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Thread Statistics | Show CCP posts - 9 post(s) |

Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.04 22:27:00 -
[241]
I'm willing to accept cov ops cloak if the DPS output is reduced by half - half the high slots. And reduce tank by about 25% - by reducing hit points, cap, and grid.
That way it would be fair, and it wouldn't be used by farmers. But I'd rather see Black Ops as a stronger fighter without cov ops, than a cov ops with weak ship
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Cailais
Amarr Diablo Advocatus Vanguard.
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Posted - 2009.04.04 22:40:00 -
[242]
Where are all these 'farmers' flying Black Ops BS???
Trying to imply cov ops cloak = farmers is rubbish: trying to drum up support against cover ops cloaks being an option by appealing to the anti-farmer lobby.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Pesadel0
Minmatar Black Nova Corp KenZoku
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Posted - 2009.04.04 23:10:00 -
[243]
They need the CoC because if they don, they will be just the typhoon of old ,the few that used it said it was the best ship in eve the other people saw it like the true manure it was ,a poorly designed ship.
Or they could leave it at that and create a real COVERTBS like a bigger rapier, people that like the sh**** BS chould be still in one and the normal people could grief our brains out.
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Fulbert
Gallente
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Posted - 2009.04.04 23:29:00 -
[244]
CoCD isn't the big deal. The whole debate is about the jumpdrive and the jump portal : how can we make these things useful and reliable for BOs w/o making them ultimate pwnmachines? CoCD is only a mean for survability. It doesn't solve anything about the reliability of the BOs : yes, yes, a BO with CoCD can't be catch, even at camped gates... so what? Being a BS variant of Force Recons wasn't the original task of BOs! -------------------------------- Fulbert. Miner - Industrialist |

5pinDizzy
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Posted - 2009.04.04 23:50:00 -
[245]
Hmm, some good arguments in this thread, I'm thinking;
- Give it a covops cloak - Nerf it's combat ability a little - Make it more expensive to build. - Improve the fuel efficiency
if you disagree with me then you should probably post a response and stop reading my signature. |

Kayosoni
Caldari Destructive Influence KenZoku
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Posted - 2009.04.05 00:39:00 -
[246]
Originally by: Ephemeron I'm willing to accept cov ops cloak if the DPS output is reduced by half - half the high slots. And reduce tank by about 25% - by reducing hit points, cap, and grid.
That way it would be fair, and it wouldn't be used by farmers. But I'd rather see Black Ops as a stronger fighter without cov ops, than a cov ops with weak ship
half the dps for a covert ops cloak? that's like the same dps as a falcon.
---
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Ephemeron
North Eastern Swat Pandemic Legion
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Posted - 2009.04.05 01:42:00 -
[247]
Originally by: Kayosoni
Originally by: Ephemeron I'm willing to accept cov ops cloak if the DPS output is reduced by half - half the high slots. And reduce tank by about 25% - by reducing hit points, cap, and grid.
That way it would be fair, and it wouldn't be used by farmers. But I'd rather see Black Ops as a stronger fighter without cov ops, than a cov ops with weak ship
half the dps for a covert ops cloak? that's like the same dps as a falcon.
No, that means instead of 600 dps you get 300, which is more than all the recons
Pimped out gank Black ops hit 1000 dps, so you could get 500 with cov ops cloak
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Kayosoni
Caldari Destructive Influence KenZoku
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Posted - 2009.04.05 02:31:00 -
[248]
Originally by: Ephemeron
Originally by: Kayosoni
Originally by: Ephemeron I'm willing to accept cov ops cloak if the DPS output is reduced by half - half the high slots. And reduce tank by about 25% - by reducing hit points, cap, and grid.
That way it would be fair, and it wouldn't be used by farmers. But I'd rather see Black Ops as a stronger fighter without cov ops, than a cov ops with weak ship
half the dps for a covert ops cloak? that's like the same dps as a falcon.
No, that means instead of 600 dps you get 300, which is more than all the recons
Pimped out gank Black ops hit 1000 dps, so you could get 500 with cov ops cloak
I'd rather have the dps than covert cloak.
---
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Trigger Jocky
Minmatar Republic Military School
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Posted - 2009.04.05 03:10:00 -
[249]
Edited by: Trigger Jocky on 05/04/2009 03:14:51 Dps for a cloak doesnt make sense, cause you cant hurt stuff when your cloaked. I am a proponent of the CoCD because i can see it being a invaluable asset when your fighting out numbered. With it you have no warning when you arrive even if you cloak when you land. They still know your there, and can react accordingly. I Personally thought the locking time was appropriate for the use of a cloak and the speed to reposition while cloaked.
Reasons i like the CoCD - Can't be scanned on the directional when your inbound to the target. - Your Arrival on the field isnt broadcast to the entire enemy fleet. - Can relocate without the enemy knowing.
in the past ive used my redeemer plenty alone and with small gangs of other blackops. Usually by travelling paralell to the friendly fleet and when our scouts report the target our cyno passes the enemy and we jump past them and block their escape with a deployable bubble and some bops force recons and stealth bombers camping the gate.
i see the black ops being more of a tactical striker on and off the battlefield warp to the field cloaked apporach your target as a gang fc says uncloak and engage you gank then claok warp off get a new warp in rinse and repeat. i completely disagree with the notion of using them to bash a pos, they really dont have the resistances or tank to attack a pos.
Previously someone said give em an ecm burst bonus, id go father and change the cloaking velocity bonus to a bonus to burst or eccm and give them the CoCD and inherant passive targetting. Even if you didnt give them a CoCD inherent passive targetting gives you the oh**** factor and for a cutting edge top of the line bs its not too hard to imagine.
** prolly have a lot of spelling mistakes i apologize my text box was ****ed and i couldnt see what i was typing (it wouldnt scroll down) and yes i tried reloading didnt fix anything.
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Winterreign
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Posted - 2009.04.05 04:15:00 -
[250]
I've never flown a Black ops before
But.
Personaly 1. I think they should have more DPS then a T1 ship, very combaty close range.
2. They should have suffiently better tank then a T1 ships, as they are high tech-ish
3. They should be able to do anything associated with covert - ops/cyno's/cloaks whatever whenever. Jumping, fuel bay the whole works
4. They should be overpowered for their niche. They are the end all be all of covert ops. I don't mean a little strong or measuredly balanced but overpowered. Consideringin the skills dump the ISK involved (shy of a billion) you should be warranted that you get a ship that kicks ass.
And lastly if the black ops dosn't do any of the above? Then what the hells the incentive for training for one?
-W
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Isaac Starstriker
Amarr Solaris Operations
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Posted - 2009.04.05 05:47:00 -
[251]
Originally by: Winterreign I've never flown a Black ops before
But.
Personaly 1. I think they should have more DPS then a T1 ship, very combaty close range.
2. They should have suffiently better tank then a T1 ships, as they are high tech-ish
3. They should be able to do anything associated with covert - ops/cyno's/cloaks whatever whenever. Jumping, fuel bay the whole works
4. They should be overpowered for their niche. They are the end all be all of covert ops. I don't mean a little strong or measuredly balanced but overpowered. Consideringin the skills dump the ISK involved (shy of a billion) you should be warranted that you get a ship that kicks ass.
And lastly if the black ops dosn't do any of the above? Then what the hells the incentive for training for one?
-W
Play WoW much?
--Isaac Isaac's Haul*Mart - Open
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Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.05 07:51:00 -
[252]
I'd like them to have a CoCD (considering the ISK and SP sink).
In addition, if they are to take out cyno jammers (which are protected like death stars) they will need:
To fire citadel torpedoes (like the super stealth bombers they should be)
To tank like a dred
The NEW M.Corp Data Hub - Check it out! |

Jomanda
Vanishing Point. The Initiative.
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Posted - 2009.04.05 08:21:00 -
[253]
Originally by: Trigger Jocky Edited by: Trigger Jocky on 05/04/2009 03:14:51 Dps for a cloak doesnt make sense, cause you cant hurt stuff when your cloaked. I am a proponent of the CoCD because i can see it being a invaluable asset when your fighting out numbered. With it you have no warning when you arrive even if you cloak when you land. They still know your there, and can react accordingly. I Personally thought the locking time was appropriate for the use of a cloak and the speed to reposition while cloaked.
Reasons i like the CoCD - Can't be scanned on the directional when your inbound to the target. - Your Arrival on the field isnt broadcast to the entire enemy fleet. - Can relocate without the enemy knowing.
I completely disagree with you. In my opinion, the jump drive trumps the COC every time. A BO is not supposed to warp in the hostile system, except after the fight is over, to safe up and cloak to recharge the cap for the jump out. In addition to your 3 bulletpoint, the jumpdrive offers more advantage like not being in local, not revealing the size of you fleet to scouts in ajoining systems and having the ultimate safespot: another system!
I would even go as far, that when COC's are allowed on BO, you might as well remove the jumpdrive of the ship itself (note: not the bridge). That way you can just use it as the damage-dealing recon that the game doesnt have. However this takes away the charm of the ship, it is clearly intended to be jumping into to choas of a fight, guns blazing. The pilot can decide for himself if he wants to jump in or not until the last second the cyno is up. You cannot be safer than being in another system!
The cloak on the BO is intended to be used when the ship is waiting to jump into the target system, as well as to sit in (relative safety) at a safespot to recharge the cap, in order to jump out of a targetsystem, after a fight. And finally to allow for escape, using the cloak-warp trick. There is no other need for a cloak on a BO!
I dont understand the idea of the boost to ECM Burst. If you boost the strength of the ECM burst, you only have a chance to break the lock of everything within a 5 km radius, and if you boost the range, you will not successfully break the lock of everything above frigate size. I mean if you need to use the ECM Burst to get out, there are likely multiple cruiser size ships or larger trying to kill you. If only one is out of range of the ECM Burst or his lock failed to break, you are still dead. And to make the range of the ECM burst over 24 km, to counter a warp disrupting hostile, is just silly. And to top it all off, the ECM Burst consumes a lot of cap, which is the juice of life especially for BO! You need to have sufficient cap to jump out as soon as possible after engaging.
So it depends on how you see the role for Black Ops ships, if you think it is just another recon with more guns, then there is no need for the jump drive. And if you think the BO should be used for mini-hotdrops, there is no need for a COC. Having both would be pointless, because one does not complement the other.
Originally by: Mors Magne Edited by: Mors Magne on 05/04/2009 08:12:48
I'd like them to have a CoCD (considering the ISK and SP sink).
Cyno jammers are protected like death stars. Therefore, Black Ops BS could have the ability to hack death star defence systems to then hack the cyno jammer (using the hacking skill).
They must be able to do this without being attacked by the defence systems because they currently have too weak a tank.
Alternatively, if they are to take out cyno jammers, they will need:
To fire citadel torpedoes (as if they are super stealth bombers)
To tank like a dred
Would a Doomsday device not be more useful, that would eliminate the need for any other ships, and we could call this game, Black Ops Online!
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quik90
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Posted - 2009.04.05 08:32:00 -
[254]
Rather than making a senseless wish list here, we should be looking to add character to the ship type, to provide it with a stronger role.
As someone who currently has his BlackOps inserted with an alt scout/tackler in hostile territory, I'm horrified at these idiots suggesting that a Black Ops sacrifice its DPS for a COC. Are you mad? The BO is currently the only way a covert/recon gang can apply significant DPS to a battlefield. THIS SHOULD REMAIN ITS MAIN ROLE!
Even the no sensor recalibration delay is a much more role defining bonus than being able to fit a COC, as this facilitates effective sniping, even if getting into position can take more time.
As has already been mentioned, being able to warp cloaked to a target is not really important when you can cyno there instantly via the much quicker covert/recon.
In making BlackOps COC capable, while boosting the ship you are actually taking away the role of coverts/recons and diminishing the exclusive value of the covert cyno generator and the BOs jump drive mechanic. Not being able to warp cloaked is actually a very good role defining weakness. Everything should have strengths and weaknesses. The stealth bomber has lost character with the proposed COC change.
Not wanting to only bash other people's suggestions, i'll make a few of my own:
- Increased cloak speed. 150-200% per BO level. Allows ship to jump in off grid to a target and get to its optimal faster. This proposal should have been kept with the stealth bomber imo.
- New BO module: Doomsday shield (high slot). Activated while cloaked the module provides immunity to all other ganged covert-ops/recon/SBs in X radius. Huge cap drain means it has to be timed well to be effective. In view of a SB cyno-jammer attacks this could prevent the covert gang from being wiped with a single DDD.
- New BO module: AOE cloaking device (Hi slot) - activated while cloaked, the module cloaks all ganged ships within X radius (works on convention non-covert ships too). Cloaked ships within the radius lose the ability to target or activate any mods. This could potentially provide a fleet role for the BlackOps and SBs. Idea stolen from the Protoss Arbitrator in Starcraft.
- New BO module: Infiltrator cloak - Activated while uncloaked and not switched off by warping, the module makes the black ops appear on sensors as if it was its T1 variant. Additionally all non-ganged ships and POSes will see it as if it was part of their gang or high standing or alliance. Clicking on pilot info will however reveal the true identity of the ship. Other enhancements make the changes applied to local, allows the ship to dock at hostile stations or move into hostile pos shields.
This would allow the BlackOps to operate within enemy fleets and close to hostile poses without being targeted by the guns. Idea stolen from the ingenious Spy in Team Fortress II.
- New BOps module: Mass infiltrator cloak. Activated as a squad commander, the module makes all squad ships appear to be part of the gang/alliance/high standing to any unganged ships on grid and poses. This would facilitate covert gangs to make the proposed attacks on cyno jammers without them being torn appart by the POS guns. Perhaps to compensate cap drain should be moderate/high/to be supported by cap transfers? It would allow SBs to make the proposed attacks with torpedoes on targeted battleships, and bombs on targeted fleets, without getting pwned instantly.
- Command modules - BOps gangs need command modules in some form to improve fighting effectiveness. Skimish/information warfare come to mind.
As each of the proposed modules is very powerful in its own way, restrict the BOps to fitting only one. The all add value and character to the Black Ops shiptype, without overpowering. And solidify its role as a commander/facilitator of Black/Covert operations.
Enjoy and please start thinking outside the box people.
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Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.05 08:41:00 -
[255]
The Dev said:
Originally by: CCP Chronotis
Perhaps one of the side benefits of certain changes to other certain ships will be that quite a deadly combination for taking out the jammers is possible for the innovative strategists amongst you. Perhaps the truest form of black ops and behind enemy lines operations is now possible to a greater degree :)
Stealth bombers won't be able to take out the death stars protecting the cyno jammers.
Therefore, hacking defences is a cool way for BOs to solve this problem.
Once the defences are hacked, SBs could torpedo the cyno jammer. The NEW M.Corp Data Hub - Check it out! |

5pinDizzy
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Posted - 2009.04.05 13:45:00 -
[256]
Is this idea of hacking cyno jammers to make nullsec less stagnant? |

Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.05 14:01:00 -
[257]
Originally by: 5pinDizzy Is this idea of hacking cyno jammers to make nullsec less stagnant?
And to provide a new game of cat and mouse - with expensive mice that have teeth. |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.04.05 14:45:00 -
[258]
Edited by: rgreat on 05/04/2009 14:47:37 Please change 5% hybrid damage of a Sin (and Dominix) to something actually usefull. These ships are rarely fit with these anyway.
Thanks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Laechyd Eldgorn
Caldari Endemic Aggression Exalted.
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Posted - 2009.04.05 14:53:00 -
[259]
for the love of god make blackops cheaper. Around 200-300mil or so at tops... They're not so much better than normal t1 battleships...
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Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.05 16:33:00 -
[260]
Edited by: Mors Magne on 05/04/2009 16:35:16
Originally by: rgreat Edited by: rgreat on 05/04/2009 14:47:37 Please change 5% hybrid damage of a Sin (and Dominix) to something actually usefull. These ships are rarely fit with these anyway.
Thanks.
If BOs are to distroy cyno jammers, fitting blasters would be a good idea.
However, if the role of BOs is versus ships, I agree - a nos/neut bonus would be best. The NEW M.Corp Data Hub - Check it out! |
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Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.04.05 17:41:00 -
[261]
Originally by: Kayosoni
Originally by: Ephemeron I'm willing to accept cov ops cloak if the DPS output is reduced by half - half the high slots. And reduce tank by about 25% - by reducing hit points, cap, and grid.
That way it would be fair, and it wouldn't be used by farmers. But I'd rather see Black Ops as a stronger fighter without cov ops, than a cov ops with weak ship
half the dps for a covert ops cloak? that's like the same dps as a falcon.
Black Ops already have about the same amount of effective hit points as a heavily tanked Pilgrim anyway, at least if they fit the portal.
What I fail to see is why people are so stuck on the Cov ops cloak. It really adds nothing to the viability of these ships. The only way I could see the COC working is if, like was said eariler, they took a massive dps reduction and gained similiar e-war bonuses to the force recon ships. Really though, that seems entirely pointless since they lose all definition as a class.
I'd like to see the ships gain a greater cloaked velocity bonus, making it easier to get the ship as far from it's warp in point as possible and aviod decloaks. The COC doesn't really do that. It's only advantage is warping on to grid unseen. A COC black ops coming through a hostile gate is a dead black ops. A COC black ops the decloaks at any point is probably a dead ship.
To survive the ship needs to be able to fire, recloak and move from it's original location as quickly as possible. I don't think you guys get how easily a large COC ship can be decloaked by a mildly experienced interceptor pilot. It will never get into warp before it's tackled. At least with the improved you can get an mwd cycle and get a few km away from your original position, with a speed bonus this would be even more viable.
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Mors Magne
M. Corp Mostly Harmless
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Posted - 2009.04.05 17:52:00 -
[262]
Originally by: Lysander Kaldenn
Originally by: Kayosoni
Originally by: Ephemeron I'm willing to accept cov ops cloak if the DPS output is reduced by half - half the high slots. And reduce tank by about 25% - by reducing hit points, cap, and grid.
That way it would be fair, and it wouldn't be used by farmers. But I'd rather see Black Ops as a stronger fighter without cov ops, than a cov ops with weak ship
half the dps for a covert ops cloak? that's like the same dps as a falcon.
Black Ops already have about the same amount of effective hit points as a heavily tanked Pilgrim anyway, at least if they fit the portal.
What I fail to see is why people are so stuck on the Cov ops cloak. It really adds nothing to the viability of these ships. The only way I could see the COC working is if, like was said eariler, they took a massive dps reduction and gained similiar e-war bonuses to the force recon ships. Really though, that seems entirely pointless since they lose all definition as a class.
I'd like to see the ships gain a greater cloaked velocity bonus, making it easier to get the ship as far from it's warp in point as possible and aviod decloaks. The COC doesn't really do that. It's only advantage is warping on to grid unseen. A COC black ops coming through a hostile gate is a dead black ops. A COC black ops the decloaks at any point is probably a dead ship.
To survive the ship needs to be able to fire, recloak and move from it's original location as quickly as possible. I don't think you guys get how easily a large COC ship can be decloaked by a mildly experienced interceptor pilot. It will never get into warp before it's tackled. At least with the improved you can get an mwd cycle and get a few km away from your original position, with a speed bonus this would be even more viable.
I agree - a BO doesn't need a COC.
It needs:
Higher cloaked velocity bonus
Higher scan resolution so it can uncloak -> fire -> recloak fast
To hack POS defenses (at hacking V) so it can take out cyno jammers The NEW M.Corp Data Hub - Check it out! |

Takashi Setsu
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Posted - 2009.04.05 19:11:00 -
[263]
Originally by: Cailais Where are all these 'farmers' flying Black Ops BS???
Trying to imply cov ops cloak = farmers is rubbish: trying to drum up support against cover ops cloaks being an option by appealing to the anti-farmer lobby.
C.
They are waiting for CCP to give them covert ops cloaks...
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rgreat
Gallente OEG GoonSwarm
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Posted - 2009.04.05 20:40:00 -
[264]
Edited by: rgreat on 05/04/2009 20:41:02
Originally by: Takashi Setsu
Originally by: Cailais Where are all these 'farmers' flying Black Ops BS???
Trying to imply cov ops cloak = farmers is rubbish: trying to drum up support against cover ops cloaks being an option by appealing to the anti-farmer lobby.
C.
They are waiting for CCP to give them covert ops cloaks...
Black Ops are too weak to farm with them. Wake up. T1 are better, not to count marauders. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

rgreat
Gallente OEG GoonSwarm
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Posted - 2009.04.05 20:55:00 -
[265]
Edited by: rgreat on 05/04/2009 20:59:16
Originally by: Mors Magne Edited by: Mors Magne on 05/04/2009 16:35:16
Originally by: rgreat Edited by: rgreat on 05/04/2009 14:47:37 Please change 5% hybrid damage of a Sin (and Dominix) to something actually usefull. These ships are rarely fit with these anyway.
Thanks.
If BOs are to distroy cyno jammers, fitting blasters would be a good idea.
However, if the role of BOs is versus ships, I agree - a nos/neut bonus would be best.
Do you know how many HP cynojammers have? More then 16 Millions.
I severely doubt you can gather so many black ops so you can effectively siege a pos for so long.
You'll need to kill cynojammer fast... very fast. Or youll be wiped out with conventional fleet ;) And i still do not understand HOW black ops can attack a fully armed pos. Kamikaze style? ;)
No point to fit these blasters. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Kethry Avenger
We Build Stuff Inc.
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Posted - 2009.04.05 22:00:00 -
[266]
It seems to me that to add a COC and have the ship be able jump itself would make the ship overpowered. What about a compromise. Allow the ship to fit a COC but on this ship it would then cancel its ability to jump or jump bridge or both.
Game design wise, could it be added as a feature of the COC or ship that if COC is fitted the ship can't jump?
Would this allow the ship to be useful for lowsec PvP with a COC and not make it overpowered in 0.0 space?
Just curious, for me as a sometimes pirate sometimes 0.0 peon, I think flexibility without overpowering the ship would be a good option.
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rgreat
Gallente OEG GoonSwarm
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Posted - 2009.04.05 22:17:00 -
[267]
Edited by: rgreat on 05/04/2009 22:23:24
Black Ops cannot be overpowered unless CCP in fact also boost their combat perfomance. Alot. Like tank and damage or ECM ability.
What the point if you can warp cloaked and jump around like a happy hauler if you cannot win a fight with actual enemy of a comparable size (or cost, lol)?
If you can do well both covert and fight parts, then yes - it can be overpowered (unless the price is a billion isk, ooops, lol it is!).
But currently Covert Ops is pretty much suck both at covert ops, and at combat. Well, maybe only Amarr Black Ops is comparable to T1 battleships at combat... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.04.05 23:03:00 -
[268]
Originally by: rgreat Edited by: rgreat on 05/04/2009 20:41:02
Originally by: Takashi Setsu
Originally by: Cailais Where are all these 'farmers' flying Black Ops BS???
Trying to imply cov ops cloak = farmers is rubbish: trying to drum up support against cover ops cloaks being an option by appealing to the anti-farmer lobby.
C.
They are waiting for CCP to give them covert ops cloaks...
Black Ops are too weak to farm with them. Wake up. T1 are better, not to count marauders.
Sorry bro, I'm gonna have to call BS on you here. With t2 sentries the Sin is a farming machine. With COC it would be nigh on invulerable.
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rgreat
Gallente OEG GoonSwarm
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Posted - 2009.04.05 23:07:00 -
[269]
Originally by: Lysander Kaldenn Black Ops are too weak to farm with them. Wake up. T1 are better, not to count marauders.
Sorry bro, I'm gonna have to call BS on you here. With t2 sentries the Sin is a farming machine. With COC it would be nigh on invulerable.
Isn't the Dominix better, eh?
And all farmers will still use Navy Ravens and Golems. Wake up. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |

Lysander Kaldenn
Viper Intel Squad Sons of Tangra
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Posted - 2009.04.05 23:09:00 -
[270]
Edited by: Lysander Kaldenn on 05/04/2009 23:16:01 Edited by: Lysander Kaldenn on 05/04/2009 23:10:16
Originally by: rgreat Edited by: rgreat on 05/04/2009 23:08:17
Originally by: Lysander Kaldenn Black Ops are too weak to farm with them. Wake up. T1 are better, not to count marauders.
Sorry bro, I'm gonna have to call BS on you here. With t2 sentries the Sin is a farming machine. With COC it would be nigh on invulerable.
Isn't the Dominix with cloak better, eh?
And all farmers will still use (Navy) Ravens and Golems. Wake up.
Ok. I've never seen an isk farmer fly a Golem unless he was runnig high sec missions. In 0.0 it is 99% Domi's and Ravens.
Edit: And I'm talking about these ships using COC, not in thier current state. Also the Sin has no need of tank to 0.0 rat, the rats put off crap for dps anyway. It can tank anything a belt throws with one repper, and has a jump drive and a cloak to spare.
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