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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Pierced Brosmen
Priory Of The Lemon
72
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Posted - 2012.05.10 10:31:00 -
[511] - Quote
The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think.
PS, There is a monument in Amarr that's not wrecked yet |
Blue Harrier
56
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Posted - 2012.05.10 11:03:00 -
[512] - Quote
Pierced Brosmen wrote:The complete lack of CCP responces in this thread after the first day the blog came out is dissappointing and gives me an eerie feeling that team Game of Drones have "completed their task and moved on", and that the new inventory system will be forced upon us with it's flaws, regardless of what we think. PS, There is a monument in Amarr that's not wrecked yet
I have that same feeling as well.
This smacks of the WIS d+¬b+ócle where they removed the ship spinning part of the game only to have to re-instate it a short time later because of the widespread complaints.
At the time it was tested on SiSi many of us said it was a good idea but was far to heavy on the GPU and caused overheating. Did they listen, no, it was forced on us, including the infamous 'Door' . This has all the makings of yet another 'We know best so adapt or die' scenario, and CCP having to back-track and re-instate single window operation some time in the near future.
My son who has played Eve far longer than myself had a look at the new UI last night and his synopsis of it was unprintable even in this relaxed forum.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1153
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Posted - 2012.05.10 11:09:00 -
[513] - Quote
Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.
Get |
Fabulousli Obvious
State War Academy Caldari State
10
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Posted - 2012.05.10 11:30:00 -
[514] - Quote
Tippia wrote: Yes, new problems will arise once it goes live and everyone's edge-cases get thrown into the mix, but the current iteration doesn't even stand up to five minutes of casual, every-day use.
Really, it's all about this for me (my Main).
I know, I know. It's ALWAYS about ME, but this is about that. Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Fabulousli Obvious
State War Academy Caldari State
10
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Posted - 2012.05.10 11:32:00 -
[515] - Quote
Grey Stormshadow wrote:Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.
I'm hitting the same wall as when they idiotically took away the parenthesis around stargates on the Overview.
Like that, I have a feeling we are just spinning our wheels here.
They are going to do what they are going to do.
As someone stated above, I hope someone's boss was at least impressed, as we are not.
I never thought my simple cargohold, of all things, would become tied up in a cumbersome mechanic.
Never. What WILL they think of next ??? Last words:-á Either that wallpaper goes, or I do. ~~ Oscar Wilde, writer, d. November 30, 1900 |
Blue Harrier
59
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Posted - 2012.05.10 11:36:00 -
[516] - Quote
Grey Stormshadow wrote:Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written.
So this is the 'Official' dev blog thread where they ask for suggestions and the last thread it seems they have the inclination to reply.
The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '
And then they go on to change everything to one single window!
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1154
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Posted - 2012.05.10 11:45:00 -
[517] - Quote
Blue Harrier wrote:Grey Stormshadow wrote:Yea... latest couple comments about this feature you can found from this thread. Apparently they are (at least pretending to) doing some user testing now, which I personally find kind of funny. With all the feedback they have it should give quite clear indication what went wrong and clear knowledge that such testing should have been done long before any code was written. So this is the 'Official' dev blog thread where they ask for suggestions and the last thread it seems they have the inclination to reply. The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... ' And then they go on to change everything to one single window! The irony :)
Get |
Krixtal Icefluxor
Bison - Ammatar Thunder
820
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Posted - 2012.05.10 11:48:00 -
[518] - Quote
Blue Harrier wrote:
The funny part is I have just re-read the dev blog and almost the very first line says 'What do all EVE players have in common? They need to use Inventory windows. A lot of them... '
And then they go on to change everything to one single window!
I thought it was just me, but this statement did leave me with a expression upon reading.
This is all just shaping up horribly, and the lack of response from CCP on this at all even on Test Server forum is just beyond.......
I don't know but the game seems a bit out of sorts lately, and I can't put my finger on it. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1156
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Posted - 2012.05.10 11:58:00 -
[519] - Quote
Now if you want to see something really funny, check this post out from end of january.
Get |
Krixtal Icefluxor
Bison - Ammatar Thunder
820
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Posted - 2012.05.10 12:03:00 -
[520] - Quote
Sometimes I wonder if they really even look around in here. "Every other expansion has catered to the pew-pew need for more things to blow up; to more public cries of, "see how valuable I am!" - anon-á "You have to understand that the human ego will do whatever it takes to get attention because it needs to know that it exists." -- RuPaul |
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Invictra Atreides
Toward the Terra
77
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Posted - 2012.05.10 14:52:00 -
[521] - Quote
It is too BIG. I always have my ships cargohold open no matter what and the new window is too big.
Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame inventory.
Like windows media player when you switch it to minimal view :D Blog |-áTutorials | Youtube "I donGÇÖt know everything, I just know what I know." |
Dennie Fleetfoot
EVE University Ivy League
44
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Posted - 2012.05.10 14:54:00 -
[522] - Quote
I thought I'd give it a few days to try Sisi again and see if they have fixed what we told them them fix.
They haven't.
If the the unified inventory system goes on Traq as is they're is going to a lot of ticked of players out there when this P.O.S. hits 22nd May.
This is going to be an unmitigated disaster. |
Maul555
Nuts and Vindictive Remix Technologies
45
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Posted - 2012.05.10 14:59:00 -
[523] - Quote
I really need to get some DEV feedback on this. I am watching a freight train hurtling down the tracks into a populated area, and the conductor appears to be asleep, slumped over on the accelerator... |
Blue Harrier
60
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Posted - 2012.05.10 15:20:00 -
[524] - Quote
Maul555 wrote:I really need to get some DEV feedback on this. I am watching a freight train hurtling down the tracks into a populated area, and the conductor appears to be asleep, slumped over on the accelerator...
I have really got to give you a +1 and a like for that reply alone, well done "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
Lara Dantreb
New Horizons
5
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Posted - 2012.05.10 15:24:00 -
[525] - Quote
8 years I think it is I who am messy, and I discover in this dev blog that in fact it is the user interface that is crap ! ----á-á Buying T2 ship bpos since 2005-á --- --- -á-á-á-á-á-á WTB Occator Bpo, 110+ Bil-á-á-á-á-á --- |
Maul555
Nuts and Vindictive Remix Technologies
46
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Posted - 2012.05.10 16:08:00 -
[526] - Quote
CCP. I don't have the luxury of looking over this and deciding if this is a game that I want to get into and spend my time on. I have already invested some 9 years with you guys, I have wasted time, and I am invested. I have been doing things a certain way for 9 years, and you are about to force me to abandon all my current workflows. If this was a brand new game that I had never played, I would probably not get into it because of the unified inventory alone. Do not implement changes that interrupt business as usual. You are not a new game, this is not a time to reinvent the wheel and throw it out there on everyone's cars. People have developed habits and procedures that work and serve them well. You cant just kill that off now without serious repercussions.
Think CCP! You have had 9 years of great success with the current windowed interface. The most basic and universal thing in the game, the User Interface. You are talking about throwing out your proven foundation!THINK CCP, THINK! |
Tobiaz
Spacerats
388
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Posted - 2012.05.10 17:32:00 -
[527] - Quote
Invictra Atreides wrote:It is too BIG. I always have my ships cargohold open no matter what and the new window is too big.
Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame inventory.
Like windows media player when you switch it to minimal view :D
You can split off windows.
Operation WRITE DOWN ALL THE THINGS!!!-á Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors! |
Markus Reese
Debitum Naturae ROMANIAN-LEGION
172
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Posted - 2012.05.10 18:22:00 -
[528] - Quote
Tobiaz wrote:Invictra Atreides wrote:It is too BIG. I always have my ships cargohold open no matter what and the new window is too big.
Pls give us an minimalist version also. One that doesn't show volume, ISK and other stuff. Just a rly tiny frame inventory.
Like windows media player when you switch it to minimal view :D You can split off windows.
Yeah, I like it when doing that. The main thing I find is when sorting stuff for sale, manufacture, I find it quite the handy tool as I get used to it. Some minimizing would be nice though, hide the isk tally and the filters with chevron clicks. Outside of that, the more I use it, the more I begin to like it. I want to do some testing though, haven't done yet because havent been in my cap. If windows stay sticky open when you open more than one. Myself, I like to quick open corp bays, fuel bays and cargo on my carrier and have them along top of monitor. Hopefully they still will do that. |
Darth Kilth
Clan Exiled Legends
1
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Posted - 2012.05.11 10:45:00 -
[529] - Quote
This new windown system is going to lower work efficiency a lot with the way multiple windows will be handled in the new system, especially the fact that the windows reset and forget their locations constantly.
The system seems great and will certainly benefit players at many points, but with the way it currently is I see a lot of pissed of people next patch. The current UI is maybe old and lacking, but it works, are you sure fixing what is not broken is a good idea? |
May O'Neez
Flying Blacksmiths
2
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Posted - 2012.05.11 14:54:00 -
[530] - Quote
I have an industrial alt which relies a _LOT_ on multiple windows. I like to have persistant windows for the hangar (only active when docked), when outside I have my cargohold (with little place on screen so I can check overview, assets and directionnal scan at the same time), and sometimes I have also multiple cargo, specially when salvaging. I'm not even speaking about freighter including multiple containers, which were previously nicely sorted in tab in a separate stacked persistant window (persistant in presence AND order of the tabs, which are both of utmost importance).
Now we have 2 ways: - either use the unified windows, which forces doing scrolling jutsu and heavy back and forth between window content, tree, drag and drop and pray not misclick when transferring assets - either duplicate the windows to get the old behavior but loosing a lot of space because the tree on left seems duplicated on each window (correct me if I'm wrong) and does'nt totally disappears even collapsed.
I forecast an heavy increase in micromanagement. Multiple windows are not evil, there are just multiple, I don't understand why it was so important to get rid of them, is there any simplification/optimization behind the scenes which required this ? Now, the feature has been implemented and will be pushed anyway on TQ, so I only hope that some users will find ways to get around or find out an easy and efficient approach in this system to explain to others. |
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Maul555
Nuts and Vindictive Remix Technologies
56
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Posted - 2012.05.11 16:00:00 -
[531] - Quote
CCP: This is happening, just accept it.
sounds like what most people hear right before getting raped, and I don't want to be raped. Unless its by Zooey Deschanel, then its good r@pe. BUT THIS IS NOT GOOD R@PE! |
Raiku Onni
Obvious Alt Corp New Eden Research.
0
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Posted - 2012.05.11 22:43:00 -
[532] - Quote
Why is estimated value only available as a tooltip? Why can I not have it as a selectable column value?
Why is volume not a selectable column value?
Use case: My 0.0 outpost/FW station/POS is about to be overrun, I need to pack my freighter with the most expensive items per m3 that I can find to maximise the amount of value I can escape with. The UI has all the details I need but makes it impossible to actually find the answer I want. |
Urgg Boolean
Center for Advanced Studies Gallente Federation
34
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Posted - 2012.05.12 14:05:00 -
[533] - Quote
Tiger's Spirit wrote: - snip - We needto use the old function for easy transfer (shift+click) to treepanel, but pls tell to us if we need to use the old functions for easy transfer between multiple windows, why need the new one ? - snip - Tiger, you make an excellent point.
I swear to God, the more I play with this, the more I think the "new and improved" tree system is designed specifically to thwart bots and macros at the expense of making it more difficult for the human users. They have designed in a usage paradigm where the layout changes every time you use it, semi-randomly, which it makes it far more difficult for a bot and virtually impossible for a macro.
(An aside: One way to catch bots is by analyzing their database calls and comparing that to the normal database activity of the front-end client. If there are differences, you've probably got a bot reading/writing information not normally available to the human user. Most macros are stupid - some are smart - point and click routines that require a fixed and stable screen layout, so are easily buggered by semi-random layout changes. )
Or is it that CCP is truly stupid enough to introduce a "new and improved" paradigm shifting system that is far less efficient (and far more frustrating) than the original, just to make the back-end code less CPU intensive?
I call upon the Devs/GMs to answer Tiger's question. In my own words : why do we need a new inventory paradigm/front-end if the old works fine? Why not optimize your back-end code while preserving the look and feel of the original inventory system? Have you been recently lobotomized?
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Anxiir
7
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Posted - 2012.05.13 04:49:00 -
[534] - Quote
Hang on a second here.
From what I'm gathering from the blog and the general feedback is that I will now have to keep a giant window open blocking the view just to load cap boosters during battle?
I thought this was a replacement of the assets window. |
Tippia
Sunshine and Lollipops
6671
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Posted - 2012.05.13 04:55:00 -
[535] - Quote
GǪhere's another fun bug, from the current (371805) build:
Buy stuff for your corp at a station where your corp doesn't have an office. The stuff will, as usual, be delivered to your corp delivery hangar. Your corp delivery hangar sorts under the Corp Hangar tree in the inventory. You have no Corp Hangar in the station. GǪso your corp deliveries cannot be reached.
You have to go through the Corp window GåÆ Assets GåÆ Deliveries and then deliver it to a pilot in order to get a hold of the stuff, and since this window is on a 5-minute delay (-¦ fiddling with the range setting, which occasionally forces an update), you're stuck waiting when you buy stuff for your corp.
facepalm.jpg GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |
Sarah Schneider
PonyWaffe Test Alliance Please Ignore
76
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Posted - 2012.05.13 09:23:00 -
[536] - Quote
Thank you for all the hard work CCP, but tbh, why tinker with the inventory windows at all? instead of improving usability, the new inventory window(-s) might just gonna be reducing the overall functionality of the inventory functions. In my opinion, inventory window works fine as is.
What you guys at CCP should really look at in my opinion should be the overview, selected target, locked targets, drones, fleet, broadcasts and watchlist, if you want to improve usability as in reducing the screen space consumption by remodelling something to a more ergonomic design, these windows should be the ones you focus on. |
Rammix
FreeWorkers
5
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Posted - 2012.05.13 18:08:00 -
[537] - Quote
Tiger's Spirit,
Compare, Windows Explorer http://imageshack.us/photo/my-images/254/45014286.jpg/ and Old UI http://imageshack.us/photo/my-images/233/oldui.jpg/
Total Commander http://imageshack.us/photo/my-images/829/86023596.jpg/ and New UI http://imageshack.us/photo/my-images/109/newuiu.jpg/
And seems you don't understand the meaning of "multi-". It means "many". That is why total commander is absolutely NOT multi-windowed. If devs add split-view option to the new UI, it will be exactly like Total Commander. But even now it's much closer to TC than to WE. OpenSUSE 12.1, wine 1.5 |
Malice Redeemer
Redeemer Group Joint Venture Conglomerate
13
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Posted - 2012.05.13 20:02:00 -
[538] - Quote
I guess at least I have 30 more bucks to spend on other things next month, that's cool. 'Im sure after a few they will figure out what pissed everyone off again, and fix it. See you guys then. |
Shannae Darkehart
Ministry of War Amarr Empire
1
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Posted - 2012.05.13 20:21:00 -
[539] - Quote
TheLostPenguin wrote:Ok so just a few minutes ago whilst thinking about this I had something of a brainwave, which I think would alleviate many of my personal and indeed other peoples issues with usability: Allow us to have inventory windows lock when pinned! Now this totally sounds like the "lock when pinned" option we already have that prevents moving/resizing windows but that's not what I mean, rather that when pinned inventory windows should lock to showing whatever they are showing at that time (unless explicitely modified by the player), irrespective of whatever other operations you carry out with opening/closing other inventory windows.
How would this end up working? Well say like myself and others you like to always (or nearly always) have active ship cargo open, you would shift-click to get this into its own window, set it up where you wanted and pin it. Now regardless of whatever else you do this window would persist showing active ship cargo, you could operate other inventory windows freely without impacting that window, or as happens now the client trying to use it for the next open-inventory event. Of course this would work with as many inventory windows as required, so we could setup a whole bunch showing whichever inventory location we wanted (ie corp hangers, fuel/ore bays) with whichever filter(s) applied that we wanted and they'd persist in that state untill either the user closed or modified them to show something else.
In particular this would be awesome in station as well as 'fixing' the cargohold/loot can issue (I imagine it being possible to have a window setup that shows 'cargoinspace' type windows only that would open/display nearby wrecks/cans in its tree as appropriate), as you could have multiple inventories pinned open with diferent filters applied meaning you could not only reproduce current functionality whereby everytime you dock ship hangar/station items hangar are already open, but you could also have many more windows filtered to each show say hardeners/ammo/BPOs/minerals only, giving you quick access to what you frequently want without having to manually apply filters each time, and with all those 'core' inventory windows pinned+locked you can freely open/close and modify a single inventory window to 'work' with.
Now just have to wonder how hard/not it would be to implement this behaviour...
This is basically my only gripe with the system, and while I can live with it easily enough, the solution proposed here is also what I consider the ideal end user experience. I'm sorry if you feel there's a legitimate reason for botting but there isn't and that's basically that. Not liking a game doesn't entitle you to cheat. Ever. At all. Enough with the moral equivalency please. ~CCP Sreegs |
Tiger's Spirit
Troll Hunters INC.
84
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Posted - 2012.05.13 21:29:00 -
[540] - Quote
Oh man, You are an idiot.
Just watch the video from Unified Inventory fails and go to hell with your idiotic try with 4 Explorer and etc
http://www.youtube.com/watch?v=UHJ_gL3vzmM
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