Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 36 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 38 post(s) |
Katy Ling
Crimnson Concept Flame Flaming Nebula
14
|
Posted - 2012.05.03 12:03:00 -
[121] - Quote
Himnos Altar wrote:Katy Ling wrote: i see some issues with the "new inventory system" already.
- changing ship does not open the cargo hold of the new ship - you cannot see you're current boarded ship in the ship hangar - takes a few extra steps selecting things in the tree
this has potential, but if some aspects are not polished, it ends up with a tool that takes extra work.
hope that you add an option to continue using the current inventory system as default, in case some issues in deployng the new inventory in a smooth way.
this reminds me when incarna came out, sounded very good, and ship spinning / draging-boarding ship and doubleclick-open cargo (very practical aspects) got removed and people were forced to dock up in captain quarters, and all that work sounded very good, but was unpractical and ended up adding to the features pissing of people.
so, i hope you pay some attention to the practical aspect of the inventory system.
/me raises the warning flag
you can still do that Quote:If this GÇ£One window to rule them allGÇ¥ doesnGÇÖt sound like the thing just for you then donGÇÖt panic, you can still open up multiple windows if you want to (either through right-click options or SHIFT clicking tree entries), but we are hoping the need to do so is all but eliminated with the introduction of the tree view.
have you tested that in the test server ? i have ! in the test server, it's no longer working like that. it's taking me half an hour doing what i could do in 30 seconds. i do not consider that a good feature.
|
Mike deVoid
Doctrine. FEARLESS.
8
|
Posted - 2012.05.03 12:04:00 -
[122] - Quote
I'm actually impressed! |
Seloena
Mighty Orca Inc
13
|
Posted - 2012.05.03 12:06:00 -
[123] - Quote
Can't wait. I was like 'WOW!' when i saw some of this screenshots some time ago (at fanfest?) Bravo!
I would like to see one more thing in the inventory, that in our (yes, our - coz i know many of us was asking for that since i remember) opinion would be useful.
+ PLEASE give us 4th option of displaying the items in windows! SMALL ICONS WITHOUT DESCRIPTION. Yep, I would like to see the same small icons like in the "details" view, but in board view (tiles?). On my big dual monitor normal icons list is no problem, but f.e. at work on my 14" notebook it is pain in the ass. I don't have much free space for windows there.... smaller icons would make life much easier.
+ Also like on the last screenshot you could add button "stack all" which is one of most used one i think :]
Kisses, like always :* |
Galmas
United System's Commonwealth
1
|
Posted - 2012.05.03 12:07:00 -
[124] - Quote
We are expecting to become parents of twins this summer. I just decided they should be called "Game of Drones" instead of some irrelevant individual names.
This new inventory system might actually make me NOT want to shoot myself instead of going to Jita and buying a new ship (and finding the fitting in the hangar again after purchase). |
magnus lightyear
Dark-Rising
0
|
Posted - 2012.05.03 12:08:00 -
[125] - Quote
(Haven't bothered to read 6 pages, tldr sorry if this has been asked)
What about the corporation/access settings? These are so clunky, out of date and frankly bits of it haven't worked properly in about 6 years.
Any word on tidying some of this up and maybe expanding on some things?
For example -Ability to lock containers in a hangar (especially useful for working with pos/labs/arrays where you need hangar access to put jobs into the labs/arrays, where you tend to keep bpc's or parts in cans. etc.) -Ability to rename Ships/containers in a corporate hangar -Ability to drag/drop between corporate hangars and trade windows -Fix science+industry access in regards to how to access corporate/alliance S/I facilities.... EG, a more secure way of putting prints/jobs into corporate owned/run POS labs/arrays other than "Give person full access to X corp hangar and full pos access which means they can cancel your other jobs/builds". A "Can modify own jobs role" with a higher "Can modify others jobs role" would be cool. -Ability to access cargo/hangars//drones/contents menu's from right clicking ships in a corporate hangar (annoying to have to drag to own ship hangar to empty cargo/fix fittings/rename ships just to move it back again) -A Corporate ship hangar would be epic -The ability to buy things inside a corp hangar, and the isk going to the corp (eg, running an internal shop where members can buy items off of an internal corporate market)
Slightly off topic but related -Fix corporate market roles! Marketing officer roles should be able to modify jobs by anyone who puts up corporate market orders, not just their own. |
Gilbaron
Free-Space-Ranger Ev0ke
213
|
Posted - 2012.05.03 12:14:00 -
[126] - Quote
i would prefer to have my active ship in the same place like the other ships, but highlighted in some way or another |
jonnykefka
Adhocracy Incorporated Adhocracy
65
|
Posted - 2012.05.03 12:14:00 -
[127] - Quote
CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want.
Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons. |
Katy Ling
Crimnson Concept Flame Flaming Nebula
14
|
Posted - 2012.05.03 12:16:00 -
[128] - Quote
Gilbaron wrote:i would prefer to have my active ship in the same place like the other ships, but highlighted in some way or another
i also like to have that , for a situational awareness, like i feel more focussed on which ship i am ... as it's also more imersive.
jonnykefka wrote:CCP Optimal wrote:DaiZ Do wrote:Um I got another one:
Will we be able to show 2 or more inventory windows, anyway? I could imagine a few use cases where this would be handy (production for example), to minimize clicking, etc. Yes, just SHIFT+click an inventory tree entry to open it up in a new window. This new window will open up with it's tree view collapsed by default. You can effectively have as many instances of the inventory window open as you want. Having mucked around with this on Sisi a bit, this is an INCREDIBLY useful piece of information that I really could have used yesterday. Make sure to communicate that in a tooltip or something because I almost bit through my keyboard in frustration a couple times trying to load ammo into ship cargo holds, dragging it to tiny-ass icons.
i had the same kind of frustration feeling, tryng to figure out the new menu mechanics. it has it's usefulness but somehow, i still loose more than reasonable time, trying to figure out some things, until get useful to it ... just hope the experience gets better ... |
Andrea Griffin
273
|
Posted - 2012.05.03 12:16:00 -
[129] - Quote
I am in love! CCP Sreegs is my favorite developer. |
GrusomeGeir
The Collective Northern Associates.
1
|
Posted - 2012.05.03 12:20:00 -
[130] - Quote
When in space; Would it be an idea to link whats beeing shown in the inventory window (or atleast an option to) be linked to whats beeing shown on the overview? That or make like the wrecks, cans and simmilar a dropdown. So you open "Wrecks" and then all wrecks get shown.
I might not always want my inventory showing a gazillion wrecks/cans/you name it in a long list clogging stuffz up :)
|
|
HARD STEEL
Caldari Capital Construction Company
12
|
Posted - 2012.05.03 12:20:00 -
[131] - Quote
nevermind - my issue was a derp on my part ONLY THE HARD.-á ONLY THE STRONG. |
BeanBagKing
Terra Incognita Intrepid Crossing
164
|
Posted - 2012.05.03 12:22:00 -
[132] - Quote
Please tell me I'll be able to search my corpses by name?! I know I have some cool people in my collection, but they can be oh-so-hard to find among hundreds of others since the name is hidden until you show info. |
Eugen Kidd
Xenobytes Stain Empire
18
|
Posted - 2012.05.03 12:22:00 -
[133] - Quote
Adding estimated price of items in inventory is quite good idea. Why not also add estimated price to ship scanner and cargo scanner windows? It would be useful for Jita-gankers (especially for the ones who didn't learn skill "realize the price of that cargo in half a second") |
steave435
Sniggerdly Pandemic Legion
63
|
Posted - 2012.05.03 12:23:00 -
[134] - Quote
CCP Optimal wrote:Gizan wrote:OH for the love of god dont force me into using MORE stuff i dont want to use. please allow this "tree stuff" to be optional..... last thing i need is more windows where you right click and they fold over on them selves from right to left...........................................................
(inserts 12312412 more lines of dots) If you find the tree taking up too much screen space, just click the double arrows button to minimize it
If those arrows minimize the tree view rather then the actual cargo/hangar/whatever, can you turn them the other way? Looking at the interface, those arrows tell me that clicking on them will make something move in that direction, so it reads as collapsing the cargo window and showing only the tree view.
Raptor2022 wrote:First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic.
I agree with this. The dev response was that you don't need 2 windows to drag items around, but that's not the point, you don't *need* that now either. Those extra small windows are for getting a better overview of the items in the different locations, so I'll still want 2 small windows to be able to see the stuff.
I also agree with the concerns about it taking up too much screen space while you're out in space, but it looks awesome when you're docked, so I'd like to have both systems running at the same time. Move the new interface to a button in the neocom so that I can either choose to get that full sized window at the click of a button if I want to do advanced management of multiple item locations, but if I f.e. click the "open cargo" button in space or double click in the hangar background while docked, give me the same small window I get right now for small scale simple item transfers or quickly checking I have everything I want with me. |
Spc One
The Chodak Void Alliance
33
|
Posted - 2012.05.03 12:25:00 -
[135] - Quote
This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good.
EVE is becoming new windows 8 where user must spend 10 minutes to find stuff.
|
Aramis Lynx
Blue Republic RvB - BLUE Republic
2
|
Posted - 2012.05.03 12:27:00 -
[136] - Quote
- estimated price
YES YES YES A THOUSAND TIMES YES!
now just add 'purchase all items for selected ship fit' and 'sell all selected items'
|
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 12:29:00 -
[137] - Quote
Reading everything everyone who has tested it has said, I think that maybe a seperate type of interface may be needed for space dwelling especially since the windows don't seem to remember where they should stay and when.
So perhaps when you want to work with containers in a docked situation or with many pos items you could have the big interface as it has been redesigned and showcased in the blog and then when flying around in space missioning/mining/pew pewing/ganking/tanking/pirating/whatevering one can have a container-window based interface as it currently is (or similiar. I am all for the current way things are done to get a serious face lift)
At the very least allow various instances of the new interface to be opened and placed in positions where it would remember a) it's place b) what items to open in it (Last thing I want is to open a wreck and have it plaster itself on the big interface instead of the small one that is meant to pop up in a corner somewhere above my chat)
This new way looks impressive but does seem to have some shortfalls when it comes to usability in outer-space flying.
But, I will reserve judgement until I try it on Sisi and see how exactly it works as I am just going purely on feedback I have read in the previous posts.
Also: It would be fantastic if one could group ammo types and right click the group in the cargo window interface and say "Load this ammo type". It's a pain to change ammo for each gun separately when the guns are not in stacked groups on the HUD
|
BeanBagKing
Terra Incognita Intrepid Crossing
164
|
Posted - 2012.05.03 12:29:00 -
[138] - Quote
Spc One wrote:This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good. EVE is becoming new windows 8 where user must spend 10 minutes to find stuff. How do you spend 4 minutes finding a ship? I mean, first time maybe, new UI and all, some people get lost. But really, you click "Ships" on the tree menu and BAM! there they are, laid out just like the old hanger! How does it take you 10 minutes to find anything in this new UI? I give you that it's different and is going to take some getting used to, but really... |
Seloena
Mighty Orca Inc
13
|
Posted - 2012.05.03 12:30:00 -
[139] - Quote
Spc One wrote:This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good. EVE is becoming new windows 8 where user must spend 10 minutes to find stuff. Its all about habit. I remember many things like f.e. new fonts that people was "oh my god **** nooooo! we will be doomed!" and now they are happy because of this changes. Just give it the chance.
I would also like to have separate window for ships (i have it always visible now). And yes, i prefer smaller separate windows for wreck with quite new option "loot all" that will go away after its empty (i think, maybe i will use to the new system) |
Cruthensis
Xeno Tech Corp
4
|
Posted - 2012.05.03 12:31:00 -
[140] - Quote
So ... you've implemented Windows Explorer. Interesting. Very interesting... |
|
Sin Pew
SWARTA Mostly Clueless
22
|
Posted - 2012.05.03 12:33:00 -
[141] - Quote
It looks like a very neat change, might take a bit of time to change habbits (that's why most people hate changes) but it hopefully fixes one of the tedious part of the UI, with the added benefit of way less fiddling with various windows whenever the settings and cache has to be cleared.
But... making POS hangars/SMA items repackage-able and stackable? pleez? with "View content" right-click menu option for ships? (or will they work the way station ships are displayed?)
Oh and... might have missed the answer to that... estimated price based how? For those living in W-space would that mean no more jita-alt-price-checking? or is it based on regional prices (WH-dwellers screwed up)? [20:03:08] Sin Pew > I regret the auto zoom when my ship blows, I'd llike to see the fireworks at least if I'm going to blow |
Abdiel Kavash
Paladin Order Fidelas Constans
435
|
Posted - 2012.05.03 12:39:00 -
[142] - Quote
What. The. F-ck. A literal What The F-ck. If this happens it will make everyone who does any serious inventory work go CRAZY.
I need to move stuff between my hangar, my corp hangar, a box in that hangar, and my freighter's cargo hold. This requires that I can see what is in each of those places. This requires I have those four windows open at once, side by side. Not some stupid tree view where I need 15 clicks to even have a look at something, and not dragging things on the 15 pixels tall label. And no, "use this odd shortcut to revert to the old functionality" (which will more likely than not close itself next time you leave station), is not a solution.
The current corporation hangars are such a pain exactly because of this: because I can't open two tabs side by side. So when moving stuff from one tab to another, I have to only guess and hope they ended up in the right place. Oh, and also hope that I hit the 10 pixel tall label, and not the 10 pixel tall label underneath it for a hangar I don't have take access to. Or the 10 pixel label next to it which contains fuel for a completely different set of towers, and oh, is now mixed up with whatever I wanted to move.
If anything, have an option in the ESC menu to switch between "tree view" and "windowed view". |
J3ssica Alba
Federal Navy Academy Gallente Federation
336
|
Posted - 2012.05.03 12:41:00 -
[143] - Quote
Cruthensis wrote:So ... you've implemented Windows Explorer. Interesting. Very interesting...
Not everyone can be Bill Gates at birth. They need to grow up a little first. This is my signature. There are many others like it, but this one is mine.-á Without me, my signature is useless. Without my signature, I am useless |
Grey Stormshadow
draketrain Confederation of xXPIZZAXx
1113
|
Posted - 2012.05.03 12:42:00 -
[144] - Quote
CCP RubberBAND wrote:Raptor2022 wrote:First off let me say this. Amazing!
I am worried about 1 thing though. With wrecks in space I generally try to keep a little small block that displays only about a 3x3grid worth of loot and let them all stack in the same location. I then put my cargohold window right next to or on top of it, keeping to the same small scale window sizing. This allows me to open containers, drag and drop items to my heart's content and still see what is happening around me. I know the overview is mostly used but I am sure there could be a few instances where it could get in the way. Especially since your attention will be automatically dragged to the big window in the center of your screen instead of watching the all important overview.
Other than that worry, I think it is going to be fantastic. We recommend you give it a go on Singularity, it is live now. To answer your question; all in space wrecks and cargo containers will be added as a closable window to the tree view. So you could still have a small window in the corner with a list of all the wrecks you have opened as part of the tree view. Then loot them via the tree view. The tree view in effect removes the need to have two windows opened, as you can drag items via the tree view. So you can drag and drop items to your hearts content without opening more than one window. No - I don't want to use tree view in space either - it takes too much space and is too micromanaging to use. Read this.
Get |
Raptor2022
Mews Incorporated
0
|
Posted - 2012.05.03 12:42:00 -
[145] - Quote
steave435 wrote: I also agree with the concerns about it taking up too much screen space while you're out in space, but it looks awesome when you're docked, so I'd like to have both systems running at the same time. Move the new interface to a button in the neocom so that I can either choose to get that full sized window at the click of a button if I want to do advanced management of multiple item locations, but if I f.e. click the "open cargo" button in space or double click in the hangar background while docked, give me the same small window I get right now for small scale simple item transfers or quickly checking I have everything I want with me.
EDIT: Oh, and yeah, we still need hangar divisions similar to how the carrier corp hangars work. I want to be able to sort items into artificial categories based on variables that have nothing to do with in game stats, like "I'm moving this item for person X, so I want it separate from the stuff I'm moving from person Y and my alt Z, and it should all be split from my own personal stuff".
I'll be happy if one can at least have multiple instances of the new interface that one can place where you want with any size you want AND they remember their positions and what function they are for (ie: cargo, wreck, container etc)
I know you can split them now by shift-clicking, but from what I have read none of them remember their states or what items are meant to be opened in each of these seperate windows. Still need to test it myself |
Spc One
The Chodak Void Alliance
33
|
Posted - 2012.05.03 12:43:00 -
[146] - Quote
BeanBagKing wrote:Spc One wrote:This new unified inventory is total crap. I spend 4 minutes finding my ship in a station. It's very strange looking and not good. EVE is becoming new windows 8 where user must spend 10 minutes to find stuff. How do you spend 4 minutes finding a ship? I mean, first time maybe, new UI and all, some people get lost. But really, you click "Ships" on the tree menu and BAM! there they are, laid out just like the old hanger! How does it take you 10 minutes to find anything in this new UI? I give you that it's different and is going to take some getting used to, but really... I cand find ships button, it's gone. If i go to ship in menu i only see names, not icons. Again i check on icons, not text what ship it is.
|
Kirianna Schmitt
NOVEC Produktionsgesellschaft
0
|
Posted - 2012.05.03 12:43:00 -
[147] - Quote
Quote:The only exception to this are POS structures, that are automatically appended to the list under a POS Structures category once youGÇÖre on the same grid, which we felt made much more sense as those inventory locations are in a sense way more permanent than wrecks and floating cans.
Do you count Customs Offices to POS structures (which is Player owned structure structures ^^)? I would like that pesky little CO to be automagically in my inventory list. And seeing at only one CO should be able to be on grid anytime ... :) |
Ione Hawke
Imperial Academy Amarr Empire
13
|
Posted - 2012.05.03 12:46:00 -
[148] - Quote
Can I drag my stored fitting from the fitting window into the inventory filter thingy, and have it automagically create filters for those fits? In fact, can we have a tree structure with filters that represent all stored fits?
Also, can you make the estimated price thingy configurable and able to estimate on sell/buy price in current region or in market region/systems like Jita or Amarr
edit: give an EVE player a finger and he/she will gnaw off your hand ;) |
Keesin
Universalis Imperium Tactical Narcotics Team
0
|
Posted - 2012.05.03 12:46:00 -
[149] - Quote
How about giving us the ability to make additional divisions in our corporate hangars (both stations and in space)...so that we can give precise control without having to manage passwords on containers? |
Maratega
FREE GATES HUN Reloaded
2
|
Posted - 2012.05.03 12:50:00 -
[150] - Quote
Pls CCP give us a SPLIT STACK tool!
Example: You got 12 different kind of material in a random big amount, but you want move 6000 qty from every single material to another container. Now you need 12x Shift Click on Iten, type in 6000 in the field, split stack. Move the 6000 qty. Extremly painful.
Workaround -Select Items, click on split stack. -Set Split amount 6000. -Set Split number 1. Press OK. All frome the 12 selected material, you got 1x 6000 stack.
Example 2: When you need 10 stack 5000qty from the same item? Yeah thats 10x Shift Click on item, type in 5000 in the field...
Workaround -Select item, click on split stack. -Set Split amount 5000. -Set split number 10. Press OK. You got now 10x 5000 stack.
Btw this invertory upgrade one of the best thing in eve, long time ago Well Done!
|
|
|
|
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 .. 36 :: one page |
First page | Previous page | Next page | Last page |