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HankMurphy
Minmatar Pelennor Enterprises
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Posted - 2009.05.11 14:53:00 -
[271]
my sound seems pretty much good to go.
except this nasty static burst every time i blow up a ship ---------- Hey, sewer rat may taste like pumpkin pie, but I'd never know 'cause I wouldn't eat the filthy motherf***er. |

Wudkip
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Posted - 2009.05.12 05:41:00 -
[272]
Yep then you have the same problem as a lot of us....
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Luviera Silverwave
Minmatar
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Posted - 2009.05.14 20:32:00 -
[273]
I'm also experiencing sound issue's after the recent patch.
Some sound effects are to loud, some to soft. Also some sound effects are bugged and don't play at all if an other sound effect is running.
When start either a shield resistance booster or damage control module or some other module that has a continuous looping sound I no long hear any battle effects. All weapon fire and impact sounds are gone.
Would I stop the modules with the continuous looping sound, for only a few seconds, all battle sound effects return, if the take place during the period I've the module not running. If I start it again the battle sounds remain, but thats only half of my problems.
Up close some ship modules can be heard, as I move my camera drone backwards (zoom out) the sound volume level remains pretty much the same until my camera drone is at about a distance of 3KM or 4KM away from my ship. the last 100 or 200 meters the sound rapidly fades out to silence. I recall that the sound slowly fades out as I zoomed out, not the very last 100 or 200 meters before completely falling silent like it does now.
As we are complaining about new sound problems discovered after the recent patch, I might as well add a few more that have bin bugging me from day one.
Eve-online has a big issue playing multiple sound effects at the same time. For instance, I like to activate my weapon fire one after with only a small delay between them, this would result (if timed right) in continuous weapon fire. Of the 8 weapons I activate its very intermittidly that i hear all 8 playing there sound one after an other. Some times I hear only 1 or 2, some times non at all.
The same goes when under attack by multiple enemy weapons... What I see isn't what I hear...
Spec's: Windows XP Professional CPUQ6600 @ 2.40GHz (4 CPUs) Memory: 2048MB RAM DirectX Version: DirectX 9.0c NVIDIA GeForce 8800 Ultra 768.0 MB at 1600*1200 Creative X-fi Fatality |

Campusanis
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Posted - 2009.05.14 22:21:00 -
[274]
So this has been going on for two months now? Did I miss any statements by CCP?
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Back Again
Caldari Hazardous Situations Club
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Posted - 2009.05.14 23:37:00 -
[275]
10 pages, no replies from CCP staff, the last patch today only got it worst, at least for me.
 No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

Wudkip
Mining Corporation
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Posted - 2009.05.15 05:25:00 -
[276]
Yea the loud crackle noise when ships explode continues to happen 1.2 did nothing good.
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Arec Bardwin
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Posted - 2009.05.15 12:19:00 -
[277]
And still overwhelming silence when zooming out 
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Valandria Koshun
Caldari Atum Nocturnem
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Posted - 2009.05.16 18:00:00 -
[278]
Originally by: Luviera Silverwave I'm also experiencing sound issue's after the recent patch.
Some sound effects are to loud, some to soft. Also some sound effects are bugged and don't play at all if an other sound effect is running.
When start either a shield resistance booster or damage control module or some other module that has a continuous looping sound I no long hear any battle effects. All weapon fire and impact sounds are gone.
Would I stop the modules with the continuous looping sound, for only a few seconds, all battle sound effects return, if the take place during the period I've the module not running. If I start it again the battle sounds remain, but thats only half of my problems.
As we are complaining about new sound problems discovered after the recent patch, I might as well add a few more that have bin bugging me from day one.
Eve-online has a big issue playing multiple sound effects at the same time. For instance, I like to activate my weapon fire one after with only a small delay .
same for me here with an creative xifi extreme music
this really sucks
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Arec Bardwin
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Posted - 2009.05.16 19:21:00 -
[279]
I'm having problem with right/left channels mixing properly with latest patch (seems to be related to jumping). Incredibly annoying to get all sound in left channel, then in right, before properly mixing left+right (with annoying *pop* sound in between ofc).
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Quani
Mining Corporation
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Posted - 2009.05.18 07:40:00 -
[280]
I HATE APOCRYPHA!
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juandor
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Posted - 2009.05.26 11:36:00 -
[281]
Edited by: juandor on 26/05/2009 11:37:29
I have a Creative SB X-Fi running with 5.1
Same problems.
I also noticed that some speakers will pop and then go off completely in starmap mode. It would return when I returned to space view, but not often immediately, and the pop/dead speaker would move around from speaker to speaker as I rotated the view.
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Atranox
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Posted - 2009.05.28 21:12:00 -
[282]
I have the same issues. I lose sound in one channel or all-together at the map. I also hear very loud popping and clicking sounds, especially in combat and when ships explode. Sound levels also vary, and at times the warp sound and combat sounds such as guns aren't even audible. |

InDiCa LoVeR
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Posted - 2009.05.29 18:01:00 -
[283]
Well today is my first day back for over a few months, when i left, the apoc update was just being released so i didnt see any of it.
I just spent the last 3 hour uninstalling / reinstalling all my sound drivers, i tried different speaker systems, even 3 sets of headphones, all because of these sound problems.
When i fire missiles i hear maybe 1 fire then silence, the enemy weapons seem loud, impacts are almost mute, what the hell has happened? i almost lost my ship in the first battle today because i heard nothing until it was almost too late.
This really sucks, and i cant believe its been going on for more than a month (according to some), is all this since the Apoc update or after?
In my opinion its almost unplayable now, im really cant bring myself to sit here and play it like it is.
Please fix it!!
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Arec Bardwin
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Posted - 2009.05.29 19:18:00 -
[284]
Originally by: InDiCa LoVeR
This really sucks, and i cant believe its been going on for more than a month (according to some), is all this since the Apoc update or after?
In my opinion its almost unplayable now, im really cant bring myself to sit here and play it like it is.
Please fix it!!
The new sound engine was introduced with Apochribba, so that means almost 3 months with more or less ****ed up sound. CCP hasn't really figured out how the new sound engine works yet, and there has been 1 (one) dev post that somewhat acknowledge there is a problem at all (quoted a few pages back in this thread).
I have just disabled the sound and enable it after each patch to see if there is any major improvements. There was mention of a 'special sound blog' in the dev post, but I wouldn't get my hopes high.
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Atranox
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Posted - 2009.05.29 19:36:00 -
[285]
Just FYI, I put in a bug report yesterday.
Quote: I lose sound in one channel or all-together at the map. I also hear very loud popping and clicking sounds, especially in combat and when ships explode. Sound levels also vary, and at times the warp sound and combat sounds such as guns arenŠt even audible.
I got the following response:
Quote: Thank you for your bugreport - ID:80734 Title: Sound Issues We are already aware of this problem, and have added your bugreport to the existing issue in our defect tracking system.
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Pearre Dash
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Posted - 2009.06.01 08:22:00 -
[286]
Cracking/popping cut out EVERY TIME a NPC shoots, been this way since Apocrypha. Heh, sound engine.
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Wudkip
Mining Corporation
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Posted - 2009.06.02 00:55:00 -
[287]
well at least they are aware of the problem and not just denying it which is good.
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21 Salvager
Minmatar We are Alive
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Posted - 2009.06.02 21:45:00 -
[288]
I get it too, often in map view the left channel mostly cuts out. Switching back to space view and rotating a bit fixes it for a second. ----- I'm a collector! Want to trade? See my Collection List and contact me. |

Constable Chang
Amarr Ministry of War
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Posted - 2009.06.02 22:28:00 -
[289]
Ok apologies for starting a new thread on this topic, I guess that I'm just not used to the idea of the search function on an internet forum actually returning any useful results!
I'm wondering if theres a way to force the client into mono audio mode? Perhaps that might be a workaround?
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Dark Phox
Caldari Triggr Happy virtual Commandoes deadspace society
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Posted - 2009.06.02 23:56:00 -
[290]
my problem is with Invulnerablity Field II's Its like the gentle hum of them now complete drowns out all other sounds in the game, i actually have to zoom in on a target to hear my guns and their guns going off. Completely kills my mood when i'm playing.
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Disruptorr
Caldari Perkone
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Posted - 2009.06.06 06:34:00 -
[291]
Is this perhaps an addage to "In space no one can hear you scream"??
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Wudkip
Mining Corporation
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Posted - 2009.06.07 01:27:00 -
[292]
glad to see this thread is still on the front page needs fix prz!
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Arec Bardwin
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Posted - 2009.06.07 15:45:00 -
[293]
Posted late april:
Originally by: CCP Baldur
We will shortly do a special Sound blog which should help us all a lot.
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Karandar Maxiimis
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Posted - 2009.06.20 19:46:00 -
[294]
The regular loss of turret firing sounds, and other audio weirdness, has a number of our new members stating they are letting their subscriptions lapse when they come due. It is a game closer. Often no sounds of ordinance detonating on your hull actually cost one member his ship. He had not heard incoming detonations, and wrongly assumed he wasn't taking fire. Newbie mistake, but he was seriously dissed. Audio and Visual is the lifeblood of a game like Eve. This has been going on far too long already, and needs to be addressed quickly Please! This is serious enough to be sending a status update in an Eve mail letter.
Thank you, Karandar
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Eto Zartorius
Amarr Ministry of War
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Posted - 2009.06.27 08:35:00 -
[295]
Quote: Audio and Visual is the lifeblood of a game like Eve.
| looking for dedicated players | | UPRISING | new players wellcome |

Trickarius
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Posted - 2009.06.27 19:53:00 -
[296]
I just resubscribed, and sound is definitely a huge issue for me as well. I'm bumping this thread to keep this issue highlighted to the community and devs. |

Raven Deadmoon
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Posted - 2009.06.30 13:30:00 -
[297]
Audio flaky-ness still persists after 6/29 patch.
seems a quick work around is to hit ESC after you jump/use a gate and disable audio (checkbox in upper left corner of the audio tab) wait a second or two, then re-enable it.
Annoying as hell, but at least you can get your turrets/missiles, and most importantly incoming fire sounds back!
Else you still ahve to none-to-limited-sounds.
Still very annoying as when I subscribed this spring the sound excellent, but the patches a couple months back apparently hosed sounds and none since have fixed em.
Surprising for such a quality game to have a problem that has lasted through more than one patch cycle.
Please get this on the list to fix ASAP!
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Danomite
Caldari Caldari Provisions
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Posted - 2009.06.30 19:52:00 -
[298]
Originally by: Raven Deadmoon Audio flaky-ness still persists after 6/29 patch.
seems a quick work around is to hit ESC after you jump/use a gate and disable audio (checkbox in upper left corner of the audio tab) wait a second or two, then re-enable it.
Annoying as hell, but at least you can get your turrets/missiles, and most importantly incoming fire sounds back!
Else you still ahve to none-to-limited-sounds.
Still very annoying as when I subscribed this spring the sound excellent, but the patches a couple months back apparently hosed sounds and none since have fixed em.
Surprising for such a quality game to have a problem that has lasted through more than one patch cycle.
Please get this on the list to fix ASAP!
Indeed. Creative X-Fi with windows vista64bit if that helps any.
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Raabe
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Posted - 2009.06.30 20:23:00 -
[299]
dual 180mm autocannons still not fixed after 1.3.0 and 1.3.1... they still have absolutely no gfx and no sfx!
but thats just a know problem with this "defective tracking system" bla bla bla... like the other bugogrypha sound issues. cant hear it anymore!
...waiting for infinity online or black prophecy release this year...
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Karandar Maxiimis
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Posted - 2009.07.01 01:26:00 -
[300]
Hey all... Last night 4 of us were running missions, and same as you, getting tired of the rare turret sounds we get. The no incoming ordinance impacting our hulls has nearly cost a lot of us ships.
After trial and error on my X-Fi Platinum, drivers etc, last night I tried something that appears to be a bit of a work around to this problem.
When in game, hit the esc key, Select the Audio/Chat tab Deselect the "audio enabled" button in the top left corner of the tab Wait 2 seconds, and re select the "Audio enabled" button, Close the settings screen, and you should have your turrets and inbound audio back.
The kicker...After you warp/use an acceleration gate, you have to repeat the above steps. The good thing is that it is only 3-4 seconds of my time, and that's ok for now until they get this fixed...
One of the guys was running off a laptop, another using realtek onboard audio, and my rig, the above worked for all of us in several missions!
Good hunting... Kar
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