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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
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CCP Phantom
C C P C C P Alliance
1355
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Posted - 2012.05.27 12:39:00 -
[1] - Quote
The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious.
Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here.
Please use this thread for feedback, thank you. CCP Phantom - German Community Coordinator |
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Alec Freeman
The Dark Space Initiative
92
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Posted - 2012.05.27 12:43:00 -
[2] - Quote
the blog link is blank FYI.
And please just gives us an option to disable the new inventory system all together and roll with the old one. Dont fix what isnt broken.
Or should i say dont break what has worked fine for 9 years. |
DJWiggles
Eve Radio Corporation
14
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Posted - 2012.05.27 12:43:00 -
[3] - Quote
winsauce \o/ Live on Eve Radio Wednesdays 19:00 GMT with me blabbering on about Eve and stuff |
DJWiggles
Eve Radio Corporation
14
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Posted - 2012.05.27 12:44:00 -
[4] - Quote
Alec Freeman wrote:the blog link is blank FYI.
And please just gives us an option to disable the new inventory system all together and roll with the old one. Dont fix what isnt broken.
Or should i say dont break what has worked fine for 9 years.
as usual you need to wait a few seconds for it to populate Live on Eve Radio Wednesdays 19:00 GMT with me blabbering on about Eve and stuff |
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CCP Phantom
C C P C C P Alliance
1355
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Posted - 2012.05.27 12:44:00 -
[5] - Quote
Alec Freeman wrote:the blog link is blank FYI
That is most likely a caching issue and should be automatically resolved in a few minutes latest.
CCP Phantom - German Community Coordinator |
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Destination SkillQueue
Are We There Yet
2387
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Posted - 2012.05.27 12:45:00 -
[6] - Quote
CCP Phantom wrote:The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious. Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here. Please use this thread for feedback, thank you.
That's a diplomatic way of putting it.
Nice to see you treating it seriously and taking fast action to rectify the imperfections. |
Sh'nara
Woof Club
4
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Posted - 2012.05.27 12:46:00 -
[7] - Quote
Keep up the good work CCP.
A couple years ago it was unheard of for you to get fixes out this quickly.
How quickly people forget. |
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CCP Soundwave
C C P C C P Alliance
1183
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Posted - 2012.05.27 12:46:00 -
[8] - Quote
Destination SkillQueue wrote:CCP Phantom wrote:The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious. Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here. Please use this thread for feedback, thank you. That's a diplomatic way of putting it. Nice to see you treating it seriously and taking fast action to rectify the imperfections.
Yep, absolutely. Getting this into a state where you guys like it is the first priority right now. |
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Sakari Orisi
The Dark Space Initiative
19
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Posted - 2012.05.27 12:47:00 -
[9] - Quote
Alec Freeman wrote:the blog link is blank FYI.
And please just gives us an option to disable the new inventory system all together and roll with the old one. Dont fix what isnt broken.
Or should i say dont break what has worked fine for 9 years.
Whiner :D
I personally think the state of the unified inventory will be very acceptable after these changes (up from barely usable). Keep working on it CCP and it'll be perfect soon! |
TheButcherPete
Specter Syndicate Persona Non Gratis
203
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Posted - 2012.05.27 12:49:00 -
[10] - Quote
+1 to the changes, now my only gripe is the Carrier interface for drone/fuel/corphangar My moncole doubles as a cigarette lighter, a flashlight, a laser and x-ray goggles. If you haven't noticed yet, I'm in love with Punkturis. -á-á-á
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CCP Soundwave
C C P C C P Alliance
1183
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Posted - 2012.05.27 12:51:00 -
[11] - Quote
TheButcherPete wrote:+1 to the changes, now my only gripe is the Carrier interface for drone/fuel/corphangar
Yep, we'll get those sorted too. |
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Sarmatiko
723
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Posted - 2012.05.27 12:51:00 -
[12] - Quote
Quote:Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Great. Now, can we have shortcut for "Open Container"? It's been 1.5 years since new shortcuts were introduced.. |
I Love Boobies
All Hail Boobies
110
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Posted - 2012.05.27 12:52:00 -
[13] - Quote
If you only had listened to the people using it on the test server to begin with... ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o ) ( o Y o )
The world would be a better place if boobies ran the world instead of boobs. |
witchking42
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
17
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Posted - 2012.05.27 12:53:00 -
[14] - Quote
Looks like where moving in the right direction. |
Ispia Jaydrath
Reib Autonomous Industries
72
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Posted - 2012.05.27 12:54:00 -
[15] - Quote
Before inferno, I would dock and my ship hangar, items, and corp hangar would all be open because that's how I left them. I could see everything I owned and interact with it instantly.
That was really nice. I think it's something we should have again. |
Rendiff
Flashpoint Industries Imperial Hull Tankers
0
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Posted - 2012.05.27 12:55:00 -
[16] - Quote
I'm very pleased to know you guys are working on fixing the usability issues. I personally haven't had a lot problems with the new system other then getting used to no having to open 10 windows at a time.
You guys are going great work! You'll have me as a player for as long as the game lives! |
Jed Clampett
The Order Of Viision
0
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Posted - 2012.05.27 12:57:00 -
[17] - Quote
Newly broken?
If you make and fill a series of jetcans -- the successive jetcans will not open with direct clicks on selected item open cargo button or jetcan. You must navigate the tree. Worse jetcans are slow to populate and Unified Inventory may require open and close.
Note I was settting timestamp names on can as they were created. But opening the can immediately after was not successful immediately and later caused mining barge windows to change as well. The idea is to to continual drag ore from cargo to new jetcans -- not setup two inventory windows cargo and jetcan after great delay with each new jetcan.
Very annoying if you are busy doing anything besides navigate Inventory.
Please restore |
Pirmasis Sparagas
Final Fortress Happy Tree Fiends
15
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Posted - 2012.05.27 12:59:00 -
[18] - Quote
Who wants multiple windows? |
PryMary
Brutor Tribe
11
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Posted - 2012.05.27 13:03:00 -
[19] - Quote
I Love Boobies wrote:If you only had listened to the people using it on the test server to begin with...
^---- THIS ----^
What is the point of a test server if to not use feedback from the community that uses it to tell you what needs fixing.... Perhaps a better and more in-depth means of using the test server is required rather than just going on there to "shoot stuff". Let's be serious here after all it's in the name.... |
vanillacherry
golden blueberry
4
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Posted - 2012.05.27 13:05:00 -
[20] - Quote
Can you make shift-clicking something open up in window that doesn't have the tree on it so I don't need to shift-click my cargo icon twice to just have my cargo open up where I want it and then close the main window? |
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Rodnik Riasson
The Eden Trading International Corporation Curatores Veritatis Alliance
6
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Posted - 2012.05.27 13:05:00 -
[21] - Quote
I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window. |
Salpun
Paramount Commerce Masters of Flying Objects
281
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Posted - 2012.05.27 13:10:00 -
[22] - Quote
Do we need to copy over all the feed back over to this thread ?
Corp hangers need to be able to open in its own window with only corp hangers in the tree view. |
Bloodpetal
Mimidae Risk Solutions
646
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Posted - 2012.05.27 13:15:00 -
[23] - Quote
Something I noticed the other day that would be a lot better :
The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.
Just something to look at amidst everything.
Mimidae Risk Solutions Recruiting |
Tek Handle
Biotronics Inc. The Initiative.
6
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Posted - 2012.05.27 13:15:00 -
[24] - Quote
I know the inventory is inspired by the Windows Explorer, but it's missing a back button immensely!! |
Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
43
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Posted - 2012.05.27 13:16:00 -
[25] - Quote
CCP Soundwave wrote:As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.
Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ???
Just tell us this. Please.
And..
CCP Soundwave wrote: Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.
Why wasn't this your 'first priority' before while it was on SiSi? http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP Soundwave
C C P C C P Alliance
1185
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Posted - 2012.05.27 13:16:00 -
[26] - Quote
Bloodpetal wrote:Something I noticed the other day that would be a lot better :
The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.
Just something to look at amidst everything.
Ah yeah, that's a good point. It would make it a lot less confusing. |
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Kody Grey
Banana Pants Incorporated
1
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Posted - 2012.05.27 13:18:00 -
[27] - Quote
You guys at CCP just don't get it do you. You took a system, replaced it with something less functional for pretty much every player in Eve, and now have to make improvement on it.
How many resources are being wasted on this effort? Could those resources have gone to something else which needed real "improving"? Nobody should be happy that we have to live with the new system while fixes are slowly rolled out over weeks. Revert back, to what worked fine in the first place, then right click on your new inventory system and click 'trash'. |
Lord Loco
LOCO TRUST
23
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Posted - 2012.05.27 13:19:00 -
[28] - Quote
dont polish a turd, give us back the old one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
Salpun
Paramount Commerce Masters of Flying Objects
282
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Posted - 2012.05.27 13:20:00 -
[29] - Quote
CCP Soundwave wrote:Bloodpetal wrote:Something I noticed the other day that would be a lot better :
The icons for corporation hangars is a "container" icon, just like all container icons. They really should have a unique icon, since they aren't "containers", they're hangars.
Just something to look at amidst everything.
Ah yeah, that's a good point. It would make it a lot less confusing. As long as you can pull it out in a seperate window by its self easily with all the old fuctionality. Adding Corpmates hangers grayed out if you cannot access them is a good thing and adds fuctionality but if they are grayed out everyone should not be able to look at them either. |
Peter Drakon
Independent Traders and Builders MPA
5
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Posted - 2012.05.27 13:24:00 -
[30] - Quote
Not sure You read the other thread, so I just quote my self.
@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before. |
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