Posted - 2009.03.18 03:03:00 -
[115]
I like the new sound effect. It's like being half deaf and under water. I've tried every single possible option with my sound card and there's no way to fix this HUGE issue.
I've even tested it with my USB headset.
Can you fix this as soon as possible CCP as epic battles doesn't sound that epic while muted.
Best regards.
|

Drakken Nurante
|
Posted - 2009.03.18 13:41:00 -
[116]
/signed.
No center channel effects that I can tell - 'Warp Drive Active' etc comes from the front right speaker for me and is very quiet. Station sounds are muffled and ship effects in space are very low even with the camera zoomed in fully. Audio was at much higher levels pre-patch.
5.1 speakers with an Audigy card.
|

Alarik Frisch
Minmatar Pator Tech School
|
Posted - 2009.03.18 13:46:00 -
[117]
/signed
Game is pretty boring atm because of this issue
ôScience flies us to the moon, religion flies us into buildingsö
|

Laeris Evanstar
|
Posted - 2009.03.18 14:37:00 -
[118]
/signed here as well
Creative X-FI 'Hendrix' (it's a special edition X-FI). 7.1 bose theater surround.
I'm a QA analyst by trade, so it's in my training and geeky nature to try and find the problem here. So, over the past week I've spent a lot of time trying to nail this problem down. Now, it has everything to do with positional audio. I'll explain a little:
Apocrypha added in enhanced positional aureal 3D audio. IE, sounds farther away should sound softer, and as they come close, they increaser in pitch and volume. AKA, the Doppler effect. It is, actually, functioning. Just not right. If you turn the sound up a LOT, you can hear the explosions and the fading audio...but you'll end up knocking paint chips off your ceiling if you have a 800 watt sub.
Now, here's what I've tested. First and foremost, if you're stopped and you get hit with a missile, sound is loud and audible if zoomed in close to yourself. At same camera range, at 800m/s speed, the sound drops off somewhat. Now, I tested the aureal sound performance by targeting an asteroid with cruise missiles. At normal sound levels (loud enough to be heard by someone 3 rooms away) you can't hear an explosion from 100, 80, 60, 40, 20, 10km range. You can barely hear it at 7.5km and at 5km the sound is somewhat normal. Scaling away, you can hear it 0, and it dives off to around 50% reduction at 4.9km. At the magic 5.01km the sound drops off to maybe 5% of normal and fades to 0 at 7.5km.
So, to me there is obviously a magic barrier for "normal" sized audio stimuli at around 5 and 7.5km. Large scale explosions (stations, large collidables) you can't hear those past 20km. Those also use the same scaling. closer than 7.5km you hear the full range...and it scales off between 7.5km and 20km. And, magically at 20.01 km it goes from somewhat audible to nearly silent.
Now, the music, voice and ship systems are now mostly playing primarily through the center channel in a 5.1 and 7.1 system. So, using software I disabled all speakers and set myself up as a 1 speaker, center channel system with a sub in addition. The sounds played loud and clear until the above hard limits were reached.
Turning the creative software into quadraphonic (4-speaker surround or 4.1) alleviated some of the muted deviations. However, it does not overcome the silent breaks in the sound. While in this mode I noticed something odd. If an explosion occurred directly in front of me, about 1km away...sometimes the sound would fire on the rear 2 channels.
So, here's my theory on what's wrong:
The positional audio seems to be askew. As in, the game thinks your ship is about 1km ahead of where it is supposed to be. Hence why the sounds are muted in general and the UI sounds are loud and clear (minus the obvious bugs from salvagers, roid scanners, etc).
The other problem I see is that there's just some code values in error. Basically, I would bet some cold ISK on this one: There's 1 zero short on a couple of calculations that are causing sounds to drop off at 5, and not 50. Etc..
So ya, there ya go.
|

Silent Star
|
Posted - 2009.03.18 14:48:00 -
[119]
I've done similar testing and I concur with your findings. If you zoom ahead of your ship, you actually hear your guns a bit louder, but they are totally silent at 5k behind. My main issue is why this wasn't added as an option with the old sound system still intact for those of us who think Aureal3D is **** (because it is)? I'm surprised they haven't fixed such a critical issue or at least reactivated the old code.
|

Laeris Evanstar
|
Posted - 2009.03.18 16:16:00 -
[120]
Aureal3D is'nt bad if it works :) It's just more complex...and won't do anything for people without good audio systems. I'm not a coder so I have no idea how they code it...but yes, a good option would be an option to allow people to turn that feature off all together if they wanted to.
|

Drakken Nurante
|
Posted - 2009.03.18 16:43:00 -
[121]
Something else I noticed last night - When entering a station (Gallente Fed Int), in that brief instant when the station is rendered but your ship is loading - the sound was at normal levels. It immediately muted when the ship loaded. This would seem to support the ship-centered positional audio issues as well.
|

Dealer bob
Gallente The Industrialist's Trade Society
|
Posted - 2009.03.18 18:13:00 -
[122]
|

Myrkala
Minmatar Aurora Acclivitous
|
Posted - 2009.03.18 19:45:00 -
[123]
Bumping thread, new sound is not awesome.
Crackling sounds as well, very annoying. "Ruppie ain't no puppie." |

Lancel Anasazi
|
Posted - 2009.03.18 21:12:00 -
[124]
Also getting sound issues here. Volumes seem off, and i also get loud PPPPOOOOOOPPPPP!!!!!!!!!!! noises seemingly randomly in space, but particularly often when i am blowing up ships. A corpmate has the popping and thought his speakers were blowing up, hahaha!
Soundblaster Audigy 2 ZS pci, 8800gt, C2DuoE6600, XP 32-bit
|

Sandrine Starfire
Gallente Dissident Enterprises The Craftsmen
|
Posted - 2009.03.19 01:52:00 -
[125]
Edited by: Sandrine Starfire on 19/03/2009 01:52:53 Hello again !
I think i understand now my problems with the sound and the differences of the volume of the sound on a station and the warp effect sound. I realized, that my headset is not able to play the chimes with low frequencies very loud. But my 5.1 Sound System with Subwoofer is able to play these.
Sandrine
|

MateraTTA
Minmatar
|
Posted - 2009.03.19 06:16:00 -
[126]
Signed-Bring back good noise.
|

Siigari Kitawa
Gallente The Aduro Protocol
|
Posted - 2009.03.19 07:15:00 -
[127]
WTB sound that is functional over sound that is supposed to impress us.
|

Vapo1057
|
Posted - 2009.03.19 07:50:00 -
[128]
Was hoping they may have fixed this in that little hotfix they did on the 17th guess might take abit longer. Only way i have got around it, well kinda got around it is to turn my in game master volume up to ten, turn the others down apart from my world effects thats turned up to 10 as well. Then pray to god i remember to turn it down again before i dock. Not the best solution in the world but at least i can hear stargates and my turrets and missle now  |

Wet Ferret
|
Posted - 2009.03.19 07:52:00 -
[129]
Edited by: Wet Ferret on 19/03/2009 07:54:25 Sound crackles and my right speaker shuts off when warping with the map open, doesn't matter which map. Goes back to "normal" when I close the map, with another wonderful crackle 
Ships explosions causing nasty crackles like others have reported. Even with World Volume set to zero.
Of course everything else in this thread is relevant. It's time to abolish the lame sound-at-camera feature once and for all. I expect to be able to see the game how I want to and still be able to hear it. Surely, this cannot be too much to ask!!!
edited to add: Setting my computer to 5.1 (I actually have 2 speaker + sub) sort of fixed the speaker-shutting-off in the map, but there's still a nice loud crackle for me. Really unnerving tbh
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Ivan Svyatoslav
|
Posted - 2009.03.19 09:12:00 -
[130]
/signed |

Lin Lei
L.E.G.A.C.Y
|
Posted - 2009.03.19 17:32:00 -
[131]
Edited by: Lin Lei on 19/03/2009 17:34:25 My petition (bug report) about the volume differences has been closed.
The status is fixed in: TEX 1.0.2
But to be honest, I have no idea what TEX stands for. Has anyone any ideas? |

Lo Rydah
|
Posted - 2009.03.19 19:30:00 -
[132]
Edited by: Lo Rydah on 19/03/2009 19:31:36
Originally by: Lin Lei The status is fixed in: TEX 1.0.2
That's good news. At least there is some official acknowledgment of the problem. What is strange to me is that people who played on the test server didn't have any issues, yet they did on Tranq after Apoc launched. Should have been the same version of the code on test and what was put on live.
I sure hope they fix it soon. I play eve late at night. Eve isn't exactly an adrenaline rush anyway, and playing the game in forced silence has put me to sleep, literally. |

Gurientha
|
Posted - 2009.03.19 19:51:00 -
[133]
There was a whole thread on test about this issue. It was ignored as this thread has been.
A new patch was issued today on Sissi. I can tell you that the problem persists. It seems there has been some fiddling with the sound. However, zoom more than 7km away from your ship and all is silent.
|

Khan Zar
|
Posted - 2009.03.19 22:26:00 -
[134]
Well my petition has been completely ignored - I asked politely if they were going to sort out the sound issues. So I'm afraid since the game is unplayable until they fix this i'm not subscribing till it's fixed. I only hope they bother to tell people when it is ...
|

Zenobia Jules
|
Posted - 2009.03.19 23:46:00 -
[135]
This really is getting ridiculous, especially because they dont even see it fit, to give us an answer on this problem. I started the game like a month ago, and i will cancel playing if this is not fixed soon. This is NOT meant as a threat or anything like it. But as several ppl have stated: This game IS, to make a harsh judgement, boring. Without sound a fall asleep during fights.
|

Jephir
Minmatar Republic University
|
Posted - 2009.03.19 23:54:00 -
[136]
I'm having this issue too.
There's also a strange occurrence where some stations seem incredibly loud where others have no sound at all.
|

Syzygium
|
Posted - 2009.03.20 06:19:00 -
[137]
lol, I already lost a ship because of it. I was sitting at my safespot scanning the system and while gathing informations via the "show info" pages of the found ships and some chars in local someone found me and killed me without me hearing *anything* (the Info-Window was non-transparent so I didn't even see the hitpoints going down). I got notified by the blinking mail-icon that I had a "ship loss" and was all "wtf????", then closing the info-window and seeing my pod being locked. I was glad to escape the podding by hitting the warp button like a maniac.
It's really bad here, unless you are fully zoomed on your ship (and then its unplayable because you basically see nothing else in space), you hear nearly *nothing*.
It can't be so hard to just give an official statement about it or release a workaround/patch?
|

Nakuda
Gallente Adventurers Matari Visionary Coalition
|
Posted - 2009.03.20 09:10:00 -
[138]
Based on this old thread I guess they overhauled the audio engine. And it sounds like they haven't ironed out all kinks yet.
But I'd imagine it's just matter of time they get the sound levels tuned up. Or that's what I at least hope...
|

Clygorn
Minmatar
|
Posted - 2009.03.20 11:54:00 -
[139]
Yesterday after a mining operation I was hauling my stuff back to the station. I made several trips to the asteroid belt and once in the belt I could still hear the station sounds.
|

Arec Bardwin
|
Posted - 2009.03.20 13:32:00 -
[140]
After Apochribba patch I have just disabled the sound in EVE. Guess I won't be enabling it for quite a while.
At least now I can be one of those tough guys saying
"EVE has sound? "
|

Cyclicus Remba
Gallente Black Aces
|
Posted - 2009.03.20 15:15:00 -
[141]
Originally by: Arec Bardwin After Apochribba patch I have just disabled the sound in EVE. Guess I won't be enabling it for quite a while.
At least now I can be one of those tough guys saying
"EVE has sound? "
Yeah, that's pretty much it for me as well. Turn down the sound and play T00L instead. Much more entertaining.
|

serenekaos
Minmatar Aurora Acclivitous
|
Posted - 2009.03.20 15:29:00 -
[142]
I actually like where they are going with the sound but they need to tweak it a little bit.
---------------------------- I can has cake? |

Flitz Farseeker
Gallente Interstellar Stormfront
|
Posted - 2009.03.20 16:12:00 -
[143]
And there I was thinking it was just my crappy hardware - some dodgy audio codec pretending to be a SoundBlaster. I noticed that things had gone very quiet when I patched to Apocrappy. Now, I can't hear my guns firing or ship explosions half the time and also get a lot of pops and crackles. Guess I should file a bug report.
|

Drake Nihtgenga
|
Posted - 2009.03.20 16:25:00 -
[144]
I also have the same problems > so here is my signature with a flourish (i.e. /sign)
Originally by: Survivor Aid ... Stop whining and let ccp do their job.
Are you sure that they are? They haven't posted to this thread that I could see. Their answer to someone's bug report (OK third person info - but see this thread) seems to indicate that they don't think that there is a problem. ------------------- Drake Nihtgenga |

shoot me
|
Posted - 2009.03.20 17:23:00 -
[145]
I got random popping sound when I tried out the audio after the expansion when hunting belt rats. I think it might have been caused when the rats ship exploded. I have also noticed that the sound effects appear to be completely de-synced with what is displayed on the screen. My ship fires its guns and more often than not the sound effect does not happen.
I use a 5.1 surround sound system and the popping noise is very loud. The de-sync issue is just annoying. I use a Realtek Codec and only eve seems to have problems.
|

Arec Bardwin
|
Posted - 2009.03.20 17:37:00 -
[146]
Originally by: Drake Nihtgenga
Are you sure that they are? They haven't posted to this thread that I could see. Their answer to someone's bug report (OK third person info - but see this thread) seems to indicate that they don't think that there is a problem.
Correct. Sound working as intended, apparently.
|

Drake Nihtgenga
|
Posted - 2009.03.20 17:59:00 -
[147]
Originally by: Drake Nihtgenga ...
Originally by: Survivor Aid ... Stop whining and let ccp do their job.
Are you sure that they are? They haven't posted to this thread that I could see. ...
I have just seen that this is listed as a know issue, so I take back my implied critic that they arenÆt listening. Still it would be nice if someone would tell us in this thread that they know about this problem and are working on it.
------------------- Drake Nihtgenga |

Drakken Nurante
|
Posted - 2009.03.20 21:13:00 -
[148]
Playing around some more, I noticed that maxing my master volume, while not ideal, does seem to help bring out the channels more. For the smartarses that are sure to respond that this is obvious, I keep the master at 3/4 volume and the others maxed to prevent distortion. And this configuration worked fine pre-patch. Might be worth looking at seems to push more volume to the center channel and the stereo effect is back for many sounds such as voice and engine. Haven't tried combat yet but will later tonight. |

Arec Bardwin
|
Posted - 2009.03.21 00:35:00 -
[149]
Originally by: Drake Nihtgenga
I have just seen that this is listed as a know issue, so I take back my implied critic that they aren’t listening. Still it would be nice if someone would tell us in this thread that they know about this problem and are working on it.
Linky to where sound issues is listed as a known issue? Don't see any mention of it on the latest the known issues page
http://www.eveonline.com/updates/knownissues.asp
|

Drake Nihtgenga
|
Posted - 2009.03.21 09:10:00 -
[150]
Originally by: Arec Bardwin ... Linky to where sound issues is listed ...
Ya, it's hard to find ... under Eve info. portal / Apocr. issue list
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018302
------------------- Drake Nihtgenga |

Lin Lei
L.E.G.A.C.Y
|
Posted - 2009.03.21 11:18:00 -
[151]
Edited by: Lin Lei on 21/03/2009 11:24:52
Originally by: Drake Nihtgenga
Originally by: Arec Bardwin ... Linky to where sound issues is listed ...
Ya, it's hard to find ... under Eve info. portal / Apocr. issue list
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1018302
What worries me a little bit is that the only thing mentioned about all of this is the following:
Audio: Station environment sound level is too high compared to other world sounds
Workaround: None yet.
And yet there are many more problems or rather flaws with the current implementation of the sound system. If something is so obviously broken, why not simply revert back to the old sound code and then move forward again one step at a time? It must be me thinking way too simple. Or else you might consider an option to put the sound on the camera instead of the object you are currently facing, very close up (this is a game people). I can hear my missiles explode but you have to zoom in on the target you are firing at, not exactly like it used to be, is it now? And yes there are plenty of other issues with it. People have mentioned the too loud acceleration gates (which after a while die down completely), the salvager crackle sound, no sound from the drones (oh yes I'm not zooming in on them, stupid me ) and many more. But do we get any acknowledgement on all of this; no of course not and why would you on something so important? Communicate with your customers please, thank you!  Forgive my sarcasm, but I just want to play EVE again and actually enjoy it like I used to 
One last thing, I'm not even sure how the current sound system is implemented, at the ship or at the camera or even something else, but many of us agree that the current system simply doesn't work.
|

SupaKudoRio
|
Posted - 2009.03.21 11:19:00 -
[152]
That's CCP's new ****** department at work. They make bugs for them to fix now.
|

Gurientha
|
Posted - 2009.03.21 18:28:00 -
[153]
They are going the opposite direction on the test server. In the current build the desync problem seems fixed. Gate jumps and warp sound appear balanced. However, the fall off for fighting sounds is now a hard stop at 5km zoom from your ship. Beyond that, the game is dead silent. (With the exception of target lock.) This is less sound than the current TQ build. You must fill the screen with your ship to hear anything. You will never hear a missile land etc... if your apponent if more than 5km away from you.
If they are serious about this, its now beyond frustration, and moving toward humor.
|

Auvrai
|
Posted - 2009.03.21 20:05:00 -
[154]
/signed...similar extreme sound problems
Running and older card, but it's a good one with up to date drivers
SB Audigy 2 ZS Platinum
|

Seretetia
|
Posted - 2009.03.22 00:35:00 -
[155]
Srsly, we got a half assed game now.. we are PAYING for it... And it seems to be just another "small" issue to them.
Anyone here, who would pay for cinema tickets if they didnt have speakers yet?
More Questions?
|

Arec Bardwin
|
Posted - 2009.03.22 00:57:00 -
[156]
Originally by: Lin Lei
What worries me a little bit is that the only thing mentioned about all of this is the following:
Audio: Station environment sound level is too high compared to other world sounds
Workaround: None yet.
This hardly qualifies as acknowledging Apochribba sound problems. TBFO, these days CCP appears like a software company operating out of my neighbours garage. Latest patch clearly has huge problems with sound, how did these get past QA? Why not delay the introduction of the new sound engine until it actually works?
|

Zenobia Jules
|
Posted - 2009.03.22 21:14:00 -
[157]
Originally by: Arec Bardwin
This hardly qualifies as acknowledging Apochribba sound problems. TBFO, these days CCP appears like a software company operating out of my neighbours garage. Latest patch clearly has huge problems with sound, how did these get past QA? Why not delay the introduction of the new sound engine until it actually works?
And DID that work on the Test Servers? Still no SOUND and no Word on that.. CCP WHATS WRONG WITH YOU?
|

Htrag
The Carebear Stare
|
Posted - 2009.03.23 00:16:00 -
[158]
Originally by: Lin Lei
What worries me a little bit is that the only thing mentioned about all of this is the following:
Audio: Station environment sound level is too high compared to other world sounds
Workaround: None yet.
This is KILLIN me! I'd like it completely OFF.
Thanks :)
|

StefKa
Gallente Zeitgeist AG
|
Posted - 2009.03.23 08:02:00 -
[159]
That the sound has become annoying is one thing - but what really makes me sick is the lack of feedback from CCP to this serious issue.
|

Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.03.23 08:04:00 -
[160]
Quote:
There is no sound in space you silly people
But there is in the ship since it's pressurized, the ship sounds would be heard by its inhabitants.
Quote:
Again, the sound does need to be fixed, but it's not gone, it's just really distance-dependent, now. If you play zoomed out like everyone else, you don't get sound.
The accent is on "you play zoomed out like everyone else", because the game should work best in the way everyone plays it. I don't want to have to zoom to my underpants in order to hear my guns.
|

Raabe
|
Posted - 2009.03.23 09:30:00 -
[161]
"its not a bug, its a feature!" - like bill gates said :)
and if thats true, this was the last eve timecard. i let expire this one and dont buy another one. and everyone with this sound problem should do the same!
would you buy a music cd where you cant here the voice of the singer? i dont think so ccp!
an official statement about this sound issue would be nice, its overdue! will it be fixed or not?
thanks.
|

Zaisen Abarai
Weird Prodigy Inc.
|
Posted - 2009.03.23 12:51:00 -
[162]
Originally by: Vaerah Vahrokha
Quote:
There is no sound in space you silly people
But there is in the ship since it's pressurized, the ship sounds would be heard by its inhabitants.
Actually, the audio is a 'standard' feature of every pod audio synthesizer according to the EVE backstory/chronicle "The Jovian Wetgrave". Pages 238-246 in EVE: The Book v1.4. Hence, the in-space audio should be present, working, it should be fixed if broken and considered a perfectly realistic component in the game environment. Quote:
[...] After a while Anu's voice came back: "You're doing very well. Now we are going to activate the audio synthesizers."
"Audio synthesizers? What do you mean?" Pirkotan thought. "As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."
Several seconds later Pirkotan could hear the audio synthesizers kick in; he could hear the low humming noise of the propulsion system and the sudden hissing sound of course-correctional thrusters. Anu came back on: "Now we'll test the audio system." [...] |

KOSTAS CALDARIANOS
|
Posted - 2009.03.23 15:10:00 -
[163]
Just out of curiosity...has any of you talked with someone who has working sound?I understand that per definition in this forum there are only ppl who experience sound problems; but if someone has any info on a setup that works (hardware wise) it would be nice to know. I have the same problems by the way.
|

heyheyheyhey
|
Posted - 2009.03.23 18:04:00 -
[164]
while there combat sounds are lacking for realizm(no sound in space) there eve audio chat is very nicely preserved. i can hear ppl so well in this game than any other system.
|

Degestus
|
Posted - 2009.03.23 20:13:00 -
[165]
I got a message from a GM today (petition from 03.16.).
Short form of the message: Please clear your cache, start in safe mode, refresh your audio drivers or reinstall your eve client. 
But after reinstalling the eve client my turret sounds are really back. And with them all the other sounds are back too. (I also refreshed the Realtek HD Audio Drivers.)
I hope they find a way to help you too. 
|

War Minx
|
Posted - 2009.03.24 04:17:00 -
[166]
Audio still screwed up for me. Right now I'm in a mission. UI is fine. Zoom into a target I can hear its sound fx and my shots landing on it. Zoom back to my ship and I can't hear anything. Can't hear my guns fire, missiles launch or me getting hit for that matter. This isn't a preference. This is almost killing me literally. I've taken a massive amount of damage just a bit ago because I didn't hear the shots landing on my hull. Lets go guys. Fix this already or at the very least let us know that you're hammering things out.
|

Peyote Mescaline
|
Posted - 2009.03.24 07:03:00 -
[167]
I have the exact same problems outlined in this topic by many users. Loud, excruciating sounds inside stations, weird farked up sound effects in space, some way too loud, some barely audible, some missing all together. Cracking / popping sounds on many effects like the salvaging module. In short, EVE's sound, in its current form, is a complete and total abomination. I have only started playing this game 2 months ago, and i honestly say i have had a great time sofar, however, with no sound (i turned it off all together for fear of my ears and speaker system) this game just doesn't cut it. I acknowledge the fact that you don't strive for certain standards as other companies do, which you have clearly proven by not hotixing this issue or even reassuring / explaining this fine community that you are indeed working on a solution after 2 weeks and i, and from the looks of it, many others are starting to question your competence when it comes to providing solutions in a timely manner to complications not picked up by your quality control department. For what it is worth, my soundcard is a Creative Sound Blaster X-FI Titanium Fatality Pro with up to date drivers.
Regards, Peyote Mescaline.
|

Scavenger Wolf
|
Posted - 2009.03.24 07:51:00 -
[168]
Hi
Hear no sound at all even modules like salvager, survey scanner or any weapons fireing... only sound i hear is the stargate, jukebox, UI and station environment noise. Asking Nicely >Please fix<  |

Zenobia Jules
|
Posted - 2009.03.24 09:01:00 -
[169]
Originally by: Zaisen Abarai
But there is in the ship since it's pressurized, the ship sounds would be heard by its inhabitants.
Actually, the audio is a 'standard' feature of every pod audio synthesizer according to the EVE backstory/chronicle "The Jovian Wetgrave". Pages 238-246 in EVE: The Book v1.4. Hence, the in-space audio should be present, working, it should be fixed if broken and considered a perfectly realistic component in the game environment. Quote:
[...] After a while Anu's voice came back: "You're doing very well. Now we are going to activate the audio synthesizers."
"Audio synthesizers? What do you mean?" Pirkotan thought. "As you know there is no sound in space, but when we were developing the capsules we found that people wanted to use as many of their senses as possible, thus we added the sound. By letting a computer create three dimensional sound we also add to the awareness you have while in battles, for instance."
Several seconds later Pirkotan could hear the audio synthesizers kick in; he could hear the low humming noise of the propulsion system and the sudden hissing sound of course-correctional thrusters. Anu came back on: "Now we'll test the audio system." [...]
And with that in Mind I thought "OMG CCP WHAT ARE YOU DOING? What were you thinking ?" Why the hell make sound positional to THE CAMERA when sounds are produced in the POD? CCP Really screwed the sound in EVERY SINGLE WAY.
|

Drake Nihtgenga
|
Posted - 2009.03.24 10:30:00 -
[170]
Yes, the capsules are meant to make use of as many senses as possible, thus sound was added.
For the next patch I would like an USB electro-shocker to warn me about taking damage û a useful use of another sense in my opinion. Or if that isnÆt possible maybe a set warning sounds with a default range of zero would do.
------------------- Drake Nihtgenga |

Hans Rex
Gallente Federation of Traders and Miners
|
Posted - 2009.03.24 23:16:00 -
[171]
Nope, still no sound on TQ. Yep, still no sound on SiSi. Check, still no dev response. Well the skill queue makes it much easier to play something else. I'll check back in a week or two.
|

Seretetia
|
Posted - 2009.03.25 11:36:00 -
[172]
Yeah not playing for a week and more... and stll paying? Dont think so...
|

Suzimo
DEATHFUNK Doctrine.
|
Posted - 2009.03.25 15:07:00 -
[173]
I tried playing Left 4 Dead without sound last night. It wasn't very fun and everyone on my team yelled at me. You really need sound to play that game, as we need it here! Hoping we get to hear the sounds of battle again zoomed out or not!
|

Anubis Assassin
Caldari Three 6 MaFiA Dark Crystal Empire
|
Posted - 2009.03.25 15:45:00 -
[174]
This is getting a bit ridiculous. Weeks have gone buy and they've barely even acknowledged this. Not a Dev response one in here. Nothing. Bug reports are basically being ignored. Etc... I bet when the EVE user-base starts dropping like flies because everyone is getting as ****ed as I am, they'll get this **** fixed. If another week goes by and this audio crap still isn't fixed, I think I may just cancel my subscription to EVE. I'm not going to pay monthly for a game I'm not playing. --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |

Zaisen Abarai
Weird Prodigy Inc.
|
Posted - 2009.03.25 16:59:00 -
[175]
Originally by: Anubis Assassin This is getting a bit ridiculous.
I agree.
Today I tried both patching & a fresh install on two separate systems with both Windows Vista & Windows 7 & with different configurations & audio hardware (1 x Auzen X-FI Prelude 7.1 + 1 x Integrated 3D Sound Blaster Pro compatible card on my laptop) and with freshly updated audio drivers on both.
The problem still persists.
I submitted a bug report together with my DXDiag here & I urge everyone with this irritating audio bug to do the same if you have not already done so - submit a new bug report today for version 84609, do not for any reason assume CCP to be monitoring this particular thread.
|

Drake Nihtgenga
|
Posted - 2009.03.25 17:04:00 -
[176]
WeÆll see what itÆs like and what they have been doing with the next patch.
------------------- Patchnotes for Apocrypha 1.0.2 à Miscellaneous òà òThe volume of the background sounds in the hanger has been reduced. òThe sound volume for acceleration gates has been turned down a little. òà òAura's voice will have slightly less emphasis on the right speaker. òà òThe text label for "suppress turret sounds" has been renamed to be more accurate (the volume is reduced, not removed). òà òModified the audio mixing for several items, such as warping, jumpgates and scanner probes. à -------------------
Still it would have been nice if someone had said in this thread ôweÆre working on it, wait oneö or something like that instead of giving us the mushroom treatment.
------------------- Drake Nihtgenga |

Black Colt
Amarr
|
Posted - 2009.03.25 19:57:00 -
[177]
Originally by: Drake Nihtgenga WeÆll see what itÆs like and what they have been doing with the next patch.
------------------- Patchnotes for Apocrypha 1.0.2 à Miscellaneous òà òThe volume of the background sounds in the hanger has been reduced. òThe sound volume for acceleration gates has been turned down a little. òà òAura's voice will have slightly less emphasis on the right speaker. òà òThe text label for "suppress turret sounds" has been renamed to be more accurate (the volume is reduced, not removed). òà òModified the audio mixing for several items, such as warping, jumpgates and scanner probes. à -------------------
Still it would have been nice if someone had said in this thread ôweÆre working on it, wait oneö or something like that instead of giving us the mushroom treatment.
There is still NO sound on test outside of max zoom. Perhaps that's the reason there's been no comment.
|

Seretetia
|
Posted - 2009.03.26 08:52:00 -
[178]
Turned down a LITTLE? and
Originally by: Black Colt
Originally by: Drake Nihtgenga òThe text label for "suppress turret sounds" has been renamed to be more accurate (the volume is reduced, not removed).
Which Turret Sound? They should fix this "turret sounds" before making an option to reduce them....
And the Audio Mixing?
Now srsly... I think CCP still hasn't got the real Problem... I give them time, until my suscription runs out. You guys should too. They dont seem to understand it other way.
|

Abe SE
Pacific Dawn
|
Posted - 2009.03.26 12:59:00 -
[179]
So, all patched... You still need to be zoomed all the way in to hear e.g. missiles being fired.. And when the missile hits your target!? Total silence (unless cam is zoomed all the way in on the target).
Station/warping/jumping audio works pretty good.. So audioproblem PARTIALLY fixed I would say. 
|

Galaxy Nomad
|
Posted - 2009.03.26 20:49:00 -
[180]
Now after last patch i can't hear gun sounds but i hear my smartbomb effect & still need to be zoomed.
As Abe SE told, station sounds works better but i want my old audio effects before apocrypha on my 5.1 logitech hardware. I have last drivers on my SB soundcard.
So please CCP do something with this problem. Regards with hope.
|

Kiaranselee
|
Posted - 2009.03.27 09:49:00 -
[181]
And since the patch I dont here any Lasers or guns. Missiles still have the zoom in Problem. But thats not a bug, but a feature and thus won't be "fixed".
|

Julius Seazure
|
Posted - 2009.03.27 10:13:00 -
[182]
Very intermittent turret sounds from lasers of any size on any ship i fly since the patch on Thursday 26th March. Sound is there for maybe 10-15 shots after logging in (albeit very quiet) and then no turret sound at all. Missiles seem fine. Not tried hybrids or projectiles.
|

Kongkim 040382DK
|
Posted - 2009.03.27 11:02:00 -
[183]
AHave problems with the sound. I randomly loss the sound effects on my guns and minig lassers. :(
|

Arec Bardwin
|
Posted - 2009.03.27 12:21:00 -
[184]
I'd still like to hear missiles/turret on both my own ship and other ships, please. Sound from explosions would be nice as well.
|

da Hawk
|
Posted - 2009.03.27 18:58:00 -
[185]
bump & update for latest patch...
Originally by: da Hawk
-sound in stations is too loud - fixed -warpgates in missions too loud - fixed -other sound in space too quiet, i can barely hear my missiles exploding, turrets firing... -annoying *crack* sound when a ship explodes/ salvaging / ...
|

Silent Star
|
Posted - 2009.03.27 19:44:00 -
[186]
This is a MAJOR issue that hasn't even gotten a flinch from CCP thus far. My petition came back with general driver updating info, which is nice, but not at all the problem at hand.
|

Prometheus Pyrphoros
Gallente The Nexus Project
|
Posted - 2009.03.27 20:09:00 -
[187]
Since the latest patch I have no turret sounds at all , I only hear other peoples turrets but not my own
It really takes away from the game enjoyment  The Firebringer |

Zeel Aldair
|
Posted - 2009.03.27 23:06:00 -
[188]
I've got the same problem as most people here - virtually no combat sounds unless I zoom right in to my ship. Been like that every since Apocrypha. I thought/hoped 1.02 might fix it but nope. Bug report submitted, waiting to hear what they say.
Do you think if we get it up to 200 replies on this thread someone from CCP might at least bother to comment as to what's going on? :) Total silence from them so far.
Or do I have to zoom in <5km to hear their reply?
|

Drake Nihtgenga
|
Posted - 2009.03.28 02:52:00 -
[189]
Originally by: Zeel Aldair ...
Or do I have to zoom in <5km to hear their reply?
Less then 5000m? Do you hear something at 4000m? I can't say that I do ... but maybe I need to update my sound drivers :) ... or maybe I blasted my speakers out awhile ago going from a combat situation into a station ... or maybe it just doesn't work.
[Feel free to add the ****'s where you see fit.] ------------------- Drake Nihtgenga |

Wet Ferret
|
Posted - 2009.03.28 04:00:00 -
[190]
EVE with sound <- ya rly
EVE without sound <- WTB this with sound
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

LBytes
|
Posted - 2009.03.28 05:59:00 -
[191]
No turret sounds at all firing rails, usually. Once in a while I hear some muted gunfire, like its far away. I get a little noise from tractor beams and salvage modules, but not much. Audigy 2 ZS soundcard, but it was the same if not worse with onboard audio when I first got this PC going.
|

Arec Bardwin
|
Posted - 2009.03.28 06:48:00 -
[192]
Edited by: Arec Bardwin on 28/03/2009 06:49:13 It would seem that CCP introduced a totally new sound engine with Apochribba (without making sure it worked properly )
EVE Online To Integrate Wwise Audio Solution
We can only hope that they have realised there is a sound problem and are working to fix it, eventually. Working with a new sound engine that might take a while getting used to perhaps? Some sort of statement on the matter would be nice though.
|

Jbey x
|
Posted - 2009.03.28 11:38:00 -
[193]
Originally by: Wet Ferret EVE with sound <- ya rly
EVE without sound <- WTB this with sound
lol! your right about that!
Since there is no sound i dont really like to even use my guns, they let people turn into carebears.. ----------------------------------
I want to die peacefully in my sleep like my grandfather.. Not screaming and yelling.... 0/ \0/0\/0\ ...like all the passengers in his ship! |

Leo Ming
|
Posted - 2009.03.29 02:01:00 -
[194]
I'm starting to think I liked this game before the acraprypha expansion....hmmm I wonder if jumpgate is any good.
|

Izen Cracker
|
Posted - 2009.03.29 14:43:00 -
[195]
In all honesty, I dont even log on anymore because of apocrypha's issues. (first sound now sound + CTDs) It wont be long before I decide to ditch this game altogether. It was great prior to apoc but now it's just nothing to me but a glorified chat program spanning millions of small servers.
|

Spc One
Gallente
|
Posted - 2009.03.29 14:48:00 -
[196]
Originally by: Whiff H- Lower the acceleration to none and run the game, if there are no distortions move the acceleration up one bar and run the game again. Continue this until you get distortions and lower the bar to it's last working position. -If you have EAX enabled anywhere in your soundcard settings, disable it. EAX has been known to cause troubles with Eve.
That's why i allready suggested that CCP puts back the option to disable or enable hardware acceleration in the sound options like it was in Quantium Rise.
http://www.netsky.org/audioQRae.png
and also i don't like the new sound for large energy pulses the old sound was better.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.03.30 01:19:00 -
[197]
Same problems with combat sounds attenuating too quickly, becoming inaudible when zoomed-out beyond around 3 km from the source. This is unacceptable. CCP please either fix the current sound engine or bring back the old one. The old one wasn't perfect, but at least it worked. ...
|

Vaerah Vahrokha
Minmatar Dark-Rising
|
Posted - 2009.03.30 09:30:00 -
[198]
Not sure wether someone else posted this fix or not yet:
For those missing turrets / lasers noises after the patch, exit the game completely, then go in your EvE cache folder and totally delete the "cache" folder and sub folders.
Do NOT also delete the folder called "settings", for obvious reasons (but I never believe to be obvious enough, so I write it here).
Restart the game, my turrets sounds came all back.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.03.30 15:11:00 -
[199]
Originally by: Vaerah Vahrokha Not sure wether someone else posted this fix or not yet:
For those missing turrets / lasers noises after the patch, exit the game completely, then go in your EvE cache folder and totally delete the "cache" folder and sub folders.
Do NOT also delete the folder called "settings", for obvious reasons (but I never believe to be obvious enough, so I write it here).
Restart the game, my turrets sounds came all back.
How far can you zoom out from your ship and still hear the your turret sounds? ...
|

Zenobia Jules
|
Posted - 2009.03.30 16:18:00 -
[200]
emptying the cache didnt help for me, and the issue with the turret sounds is, that the come and go randomly. O btw: CCP will NOT put the old sound engine back. No matter how long we will have to live without (proper) sound.
And, again: Since they try to fix this problem client side (see answers from GMs) I dont think they see a bug in the current sound engine thus, i hardly beliee they will fix anything. The lack of answers from CCP in this thread should be enough proof (if you see in which stupid threads they post you'll start to wonder...).
Changing sound back, so you actually here, everthing no matter the distance (Distance from ship shouldnt matter anyway, because the sound is produced IN THE POD, see storyline) will NEVER occur too. CCP still thinks, they had some brilliant and revolutionary idea.
So its a "Live with it or leave it" mentality CCP has started. I'm gone with the end of my subscription. Good thing for CCP that will be over a month time.
|

Ghengis Tia
|
Posted - 2009.03.30 20:11:00 -
[201]
Originally by: NerecPL
Originally by: Sandrine Starfire Edited by: Sandrine Starfire on 10/03/2009 17:15:07 Edited by: Sandrine Starfire on 10/03/2009 17:14:21 Hello !
I just patched to Apocrypha and i discovered the problem, that the volume differences of soundeffects are large. If i target something, the sound volume was allright. Then i warped and just didn't heared the warp sound. So i raised the volume nearly to max. There it was, the sound. Btw. very cool. But when i started to target again, i got deaf, because the targeting sound was so loud.
Can you plz fix that CCP ?
Thx.
Sandrine Starfire CEO, Dissident Enterprises
I have this problem also, and I find it incredibly annoying
Use of Tactical Overlay results in negating all sounds of battle. The immersion quality of being in an MMO is completely negated.
|

Arec Bardwin
|
Posted - 2009.03.30 23:38:00 -
[202]
Originally by: Zenobia Jules
And, again: Since they try to fix this problem client side (see answers from GMs) I dont think they see a bug in the current sound engine thus, i hardly beliee they will fix anything. The lack of answers from CCP in this thread should be enough proof (if you see in which stupid threads they post you'll start to wonder...).
Yeah, but trying to ignore the issue to death won't make it go away 
|

Mazer
Gallente Federal Defence Union
|
Posted - 2009.03.31 02:13:00 -
[203]
I was also having problems with my UI/effect sounds but when I reconfigured my speaker setup in windows it fixed the problem. I think it has to do with what an earlier poster was saying. Its like EVE is forcing 5.1 on everybody, I just made sure that my speakers were probably configured in windows and I could hear everything.
A vittle und dusin dusin, ja? |

Drake Nihtgenga
|
Posted - 2009.03.31 10:00:00 -
[204]
Originally by: Mazer ... I just made sure that my speakers were probably configured in windows and I could hear everything.
At what range? Can you hear everything if you zoom out from your ship to 20km? Or even 5km?
------------------- Drake Nihtgenga |

xarjin
|
Posted - 2009.03.31 16:15:00 -
[205]
I'm experiencing similar issues with nonexistant turret sounds on a 7.1 multichannel capable realtek HD audio chipset. Fortunately i'm very computer savvy (network systems engineer) and i've done some testing on my x64 vista ultimate core 2 duo that leaves me and i'm sure many others with a troubling result.
Vista ships with provided drivers for most intel based HD audio chipsets however this provided driver does not include the advanced utility to configure active sound channels, set the HD audio speaker configuration to 5.1, 7.1 or disable certain sound output channels for various speakers. This feature is however available with the realtek HD audio chipset driver available from realtek.
As we all know apocrypha included a new sound engine that by default appears to make attempts to enforce 5.1 audio either virtually on 2 channel audio systems or forces anyone with a 5.1 or 7.1 capable HD audio chipset to REQUIRE owning a 5.1 or 7.1 speaker system to hear all the available sounds. I currently own a 2 speaker left and right channel speaker set which is connected to the front left and right channel plugin and unless I explicitly enable 5.1 audio and force disable every sound output besides the front and rear channels in the realtek audio utility I hear no turret sounds whatsoever and then the sounds i do hear are very distant or inaudable unless i'm zoomed in all the way to my currently active ship or rotated in the right direction to "move" the sounds produced to the appropriate sound channels I have speakers connected to. As well unless I use the realtek driver turret sounds will not work at all meaning the windows provided HD audio driver does not function with the game sound engine unless you own a 5.1 channel or better surround capable speaker system for your computer. This essentially means that for a LOT of people with newer computers the game will fall short of it's intended immersion with the new sound engine due to it's disfunctionality.
This situation leaves me and many others with two avenues to remedy the situation. Buy a new 5.1 capable speaker system retailing around $150.00 CND or deal with it and hope ccp remedies the issue swiftly. While I really do commend the dev's for moving towards implementing in game capable surround sound this delicate issue does appear as if it will affect a great percentage of the player base.
|

Lin Lei
L.E.G.A.C.Y
|
Posted - 2009.03.31 17:07:00 -
[206]
I filed a very specific bug report about the sound issues and this is the answer I got:
//Hi there, //Thank you for submitting this but this is by design, the only thing I can suggest is that you turn //up the effects volume <=/. If there are any revelations about this then we will investigate it //further. //Thank you, //BH Tronyran
This effectively means that in the foreseeable future many of us will not be able to enjoy the game to the fullest anymore.
Thank you CCP  |

Reagen
Versus Gloria Omnis
|
Posted - 2009.03.31 18:06:00 -
[207]
/signed and BUMP
Still have the same sound issues after patch.
|

Arec Bardwin
|
Posted - 2009.03.31 18:22:00 -
[208]
Originally by: xarjin
This situation leaves me and many others with two avenues to remedy the situation. Buy a new 5.1 capable speaker system retailing around $150.00 CND or deal with it and hope ccp remedies the issue swiftly. While I really do commend the dev's for moving towards implementing in game capable surround sound this delicate issue does appear as if it will affect a great percentage of the player base.
Nice. Those who use a headset (myself included) are screwed then. Getting more used to playing EVE without sound, soon I'll be a permanent member of the "EVE has sound? "-tough guys
|

Kiaranselee
|
Posted - 2009.03.31 19:36:00 -
[209]
Originally by: Lin Lei I filed a very specific bug report about the sound issues and this is the answer I got:
//Hi there, //Thank you for submitting this but this is by design, the only thing I can suggest is that you turn //up the effects volume <=/. If there are any revelations about this then we will investigate it //further. //Thank you, //BH Tronyran
This effectively means that in the foreseeable future many of us will not be able to enjoy the game to the fullest anymore.
Thank you CCP 
Could you tell us what YOU wrote?
If they are speaking about the sound issue in general I'll quit all my subscriptions right away.
Also:
Originally by: xarjin I'm experiencing similar issues with nonexistant turret sounds on a 7.1 multichannel capable realtek HD audio chipset. Fortunately i'm very computer savvy (network systems engineer) and i've done some testing on my x64 vista ultimate core 2 duo that leaves me and i'm sure many others with a troubling result. [...]
I can't confirm that.
I run the game with a Theatron DD Card, connected via Toslink to my Audio receiver. my 5.1 Surround speakers were expensiv as hell, as well as my receiver.
cheers
|

Gurientha
|
Posted - 2009.03.31 19:50:00 -
[210]
Working as intended. Oh, and by the way having a 5.1 surround speaker system does nothing to fix this problem. CCP=EA Games.
|

Crimsoneer
Gallente Knowledge Stick Station Hedonistic Imperative
|
Posted - 2009.03.31 20:32:00 -
[211]
/signed
Same issue as everybody else. Can't hear my turrets at seemingly erratic times.
|

Zeel Aldair
|
Posted - 2009.03.31 21:08:00 -
[212]
Below is my original bug report and the reply to it. According to this it sounds like a genuine issue that they're at least investigating. Maybe there's some hope!
Quote: Ever since the Apocrypha patch I¦ve found that most combat sounds (firing of my own weapons, missiles hitting targets, targets firing back, etc) are completely gone. If I zoom in really close to my own ship I can hear them again, but that makes the game unplayable as I can¦t see anything. Other sounds still work though, like the target locking sound, jump gates, warping etc.
Is this a bug? I¦ve seen a LOT of other people with the same issue on the forums, but no reply at all as to what¦s causing this or how to fix it.
I thought I would wait for the 1.0.2 patch to see if this has been fixed, but it¦s still the same for me and no mention of it in patch notes.
// Thanks for your bug report! We¦re already investigating this issue and I¦ve attached your bug report to the proper topic. It will help to find and solve the issue even faster.
Regards, -BH Qarusarn //
|

AizenSousuke
Gallente STK Scientific The Initiative.
|
Posted - 2009.04.01 01:35:00 -
[213]
Posting to confirm I have the same issue and it really sucks because sound was one of the best aspects of Eve.
CCP, I know that sound waves can't travel in a vacuum, but dammit, I want to hear things go boom!!  -------------------------------------------------- "With hard work and focus ye shall achieve." Unless stated otherwise, the opinions above do not reflect those of my corp or my alliance. Thx. >.> |

Caroll Yanaki
|
Posted - 2009.04.01 12:28:00 -
[214]
I have the same problem as well. And other problems too.
1. When I go to battle, I can't hear the turrets firing. Logging off and logging back in fixes the problem. 2. When I decloak after jumping through gate and warp, my ship disappears. I have to press Alt+Tab twice and it's fine. 3. When I'm fighting Rogue Drones, I can't neither hear their turrets firing nor seeing their beams hitting me.
|

Lin Lei
L.E.G.A.C.Y
|
Posted - 2009.04.01 16:03:00 -
[215]
Originally by: Kiaranselee
Originally by: Lin Lei I filed a very specific bug report about the sound issues and this is the answer I got:
//Hi there, //Thank you for submitting this but this is by design, the only thing I can suggest is that you turn //up the effects volume <=/. If there are any revelations about this then we will investigate it //further. //Thank you, //BH Tronyran
This effectively means that in the foreseeable future many of us will not be able to enjoy the game to the fullest anymore.
Thank you CCP 
Could you tell us what YOU wrote?
If they are speaking about the sound issue in general I'll quit all my subscriptions right away.
Also:
Originally by: xarjin I'm experiencing similar issues with nonexistant turret sounds on a 7.1 multichannel capable realtek HD audio chipset. Fortunately i'm very computer savvy (network systems engineer) and i've done some testing on my x64 vista ultimate core 2 duo that leaves me and i'm sure many others with a troubling result. [...]
I can't confirm that.
I run the game with a Theatron DD Card, connected via Toslink to my Audio receiver. my 5.1 Surround speakers were expensiv as hell, as well as my receiver.
cheers
I wrote the following, I gathered it from my own experiences with the current build, others might experience it differently or have a different view on it, so please don't hold it against me :
Sounds emanating from objects (ships, drones etc.) not audible if not zoomed in (look at).
The sounds that you would normally hear from an object like a ship or your drones cannot be heard if you are not zoomed in to the specific object (look at option). For example other ships that fire their turrets at your ship, you will not hear the turret sounds unless you look at the ship (zoom in) that is firing at you. Another good example, you cannot hear your own missiles explode unless you look at the object you are firing at. Same for the drone sounds, you do not hear them buzzing by and you do not hear them fire unless zoomed in. The same goes for the engine sounds or any other sounds that you can perfectly hear as long as you look at the object, which is rarely the case in combat. The further you get away from that object the less audible it becomes, the threshold is very low and you do not have to zoom far out to hear absolutely nothing. This has a very dramatic effect for all missile users, in the sense that they can never hear their own missiles explode if not zoomed in, ever.
This still occurs in the current build (85476 1.02) and it started when Apocrypha was launched.
|

Serpens Sol
Minmatar Pator Tech School
|
Posted - 2009.04.01 19:30:00 -
[216]
After the last patch turret sounds can only be heard rarely on my primary machine. On my laptop, no sound at all. Everyone I know that I have gotten to try the game is having sound problems.
|

Anubis Assassin
Caldari Three 6 MaFiA Dark Crystal Empire
|
Posted - 2009.04.01 22:26:00 -
[217]
What makes this even better (besides all the other reasons) is that petition messages have been posted in this thread and they haven't been removed and no warnings issued. They aren't even reading or monitoring this thread XD I think we should all send in the exact same bug report with the same title and each of us creates a new thread in this forum about sound issues. They can't keep ignoring us and giving us BS answers like this... Update your drivers... wtf? --------------------------- I have to make my own sig break? WTF? These forums suck CCP, fix 'em or get something better... I'm tired of reading Khraunus' sig every single time I read one of his |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.04.01 23:31:00 -
[218]
The sound engine on SISI has been tweaked. The combat sounds can now be heard farther away from the source. There is still some work to be done, though it is encouraging that there is actual proof that this is being looked at.
O.T. The new warp effect is pretty interesting. ...
|

General Meridus
Minmatar Brutor tribe
|
Posted - 2009.04.02 01:29:00 -
[219]
I just made a post in the Developement forum about the patch. It will be interesting to see if it gets looked out. There still are considerable problems. Linkage
|

Zaisen Abarai
Caldari Weird Prodigy Inc. RjctD
|
Posted - 2009.04.02 03:16:00 -
[220]
I also tested a bit on SISI & yes, the turret audio rolloff has gotten some attention. In my case I tried out some Large Artillery Cannons & could now barely hear them throw a muffled pewpew when zoomed out about 20 km with the volume turned way up. On Singularity the same revolvers go mute over 5 km so sure, it's an improvement in the right direction.
I do hope, when it comes to gunfire at least, that we should be able to hear it as long as we can virtually still see our ships in space. That would be around 100 km for a BS size or something like that? Say about 100% audio to 50 km, 50% audio at 100 km and so on? I'd be a happy Panda.
Ability to control audio ranges/rolloff with a clientside slider would of course be some pure win since there are so many different audio hardware configurations producing variable output but I will not hold my breath for such luxuries in the current climate of WH hysteria.
Oh, and a golf clap for a great job communicating this matter with your customers CCP, whatever it is you're getting down there, pull it out fast & let us get some too.

|

Kiaranselee
|
Posted - 2009.04.02 09:03:00 -
[221]
Beat me, but the whole sound idea was pretty ****ed up. It is a very stupid idea considiering the game lore and even dumber considering gameplay and fun. Why the hell are they trying so hard to be "cool" and "up-to-date" ? Sux. |

Neovenator
Caldari
|
Posted - 2009.04.02 11:02:00 -
[222]
Aaaaaw, that really sucks. I can hear my Missiles but don't hear anything if someone shoots at me. Makes no fun to play the game like this. If that is really meant as a Design-Goodie i have to say it stinks. Remove it.
|

Alarik Frisch
Minmatar Jade Falcon Clan GARDIAN ALLIANCE
|
Posted - 2009.04.02 17:50:00 -
[223]
yeah, I would be very happy to go back to what the sounds were like pre-apoc...this current set up really makes the game boring. And frankly I would like to think that my on-board pod computer would tell me that I'm getting riddled with bullets - as it stands, the only way I know that is by looking at my gauges.
|

xarjin
|
Posted - 2009.04.02 18:22:00 -
[224]
News Flash
Sound engine fixes are incoming!!!
The latest build 86438 on singularity (test server) sounds are working.
For the most part sounds are working for me again but i'm also using 5.1 surround sound now so i cant really say how well the changes work without surround sound speakers.
I have logitech model X-540 speakers - model provided for technical reference
They have inputs for front rear and center/sub channel
Turret pew pew sounds confirmed working Game ambiance, event speach and music always worked Targeting sounds work on my system but only if i disable the "matrix" feature on the speaker remote Warp sounds are much better - improved audible quality I can hear drones weapons fire if engaged at close range
Overall vast improvement.
Noticed remaining issues The timing of turret fire and and audible sounds seems slightly off or nullified by drone weapons fire intermittently. Drone weapons fire is slightly overpowering at close range
|

Clygorn
Minmatar
|
Posted - 2009.04.02 20:27:00 -
[225]
Originally by: xarjin Edited by: xarjin on 02/04/2009 18:31:22 News Flash
Sound engine fixes are incoming!!!
The latest build 86438 on singularity (test server) sounds are working.
For the most part sounds are working for me again but i'm also using 5.1 surround sound now so i cant really say how well the changes work without surround sound speakers.
I have logitech model X-540 speakers - model provided for technical reference
The logitech specifications claim that Matrix mode is only for 2 channel sources ôMatrix Modeö: Enjoy a 5.1 surround sound effect even from 2-channel stereo sources.
They have inputs for front rear and center/sub channel
Turret pew pew sounds confirmed working Game ambiance, event speech and music always worked Targeting sounds work on my system but only if i disable the "matrix" feature on the speaker remote Warp sounds are much better - improved audible quality I can hear drones weapons fire if engaged at close range
Overall vast improvement.
Noticed remaining issues The timing of turret fire and and audible sounds seems slightly off or nullified by drone weapons fire intermittently. Drone weapons fire is slightly overpowering at close range
Good news, what about the stupid "swoosh" sound we hear instead of an explosion sound when the target is destroyed ? Any change on that ?
Thanks
|

Julius Kalmaris
Sector One Final Retribution Alliance
|
Posted - 2009.04.03 07:32:00 -
[226]
I have the problem of not being able to here the sound of my ships weaponry going off, at all. Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |

SunofVich
|
Posted - 2009.04.03 14:24:00 -
[227]
Just downloaded last night. Re-activated account. Accepted a mission and then no weapon sounds. Barely hear any engine sounds. Even when zoomed all the way in I still hear no laser sounds or gun sounds from the enemy. Missile sounds I can hear but no impact noise.
This is really discouraging since I came from Empire Total War with their sound all messed up after a patch to this game and finding out its sounds are also screwed up after a patch.
Its a conspiracy I tell you, a conspiracy
|

Wet Ferret
|
Posted - 2009.04.03 17:28:00 -
[228]
Originally by: xarjin Edited by: xarjin on 02/04/2009 18:31:22 News Flash
Sound engine fixes are incoming!!!
The latest build 86438 on singularity (test server) sounds are working.
For the most part sounds are working for me again but i'm also using 5.1 surround sound now so i cant really say how well the changes work without surround sound speakers.
I have logitech model X-540 speakers - model provided for technical reference
The logitech specifications claim that Matrix mode is only for 2 channel sources ôMatrix Modeö: Enjoy a 5.1 surround sound effect even from 2-channel stereo sources.
They have inputs for front rear and center/sub channel
Turret pew pew sounds confirmed working Game ambiance, event speech and music always worked Targeting sounds work on my system but only if i disable the "matrix" feature on the speaker remote Warp sounds are much better - improved audible quality I can hear drones weapons fire if engaged at close range
Overall vast improvement.
Noticed remaining issues The timing of turret fire and and audible sounds seems slightly off or nullified by drone weapons fire intermittently. Drone weapons fire is slightly overpowering at close range
Nice to hear, but what about having no sound at all past a 5km zoom?
Technical issues aside, I'd like to... you know, actually hear the game from any viewpoint.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Ivena Amethyst
|
Posted - 2009.04.03 18:41:00 -
[229]
signed
sound kinda sucks now
is it a bug though? or is it an "intended feature" to make eve more ppl-friendly now with the box -.- ---- Is that an Itty V in your pocket or ar you just happy to see me? |

Wet Ferret
|
Posted - 2009.04.03 22:59:00 -
[230]
Originally by: Ivena Amethyst
is it a bug though? or is it an "intended feature" to make eve more ppl-friendly now with the box -.-
How is this possible? No sounds is not going to entice new players to stay who actually may want to hear them. Those who don't can simply turn them off so there shouldn't even be an issue up for debate here.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Daniel Jackson
Caldari The Red Dragoons
|
Posted - 2009.04.04 23:03:00 -
[231]
Edited by: Daniel Jackson on 04/04/2009 23:05:13 i barly hear sounds in warp just muffed crap and i dont hear my weapons hittign the target eather, and most sounds on my 5.1 serround sound as i said sounds muffled or missing, and i looked at myu volume meter it seems that most sounds are being directed to my front left and right speaks, and some to my rare left and right, but nothing from my SUB or my center speaker (center speaker gots UI sounds thoue)
http://animedan.fileave.com/EVE%202.wma ___
|

Seretetia
|
Posted - 2009.04.05 08:50:00 -
[232]
This is taking just way to damn long. Do those guys even know their work?
|

Another Forum'Alt
Gallente Center for Advanced Studies
|
Posted - 2009.04.06 00:54:00 -
[233]
/signed Guide to forum posting |

Daniel Jackson
Caldari The Red Dragoons
|
Posted - 2009.04.06 01:21:00 -
[234]
Originally by: Daniel Jackson Edited by: Daniel Jackson on 04/04/2009 23:25:19 Edited by: Daniel Jackson on 04/04/2009 23:05:13 i barly hear sounds in warp just muffed crap and i dont hear my weapons hittign the target eather, and most sounds on my 5.1 serround sound as i said sounds muffled or missing, and i looked at myu volume meter it seems that most sounds are being directed to my front left and right speaks, and some to my rare left and right, but nothing from my SUB or my center speaker (center speaker gots UI sounds thoue)
http://animedan.fileave.com/EVE%20Sound%20Sample%20%20%20UI%20warping%20and%20Sencer%20Boosters.wav
i have confirmd by (muiting all the other speakers EXCEPT the center/sub channel) that only sound that EVE comes threw the center is the UI sounds, and nothing is comming out of the sub ___


Sigs removed. Please resize sig to 400 x 120 and a maximum file size of 24000 bytes. Please note, only one image per sig - Mitnal |

Seretetia
|
Posted - 2009.04.06 19:23:00 -
[235]
Has there already been an statement from CCP about this? My first account expires this week =)
|

Schattenkaiser
|
Posted - 2009.04.07 15:53:00 -
[236]
same here. Turret sounds just OFF - the strange thing is, after i installed XP Service Pack 3 the turret sounds worked for 2 days and now they are gone again... maybe forever (???)
it¦s very very annoying, just killing the fun of playing EVE.
i already submitted a bug report, which has been "processed". CCP, DO SOMETHING ABOUT THIS! the old sounds were just fine! have you forgot "never change a winning team"?
when they don¦t rework this issue, i gonna let my account expire.
|

Hans Rex
Gallente Federation of Traders and Miners
|
Posted - 2009.04.12 04:07:00 -
[237]
Well just logging into the game after a few weeks to see if this problem has been fixed. Its exactly the same. Broken on TQ. No dev comments. Fall off not fixed on the test server. I also notice that active player counts are actually beginning to sag. Wow, not the CCP I've come to expect. Not in the least.
|

Drake Nihtgenga
|
Posted - 2009.04.12 20:43:00 -
[238]
This is the 237th answer to this thread - and not one of them is from CCP.
!!!! - CCP PLEASE MAKE AN OFFICAL STATEMENT - !!!!
[sorry to all about the caps, but ... well you know] ------------------- Drake Nihtgenga |

Arec Bardwin
|
Posted - 2009.04.13 08:38:00 -
[239]
Originally by: Drake Nihtgenga This is the 237th answer to this thread - and not one of them is from CCP.
!!!! - CCP PLEASE MAKE AN OFFICAL STATEMENT - !!!!
[sorry to all about the caps, but ... well you know]
CCP is surely monitoring this thread closely....
!!!! - CCP FIX THE ***** S O U N D - !!!!
There 
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.04.13 15:46:00 -
[240]
Was in a fleet op last night, and the sound was completely fvcked. The combat sounds that came through the speakers were completely random with respect to the (probable) source position, at wrong volume, and un-synchronized with the firing. Some stayed at the same volume even out to max zoom. All the while my guns fired silently.
I ended up turning the sound completely off to save myself the aggravation. ...
|

Zanobyl
|
Posted - 2009.04.14 00:34:00 -
[241]
Adding my voice to the cacophony that is apparently being blithely ignored by CCP.
|

Arec Bardwin
|
Posted - 2009.04.14 17:50:00 -
[242]
How many months do we have to play a game with a pre-beta sound? Why no official statement from CCP? Just a simple
"Yeah the sound is completely broken after the patch. We should never have introduced the new sound engine without properly testing it first. It was a big mistake and we will learn from it in the future."
The total silence from CCP on the matter might just mean "working as intended".
|

Funtclaps
|
Posted - 2009.04.15 00:15:00 -
[243]
Confirming for the benefit of CCP that the previous 9 pages of posters are not completely delusional loonies and the sound in Eve since Apocrypha is, in fact, totally broken.
Also CCP, can you do something about the ludicrous amount of crashes you programmed into the last patch please?
|

Khan Zar
|
Posted - 2009.04.15 08:02:00 -
[244]
& no mention of any fixes in the patch notes. So essentially this game has been broken for a month now and no fix in sight.
|

K'Daai
Amarr Imperial Academy
|
Posted - 2009.04.15 08:41:00 -
[245]
Originally by: Khan Zar & no mention of any fixes in the patch notes. So essentially this game has been broken for a month now and no fix in sight.
Maybe you should try actually reading the patch notes.
Sound is being fixed in the patch. Read the notes.
|

Wet Ferret
|
Posted - 2009.04.15 08:45:00 -
[246]
Originally by: K'Daai
Originally by: Khan Zar & no mention of any fixes in the patch notes. So essentially this game has been broken for a month now and no fix in sight.
Maybe you should try actually reading the patch notes.
Sound is being fixed in the patch. Read the notes.
No mention of most of the more pressing concerns, such as distance from camara/sound relation, popping speakers and speakers shutting off.
Maybe next patch?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

K'Daai
Amarr Imperial Academy
|
Posted - 2009.04.15 09:02:00 -
[247]
/facepalm
- Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "WhatÆs that? I can't hear you over these exquisite explosions."
Now quit crying.
|

Wet Ferret
|
Posted - 2009.04.15 10:17:00 -
[248]
Originally by: K'Daai /facepalm
- Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "WhatÆs that? I can't hear you over these exquisite explosions."
Now quit crying.
I already read that and it says nothing about the issues I mentioned. Now quit being an idiot.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

K'Daai
Amarr Imperial Academy
|
Posted - 2009.04.15 11:13:00 -
[249]
Originally by: Wet Ferret
Originally by: K'Daai /facepalm
- Sound levels for turret fire, explosions, jumpgates and effects have had their levels adjusted and will be heard in all their glory. "WhatÆs that? I can't hear you over these exquisite explosions."
Now quit crying.
I already read that and it says nothing about the issues I mentioned. Now quit being an idiot.
Yes clearly insults win an argument. *golfclap*
You said the camera/sound problem, the notes said that the volumes were adjusted and you can hear all the sounds again. So you fail basic reading comprehension.
As for the popping/crackling stuff or speakers turning off, I haven't seen that commonly mentioned in the sound problem threads. That's probably a personal issue that you have.
Perhaps turn down the hardware acceleration in dxdiag for your direct sound; update your sound card drivers; check your speaker cables for lacerations.
One or all of those issues might be it, if none of them have any effect then you can blame the game.
|

Wet Ferret
|
Posted - 2009.04.15 11:47:00 -
[250]
Edited by: Wet Ferret on 15/04/2009 11:47:44
Originally by: K'Daai
You said the camera/sound problem, the notes said that the volumes were adjusted and you can hear all the sounds again. So you fail basic reading comprehension.
The patch notes say nothing about the sound falloff from camera distance. AT ALL. We could hear sounds before if we were zoomed into the ship, as far as we know that's exactly the same. Sounds of turrets and launchers and other effects were off no matter where you were listening from and the patch notes only indicate that those were adjusted. Again, nothing at all about sound volume from camera distance being fixed. If you're going to quote them, and me, at least read what you're quoting.
Quote: As for the popping/crackling stuff or speakers turning off, I haven't seen that commonly mentioned in the sound problem threads. That's probably a personal issue that you have.
It's not a personal issue. My hardware is in pristine condition, updated, everything is in working order and, typically, only EVE causes problems. And I'm far from the only one, I have a text document full of links to threads from others with various other hardware configurations, sound cards and speaker systems with the exact same problems (also every single other thread about sound problems since Apocrypha since I've been following them closely).
The sound is ****ed. Period. Far beyond what a single patch can fix, I imagine. I'll not hold my breath that "Sound levels for turret fire, explosions, jumpgates and effects" is the fix we've all been waiting for. And it sure as hell isn't a detailed enough description for you to say "it's fixed, now shut up".
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Death NDK
|
Posted - 2009.04.15 11:51:00 -
[251]
Lacerations my ass. I have it on my personal pc, my work pc, my friend has it on his and also on his work pc, ffs everyone i talked to has the SAME EXACT problem. The sound engine is downright ****ed up. You can be a snotnose all you want, fact is the clear majority is having these issues.
|

Arec Bardwin
|
Posted - 2009.04.15 12:17:00 -
[252]
Edited by: Arec Bardwin on 15/04/2009 12:18:04
Originally by: K'Daai
As for the popping/crackling stuff or speakers turning off, I haven't seen that commonly mentioned in the sound problem threads. That's probably a personal issue that you have.
Have you even read any of the sound whining threads? I have the exact popping/crackling issue on two different computers, with 3 different sound cards (one SB X-FI + two onboard). Funny thing is sound works just fine in ALL OTHER GAMES I'm playing (and in EVE before Apochribba). So yeah, there is clearly something wrong with our hardware/drivers, and not the EVE sound engine.
|

Razin
The xDEATHx Squadron Legion of xXDEATHXx
|
Posted - 2009.04.15 16:48:00 -
[253]
Originally by: Arec Bardwin Edited by: Arec Bardwin on 15/04/2009 12:18:04
Originally by: K'Daai
As for the popping/crackling stuff or speakers turning off, I haven't seen that commonly mentioned in the sound problem threads. That's probably a personal issue that you have.
Have you even read any of the sound whining threads? I have the exact popping/crackling issue on two different computers, with 3 different sound cards (one SB X-FI + two onboard). Funny thing is sound works just fine in ALL OTHER GAMES I'm playing (and in EVE before Apochribba). So yeah, there is clearly something wrong with our hardware/drivers, and not the EVE sound engine.
I've got the exact same problem, usually happens when I warp into a grid with ships already there and fighting. ...
|

Drake Nihtgenga
|
Posted - 2009.04.16 10:28:00 -
[254]
Edited by: Drake Nihtgenga on 16/04/2009 10:32:43
Originally by: K'Daai
Originally by: Khan Zar & no mention of any fixes in the patch notes ...
Maybe you should try actually reading the patch notes.
Sound is being fixed in the patch. Read the notes.
Khan Zar started the post you quoted with the symbol for ôandö. With that he was referring to the previous post(s) that complained about there being no response from the game designers to this thread.
In all honesty you must admit that itÆs a bit hard to find the mention of sound issues in the patch notes (just like the last patch note I may add) and that it doesnÆt address all of the sound problems mentioned in this thread alone.
I think we all can see that the designers are having a hard time right now, and all I wanted was some response from them that they were aware of the problem and were working on it. That they may have higher priorities I am well aware of û I just donÆt like receiving nothing but the mushroom treatment from those to whom I paid money for a service to.
------------------- Drake Nihtgenga |

Masquitar
Minmatar High House Of Shadows
|
Posted - 2009.04.16 14:13:00 -
[255]
Judging by the patch notes, I'm pretty sure the loudness problems will be fixed. As for the glitches, pops and silences, it seems these will continue but I hope I'm wrong.
|

Hans Rex
Gallente Federation of Traders and Miners
|
Posted - 2009.04.16 17:15:00 -
[256]
Originally by: Masquitar Judging by the patch notes, I'm pretty sure the loudness problems will be fixed. As for the glitches, pops and silences, it seems these will continue but I hope I'm wrong.
No it is not fixed. The game is dead silent still outside max zoom. That is how it has been on test for weeks, that is now how it is on TQ with the latest patch.
|

Abe SE
Front Line Assembly
|
Posted - 2009.04.16 20:22:00 -
[257]
Originally by: Hans Rex
Originally by: Masquitar Judging by the patch notes, I'm pretty sure the loudness problems will be fixed. As for the glitches, pops and silences, it seems these will continue but I hope I'm wrong.
No it is not fixed. The game is dead silent still outside max zoom. That is how it has been on test for weeks, that is now how it is on TQ with the latest patch.
Yep.. But now I can actually hear my missiles/turrets fire when I'm zoomed out like 15km or so (any more than that = silence), but when the missile hits a target about 24km away... silence.
That Wwise audio engine from audiokinetic needs some more tweaking me thinks.. Btw, what was wrong with the old audio engine?
|

Drake Nihtgenga
|
Posted - 2009.04.22 08:03:00 -
[258]
Edited by: Drake Nihtgenga on 22/04/2009 08:05:43 Well turret sounds are a bit better as long as you donÆt zoom out to a, for tactical reasons, useable range that is. A small improvement, but still nowhere near corrected. Other problems such as no sound at all with scavengers still exist and I believe are worse.
So again:
Originally by: Drake Nihtgenga à I think we all can see that the designers are having a hard time right now, and all I wanted was some response from them that they were aware of the problem and were working on it. That they may have higher priorities I am well aware of û I just donÆt like receiving nothing but the mushroom treatment from those to whom I paid money for a service to.
CCP please make a statement û is this going to continue so as it is or are you going to return to the old sound which worked fine. I havenÆt seen one post for someone who likes this new range based sound idea û but a lot of your customers have complained about this and many of them are saying that they wonÆt buy your service any more if you donÆt fix it.
Do you not need us as customers?
That you donÆt answer me at all IÆm beginning to take as a personal insult û must I tie up some dedicated problem solving time with an official petition?
------------------- Drake Nihtgenga |

Arec Bardwin
|
Posted - 2009.04.28 18:23:00 -
[259]
I'm bumping the thread with this:
Originally by: CCP Baldur Hi all
The reason for a number of problems with audio in Eve can mostly be linked with the implementation of a new sound engine. It hasn't been without problems but we're almost there now. We're very sorry it has caused you such grief but hope you'll forgive us.
Most of the issues that have been discussed here have either been dealt with (in release 1.1) or are being fixed now and will be released next month.
An issue that has been raised here is Sounds (turrets in particular) getting muffled as you zoom away - this is intentional. However, before rel 1.1 it did happen much too fast - this has been addressed now. The idea of placing the listener at ship position is a good one - we will look into if we can have an option of allowing the player to choose between hearing sounds from camera or ship position.
Thanks for taking the time to write about the sound in Eve - we will do as much as possible to address these issues and future ones.
We will shortly do a special Sound blog which should help us all a lot.
|

Alina Zalo
|
Posted - 2009.05.03 11:53:00 -
[260]
Its STILL NOT FIXED QX6700 CPU SB X-Fi Gamer X-treme (pulled the card thinking it might be the problem) enabled in the bios and tryed the onboard Realtek in 7.1 mode = same exact problem
Sounds can only be heard up close to the object of focus for the camra. can't hear yourself cloak or decloak (which was a big deal)
popping sounds when switching ships in space
CCP are you saying you want us all to play at 5km from our ships?
|

Wudkip
|
Posted - 2009.05.08 03:52:00 -
[261]
I hear a loud crackle anytime a ship explodes even if it is very far away. It is so annoying that I can not even stand to use sound while playing eve. Please fix this CCP.
|

Arec Bardwin
|
Posted - 2009.05.08 05:26:00 -
[262]
Originally by: CCP Baldur
We will shortly do a special Sound blog which should help us all a lot.
I'm looking forward to the special Sound Blog coming shortly which will help us all a lot (at least those who play EVE with sound enabled).
|

Wudkip
|
Posted - 2009.05.08 19:50:00 -
[263]
What do they mean by a sound blog?
|

Arec Bardwin
|
Posted - 2009.05.09 07:01:00 -
[264]
Dev blogs are regularly posted here Linkage
|

Wet Ferret
|
Posted - 2009.05.09 09:52:00 -
[265]
Originally by: Wudkip I hear a loud crackle anytime a ship explodes even if it is very far away. It is so annoying that I can not even stand to use sound while playing eve. Please fix this CCP.
Still having this as well, though actually it seems to come and go. But at the times where it's happening constantly it is positively aggravating.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Wudkip
|
Posted - 2009.05.09 18:13:00 -
[266]
Yea the sound it makes it beyond annoying and almost painful to the ear.
|

Aeon Storm
Caldari Science and Trade Institute
|
Posted - 2009.05.09 18:48:00 -
[267]
Originally by: Wudkip What do they mean by a sound blog?
Its where the Devs write about this problem they had with the sound engine. How they toiled night and day to fix it. How proud we all should be of them for all their effort. There will be no mention of why they refused to talk about it earlier, and how it tanked the box release.
They will also praise the sound at camera concept, and tell us it improves the game. They will suggest they are looking into making it an option,but one will never materialize.
People will whine about the silent game, and ask why it can't be returned to the way it was before this crap release? CCP will not directly respond, and wonder to themselves why Apocrypha never took off after spending all that money on advertising.
|

Wudkip
|
Posted - 2009.05.10 12:36:00 -
[268]
haha
|

Jane Hush
|
Posted - 2009.05.10 19:04:00 -
[269]
I want my gate sounds back so bad, its killing my scouting as I rely on sounds (dual-account - single screen).
If I turn the sounds up everything else gets crazyannoying.
Old gate sounds back!
I really cant understand why this is neglected so badly?
|

Zingbaran
|
Posted - 2009.05.11 07:00:00 -
[270]
I have the exact problem.. the only sound i get is the humming ship and i only get it by zooming INTOOOO the ship to 0. Having no sound at all sucks so hard, it makes me think of leaving my account till CCP fixed that prob.
|

HankMurphy
Minmatar Pelennor Enterprises
|
Posted - 2009.05.11 14:53:00 -
[271]
my sound seems pretty much good to go.
except this nasty static burst every time i blow up a ship ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherf***er. |

Wudkip
|
Posted - 2009.05.12 05:41:00 -
[272]
Yep then you have the same problem as a lot of us....
|

Luviera Silverwave
Minmatar
|
Posted - 2009.05.14 20:32:00 -
[273]
I'm also experiencing sound issue's after the recent patch.
Some sound effects are to loud, some to soft. Also some sound effects are bugged and don't play at all if an other sound effect is running.
When start either a shield resistance booster or damage control module or some other module that has a continuous looping sound I no long hear any battle effects. All weapon fire and impact sounds are gone.
Would I stop the modules with the continuous looping sound, for only a few seconds, all battle sound effects return, if the take place during the period I've the module not running. If I start it again the battle sounds remain, but thats only half of my problems.
Up close some ship modules can be heard, as I move my camera drone backwards (zoom out) the sound volume level remains pretty much the same until my camera drone is at about a distance of 3KM or 4KM away from my ship. the last 100 or 200 meters the sound rapidly fades out to silence. I recall that the sound slowly fades out as I zoomed out, not the very last 100 or 200 meters before completely falling silent like it does now.
As we are complaining about new sound problems discovered after the recent patch, I might as well add a few more that have bin bugging me from day one.
Eve-online has a big issue playing multiple sound effects at the same time. For instance, I like to activate my weapon fire one after with only a small delay between them, this would result (if timed right) in continuous weapon fire. Of the 8 weapons I activate its very intermittidly that i hear all 8 playing there sound one after an other. Some times I hear only 1 or 2, some times non at all.
The same goes when under attack by multiple enemy weapons... What I see isn't what I hear...
Spec's: Windows XP Professional CPUQ6600 @ 2.40GHz (4 CPUs) Memory: 2048MB RAM DirectX Version: DirectX 9.0c NVIDIA GeForce 8800 Ultra 768.0 MB at 1600*1200 Creative X-fi Fatality |

Campusanis
|
Posted - 2009.05.14 22:21:00 -
[274]
So this has been going on for two months now? Did I miss any statements by CCP?
|

Back Again
Caldari Hazardous Situations Club
|
Posted - 2009.05.14 23:37:00 -
[275]
10 pages, no replies from CCP staff, the last patch today only got it worst, at least for me.
 No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

Wudkip
Mining Corporation
|
Posted - 2009.05.15 05:25:00 -
[276]
Yea the loud crackle noise when ships explode continues to happen 1.2 did nothing good.
|

Arec Bardwin
|
Posted - 2009.05.15 12:19:00 -
[277]
And still overwhelming silence when zooming out 
|

Valandria Koshun
Caldari Atum Nocturnem
|
Posted - 2009.05.16 18:00:00 -
[278]
Originally by: Luviera Silverwave I'm also experiencing sound issue's after the recent patch.
Some sound effects are to loud, some to soft. Also some sound effects are bugged and don't play at all if an other sound effect is running.
When start either a shield resistance booster or damage control module or some other module that has a continuous looping sound I no long hear any battle effects. All weapon fire and impact sounds are gone.
Would I stop the modules with the continuous looping sound, for only a few seconds, all battle sound effects return, if the take place during the period I've the module not running. If I start it again the battle sounds remain, but thats only half of my problems.
As we are complaining about new sound problems discovered after the recent patch, I might as well add a few more that have bin bugging me from day one.
Eve-online has a big issue playing multiple sound effects at the same time. For instance, I like to activate my weapon fire one after with only a small delay .
same for me here with an creative xifi extreme music
this really sucks
|

Arec Bardwin
|
Posted - 2009.05.16 19:21:00 -
[279]
I'm having problem with right/left channels mixing properly with latest patch (seems to be related to jumping). Incredibly annoying to get all sound in left channel, then in right, before properly mixing left+right (with annoying *pop* sound in between ofc).
|

Quani
Mining Corporation
|
Posted - 2009.05.18 07:40:00 -
[280]
I HATE APOCRYPHA!
|

juandor
|
Posted - 2009.05.26 11:36:00 -
[281]
Edited by: juandor on 26/05/2009 11:37:29
I have a Creative SB X-Fi running with 5.1
Same problems.
I also noticed that some speakers will pop and then go off completely in starmap mode. It would return when I returned to space view, but not often immediately, and the pop/dead speaker would move around from speaker to speaker as I rotated the view.
|

Atranox
|
Posted - 2009.05.28 21:12:00 -
[282]
I have the same issues. I lose sound in one channel or all-together at the map. I also hear very loud popping and clicking sounds, especially in combat and when ships explode. Sound levels also vary, and at times the warp sound and combat sounds such as guns aren't even audible. |

InDiCa LoVeR
|
Posted - 2009.05.29 18:01:00 -
[283]
Well today is my first day back for over a few months, when i left, the apoc update was just being released so i didnt see any of it.
I just spent the last 3 hour uninstalling / reinstalling all my sound drivers, i tried different speaker systems, even 3 sets of headphones, all because of these sound problems.
When i fire missiles i hear maybe 1 fire then silence, the enemy weapons seem loud, impacts are almost mute, what the hell has happened? i almost lost my ship in the first battle today because i heard nothing until it was almost too late.
This really sucks, and i cant believe its been going on for more than a month (according to some), is all this since the Apoc update or after?
In my opinion its almost unplayable now, im really cant bring myself to sit here and play it like it is.
Please fix it!!
|

Arec Bardwin
|
Posted - 2009.05.29 19:18:00 -
[284]
Originally by: InDiCa LoVeR
This really sucks, and i cant believe its been going on for more than a month (according to some), is all this since the Apoc update or after?
In my opinion its almost unplayable now, im really cant bring myself to sit here and play it like it is.
Please fix it!!
The new sound engine was introduced with Apochribba, so that means almost 3 months with more or less ****ed up sound. CCP hasn't really figured out how the new sound engine works yet, and there has been 1 (one) dev post that somewhat acknowledge there is a problem at all (quoted a few pages back in this thread).
I have just disabled the sound and enable it after each patch to see if there is any major improvements. There was mention of a 'special sound blog' in the dev post, but I wouldn't get my hopes high.
|

Atranox
|
Posted - 2009.05.29 19:36:00 -
[285]
Just FYI, I put in a bug report yesterday.
Quote: I lose sound in one channel or all-together at the map. I also hear very loud popping and clicking sounds, especially in combat and when ships explode. Sound levels also vary, and at times the warp sound and combat sounds such as guns aren¦t even audible.
I got the following response:
Quote: Thank you for your bugreport - ID:80734 Title: Sound Issues We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system.
|

Pearre Dash
|
Posted - 2009.06.01 08:22:00 -
[286]
Cracking/popping cut out EVERY TIME a NPC shoots, been this way since Apocrypha. Heh, sound engine.
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Wudkip
Mining Corporation
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Posted - 2009.06.02 00:55:00 -
[287]
well at least they are aware of the problem and not just denying it which is good.
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21 Salvager
Minmatar We are Alive
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Posted - 2009.06.02 21:45:00 -
[288]
I get it too, often in map view the left channel mostly cuts out. Switching back to space view and rotating a bit fixes it for a second. ----- I'm a collector! Want to trade? See my Collection List and contact me. |

Constable Chang
Amarr Ministry of War
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Posted - 2009.06.02 22:28:00 -
[289]
Ok apologies for starting a new thread on this topic, I guess that I'm just not used to the idea of the search function on an internet forum actually returning any useful results!
I'm wondering if theres a way to force the client into mono audio mode? Perhaps that might be a workaround?
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Dark Phox
Caldari Triggr Happy virtual Commandoes deadspace society
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Posted - 2009.06.02 23:56:00 -
[290]
my problem is with Invulnerablity Field II's Its like the gentle hum of them now complete drowns out all other sounds in the game, i actually have to zoom in on a target to hear my guns and their guns going off. Completely kills my mood when i'm playing.
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Disruptorr
Caldari Perkone
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Posted - 2009.06.06 06:34:00 -
[291]
Is this perhaps an addage to "In space no one can hear you scream"??
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Wudkip
Mining Corporation
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Posted - 2009.06.07 01:27:00 -
[292]
glad to see this thread is still on the front page needs fix prz!
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Arec Bardwin
|
Posted - 2009.06.07 15:45:00 -
[293]
Posted late april:
Originally by: CCP Baldur
We will shortly do a special Sound blog which should help us all a lot.
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Karandar Maxiimis
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Posted - 2009.06.20 19:46:00 -
[294]
The regular loss of turret firing sounds, and other audio weirdness, has a number of our new members stating they are letting their subscriptions lapse when they come due. It is a game closer. Often no sounds of ordinance detonating on your hull actually cost one member his ship. He had not heard incoming detonations, and wrongly assumed he wasn't taking fire. Newbie mistake, but he was seriously dissed. Audio and Visual is the lifeblood of a game like Eve. This has been going on far too long already, and needs to be addressed quickly Please! This is serious enough to be sending a status update in an Eve mail letter.
Thank you, Karandar
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Eto Zartorius
Amarr Ministry of War
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Posted - 2009.06.27 08:35:00 -
[295]
Quote: Audio and Visual is the lifeblood of a game like Eve.
| looking for dedicated players | | UPRISING | new players wellcome |

Trickarius
|
Posted - 2009.06.27 19:53:00 -
[296]
I just resubscribed, and sound is definitely a huge issue for me as well. I'm bumping this thread to keep this issue highlighted to the community and devs. |

Raven Deadmoon
|
Posted - 2009.06.30 13:30:00 -
[297]
Audio flaky-ness still persists after 6/29 patch.
seems a quick work around is to hit ESC after you jump/use a gate and disable audio (checkbox in upper left corner of the audio tab) wait a second or two, then re-enable it.
Annoying as hell, but at least you can get your turrets/missiles, and most importantly incoming fire sounds back!
Else you still ahve to none-to-limited-sounds.
Still very annoying as when I subscribed this spring the sound excellent, but the patches a couple months back apparently hosed sounds and none since have fixed em.
Surprising for such a quality game to have a problem that has lasted through more than one patch cycle.
Please get this on the list to fix ASAP!
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Danomite
Caldari Caldari Provisions
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Posted - 2009.06.30 19:52:00 -
[298]
Originally by: Raven Deadmoon Audio flaky-ness still persists after 6/29 patch.
seems a quick work around is to hit ESC after you jump/use a gate and disable audio (checkbox in upper left corner of the audio tab) wait a second or two, then re-enable it.
Annoying as hell, but at least you can get your turrets/missiles, and most importantly incoming fire sounds back!
Else you still ahve to none-to-limited-sounds.
Still very annoying as when I subscribed this spring the sound excellent, but the patches a couple months back apparently hosed sounds and none since have fixed em.
Surprising for such a quality game to have a problem that has lasted through more than one patch cycle.
Please get this on the list to fix ASAP!
Indeed. Creative X-Fi with windows vista64bit if that helps any.
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Raabe
|
Posted - 2009.06.30 20:23:00 -
[299]
dual 180mm autocannons still not fixed after 1.3.0 and 1.3.1... they still have absolutely no gfx and no sfx!
but thats just a know problem with this "defective tracking system" bla bla bla... like the other bugogrypha sound issues. cant hear it anymore!
...waiting for infinity online or black prophecy release this year...
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Karandar Maxiimis
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Posted - 2009.07.01 01:26:00 -
[300]
Hey all... Last night 4 of us were running missions, and same as you, getting tired of the rare turret sounds we get. The no incoming ordinance impacting our hulls has nearly cost a lot of us ships.
After trial and error on my X-Fi Platinum, drivers etc, last night I tried something that appears to be a bit of a work around to this problem.
When in game, hit the esc key, Select the Audio/Chat tab Deselect the "audio enabled" button in the top left corner of the tab Wait 2 seconds, and re select the "Audio enabled" button, Close the settings screen, and you should have your turrets and inbound audio back.
The kicker...After you warp/use an acceleration gate, you have to repeat the above steps. The good thing is that it is only 3-4 seconds of my time, and that's ok for now until they get this fixed...
One of the guys was running off a laptop, another using realtek onboard audio, and my rig, the above worked for all of us in several missions!
Good hunting... Kar
|

R'SMP
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Posted - 2009.07.01 13:38:00 -
[301]
Originally by: Karandar Maxiimis Hey all... Last night 4 of us were running missions, and same as you, getting tired of the rare turret sounds we get. The no incoming ordinance impacting our hulls has nearly cost a lot of us ships.
After trial and error on my X-Fi Platinum, drivers etc, last night I tried something that appears to be a bit of a work around to this problem.
When in game, hit the esc key, Select the Audio/Chat tab Deselect the "audio enabled" button in the top left corner of the tab Wait 2 seconds, and re select the "Audio enabled" button, Close the settings screen, and you should have your turrets and inbound audio back.
The kicker...After you warp/use an acceleration gate, you have to repeat the above steps. The good thing is that it is only 3-4 seconds of my time, and that's ok for now until they get this fixed...
One of the guys was running off a laptop, another using realtek onboard audio, and my rig, the above worked for all of us in several missions!
Good hunting... Kar
1) This is not a workaround - a workaround would prevent the problem from happening at all. Your procedure does not. 2) You can achieve the same result by just pressing ctrl-alt-F12 twice.
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GhostWolf007
Gallente The Knights of Gemini
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Posted - 2009.07.02 04:30:00 -
[302]
I have done that switching the sound on and off but it gets frustrating after awhile....I can believe, reading back a few months that this sound issue has not been dealt with or no one has come up with any answers to fix it. I have done the same as most..sending in a petition dxdiag reports etc etc...but still no explanation or solution...3 years Ive been playing EvE and now its not going too good...the sound in the battles is really making it difficult to hear what weapon are being fired on your ship?? and now CCP whats to expand this in August? I'm disappointing and losing interest in this....I have been patient but calls for help seem ignored...There are other games out there..perhaps I will hibernate for a while.  II The Knights of Gemini Forums II
"Give me back my Jet Can...or the Bunny gets it! |

Ghengis Tia
|
Posted - 2009.07.02 17:53:00 -
[303]
Originally by: Karandar Maxiimis The regular loss of turret firing sounds, and other audio weirdness, has a number of our new members stating they are letting their subscriptions lapse when they come due. It is a game closer. Often no sounds of ordinance detonating on your hull actually cost one member his ship. He had not heard incoming detonations, and wrongly assumed he wasn't taking fire. Newbie mistake, but he was seriously dissed. Audio and Visual is the lifeblood of a game like Eve. This has been going on far too long already, and needs to be addressed quickly Please! This is serious enough to be sending a status update in an Eve mail letter.
Thank you, Karandar
As I've said on other threads, new players will not get the pre-Apoc adrenalin rush of being in the middle of combat. What an opportunity wasted.
Last night I was in lo-sec doing a Radar site and really kept on my toes watching local, taking on the spawns, and attempting to navigate to the Control Towers, info shards, etc.
I realized it was the first time in a long time I was really enjoying Eve and having fun.
It used to be that way doing the tough missions and being bombarded by battle sounds, knowing you were taking a beating and feeling that you were in the middle of something heavy.
Now, I've got to look at my UI to see if I'm taking any damage, or whether or not my missiles are firing. This is getting to be a real drag, and it has dragged on for months.
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Symlin Raahn
Gallente Killer Koalas Intrepid Crossing
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Posted - 2009.07.07 13:26:00 -
[304]
The opening post in this thread was posted - 2009.03.10. It is now 2009.07.07.
So, this sound problem has been going on without a fix for four (4) full months -- by CCP's way of counting, which is that 30 days equals a month, at least for their billing purposes.
I have thought about suspending my account and telling CCP to let me know when they get the sound fixed and I will (maybe) reinstate it.
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
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Dr Geeksdream
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Posted - 2009.07.07 14:56:00 -
[305]
I have the same sound problems with those already mentioned above.
Mainly I can't hear any weapon sounds, mine or those that hit me.
I am using a Realtek HDA in an Intel laptop, and I have downloaded the latest Realtek drivers.
Is there any update or we just have to live with this?
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Arec Bardwin
|
Posted - 2009.07.07 15:09:00 -
[306]
Originally by: Dr Geeksdream we just have to live with this?
Yes. Nothing wrong with you hardware, drivers, headphones/loudspeakers etc.
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Eto Zartorius
Amarr Ministry of War
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Posted - 2009.07.07 17:06:00 -
[307]
No, we dont have to live with it.
I will keep my account running, till there is no ISK left for PLEXes. No fix till than, I will be gone.
At first I thought it was my soundcard. Bought a new one. Wrote a petition over it, CCP told me to do this and that on my end, blabla. Than I realized, that it is an issue nearly everyone is suffering. Not a single word from CCP. Are they aware of it? Looking at my petions answer, they are not...
Such a beautiful and fun game, ruined by lag of sound, its a shame. | looking for dedicated players | | UPRISING | new players wellcome |

AshGear
Minmatar British Legion
|
Posted - 2009.07.10 18:14:00 -
[308]
Plz why no answer from ccp yet.....?? 
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Dr Geeksdream
|
Posted - 2009.07.11 19:42:00 -
[309]
Originally by: AshGear Plz why no answer from ccp yet.....?? 
Perhaps we have to swear so it can attract the attention of at least a CCP moderator...
lol and shameless bump
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Raabe
|
Posted - 2009.07.14 23:31:00 -
[310]
*bump*
... many rotten eggs to throw for the next fanfest, for the deaf, dump and blind ccp ops / sound engineers :)
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WheatGrass
Gallente Silent but Friendly
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Posted - 2009.07.26 06:13:00 -
[311]
Perhaps the CSM could approach CCP in regard to this. The forum sound threads don't seem to be getting the required attention. To that end, I've created a new thread [issue] sound engine & sound bugs in the Assembly Hall section so that you may vote.
We elected these people for a reason. Let's open up a can of CSM on CCP.
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Spc One
Gallente
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Posted - 2009.07.28 02:21:00 -
[312]
Edited by: Spc One on 28/07/2009 02:24:10 Edited by: Spc One on 28/07/2009 02:21:43
Well i miss this option under audio: http://www.netsky.org/audioQRae.PNG
So i can disable EAX and 3D sound ( hardware acceleration ) when needed.. or if i want just a stereo output...

Please make this option possible again.
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Dr Geeksdream
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Posted - 2009.07.29 18:54:00 -
[313]
a not-so-shameless bump for the very shameless ppl that don't care about their customers.
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Alphonse Le'Marchand
|
Posted - 2009.09.09 07:39:00 -
[314]
another friendly bump after a couple hours of missioning and eons of crappy sound experience
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Brycesv1
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Posted - 2009.09.10 16:32:00 -
[315]
Edited by: Brycesv1 on 10/09/2009 16:34:14 ok im starting to get ****ed now. this CCP BS is making eve no fun to play anymore. i hate looking over at all the UI to know WTF is going on and im sick of having my ship fill the entire bloody f$#king screen just to hear a bullet hit my hull (most of the time they dont even make a bloody sound anyway). since this is obviously a bug we should all be petitioning it regularly. ill be putting one out every 2 weeks for the next 3 months until this bug is fixed. after that i think im done with eve. im sick of wasting money on a game where the devs could easily fix this problem in no time at all but they simply dont give a rats ass. way to keep ur fanbase CCP.
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Leonid Ivanov
|
Posted - 2009.09.11 05:48:00 -
[316]
Really getting annoyed at this crappy silence. Old sound engine WORKED and was actually enjoyable. C'mon guys, people LIKE to hear explosions, lasers and the like. Going on 5 months now with no fix and little acknowledgement.
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Raabe
|
Posted - 2009.09.12 00:56:00 -
[317]
bump! ...still not fixed or ops answers...
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Ivanna Nuke
Daralux
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Posted - 2009.09.12 01:14:00 -
[318]
CCP... you have a reply button.
This is really annoying me. I like my sound.... and I value customer service.
CCP has been fair to me in game when I've had issues, yet they fail to support a chunk of their active forum community on a serious game flaw.
That is either poor management, laziness. Or both.
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Zeus Allen
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Posted - 2009.10.02 20:23:00 -
[319]
Just reactivated my account with the free 24 hour day that I got in my email. Has been over 2 years since I played, thought it would be fun to mess with it some more, and must say that im very dissapointed with this sound issue. Same as with everyone else, no sound on guns, missiles, incoming or outgoing, ect.. Im somewhat glad to find that its not just me, I had assumed this big of a mess HAD to be client side problems not the game From the looks of things it has been well over 4 months now with no fix to this and no info to let people know that this problem is, or will be fixed. Guess after my plex expires i'll be shutting it down again. 
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2009.11.02 07:48:00 -
[320]
One STILL has to zoom in way too close to hear the fighting sounds concerning one's own ship.
I'm usually zoomed out quite a ways, to where my ship is almost impossible to see (on my 21" wide screen at 1680x1050 with EVE at full screen), for a good portion of the time of most fleet fights I'm in. In the heat of battle it is quite annoying to not hear, at least, the warning sound/siren of being targeted.
Sounds worked fine before Apocrypha.
Can it please, please be fixed again??
Thx much for working on this if you are.
Symlin òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
|
Posted - 2009.11.02 08:03:00 -
[321]
I also miss being able to select the Audio Output Device on the Esc | Audio & Chat menu that use to be there.
I use to like to listen to EVE on my 5 surround sound PC speakers when my family was gone, and then switch on the fly to my headphones if they came home. Now if I want to switch from speakers to headphones I must quit EVE, change my master windows setting, and then log back into EVE. That works rather poorly in the middle of a fight. 
See the screenshot link in this message if you want to see the selection I'm talking about that use to be available. It was few lines below the one they have a box around in that screen shot.
For this item Apocrypha was a step backward.
Thx again!
Symlin
òòò òòò òòò òòò òòò òòò ò Growing old is mandatory.  ò Growing up is optional. 
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Nebarus
Gallente Korbitron Industries The Volition Cult
|
Posted - 2009.11.07 09:37:00 -
[322]
+1
Fix sound :)
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Leonid Ivanov
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Posted - 2009.11.11 02:04:00 -
[323]
Edited by: Leonid Ivanov on 11/11/2009 02:10:38 +1 Please fix sound. Its been a LOOOOOOOOOOOONG time as crappy.
The old sound system worked fine. If I may adjust an old saying, if it ain't broke, don't f***in break it!
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Ghengis Tia
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Posted - 2009.11.12 20:45:00 -
[324]
Four months and 10 days since I posted #303, near the top of this page.
Needless to say, bump, as nothing's changed.
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AshGear
Minmatar British Legion
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Posted - 2009.11.21 12:35:00 -
[325]
it has ruined so much for me i rly hate haveing them sounds issues cant ccp fix this? we pay for the game ect... they shouldnt have to be told to fix it
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Wet Ferret
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Posted - 2009.11.21 23:20:00 -
[326]
I got a new HD sound device, which seems to have improved the sound quality in every application that I use.
Except for EVE. Go figure.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

AshGear
Minmatar British Legion
|
Posted - 2009.11.22 22:44:00 -
[327]
Bump............ ffs can someone from CCp plz explain to us why they dont fix it?
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MrNimrod
|
Posted - 2009.11.23 01:10:00 -
[328]
Any update or fix?
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Nuts Nougat
Sniggerdly Pandemic Legion
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Posted - 2009.11.23 12:20:00 -
[329]
Edited by: Nuts Nougat on 23/11/2009 12:21:34 I've recently found a nice workaround, to mute the station sounds.
Once docked, hit ESC. Go to audio tab, and turn audio off and back on. *poof* Annoying station sound gone.
If you have music muted, it will start playing after this, but this is fixed by closing and opening the ESC menu again. Then once you close it for the 2nd time, no more music/station sounds 
EDIT: IF THIS IS A BUG PLEASE DON'T FIX IT. Thanks in advance. ---
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Izen Cracker
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Posted - 2009.11.24 14:04:00 -
[330]
I noticed that I can hear lots of stuff before I turn my shield hardeners on. from that point i have to zoom out of earshot of my hardeners for the game to play other sounds like explosions. I'll have to say i am struggling to play EVE atm mainly because of these sounds. I arrived at EVE in Empyrean Age and played through quantum rise and loved it. Once apocrypha came, it became graphically enjoyable but whats the use of all the realistic graphics if they dont make sounds after the 4th shot is fired? In all honesty, this approach to space realism (where you cant hear stuff in space from 50 miles away) is just not good for a game like EVE. Please replace the chaotic sounds we heard in Quantum Rise.
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Dixon Oreole
|
Posted - 2009.11.24 17:25:00 -
[331]
Edited by: Dixon Oreole on 24/11/2009 18:05:24 Edited by: Dixon Oreole on 24/11/2009 17:29:41 I'm a very busy :S so I couldn't read over the 11 pages of this post so sorry for reposting but I have also got problems similar to those I read. First of all the most annoying bug I'm having is that the turret sounds are not in sync with the effects. As in, I'm looking at my ship shooting and the sound is in sync first but then I maybe zoom out or look at another ship also firing then the sound starts desyncing and the sound comes way after the firing effects and sometimes I only hear half of the sound. This also happens with missiles but explosion sounds when the missiles hit are in sync.
And ye then the popping sound that comes mostly when I move the camera after I jump, I suppose its a "surround" sound error, sometimes it's only one pop when the camera passes a fixed point then it stops and sometimes I can move the camera back and forth passing this point each time giving me that pop.
Overall the sound engine is not good, when in a fleet or doing missions, it's like it can't handle all the sounds at once and some sounds I hear loudly and others not.
Any 1 having similar problems please let me know if its EvE or my hardware/software
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AshGear
Minmatar British Legion
|
Posted - 2009.11.24 22:00:00 -
[332]
Originally by: Dixon Oreole Edited by: Dixon Oreole on 24/11/2009 18:05:24 Edited by: Dixon Oreole on 24/11/2009 17:29:41 I'm a very busy :S so I couldn't read over the 11 pages of this post so sorry for reposting but I have also got problems similar to those I read. First of all the most annoying bug I'm having is that the turret sounds are not in sync with the effects. As in, I'm looking at my ship shooting and the sound is in sync first but then I maybe zoom out or look at another ship also firing then the sound starts desyncing and the sound comes way after the firing effects and sometimes I only hear half of the sound. This also happens with missiles but explosion sounds when the missiles hit are in sync.
And ye then the popping sound that comes mostly when I move the camera after I jump, I suppose its a "surround" sound error, sometimes it's only one pop when the camera passes a fixed point then it stops and sometimes I can move the camera back and forth passing this point each time giving me that pop.
Overall the sound engine is not good, when in a fleet or doing missions, it's like it can't handle all the sounds at once and some sounds I hear loudly and others not.
Any 1 having similar problems please let me know if its EvE or my hardware/software
I have the same issue as u 
|

kingjames488
|
Posted - 2009.11.25 00:01:00 -
[333]
I also dont have time to read over 11 pages... but i had problems with almost no sounds in eve and almost all my games, then after about a week of looking around i think i found my problem.
for me it seems to have something to do with direct sound support being removed in windows vista/7... and since the game uses direct sound it doesn't work right.
downloaded a program called 3D soundback from realteks website and it seems to have fixed the problem. i beleave the program for soundblaster/creative chipsets is called Alchemy or something like that...
only thing is... now im having other weird problems. theres some random box that seems to run along with eve that looks like command propt, but seems to display info about differnt parts of eve loading. also things didnt move right today, prolly a huge ammount of lag.
i dono why eve still uses direct sound after years of windows not supporting it anymore... one would think it would be changed.
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AshGear
Minmatar British Legion
|
Posted - 2009.11.30 06:34:00 -
[334]
BUmp...
|

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2009.12.03 12:51:00 -
[335]
Originally by: kingjames488 Edited by: kingjames488 on 25/11/2009 00:08:24 Edited by: kingjames488 on 25/11/2009 00:06:38 I also dont have time to read over 11 pages... but i had problems with almost no sounds in eve and almost all my games, then after about a week of looking around i think i found my problem.
for me it seems to have something to do with direct sound support being removed in windows vista/7... and since the game uses direct sound it doesn't work right.
downloaded a program called 3D soundback from realteks website and it seems to have fixed the problem. i beleave the program for soundblaster/creative chipsets is called Alchemy or something like that...
only thing is... now im having other weird problems. theres some random box that seems to run along with eve that looks like command propt, but seems to display info about differnt parts of eve loading. also things didnt move right today, prolly a huge ammount of lag.
i dono why eve would still use direct sound when windows hasen't supported it since the release of vista... and why this whole thing has been so hard for them to figure out. cmon ppl.
EDIT- using a 5.1 surround system, realtek onboard sound
can you tell me how you used the 3d soundback application and got sounds working correctly? i have a realtek hdmi onboard sound card, updated the drivers even tried to run it in xp sp2 compatibility under vista, still the same: sometimes launchers/turrets make sounds, sometimes they don't and when i turn on my inv shield it all goes to hell.
this is plaguing a lot of players i see, and still there's no fix...
|

AshGear
Minmatar British Legion
|
Posted - 2009.12.03 13:12:00 -
[336]
yeah and for some reason all ccp does is ignore us... fail from there part.. 
|

Wet Ferret
|
Posted - 2009.12.03 13:23:00 -
[337]
Well I for one am very ****ed off with CCP and EVE and it is all because of the sound engine. I'm making a list here of everything wrong with it that I've noticed:
1. Can't hear a damned thing when zoomed out, still.
2. Hardeners hogging sound channels in space, drowning out all other sounds. Very lucky to hear a launcher firing every couple of minutes, and not a damn noise when being pummeled by hundreds of enemy missiles and guns (yeah, what?)
3. Very loud station sounds, in Amarr stations at least.
4. New and obnoxious noises from NPC ships when close-up. You know, this was acceptable to hear for a few seconds when passing through a stargate... but this is crap.
5. New bugs with the jukebox. Sound starts with "STOP" selected, and must be started automatically. Most tracks hang when finished, leaving you in utter silence. At least these are obvious bugs, which might be fixed... but it seems like every other problem with the sound is intended 
6. Only semi related but where is the sound blog we were supposed to get?
I honestly didn't think the sound could ever end up worse than what they did to it with Apoc. I am extremely disappointed and frustrated with the awful state the sound is in at this point. CCP is getting nothing but negative word of mouth from me until it's fixed, period.
To the smartasses: I will not play a game without sound. It is just as much of an important part of the experience as the graphic presentation, if not more. I will prefer to not play a game if the sound is awful and broken.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2009.12.03 13:36:00 -
[338]
Edited by: Alphonse Le''Marchand on 03/12/2009 13:39:47 /signed^2
it would be interesting to have someone who's sounds "works" post here and tell us what config they have and what settings. this is getting all to frustrating after 9 months since apoc.
9 months CCP, and no reply... at least implement the old sound system as a backup/selectable option in the configuration window. i personally don't care about "sound simulation" in space, i want that old, "unrealistic" sound system where i hear a blob of sounds when fighting in a fleet or doing a mission/plex with all rats aggro. i want to hear ships decloak from 150Km away while i'm in lowsec/0.0. i wanna hear turrets, explosions and missiles launched while having my shield/armor mods on. go on, it's been 9 months of /ignore. it's great that you can reshape the whole sov system, but can't fix a sound issue. i don't care how much you paid for the new sound system license, give us the option to use the older sound system.
common, answer ffs!
ps. i also want the old engine trails back! ps2. PLEASE STICKY THIS THREAD!
|

Captain Futur3
|
Posted - 2009.12.03 13:40:00 -
[339]
Originally by: Alphonse Le'Marchand /signed^2
it would be interesting to have someone who's sounds "works" post here and tell us what config they have and what settings. this is getting all to frustrating after 9 months since apoc.
9 months CCP, and no reply... at least implement the old sound system as a backup/selectable option in the configuration window. i personally don't care about "sound simulation" in space, i want that old, "unrealistic" sound system where i hear a blob of sounds when fighting in a fleet or doing a mission/plex with all rats aggro. i want to hear ships decloak from 150Km away while i'm in lowsec/0.0. i wanna hear turrets, explosions and missiles launched while having my shield/armor mods on. go on, it's been 9 months of /ignore. it's great that you can reshape the whole sov system, but can't fix a sound issue. i don't care how much you paid for the new sound system license, give us the option to use the older sound system.
common, answer ffs!
ps. i also want the old engine trails back!
agreed 100%. Even with the engine trails  It makes me think twice about paying more money into a game when the devs dont even try to fix such an important issue. The game is great in many corners, but there are also a lot of issues which cant be overseen.
|

AshGear
Minmatar British Legion
|
Posted - 2009.12.03 13:48:00 -
[340]
/Signed
I dont get it why they havent fixed it... also the only reason i can think of as of why they havent fixed it is because we still pay for the game and play it even with broken sound...... so its rly ourself we are to blame maybe if we cancel our sup they will listen.
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Casec Jas
Amarr
|
Posted - 2009.12.03 17:16:00 -
[341]
/sign
Last night I got to mission in Dominion for the first time. In Apocrypha I'd usually get combat sounds, and would only occasionally have all sounds beyond my hardeners cease.
Last night, I really felt like I was in space, as once combat started I heard next to nothing beyond the low hum of the hardeners. A laser blast would occasionally come through, but rarely.
This needs to be fixed.
Also, I agree that the choir sounds in Amarr stations are too loud.
|

Aceanuu
|
Posted - 2009.12.03 18:41:00 -
[342]
I jsut reactivated after 11 months of inactivity... I now sorta wish I hadn't. Being a caldari in a drake with no sounds is.... stupid. I'm pondering asking for a refund and stopping because combat is just laughably dull (that is to say without sounds... even still EVE mission combat... lul).
|

Alejan Gerakh
Minmatar ShadowMoon Inc.
|
Posted - 2009.12.03 19:08:00 -
[343]
Edited by: Alejan Gerakh on 03/12/2009 19:07:55 I actually felt this was mostly fixed with the last Apocrypha patch- my only real complaint was that Hardeners drowned out all other sounds when zoomed all the way in, but I generally got around that by zooming out far enough that the hardeners cut out and then I could hear most of the battlefield- at the very least, weapons fire from my ship and nearby ships as well as relatively close weapon impacts.
Now, it seems we're all the way back to first Apocrypha build quality, or worse, with Dominion.
I use a dedicated sound card, even, and I have this problem. Same issues are reported by corp mates. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |

Rodyn Sepharim
|
Posted - 2009.12.04 11:39:00 -
[344]
/signed
Experiencing the same loss of sound (combat, turrets and empty jukebox) since installing Dominion. Strangely enough no problems during Apoc. Running an HP laptop, obviously with integrated sound, but difficult to see how this could be a user problem as I've been playing EVE on/off for 3 years now and always had sound effects before.
Would be nice to get a little response from CCP.
|

Arec Bardwin
|
Posted - 2009.12.04 15:54:00 -
[345]
Originally by: Wet Ferret
Well I for one am very ****ed off with CCP and EVE and it is all because of the sound engine. I'm making a list here of everything wrong with it that I've noticed:
1. Can't hear a damned thing when zoomed out, still.
2. Hardeners hogging sound channels in space, drowning out all other sounds. Very lucky to hear a launcher firing every couple of minutes, and not a damn noise when being pummeled by hundreds of enemy missiles and guns (yeah, what?)
3. Very loud station sounds, in Amarr stations at least.
4. New and obnoxious noises from NPC ships when close-up. You know, this was acceptable to hear for a few seconds when passing through a stargate... but this is crap. (This noise comes from stations now as well. Terrible.)
5. New bugs with the jukebox. Sound starts with "STOP" selected, and must be started automatically. Most tracks hang when finished, leaving you in utter silence. At least these are obvious bugs, which might be fixed... but it seems like every other problem with the sound is intended 
6. Some of the most important sounds to hear, like stargates and cloaking devices are barely audible.
7. Only semi related but where is the sound blog we were supposed to get?
I honestly didn't think the sound could ever end up worse than what they did to it with Apoc. I am extremely disappointed and frustrated with the awful state the sound is in at this point. CCP is getting nothing but negative word of mouth from me until it's fixed, period.
To the smartasses: I will not play a game without sound. It is just as much of an important part of the experience as the graphic presentation, if not more. I will prefer to not play a game if the sound is awful and broken.
Quoting this.
Regarding the sound blog; there WAS a very short one, probably buried deep now.
|

Wet Ferret
|
Posted - 2009.12.04 18:47:00 -
[346]
Edited by: Wet Ferret on 04/12/2009 18:48:29
Originally by: Arec Bardwin
Quoting this.
Regarding the sound blog; there WAS a very short one, probably buried deep now.
How far back was it? I spent a few months in only-log-in-to-train land and wasn't really paying attention to things. Though if it was just some nonsense I won't bother looking...
Oh, and the jukebox starting Stopped was filtered as a feature Dumb... but that's basically what they said last time and it was fixed within a few days, so let's hope somebody there has a clue. WTF game starts with music default to OFF?
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Jizaburo Ozawa
|
Posted - 2009.12.06 01:49:00 -
[347]
same issue. barely any sound effects except for hardeners. no explosions, turrets, nothing. Somebody please look into this and correct it. I'm sure at least 1 dev out there is having the same issue. Give us an audio depth option too in order to be zoomed out and still hear essential sounds, as sounds are really another important form of information.
|

Jizaburo Ozawa
|
Posted - 2009.12.06 04:04:00 -
[348]
I've tried two sound cards, both with 5.1 and then standard 2 channel stereo. Same issue. I still can barely hear any weapon effects. hardware accel on/off doesn't matter. Man this is a real deal breaker. I can't hear any relevant sounds except for the shield/armor warning notification, the enemy is targeting you blip, and the eve voice along with an occasional thrust hum. Sometimes the fitting sound is loud as hell, other times its next to silent. Still though armor hardners come though super loud.
Given the amount of others with the same issue, this should be a top priority. I've enjoyed my adventures in eve but since dominion its just been so drab and tasteless. The epic atmosphere is gone. I very rarely post here but just to put my mind at rest and probably those of many others, could we at least get a GM to post here and say this is a known problem and is being looked at? I have alot of adventures ahead of me and i'd like them to be epic and have sufficient sound to match the depth and richness this game has to offer.
To anyone who IS NOT having this problem please please post here and let us know your hardware config.
|

Captain Mischief
|
Posted - 2009.12.07 03:16:00 -
[349]
I feel that the biggest problem is that sound effects just cannot overlap as well as they used to. In the old sound engine, there could be dozens of turrets firing per second, and most of them would play through. Now, one armor hardener has priority over everything else, reducing combat to a sleep-inducing periodic hum.
I would be perfectly satisfied if I simply had the option to revert to the pre-apoc sound engine. I would be willing to bet that at least three-fourths of this forum's posters would feel the same. If there is anybody within the game's circles that reads this, (am I being too optimistic about that?) please, consider giving us unsatisfied masses the chance to return the sound to how we liked it. |

Wet Ferret
|
Posted - 2009.12.07 09:57:00 -
[350]
Originally by: Captain Mischief I feel that the biggest problem is that sound effects just cannot overlap as well as they used to. In the old sound engine, there could be dozens of turrets firing per second, and most of them would play through. Now, one armor hardener has priority over everything else, reducing combat to a sleep-inducing periodic hum.
I would be perfectly satisfied if I simply had the option to revert to the pre-apoc sound engine. I would be willing to bet that at least three-fourths of this forum's posters would feel the same. If there is anybody within the game's circles that reads this, (am I being too optimistic about that?) please, consider giving us unsatisfied masses the chance to return the sound to how we liked it.
Sound overlap was one of the problems with the pre-apoc engine, this is because if you had 30 sounds at once the client would play every single one... this caused the game to lockup for seconds at a time while trying to process the information.
Though somehow it was a lot better than what we have now. Some minor tweaks to sound effect priority and duration (many missile explosions are 16 seconds long and other ridiculous crap) and it would have been fine.
I would kill to have the horrid pre-apoc engine back despite it's problems. Now the sound engine is just completely ******ed.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. EVE has devs that care about sound? (Ha ha ha! Gotcha. It actually doesn't!) |

Flashmopp
|
Posted - 2009.12.07 10:55:00 -
[351]
What bugs me most is to have the new Stargate sounds (this strange alien talk or communication noise) inside missions. I hear mostly only this but only 1% combat sounds. I remember in Apocrypha it was already at the Corporate Police Force stations. Now its at Stargates and in Missions too. Its horrible
Please remove this strange transmission noise from missions
|

Jizaburo Ozawa
|
Posted - 2009.12.07 15:46:00 -
[352]
In missions when this happens and i'm in near absolute silence i can disable audio and reactivate audio and the turret sounds come back but just for a very short amount of time usually less than 5 seconds. then it goes back to nearly complete silence.
Again I have to ask is there anyone playing this game currently who DOES NOT have this problem and what equip/OS do you have so i can attempt to fix this. As much as i love this game I hate playing with no sound. I am desperate for a fix.
|

Captain Futur3
|
Posted - 2009.12.07 20:16:00 -
[353]
I can not understand that still no one at CCP at least confirms that there is a bug and that someone is working on it. I dont see any fix in the next patch and i doubt that we will see one in the near future. WTF is going on here? I watched all Eve fanfest videos and was impressed how CCP cares about their customers, but when i bought eve and joined this forum, it was like running against a wall. All they do here is putting the threads in the right corner or lock them, but not a single word from the developers about known bugs.
|

Flashmopp
|
Posted - 2009.12.07 23:15:00 -
[354]
Originally by: Jizaburo Ozawa In missions when this happens and i'm in near absolute silence i can disable audio and reactivate audio and the turret sounds come back but just for a very short amount of time usually less than 5 seconds. then it goes back to nearly complete silence.
Again I have to ask is there anyone playing this game currently who DOES NOT have this problem and what equip/OS do you have so i can attempt to fix this. As much as i love this game I hate playing with no sound. I am desperate for a fix.
You are lucky you hear complete silence. I wish i had that instead of some strange und unclear speaking voices :)
|

Jizaburo Ozawa
|
Posted - 2009.12.08 01:26:00 -
[355]
ohh i hear them voices in certain missions like the blockade quite well. just some weird alien mumbling instead of hearing vital sounds along with a booming armor hardener and an occasional explosion but still 1/10 turret sounds play. This is a long running premier game and at the very least i would like to see operable sound. I've only been playing for 10 months and i would like to think that this will be corrected at some point.
Why animate the turret effects if the sound won't play? I'm a fairly new player of 10 months and i have searched far and wide and there are so many people who say "eve has sound" to the point where i think all of this is falling on deaf ears. Again i would like to ask not for a resolution but for some type of response from a GM or dev giving us some details. Is this going to be addressed or is sound considered not essential to the eve experience? Any words or reassurance would definately put some minds at ease. To the devs and everyone else out there... do you guys get sound if you solo a mission and is my system an exception or is this an issue that is affecting a large portion of the player base and is going largely ignored?
|

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2009.12.11 16:23:00 -
[356]
just bringing this back to the 1st page where it belongs, at least it may grind some ccp teeth, cos they sure aren't interested in fixing this.
|

Lord Moss
Caldari Radar Blip Inc.
|
Posted - 2009.12.11 20:37:00 -
[357]
...and Dominion was released in all its glory and spacecraft but the sound improvements where left out... again!? Like, messing with the Jukebox so it wont play at all wasnt probably the best idea... At least before this it was covering up the poor effects sound/mix/levels to some degree.
Really dissapointing, CCP!
FIX! FIX! FIX!
|

Choujinburi
Gallente Institute for Technology Advancement
|
Posted - 2009.12.13 03:15:00 -
[358]
I too would like a fix :(
|

Jizaburo Ozawa
|
Posted - 2009.12.14 14:38:00 -
[359]
Again i have to ask but who is able to hear 100 percent of the sounds in this game? As in you hear every turret effect that is visually displayed? I would really like to know. Missions are just too boring only hearing your armor hardener and nothing else.
|

AshGear
Minmatar British Legion
|
Posted - 2009.12.15 01:25:00 -
[360]
I wrote a complaint but havent heard from them... again it would be nice to know if they are working on this issue or if they just advice us to mute all sound ingame.
Infact they can do w/e they want with the game its there game afterall but i dont have to keep playing it... anyways a word from a dev would have meant alot. 
|

Annika Vigdis
|
Posted - 2009.12.15 02:11:00 -
[361]
Originally by: Arec Bardwin
Originally by: Wet Ferret
Well I for one am very ****ed off with CCP and EVE and it is all because of the sound engine. I'm making a list here of everything wrong with it that I've noticed:
1. Can't hear a damned thing when zoomed out, still.
2. Hardeners hogging sound channels in space, drowning out all other sounds. Very lucky to hear a launcher firing every couple of minutes, and not a damn noise when being pummeled by hundreds of enemy missiles and guns (yeah, what?)
3. Very loud station sounds, in Amarr stations at least.
4. New and obnoxious noises from NPC ships when close-up. You know, this was acceptable to hear for a few seconds when passing through a stargate... but this is crap. (This noise comes from stations now as well. Terrible.)
5. New bugs with the jukebox. Sound starts with "STOP" selected, and must be started automatically. Most tracks hang when finished, leaving you in utter silence. At least these are obvious bugs, which might be fixed... but it seems like every other problem with the sound is intended 
6. Some of the most important sounds to hear, like stargates and cloaking devices are barely audible.
7. Only semi related but where is the sound blog we were supposed to get?
I honestly didn't think the sound could ever end up worse than what they did to it with Apoc. I am extremely disappointed and frustrated with the awful state the sound is in at this point. CCP is getting nothing but negative word of mouth from me until it's fixed, period.
To the smartasses: I will not play a game without sound. It is just as much of an important part of the experience as the graphic presentation, if not more. I will prefer to not play a game if the sound is awful and broken.
Quoting this.
Regarding the sound blog; there WAS a very short one, probably buried deep now.
I just started EVE a few days ago again. I have a brand new computer, every driver is uptodate, I can play any other game (Modern Warfare 2, Aion, Dragon Age Origns) without any issues at all. Eve looks great, but the sound is TERRIBLE. It worked great the first 4-5 days on my integrated Realtec sound hardware. It started messing up, just as the quoted poster describes, so slapped in a soundblaster X-Fi Fataily card and that didn't fix the issue.
Even logging in that ring that increases in pitch as the game first loads doesn't play. There is no beep when opening something via double click.
I uninstalled and reinstalled EVE, making sure that all the files were deleted off my comp. The sound was still not working.
I messed with windows and changed my speaker settings to quadraphonic from 5.1 (I have Logitech Z-5500)and changed the effect setting to Stereo x2 and I can hear everything now. The radio white noise is rather loud and the overall sound quality feels diminished. =(
|

Father Vegemite
Amarr Sicarii.
|
Posted - 2009.12.17 05:33:00 -
[362]
Just to chime in with everyone else, as well as keeping the thread alive, I am much annoyed with the new sound setup as well. I am not going to regurgitate all the complaints, as I have the same and not much new to add, but I will say that while some complain about the station and NPC radio chatter, I kind of like it. It adds ambiance as far as I am concerned. However, the missing turret and missile sounds are annoying as all get out. Rather than spend time on the ambient sound, they really needed to fix the turret/missile sounds, as that is more important to the day to day activities than the radio chatter.
------------- FV |

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2009.12.17 14:30:00 -
[363]
doing the "fix it already" dance! - Sig starts after the beep: BEEEP!
Damn, wrong number! |

Jizaburo Ozawa
|
Posted - 2009.12.17 19:59:00 -
[364]
Edited by: Jizaburo Ozawa on 17/12/2009 19:59:28 I've also noticed that the sound levels appear to change during a battle situation. Sometimes my guns are loud as hell and others they are so quiet and others inaudible when at the same distance visually to my ship. In battles i oftentimes disable audio and reenable the audio to at least have some semblance of audio. This helps but still a majority of sounds are still missing.
|

PARD0
|
Posted - 2009.12.18 11:07:00 -
[365]
Since Dominion I keep only UI sounds because all the rest is just random crap now. Not even the Jukebox works correctly anymore. ============= CPU: Intel E5200 || RAM: 2 GB DDR2 || MoBo: Asus P5QL-SE || VGA: ATI HD4800 1 GB || Audio: integrated Realtek || Screen: LG L177WSB || ISP: Tiscali || OS: XPPro
|

General Meridus
Minmatar
|
Posted - 2009.12.21 18:21:00 -
[366]
Fix the damn sound!
|

Galus Mendak
|
Posted - 2009.12.22 03:14:00 -
[367]
Same issues.
Realtek HD 8-Channel Audio (Driver Name: RTKVHD64.sys, Driver Version: 6.00.0001.5995)
|

mechtech
SRS Industries SRS.
|
Posted - 2009.12.22 07:54:00 -
[368]
Just rip out this new sound engine and start from scratch with one that actually works...
Seriously, I'm watching 3 ships fight, I'm zoomed in close, but there's no sound? (maybe 1 missile hit every 30 seconds or so). This needs to be a bigger priority, sound is important for immersion!
|

Buff Nerfmeyer
|
Posted - 2009.12.22 08:55:00 -
[369]
Originally by: General Meridus Fix the damn sound!
|

Sol Zygos
|
Posted - 2009.12.22 11:20:00 -
[370]
Same issues here. 5.1 sound setup is unstable as well.
Realtek ALC889A (latest driver installed).
It is a complete nonsense that we get absolutely no information on the development regarding these SIGNIFICANT issues.
|

Graanok
Caldari State Protectorate
|
Posted - 2009.12.22 13:19:00 -
[371]
/signed
Realtek HD sound as well.
For the record, is anyone else having issues d/l'ing the newest Realtek audio codecs? I've been trying and I'm getting d/l speeds in the single KB/s range from North America. And I've tried d/l'ing them 3 times now and I keep getting corrupted .exe ------------------------------------------ A great man inspires others with what he can do. A great leader inspires others with what they can do. |

Eraseri
|
Posted - 2009.12.22 14:31:00 -
[372]
Fix the bloody sounds, it has been NINE(9) months since the sounds broke, that should be enough to fix it!
|

Hieder
Caldari State Protectorate
|
Posted - 2009.12.24 00:08:00 -
[373]
I am thankfull that CCP are finally addressing the problematic/laggy sound engine, but the way it is right now is a step down. They should have included an option to stick with the old engine for now. Can that be added in?
I'm just returning to the game after a several month break. I completely skipped apocrypha, but now I'm greeted with boring new sound effects in an engine that doesn't work. They sound too cartoony to me. I liked the old one's better and I'd probably use the old sounds if they had an option for it.
When Trinity was released there was the option to use the new graphics or the "classic" style ( is that still there?). It's things like this that make a company like CCP succeed. When Trinity came out my computer couldn't run the new graphics and I was worried I would be left out, but they allowed for a way for me to keep playing.
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Pottsey
Enheduanni Foundation
|
Posted - 2009.12.25 16:09:00 -
[374]
Sound is worse then its ever been, it needs fixing and fast. ______ How to Passive Shield Tank T2
|

Buff Nerfmeyer
|
Posted - 2009.12.26 13:42:00 -
[375]
We are not allowed to discuss sound in 'General Discussion' or 'Features and Ideas'. I guess it's official then; CCP and their forum mods acknowledge that the sound is borked and needs fixing 
|

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2009.12.28 07:57:00 -
[376]
Originally by: Buff Nerfmeyer We are not allowed to discuss sound in 'General Discussion' or 'Features and Ideas'. I guess it's official then; CCP and their forum mods acknowledge that the sound is borked and needs fixing 
no one thought otherwise. BUMP> BACK to 1st page where it belongs! - Sig starts after the beep: BEEEP!
Damn, wrong number! |

NeXuz
Gallente Reasonable People
|
Posted - 2009.12.29 08:29:00 -
[377]
I've got the same problems as everyone else here, both witch built in sound card ADI 1988B (Product page) and Creative X-Fi Extreme Gamer (Product page). Both with latest stable drivers. I've tried Creative ALchemy with EVE-fix (check post #3), for the Creative card to enable HW acc but that didn't make a difference either. No other games/apps has these issues.
Some of the issues that has occured:
- Randomly missing sound
- High sound differences in general
- One in ten turrets/missiles going off is making a sound
- Lag in turret/explosion and other effects when they're there
- Deafening "skilltraining complete" message
------------------ System Information ------------------ Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) Memory: 3072MB RAM Page File: 1858MB used, 4281MB available DirectX Version: DirectX 11 ------------------
Maybe a change to OpenAL would solve som issues as DirectX no longer supports hardware acceleration since Vista/7 and DX 10.
I really would appreciate to have working sound. My EVE experience is only at 50% without it.
/Sadfaced EVE-gamer 
|

Ezekiel Cryslon
|
Posted - 2009.12.29 13:32:00 -
[378]
Sound is just horrible,im sorry, but it is shthouse right now. And if it does work it doesn't really fit the graphics. It just so outdated compared to the rest of the game. Its like watching Star Wars with the soundtrack and sound fx in MIDI format. I know many people in EVE don't give a crap, but some of us do like some sounds with our scifi, and for us it is a big part of the scifi rpg experience. Please, give sound the same love and attention to detail as you do with graphics, the game deserves it.
|

CyberGh0st
Minmatar Ara Veritas
|
Posted - 2009.12.29 14:00:00 -
[379]
Edited by: CyberGh0st on 29/12/2009 14:00:40 Edited by: CyberGh0st on 29/12/2009 13:59:57 Sound was fine pre-Apocrypha, seriously, NOTHING has been gained at all, the only new "feature" that was introduced was this sound relative to distance, the only minor mistake is that nearly ALL explosions and impacts and enemy fire take place from a long distance, so in effect CCP silenced EVE.
I think it was nice that CCP Baldur gave us a blog : http://www.eveonline.com/devblog.asp?a=blog&bid=685
"The argument of having the sounds stay with the ship regardless of camera position has never been part of the plan. However, it's an interesting idea and we have started looking at this idea from different angles - we will post some ideas here later." was good to hear
But still no acknowledgment of the many bugs and that many people don't have working sound since Apocrypha.
http://www.mmodata.net Favorite MMO's : DAoC SI-Era / SWG Pre-CU-NGE |

Wet Ferret
|
Posted - 2009.12.29 16:57:00 -
[380]
Is it really too much to ask to just be able to hear the freaking sounds?
Turn on my jukebox when I log in like it used to be, and make all sounds play if I have the damned slider turned up.
You can get to fixing the obnoxious noises like station sounds and NPC chatter later. But for the love of god, fix basic sound functions!
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
|

Alderon Mizuchi
Minmatar
|
Posted - 2009.12.29 21:26:00 -
[381]
The sound was bad enough during Apoc, but at least the damn Jukebox worked. But now they've gone and broken that too. I mostly play EVE in silence now since I'm sick of having to manually tell the jukebox to play the next song every 3 minutes.
|

Arec Bardwin
|
Posted - 2009.12.31 15:43:00 -
[382]
Originally by: Alderon Mizuchi The sound was bad enough during Apoc, but at least the damn Jukebox worked. But now they've gone and broken that too. I mostly play EVE in silence now since I'm sick of having to manually tell the jukebox to play the next song every 3 minutes.
Same problem here 
|

Robert Caerise
|
Posted - 2009.12.31 23:26:00 -
[383]
Gotto love how an Amarr ships orbiting you can go from dead silent to shattering the whole neighborhoods windows and fishtanks eh?
|

Soliscout
|
Posted - 2010.01.04 01:06:00 -
[384]
still no working sound....crap ccp just crap
|

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2010.01.04 22:01:00 -
[385]
could someone, ANYONE post a PC configuration on which the new sound system works? (atleast turret/launcher sounds), if not, CCP, please release some drivers for your great game :)
ahhh, forgot, back to top :)
- Sig starts after the beep: BEEEP!
Damn, wrong number! |

CyberGh0st
Minmatar Ara Veritas
|
Posted - 2010.01.05 14:45:00 -
[386]
Edited by: CyberGh0st on 05/01/2010 14:45:47
Originally by: Alphonse Le'Marchand could someone, ANYONE post a PC configuration on which the new sound system works? (atleast turret/launcher sounds), if not, CCP, please release some drivers for your great game :)
ahhh, forgot, back to top :)
Hehe I asked the same question in General, these are my findings :
I narrowed down my problems to the following : ( I may have other problems, but these are the most obvious to me )
- Turrets ( Artillery ), Missile launchers and enemy fire sound effects stop working after a few minutes when zoomed in on my ship. I get them back when disabling and re-enabling sound in the ingame menu. Other sound effects like targetting, warping, etc, don't have issues. - When zoomed out to the point where I no longer hear my sensor booster and tracking enhancer, then the turrets, launchers and enemy fire sound effects keep working, altho if I go too far away from my ship I can no longer hear incomming lasers. So I assume that the sensor booster and tracking enhancer overwrite my turret, launcher and enemy fire sounds. - When mission specific music is playing ( like when jumping into a mission thru a gate ), all module effects disapear. I can get them back when I just start playing the jukebox music again. Targetting and other sound effects keep working. - Occasional crackling/popping noises.
So far I have tried the following :
- Updated everything ( Bios, Windows, Drivers, etc ) - Removed EVE Online including cache and settings. - Completely reinstalled OS - And thus also completely reinstalled EVE - Windows XP, Vista, 7 - Disabled advanced, non-essential, features for X-FI ( both on the creative software as the XP and Win7 settings ). - Ingame settings - Windowed and fullscreen mode - 1 and 2 clients - Zooming further away from my ship : sortoff a workaround - Disabling and re-enabling sound : fix for a few minutes
- Tried following soundcards : ( Disabled onboard sound in bios when trying other sound devices )
Onboard Soundmax HD Logitech USB headset Soundblaster X-fi music Soundblaster X-fi gamer
- In combination with following systems :
Asus Striker II Extreme mobo nForce 790i Core2Quad Q9550 Gefore GTX285 1GB Raptors in Raid-0
Asus Striker Extreme mobo nForce 680i Qore2Quad 6600 Geforce 8800GTS 512MB
Asus P5Q Motherboard Intel P45 Chipset Intel Core 2 Quad Q9300 and Q9550 Asus Radeon 4770 512MB
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

CyberGh0st
Minmatar Ara Veritas
|
Posted - 2010.01.05 20:44:00 -
[387]
I really think that an option to turn off "positional sound effects" would fix 90% of the issues people have.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

ladiesman271
|
Posted - 2010.01.07 02:42:00 -
[388]
Ye, I think the surround thing is messing up the sound. Doesn't explain out of sync sounds though which I think is most annoying.
|

CyberGh0st
Minmatar Ara Veritas
|
Posted - 2010.01.08 22:14:00 -
[389]
Edited by: CyberGh0st on 08/01/2010 22:14:46
Originally by: ladiesman271 Ye, I think the surround thing is messing up the sound. Doesn't explain out of sync sounds though which I think is most annoying.
Yes out of sync is annoying too, but that started after Apocrypha as well no?
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2010.01.10 11:38:00 -
[390]
Edited by: Alphonse Le''Marchand on 10/01/2010 11:42:59 Edited by: Alphonse Le''Marchand on 10/01/2010 11:41:15 Edited by: Alphonse Le''Marchand on 10/01/2010 11:38:59 yeah it did, everything worked fine before apochypha. we even had the option to use the old client with lower graphics, which was a nice option to have considering some of us still have relics lying around.
what i'd love to see is an option for the old sound system back... but i already said that plenty of times. till then, i'll be mostly play some other games.
PS. CCP, atleast give us a PC configuration you use in your sound labs/testing labs/whatever so we know what "working as intended" is really all about, we may grow to like it.
at least have the decency to provide us a working PC specification for your game (and i mean, all features "working as intended"), cos you're doing a hell of a job ignoring (i may say,one of) the biggest thread so far in this section.
- Sig starts after the beep: BEEEP!
Damn, wrong number! |

Zenspy
|
Posted - 2010.01.10 16:02:00 -
[391]
Get used to it.
Not joking. CCP seems to try to scare customers off. Weeks of w8ting on petitions, crashing servers, since the "new" patch my game crashes randomly when online with more than one account... The sound issues are now .. what? almost a year? old. CCP screwed up big time and either dont care, or arent competent enough to fix it.
|

JcJet
Caldari Tungus Revolt
|
Posted - 2010.01.13 09:52:00 -
[392]
Yea, it's really odd that game with such awesome features still has so crappy sound... ---
English Language (rank 5) |

Wu Jiaqiu
Res Ipsa Loquitor
|
Posted - 2010.01.13 14:49:00 -
[393]
Fix the sounds CCP!!
|

Rosesca
|
Posted - 2010.01.17 20:49:00 -
[394]
I get the most hideous popping noises when using invulnerability field mods. I can't hear my missiles fire 90% of the time. Skill training complete deafens me. The only sounds that seem to work are "warp drive active" and "docking request accepted."
WTF mates?
|

Clygorn
Minmatar
|
Posted - 2010.01.18 02:41:00 -
[395]
1 more vote for change, the sound is still inconsistent.
|

Rosesca
|
Posted - 2010.01.18 17:40:00 -
[396]
I really don't want to play with sound disabled...its 2010. The music/sound effects are a big part of it.
|

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.01.20 09:51:00 -
[397]
Originally by: Pottsey Sound is worse then its ever been, it needs fixing and fast.
This.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

Clygorn
Minmatar
|
Posted - 2010.01.21 02:50:00 -
[398]
Edited by: Clygorn on 21/01/2010 02:50:36
Originally by: Rosesca I really don't want to play with sound disabled...its 2010. The music/sound effects are a big part of it.
I got this wonderful advice too when I first complained about the sound: "... then play with sound off". Is it just me or there's some people in this community that are way too much conservative about the game improvement ?
Back on the subject, no sound change for Dominion 1.1 !
|

Faye Swanson
|
Posted - 2010.01.21 15:05:00 -
[399]
Since CCP decided to make the sound "uber super cool and NEW!" they screwed up everything. But thats pretty much what ccp does with every patch or update, not a single one worked without problems, hotfixes or extended downtime, which leads to the conclusion, that the ppl working there have no clue what they are doing, but thats another story. But yeah its 2010 and a game without a sound is well... a better browser game. and normally u dont pay for browser games, do you? On the other hand, if you petition the sound bugs you'll get answers like "Turn the sound off" (That was the actual answer a corp mate got...) Allthough GMs are known to be neither helpful nor friendly (Which again leads to the question if CCP hires the wrong guys for their work), such an answer simply states that CCP is NOT able to fix it (I suppose its due to lack of knowledge see above) Sound Bugs consiste now since about hal a year and there wasn't even a statement to the issue as far as i know.
Conclusion: STOP WHINING about the sound. Either live with it as a "feature" or quit your accounts but I cant hear any more whining about the sound thing.
|

Clygorn
Minmatar
|
Posted - 2010.01.22 00:42:00 -
[400]
Originally by: Faye Swanson
Conclusion: STOP WHINING about the sound. Either live with it as a "feature" or quit your accounts but I cant hear any more whining about the sound thing.
I don't know how old you are but you should learn one thing, you don't get anything by being quiet and there won't be any progress if we listen to your passive advice. You don't want to hear about whining ? turn off the sound and look the other way.
|

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.01.22 14:00:00 -
[401]
Originally by: Faye Swanson
Conclusion: STOP WHINING about the sound. Either live with it as a "feature" or quit your accounts but I cant hear any more whining about the sound thing.
Lol, then don't read it :p
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.01.22 14:09:00 -
[402]
Patch 1.1
CCP redesigned the jukebox ui, fine, but we still can't play our playlist without it stopping every 2-3 songs, so please take a look at that? Should not be too hard to fix.
Then we really need the option to turn off "positional" sound. Currently I am using AC's and I actually hear some explosions again, yay, however when I go back to arty's I won't hear anything again.
Also, armor hardners and things like that keep "overwriting" turret sounds, depending on how far you zoom in our out. If I zoom in, I only hear armor hardners and armor repair, if I zoom out further I only hear arty's and no incomming fire, if I zoom out exactly enough I am able to hear arty's and incomming fire, but seriously it is crappy this way.
Finally, turrets skip sounds often, even when zoomed in at the "right" spot.
Please fix ?
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

Schwarzes Blut
|
Posted - 2010.01.22 23:47:00 -
[403]
Originally by: CyberGh0st Patch 1.1 Also, armor hardners and things like that keep "overwriting" turret sounds, depending on how far you zoom in our out. If I zoom in, I only hear armor hardners and armor repair, if I zoom out further I only hear arty's and no incomming fire, if I zoom out exactly enough I am able to hear arty's and incomming fire, but seriously it is crappy this way.
Finally, turrets skip sounds often, even when zoomed in at the "right" spot.
Same here...
|

Kitsunnae
|
Posted - 2010.01.28 11:41:00 -
[404]
Any news on when this is going to be fixed?
|

Veritas Luxmea
|
Posted - 2010.01.29 06:11:00 -
[405]
I'm having the big sound problem too. Lol, just as I wrote this line above, a song finished playing and I entered the eternal silence in EVE.
Please, it's unacceptable that a company like CCP doesn't have a solution to something so simple...
COME ON CCP
|

Jizaburo Ozawa
|
Posted - 2010.01.29 21:25:00 -
[406]
I'm still eagerly awaiting some type of dev response or acknowledgement of the issue.
My eve playing time has been steadily tanking downward as playing with 1/10 of the sounds audible just isn't enjoyable.
I'm amazed personally at peoples complacency in this matter with their "eve has sound?" arguement.
Given the recent MMO of the year mention its shocking that a game of this calibur and reputation can have such a poorly implemented sound engine. Do what Honda did with their sticking gas pedal recall. Fess up, acknowledge the problem and offer reassurance that the issue will be addressed and fixed.
|

KOSTAS CALDARIANOS
|
Posted - 2010.01.30 14:44:00 -
[407]
The sound problems are still outrageous, almost a year after the apocrypha launch, for their gravity but also for the lack of any response by CCP except of course some ridiculous workarounds that -guess what- don't work. I filed yet another petition with them and i'm still waiting for the response (which i will post here) asking also if there is any known hardware configuration that actually works cause at this point i have only one question: "The sound works on their computers and they're satisfied or even the devs are forced to play with their sound turned off?????"
|

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.01.30 20:46:00 -
[408]
Just want to add that when there is mission specific music, sound effects are completely gone.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

KOSTAS CALDARIANOS
|
Posted - 2010.02.02 12:23:00 -
[409]
Just received the response to my petition and guess what...
IT'S THE SAME ONE THEY SENT ME ALMOST A YEAR AGO (15 March 2009).
So as far as progress in resolving the sound issues is concerned i can say one thing. There is none. I will naturally continue to open petitions because it's my right to do so and also because by staying silent i will definitely obtain nothing. So, i invite you all to continue to send your petitions and maybe we will obtain something (at this point even a nod acknowledging that there are sound problems would be nice and that someone is trying to resolve them).
|

Kobayashi Shichiro
|
Posted - 2010.02.03 01:26:00 -
[410]
So I just fired up the game after a couple years to see where things were at. AA still doesn't work right, that was a disappointment. Then I noticed the UI made no sound anymore and the tutorial had no voice over. Where did the sound go I wondered? Seeing a UI volume slider I was confused, especially when there was still no UI sound at full. Then I noted that on the Mac version of the game, all sound works perfectly. Hmm. Then I found a thread that indicated UI sounds don't work under Windows 7, but that was 6 months ago, surely they should have fixed it by now? Then I found this thread...
My conclusion is they have better Mac programmers than Windows programmers when it comes to sound, but the Mac client has that annoying issue where it can lock up your system if you try to log out. People here seem to have a rich variety of experiences with the sound, so where I don't here UI, others do but they don't hear some other portion. So what's the deal CCP? No idea how to code sound effects since apparently the Windows client has had issues that vary across OS and hardware version for the last year? Try talking to the Mac folks maybe since they seem to have been able to make sound work.
|

Arec Bardwin
|
Posted - 2010.02.03 11:34:00 -
[411]
Countdown to the 1 year anniversary of the new awesome sound 
|

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.02.03 20:26:00 -
[412]
Okay so some petitions should be send? Good idea.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

KOSTAS CALDARIANOS
|
Posted - 2010.02.03 23:14:00 -
[413]
Be sure to submit a bug report too. That's one of the few things we can do to help (if anyone is actually working on the problems). If you have already sent the bug report you can vent all you want in your petitions.
Let's all unite in a moment of prayer for the new sound engine that will replace this cr**py one.
Cheers
|

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.02.04 22:12:00 -
[414]
It seems they get alot of sound issues reported, because they automatically send a default massreply to everyone petitioning in the sound category :p
I'll file another bug report, who knows, maybe someone will actually read it.
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

CyberGh0st
Minmatar Sebiestor tribe
|
Posted - 2010.02.04 22:32:00 -
[415]
If you are fed up with all the sound issues, show your support here :
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1262938&page=1
http://www.mmodata.net Favorite MMO's : DAoC Pre-TOA-NF / SWG Pre-CU-NGE / EVE Online ( Pre-Dust514 ? ) |

Arec Bardwin
|
Posted - 2010.02.08 11:07:00 -
[416]
Originally by: CyberGh0st
If you are fed up with all the sound issues, show your support here :
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1262938&page=1
Do it.
|

Sol Zygos
|
Posted - 2010.02.10 09:52:00 -
[417]
I suggest that the moderators should urgently get this thread stickied. 
|

KOSTAS CALDARIANOS
|
Posted - 2010.02.14 00:41:00 -
[418]
So, some updates...
I sent a bug report with a description of all the problems most of us are having and in their reply they said that they can't reproduce the problems on their computers. They also said that my driver was old but the last driver that creative made for my model (x-fi fatal1ty) was in July 2009. Anyway, i switched to my onboard card (Realtek HD Audio) installed the latest drivers (22 Jan 2010) and i must say that EVE sounds a bit better. It's not perfect, but definitely an improvement. So if you also have Realtek on the m/b try downloading the new drivers and pray (the latter is the most important one)...
|

Jizaburo Ozawa
|
Posted - 2010.02.15 15:34:00 -
[419]
I've somewhat corrected my sound issues. I was using the most current driver for my augidy 2 zs platinum but i noticed in dxdiag that it was not whql certified. I went with an older audigy driver and it now appears as whql compliant and the sound is definately improved but still missing a good bulk of the sounds. with about half of the sounds missing now. Still at a loss as to the issue.
|

Arec Bardwin
|
Posted - 2010.02.18 10:20:00 -
[420]
Originally by: KOSTAS CALDARIANOS
I sent a bug report with a description of all the problems most of us are having and in their reply they said that they can't reproduce the problems on their computers.
I guess they never heard anything wrong with the new sound engine 
It would help if they specified which sound cards are required to achieve a flawless EVE sound experience....
|

Delyus
|
Posted - 2010.02.20 22:08:00 -
[421]
up to this =)
|

DisGuy Here
|
Posted - 2010.02.20 23:52:00 -
[422]
Originally by: Zenspy Get used to it.
Not joking. CCP seems to try to scare customers off. Weeks of w8ting on petitions, crashing servers, since the "new" patch my game crashes randomly when online with more than one account... The sound issues are now .. what? almost a year? old. CCP screwed up big time and either dont care, or arent competent enough to fix it.
Yeah the sound effects are bugged (amongst other things), but at least we have a new patch with added (probably bugged) features coming.
|

Alphonse Le'Marchand
Gallente University of Caille
|
Posted - 2010.02.22 19:52:00 -
[423]
to the top, top, top! still waiting for my turret/launcher/all old sounds
- Sig starts after the beep: BEEEP!
Damn, wrong number! |

Arec Bardwin
|
Posted - 2010.02.25 16:33:00 -
[424]
This may look like a bump. It is not.
|

Arec Bardwin
|
Posted - 2010.03.02 12:13:00 -
[425]
Originally by: Arec Bardwin Countdown to the 1 year anniversary of the new awesome sound 
Party at my place March 10th
|

Arec Bardwin
|
Posted - 2010.03.10 13:19:00 -
[426]
Here's to many more years of crappy sound \o/ *cheers*
|

Isendre
|
Posted - 2010.03.11 11:03:00 -
[427]
This has been going on since Apocrypha without CCP acknowledging that anything is wrong with the sound.
Just came back from a few months break, and now even more sounds are gone: can't hear targetting and only hear about 1 shot in 20.
It's even more sad when you realize that many many players have turned off sound in EVE altogether.
Please do something....
|

R'SMP
|
Posted - 2010.03.14 14:15:00 -
[428]
\o/ one year of sound problems. Started with Apocrypha and are not resolved yet...
|

voiddragon
|
Posted - 2010.03.16 23:39:00 -
[429]
I have no issue with this. It's more realistic and I can hear the sounds that are necessary to me like my guns firing and their weapons striking my hull. If you want to hear other people being shot at... well, that's strange imo.
|

Isendre
Gallente The Scope
|
Posted - 2010.03.17 17:57:00 -
[430]
Originally by: voiddragon I have no issue with this. It's more realistic and I can hear the sounds that are necessary to me like my guns firing and their weapons striking my hull. If you want to hear other people being shot at... well, that's strange imo.
That's not the only issue: my issue is NOT hearing sounds at all. All the background sounds are fine (I think), but turrets and explosions sounds behave starngely, some battles they seem fine, other battles I hear maybe 1 shot in 10 with luck, and the locking sound is just gone. Worked fine when i stopped playing 6 months ago, and now it's just gone. If you don't have these issues, good for you, but lots of us do have sound issues. Started with Apocrypha and keep getting worse.
|

Neovenator
Caldari
|
Posted - 2010.03.19 11:50:00 -
[431]
Edited by: Neovenator on 19/03/2010 11:52:36 It's definately about time for CCP to fire the guy who is responsible for this sound mess or atleast hire some sound-guys who know what they are doing. Since Apocrypha i am playing the game nearly without or with bugged sound. I don't care for singing Monks in Amarr Stations and i don't want to hear if a guy who is on fleet with me has his shield hardeners running (That sound is killing mostly everything). I want to frickin' hear my weapons firing and it would be a PLEASURE to hear the impact of Ammo which is hitting my ship.
Quote: I can hear the sounds that are necessary to me like my guns firing and their weapons striking my hull.
In my case it's the opposite. Everything except the Weapons is fine. The rest is silent  |

Alphonse Le'Marchand
Gallente
|
Posted - 2010.03.21 04:49:00 -
[432]
Originally by: voiddragon I have no issue with this. It's more realistic and I can hear the sounds that are necessary to me like my guns firing and their weapons striking my hull. If you want to hear other people being shot at... well, that's strange imo.
can you post you computer specs? would love to see on what configuration CCPs sound works "like intended" - Sig starts after the beep: BEEEP!
Damn, wrong number!
|

Rixiu
|
Posted - 2010.03.21 11:05:00 -
[433]
Originally by: Neovenator Edited by: Neovenator on 19/03/2010 11:52:36 It's definately about time for CCP to fire the guy who is responsible for this sound mess or atleast hire some sound-guys who know what they are doing. Since Apocrypha i am playing the game nearly without or with bugged sound. I don't care for singing Monks in Amarr Stations and i don't want to hear if a guy who is on fleet with me has his shield hardeners running (That sound is killing mostly everything). I want to frickin' hear my weapons firing and it would be a PLEASURE to hear the impact of Ammo which is hitting my ship.
Quote: I can hear the sounds that are necessary to me like my guns firing and their weapons striking my hull.
In my case it's the opposite. Everything except the Weapons is fine. The rest is silent 
Amen to that brother.
|

Kotan Gorn
|
Posted - 2010.03.21 23:17:00 -
[434]
Is "Quieter Turret Sounds" supposed to be a joke?
Bump. 
|

Arec Bardwin
|
Posted - 2010.03.21 23:33:00 -
[435]
Originally by: Kotan Gorn Is "Quieter Turret Sounds" supposed to be a joke?

|

Wet Ferret
|
Posted - 2010.03.22 01:34:00 -
[436]
I can't believe this thread is still relevant, and still without any dev comments. Is this CCPs way of saying "screw you" to those of us who care about sound in this game? Is this hack-job their vision for what sound in EVE should be?
WTB my weapon firing sounds back - all the time.
WTB silence for modules I have active all the time (like hardeners, holy **** this is annoying).
WTB music that doesn't stop every few tracks (it was fixed in the patch notes, too bad it wasn't fixed in-game).
WTB sounds of weapon fire hitting my ship (more than once every 100 shots).
WTB the sound of missiles hitting another ship (I don't care if sound travels in space, EVE isn't space and I want my goddamned sound).
WTB sound at camera. Like, as of four years ago, jesus christ I cannot think of another game without this option. What is the problem? Honestly.
WTB working freaking sound: 15$ a month.
edit: and just to remind you, there is still no divider between posts and sigs.
|

InDiCa LoVeR
|
Posted - 2010.03.22 11:15:00 -
[437]
Glad to see this thread still going.
Ive also had sound bugs and issues since apoc release, sometimes the only thing i hear in combat is the alarms of low shields, armor etc.
|

Wet Ferret
|
Posted - 2010.03.22 20:46:00 -
[438]
The latest sound improvements brought us:
A jukebox that no longer auto-shuffles and doesn't save shuffle settings through logins. So enjoy re-enabling this option each and every time you enter the game. More busywork for us to do just to experience the game exactly as we have been for six years!
Removal of the very handy jukebox options from the right click menu on the sidebar. That was certainly a nice feature, too bad it lasted only one patch 
Turning music off and on in deadspace no longer disables the deadspace music and continues playing the previous track, instead it restarts the deadspace music. You can get almost the same result as before by hitting "next" through the jukebox menu, but not quite... because it brings you back to the last playing track and restarts it instead of continuing. The result = listening the same track from the beginning several times if passing through multiple deadspace gates (in a mission, for example) unless deliberately skipping ahead. Why did this need to be changed at all? Another thumbs down!
edit: and just to remind you, there is still no divider between posts and sigs.
|

Lazarus Lee
|
Posted - 2010.03.23 10:12:00 -
[439]
The buggy sound just wasn't enough, now all "gunfire" effects have completely disappeared for projectile turrets. Fantastic.
|

Harain
|
Posted - 2010.03.24 07:50:00 -
[440]
Lost a ship yesterday because of sound... crazy as it sounds:
Had my hauler full of loot coming back to my homebase on autopilot, and was watching tv, but with EVE sound on. When the tv show ended, I went back to the computer only to see that I was happily flying my pod WITHOUT HAVING HEARD A SINGLE COMBAT SOUND ffs.
This is just sick. It's 1 thing for the sound being bad and reducing our enjoyment of the game, but when it starts to actually being responsible for losing ships, it's too much.
Btw, is it just me that all of a sudden lost the locking and warning sounds? I had those after Apocrypha, but suddenly stopped hearing them, just have the voice and background sounds, and the ocasional turret sound, all other sounds are just gone. I seriously miss the locking sound 
|

Karandar Maxiimis
|
Posted - 2010.03.25 18:08:00 -
[441]
Our small corp had over a dozen real life friends playing. The shortest played over 18 months, the oldest has 4+ years in Eve.
The lack of level 5 mission availability, or any real challenge in High sec But mainly the complete and utter incompetence of CCP to repair the sound troubles introduced in Apocrypha has reduced us to 2 members, and I am gone once my sub expires in Sept.
We are playing the far less pretty or challenging STO where the sound works. 6 of us are even lifetime subscribers.
CCP needs to pull their collective heads from their butts and fix the sound! NOTHING else is as important! More lowsec content? A lot of people have no intention of ever entering Lowsec. Balance your content expansions! Who gives a damn to the extra content if you cannot hear your guns fire, or ordinance hitting your ship?
|

Zyxia Nashil
|
Posted - 2010.03.25 23:33:00 -
[442]
I seriously hope that CCP has let a lot devs go during the crisis... if not.. there is absolutely no excuse for not fixing this bug. And if none has been fired yet... maybe it is about time to do so!
|

Harain
|
Posted - 2010.03.30 10:26:00 -
[443]
bump 
|

Alphonse Le'Marchand
Gallente
|
Posted - 2010.03.30 11:35:00 -
[444]
<caps>
i STILL WANT one ( === ONE!!! ===) computer spec on which the new sound engine WORKS AS INTENDED!!! Can somebody give me ONE spec on which this all works! Come on CCP, give me ONE spec,one of the specs from your sound labs so i can bathe in the MARVEL that is you new sound system!!
ONE SPEC PLEASE!!!
</caps>
on a lighter note, who would like to have the option to use one of the old clients before Apoc? I was thinking something 2006/2007 would be nice. Those have engine trails, full sounds, great looking large guns (which look like crap in dominion tbh), can work on lower end systems (even though, i eun domi on a core2duo, lots of ram and a decent graphix card, it still has it's moments of 10- fps), gallente t2s look better... etc etc etc. the list can go on.
so how about letting us use an old client?
a yeah, bump :D - Sig starts after the beep: BEEEP!
Damn, wrong number!
|

Neovenator
Caldari
|
Posted - 2010.04.04 15:09:00 -
[445]
15 Pages and still nothing from a DEV. Thats poor, really. Instead of freaking out the Jukebox functions (which i don't use at all), you seriously should get your lazy butts up and frickin' fix that really annoying sound issue. Instead of wasting time producing the next Permaband Video your may should invest some hours in fixing that bug instead.
You would make hundreds of players happy...i mean...really...This bug needs to be fixed. NOW!
|

Jaques Laveau
Gallente Hyper-Nova
|
Posted - 2010.04.05 16:12:00 -
[446]
Originally by: Wet Ferret Edited by: Wet Ferret on 22/03/2010 04:14:30 WTB my weapon firing sounds back - all the time.
WTB silence for modules I have active all the time (like hardeners, holy **** this is annoying).
WTB music that doesn't stop every few tracks (it was fixed in the patch notes, too bad it wasn't fixed in-game).
Agreed very annoying to thos of us who use sound
WTB sounds of weapon fire hitting my ship (more than once every 100 shots).
WTB the sound of missiles hitting another ship (I don't care if sound travels in space, EVE isn't space and I want my goddamned sound).
WTB optional sound at camera. Like, as of four years ago, jesus christ I cannot think of another game without this option. What is the problem? Honestly.
WTB audible sound effects for important things like jump gate activations, cloaking. Bring back the old ones they where great
WTB NPCs that keep their obnoxious chatter to themselves.
This, hard to believe they have let this slide this long
|

TriIIian
|
Posted - 2010.04.06 07:47:00 -
[447]
Still nothing from CCP! Anyone know if they have even acknowledged the problem yet!
|

TriIIian
|
Posted - 2010.04.08 08:32:00 -
[448]
Come on CCP talk to us!!!!!!!!!!!!!!!
|

Jizaburo Ozawa
Gallente
|
Posted - 2010.04.08 16:17:00 -
[449]
I'm still disheartened that there has been no dev response yet other threads of a rather trivial nature get attention.
Quarter circle forward + Punch = hadouken. I cannot remember a time when i didn't hear this sound. Eve sound working is about as rare as getting a red fireball.
Coding a sound engine to play a sound when a visual action effect takes place has been at the core of video games. Imagine classic games with incomplete sound. I doubt they would be so well regarded. Even pong has the obligatory bleep when you bounce the ball off the paddle.
If the sound engine is incapable of producing sounds as the correct time or not at all, then the sound engine is obviously faulty. Given the fact that there is no dev response, it's more than obvious that it will not be corrected.
Obviously this thread is quite large and has been going on for a long time. CCP is either powerless to fix the issue or internally refuses to believe that there is a sound engine problem.
Some here in the eve community are more than content to play with no sound which to me is baffling. I personally think that a working and functional sound engine is mandatory for any top tier game including Eve or for anything that wants to consider itself a video game. Working sound isn't some "value added feature". For the sound woes to have continued for so long is saddening to the long term prospects of this game. Even a dev response saying that it will not be fixed is preferrable to being ignored as a paying subscriber.
As i've mentioned before what would happen to Toyota if they had said nothing and released absolutely no statements about their brake and accelerator issues and eventual recall? Imagine if they were completely quiet about any defects in their product. To remain silent on widespread and long term issues doesn't build consumer confidence and that is something CCP shouldn't waste lighly.
|

Zetenga
|
Posted - 2010.04.08 18:30:00 -
[450]
I am astounded that CCP has not corrected this problem after a year!?!?? And that they have not even bothered to comment about the problem is unforgivable. I have returned to Eve after a years absence due to the fact that I was laid off and now have all too much time on my hands. After looking for a job, I needed a time sink and thought Eve would be perfect. Then I encounter the sound problem. After re-installing the sound driver, re-installing the eve client, I came here to discover that this is an on-going problem. Wow CCP...you really have failed here! I paid for 3 months time, and if this has not been fixed by the time those months pass, then I will not renew my subscription. Given that after a year you have neither commented on the problem or fixed it, I'll most likely be gone in 3 months. 
I do love this game, but a basic thing like sound should be a priority to fix.
|

Arec Bardwin
|
Posted - 2010.04.08 18:40:00 -
[451]
Let's give CCP a chance to acknowledge the problem at page 16 
|

K'uata Sayus
IntelCor
|
Posted - 2010.04.08 19:44:00 -
[452]
Reporting sound is still borked, I've got crashing issues as well.
Paraphrasing the Rolling Stones: "I logged in to the agent's station, to get my fair share of abuse....."
EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM. |

Wet Ferret
|
Posted - 2010.04.11 02:31:00 -
[453]
Originally by: Zetenga I do love this game, but a basic thing like sound should be a priority to fix.
Quotin' this. Lately I log on once a week or so, after the jukebox stops I just 
...and log right back off again.
Now not only are they ignoring sound issues but they're removing our graphics options too.
Soon I will be out of ISK for PLEX and then it's bye-bye!
edit: and just to remind you, there is still no divider between posts and sigs.
|

BornePassive
Dharma Industries
|
Posted - 2010.04.16 01:47:00 -
[454]
Fix please, this lack of audio is annoying!
BUMP!!!
|

Asbo Hunter
|
Posted - 2010.04.16 22:24:00 -
[455]
Adding myself as another person who is experiencing sound issues (most of the time not hearing weapons fire is my main problem). For me this ruins the game experience. I want to hear the pewpew. Why add web interfaces, planets when a rather basic game element is broken?
|

Keyla Magellan
|
Posted - 2010.04.19 17:47:00 -
[456]
I've only been playing since September 2009 and what a fantastic game this has turned out to be! However, fundamental elements of a game such as sound should work 100%. For me, I can rarely hear more than 1 shot in 100, and only occassionally do I hear something hit my ship. Simply not good enough ccp, and to leave this issue unresolved for a year is disgraceful, to not even have the courtesy to respond to this issue is just unforgivable.
Get a grip CCP and please fix this problem now.
Thank you.
|

Rith Era
Caldari
|
Posted - 2010.04.20 05:00:00 -
[457]
I have been playing on and off for years. I love this game so much.... but my recent return has left me very sad about this sound issue.
Nothing better than being fully involved with the beautiful visuals and sounds of EVE at night.
With the sound problems, it simply does not do it for me.  |

Danghor
|
Posted - 2010.04.22 21:43:00 -
[458]
Soon it will be 1 full year of incompetence by CCP regarding this issue. Sounds vanish and the sound is skipping during warp (very often when you do missions), and I won't even mention the jukebox that was not even tested before release. What a joke !
WAKE UP !!!
|

Arec Bardwin
|
Posted - 2010.04.23 04:16:00 -
[459]
Originally by: Danghor
Soon it will be 1 full year of incompetence and indifference by CCP regarding this issue.
Dude, it was 1 year a month ago.
|

TriIIian
|
Posted - 2010.04.23 09:38:00 -
[460]
Firstly thanks to the CCP guys that tried to help with the problem. they tried pretty much everything. Thanks for your patiance with me asking questions and trying different options. this post is not ment to bag anyone.
Anyway after having these sound issues for over a year now I decided it was time to place a petition. I was asked to run a diagnostics of DirectX and attach it to the petition, but this showed no problems. Next I was asked to change some audio settings including changing from 5.1(I have a 5.1 set up) to 2.1 (also tried 7.1) and changing setting down to 16bits 44100hz, but still no luck. Last thing I was asked to try was to run the log server and attach to the petition. now during the log server the turret sounds wernt working at all and the hardener sounds were loud. But again when the CCP GM looked through the log there were no sound problems evident. So in the closing of the petition I put a link to this thread in and was told it would be passed to the the developers and looked into. Heres hoping that something gets found so us people with the problem can get it fixed.
|

Serpents smile
|
Posted - 2010.04.27 14:45:00 -
[461]
Originally by: TriIIian Heres hoping that something gets found so us people with the problem can get it fixed.
I'll trow a prayer in for you. 
|

TriIIian
|
Posted - 2010.04.30 09:01:00 -
[462]
Originally by: Serpents smile
Originally by: TriIIian Heres hoping that something gets found so us people with the problem can get it fixed.
I'll trow a prayer in for you. 
I think we will need more then that. If anyone finds a fix please post it.
|

Arec Bardwin
|
Posted - 2010.04.30 11:24:00 -
[463]
I seriously doubt there is a anything we players can do with our hardware that will enable problem free EVE sound; I've tried with Asus, Creative + 3-4 onboard sound cards and all had the same issues. The new sound engine is just badly implemented, and I'm afraid CCP don't give a damn about it 
|

Assagai Invari
Gallente Aliastra
|
Posted - 2010.05.02 08:33:00 -
[464]
I've just come back to the game after six months of randomly popping in for skill changes here and there to find that the sound is STILL broken. Shield repper makes a noise 1 in 5 cycles, mining lasers only make a noise when they feel like it and no noise whatsoever from rats attacking my mining barge. Given the fact that this is now over a year old, this is not the customer service I expect from someone I am paying for a fully functional product.
Has this been referred to the CSM? If so, what's their verdict?
Star trek online has only been running a couple of months and Cryptic are actively listening to their players. CCP take note.
Mining ice, so you don't have to. |

Ivanna Nuke
Gallente Daralux
|
Posted - 2010.05.02 17:01:00 -
[465]
Sound does need fixing, but then of course it seems to be ignored, perhaps it is a lie to CCP and they think the pie is the spy?
|

Pat Ramix
|
Posted - 2010.05.03 01:02:00 -
[466]
/signed
sounds work when they want here also, using win 7 64bit, 3 clients/accounts
the sound will cut from 1 or 3 clients, some effects will work others dont, sometimes my guns will work other times not so much.
would be nice if they fixed the sound issues soon.
i like the sound of my big lasers ;)
|

Deliras
|
Posted - 2010.05.04 16:48:00 -
[467]
I hope to see some fixes in the upcoming expansion.
|

Jizaburo Ozawa
Gallente
|
Posted - 2010.05.06 18:52:00 -
[468]
Watching the tyrannis trailer makes me long for working sound. Imagine the current trailer when heard through the current sound engine issues.
|

Zenobia Jules
|
Posted - 2010.05.07 17:53:00 -
[469]
Let's be clear about this:
YOU ARE IDIOTS. and so am I.
Don't get mad, read on. Why the hell are we paying for a game with broken sound FOR OVER A YEAR? And Sound is not the only Issue. And be honest: We will continue to play this game and CCP knows this. So why the hell should they care? If you want a change, you srsly need to jsut shut your acount down and wait. If everyone with sound issues does this, CCP will have to react or get broke. Both would be fine for me.
cheers Zenobia
|

Robert Caerise
|
Posted - 2010.05.08 04:24:00 -
[470]
Originally by: Zenobia Jules Let's be clear about this:
YOU ARE IDIOTS. and so am I.
Don't get mad, read on. Why the hell are we paying for a game with broken sound FOR OVER A YEAR? And Sound is not the only Issue. And be honest: We will continue to play this game and CCP knows this. So why the hell should they care? If you want a change, you srsly need to jsut shut your acount down and wait. If everyone with sound issues does this, CCP will have to react or get broke. Both would be fine for me.
cheers Zenobia
I wish it was that easy. But i've seen other MMOs where people get on the forums and go "MICROTRANSACTONS?! IM QUITTING" then you see their character in-game loaded out with microtransaction items.
Not saying you're one, just saying its gotten impossible to start boycotts these days.
Also I think CCPs evil plan to make people think there wasnt sound in EVE in the first place is working.
|

Wet Ferret
|
Posted - 2010.05.11 15:08:00 -
[471]
Originally by: Robert Caerise Also I think CCPs evil plan to make people think there wasnt sound in EVE in the first place is working.
I liked to believe that. CCP went on the record stating that 75% of players use sound though. A good number of petitions have come back with "known issue", "fixed internally", etc (but almost nothing is ever fixed, often things are just made worse).
This is certainly a "know and don't care" issue. Or maybe more people need to complain about it.
But for the record, I only changed my sig because I was annoying myself with the last one.
|

Zenobia Jules
|
Posted - 2010.05.11 23:06:00 -
[472]
As far as I know, "Microtransactions" are items etc you can buy additionally from the game company,so what are you refering to? ISK Seller? In that case what has that to do with it?
And no, i'm not really saying we should start a rebellion or whatever, mainly because ppl dont have the balls to pull it through. I just don't want to hear all that whining anymore. CCP WON'T CHANGE A THING. And i bet the upcoming Patch will make the game worse (again).
|

Jizaburo Ozawa
Gallente
|
Posted - 2010.05.14 17:44:00 -
[473]
Tenative Tyrannis patch notes state.....
"Some of the audio crackling issues have been identified and exterminated. Ship explosion audio effect is only played once instead of thrice."
This ties into my belief that the current audio engine on the game is overloading all of the audio channels on the sound card with looping or duplicated sounds creating our lack of sound issue.
In a mission with numerous NPC's i will hear 1/10 sounds unless its an armor hardener which drowns out everything else that plays. Once i kill all npcs except one I notice the sounds start to return to normal.
Give us working sound!
|

Delyus
|
Posted - 2010.05.16 02:48:00 -
[474]
cant believe they cant fix this issue... the worst part is i dont see any of the devs talking about this problem. CCP if you cant make 5.1/7.1 whatever sound bla bla bla to work properly get us a simple stereo sound which at least we can hear something. sound is a simple thing every game and every dumb developer can make so im pretty sure u guys can do it as well. 
|

PeerGuardian
Caldari
|
Posted - 2010.05.16 13:57:00 -
[475]
I have also had the same audio issues for months.
Might be a good opportunity to fix these issues and include new sound effects (more scifi)
|

Rhamos Orthega
Minmatar Grey Death Inc.
|
Posted - 2010.05.19 10:19:00 -
[476]
Edited by: Rhamos Orthega on 19/05/2010 10:19:37 Add me to the list. I have the same problems on my machine:
AMD 965 BE ATI 5850 Realtek ALC892 onboard soundchip with Microsoft Drivers
I wonder whether I should try it with the Realtek drivers? or should I just wait for the next EVE Online patch? So far... I had no problems in other games with the sound and the Microsoft drivers!
|

Maire Devylin
Amarr Ceraphix
|
Posted - 2010.05.21 04:45:00 -
[477]
I have the same problem but, it's only on certain ships. On my shuttle, rookie ship and destroyer, the engine sounds are fine as is the entrance to warp sound. When I get into my Revelation, there are no engine sounds or entrance to warp sounds. Sometimes in the Rev, the jump gates don't make a sound either. Does anyone else notice this? That the sound is fine on some ships but not in others?
Sound works perfectly in every other game or application on my system. It does ruin the overall atmosphere of the game.
|

TriIIian
|
Posted - 2010.05.26 09:58:00 -
[478]
What are you guys talking about. Look at that pretty planet over there, how can there be sound issues when that planet looks so good. Impossible, there are no sound issues, Just pretty planets!
|

Jizaburo Ozawa
Gallente
|
Posted - 2010.05.27 01:42:00 -
[479]
"Ship explosion audio effect is only played once instead of thrice."
Sound is definitely better with post patch. As before i always thought that this issue was due to all the audio channels getitng used or playing mulitple times/looping to where new sounds cant play. I hear more effects than i am accustomed to however some are still missing but i must say its an improvement. I hear more action and i hear my own turrets much much more often. And my jukebox works properly too.
I'm hoping that others are as lucky as I.
|

Sri T
|
Posted - 2010.05.27 07:44:00 -
[480]
Same problems with sounds,.. already existed before Apocrypha. There have been numerous threads about it already and i have yet to see an answer from a dev about the sound issues. I urge everyone who has these sound problems to submit bug reports!!!!
|

Robert Caerise
|
Posted - 2010.05.28 23:07:00 -
[481]
Oh yeah it's most deffinently mostly fixed now, thanks CCP!
A lot of turret sounds cut midway and missiles exploding are really quiet, but atleast it consistantly tries to make sound now.
|

Captain Mischief
|
Posted - 2010.05.31 06:36:00 -
[482]
Yes! Things have been MUCH better post Tyrannis patch. It appears that sounds are occurring simultaneously a lot more, which makes for much more enjoyable combat and missions. I can finally hear my guns firing again. :)
Thank you very much CCP for fixing this. Whatever efforts you have put into doing this are greatly appreciated.
/me shakes CCP's sound team's hand and pats them on the back. |
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