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Thread Statistics | Show CCP posts - 22 post(s) |

Anglique
Dark Quantum Singularity
0
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Posted - 2012.05.28 01:06:00 -
[241] - Quote
I want to start out by saying that the devs have shown incredible restraint and patience on the forums. Thanks, guys! Many of my fellow posters could stand to learn a lesson here.
I'm also glad to see that you're working on the inventory system still. Here are a couple of my suggestions:
1. Add forward/back buttons to the interface UI, much like on the show info screen.
2. Add an option to open a new window by default or use shift to open in same window.
3. Please increase the ability to sort/filter/condense the modules in a pos as seen in the inventory screen. Ideally, I could collapse everything but corporate hanger arrays could be hidden or collapsed into their own tree, if desired.
4. Remember my favorite hangar tab. Currently it always defaults to the first accessible tab. In my case, its someone else's and I'm tired of giving away my sleeper loot!
5. Someone earlier mentioned that expanding or collapsing the tree view should not change the size of the area allocated for items. I second this.
6. I would like to see windows remember their size and position from where you open them. For example if you open your cargo hold it could open a smaller window with a hidden tree view, versus if you open a hangar it could be larger with a visible tree view.
I was going to mention speed, but it sounds like that's being addressed, as is alphabetical sorting in the tree view and naming of pos modules. Nice work!
All you whiners talking about unsubbing: the logs show nothing. |

TravelBuoy
Imperial Academy Amarr Empire
2
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Posted - 2012.05.28 01:11:00 -
[242] - Quote
Zagdul wrote:Krystyn wrote:Olan Chang wrote:Let it go... The old system was a pain and is gone. Wow we got sock puppets on EVE now too... how much about the UI changes can a 19 day old toon know... Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet No, he's right. The old system was a pain. It needed fixing.
The old system wasn't pain, but this new treepanel it is. We need a single panel treeview filemanager for Eve ? Really ???
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Cold Ethyl
Eskimo Pie Corp
0
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Posted - 2012.05.28 01:14:00 -
[243] - Quote
Lord Loco wrote:dont polish a turd, give us back the old one!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
^^^^THIS^^^^
Nuf said. |

Cold Ethyl
Eskimo Pie Corp
1
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Posted - 2012.05.28 01:17:00 -
[244] - Quote
Panhead4411 wrote:CCP Soundwave wrote:As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies. Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ??? Just tell us this. Please. And.. CCP Soundwave wrote: Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.
Why wasn't this your 'first priority' before while it was on SiSi?
^and THIS^
I know Panhead4411 and I are not alone in wanting to hear the answer to these questions. Well?
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Zagdul
Clan Shadow Wolf Fatal Ascension
764
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Posted - 2012.05.28 01:22:00 -
[245] - Quote
TravelBuoy wrote:Zagdul wrote:Krystyn wrote:Olan Chang wrote:Let it go... The old system was a pain and is gone. Wow we got sock puppets on EVE now too... how much about the UI changes can a 19 day old toon know... Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet No, he's right. The old system was a pain. It needed fixing. The old system wasn't pain, but this new treepanel it is. We need a single panel treeview filemanager for Eve ? Really ???
The point you're missing is that the new system ~could~ have been awesome, helpful and good.
It wasn't on release and now we're all caught up in it's development instead of it being done on a test server, with community feedback and proper development cycles and... testing.
A list of fixes for the new inventory
Dual Pane idea clicky |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
215
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Posted - 2012.05.28 01:30:00 -
[246] - Quote
TravelBuoy wrote:And what about the pos guns and other pos modules when i dont have access fro POS, but loading to my Cargo hold ? LOL Don't tell CCP Optimal that. He thinks you just need to use it more to get used to waiting 2 minutes in order to see the crowded and useless display of non-essential information that hinders your ability to get where you need to be while your corpmates are dying on the battlefield. Tears will be shed and pants will need to be changed all round. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
215
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Posted - 2012.05.28 01:36:00 -
[247] - Quote
Zagdul wrote:The point you're missing is that the new system ~could~ have been awesome, helpful and good. It could have been if they had spent a couple more months revamping and testing arguably the most fundamental system in the game. Tears will be shed and pants will need to be changed all round. |

Zagdul
Clan Shadow Wolf Fatal Ascension
764
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Posted - 2012.05.28 01:43:00 -
[248] - Quote
Chokichi Ozuwara wrote:Zagdul wrote:The point you're missing is that the new system ~could~ have been awesome, helpful and good. It could have been if they had spent a couple more months revamping and testing arguably the most fundamental system in the game. Yes, thanks for quoting what I said and adding absolutely nothing of value to the discussion.
A list of fixes for the new inventory
Dual Pane idea clicky |

Sugar Kyle
The humbleless Crew Capital Punishment.
20
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Posted - 2012.05.28 01:54:00 -
[249] - Quote
For all the extra info the new window gives us (cost, percentages, etc) maybe a more or less info arrow like under the fitting tool. One is just boarder, inventory and title and loot all (when applicable). The other is all the stuff now. It would allow us to have info choices in space. All the info is nice but not needed when I'm taking care of business with my serious internet spaceship. |

Kasriel
165
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Posted - 2012.05.28 02:03:00 -
[250] - Quote
CCP Optimal wrote:First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
that reads as if you knowingly pushed a feature live with bugs, is that correct?
CCP Optimal wrote:Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least.
indeed it is, and i don't blame you at all for trying it, but the simple fact is you could have avoided all of this drama if you simply made it optional instead of forcing it on people. remember change is not always good
CCP Optimal wrote:THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks.
sorry but in the 5+ years i've played this game i've seen perhaps two surveys, neither had anything at all to do with the UI which i had no complaints with at all - except for the way you guys had a habit of shuffling buttons around on the drop down menu after each patch.
Not to call you or anybody else at CCP a liar but could you please back this up? at least with details of when this survey took place, the sample size and how it was delivered (email, in game, petition feedback etc)
CCP Optimal wrote:I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews
sorry but.. what? you decided to take a customisable UI (as in you only had to open what you wanted, could put it anywhere you wanted any size you wanted) with very few bugs, pretty intuitive (i certainly never had an issue with it) and replace it with a system that people using windows 3.1 would feel at home with? are you insane? that's like saying i think that as cars have shipped with seatbelts and ABS for the last 10 years we should do something different or we won't get good reviews, and then proceed to cut a hole out the bottom of the car for people to stop the car Flintstones style
CCP Optimal wrote:One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it.
seriously again i lurk on these forums all the time. i have never. not once seen a thread about how the inventory system sucks. so i'm going to ask for some sort of source for this.
and ok fine, old inventory no more, gotcha, EVE is unable to maintain two UIs - god knows why i won't get into that - but sure fine whatever, you don't even HAVE to
turn on a button that when checked? hides the tree view by default and puts buttons back on your bar/station, change the default behavior of clicking "access hanger" to open a new window and put a couple of drop down options back in when selected and guess what? there's your old UI
how. hard. is. that.
no two systems there? just a button that changes a bit of functionality.
but fine you want to know what it would take to get me to keep playing?
1 - get rid of the lag. all of it 2 - improve orca/carrier etc uses so that it actually makes SENSE 3 - improve salvage/looting to the point it's at the same level as the old one 4 - stop it from assuming the "undocked" window i took out for my ships hanger is the central window after i've closed said central window 5 - remove corp hanger it isn't MY inventory it's my corps. 6 - make packaged ships display in the drop down or remove the dropdown, one or the other, it needs to actually be consistant.
and most importantly
7 - do this **** on the test server not the live one and make a dev blog explaining just HOW it was justified delivering this thing live when the vast majority of feedback you were still getting on it the day before it went live was still negative.
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TravelBuoy
Imperial Academy Amarr Empire
2
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Posted - 2012.05.28 02:05:00 -
[251] - Quote
Zagdul wrote:TravelBuoy wrote:Zagdul wrote:Krystyn wrote:Olan Chang wrote:Let it go... The old system was a pain and is gone. Wow we got sock puppets on EVE now too... how much about the UI changes can a 19 day old toon know... Of course they could be an alt of someone else which makes it even more likely they are a dev sock puppet No, he's right. The old system was a pain. It needed fixing. The old system wasn't pain, but this new treepanel it is. We need a single panel treeview filemanager for Eve ? Really ??? The point you're missing is that the new system ~could~ have been awesome, helpful and good. It wasn't on release and now we're all caught up in it's development instead of it being done on a test server, with community feedback and proper development cycles and... testing. EDIT: Imagine a system where, you search for something in a single search bar (similar to how windows works) and it opens up in a single window with it's location in an address bar or something. Something to where you have an intuitive in nature and fluid asset management and inventory system that is complete and functional. A system where folders and containers are no longer necessary. Or, when you have folders (containers) they too function with the inventory and asset manager. With more testing and development, this could have gone live! It would have been great! Instead, we now need to hear people, rightfully, frustrated about what they're now forced to use. EDIT2: The issue is that the development cycle was poorly managed. The old inventory system is (was) horrible. It needed work. The thing is, you got so used to it that you were able to put up with it's bulky interface. Step 1 should have been to modify and fix the asset management window. Integrate it within corp assets (so I don't need to go to two different places) and provide something in the asset management for filters and searches. THEN go for the new inventory system. they did it backwards.
Again, inventory system is not filemanager. Not needs tree panel. When i want to open my cargohold, i dont want to see another mixed things in my cargohold what messed with inventory. I dont want to use joypad for scrolling up or down. This iventory type is a console controller concept.
I dont want to see this : http://toastytech.com/guis/win31winfile.png
Other thing, without shift+click, the treepanel is not working fine. The user need to open another windows for handle their items. That's same method as the old inventory worked. Where is not just one windows was on screen. This is showing as, treepanel or single window on screen have bad functionalty, and dont working without old functions. Need multipanel or more windows. But when treepanel need old functions, why we need the treepanel ? The old function enough the tree panel is totally unnecessary. |

Tex Bloodhunter
Konstrukteure der Zukunft The Initiative.
2
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Posted - 2012.05.28 02:08:00 -
[252] - Quote
One thing I liked most about the old system was the ability to have two item containers open in order to drag an drop from one place to the other. The important part here is that you just need two, not 20 item containers opened. With the new system you wanted to get closer to the way files are being moved around in any modern OS. EVERYBODY uses two windows in order to move stuff from A to B. That's why tools like midnight commander and Norton commander were built ... FTP tools, also feature two file explorers. In Windows you just use two explorer instances and so on. This is currently missing with EVE's unified inventory. You just need to make the last step in order to get new item management paradigm going. |

Seatox
Department of Defence Fatal Ascension
6
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Posted - 2012.05.28 02:44:00 -
[253] - Quote
The new inventory system needs to be more unified with the Neocom - it'd be nice to be able to create shortcuts on the neocom bar that are context sensitive for things like individual POS hangers/fuel bays, or a current station's hanger, or a specific station hangar, or a SMA, that only show up if the inventory node in question is available.
You could then use it to replicate the functionality of the old ship/hangar buttons that used to be above the undock button. Throw in the ability to fake up a close replica of the old system with some extra checkbox options (say, "open new inventory panes in seperate windows"), and suddenly people who fear change can revert to their beloved million-windows interface. |

Race Drones
13th Squadron Cascade Imminent
24
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Posted - 2012.05.28 02:57:00 -
[254] - Quote
CCP is falling in the Scope Creep. Keep it simple, Stupid! - http://en.wikipedia.org/wiki/KISS_principle
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
216
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Posted - 2012.05.28 02:59:00 -
[255] - Quote
Zagdul wrote:Yes, thanks for quoting what I said and adding absolutely nothing of value to the discussion. Value is subjective sweetheart.
Tears will be shed and pants will need to be changed all round. |

Bugsy VanHalen
Society of lost Souls
116
|
Posted - 2012.05.28 03:02:00 -
[256] - Quote
Ispia Jaydrath wrote:Before inferno, I would dock and my ship hangar, items, and corp hangar would all be open right where I left them. I could see everything I owned and interact with it instantly.
That was really nice. I think it's something we should have again.
This I really miss. As a primarily industrial player having windows always open the size and position they were in when last closed was really convenient. Especially when managing POS modules. Just click and open and they were always in the same spot. No I have to move and re-size each window every time. Very annoying. |

Dawnmist
22
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Posted - 2012.05.28 03:08:00 -
[257] - Quote
Seatox wrote:The new inventory system needs to be more unified with the Neocom - it'd be nice to be able to create shortcuts on the neocom bar that are context sensitive for things like individual POS hangers/fuel bays, or a current station's hanger, or a specific station hangar, or a SMA, that only show up if the inventory node in question is available.
You could then use it to replicate the functionality of the old ship/hangar buttons that used to be above the undock button. Throw in the ability to fake up a close replica of the old system with some extra checkbox options (say, "open new inventory panes in seperate windows"), and suddenly people who fear change can revert to their beloved million-windows interface.
Yep.
An in general this new system should have been built in correct order:
1. Add all the basic functionality what old system had. 2. Make all windows behave (stack, save, persist) like they did in old system. 3. Add more features which support old functionality. 4. Add totally new functionality which maybe helps and works for someone.
...but no - victory goes to the one who yelled "scrap 1-3" - we are CCP and skip boldly directly to line four, call it improvement and pretty efficiently ruin everyone's game play in the process.
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Seatox
Department of Defence Fatal Ascension
6
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Posted - 2012.05.28 03:21:00 -
[258] - Quote
Dawnmist wrote:Seatox wrote:The new inventory system needs to be more unified with the Neocom - it'd be nice to be able to create shortcuts on the neocom bar that are context sensitive for things like individual POS hangers/fuel bays, or a current station's hanger, or a specific station hangar, or a SMA, that only show up if the inventory node in question is available.
You could then use it to replicate the functionality of the old ship/hangar buttons that used to be above the undock button. Throw in the ability to fake up a close replica of the old system with some extra checkbox options (say, "open new inventory panes in seperate windows"), and suddenly people who fear change can revert to their beloved million-windows interface. Yep. An in general this new system should have been built in correct order: 1. Add all the basic functionality what old system had. 2. Make all windows behave (stack, save, persist) like they did in old system. 3. Add more features which support old functionality. 4. Add totally new functionality which maybe helps and works for someone. ...but no - victory goes to the one who yelled "scrap 1-3" - we are CCP and skip boldly directly to line four, call it improvement and pretty efficiently ruin everyone's game play in the process.
It's not too bad, considering that the old system was held together by the finest Minmatar engineering (Duct-tape and bailing wire). At least we get spinning wheels of LOADING PLEASE WAIT to tell us when the inventory is lagging now.
Give them a few weeks of Crucible style rapid-fixing-stuff and it'll be pretty sweet by the end of it. |

disasteur
Tellcomtec Incorporated. Preatoriani
110
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Posted - 2012.05.28 03:30:00 -
[259] - Quote
CCP Optimal wrote:I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.
The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.
the biggest complaint is that the majority doesnt like it and wants the old system back, further more there are many players around with the patience to give it a try (im not one of them cus i dont have the patience) and still they come here or in 1 of the other topics to complain about it.
i mean how many posts does it take to convince you guys at CCP that the new UI is a total waste of time? also most reply's done by CCP are unfounded, not answering the question, or just total offtopic.
about the changing part... most people asked a roleback, and some asked to do some changes on the new UI, but what you had to do was listening to the people in the testforums. so once again stop fixing the new crap and work on the old UI to return, so everybody can be happy again |

Citrute
Quiet.Storm F0RCEFUL ENTRY
49
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Posted - 2012.05.28 03:52:00 -
[260] - Quote
How you put the old inventory system back while you make these weekly changes.
I'll just be over here, playing not eve until this mess is sorted. |
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Jonuts
The Arrow Project CORE.
92
|
Posted - 2012.05.28 05:05:00 -
[261] - Quote
Seatox wrote:
You could then use it to replicate the functionality of the old ship/hangar buttons that used to be above the undock button. Throw in the ability to fake up a close replica of the old system with some extra checkbox options (say, "open new inventory panes in seperate windows"), and suddenly people who fear change can revert to their beloved million-windows interface.
Fear change. I never really understood that accusation. Change can be totally awesome. When it's for the better. Not liking a specific change isn't necessarily because someone fears change. Most folks bitching about this UI change legitimately dislike it. Remember, just because I don't want to get punched in the mouth every morning as my new morning routine doesn't mean I fear change, it just means I don't want to have to be punched in the mouth every morning. |

Kile Kitmoore
58
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Posted - 2012.05.28 05:25:00 -
[262] - Quote
Fix now: 1. Windows state. If someone wants 10 windows open when they dock in a station then EVE needs to remember this and save their size and position. The UI should distinguish between UI in a ship and docked. If someone wants small separate windows for opening cans the UI should remember this. This also includes pilots being able to actually turn things off to get more viewing area in windows, we need options. Just give back the functionality you took. Sway pilots over to a one window system by putting in things that will be more efficient and easier to work with.
2. Performance, now I appreciate that you have done another round of performance tweaks. My fear is that with the Price Estimate in this constant state of always being on that you will not be able to give back the performance pilots once enjoyed. If Tues. patch does not accomplish this it's time to consider giving people the option to turn Price. Est. off.
Sooner Rather then Later: I really want to use a single window, I really do. In the current state it makes it to difficult.
1. Enough with this BS where if someone puts something in a station container it goes into a black hole. When I click Item Hanger and I have station containers under it I expect UI to show me everything, including the contents of those station containers. One big master list of all my items in station. Not everyone may want this so, make it optional. This is where you actual make the treeview useful.
2. The same goes for containers in space, if have a number of containers opened in space there should be a parent that I click and view all the content of those containers. Why you did not build this functionality absolutely boggles the mind.
Lots of other ideas but it's those four that I feel would at least get things back on track and move us in a proper direction. Good luck.
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Seatox
Department of Defence Fatal Ascension
6
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Posted - 2012.05.28 05:31:00 -
[263] - Quote
Jonuts wrote:Seatox wrote:
You could then use it to replicate the functionality of the old ship/hangar buttons that used to be above the undock button. Throw in the ability to fake up a close replica of the old system with some extra checkbox options (say, "open new inventory panes in seperate windows"), and suddenly people who fear change can revert to their beloved million-windows interface.
Fear change. I never really understood that accusation. Change can be totally awesome. When it's for the better. Not liking a specific change isn't necessarily because someone fears change. Most folks bitching about this UI change legitimately dislike it. Remember, just because I don't want to get punched in the mouth every morning as my new morning routine doesn't mean I fear change, it just means I don't want to have to be punched in the mouth every morning.
It would be totally awesome... if it wasn't for the bugs and teething problems, and the way it suddenly forces people to unlearn thing they've been doing for years in order to cope with all the inconveniences of the old system (a million windows) in order to learn to cope with the inconveniences of the new system (shift click everything). If CCP had started out with the new inventory system and switched to the old one, we'd have a far, far bigger outcry. "MY INVENTORY FILTERS GIVE THEM BACK" etc.
I mean, look what happened when they took out contact folders in Tyrannis. They ended up putting them back in.
Really, from my personal experience with the thing, my biggest complaints are pretty much addressed by what's supposed to be in the Tuesday patch (Performance of the inventory near a POS). I'd say the whole debacle could have been avoided if they'd delayed Crucible by a week - but then people would complain about CCP pushing the release date back.
CCP just can't win with the playerbase as a collective. |

Dawnmist
22
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Posted - 2012.05.28 05:39:00 -
[264] - Quote
Seatox wrote:Jonuts wrote:Seatox wrote:
You could then use it to replicate the functionality of the old ship/hangar buttons that used to be above the undock button. Throw in the ability to fake up a close replica of the old system with some extra checkbox options (say, "open new inventory panes in seperate windows"), and suddenly people who fear change can revert to their beloved million-windows interface.
Fear change. I never really understood that accusation. Change can be totally awesome. When it's for the better. Not liking a specific change isn't necessarily because someone fears change. Most folks bitching about this UI change legitimately dislike it. Remember, just because I don't want to get punched in the mouth every morning as my new morning routine doesn't mean I fear change, it just means I don't want to have to be punched in the mouth every morning. It would be totally awesome... if it wasn't for the bugs and teething problems, and the way it suddenly forces people to unlearn thing they've been doing for years in order to cope with all the inconveniences of the old system (a million windows) in order to learn to cope with the inconveniences of the new system (shift click everything). If CCP had started out with the new inventory system and switched to the old one, we'd have a far, far bigger outcry. "MY INVENTORY FILTERS GIVE THEM BACK" etc. I mean, look what happened when they took out contact folders in Tyrannis. They ended up putting them back in. Really, from my personal experience with the thing, my biggest complaints are pretty much addressed by what's supposed to be in the Tuesday patch (Performance of the inventory near a POS). I'd say the whole debacle could have been avoided if they'd delayed Crucible by a week - but then people would complain about CCP pushing the release date back. CCP just can't win with the playerbase as a collective.
Btw they released inferno. Perhaps you should log in some time ?
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Ad'Hakim Tahous
Science and Trade Institute Caldari State
160
|
Posted - 2012.05.28 05:41:00 -
[265] - Quote
Just as we can create presets for the Overview, provide the same capability to the tree.
Certain presets (docked for example) include a check-off that places the 'storage unit' into the main UI. While docked, a pilot might wish to have the Ship Hangar icon visible on the main UI.
Certain presets (at a POS) can limit the arrays, silos, weapons, etc., that appear in the tree.
All possible storage containers, cans, cargo bays, weapon arrays are not equally important all the time. What we use is based upon where we are and what we're doing.
The one-size-fits all approach only produces a bloat, disorganized impediment to game play. If I have to set aside time to create presets so be it! I'll do it once and be done with it. |

Archibald Frederick III
Viziam Amarr Empire
0
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Posted - 2012.05.28 05:45:00 -
[266] - Quote
Cloned S0ul wrote:Hi Devs. [...]
My question to you CCP, why you change best working mechanism in game ?
Ps.While we old players can deal with your new full of wired mechanic inventory im 100% sure newbis need spent more time to discovery how it works... Why you bring chaos to game ?
Since I've been playing for less than a month, perhaps I'm less invested in some of the more complex game systems or haven't been exposed to some of the use cases that people feel have been messed up. Maybe. However, I can say with assurance that the new system is MUCH easier for 'newbis' such as myself to get our heads around. It would take some mighty rose-tinted goggles to say that the inventory was 'the best working mechanism in the game,' and while the new system has plenty of room for improvement, this is a good and necessary thing that you are doing. I feel like not enough people are saying that. Fix the bugs, restore the lost functionality, but never believe that the playerbase is unanimous in wanting a return to the good old days. |

Callidus Dux
School of Applied Knowledge Caldari State
339
|
Posted - 2012.05.28 06:16:00 -
[267] - Quote
One question to any CCP:
Are you willed to work on an option or possibility, that every player who wants to have several hundreds of independent, adjustable in size and position, windows; is able to absolute rebuild the old UI and its functions 100% EXACT and 1to1 as it was before 22.05.2012?
Simple question. Now please answer.
To be absolute clear: - I want my ship hangar Icon in the Neocom back - I want double clicks -> Shift + Click or Shift + Shortcut is in absolute NO WAY a solution! I want to play a game via mouse. Not a text based game! - I want to double click at a container in my assets and it must open in a new (adjustable in size and position) window. - I want to be able to rupture the whole unified UI; which means drag a tab and drop it FOR EVER out of this unified UI. It must stay out of this unified UI even when I log off an on. - I want my hundreds of windows back!
Are you willed to work on that? You better should answer now so that I am able to have a look for a new game or renew my subscription again. |

Pak Narhoo
Knights of Kador
500
|
Posted - 2012.05.28 06:24:00 -
[268] - Quote
You know, I think in the long term I can live with the inventory after it gets fixed, but why you CCP *removed functionality* in favor of an half finished blingbling product is beyond me.
Take an Orca for example, drag ship out from ship hangar (Which I was forced (not a good thing) to dock with the station icons), and plop it down in the station. Orca goes live and I quickly want to access the corp bay on it.
I can't.
Why? Because my previous right click menu no longer gives that option. Again I'm forced to use a drop down menu and then have to shift through tiny little branches that may be open or not to find what I'm looking for.
In short: previous: Orca -> r-click = direct access to the hangars & bays Recently: Orca -> click inventory = wait for it to load -> Open Orca tab (which can be yes/ no case) -> open corporation hangars (which can be yes/ no case), then access what hangar bay I want to open.
You probably mean good, unless you're knowingly grieving us but something so fundamental as this change should had gone through much more testing & feedback from your end users before it got pressed down their throats.
Is it already that long ago that you removed our hangar bay and we had to tell you that was a big mistake? :o
Who needs television when you have EVE? EVE drama, best drama. |

Callidus Dux
School of Applied Knowledge Caldari State
339
|
Posted - 2012.05.28 06:28:00 -
[269] - Quote
Archibald Frederick III wrote:Fix the bugs, restore the lost functionality,...
The lost functionality IS the "more than one window" mode. They should just add this feature again. If you like the new crap fine. But they have to absolute rebuild the old UI with their new code, in order to have the functionality of the old UI back. AFTER that.. and really not until that they can go on and improve the unified UI more. But YOU, as lover of the new, have to wait till the restoration of the former UI is done. I am a subsrciber since 4 years and I must say; that I have a classification system which contains named containers. I hate the idea of filters! I do not need them! The main claim of this new UI is to work faster? Yeah.. If I ever have to adjust my filters to be able to find something?  I just want to reach my containers quickly. But it is not possible with the current state of this UI.
Archibald Frederick III wrote:...but never believe that the playerbase is unanimous in wanting a return to the good old days. Do not speculate on that. Read the ALL of the forums- and the testserver feedback. |

Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
218
|
Posted - 2012.05.28 06:30:00 -
[270] - Quote
Archibald Frederick III wrote:Since I've been playing for less than a month, perhaps I'm less invested in some of the more complex game systems or haven't been exposed to some of the use cases that people feel have been messed up. Maybe. Definitely. No offense, I have been playing less than a year, and I can tell you that there is no way you have experienced even 1/10th of the game yet.
When you get a chance to get into a WH and you have a POS, and being able to reship, or fit for combat on short notice is crucial, this inventory system is crap.
Not to mention if you were doing heavy duty industrial ops. I can't imagine how bad this screws the guys who actually make the ships we fly around in. Tears will be shed and pants will need to be changed all round. |
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