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Thread Statistics | Show CCP posts - 9 post(s) |
Intangible Mirage
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Posted - 2009.05.29 12:30:00 -
[481]
Is it just me or did they decrease the Widow's scan res back to 99 in the last patch? It was 115 after the Stealth bomber patch. Why the backslide?
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Killerhound
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2009.05.30 11:10:00 -
[482]
I sold mine for 650Mio.
I suggest you guys do the same, especially since the fuel bay will take much longer to realize, if ever.
Feeling a bit disapointed about the widow, farewell little ship.
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Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.05.31 07:08:00 -
[483]
Edited by: Lysander Kaldenn on 31/05/2009 07:08:47 Edited by: Lysander Kaldenn on 31/05/2009 07:08:03 Traded mine for an archon.
It's really unfortunate but everytime I think I have useful fit for a blackops, I realise I forgot to add the cloak and there I go off to the cpu wall again. Black Ops may see more use in bomber wing tactics (PL bombing BS fleets seigeing towers), but they are entirely useless outside a logistics role at this point.
I realise this is a bit of a reversal of my previous stance, but it took some time, and many hours of EFT, to really see how completely gimped they are. I still don't think a COC would fix the problem. As things stands the only hope for these ships to be anything other than bomber bridges (maybe thats all they were supposed to be?) is a complete redesign.
edit: can't spell
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bloody johnroberts
Shiva Morsus Mihi
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Posted - 2009.05.31 11:37:00 -
[484]
i agree at this moment they have 1 role bridging and nothing else its a shame but its true even extra cargo bays will not make this any better :((
i know how much fun these could be but at this time they are logistic only and will stay that way as they have no teeth and the cost prohibits there use on the battle field.
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Kalintos Tyl
Minmatar
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Posted - 2009.05.31 12:34:00 -
[485]
another dead promises topic
60D GTC - shattared link |
Ahz
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Posted - 2009.05.31 19:07:00 -
[486]
Originally by: bloody johnroberts i agree at this moment they have 1 role bridging and nothing else its a shame but its true even extra cargo bays will not make this any better :((
I sure hope you guys continue to think this way.
These ships aren't going to get much better for a reason.
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Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.06.01 17:59:00 -
[487]
Edited by: Lysander Kaldenn on 01/06/2009 18:00:11
Originally by: Ahz
Originally by: bloody johnroberts i agree at this moment they have 1 role bridging and nothing else its a shame but its true even extra cargo bays will not make this any better :((
I sure hope you guys continue to think this way.
These ships aren't going to get much better for a reason.
You are correct... Full redesigns take too much time.
Because everything they do can be done better by another ship class. Titans bridge better and farther and they are incredibly common these days. T1 BS easily out fight the Black Ops. And Recons do the cloaking thing better. Tbh, I think my Pilgrim could kill almost any Black Ops, barring maybe the Widow.
The only stand out ability the Black Ops has is the ability to bypass cyno jammers. Other than that they are completely worthless, unless your a masochist (which I am at times) who just likes trying to fly something broken to prove that your awesome.
The real question at this point is did CCP intend these ships to be logistics only? If thats the case give them a fuel bay and call it done. Those of use who want to fight in them are just trying make a VW van preform like a ferrari.
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Bylator
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Posted - 2009.06.01 18:51:00 -
[488]
Hi, firstly may I agree with the general concensus of enabling a BO to use cov ops cloak, and having an increased jump cargo capacity (however this is going to be done.. but quickly). Next may I put a couple of quirky ideas out there.
1. Enable the BO to yes have increased range to jump people but how about also enabling it to use some kind of beacon that it can deploy at the current jump range so it can work solo for a shorter distance? It would be able to deploy to a moon say, so anyone may be able to scan for it giving the BO pilot a fighting chance to jump there before its found and also making it possible to find after a few mins so it cant hang there forever.
2 Secondly, how about addressing someones point i saw earlier of stealth and cov ops flying into each other. Let the BO take command of a squad by enabling a 'Formation flight'. In a 'wing'; 'v'; 'box' or other formation the BO pilot becomes the lead flier and can physically direct his team so they fly formed and even into warp until the time that he directs the strike?? Sound like anything that could be effective.
Lastly, this doesnt take away any of the enjoyment i have from flying cov ops, as it is still very useful for surveillance, directing jump points and generally being less of a price ticket of a loss if found out than flying a 800m isk widow.
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Killerhound
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2009.06.02 09:45:00 -
[489]
We come again always to the same point, give COC to BO's, give them more jump range, adjust ressistance or give them some sort of cloaking command ship role. But that again would mean a lot of work for the programmer, as of the day cloaking and activating command modules isn't possible.
Again, bye bye sweet ship , welcome new Thanatos.
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John Zorg
Caldari Battlestars GoonSwarm
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Posted - 2009.06.02 23:34:00 -
[490]
I just finished training for Blackops, Covert Jump Portal Generator and JDC V.
1. This ship can hardly jump from 1 system to the next. 4.5ly is way to short even with Calibration V :\ 2. I cannot open a Covert Jump portal to a Cyno Generator array???? I thought the restriction was on the ships it could pass through, is this also one? 3. 22+ days for Cyno Theory V This really should be lower. It's great for small specialized gangs, but it would forsure be used a lot more if that was Cyno Theory IV.
Maybe add a small Corporate Hanger Array as a Fuel bay? Correct me if I am wrong but it seems the devs do have a way of restricting containers. Look at tower for example, I can add Nitrogen Isotopes to a Caldari Tower but I cannot add Helium?
Otherwise I like it. Good ship, nice look and well worth using.
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Ahz
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Posted - 2009.06.03 07:52:00 -
[491]
Originally by: John Zorg It would forsure be used a lot more if that was Cyno Theory IV.
I'm pretty sure that's the whole idea around requiring cyno V.
Personally I kind of like them rare. It rewards those willing to put in the time.
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ZigZag Joe
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.06.09 22:19:00 -
[492]
They need their scan res fixed, something in the last patch broke it. I'm 40mm lower than I should be on my sin.
Also, it would be nice to be able to bridge to cyno generators (POS), in addition to changes mentioned earlier. It's pretty obvious the bridge mod is supposed to be activated so you can do so (it uses cap, but cap is never used...), but someone at ccp decided to do an ugly hack and make it passive. Fix plz.
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TZeer
BURN EDEN
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Posted - 2009.06.14 00:12:00 -
[493]
Confirming that the scan resolution took a dump in the last patch.
So, CCP, any thoughts of fixing it? Or will it be a unintended feature that happend during a patch cycle, and while the time goes, it slides into the line of "working as intended".....
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rgreat
Gallente OEG GoonSwarm
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Posted - 2009.06.14 02:16:00 -
[494]
Forget it guys.
Black Ops suck. And it is intended to be so. ;) |
van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.06.14 12:02:00 -
[495]
Originally by: TZeer Confirming that the scan resolution took a dump in the last patch.
So, CCP, any thoughts of fixing it? Or will it be a unintended feature that happend during a patch cycle, and while the time goes, it slides into the line of "working as intended".....
This would be very interesting to hear an official response to.
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Killerhound
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2009.06.16 09:38:00 -
[496]
I do not believe in any response from CCP.
Some 2 days now no DEV posted on any thread that was crucial or had to do with fixing stuff ingame. They actually missing the content for next big expansion.
I am again very curious only a few dev-member are really writing here in forums about problems that a lot of player have...
Well give it up, there is no role/feature/stat that this ship has that would be needed:
- Bomber have covert cloaking, so flying on there own is better
- T3 has covert, bigger damage, not affected by bubble, will cost less
- The jump drive is crap, no range
- Fuel demand is crap, much too high
- T3 and many other T2 ships can tank much better
- The ship is far too expensive, especially with those t2 prices
No one with the gift of a clear mind, would fly this ship. You get the ship and equipment for around 0.8B which is quite close to a T3 ship.
No one attacks with a bunch of Bombers a cyno jammer if it takes already a whole fleet and an hour of time to take it down. The players in bombers could use all BS and then attack, much more efficient.
No one is interested in jamming with a cloaker ship if jamming got nerfed and ECM Drones will get nerfed.
And the list goes on...
I am an optimistic person, but I sold my Widow. I'd suggest you guys do the same.
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Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.06.16 11:43:00 -
[497]
Black Ops were almost coming to be fine at start but then people had to start asking to make them some kind of 0.0 alliance logistics ships. Pretty useless imho.
For me blackops always were either 0.0 solo/small gang ships. In my opinion old problems still remain after all these "upgrades":
- Scan resolution
- Jump drive system. It's too much bother to make cynos with that short jump range. Jump range would be just fine if there was no need for cyno or cynoing would be somehow easier (less fuel, less ozone etc) Also fuel costs for both covert cyno and jump drive are horribly draining. Not to mention cynoing ship cannot cloak/move when cyno is active.
- Terrible price. In my opinion blackops are very agressive pvp ships in nature so you'll lose them a lot if you actually use them. 500-1000mil for one ship is too much.
Anyhow don't see that happening they're probably going to be just logistics *****es.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.06.17 05:12:00 -
[498]
Quote: We come again always to the same point, give COC to BO's
wait, I thought they were going to give BO covert cloaks.. what a waste of time if they don't.
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Ishihiro tanaka
Amarr Enrave Ethereal Dawn
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Posted - 2009.06.18 15:55:00 -
[499]
We can only hope that they revisit the BO ships once more.
Flying a redeemer and trying to keep up with the SB's is hard enough. Having to bring 2 fully loaded cloakie haulers with us just to be able to bridge a few systems makes BO ops very, very hard to plan and execute, not to mention the sincere boredom for the unlucky cloakie hauler pilot who sits in the system waiting for the other to return and than fuel the BO which sends the ships back.
On top of the, the SB's are quite adapt at getting themselves home with their warp cloaked ability.
I can safely say I haven't seen much action, -'m too slow for the roaming gang work, nearly got shot when coming out of warp at a gate. Perhaps I'm using it totally wrong, but for now it's nothing more than a logistic vessel which can repair and rearm the SB's it is supporting. |
EvenDirtier
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Posted - 2009.06.18 17:49:00 -
[500]
Hah, It cant even do that, with 550 m3(widow) of hold space, it can barely hold its own ammo and jump fuel. In reality CCP NEEDS to rethink the ships whole purpose.
Increased Jump Range would help them alot, along with a COC. but not only that they need more tank. frankly i can get an SB for 15-20 mil, itll have a COC, be able to tank better than the BO, and have close to its firepower. 600m? wat a joke. It isnt worth more than 100.
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van Uber
Swedish Aerospace Inc Southern Cross Alliance
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Posted - 2009.06.20 16:45:00 -
[501]
The BO will get a dedicated fuel bay eventually. How about letting the BO-skill affect the volume of that bay, just as the racial industrial-skill affects the cargo capacity of industrials?
Also, why not let the BO-skill affect jump range in addition to the current Jump Drive Calibration, so if you have good skills in both you will get that extra range. |
rgreat
Gallente OEG GoonSwarm
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Posted - 2009.06.21 23:19:00 -
[502]
I wish BO was a covert gank ship. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.06.22 11:34:00 -
[503]
CCP Doesn't want to make it a solopwnmobile, but at the same time there is no way to buff it to justify the cost of a Tech Two battleship without doing that.
It needs at least 8 ly Max Range.
It needs to be able to jump a decent sized gang those 8ly (10-20 people).
It needs to tank OR gank better than a T1 Battleship. Right now they buffer tank like crap and Active tanking 9/10 times you hit a CPU wall.
It needs some form of being able to approach a target location/prey without them knowing it is there even 30 seconds + before it is in danger zone. (No, jumping ontop of the target is neither acceptable nor functional, there is simply too much "happening" when you jump to be able to lock down a target straight away.
If you run a tackeler with your covops, well, you might aswell have had a recon gang go too, you would have had your target, needed less people for it, and 3 more recons > 1 blackops cost wise, and effectiveness wise.
CCP just cannot find a way to safely justify the cost without people like me taking it to go hunting on their own/with an alt, but i say to that - People who can afford it and have trained the skills to use it deserve a ship that doesn't make a Tech 1 Battleship laugh at it in its face. ___________________________________________ Haruhiist since December 2008
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.06.22 11:57:00 -
[504]
And bring back the old covert cyno effect. |
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Tassill
Minmatar Divine Retribution Sons of Tangra
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Posted - 2009.06.23 05:54:00 -
[505]
I like the BO ship but it does need a few tweeks still.
All ready mentioned is increased jump range and I think this is one of the more important ones. It is often quite hard to find an empty system close enough to your target system at the moment and there is no point in this ship if your fleet gets scouted.
Fitting is a bit of an issue at the moment but i dont mind that these have to be almost compleatley faction fitted. However since they do i think the survivability of them should be increased (ie more tank).
The scan res suck on them, even with a faction sensor booster with scan res script fitted it is hard to lock your target before your sbers pop it.
Cyno ship survivability - using a recon ship as your cyno ship it is quite hard to hot drop any deacent sized fleet successfully. using any of the other ships that can fit a cov cyno it is impossiable. It would be nice imo if logistics ships could jump through a bo bridge. Perhaps there is an oportunity here for ccp to introduced a less powerfull covert logistics ship to the game. Alternatly (might be overpowered) let heavy interdictors fit a covert cyno they are the kind of ship you want popping the cyno imo.
Tackling - At the moment recons use a ton of fule (relitive to the cargo hold size of a bo) to bridge through but you need them in your fleet to tackle if you want to kill anything (sbers and cov ops are pretty usless tacklers in my experiance). Alternatley it would be nice to get dictors or hictors involved some how (see above). |
Indigosia
Caldari Age of Honour Intrepid Crossing
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Posted - 2009.06.23 14:41:00 -
[506]
well, i use my sin to gatecamp in 0.0..... Decloak - Drop sentries - kill - scoop - cloak.. Or if a fleet comes in, i'll jump to a nearby cyno gen. =)
But, let them use cov op cloak, better cargo hold, better range on the frikin jump drive... jump drive cal 4 = 4ly... its ****. A bs with jump drive should be able to go further than a capital imo. and, give them t2 resists...
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Mike C
Caldari Perkone
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Posted - 2009.06.23 14:49:00 -
[507]
The range is much too short, however its a very strategic ship to use effectively.
What would be nice is if the Black Ops skill also increased range / decreased fuel use, but only if you have jump cal / jump fuel to 5 respectively.
Just my thoughts. __________________________________________________
Originally by: Mike C Trolls - We keep Humanity alive... and kicking...
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Overbrain
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Posted - 2009.06.24 11:33:00 -
[508]
They gave blackops increased sensor strength but now its back to its normal value .
And its not being fixed or even talked about enough , is it a proof that nobody actualy uses these ships except bridging with no need to target anything ?
I dont see any dev replies to this thread .
Does it always have to take months for you devs to fix simple things . |
LordInvisible
Gallente GK inc.
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Posted - 2009.06.25 16:40:00 -
[509]
well, CCP needed some ship to add in expansion and they hired somekind of student to give them quick design..
this is product:
- useless ship - overpriced ship - ugly ship - useless ship -------------------------------------------------------------------------------- We are recruting: Recruitment |
Nikuno
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Posted - 2009.06.26 14:01:00 -
[510]
It is disconcerting that CCP recognised there was a problem, put in some work to begin correction of the problem, then ended up rolling back the correction to scan res along with the massive mistake they made with the cloak/instawarp issue (which I did warn them about in good time) and have so far not given us a single indication of when this correction to scan res will be reinstated.
Without asking for anything else for Black Ops at this time, would it really cripple CCP's productivity to tell us this one simple thing? |
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