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Author |
Thread Statistics | Show CCP posts - 22 post(s) |
Sugar Kyle
The humbleless Crew Capital Punishment.
20
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Posted - 2012.05.27 13:26:00 -
[31] - Quote
Thank you for making a Dev Blog about it. It helps a lot.
May I have a bigger, central, 3Dish loot all button! I got cans to empty, ships to salvage, and wrecks to loot before my fleet members... |
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CCP Soundwave
C C P C C P Alliance
1185
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Posted - 2012.05.27 13:28:00 -
[32] - Quote
Peter Drakon wrote:Not sure You read the other thread, so I just quote my self.
@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.
Thanks! |
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Salpun
Paramount Commerce Masters of Flying Objects
282
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Posted - 2012.05.27 13:28:00 -
[33] - Quote
How hard with this new system would it be to have hold icons/ UI set up icons show up on the left side of the HUD. Added fuctionality for the win Also smaller icons view would be great to now that you have added more space around the simple window |
LoRDa RaMOs
Heimr Fatal Ascension
11
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Posted - 2012.05.27 13:28:00 -
[34] - Quote
Tek Handle wrote: I know the inventory is inspired by the Windows Explorer, but it's missing a back button immensely!!
I just want to bump this magnificent detail. +1 |
Aaarrrggh
Center for Advanced Studies Gallente Federation
1
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Posted - 2012.05.27 13:29:00 -
[35] - Quote
Hi,
I know CCP is trying hard to improve the game for everyone for which they should be applauded. However I don't think they are getting the message on this one. A lot of people (myself included) REALLY liked the old inventory system and don't want it changed. Can we at least have an option to use the old system still.
I have left it a while before posting anything as I wanted to give the new system a fair trial but having done that I really can find a single aspect of the new system I preferred to the old system. Sorry guys but that's the way I find it. I doubt you will ever be able to improve the unified inventory to make it as useable as the old system. I think your wasting precious developement time on this. You would be better served doing another project.
I like to have separate ships/items folders. I like the containers to open in new windows when you double click them (and remember their last position) I dislike the extra space taken up by the top / bottom and side of the new system windows for info I'm not interested in If I need to find something I've lost I just use the assets window - its still quicker than the unified inventory
I have lots and lots of items in my inventory (perhaps thousands I'm not really sure) and I'm really struggling with this
Please give us the old system back and add the new system as an option - or vice versa
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Jed Clampett
The Order Of Viision
1
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Posted - 2012.05.27 13:29:00 -
[36] - Quote
vanillacherry wrote:Can you make shift-clicking something open up in window that doesn't have the tree on it so I don't need to shift-click my cargo icon twice to just have my cargo open up where I want it and then close the main window?
And how about using the pin mechanism or something to say "don't mess with this window -- no updating which container it points to"
If pinned (or whatever) additional click on UI items should be forced to open a new window or find a UI window that is not pinned down. |
Joe Skellington
Minmatar Ship Construction Services Ushra'Khan
63
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Posted - 2012.05.27 13:34:00 -
[37] - Quote
Thanks bro, it was kind of strange... but I'm glad it's getting fixed. -á-á |\__/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |
ISquishWorms
117
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Posted - 2012.05.27 13:36:00 -
[38] - Quote
Too little too late. You should have listened to those unpaid beta testers that put in the effort and time to test on SiSi. |
Sunrise Omega
Brutor Tribe Minmatar Republic
0
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Posted - 2012.05.27 13:36:00 -
[39] - Quote
So are these changes going to be on Sisi first?
If I'm opening a container in space, I do not want a tree viewed of every single container within a few light years. All I want, when I click to open that container in space is a simple window that lets me click "Loot All" and then the container window goes away because the container has vanished.
If I open up a 2nd container, I want it to appear in the exact same place as the first floating container's window did. Only at that point should you consider adding that container to the tree view if I have multiple loot cans open. And frankly, I'd prefer that they just stack in a tabbed fashion like they used to.
At no point should the tree view contain floating containers that I have not specifically told it to open yet. There should definitely be a setting at the bottom of the tree view that controls how "grabby" that window is about opening up new locations. Give us at least (4) options there - (a) never open without explicit action (b) only open if within range (c) only show if within 15km (d) list everything within a few light years.
I don't want to see anything else in that window either. Stop trying to reuse existing inventory windows for things which are not alike. A floating cargo container is not the same thing as my ship's cargo. A POS lab / array / battery is not in the same category of things as my ship's cargo - I don't want them in the same window.
When I click ALT-C to open up my current ship's cargo (or if I double-click in the background of the hangar view), the only things that should be in that tree view are things directly related to my current ship - such as cargo hold, drone bay, fuel bay, corp hangars, ship bay, quafe bay.
When I click ALT-G, the only thing that should show up in the window / tree should be things related to my personal hangar. Not corp hangars, or active ships, or member hangars, or the deliveries hangar.
When I click ALT-N, the only thing that should show up in that window/tree is my ships. Sorted by type, then name, with the current ship at the top of the list. And don't just use the same generic ship icon for every single ship in that tree, it's useless at helping us to figure out which ship is which.
Bring back the Corporate Hangar button. It should open up a window that contains *just* the corp hangars in the station. Add another button for Member Hangars. Bring back the Market Deliveries button and have it open up a simple window with no tree that just displays whatever is within the Market Deliveries hangar.
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Mr PrimaX
Black Flag Operations The Kadeshi
0
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Posted - 2012.05.27 13:38:00 -
[40] - Quote
Good changes/fixes +1
I guess we get members hangars in alphabetical order in the patch after this one ? |
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Salpun
Paramount Commerce Masters of Flying Objects
282
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Posted - 2012.05.27 13:39:00 -
[41] - Quote
Sunrise Omega wrote:So are these changes going to be on Sisi first?
If I'm opening a container in space, I do not want a tree viewed of every single container within a few light years. All I want, when I click to open that container in space is a simple window that lets me click "Loot All" and then the container window goes away because the container has vanished.
If I open up a 2nd container, I want it to appear in the exact same place as the first floating container's window did. Only at that point should you consider adding that container to the tree view if I have multiple loot cans open. And frankly, I'd prefer that they just stack in a tabbed fashion like they used to.
At no point should the tree view contain floating containers that I have not specifically told it to open yet. There should definitely be a setting at the bottom of the tree view that controls how "grabby" that window is about opening up new locations. Give us at least (4) options there - (a) never open without explicit action (b) only open if within range (c) only show if within 15km (d) list everything within a few light years.
I don't want to see anything else in that window either. Stop trying to reuse existing inventory windows for things which are not alike. A floating cargo container is not the same thing as my ship's cargo. A POS lab / array / battery is not in the same category of things as my ship's cargo - I don't want them in the same window.
When I click ALT-C to open up my current ship's cargo (or if I double-click in the background of the hangar view), the only things that should be in that tree view are things directly related to my current ship - such as cargo hold, drone bay, fuel bay, corp hangars, ship bay, quafe bay.
When I click ALT-G, the only thing that should show up in the window / tree should be things related to my personal hangar. Not corp hangars, or active ships, or member hangars, or the deliveries hangar.
When I click ALT-N, the only thing that should show up in that window/tree is my ships. Sorted by type, then name, with the current ship at the top of the list. And don't just use the same generic ship icon for every single ship in that tree, it's useless at helping us to figure out which ship is which.
Bring back the Corporate Hangar button. It should open up a window that contains *just* the corp hangars in the station. Add another button for Member Hangars. Bring back the Market Deliveries button and have it open up a simple window with no tree that just displays whatever is within the Market Deliveries hangar.
Most of the Tuesday stuff is on Sisi already. Thou its not a TQ build yet. |
Sunrise Omega
Brutor Tribe Minmatar Republic
0
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Posted - 2012.05.27 13:39:00 -
[42] - Quote
Peter Drakon wrote:Not sure You read the other thread, so I just quote my self.
@Soundwave: the index (tree) panel width is % based, thus when you resize the inventory the index panel width changes too. Maybe it's just me, but I set it to a specific size, so I can read everything I want to. When I resize the inventory I'd like the tree to remain the same width I have set it before.
The tree panel needs to be changed to "pop-out" of the left side of the current inventory window. The area of the window which displays hangar/container contents should not change width just because you've chosen to display / hide the tree.
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Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
57
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Posted - 2012.05.27 13:41:00 -
[43] - Quote
Do active ships without drone bays need to have a drone bay in the inventory tree? Fear God and Thread Nought |
Arco Arachni
Deep Core Mining Inc. Caldari State
3
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Posted - 2012.05.27 13:44:00 -
[44] - Quote
Any chance to find different types of starbase structures in there own sub tree, so I can collaps all non-wanted?
Any chance to get a expand / collaps all button?
Any chance to make the system remember the last chosen corporate hangar division while clikcing through different pos structures? eg arrays, labs, hangars, etc.
Any chance of additional sort orders than by player chosen names? eg structure type
Any chance of getting free hand sortable (drag and drop) tree?
That's it for all. Thx for answering! |
Natalie Cerulean
Ixion Defence Systems Tactical Narcotics Team
40
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Posted - 2012.05.27 13:48:00 -
[45] - Quote
I'm hoping the next patch ninja fixes the chat bugs. To blazes with the inventory -_- |
Krystyn
Serenity Rising LLC Vanguard.
16
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Posted - 2012.05.27 13:48:00 -
[46] - Quote
CCP Soundwave wrote:Destination SkillQueue wrote:CCP Phantom wrote:The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious. Without further ado, let me present a Sunday devblog by CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here. Please use this thread for feedback, thank you. That's a diplomatic way of putting it. Nice to see you treating it seriously and taking fast action to rectify the imperfections. Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.
One wonders why this was implemented as such in the first place. I can't imagine anyone in their right mind who would push this half done...(can't say it politely)...
Is there some internal CCP memorandum that you have to push out patches at a certain rate? If so you need to toss that memo out with the TPS reports because you are destroying your customer base with these ill conceived up(down)grades. I would rather wait awhile for the programming to be thoroughly tested and worked over on the test server and then advertised heavily on how the new UI changes will work and how to replicate the previous functionality and that needs to be the starting point for any and all UI changes. |
Krystyn
Serenity Rising LLC Vanguard.
16
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Posted - 2012.05.27 13:49:00 -
[47] - Quote
Rodnik Riasson wrote:I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window.
Seconded |
Pak Narhoo
Knights of Kador
497
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Posted - 2012.05.27 13:49:00 -
[48] - Quote
Good to read you're on an ongoing quest to fix it until it's umm, fixed!
Any performance boost when opening the inventory in stations, or is that part of the described looting performance?
At the moment I dock and then it's waiting & waiting & waiting & waiting & waiting & waiting & hey! it's loaded. Too bad I need to be in the corp hangar so it's waiting & waiting & waiting & waiting....
Who needs television when you have EVE? EVE drama, best drama. |
Skelf Scunner
Center for Advanced Studies Gallente Federation
18
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Posted - 2012.05.27 13:50:00 -
[49] - Quote
"WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make."
You are not listening, and you are not taking the obvious action to rectify the situation
Fix it on sisi.
Put the old, working system back on tranquility.
Will you listen to this feedback? |
Arec Bardwin
Perkone Caldari State
528
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Posted - 2012.05.27 13:50:00 -
[50] - Quote
Why wasn't this done on the test server?
On another note; 'directory' tree in the left pane can get really cluttered when working with a lot of objects. Why not give the option to add configurable tabs in the right pane?
Click on active ship and default to cargo hold with drone bay and various hangars as tabs, maybe select cargo containers in cargo hold (configurable ofc)
Same goes for handling a hangar with a lot of containers, corp hangars, pos handling etc.
This would provide easy access to important objects without having to browse the left tree.
An option to add double panes (total commander style) would be helpful as well. |
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Two step
Aperture Harmonics K162
1970
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Posted - 2012.05.27 13:53:00 -
[51] - Quote
I appreciate the greatly increased communications on this issue. It is good to see CCP keeping the players up to date with what they are working on. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Krystyn
Serenity Rising LLC Vanguard.
16
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Posted - 2012.05.27 13:55:00 -
[52] - Quote
Panhead4411 wrote:CCP Soundwave wrote:As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies. Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ??? Just tell us this. Please. And.. CCP Soundwave wrote: Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.
Why wasn't this your 'first priority' before while it was on SiSi?
Yes, I would an answer to this as well |
Arec Bardwin
Perkone Caldari State
528
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Posted - 2012.05.27 13:59:00 -
[53] - Quote
Panhead4411 wrote:CCP Soundwave wrote:As mentioned previously, we are not at all happy with the state of the unified inventory. To everyone that is currently struggling with it, you have my apologies. Then WHY in the name of all that is good did you ignore ALL of the bad feedback telling you it was not ready from nearly every user on SiSi and go ahead and put it on TQ??? Just tell us this. Please. And.. CCP Soundwave wrote: Yep, absolutely. Getting this into a state where you guys like it is the first priority right now.
Why wasn't this your 'first priority' before while it was on SiSi? Just forget it and let us (and them) focus on getting this steaming pile of horse manure fixed, and just hope that CCP learned something about the purpose of the TEST SERVER
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Dennie Fleetfoot
EVE University Ivy League
130
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Posted - 2012.05.27 13:59:00 -
[54] - Quote
Rightio.
CCP is being honest finally. This whole thing has been a disaster of almost Incarna levels of incompetency.
Everything, EVERYTHING, problematic of Unifubared Inventory was told to you guys on these very forums FOUR weeks ago. And EVERYTHING we told you that was wrong was totally ignored or dismissed as ramblings of people who didn't know what we were talking about. I mean we only play the game constantly so what the hell would we know after all.
Frankly, someone needs to get their arse kicked from Hilmars office and land on it at Harpa!!
It was never, at any time ready for TQ. It wasn't even fit for purpose on Sisi. Who in Reykjavik thought it was?!!
Someone actually thought that this was better? They've no business working for you to be honest. But that's by the by.
It is encouraging that your making an amends at least and your listening finally.
You code it, we'll critique it, you listen and act upon it and together we'll make it worthy of the otherwise awesome Inferno.
Deal?
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Ishanmae
Binding Energy
18
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Posted - 2012.05.27 14:01:00 -
[55] - Quote
Nice changes, I like it!
Also... thanks guys for being working and monitoring the threads on a Sunday! |
Delhaven
Crunchy Crunchy Peregrine Nation
7
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Posted - 2012.05.27 14:05:00 -
[56] - Quote
Krystyn wrote:Rodnik Riasson wrote:I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window. Seconded
Or at least give an option in the settings to "Double-click opens items in a new window." If I want to see something new in the same window using the tree, I want to single-click. If I want to open it in a new window, I want to double click. And this goes for opening the cargoholds on ships. When I double-click a ship, I want the cargo. If I want to activate it, I want to drag and drop.
And please explain why when every single one of the points that needs to be 'fixed' was already identified in the feedback from the test servers, it was completely ignored. The people on the test servers (and I'm not one of them) are there because they want to help you folks make a better product. Ignoring them is a waste of their time, and is downright disrespectful. Plus, it makes yourselves look bad, and downright arrogant, for releasing something that the community has already identified as hugely flawed. |
Antihrist Pripravnik
Scorpion Road Industry Devil Divided By Zero
33
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Posted - 2012.05.27 14:05:00 -
[57] - Quote
Great changes. The new Inventory system now looks like it really can be more useful than the old one. A few more iterations and it will be worthy of EVE Online. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
Mashie Saldana
Veto. Veto Corp
525
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Posted - 2012.05.27 14:06:00 -
[58] - Quote
When will the members hangars be sorted alphabetically again? Dominique Vasilkovsky Mashie Saldana Monica Foulkes |
galrizian
TROTTERS INDEPENDENT TRADER'S
33
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Posted - 2012.05.27 14:07:00 -
[59] - Quote
CCP Phantom wrote:The reception of the Unified Inventory seems to be somewhat less than perfect as some of the functionality is not in the state as it should be. We are listening carefully to your good and welcome feedback and treat it serious. Without further ado, let me present a Sunday devblog by Lead Game Designer CCP Soundwave about the first round of Unified Inventory improvements, read all about these changes here. Please use this thread for feedback, thank you.
we dont realy want to read about changes .................we just want the old way back...........................im gunna log of coz the lag is pissin me right off
CHANGE IT BACK..........the new UI is fail.... it dosnt work .....its usless and it makes life hard ffs |
Indahmawar Fazmarai
693
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Posted - 2012.05.27 14:08:00 -
[60] - Quote
I Love Boobies wrote:If you only had listened to the people using it on the test server to begin with...
This.
Rodnik Riasson wrote:I stil want a multiple windows by default option, or open new windows if i open a container from everywhere except the main inventory window.
And this too.
EVE is Serious Business: You shall not feel entitled to being allowed to play EVE just because you are paying it. |
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