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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Lyrka Bloodberry
Spybeaver
79
|
Posted - 2012.05.03 10:58:00 -
[61] - Quote
The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying. Spybeaver |
Orion GUardian
133
|
Posted - 2012.05.03 11:00:00 -
[62] - Quote
please give me hangar bays like my corporation window has. PLEASE DO IT!
(The changes are awesome of course but...PLEASE DO IT!) |
Eugene Spencer
Rodents of Unusual Size
129
|
Posted - 2012.05.03 11:00:00 -
[63] - Quote
My gaaaawd. This is good.
Multi-manufacture, multi-invention, multi-research etc. That would be very useful and it would help to slow the progression of arthritis in my hands.
Awesome blog :D I have a specific comb for my beard. |
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 11:00:00 -
[64] - Quote
Lyrka Bloodberry wrote:The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying.
This! |
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CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
23
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Posted - 2012.05.03 11:00:00 -
[65] - Quote
Raptor2022 wrote:First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic.
We recommend you give it a go on Singularity, it is live now.
To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.
The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window.
DaiZ Do wrote:Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123".
Who knows, maybe we already included all the current right click functionality on the tree view :)! |
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Valkyrs
Deep Vein Trading
5
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Posted - 2012.05.03 11:01:00 -
[66] - Quote
Great work, this is going to change how we play EVE!
Some people might like a hybrid situation, where opening the inventory displays it in the unified view. It could have an interior X to close that inventory item, and a 'Show All' checkbox to toggle between showing everything and only the open items.
I prefer what you guys have done but I thought some people might like that, sometimes showing everything is too much! |
St Mio
Imperial Academy Amarr Empire
758
|
Posted - 2012.05.03 11:02:00 -
[67] - Quote
I thought I'd never see the day! *cries tears of joy* |
Dennie Fleetfoot
EVE University Ivy League
16
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Posted - 2012.05.03 11:03:00 -
[68] - Quote
Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much. |
Nathanien Indoril
Engineering. Creation and Extraction
7
|
Posted - 2012.05.03 11:03:00 -
[69] - Quote
Lyrka Bloodberry wrote:The last Srceenshot in the blog shows the dronebay of a ship. In space you can group your drones. Will it be possible to access the groups via the tree structure?
Something like this: - Ship + Hangar Bay - Drone Bay - Group 1 Valkyrie I Valkyrie I - Group 2 Warrior I Warrior I Warrior I + Group 3
And with a rightclick on Drone Bay you can create more groups. Having to group the drones in space is kinda annoying. Woha.. thats a pretty cool idea... to be able to assemble Groups without undocking would be a cool feature. |
Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
719
|
Posted - 2012.05.03 11:04:00 -
[70] - Quote
Cool story bro
Updating sisi to check it |
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Evelgrivion
Gunpoint Diplomacy
117
|
Posted - 2012.05.03 11:04:00 -
[71] - Quote
Dennie Fleetfoot wrote:Complaints pertaining to multi-window functionality & apparent lack thereof
It pays to read the tutorial (which the blog functionally is); you can separate the windows via shift-dragging. Don't worry, I didn't recognize it for a bit either. |
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 11:05:00 -
[72] - Quote
CCP RubberBAND wrote: To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view.
Fantastic :) Will definitely get my Sisi up and running again to give it a try then. Keep up the good work!
|
Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
55
|
Posted - 2012.05.03 11:10:00 -
[73] - Quote
In the list of ships it appears to show the ship name. Is there any quick way to see what the ship type is from the list? |
Myrlo
Die Gilde Cloud 7 Nebulosa
1
|
Posted - 2012.05.03 11:10:00 -
[74] - Quote
This is so awesome that i will spend my first post ever on this : Great job! |
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 11:12:00 -
[75] - Quote
missing the possibility of importing/exporting my custom filters so we can reuse them in several accounts / characters without the need to create them again and again and again.
thanks |
Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 11:14:00 -
[76] - Quote
missing the possibility to create virtual folders / divisions / areas in my personal hangar instead of the need to use cans to keep my stuff separated by category (or watever) and my hangar clean. |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
57
|
Posted - 2012.05.03 11:14:00 -
[77] - Quote
When I started reading the blog I thought "nice stuff, but again not important for me as I live out of POSes, not station hangars". Then I scrolled down and realized you did include POS structures
Awesome! Winner of elections banned, runner-up demoted by rest of the body, the council controlled by the losers. CSM 7 is illegitimate, CCP should remember when dealing with them. Remember what players voted for. |
Himnos Altar
An Errant Venture
33
|
Posted - 2012.05.03 11:14:00 -
[78] - Quote
Myrlo wrote:This is so awesome that i will spend my first post ever on this : Great job!
Enjoy your first Like ever! |
Taihbea
Federal Navy Academy Gallente Federation
112
|
Posted - 2012.05.03 11:15:00 -
[79] - Quote
Dennie Fleetfoot wrote:Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.
This |
I Love Boobies
All Hail Boobies
102
|
Posted - 2012.05.03 11:16:00 -
[80] - Quote
Bleh... personally, I don't like the sound of this. The market tree is already a pain in the butt to mess with, don't care for another one that will mess the way I personally play the game. ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
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Kern Walzky
FinFleet Raiden.
8
|
Posted - 2012.05.03 11:16:00 -
[81] - Quote
I do agree with Dennie... in space it can be fatal to suddenly have a huge window just to open a small container/fuel bay etc... so i propose a setting to switch between full inventory(awsome job CCP) and normal windows especially in space.
keep up the nice work :)
Dennie Fleetfoot wrote:Sorry guys. I know you've clearly done a lot of thought and effort about this. The tree idea is OK but as for the way its implemented and how windows work within station and space, I can tell you that after over an hour on Sisi you've got it wrong.
But it is fixable.
First of all, quite a few of us LIKE having multiple windows open because then we can organize things how WE want it. This new system doesn't allow for that. If it does, I apologize but you've hidden how to do it very, very well.
I like having a separate window for the cargo hold of the current ship. Its small but it's open at all times both docked and undocked. This new system doesn't allow for that.
I can open a separate window for my currently active ships cargo hold no problem BUT while I leave it open I have no access to opening the full inventory window, either in space or station until that that separate cargo hold window is closed. I can then open the full inventory window again and reopen that separate cargo window again. But you see the problem already, Its an extra step to perform, more effort in a UI that is trying to make it easier.
So I pin the full tree version of the inventory to where I would have it in station, so far so good. Then I fly in space, open a cargo canister from a dropped rat and BOOM the full inventory appears where I pinned it in station right over my overview. All I need from opening that canister is a small separate window that just shows me the loot that's in it. I don't need the tree, filter buttons etc, etc....
Basically, I want windows to open where I want them, I want to remove the tree from those windows when I don't need it. I want the windows to know if i'm in space or not and to remember that in space they open in a different place.
Someone has already said you should make it optional, I agree. It's taken three years to get the UI to do what I want. I'm not happy at the prospect of having to do all that again thank you very much.
|
Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
2128
|
Posted - 2012.05.03 11:18:00 -
[82] - Quote
Great to see how this all came together since the sneak-peak we got at the summit! The Sarcasm is Strong with Me GÇó Member of CSM 5-7 GÇó Blog |
Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
69
|
Posted - 2012.05.03 11:19:00 -
[83] - Quote
nice job guys :)
concerning space inventory : * allow an option to activate all wreck on it * allow the filter on them (like meta level filter ;)) -> now we can see what is interesting to loot, and only that ;)
also seems you're again one step closer to a "sell multiple items UI" with your estimated price, i really hope some team is thinking about this thing, cause i'm pretty sure lots of players would love the ability to sell multiples items on one time. (just had an option to make us choose at which % price/average we accept to sell, and at which point we refuse, where those items are not inclused on the sale, but the rest sell).
but for that already, if we filter by meta level, and check price of the selected items, we should be able to find the big things that have only one future : reprocessed. and that should really help a lot already. i'm pretty sure mission runners will like your new options ;) |
St Mio
Imperial Academy Amarr Empire
758
|
Posted - 2012.05.03 11:19:00 -
[84] - Quote
Suggestion:
Will we be able to split stacks: # into x number of equal quantity stacks # into a new stack with y% of the original stack # into several stacks of z units each + remainder stack
And do the above for multiple selected stacks? |
Ten Bulls
Sons of Olsagard
104
|
Posted - 2012.05.03 11:19:00 -
[85] - Quote
"It is effectively possible to create a very simple or complex filter, depending on your needs."
How about having a way to "export" these filters, so they can be shared with other characters. |
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CCP Optimal
C C P C C P Alliance
70
|
Posted - 2012.05.03 11:25:00 -
[86] - Quote
Ten Bulls wrote:"It is effectively possible to create a very simple or complex filter, depending on your needs."
How about having a way to "export" these filters, so they can be shared with other characters.
This is something we wanted and still want to do, but sadly couldn't squeeze it in this time around. At least the filters are stored on the server so you don't have to re-create them when switching between machines. |
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Magic Crisp
Amarrian Micro Devices Silent Infinity
23
|
Posted - 2012.05.03 11:25:00 -
[87] - Quote
So maybe it's time to allow the remote industry (manufacturing and research) skills to take effect on POS-based industry? That is, could you please make those skills work from the science&industry on remote, POS-based stuff? Like i'd LOVE to start manufacturing jobs at a POS 10 jumps away, with all the items inside the POS modules. We could immedietly start inventing fresh BPCs at a POS 20 jumps away, or use the assembly arrays remotely. that'd be pretty awesome.
At least, the skills' description says so we can do it, but we're unable to do this atm.
As a second idea, what about corporation filters, for corporation hangars? Probably there are a few filters that most of the folks would use, like filtering cappart BPCs, _un_filtering cappart BPCs, as the best example (everyone has nearly 1000+ of them in a corphangar somewhere). |
Talon Jasra
Comtie Command Emission Generation
1
|
Posted - 2012.05.03 11:26:00 -
[88] - Quote
Nice Job CCP.
But there is a question that has not been asked yet.. Advanced Berserker II
A maybe, possibly, new t2 drone? Or some strange typo.
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Ines Fy
Heroes of the Past Goonswarm Federation
39
|
Posted - 2012.05.03 11:28:00 -
[89] - Quote
CCP Optimal wrote:DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. Good point. We'll be looking into this issue.
just don't forget to put a warning there, because after you put something in that hangar you cannot get it back. |
DarkAegix
Acetech Systems
1109
|
Posted - 2012.05.03 11:28:00 -
[90] - Quote
AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME AWESOME |
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