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Thread Statistics | Show CCP posts - 1 post(s) |

Robert Caldera
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Posted - 2009.07.07 19:28:00 -
[151]
Originally by: Kel Nissa You can increase the effort high enough to stop ninja-salvaging from being profitable.
lol no. Its 9 seconds for 1 scan more, at best...
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Kel Nissa
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Posted - 2009.07.07 20:11:00 -
[152]
Open your mind. ECCM is not the only option to reduce their profit.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.07.07 20:40:00 -
[153]
Depends.
ECCM wont make it much harder to scan you out. A good wreck field can keep me busy for awhile, and it wont take me that much longer to scan you down.
However, what it will do is make you stand out less. When I do a normal scan of Dodixie, I get a bunch of BS hits with ~50% signal strength and some marauders with ~100% or close to 100%.
An ECCM will make you show up as about 25-35%, which wont tell me what ship you're flying and thus I'll probably just ignore it (you could be a noobship in midwarp for all I know).
ECCM isn't really an inconvenience to the ninjasalvager. What it does do, however, is make you stand out less. Fitting ECCM will mean that most ninjas will not notice you and go for all the other shiny non-ECCM'd BS/marauders.
Unlike 99.999% of suggestions made on this forum to counter ninjasalvagers, this one actually has some merit.
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Robert Caldera
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Posted - 2009.07.07 21:12:00 -
[154]
would someone enlighten me how ECCM reduces the sig??? A look into the ECCM mod info reveals only a sensor strength bonus.
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Khalia Nestune
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2009.07.09 00:45:00 -
[155]
sensor strength of the ship is directly related to how difficult it is for it to be found on scans.
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James Dookan
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Posted - 2009.07.10 05:09:00 -
[156]
I would like to see this generate a 5 minute agression timer. The cargo and wreck should belong to the mission runner. If your salvager cant pick it up within 5 mins then sure it should be fair game.
There seems to be a double standard on this. 1, the wreck is free to anyone who wants it. 2, the wreck belongs to the mission puller if you tend to pop it.
If I can get concorded for killing a wreck when I am in the fleet doing the missions, I don't see how a 5 min agression cooldown for ninja salvaging the wreck is all that hard to understand or request. Random people not involved in the mission can remove a wreck, but if people helping do the mission remove the wreck they can be shot???
Explain that logic to me please.
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Galvatine
Caldari Dark Materials
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Posted - 2009.07.10 07:18:00 -
[157]
Originally by: James Dookan I would like to see this generate a 5 minute agression timer. The cargo and wreck should belong to the mission runner. If your salvager cant pick it up within 5 mins then sure it should be fair game.
There seems to be a double standard on this. 1, the wreck is free to anyone who wants it. 2, the wreck belongs to the mission puller if you tend to pop it.
If I can get concorded for killing a wreck when I am in the fleet doing the missions, I don't see how a 5 min agression cooldown for ninja salvaging the wreck is all that hard to understand or request. Random people not involved in the mission can remove a wreck, but if people helping do the mission remove the wreck they can be shot???
Explain that logic to me please.
It is because the contents (loot) of the wreck belongs to you and the salvage does not. However they are bundled into the same package which causes this misconception to arrise.
Loot is yours, it always will be Salvage is fair game to all, and it always will be
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Kel Nissa
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Posted - 2009.07.10 16:26:00 -
[158]
Quote: Loot is yours, it always will be Salvage is fair game to all, and it always will be.
Hard to ensure.
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Nano Plague
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Posted - 2009.09.30 16:56:00 -
[159]
Quote: how about you just learn its working like it should and quit crying about it over and over and over and over AND OVER and over and over again
Working as originally designed yes, but "like it should"? well that is up for debate - which this is. People keep posting over and over and over again because they disagree with the current design. Why do you "cry" because people are stating their opinions?
If you are tired of the post about this subject - don't waste your time reading them. Pretty simple actually.
Oh wait, then YOU couldn't "cry" about things. 
Have a nice day!
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AsheraII
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Posted - 2009.09.30 17:16:00 -
[160]
Let's make ships spawn two physically seperate things when they're destroyed: a blingy treasure chest, which can only be looted by the one who destroyed the ship, and an ugly locked trashcan which can only be opened by people who have a key module attached to their ship, regardless whether they shot the ship at all or not. Admit it, the carebear type of killer will still always claim that both things "belong to him". No matter if the opposite of his assumption is shown in big bright blingy red words for ten minutes every time he logs into the game.
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Altie McName
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Posted - 2009.09.30 17:19:00 -
[161]
Originally by: Nano Plague Have a nice day!
Having an opinion and denying the truth, thus being wrong, are two different things 
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