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Thread Statistics | Show CCP posts - 9 post(s) |

Lord Eremet
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Posted - 2009.04.07 23:03:00 -
[301]
Black Ops are infiltration vessels, right? Ships designed primarily to do espionage and sabotage behind enemy lines. So why don't they do justice to the name and let you be invisible in local?
If you are a Black Ops in hostile space then you likely did not enter through a gate but used a covert cyno to get in and therefore you should not show up in local. Only players in normal ships and pods should show up in local because they get registered by New Edens gate network.
Then you can sit there cloaked in your safe and gather intel about the locals, and maybe wait for a opportunity to take out a weak undefended target by yourself, or a bigger one if you are a group. However to not let this become overpowered and thus broken the second you take action against a target your local invisibility should be blown and remain so until you decide to leave system or get destroyed.
Combine the no local + the idea to let Black Ops be able to cyno into a cyno jammed system and suddenly you have a very powerful ship class well worth its high price.
Also, I agree with people saying that it does NOT need a covert ops cloak. They should not become battleship-sized stealth recons. People need to wrap their heads around that just because they fail to use it correctly it does not mean it is broken.
Just look at No Trademark and Burn Eden. Don't tell me you are to dense to mimic their operations.
And no I'm not a alt of either...
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Little Fistter
Caldari Highlander Guard
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Posted - 2009.04.07 23:32:00 -
[302]
You know, many Eve players are soloers. I have been in corps and alliances, and most group activities are a waste of time. I always end up logging off and playing an alt while a dozen guys argue about whether to gate camp or roam.
So I trained Maurauders and Black Ops, thinking one of these would allow me to solo in 0.0 space.
However, both ship classes are so pre-nerfed that they are useless without support. 
Add to that the prestige ot a Maurauder or Black Ops kill, which seems to bring PvPers out of the woodwork, and all the poor soloer gets is an expensive target.
Please, for the soloers among us, who need a BS that can work with a cloak, please make a ship that can cloak and fight without fleet support.
I could care less about jumping or especially covert jumping.. I just want to rat in 0.0 and have a chance against the rats and not be grist for the PvP mill.
Now I know there is a lot of people who like the fraternal play style, and I do not mean to reduce their fun. But quit making us soloers the targets, give us a chance.
That said, I have an agenda for changing Black Ops into a soloer dream ship. If I see PvPers in local, I want to cloak and wait till they leave. However, the cloak nerfs my targeting, meaning the rats get 25-30 seconds to pound on me before I get off my first shot.
I am not asking for an I Win button, but please quit designing ships that require fleet support to use.
Right now, the best ship for 0.0 ratting is a Raven with cruise launchers. However, with a cloak its far less effective.
Can we have a special Maurauder-Black Ops class, minus the jump engine but with the cloak benefits?
Thank you, Little Fistter
DEVS! Please a small color indicator upon jump gate icon that shows color of the system security rating of the destination system in the overview and in the HUD view. Little Fistter |

Gregore Jandori
Caldari Ice-Storm
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Posted - 2009.04.07 23:52:00 -
[303]
Please, CCP - this ship screams for a CovOps cloak. At this point, it's simply not a viable covert predator or fleet boat, and needs something to help protect it when it's inevitably called primary... I think we'll see far more of these on the battlefield if you give them more survivability.
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Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.04.08 04:50:00 -
[304]
Originally by: rgreat Edited by: rgreat on 07/04/2009 05:37:37
Originally by: Lysander Kaldenn Would I like to a cov ops ship that can do 800+ dps?
Yes.
Quote: Is such a thing imbalanced?
No.
Quote: Arazu can do more damage than a Sin arguement ?
Sorry to burst your bubble but I have sin set up that does 538 dps with t2 sentries and no guns, that is far more than any Arazu in game can do. Toss in some nuets and it is a battleship sized pilgrim that does literally double and then some dps. My Redeemer can easily do 850+. No matter what you want to believe this is not balanced, no matter how awesome it would be, with a COC.
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Ahz
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Posted - 2009.04.08 05:21:00 -
[305]
Originally by: Lord Eremet ...why don't they do justice to the name and let you be invisible in local?
Any time you have an idea like this think forward to what an alliance like BoB (now Kenny) would do with it.
500 completely invisible battleships in your sov space is game-breaking.
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Lord Eremet
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Posted - 2009.04.08 09:01:00 -
[306]
Originally by: Ahz
Originally by: Lord Eremet ...why don't they do justice to the name and let you be invisible in local?
Any time you have an idea like this think forward to what an alliance like BoB (now Kenny) would do with it.
500 completely invisible battleships in your sov space is game-breaking.
500 black ops battleships that cost 600+ mil each, maybe eight hundred with a decent setup, that tank less then a normal t1 battleship and will die even easier to some serious dps. Ya I'm sure that is realistic to imagine 500 black ops in your homesystems 
And lol at bringing in BoB in the discusion to why it would be gamebreaking...
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Pboyt
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Posted - 2009.04.08 12:30:00 -
[307]
Originally by: Ahz
Originally by: Lord Eremet ...why don't they do justice to the name and let you be invisible in local?
Any time you have an idea like this think forward to what an alliance like BoB (now Kenny) would do with it.
500 completely invisible battleships in your sov space is game-breaking.
This.
Its the mostly ridiculous idea to allow players in a system without them appearing in local - it will NEVER happen. People would stop playing eve in 0.0 - they would be too paranoid to rat, mess around, pvp ... ANYTHING. You would NEVER know if there were 50 cloaked black-ops battleships right ontop of your face.
SO please... dont suggest stupid ideas like this that would completely ruin the game. Though Im sure CCP laughed at your suggestion as much as I did.
If CCP WERE to ever allow people into a system without letting them appear in local it would be for players in a very very very weak vessel such as a covert ops or equivalent frigate vessel that would pose minimal and/or NO threat. That way people in 0.0 could still feel safe to PLAY THE F***KING GAME in their own home systems without fearing that they would be ganked by invisible fleets in local.
*Sigh, it annoys me when people dont think before they speak. 
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.04.08 12:39:00 -
[308]
Originally by: Captain Vampire Cloak for these ships, covops or not, is next to useless with the instant local in 0.0. I assume the design role of black ops ships are to enter hostile space undetected and bring firepower/ewar capabilities to a greater extent than their cruiser counterparts. The concept is awesome and very interesting, but it is pretty much impossible to achieve this per se due to local.
Improving the ships with a fuel bay and the ability to jump to cynojammed systems will improve the "fun/buck" ratio, but the black ops ships (and their cruiser counterparts in lesser extent) will not really fill their designated role until delayed local is introduced in 0.0.
Originally by: Pboyt
Originally by: Ahz Any time you have an idea like this think forward to what an alliance like BoB (now Kenny) would do with it.
500 completely invisible battleships in your sov space is game-breaking.
This.
Its the mostly ridiculous idea to allow players in a system without them appearing in local - it will NEVER happen. People would stop playing eve in 0.0 - they would be too paranoid to rat, mess around, pvp ... ANYTHING. You would NEVER know if there were 50 cloaked black-ops battleships right ontop of your face.
SO please... dont suggest stupid ideas like this that would completely ruin the game. Though Im sure CCP laughed at your suggestion as much as I did.
If CCP WERE to ever allow people into a system without letting them appear in local it would be for players in a very very very weak vessel such as a covert ops or equivalent frigate vessel that would pose minimal and/or NO threat. That way people in 0.0 could still feel safe to PLAY THE F***KING GAME in their own home systems without fearing that they would be ganked by invisible fleets in local.
*Sigh, it annoys me when people dont think before they speak. 
I don't see why this is a bad suggestion. Overpowered, maybe if it was perpetual, but in wormhole space that's what local is like right now. People still go there even with the idea that there if someone comes into that space after you they will CERTAINLY have probing capabilities.
I think it would be a reasonable compromise to allow covert ops a certain amount of time before showing in local, or set up a module that drastically increases scan resolution when active and pulls you out of local. This is not "game ruining", it's just that all you scared little carebears wouldn't be able to rat alone. It's pretty rare to find people ratting alone anyway. Point is there's no surprise when you jump into a system and boom, HEllo LOCAL! HERE I AM STARTING A COVERT CYNO! WE'RE GOING TO GANK YOU KTHX! What is covert about that? There are plenty of ways to balance something that keeps you out of local, that in mind I'm sure the reason CCP might have laughed at this is that it's far more likely that local would be really hard to re-program just for 0.0. But they're obviously toying with the idea in wormhole space. *-------------------------* PoX IS Eve!!! BOOM!!! |

Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.04.08 12:52:00 -
[309]
Edited by: Attrezzo Pox on 08/04/2009 12:57:07 On a separate note, I honestly don't see how covert ops (unless there were some changes to "hacking") could have a reasonable effect on a POS.
With a strike force of SBs like a previous poster pointed out, you'd get slaughtered before you could make a dent even if you had 50 SBs come with you. And at that point why not just put them in battleships and blob the system.
In my mind there's another side effect of being able to blow up a POS with covert ops. You'd be rebuilding the freaking things every day. At that point who needs a capital fleet when you can just jump in with covert ops and take the thing out of the sky.
There needs to be a more subtle solution. For instance, A module that can only be fit on recon/black ops and creates a "semi-stable" cyno. It could still be warped to. It would only allow a certain amount of "ship" to pass through. Maybe it costs more than usual to jump to. Maybe you're limited by the number of cynos you have active. A system like this would allow someone with sovereign space plenty of time (provided they were in system) to get over there and put up a fight. At the same time it limits large scale dropping, one black ops/recon is not going to be able to drop an entire fleet of caps into a system. It will take lots of time to trickle them in, unless you have more covert pilots to create more than one cyno.
I see something like that as a somewhat fair balance. Jammers still offer a fairly great amount of protection, while at the same time the cost and logistics of getting a recon fleet into their space become worth it, but just enough.
Even this though without the local change I see as a short sighted patch. If you gave this without some kind of change to local then you've locked covert/black/recon ops to dropping fleets, the warfare and ew capabilities will be overlooked because you can't surprise anyone ever. So setting a command module that keeps you out of local until you attack, or some junk like that seems like it would keep covert ships useful in small gank fleets to screw with logistics and gather information. Hopefully with a change like that the bil isk price tag seems more reasonable. *-------------------------* PoX IS Eve!!! BOOM!!! |

Aylara
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Posted - 2009.04.08 13:03:00 -
[310]
BO boost: - better scan resolution and no recalibration delay - less fuel for jump and bridging - increase cargo capacity - double the jump range - increase armor/shield resistances - a slight increase in damage - no COC
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.04.08 13:05:00 -
[311]
Originally by: Pboyt
Originally by: Ahz
Originally by: Lord Eremet ...why don't they do justice to the name and let you be invisible in local?
Any time you have an idea like this think forward to what an alliance like BoB (now Kenny) would do with it.
500 completely invisible battleships in your sov space is game-breaking.
This.
Its the mostly ridiculous idea to allow players in a system without them appearing in local - it will NEVER happen. People would stop playing eve in 0.0 - they would be too paranoid to rat, mess around, pvp ... ANYTHING. You would NEVER know if there were 50 cloaked black-ops battleships right ontop of your face.
SO please... dont suggest stupid ideas like this that would completely ruin the game. Though Im sure CCP laughed at your suggestion as much as I did.
If CCP WERE to ever allow people into a system without letting them appear in local it would be for players in a very very very weak vessel such as a covert ops or equivalent frigate vessel that would pose minimal and/or NO threat. That way people in 0.0 could still feel safe to PLAY THE F***KING GAME in their own home systems without fearing that they would be ganked by invisible fleets in local.
*Sigh, it annoys me when people dont think before they speak. 
Also please try to be a little more open minded when flaming other people in a forum for any idea. No matter how stupid it seems to you, there's almost always a middle ground and a far better way to argue a point. Surely, removing local entirely is a bad idea (if only because we've grown so dependent on it), but pointing out how much you laughed at it, or blasting profanity at someone's thoughts is just indicative of your inability to deal with change. I don't know any of those other guys but you need to grow up man. Eve is a hard game, when they patch it and nerf something you liked, and they will. I'd put money on you quitting because you can't see past your own ego. Keep that in mind, it might make you a better player.
I'm sure this will be removed in an hour but I had to say it. *-------------------------* PoX IS Eve!!! BOOM!!! |

Lord Eremet
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Posted - 2009.04.08 13:18:00 -
[312]
Originally by: Pboyt *Sigh, it annoys me when people dont think before they speak. 
/me holds up a mirror for Pboy
This is the game development forum where people discuss ideas. Don't like the idea, fine. You could have said that with less words then you did and not react like a fourteen year old.
I'm sure CCP are a lot more professional then you, they made the game after all, and it need to continue to evolve and change to stay fresh and recruit new players as old ones quit. Preferably both recruit new players and keep the old ones, but its a fine line. Not everyone will agree with changes but the older players have endured several already and most of them are still here.
Maybe a local invisibility would be a to powerful ability for just black ops but I'm certain we will have a No Local in the future when CCP gets around to make a new ship scanning system. People have been asking for that for a long time to make EVE bigger and more risky. So what will you do then, hide in empire?
Quit the game?
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.04.08 13:34:00 -
[313]
I think people this far have very different idea about what blackops really are and what they think they are.
blackops is not infiltration ship, it's not that sneaky thing at all, and it shouldn't be. It's a neat ganking machine with cloak so you can afk somewhere. It just is million times too expensive for what it can do, oh and don't forget ******ed scan resolution which starts ****ing you off after flying the ship for a bit. I.E. you realise it would be just better to buy battlecruiser, fit a cloak and max dps.
In my opinion if ccp would want to make some sneaky infiltration battleship they should design totally new ship class and leave blackops as they are (except reducing price and increasing scan res :p)
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Pboyt
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Posted - 2009.04.08 16:41:00 -
[314]
Lol just looked at my own post and was shocked at how heated it was! Whoops - i'll try again.
Yea basically I really do think that to stay permanently out of local would be a bad idea just because of the paranoia. Im not a carebear myself im a 100% pvper and I personally love to gank someone with a suprise recon attack as much as the next cloaky player. But there are times when it is just me and a few mates in our home system outside the station or in a belt or something just having a laugh shooting at each other while there are no neuts in local. It can be a fun breather during a time of harsh war with neighbouring alliances and this kind of freedom/relaxation for pilots is important and should not be taken away. To add the thought of there being 'permanent stealthed' enemy battleships around us at all times would destroy all sense of security.
Yes, there may be a possible comprimise to the suggestion made and I should not just have flamed the first one suggested! How about the possibly a 'delayed' entry into local for black ops battleships or other ships covert jumping into a system?
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Polinus
Caldari State War Academy
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Posted - 2009.04.08 19:20:00 -
[315]
Originally by: Ahz
Originally by: Lord Eremet ...why don't they do justice to the name and let you be invisible in local?
Any time you have an idea like this think forward to what an alliance like BoB (now Kenny) would do with it.
500 completely invisible battleships in your sov space is game-breaking.
yeahh because 22 Titans is not game breaking... 
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Ahz
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Posted - 2009.04.08 21:22:00 -
[316]
Originally by: Lord Eremet 500 black ops battleships that cost 600+ mil each, maybe eight hundred with a decent setup, that tank less then a normal t1 battleship and will die even easier to some serious dps. Ya I'm sure that is realistic to imagine 500 black ops in your homesystems 
And lol at bringing in BoB in the discusion to why it would be gamebreaking...
The references to both Bob and the 500 ships come from here.
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Strike Valheru
Caldari Divine Retribution Sons of Tangra
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Posted - 2009.04.08 21:33:00 -
[317]
I like the sneaky new update, but it still leaves blackops pretty useless for their cost. For the most part i used mine to rat in plexes, untill i lost it. Pvp wise it doesnt really provide enough insentive to bring. One due to most of the fights in 0.0 involve too many ships for it to survive. Two not many other ships carry covert cyno gen. Three most of the time fc's dont want battleship hull due to them being slow, unless its big fleet fight and they want either remote rep or sniper battleship. So unless blackops get some sort of concrete role i dont think we will see it on pvp warfare much.
Sig: Support the cause!!
http://sons-of-tangra.mybrute.com/ |

Mr Ignitious
R.E.C.O.N. Dara Cothrom
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Posted - 2009.04.09 00:13:00 -
[318]
Originally by: Lysander Kaldenn
Sorry to burst your bubble but I have sin set up that does 538 dps with t2 sentries and no guns, that is far more than any Arazu in game can do. Toss in some nuets and it is a battleship sized pilgrim that does literally double and then some dps. My Redeemer can easily do 850+. No matter what you want to believe this is not balanced, no matter how awesome it would be, with a COC.
So what you're saying is, you want a 700mil ship that tanks like cruiser, has the scan res of a carrier, with the agility of a battleship, with the DPS of a gank fit T1 cruiser, and the speed of a plated BS. Hmm interesting. You're ideas are TERRIBLE.
Pilgrim ~100mil + fittings, rigs, 180mil sound fair? For this you get: a little above 400dps good agility Cov Ops Cloak Ewar Decent Scan Res (granted there is the 5 sec delay post uncloaking)
So what would you rather have? 180mil force recon cruiser that has some perks or 800mil type BS that barely surpasses a force recons DPS.
Recon? thats what I though.
Black ops should be the other option of firepower additions to Recon gangs, with SB's.
I read the forums assuming there are no trolls, only really stupid people.
Originally by: CCP Zulupark
WHAT'S WRONG WITH YOU?
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Lord Eremet
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Posted - 2009.04.09 00:24:00 -
[319]
Originally by: Ahz Some stuff...
Fair enough.
I did not imagine anyone would be able do it at such a scale if black ops got local invisibility. 500 invisible black ops deployed at once could destroy the game of 0.0 by terrorizing whole regions into a stand still.
My idea was based on the premise that none would use more then 5-10 of them at most, spread over several systems to gather intel, and to take out easy targets at opportunity but at the cost of the local invisibility when doing so.
But 500 of them would throw every semblance of game balance through the window...
Maybe if CCP gives us ingame tools first to detect their presence in system by actively scanning for the cloaking device emissions and localize them in space if they stay to long at a spot could my idea get salvaged.
If not I settle for what CCP will give us; increased jumping range, +40% scanning resolution, less fuel consumption and the ability to jump into a cyno-jammed system.
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Seishi Maru
M. Corp Mostly Harmless
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Posted - 2009.04.09 02:14:00 -
[320]
Originally by: Lord Eremet
Originally by: Ahz Some stuff...
Fair enough.
I did not imagine anyone would be able do it at such a scale if black ops got local invisibility. 500 invisible black ops deployed at once could destroy the game of 0.0 by terrorizing whole regions into a stand still.
My idea was based on the premise that none would use more then 5-10 of them at most, spread over several systems to gather intel, and to take out easy targets at opportunity but at the cost of the local invisibility when doing so.
But 500 of them would throw every semblance of game balance through the window...
Maybe if CCP gives us ingame tools first to detect their presence in system by actively scanning for the cloaking device emissions and localize them in space if they stay to long at a spot could my idea get salvaged.
If not I settle for what CCP will give us; increased jumping range, +40% scanning resolution, less fuel consumption and the ability to jump into a cyno-jammed system.
that is completely ridiculows ideas. Anyoen that can field 400 dreads will field 400 dreads, not Black ops no nothing else. If you can overhelm your enemy with such brute force you give crap to stealthness.
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SniperWo1f
Omega Enterprises Imperial Republic Of the North
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Posted - 2009.04.09 03:22:00 -
[321]
Originally by: Vina Edited by: Vina on 31/03/2009 19:20:46 disrupting enemy logistics should be the role of a black ops squad. Since logistics in eve now consists of either jumping a JF with loads of stuff to a station, or jumping normal freighters through cyno jammed systems with jump bridges on, this requires the ability to disrupt enemy logistics AT A POS DIRECTLY. There are two ways I see of accomplishing this:
1. Give black ops a new module that does AoE pos targeting disruption field of like 20km around the ship so that the black ops and fleet can warp in and stay near eachother. This field would not allow any pos structures to lock any covert/black ops ships within the field. however as a trade off they would have near instant lock from any other ships, or something like that (or maybe not be able to warp out.)
2. Increase the ability of hacking modules to be able to "hack" cyno jammers and jump bridge modules to pull them offline after a set amount of time or a mini-game or something.
Without doing something liek this, jumping into a cyno jammed system will only be good for one thing: easy gank of NPCing players, which is pretty much pointless. If you allow black ops to do what I have suggested, they will really have a new and very important role.
Also, add a new ship class, tech 2 tier 2 BC for structure bombing :>
^this is the kind of thing you should be looking at , these ships are expensive and time consuming to train and fit they should be this scary
great suggestion

"In Rust We Trust"
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Ahz
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Posted - 2009.04.09 04:26:00 -
[322]
Originally by: Seishi Maru that is completely ridiculows ideas. Anyoen that can field 400 dreads will field 400 dreads, not Black ops no nothing else. If you can overhelm your enemy with such brute force you give crap to stealthness.
If you'd read the link I provided you'd realize that the 400 cap ships failed. They failed because they couldn't jump into the cyno-jammed system. In this scenario 400 invisible black ops would succeed. There would be no way for the defenders to keep them out. There would be no way for them to find them in system and, if they don't show up in local, there'd be no way for anyone to know they were there at all.
Add a little meta-gaming (logging off in system) and you've got a force that's pretty much impossible to stop.
My only point was that there are a lot of people for whom 500 million isk isn't a big deal. When you think of features for any given ship you've got to consider what would happen if you multiplied it out by hundreds.
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Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.04.09 04:32:00 -
[323]
Edited by: Lysander Kaldenn on 09/04/2009 04:36:15 Edited by: Lysander Kaldenn on 09/04/2009 04:34:28
Originally by: Mr Ignitious
Originally by: Lysander Kaldenn
Sorry to burst your bubble but I have sin set up that does 538 dps with t2 sentries and no guns, that is far more than any Arazu in game can do. Toss in some nuets and it is a battleship sized pilgrim that does literally double and then some dps. My Redeemer can easily do 850+. No matter what you want to believe this is not balanced, no matter how awesome it would be, with a COC.
So what you're saying is, you want a 700mil ship that tanks like cruiser, has the scan res of a carrier, with the agility of a battleship, with the DPS of a gank fit T1 cruiser, and the speed of a plated BS. Hmm interesting. You're ideas are TERRIBLE.
Pilgrim ~100mil + fittings, rigs, 180mil sound fair? For this you get: a little above 400dps good agility Cov Ops Cloak Ewar Decent Scan Res (granted there is the 5 sec delay post uncloaking)
So what would you rather have? 180mil force recon cruiser that has some perks or 800mil type BS that barely surpasses a force recons DPS.
Recon? thats what I though.
Black ops should be the other option of firepower additions to Recon gangs, with SB's.
No, in fact, that is not what I'm saying. I agree with you completely. I was arguing with Rgreat who said that black ops damage is already small.
I'm saying I don't want a COC for black ops because the inevitable nerfing will make them into said cruiser class gimp BS. Black Ops with COC and full damage is not balanced. As much as I like soloing in a Pilgrim, I think the Black Ops would be far to overpowered. They would become the only ships worth soloing in, thus an insta-train for most of eve.
Yes, they are hard to train. But anything that the majority of eve considers an "i-win button" becomes required training and people will burn long and hard until they get it. Look at Titans. Giving Black Ops COC without a damage reduction makes them what CCP pre-nerfed them not to be.
I want a full damage Black Ops with a jump drive and a functional, USEFUL portal, that I can use to take gangs into and out of hostile space without spending billions in isos and having 7 alts flying blockade runners. I don't want the force Recon's nerf-batted "big" brother.
Edit: I also want to see an increase in resists to add some survivability, nothing insane, but I do agree that for their price these ships die to easily.
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rgreat
Gallente OEG GoonSwarm
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Posted - 2009.04.09 07:23:00 -
[324]
Edited by: rgreat on 09/04/2009 07:25:54
Originally by: Lysander Kaldenn I want a full damage Black Ops with a jump drive and a functional, USEFUL portal, that I can use to take gangs into and out of hostile space without spending billions in isos and having 7 alts flying blockade runners. I don't want the force Recon's nerf-batted "big" brother.
Black ops are already nerf-batted. You simply afraid they will be nefred even more, while all this update is about boosting them.
And i still do now understand how can BO be overpowered with just adding COC to them.
Can you explain WHY it will ovepowered? What is your reasoning?
Even if you stealthy approach and uncloack with BO you cant kill target of your size solo. Whats the point of the argument?
Same skills and fitting quality, Dominix vs Sin = Dominix win. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Severice
Crushed Ambitions
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Posted - 2009.04.09 08:45:00 -
[325]
An idea i've kicked around for black ops is racial abilities. Each race has an ewar difference in their ships why not reflect the races strong points?
Sin - Fighters - Gallente are drone users give them a small mobile fighter platform, supports cov-ops gangs with what they lack, DPS, and you risk 125 million isk instead of 500 million for the sin. Sounds about right to me. After reviewing the proposed capabilities of the other ships it feels like agian the sign gets the raw end of the deal, to bring it in line and offset the panther, a remote armor rep bonus and possible triage might be in order.
Widow - Projected ECM Burst - Another Capital ship ability (see where i'm going here?) a ship that is an ECM ship that has a no holds barred "GTFO" button. - along with normal ECM the widow is an extremely potent ship.
Panther - Jump Portal generator - No covert ops limitations. The minmatar are all about speed, let them haul ass from A to B like never before. Extremely powerful logistics ship, throw in a remote shield rep bonus (possible triage mod) and you have the makings of a monster.
Redeemer - Siege mode - The Amarr have long held the title of meanest battle ship. A siege module will make the redeemer a damage dealing monster. Giving a siege module to the redeemer has two effects. A. It's an empire solution to poses at an appropriate cost. B. It's a quick, dirty, sneaky way to take down a cyno jammer.
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Lijhal
FrEE d00M Fighters
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Posted - 2009.04.09 10:32:00 -
[326]
with the upcoming changes, do we need again an alt in a hostile system to jump with our BO into it or are BO ships able to jump complete autark from one system into another ?
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Asterisk Grat
Best Path Inc. Ethereal Dawn
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Posted - 2009.04.09 13:23:00 -
[327]
First, thanks to CCP for finally working on blackops.
1. Covert cyno in cyno jammed systems. - A+ 2. Base isotope consumption change to 300 - A+ 3. Fuel bay - GREAT.
Question: How big is the fuel bay? Also, if you run out of isotopes in fuel bay and have some stored in cargo, will it automatically take from cargo hold or do you need to transfer manually?
Covops cloak on blackops. I don't think they are needed. For what? Doesn't help it improve any of it's roles it can currently do, just making it a big expensive bird with a cloak.
Changes I'd like to see.
Better Tech II resistances, more damage. It costs close to a carrier, needs to be able to deal more damage and have a better tank.
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Aramova
Reikoku Reloaded KenZoku
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Posted - 2009.04.09 14:48:00 -
[328]
Change the jump portal to use a heat method.
Follow along guys :)
The jump portal generator can jump any style of ship. It's a smaller, blackops james bond style device that's powerful, expensive, and can do in a BMW what most people would need a Tank for...
However, it has a heat issue. You can pick as to if you want it to eat the high slot heat, or have it's own, but jumping around covert ships makes so little heat cause that's what it's designed for and protects against, that it won't cause major damage.
If you jump a HAC through it however, that ship class is not designed to resonate with the jump portal, and causes damage to the portal and/or ship ship generating it. Once it's jumped a non-covert ship through it then needs a 30-60 minute recalibration time, and has caused long term damage to other systems.
This could allow you to move a half dozen HACs if you MUST, but you risk losing your ship if the heat generated is too much to handle.
Best way is to base it off of uncalibradted mass, give that risk that someone with 2 Trimarks and 2 Plates on a HAC could push your ship over the edge and cause a catastrophic failure.
It would add a whole new element to the game, and some uncertainty. ________________________________
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Kiyoseki
One-Trick Pony Enterprises
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Posted - 2009.04.09 15:47:00 -
[329]
Originally by: Aylara BO boost: - better scan resolution and no recalibration delay - less fuel for jump and bridging - increase cargo capacity - double the jump range - increase armor/shield resistances - a slight increase in damage - no COC
Yes. Although I think that it should be CoC, as sneaky is the name of the game, but keep the 5 second recal that current CoC ships have.
Quote: To add the thought of there being 'permanent stealthed' enemy battleships around us at all times would destroy all sense of security.
If its 0.0, there shouldn't be any sense of security. Thats what empire and low-sec is for. 0.0 is rough and currently it pays more than it should for the risk involved.
Maybe disable local (delayed mode) in all systems below Sov 4. If your a smaller corp/alliance that doesn't worry about sov fighting, then you are probably well versed in group defense and smart ratting/mining tactics. All they need now is a 14au proximity warning, 30 second ping and only if the sensor str to sensor str math works out to sense the ship. So say a Tier 2 BS is ratting, its 14au ping may not hit the Inty or LightDictor that is headed towards it after being probed by a covops. But once the dps ships start warping towards it, the alarm would sound. Escape is still possible, but only if your vigilant and fit the minor changes in your ratting ship needed to scare off smaller tacklers.
Suddenly small-gang/solo roaming becomes more fun for the PvP'ers picking off the bottom-feeders and the smart and well-played ratters, or small gangs mining/defending can still do their job.
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Photon Ceray
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Posted - 2009.04.09 17:31:00 -
[330]
I suggest the following regarding black ops/local:
either: BO cyno + jump all ships remain cloaked they do not appear in local for a period of time (30 secs) unless they uncloak
or: (this is more of a delayed local thing) if it came through a covert ops cyno it doesn't appear in local untill it agressed something (rats/ships) or warped to gates for a very long time. scanner systems are hauled and replaced with an active scanner that works like a radar(as it is supposed to be!!), so you set range to 14 AU and when a ship gets in range it'll appear on scanner. (remove the need for ridiculous scan button spamming fgs!) you see all the blue people in local (even if they jump with BO) but only your aliance can see them not hostiles.
this way if you see a group of recon ships suddenly appear on scan you'll know some BOs jumped in local and get safe. this way MACRO ratters and isk farmers will be easier targets, real 0.0 players will not be affected since they pay attention all the time anyway.
suggestions for the ship itself:
personally I think BO ships should not be like battleships more like mini carriers, or black ops command ship. they should be able to: have T2 resists jump friendly recons into enemy territory give command bonuses allow friendly ships to refit just like with carrier much larger cargo for storing whatever is needed for the gang as well, loot, fuel, ammo, drones, bubbles...etc no CoC, they don't have to be big pilgrims/rapiers.
here is a CRAZY idea!
not asking to put this one in game, but it might inspire for something else a black ops command mod just like siege/triage, allows giving command bonuses, stays stationary, this would be the mod that allows the usage of a module that (if local remains just like it is now) removes ships in the BOs fleet from local after they initially apear (hacking the gate systems and stuff like real BOs would lol). this "command center" would be able to work cloaked, but if stuff gets within 2500 it get uncloaked like everything else, this includes friendly ships refitting or dumping loot/taking ammo.
I don't know if my ideas are implementable, it depends on CCP, what they want and what they can, but I hope that they at least inspire the creation of other ideas.
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