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Author |
Thread Statistics | Show CCP posts - 38 post(s) |

Nathanien Indoril
Engineering. Creation and Extraction
7
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Posted - 2012.05.03 10:39:00 -
[31] - Quote
Wow, thats a pretty neat new inventory. Makes the life for people with small monitors a lot easier.
Mhm... on the second thought... it makes the inventory-life for everyone a lot easier.
Also: i love the game of drones logo... |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:39:00 -
[32] - Quote
Gizan wrote:OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots)
If you find the tree taking up too much screen space, just click the double arrows button to minimize it |
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Tyran'te Mas'tere
Tactical Tea Baggers Seventh Sanctum.
0
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Posted - 2012.05.03 10:39:00 -
[33] - Quote
These changes look great, will make life a lot easier when sorting/playing around inside the inventory screens.
Wiked work you done there  |

ChromeStriker
The Riot Formation
106
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Posted - 2012.05.03 10:41:00 -
[34] - Quote
holy cow you did it ...
O_O - Nulla Curas |

DaiZ Do
Fallen Angel's
0
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Posted - 2012.05.03 10:41:00 -
[35] - Quote
Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden).
This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times. |

Lyrka Bloodberry
Spybeaver
78
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Posted - 2012.05.03 10:42:00 -
[36] - Quote
Kinda neat. I like it.
But out of curiosity: Did you not say a while ago you want to make the UI look less like an operating system? Now, after the new neocom sidebar, which feels alot like the bottom bar of Windows 7, you introduce a tree structure, which is basically the Windows explorer.
Compare this http://cdn1.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_New_Inventory.png to this http://windows8themes.org/pics/windows-8-explorer.jpg
Don't get me wrong, I like the change. I just don't get it...
Spybeaver |

Evelgrivion
Gunpoint Diplomacy
117
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Posted - 2012.05.03 10:43:00 -
[37] - Quote
My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise! |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:44:00 -
[38] - Quote
BugraT WarheaD wrote:Game of Drones Team, make love to me, RIGHT NAOW -º
Careful what you wish for ...  |
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Raptor2022
Mews Incorporated
0
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Posted - 2012.05.03 10:46:00 -
[39] - Quote
First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic. |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:46:00 -
[40] - Quote
DaiZ Do wrote:Quote:(...) and under Corporation you will see all the divisions accessible to you (the ones that you donGÇÖt have read access rights for are hidden). This is not a good practice: As a corp member I may want to move items to hangars I don't have (view) access to. This happens a lot of times.
Good point. We'll be looking into this issue. |
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Caprice Azar
Nofork n chance
6
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Posted - 2012.05.03 10:46:00 -
[41] - Quote
Can we have an equivalent of the loot-all button from looting wrecks which moves the contents of active ships cargo hold to main hanger (or a nominated default)? Rather than having to select all/drag.
Would make salvaging & hauling ore from belt to station much nicer.
Gosh maybe even be able to pick a default container based on filter or just type of thing (ore to the ore holder, mods to the mod container etc).
This move contents to hanger button could also be present in other containers.
Also the inverse, move contents to ship cargo bay. |

Mar Drakar
LDK Test Alliance Please Ignore
37
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Posted - 2012.05.03 10:47:00 -
[42] - Quote
I see many wifes disapointed tonight for the nerdgasms of this blog are too much to handle.
Also who does this work with WiS? maybe yo ufunnaly added more buttons to access ship bays ? Fancy hud interface for ivnentory access (minority report anyone) ?
Also maybe there could be a possibility to see what is "fittable" to your current ship (some autopopulated filter depending on pg/cpu/slots of current ship, maybe artificial limitations such as cloak, covert cyno beacons etc.)
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Salpad
Carebears with Attitude
37
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Posted - 2012.05.03 10:48:00 -
[43] - Quote
One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
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CCP Arrow
C C P C C P Alliance
44

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Posted - 2012.05.03 10:48:00 -
[44] - Quote
Nathanien Indoril wrote:Also: i love the game of drones logo...
Thanks!  CCP Arrow-á-á|-á Senior UX Designer-á|-á @CCP_Arrow |
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DaiZ Do
Fallen Angel's
1
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Posted - 2012.05.03 10:48:00 -
[45] - Quote
Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123". |
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:49:00 -
[46] - Quote
Evelgrivion wrote:My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise!
It basically means that your ship has no sub inventory locations. It would be cleaner to just not have the ship tree entry expandable in those cases, but due to technical reasons that isn't feasible. |
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Himnos Altar
An Errant Venture
33
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Posted - 2012.05.03 10:51:00 -
[47] - Quote
How will the Market Value thing work in WHs? Is it average Region price, or just a very rough market value?
also, someone above mentioned being able to check a POS' fuel in a station....shouldn't it be only if you're on grid with the POS?
PS: I want to have your babies for this but I'm a guy, so I'll settle for a hearty handshake |

Aethlyn
118
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Posted - 2012.05.03 10:51:00 -
[48] - Quote
How about renaming the "None" entry then? Like "No additional locations" or something similar? Looking for more thoughts? Read my blog or follow me on Twitter. |

Katy Ling
Crimnson Concept Flame Flaming Nebula
13
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Posted - 2012.05.03 10:51:00 -
[49] - Quote
i see some issues with the "new inventory system" already.
- changing ship does not open the cargo hold of the new ship - you cannot see you're current boarded ship in the ship hangar - takes a few extra steps selecting things in the tree
this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.
hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.
this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.
so, i hope you pay some attention to the practical aspect of the inventory system.
/me raises the warning flag
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CCP Optimal
C C P C C P Alliance
65

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Posted - 2012.05.03 10:52:00 -
[50] - Quote
Perkuno Sunus wrote:Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks still stay in the tree, and need to be removed manually?
Yes. If you select a wreck and click the "Loot all" button, the wreck will be removed and you will automatically switch over to the next wreck you have in the tree view (if any). |
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Evelgrivion
Gunpoint Diplomacy
117
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Posted - 2012.05.03 10:53:00 -
[51] - Quote
CCP Optimal wrote:Evelgrivion wrote:My one source of confusion is the absence of drag and drop functionality in the "None" text highlighted in this image. Fantastic changes, otherwise! It basically means that your ship has no sub inventory locations. It would be cleaner to just not have the ship tree entry expandable in those cases, but due to technical reasons that isn't feasible.
Fair enough; would it be possible to make the sub-menu area default to the ship's cargo hold instead of displaying "none"? |

Ra Voreen
Federal Organization for Outerspace Freedom Fatal Ascension
4
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Posted - 2012.05.03 10:53:00 -
[52] - Quote
I didnt checked on SiSi yet, but are there better handling of BPCs ?
Like displaying the number of runs left, allowing to sort by number of runs, and even better a smart filter on this.
Also, ME/PE for BPO/BPC may be useful too. |

Himnos Altar
An Errant Venture
33
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Posted - 2012.05.03 10:54:00 -
[53] - Quote
Katy Ling wrote: i see some issues with the "new inventory system" already.
- changing ship does not open the cargo hold of the new ship - you cannot see you're current boarded ship in the ship hangar - takes a few extra steps selecting things in the tree
this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.
hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.
this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.
so, i hope you pay some attention to the practical aspect of the inventory system.
/me raises the warning flag
you can still do that
Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view. |

Olari Vanderfall
Z3R0 RETURN MINING INC. Li3 Federation
0
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Posted - 2012.05.03 10:55:00 -
[54] - Quote
Simply amazing. Can't wait to see it. |

Mashie Saldana
Veto. Veto Corp
495
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Posted - 2012.05.03 10:55:00 -
[55] - Quote
Chribba wrote:<3 blogs!
Also I would like to know, will this then replace the in-station merged windows?
I am currently a heavy user of having the ship/item window merged into the station control rather than floating windows - I for one would like to keep them merged. The merged in-station windows are still there in the SiSi client. Dominique Vasilkovsky Mashie Saldana Monica Foulkes |

M1AU
Rheintal Underground Rising
46
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Posted - 2012.05.03 10:55:00 -
[56] - Quote
Pure awesomeness! I waited for this so long. |

Alexandra Alt
Republic Military School Minmatar Republic
185
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Posted - 2012.05.03 10:56:00 -
[57] - Quote
1Of9 wrote:Some stuff:
- Need a way to use LESS space on screen, it's TOO BIG - Cant differentiate locked BPOs from unlocked, you can even drag locked bpos around until you release the drag to get a error message
Can we drag sections out of that pile? i want a small tiny tiny jetcan window in my corner where it does not bother anyone
Probably a 'locker' icon in the corner of the bpo icon (top right corner) to mark it as a locked one would be good looking. |
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CCP Optimal
C C P C C P Alliance
66

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Posted - 2012.05.03 10:57:00 -
[58] - Quote
Salpad wrote:One thing I'd like is to be able to sell multiple stacks at once.
Clearly that requires some form of post-action consent. One way of implementing that is to ask the user what percentage of market price he's willing to sell each stack for. For instnace 60% or 85% or 110%. The game then goes through each stacks, and sells all the items that can be sold. I envision this as sometimes taking several seconds, maybe even minutes, but the player can just go AFK while it happens. It's certainly more attractive than the huge amount of micro-management that is currently required to sell multiple stacks.
This is something we really want to do, but just couldn't fit it within the current release. We'll make it happen, hopefully sooner than later. |
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CCP Optimal
C C P C C P Alliance
66

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Posted - 2012.05.03 10:57:00 -
[59] - Quote
Aethlyn wrote:How about renaming the "None" entry then? Like "No additional holds" or something similar?
I like it. |
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CCP Optimal
C C P C C P Alliance
66

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Posted - 2012.05.03 10:58:00 -
[60] - Quote
DaiZ Do wrote:Also, right click menus on the tree-items would be awesome :) I.e. enabling to approach inventory location "pos module: laboratory 123".
That's already in there  |
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