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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
N3LLY
MUNKI.MINERS.INC
45
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Posted - 2012.05.27 20:31:00 -
[181] - Quote
N3LLY wrote:NO GOOD ENOUGH GET RID thats what 90% want you to do
why can you not understand this ?????????????????????????????????????????
i want my station back i want my looting windows back
i dont want the tree, i dont want estimated values,i dont want the search window, i want my muliple windows,i want my ship and cargo windows in station, I WANT TO CLICK AND OPEN A FIGIN CONTAINER AND IT OPENS IT IN A NEW FRIGGIN WINDOW why the hell should i press shift & click i want to be able to salvage in peace
for gods sake ROLL BACK UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. CAN I GET A REFUND FOR LOST GAME TIME ?
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Yonis Kador
Transstellar Alchemy
68
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Posted - 2012.05.27 20:37:00 -
[182] - Quote
CCP Soundwave,
I agree that with just these fixes, the new UI won't yet be as efficient as the old one. But I also realize that going back is unlikely and some kind of compromise must be reached. It's difficult to even try to be rational though as when I use the new UI I'm filled with so much wtf that I completely understand the frustrations being communicated in all these different ways.
For my part, the main issue is THAT it's all unified and I despise navigating that tree. God I hate squinting and scrolling up and down that tree. (If you ever make this optional, it goes without saying I will be tree-less.) But I guess I'll reserve final judgement until we get through a few rounds of fixes.
If you could at minimum compartmentalize some of the UI functions, so that the cargo hangar, ship hangar, and corp hangar open (from a single click on their old neocom buttons) in new windows with only divisions relevant to those locations, it would be a vast improvement. Please add these buttons back to the neocom. I miss one click functionality from a static button. Clicking on a corp hangar button (that doesn't exist atm) should open a new window with only the 7 hangar divisions listed in the tree. At least that makes sense. A static station hangar and ship hangar button could also open new windows only displaying that station's assets and ships located there in those trees.
It's the all in one, scroll through everything, click fest that's got many annoyed. I don't want a corp hangar filter. I want the corp hangar to be a specific location with only the corp hangar in that location. I want to only see ships in my ship hangar. It's like these places don't exist anymore with all items being treated equally. Some people need to see both source and destination to enjoy the game. With everything in one interface the source is the destination. It's a poor concept.
Making windows remember their size and position, and addressing lag is important, but maybe if we could make opening the most-frequently accessed locations more convenient, and minimize the scrolling, it wouldn't take as long to adapt.
I promise that once this UI thing is done, I'll post positive feedback on other new features. But at the moment, it's difficult to even care about those. I can see shiny stuff on a table across a field, but the field is on fire and boobytrapped. Put it out!
At the end of the day, the solution is going to be to de-unifiy the unified inventory - even if its just a little - which means the concept was flawed from the start.
CCP declared war against multiple windows. I hope you're seeing that we sorta liked those and now you've given us an interface that makes creating them more difficult.
Thanks again for the interaction and feedback.
Yonis Kador |
Ad'Hakim Tahous
Science and Trade Institute Caldari State
159
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Posted - 2012.05.27 20:48:00 -
[183] - Quote
Dennie Fleetfoot wrote:
Edited for brevity by Ad'Hakim
That said, I would like to hear from Arrow and Optimal, not for an apology as such but a full breakdown of the design rational for Unifubared Inventory and why they mistakenly believed it would work for all windows rather than just assets, which is where it should be left because there some good points for it in that context.
+1 for your post but for this section. Last few communications from those two gents (hereafter known as The Dynamic Duo) have made me want to smash my head into the table.
Soundwave's on the job, & I for when much prefer hearing from him!
I very much doubt that you'll ever see that '... full breakdown...' in any Threadnaught or Blog. Most likely that explanation has been delivered within CCP in response to senior management's query to the Dynamic Duo...
"WTF?" |
Andrea Roche
State War Academy Caldari State
85
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Posted - 2012.05.27 20:49:00 -
[184] - Quote
i must say. I do not like this new UI with cargo hold etc. I feel its not user friendly at all among with what many others said. I much rather you left it the old way. I specilly dislike most how it feel in a station when switching ships. I find this part most disturbing and anoying. But i must say I am very happy that CCP has decided to tackle this issue imidiately. Many thx CCP |
Lordess Trader
Phoenix Evolved Part Duo
10
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Posted - 2012.05.27 20:56:00 -
[185] - Quote
ok but still no word on the shortcuts to minimized windows on the neocom / right click?!?! |
General Disdane
Animosity-guild The Brotherhood.
2
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Posted - 2012.05.27 21:03:00 -
[186] - Quote
Weekly fixes until everyone is happy with the new system? This is why I love you guys. |
Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
205
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Posted - 2012.05.27 21:09:00 -
[187] - Quote
Two step wrote:I appreciate the greatly increased communications on this issue. It is good to see CCP keeping the players up to date with what they are working on. The CSM is late to this party. You guys are quite frankly, as useless as tiits on a bull. Tears will be shed and pants will need to be changed all round. |
MeBiatch
Republic University Minmatar Republic
342
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Posted - 2012.05.27 21:11:00 -
[188] - Quote
General Disdane wrote:Weekly fixes until everyone is happy with the new system? This is why I love you guys.
right so this will be a finished feature when the winter expansion rolls out?
seriously ccp you guys have pulled better features then this from deployment because you were not happy with them...
why on g-ds green earth would you roll out this UI with knowledge that it was not even 50% done?
i personally like the idea of the new UI i just wished it was finished on sisi before going live... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Courtie
The Grigorians Shattered Empire
0
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Posted - 2012.05.27 21:15:00 -
[189] - Quote
The old inventory was much better. I don't like the new "Tree" concept at all. Make an option to swap between the "Tree" and "Windows" inventory option. |
Dex Sudaka
Perkone Caldari State
11
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Posted - 2012.05.27 21:16:00 -
[190] - Quote
What can I say. I miss the practicality of the old UI. One thing I can't get used to is the order of the Index when you dock at a station. The TOP level should be the ITEMS hangar. Just as you click the ITEMS icon on the menu bar. It annoys me when menus don't display what the name says. I don't think the isk calculation of items is essential. That's why we have the view market details button right? too much info, too much lag. Ship hangar and Items hangar should not be unified. Each should have their icon on the manu bar as it was before. |
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Chokichi Ozuwara
Royal One Piece Corporation Deadly Unknown
205
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Posted - 2012.05.27 21:21:00 -
[191] - Quote
CCP Soundwave wrote:Yeah, the performance stuff is at the top of the list. A lot of performance increases on Tuesday. The problem isn't just performance, which is embarrassing and sad on its own.
The problem is that the new UI makes it very hard to do things we could do before. Like fit a ship quickly. Or pick loot from a can or wreck.
You guys have screwed up gameplay, and we want solutions to that. We want our gameplay back.
Tears will be shed and pants will need to be changed all round. |
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CCP Optimal
C C P C C P Alliance
179
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Posted - 2012.05.27 21:24:00 -
[192] - Quote
So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?
But yeah, that's fixed now as well.
Mr PrimaX wrote:Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ?
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Seloena
Mighty Orca Inc
17
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Posted - 2012.05.27 21:33:00 -
[193] - Quote
What about 'remember multi open windows'?
I want to have my ship hangar and deliveries window to be ALWAYS opened after i dock the station. Before new inventory i was able to see fast if something new came to the deliveries. Now I must check it manually from time to time. This is horrible!
Same thing is for ship window. It **** me off when it disappear all the time!
The new inventory is quite good, but some things really, really are pissing off players. |
Salpun
Paramount Commerce Masters of Flying Objects
287
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Posted - 2012.05.27 21:36:00 -
[194] - Quote
CCP Optimal wrote:So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame? But yeah, that's fixed now as well. Mr PrimaX wrote:Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ? Yay an Optimal post |
Lord Loco
LOCO TRUST
54
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Posted - 2012.05.27 21:40:00 -
[195] - Quote
@optimal
I and many other player will be able to use the inventory without use the tree. Are you make this possible or not? |
Blue Harrier
96
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Posted - 2012.05.27 21:40:00 -
[196] - Quote
Well Soundwave nice to see you on damage control again, good luck with that, you need it.
So, let me get this straight, your DevGÇÖs took a fully working multiple opening window UI system and on a whim, without consulting anyone, changed it for a single window unified inventory system. The original layout and working system having received perhaps 1 complaint a month and most of them about nothing specific, just GÇÿwe donGÇÖt like itGÇÖ or GÇÿit should be updatedGÇÖ.
Now after thousands of complaints the coders who designed this new UI are hiding behind you and working to turn it back into the same system we had before but with reduced simplicity?
Why?
There is an old saying in my location; GÇÿYou canGÇÖt make a silk purse from a sowGÇÖs earGÇÖ well guys you didnGÇÖt try with just the ear, you used the whole damn pig.
I wont GÇÿrage quitGÇÖ but I shall put my accounts on hold and considering I was so pleased with the game early this year I started my second account after playing for over 3 years with just one, I now wonder why.
This UI does not need polish, it needs putting to sleep.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |
MeBiatch
Republic University Minmatar Republic
342
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Posted - 2012.05.27 21:41:00 -
[197] - Quote
CCP Optimal wrote:So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame?
that put a smile on my face... its good to keep ones humor... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
RC Denton
Wages Of Sin
10
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Posted - 2012.05.27 21:42:00 -
[198] - Quote
CCP Soundwave wrote:Destination SkillQueue wrote:CCP Phantom wrote:The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious. Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here. Please use this thread for feedback, thank you. That's a diplomatic way of putting it. Nice to see you treating it seriously and taking fast action to rectify the imperfections. Yep, absolutely. Getting this into a state where you guys like it is the first priority right now. I've got one for you, ships that are repackaged don't show in the tree view. So you have to know it's there or open the ship hangar directly to see it which is a pain.
I'd say split ships and items like they were, or just roll it back to the old system for now. |
MeBiatch
Republic University Minmatar Republic
342
|
Posted - 2012.05.27 21:44:00 -
[199] - Quote
Lord Loco wrote:@optimal
I and many other player will be able to use the inventory without use the tree. Are you make this possible or not?
dont you need the tree now since they disabled certain features like right click on your ship?
pro tip improvement... make the tree built into the neocom and make it so if you click on something it opens a new window... and make it so if you undock the existing windows will stay put so that the next time you dock they are still open...
the tree can be useful if you can customize it... but having one unified window is a BAD BAD BAD idea... PLEX FOR PIZZA!
TECH iii MINNING SHIPS! |
Dawnmist
11
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Posted - 2012.05.27 22:02:00 -
[200] - Quote
1 account went already and when this one expires tomorrow it is -2.
See you when inventory is fixed and nice reactivation offer with apology drops from the mailbox. |
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Tork Norand
Mechanical Eagles Inc. The Ancients.
114
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Posted - 2012.05.27 22:09:00 -
[201] - Quote
I'm traveling so I may have missed this since I'm not going to read all the posts...but here's one thing that I saw that was annoying as hell.
I'm at a POS. All weapons systems, etc are listed....but they aren't all within range.
I would LOVE to have all "out of openable" range items separated out so that I know that I cannot open them...And as I move around, the ones that come into and out of range would update (just like they do on the overview).
Sorting by distance makes sense to me....so leave that as an option. There's no reason that something out of range should push a corp hangar further down a long list of things that I can open.
It'd be great if renaming structures like corp hangars actually worked too....then we could pick which of them we wanted to open from the Unified Inventory list.
Just sayin'.
--Tork. CEO and Herder of Cats. |
Marisol Shimaya
Artic Circle The I.D.E.A.
55
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Posted - 2012.05.27 22:34:00 -
[202] - Quote
Quote:this week in the unified inventory reported by CCP Soundwave | 2012.05.27 12:41:46 | NEW | Comments
Hello Spacefriends
As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies.
As a remedy, weGÇÖre going to try and provide you with weekly changes to it, until we get it into a state where youGÇÖre happy with it. Our first group of fixes will go out Tuesday, May 29th, and are as follows:
Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Ship Hangars: Your active ship will be displayed in the ship hangar. It was a bit confusing that it would disappear. All assembled ships will now be displayed, regardless of activity state. Ship Hangars: When you have a ship hangar open but switch ships, the hangars for the old ships will still be listed as GÇ£active shipGÇ¥. That has been corrected. Containers: Containers are sorted alphabetically. That makes a lot of sense. Performance: WeGÇÖve applied fixes that let you handle larger numbers of items more gracefully. It should be a great deal faster now. Performance: Handling large numbers of POS modules was extremely slow. That has been remedied and it should be back to pre-patch performance. Errors: Action failed messages would pop up if you had two cargoholds open and tried to open a third. This has been fixed as well. Corp Hangars: If a corporation has impounded items present in a station, directors will have a GÇ£release itemsGÇ¥ button which will give you access to the impounded assets.
ThatGÇÖs it for Tuesday, but we will not stop there. As soon as these improvements are published, we start working on the next round of changes. WeGÇÖll update what those are and when they go out shortly after.
Again, you guys have my deepest apologies for this situation. WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make.
More changes are coming, I'll do another update on Tuesday (May 29th).
Soundwave
@Soundwave
You more than that you have to do and that is place back the Ship Hanger and Itmes Hanger were it should be and don't cross us again. Fight For Our Rights |
Dirch Passer
State War Academy Caldari State
5
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Posted - 2012.05.27 22:47:00 -
[203] - Quote
Okay, "I want the old UI back", "ROLLBACK NAO", "I want xxxx FIRED" etc. is getting old now. I'm fairly certain that every single employee at CCP got the message: this mess isn't good enough!. **** happened, and bad decisions were made. Speculating about CCP's internal decision process isn't really helpful in this context either. There are enough tinfoil hats around.
It's time to help moving in the right direction, even if you're boiling with rage and frustration.
Now, I may very well be wrong, but it seems to me that every time there's a major patch, some major bug regarding session change, rears its head. Could there be some old spaghetti-code, that needs a thorough check?
I also have a few suggestions.
1) I'd like to see the 'reprocess' and 'repackage' items on the context menu moved far apart. Not only are the two words slightly similar, they also both prompt a 'Are you sure?' dialog, which I doubt many people read after more than a few days into the game. You can imagine the frustration when you realize, you just clicked 'yes' to reprocess...
2) The journal starts blinking as soon as you accept a mission. My memory is bad, but not that bad. Instead, I think it would be more helpful, if the 'industry' button started blinking when a job was finished.
3) Would it be possible to merge the shortcuts for 'align' and 'approach', the same way as 'dock' and 'jump'? That would make it rather neat to have a row like 'a','s','d', and 'f' corresponding to the buttons on the 'Selected Item' window.
4) I would really like the ability to group weapons in the fitting window.
5) I believe someone else has suggested this earlier, but it would be really, really good to see the activated effects of modules, in the fitting window. In particular active hardeners.
6) Also related to the fitting window, it would be very cool to be able to see the actual distance, missiles can travel.
7) Although the idea of having an estimated value of selected items in inventory is good, showing a weighted average of the entire universe is not useful. If there was a way to select which regions that average would be based on, I think it might serve a purpose. I also think the information is sufficient in form of the pop-up. No need to use window space for that. |
Dell Piano
Astrowave Paper Tiger Coalition
1
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Posted - 2012.05.27 22:49:00 -
[204] - Quote
Looting is much easier. Create a filter for the meta-lvl you want and apply it, click loot all an you got only the stuff you want and leave all the crap-loot in the wrecks. Thanks CCP Help is needed !! |
Ribikoka
Royal Amarr Institute Amarr Empire
175
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Posted - 2012.05.27 22:51:00 -
[205] - Quote
Salpun wrote:CCP Optimal wrote:So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame? But yeah, that's fixed now as well. Mr PrimaX wrote:Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ? Yay an Optimal post
Yes and more censored posts. Some CCP employees think about it, the bad inventory system would be fine, when they delete the posts which is say what crap their new inventory. So it's time to post some rage News to big MMO portals. :D |
Sunrise Omega
Brutor Tribe Minmatar Republic
7
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Posted - 2012.05.27 22:52:00 -
[206] - Quote
Aryth wrote: This character also has a lot of corporate hangers it can "see". My past experience with the "scanning" of hanger1, then hanger2 etc, leads me to believe the new UI is also looking into every hanger a char can see. We have some pretty large hangers. This is bad.
Which is a strong reason why the Alt-G (personal hangar) and Alt-N (ships) shortcuts should only open up tree views of just those locations - not everything that you can possibly access in the station.
By default, Alt-G should open up *only* the personal hangar and entries in the tree for containers in my personal hangar. No other elements should appear in that tree unless I drag them there from another window. And I should be able to r-click and remove those other locations from the tree and have it remembered.
That way, if you want Alt-G to give you everything in the station, you click Alt-G, it initially opens up as only your personal hangar, then you specifically tell it to add in things like other ships, the corp hangar, the member hangars and the market deliveries window. And if you decide you don't like that, you r-click remove those trees from your tree view.
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Marisol Shimaya
Artic Circle The I.D.E.A.
55
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Posted - 2012.05.27 22:54:00 -
[207] - Quote
Let see:
I can play not more than ca. 20 mins before it crash my eveclient or cluster
So CCP has to change it back to it was if I can play eve as I should play without the crashes. Fight For Our Rights |
Blasfeim
Viziam Amarr Empire
8
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Posted - 2012.05.27 23:00:00 -
[208] - Quote
Give me my inventory back im not interested in hearing about fixes to this junk Ui. CCP wanna be forgivin then roll it back and leave it alone.i hate this all in one window crap bad.I cant beleive you waste all that time when we had a great UI.Way to take a good thing and turn it to **** |
Ribikoka
Royal Amarr Institute Amarr Empire
175
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Posted - 2012.05.27 23:02:00 -
[209] - Quote
Salpun wrote:CCP Optimal wrote:So you're basically saying that you didn't enjoy the new "Find a corpmate" minigame? But yeah, that's fixed now as well. Mr PrimaX wrote:Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ? Yay an Optimal post
Yes and more censored posts. Some CCP employees think about it, the bad inventory system would be fine, when they delete the posts which is say what crap their new inventory. So it's time to post some rage News to big MMO portals. :D
And create picture from clues! :D |
Haifisch Zahne
HZ Corp
20
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Posted - 2012.05.27 23:09:00 -
[210] - Quote
Has CCP even once explained why they REFUSE to rollback this mess? Or, how about justify going forward with it?
Or, most importantly, why can't we have an option to switch to the old Inventory?
Seriously, it just doesn't do what we need now. We really, really, really want the option to have the old system. And, CCP's answer? WE GET NONE. Nothing, nada, zip. "Weekly fixes until you're happy." We were happy with the old system.
CCP, I think we are owed an explanation why we can't have an option to use the old Inventory. Don't you think so too, CCP?
I have mentioned in a previous post that there should be an option to make Unified Inventory into Assets, and restore the old Inventory. Whatever the outcome, CCP needs to explain WHY we can't have the old system back as an option, which it appears we just can't. |
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