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Author |
Thread Statistics | Show CCP posts - 44 post(s) |

Pual Muad'Dib
Liquid Horizon The Fendahlian Collective
0
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Posted - 2012.05.23 13:52:00 -
[601] - Quote
12-05-23 Something is up with this new patch, theres an error locating it then when you go to the support page it only lets you dl the whole client. any advice? |

DODGE CITY
We are the few. -Silicon Heaven-
5
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Posted - 2012.05.23 13:53:00 -
[602] - Quote
CCP SoniClover wrote:DODGE CITY wrote:new skill book is useless Target Breaker skill is not a prerequisite to use the module Target Spectrum Breaker module unless there is another module the book was meant to be trained before it can be used The new Target Breaker skill is not intended to a be a prereq for the module, but a bonus skill. It is only to improve the cap use and duration of using the module. The prereqs for the module is electronics/electronic warfare
not sure that makes sense then why is a special skill that cost 25 mill needed for t2 ships its like heres a shotgun even though you are blind shoot this apple off my head ..lol
Troll Skill Lv3 GëíGêÜGëí |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.23 13:53:00 -
[603] - Quote
There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think |

Steijn
Quay Industries
75
|
Posted - 2012.05.23 13:55:00 -
[604] - Quote
CCP Punkturis wrote:heh now I'm getting "told off" for replying to issues people are having with features my team breaks? 
thats because you consider the customer to be part of the whole 'Eve' world and not just a cash cow like most of the rest of CCP. |

Ullissippo
AlGarbh Zawaia
1
|
Posted - 2012.05.23 13:56:00 -
[605] - Quote
PLEASE, PLEASE, PLEASE, put the cargo, items and ships windows back as it was or, at least, let people choose how to have it. It's not user friendly at all. Can you CCP please do it, the quicker the better?
Generally I adapted to your changes, but this one, yuck, really, I just can't stand it.     |

Rose Hips
Zero Dot Zero
210
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Posted - 2012.05.23 13:56:00 -
[606] - Quote
Gas planet textures are borked under Shader Quality = Medium. With Shader Quality Low they look fine, but then my Amarr ships look like turds with no gold at all, really, just brown and tan. Please fix all the planets. Forum signature removed by Empress Jamyl as instructed by God Tò+püä jamyl sarum tÜçsÉÄpâ¬péñpâû |

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
|
Posted - 2012.05.23 14:01:00 -
[607] - Quote
When I'm in station, I have my active ships cargo hold, Item Hanger and Ship Hangers open. When I leave and reenter the station, I have to reopen the Item and Ship Hangers. The active ships Cargo Hold remains open and where I position it on screen. When I reopen the Items and Ship Hangers, they open where I previously positioned them.
Would it be possible to enable opening the Corp Hanger separately. I find it handy to be able to have the Corp Hanger open separately. |

Buxter
W-Systems Fixed Realms
1
|
Posted - 2012.05.23 14:02:00 -
[608] - Quote
NOT FOUND LOCALIZED LAUNCHER ERROR FIX:
1.close launcher 2.open with notepad: ..\EVE\launcher\default-settings.yaml 3. change Language: ru to Language: en
4. start launcher 5. play
press Like button on the forum. |

Vegare
Das zweite Konglomerat The Initiative.
39
|
Posted - 2012.05.23 14:04:00 -
[609] - Quote
CCP Soundwave wrote: Issue 1 (persisting windows): As per my previous posts, this is a bug that should be fixed tomorrow
However, it's not.
CCP Soundwave wrote:Quick update to the inventory stuff:
We created a list of changes we'd like to make yesterday. Today we're going through it and planning when to do what. I'll post it up later today so you guys can see the changes.
A lot of constructive feedback has been posted in the sisi thread during the recent weeks. I had the impression the responsible team took it to heart? Why would you have to compile a new list?
|

Officer Nyota Uhura
235
|
Posted - 2012.05.23 14:09:00 -
[610] - Quote
Launcher is still not working, CCP.
Is there an Eve Repair Tool for Macintosh? Can't find it on the support page, only .exe. |
|

Michel Petit
ABYSMAL PDODUCTIONS LEGACY ALLIANCE
0
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Posted - 2012.05.23 14:13:00 -
[611] - Quote
I didn't check today but yesterday, everything I put in an Audit Log Secure Container was locked even though the containers were configured so Items put in them were to be unlocked. When I went to Configure Container, the configuration was unchanged - i.e. they were still configured for items put in them remain unlocked. |

Alexis Antollare
Papercut Syndicate
0
|
Posted - 2012.05.23 14:14:00 -
[612] - Quote
Having a problem with cargo containers in the overview while in space. If I'm mining an asteroid and jettison a can, it shows up a few hundred meters away. This is good. It also shows up in the overview...also good.
I warp out to get my hauler once the can is full and warp back to the can. The can is still there in space... it has NOT been stolen. I can access it and open it and everything.... but it does not appear in the overview anywhere. All the other cans in the area, from other jet cans to giant secure containers, all show up but my own personal can is nowhere to be found in the overview.
Help? |
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CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 14:17:00 -
[613] - Quote
Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think
There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? |
|

Neo Agricola
BLACK-MARK
219
|
Posted - 2012.05.23 14:26:00 -
[614] - Quote
CCP Punkturis wrote:heh now I'm getting "told off" for replying to issues people are having with features my team breaks?  Hi,
if more Devs where like you (no I don't mean female or blond) and would read, understand and responde to feedback which is given, I guess we would not have that conversation over and over again... DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Officer Nyota Uhura
236
|
Posted - 2012.05.23 14:31:00 -
[615] - Quote
Funny. CCP's bug ninja closed my bug report and said "The problem you have described was non-reproducible."
If two dozen people here have been able to reproduce the problem, it's definitely reproducible.
I still can't start Eve on my mac. |

jockodiounto
The Lost Disciple's AAA Citizens
0
|
Posted - 2012.05.23 14:35:00 -
[616] - Quote
Hi,
I am having an issue since the patch. When transferring PI materials from ship cargo hold into Corp Assembly array hangar, I am getting the message 'Mo more units in source location; and I am unable to transfer anything. This happens when the windows are either stacked or none stacked; whether I am transferring from cargo hold or GSC. The destination container has plenty of room for the goods that I am trying to transfer and my hangar permissions should allow me to store my goods in the desired loaction.
Any thoughts on this issue??
Thanks
Jocko |

Rivqua
Omega Wing The Veyr Collective
4
|
Posted - 2012.05.23 14:36:00 -
[617] - Quote
CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?
It actually does work with Sleipnir / Cyclone / Tengu / Presumably Claymore (but not tested). It does not work with BS Class (Maelstrom / Golem / Presumably Vargur) |

LaFemmeRouge
ALTES EISEN Ferrum 26
1
|
Posted - 2012.05.23 14:37:00 -
[618] - Quote
Give us back the "old" Hangar-System! Or give us the choise. It's to complicate to change items between Hangars, Containers and/or Ships.
Greets La Femme Rouge |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.23 14:38:00 -
[619] - Quote
CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying?
Yep, flying a Golem |

Abelard Nightbringer
New Foundation
0
|
Posted - 2012.05.23 14:43:00 -
[620] - Quote
this patch has too many whiners. please fix. |
|

UltimateCrab Destroyer
Wildly Inappropriate Goonswarm Federation
0
|
Posted - 2012.05.23 14:45:00 -
[621] - Quote
Quote:You can have multiple windows. Shift click an inventory and they get separated.
Now imagine for a moment one of your appendages does not exist on your upper torso. One of mine doesn't. Up until now, I have been able to play the majority o this game by being a mouse *****. One of the things I have always liked about this sand box we call EVE is being able to play one handed.
Now fast forward to this patch. try to play this game now, with the current 'fixes/patch" one handed. Answer is, redock and unsub. You have now forever dramatically affected my ability to play the game.
and btw, I work for one of the larger software companies in the wold, Very High Level Architect for them and participate regularly in the QA process and testing. I truly understand Why some people are of the opinion the nested sub menu and the functions needed to support, what would normally be sloppy development, a general consideration as sloppy UI design. But this is NOT normal software.
And for those of you not understanding the hangar, I get it. It does not show that ship you are in cause it active and not parked in the hangar. Still makes one kind of panic when you are accustomed to seeing your ships assets in the window and wonder where in the hell you left a ship at.
I would be interested in seeing your use cases (User Stories) for some of these changes. If you are operating under Agile these days, well, I probably get it as Agile just sux in a complex software environment because Agile does not afford the time to actually think through the impacts like waterfall does. Even the authors of Agile readily admit,t Agile should only be used for short run, simple outcome efforts and has been proven numerous times to fail the market when the effort is complex.
Given, the testing on SiSi is mostly concentrated in one system. Soooo, you would have easily missed the session change for the inventory pop on session changes in to the new system. Although, after trying to keep up with this thread for 12 pages, I still do not see this issue readily acknowledged even though numerous posters have mentioned it, without raging even.
Respectfully,
|

MamCieZjemCie
Processor Co Rolling Thunder.
6
|
Posted - 2012.05.23 14:46:00 -
[622] - Quote
Ok list of things CCP broke this time.
1. Hangars/Corp Hangars in station close after undock 2. Hangars/Corp Hangars in station don't remember there last position 3. Item, Ship, Corp hangar, Delivery hangar buttons are missing 4. Hangar name on tab is not seen now.... some junk added before it resulting in names being out of this tiny tab
5. Corp POS storage don't open in last closed place 6. Opening new POS storage close old one 7. Can't acces Corp hangars at POS... only way to do so is to find it from list of 150-200 positions 8. In space with one hangar window open, and second one hangar in same window, you can't drag and drop goods on hangar tab from 1st hangar on 2nd hangar tab in same window.
9. If your autopilot got to system where you have destination station, if you warp by hand to station not restarting autopilot, then it won't dock
List of things CCP broke earlier and havent fix yet.
1. Hitting Dock button without enought cap for whole warp will stop you half way 2. Mission "Read Details" info don't remember position where were last time open
PS. Those things are broken, those arent changes, for changes you can count new filter's, left side item window tab or Est. price of goods in hangar |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 14:48:00 -
[623] - Quote
Titas Agor wrote:CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? Yep, flying a Golem
Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month. |
|

Officer Nyota Uhura
236
|
Posted - 2012.05.23 14:49:00 -
[624] - Quote
There's now a workaround for Mac problem with launcher update:
https://forums.eveonline.com/default.aspx?g=posts&m=1347198#post1347198
Thanks CCP for again not testing with Macintosh, for ignoring mac users completely, and for letting one of us do your job. You should pay the guy who found this workaround and deduct it from your Mac staff salaries. |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
168
|
Posted - 2012.05.23 14:53:00 -
[625] - Quote
Found an "issue" with the Faction Warfare screen.
1) Go to the Warzone Control tab.
2) Sort by Capture status column.
Systems are sorted by the ALPHABETICAL display of the system contest percentage.
e.g. Tannakan III 1 0.2% Contested Amamake - 7 0.7% Contested . . . Lamaa - 5 24.3% Contested Oyonata - 1 25.2% Contested Arayer - 1 3.8% Contested Raa - 1 35.7% Contested . .
It would be much more useful to see it like this since sorting on this field would mean something
Raa - 1 35.7% Contested Oyonata - 1 25.2% Contested Lamaa - 5 24.3% Contested . . . Arayer - 1 3.8% Contested . . Amamake - 7 0.7% Contested Tannakan III 1 0.2% Contested Will the new FW be any good??? |

Rrama Ratamnim
Phoenix Evolved Part Duo
28
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Posted - 2012.05.23 14:56:00 -
[626] - Quote
wait ... did he just say a MONTH? |
|

CCP SoniClover
C C P C C P Alliance
132

|
Posted - 2012.05.23 14:58:00 -
[627] - Quote
Rrama Ratamnim wrote:wait ... did he just say a MONTH?
Yes, which could mean 2 days, or it could mean 20 days. We have a list of stuff we want to work on in the near future, mostly all kinds of fixes and iterations of what we did for Inferno, but we haven't scoped or prioritized yet, so I can't give a more exact answer than that at this time. Sorry. |
|

Neo Agricola
BLACK-MARK
221
|
Posted - 2012.05.23 14:59:00 -
[628] - Quote
Rrama Ratamnim wrote:wait ... did he just say a MONTH? Yes. WITHIN a month.
or do you want to replace that bug with another bug? Relax and let them do there work right this time... :-) DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=706442#post706442 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |

Kane Vilorde
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.05.23 14:59:00 -
[629] - Quote
I can honestly say I am not happy. Since this morning's maintenance window my station warehouses in JU-rusalem have vanished-- all 4 of them with everything inside of them. I want them put back because I didn't spend countless hours for nothing to fill the up. Not to mention money spent in this game.
The day Inferno was deployed all I had to do was click on the Item Hangar. From the condensed inventory could click on the Item Hangar again to reveal what station warehouses were setup. So again, after this morning's maintenance (5/23/2012) they are gone and so is everything I worked for in this game. Please put it back! |

Titas Agor
TITANS OF PEACE
22
|
Posted - 2012.05.23 14:59:00 -
[630] - Quote
CCP SoniClover wrote:Titas Agor wrote:CCP SoniClover wrote:Titas Agor wrote:There is an issue with the new Ancillary X-large shield booster, it doesn't shield boost like its supposed to, before any AMPS are added it has more boosting power then the pith x-type, but when you add shield boost amps onto your ship, it doesn't do anywhere near the same amount of boost as a pith x-type does, now i don't know if its because it doesn't recognize the crystal implants or what, but somethings amiss here...
Pith X-type X-Large shield booster + 3 amps + crystal set = 3,666.49 shield boost
Ancillary X-Large shield booster + 3 amps + crystal set = 3,100 shield boost
and the base stats are :
Pith = 840 shield bonus
Ancillary = 940 shield bonus
so somethings not getting calculated correctly i don't think There is a known issue with some of the ship bonuses on ships that give shield bonus (like Maelstrom). These don't work with the new shield boosters (we're looking into fixing that). But the amps and the crystal implants should work with the new mods. Can you tell me what ship you were flying? Yep, flying a Golem Ok, that explains the issue you had then I think - the shield bonus effect on the Golem (and a few others) only works on shield boosters in the shield booster group. The new shield boosters are in a different group (they have to be, can't be in the same), so they don't get that boost. Other ships, like Hawk and Sleipnir, have effects that work similar to amps and crystals, i.e. looking for anything requiring the Shield Operation skill, which the new mods use, so everything works fine there. We will work on this shortly, but I can't give exact ETA. Probably within a month.
Ok thanks for the reply..... |
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