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Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Mar Drakar
LDK Test Alliance Please Ignore
39
|
Posted - 2012.05.28 06:32:00 -
[271] - Quote
now that this is moving filehandling-style way, one thing that's missing is back and forward buttons.
Also allow at least two isntances of windows be open, and majority of haters will step back and realize this is actually not that bad of an UI |

Masamune Dekoro
School of Applied Knowledge Caldari State
144
|
Posted - 2012.05.28 06:35:00 -
[272] - Quote
Just let people drag out individual subfolders into separate windows and most of the tears should stop. |

Callidus Dux
School of Applied Knowledge Caldari State
340
|
Posted - 2012.05.28 06:36:00 -
[273] - Quote
CCP Optimal wrote: ..... I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming.
Again: Read the forum. It Sucks AND AND AND:
Restore the old UI as it was before 22.05.2012! Nothing more. Restore the UI. No Chortcuts; no lag; Icons in my NeoCom, double clicks at the icons in my assets and hundreds of independent, adjustable in size and positition, windows. NOTHING MORE! We want to be able to have an EXACT copy of the former UI. Are you willed to change it so that we can have it?
Can someone form CCP respond to this demand? I am feeling ignored from CCP.  |

Callidus Dux
School of Applied Knowledge Caldari State
340
|
Posted - 2012.05.28 06:37:00 -
[274] - Quote
Masamune Dekoro wrote:Just let people drag out individual subfolders into separate windows and most of the tears should stop. Correct  |

Xindi Kraid
The Night Wardens Viro Mors Non Est
8
|
Posted - 2012.05.28 06:38:00 -
[275] - Quote
The whole tree thing is nice and all, but for some things, multiple windows is a GOOD thing, so you need to work on that aspect. I keep my ship cargo bay open most times for easy ammo tracking and quick looting. I also keep my maint bay and corp hangar windows stacked with my overview, the idea being I don't need to look at them much, and most of the times I do, there's not immediate reason to look at the overview. Having separate windows also makes cargo management easier since I can drag and drop between windows quickly.
When I dock in a station, not only are the handy ship and item hangar buttons gone, forcing me to use a menu to open inventory, but they also like to open up in one of those windows, neither of which is particularly fantastic for dealing with the crapload of items I have due to size and shape, and even when I open in new window and make something of a more usable size, the next time I dock, I have to do it again.
The UI needs to be better about remembering that Cargo, maint and corp hangars on my ship, and the items and ships hangar in the station are all different windows, and not try to open them in one of the existing item windows. It needs to use the everything else window.
Also the new tree system can be a bit slow to navigate at times which is the opposite of what was supposed to be accomplished. |

Logicycle
Terra Incognita Intrepid Crossing
18
|
Posted - 2012.05.28 06:56:00 -
[276] - Quote
This is unreal. Even after thousands of hate posts they are not budging.
 |

Jacob Holland
Weyland-Vulcan Industries Alliance not Found
46
|
Posted - 2012.05.28 07:20:00 -
[277] - Quote
Quote:Looting: Cargo containers and wrecks will function the same. Having multiple wrecks or containers open should be easy to loot as you can just click GÇ£loot allGÇ¥ and it will automatically go to the next item on the list instead of your ships cargohold. There is an added performance increase as well. Is that going to stop The Window checking everything I own to determine whether it needs to be shown and causing a 15 second freeze for every wreck I open? Most of the time I'm in space I don't need my cargo; I can load my guns from the guns, loot by dragging to the cargo icon...etc. Some specific ships require a bit more management (moving cap boosters from a can in cargo to cargo, moving ore to a jet-can or Orca...etc.) but given the vast screen real-estate The Window takes up...
The only thing which had given The Window an edge over the old system is the tree and the ability to drag stuff to the tree rather than having to open a can (or whatever else) to drag it to... but that's entirely pointless given that I have to open the container anyway in order to unlock all the stuff I just put into it. |

Daeva Teresa
Viziam Amarr Empire
73
|
Posted - 2012.05.28 07:32:00 -
[278] - Quote
Since the new system is trying to emulate windows folder explorer (that I absolutely hate and avoid as much as i can), you know that thing has these options: Open each folder in new window Open each folder in same window right?
And just quick truth: If you think that microsoft's ideas of UI (hide every setting as much as you can, force user to new stupid ****** things like Metro) are good, then you should really think twice. CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |

Dennie Fleetfoot
EVE University Ivy League
151
|
Posted - 2012.05.28 07:41:00 -
[279] - Quote
CCP Optimal wrote:I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.
The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.
|

Dennie Fleetfoot
EVE University Ivy League
153
|
Posted - 2012.05.28 07:46:00 -
[280] - Quote
CCP Optimal wrote:I've not been able to be very active on the forums for the last couple of days simple because my time is better spent fixing defects as it is.
First, on the SISI thing; it's true that we let a few issues slip us and that's regrettable, but it is simply a fact that not all issues surface on test servers. We certainly did fix a LOT of issues that we discovered through your feedback from SISI. But, not all of them sadly.
Revamping a fundamental system, used by every single player, such as the inventory system so that it will fit every player's needs and expectations from day one is a tall order to say the least. There is probably no other system within EVE that is as multidimensional as the inventory and the use cases seem to be endless. The old system had not changed much at all and most of you veterans could probably operate it at lightning speeds blindfolded. Having to waste time re-learning basic things is annoying as hell and I get it. I've been there myself. I would be pretty furious if someone forced me to use a different Python editor, and it would probably slow me down tremendously for the first couple of days or even weeks. A fitting punishment for my crimes maybe?
THE biggest complaint about the EVE UI, according to our surveys, is the number of windows needed to accomplish tasks. We identified the inventory as being one of the biggest violator and that's why we went on this journey (not because we like to spend Sunday afternoons on the EVE forums, lovely as they are, mind you!). A lot of things have changed in the world of user interfaces during the last 10 years, and I think it's safe to say that a game shipping with the old EVE inventory system EVE today would receive mixed reviews.
The old system had been brewing out in the wild for 9 years, but the new one for less than a week, so obviously it has not received the same amount of updates and fixes. We are, and will be working hard to make sure that no matter your profession in EVE, you will have an equally or faster way of doing what you need to do.
I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming. Telling us that it sucks won't help anyone, and I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible). Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it. It's not as simple or as good of an idea as it might seem at first.
One of the hardest part of EVE is dealing with the UI and we are constantly being asked to change it. When we do, people without exceptions ask for the old one back. Doing both is obviously impossible. There is still work to be done and work we shall.
Words fail me. I'm honestly at a complete loss at what to say in reply to this. I was expecting a reasoned rational for the changes, instead we get another 'I'm right and your wrong' from one of the dynamic duo.
Firstly I want numbers boy. The biggest complaint was the number of windows at anytime? I've played this game for three years and been socially active on the forums, traveled to Fanfest and London meets and I have never, EVER heard anyone make this complaint. So if your're going to use that as an excuse for your poor performance I want the numbers of complaints about the UI, the number of the complaints about the numbers of windows and I want them as a percentage of the total number of complaints about EVE. It that percentage is less than 30 percent, all that should tell anyone with an intelligence greater than a used teabag is that 70 percent of people were happy with the old UI and it should be low on your list of priorities.
Your claiming that feedback and suggestions were acted upon in Sisi? Sorry I was there, and that frankly is a bare faced lie. If you had truely listened, acted and followed through the proof of that would be that your precious Unifubared Inventory would still be on Sisi getting debugged. So your either lying or so far removed from reality that I'd worry about giving you a pair of scissors.
Your begging us to give it a try???!!!! What in the hell do you think we've doing for 5 weeks???!!!!!! This amount of rage about your deeply, deeply flawed concept doesn't come from people who don't like change it's coming from people who have tried this muddled mess and guess what? WE DON'T LIKE IT!! Hate it in fact. No amount of trying it is going to alter that fact. The game is virtually unplayable using it. Or perhaps I should say virtually unplayable and still enjoy it.
I'm not going to tell how to fix it. If you haven't figured out how to from all we've said here, the Sisi forums and the complaints then you shouldn't be working in this job.
You are still living this dream world, where if you build it they will come Optimal. After everything that has been pointed out about the failings of this misguided adventure, you're still defending your Unifubared Inventory like a petulant 5 year old.
Now allow to Soundwave to continue to try and fix the mess you and Arrow made. We prefer talking to grown-up here. |
|

Dennie Fleetfoot
EVE University Ivy League
153
|
Posted - 2012.05.28 07:49:00 -
[281] - Quote
Sorry, double post.
I apologise for my mistakes. |

Arco Arachni
Deep Core Mining Inc. Caldari State
4
|
Posted - 2012.05.28 07:56:00 -
[282] - Quote
Dennie Fleetfoot wrote:We prefer talking to grown-up here. Come on mate ... that counts for all of us ;) s*** storming doenst help.
|

TravelBuoy
Imperial Academy Amarr Empire
4
|
Posted - 2012.05.28 08:04:00 -
[283] - Quote
Dennie Fleetfoot wrote:CCP Optimal wrote:ccp blabla Words fail me. I'm honestly at a complete loss at what to say in reply to this. I was expecting a reasoned rational for the changes, instead we get another 'I'm right and your wrong' from one of the dynamic duo. Firstly I want numbers boy. The biggest complaint was the number of windows at anytime? I've played this game for three years and been socially active on the forums, traveled to Fanfest and London meets and I have never, EVER heard anyone make this complaint. So if your're going to use that as an excuse for your poor performance I want the numbers of complaints about the UI, the number of the complaints about the numbers of windows and I want them as a percentage of the total number of complaints about EVE. It that percentage is less than 30 percent, all that should tell anyone with an intelligence greater than a used teabag is that 70 percent of people were happy with the old UI and it should be low on your list of priorities. Your claiming that feedback and suggestions were acted upon in Sisi? Sorry I was there, and that frankly is a bare faced lie. If you had truely listened, acted and followed through the proof of that would be that your precious Unifubared Inventory would still be on Sisi getting debugged. So your either lying or so far removed from reality that I'd worry about giving you a pair of scissors. Your begging us to give it a try???!!!! What in the hell do you think we've doing for 5 weeks???!!!!!! This amount of rage about your deeply, deeply flawed concept doesn't come from people who don't like change it's coming from people who have tried this muddled mess and guess what? WE DON'T LIKE IT!! Hate it in fact. No amount of trying it is going to alter that fact. The game is virtually unplayable using it. Or perhaps I should say virtually unplayable and still enjoy it. I'm not going to tell how to fix it. If you haven't figured out how to from all we've said here, the Sisi forums and the complaints then you shouldn't be working in this job. You are still living this dream world, where if you build it they will come Optimal. After everything that has been pointed out about the failings of this misguided adventure, you're still defending your Unifubared Inventory like a petulant 5 year old. Now allow to Soundwave to continue to try and fix the mess you and Arrow made. We prefer talking to grown-up here. This is right answer.
|

Makaganti
University of Caille Gallente Federation
23
|
Posted - 2012.05.28 08:05:00 -
[284] - Quote
the old system was perfect till it took an arrow to the knee
I take it ccp are just going to keep with the new UI and patch it and patch it and patch it oh did I mention and patch it till we STFU enough for ccp to say hey look its now working no complaints  |

Andy DelGardo
Hedion University Amarr Empire
34
|
Posted - 2012.05.28 08:19:00 -
[285] - Quote
FIX: Add a "ignore empty containers/devisions" option for the tree view, i have countless POS modules but i always only use one devision. So showing all the other 7 devision in a tree view simply is impractically. The analogy would be that the Win-Explorer will show me 100 folders that i don't use and are empty... i would simply delete them, but here i cant do this.
Option: Add a option to "OR" instead of "AND" the final saved rules filters, similar to the "any" option that can be used while setting up a individual rule. So i can have multiple saved rule-set combining, instead of excluding each other.
Feature: Make it possible to drag&drop to the top-name of a POS module or Corp hangar, without needing to have it expanded. Make the items go to either the first devision or make it a configurable option.
Feature: Make the window scroll "hover" sensitive, so u can scroll in the tree-view without having the window highlighted. U have to scroll a lot in the new system, so having this "hover" sensitive is more comfortable, since it saves 2 clicks to focus and refocus windows.
Feature: Make it possible to open a auto-stacked separated window for all devisions/containers or not-empty devisions/containers, similar to the shift-click. When working with devisions the most effective way in the new system is, to have the tree view open on the left and have individual windows with stacked devisions open in a separate window and than drag&drop items to just the top rows. If i could get a Auto-grouped and stacked window via one-click, this would make things more comfortable. |

Aria Wolfe
Great Awakening
11
|
Posted - 2012.05.28 08:21:00 -
[286] - Quote
Callidus Dux wrote:CCP Optimal wrote: ..... I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming.
Again: Read the forum. It Sucks AND AND AND: Restore the old UI as it was before 22.05.2012! Nothing more. Restore the UI. No Chortcuts; no lag; Icons in my NeoCom, double clicks at the icons in my assets and hundreds of independent, adjustable in size and positition, windows. NOTHING MORE! We want to be able to have an EXACT copy of the former UI. Are you willed to change it so that we can have it? Can someone form CCP respond to this demand? I am feeling ignored from CCP. 
Beg us to honestly give it a try? We all have, hence the outrage in two forum threads. We are honestly asking you to revert back to the original UI.
So from the course the Dev's are taking they are not listening to what we like in the game and as such I sadly canceled my two accounts. It is a system that simply doesn't work and while many have offered ideas or thoughts on how to improve it, the general consensus is to roll it back. CCP will not, but instead push crappier fixes out. Too bad because I have enjoyed the game, and fanfest and made some good friends here.
We all spend our money on things we like, and when the value of the money & time spent becomes 'unbalanced', as in the case of this UI garbage, and we see that ccp has no intention of really listening & fixing it (see quote above) I chose to balance my value by cancelling my accounts. Sad I won't be playing anymore, but what's the point if playing has become more frustrating than fun?
|

Jackie Fisher
Syrkos Technologies Joint Venture Conglomerate
62
|
Posted - 2012.05.28 08:25:00 -
[287] - Quote
One of the key failings of the new system is how big it all is if you wish to use it as a single window. It takes up more space than multiple old inventory windows and the old inventory windows could be small and thus moved to unused spaces on my screen. The new inventory is the dominating UI feature when it is open and takes a lot of vertical space which is at more of a premium than screen width.
This is annoying but manageable in station but in space I want to be able to see my overview, local, other key chat channels, scanner (if IGÇÖm in a potential combat situation) etc at all times and the tree view competes with this and I have yet to find a satisfactory layout.
One minor niggle not related to the above. When I drag stuff from one tree location to another if I pause momentarily over another tree location the inventory switches to the location IGÇÖm hovering over. Could this feature be made optional or least increase the GÇÿhover timeGÇÖ before the inventory switches?
Fear God and Thread Nought |

Callidus Dux
School of Applied Knowledge Caldari State
348
|
Posted - 2012.05.28 08:26:00 -
[288] - Quote
Aria Wolfe wrote:
Beg us to honestly give it a try? We all have, hence the outrage in two forum threads. ...
Sorry for that 'snip' of your correspondence. But now; we have MORE than only two threads to this issue. Have a look here
But anyway: +1 for you  |

Captain Praxis
EVE University Ivy League
62
|
Posted - 2012.05.28 08:39:00 -
[289] - Quote
CCP Optimal wrote: *Hubris*
I was pretty optimistic over the weekend after reading CCP Soundwave's posts as it seemed that CCP were going to be addressing my concerns and restoring the lost functionality.
Now, after seeing CCP Optimal's post, I'm getting the feeling that CCP may not be as committed as I had thought to sorting out the issues.
Can we get a concrete answer as to whether the following features are definitely going to be re-implemented?
1) - Persistent multiple windows that remeber their size, position and function over session changes and log-outs/log-ins
2) - Separate Ship Hangar & Item Hangar buttons on the Neocom by default (or the ability to add them if they are not default), that open said hangars in separate windows (without a tree), at the same size/position as when they were last open
3) - Having wrecks and cans open in individual windows (without a tree), all at the same size/position as when they were last open
4) - Having the Open Cargohold button on the in-space HUD open the ship's cargo hold in a separate window (without a tree), at the same size/position as when it was last open
5) - Restoration of the missing right-click functions (e.g. Open Drone Bay, Open Fuel Bay, etc...)
You may have noticed the subtle hints above that I hate using trees for navigation. I don't even use the tree in the Market window unless there's no other option to find what I'm looking for. |

shockwaves2009
Organized-Chaos Apocalypse Now.
0
|
Posted - 2012.05.28 08:52:00 -
[290] - Quote
hello
i think the inventory can be better iff we can add better filters because at the moment i only can filter the stuff whats in the pos modules i gona like when we can filter those guns from the pos out then i only have the assembly array's , corporate hangaars and ship array
because why i want to see a medium pulse laser in the index when i still need to fly with-in 2500 m to see whats in it but still then i don't want the defence modules in that index so iff i can filter that out i realy gona like this new inventory
i realy hope you gona do someting about this |
|

MotherMoon
Blue Republic RvB - BLUE Republic
745
|
Posted - 2012.05.28 09:08:00 -
[291] - Quote
Callidus Dux wrote:CCP Optimal wrote: ..... I beg you to honestly give the new system a try. If you still don't like it and you aren't able to find an equally good or better work flow for your tasks, tell us why. Many of you have already done so, and we will are already acting on that feedback, but keep it coming.
Again: Read the forum. It Sucks AND AND AND: Restore the old UI as it was before 22.05.2012! Nothing more. Restore the UI. No Chortcuts; no lag; Icons in my NeoCom, double clicks at the icons in my assets and hundreds of independent, adjustable in size and positition, windows. NOTHING MORE! We want to be able to have an EXACT copy of the former UI. Are you willed to change it so that we can have it? Can someone form CCP respond to this demand? I am feeling ignored from CCP.  maybe because you just ignored them? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Ponder Yonder
Fleet of the Damned Ace of Spades.
17
|
Posted - 2012.05.28 09:09:00 -
[292] - Quote
CCP, Thanks for the effort you are putting into the new UI. I don't like it, yet, but I can see the potential and look forward to seeing it realised.
I have a few issues to bring to your attention:
1) I really like to see my assets in plain view when I dock up. This wish of mine, and many other players' requests for multiple windows, remembering window positions, etc., could be achieved by fixing the the pin/unpin mechanic. It does not work with inventory windows. Here is my use case:
I am docked at station X. I create an arbitrary number of inventory windows (by shift-clicking). I move, shape, sort and filter the windows to suit my purposes. I pin the ones that I wish to persist. I undock and re-dock at station X. My pinned inventory windows display in the same positions, with the same filters, sort orders, columns displayed.
2) When I drag items from one container to another, using a single window, I quite often manage to hover over the destination a fraction of a second too long. The destination container then opens up, destroying my view of the source container. I realise that there are situations where the 'open on hover' or 'open on drag' mechanic is valuable, but clearly there are some instances where it is not. Please look into this. I have read suggestions on these forums for a button that appears when hovering, or increasing the delay before opening the targer container. Either would suit me.
3) The 'stack all' function seems a bit buggy. Sometimes it stacks, sometimes it doesnt. I recently had a situation where I was moving minerals from one station to another. In the source container (IIRC a station hangar), I could not get the minerals to stack no matter what I did. I dragged them all to the cargohold of my hauler and stacked them there, no problem.
4) The Assets window is not integrated with the new UI. Are there any plans for this?
- Ponder |

MotherMoon
Blue Republic RvB - BLUE Republic
745
|
Posted - 2012.05.28 09:15:00 -
[293] - Quote
Quote:Making it optional is also not optional (confusingly enough) as it would require us to maintain two systems side by side which would cause an exponential increase in code and interface complexity if we were to make a habit of it
but that is just NOT TRUE. Come on guys, I support the tree view. but if you don't think you can code it to be optinal, you're kidding your self.
set default to buttons in the game and neocom open in a new window.
make it so you have to click the >> button to open the tree UI. Only clicking in the tree UI open that in the same window.
make sure the tree UI remember if it was left open or closed per window.
DONE, IT IS NOW OPTIONAL.
Note I fully support the new UI. However, an you please please tell me what is holding you back from doing something like what I posted above? Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Pak Narhoo
Knights of Kador
503
|
Posted - 2012.05.28 09:26:00 -
[294] - Quote
Bah, reading the posts here gets me al rilled up again.
Mar Drakar wrote:now that this is moving filehandling-style way, one thing that's missing is back and forward buttons.
Yep that times 1000. If we are stuck with this inventory of horror we need to be able to move back & forth.
How many times I had a folder open the past days and if I double clicked on another folder... You know what it did? It gobsmackingly! replaced the folder I had already open. And you know what I did then? I hit that small << button, which collapsed the tree instead of going back to the folder I wanted to be open.
It's so counter intuitive and just pure bad design.
Check your working computer. Open up a folder and then another. You have now 2 folders open. And open a new one and... If Wrangler where still here he'd say it's stupid. Because it doesn't work. You have to fight the interface. And yes, slim it down. Its takes way too much screen space as well.
CCP dudes, in stations people can hear you scream.
Oh, ps, stop reinventing the wheel.  Who needs television when you have EVE? EVE drama, best drama. |

MotherMoon
Blue Republic RvB - BLUE Republic
745
|
Posted - 2012.05.28 09:26:00 -
[295] - Quote
Archibald Frederick III wrote:Cloned S0ul wrote:Hi Devs. [...]
My question to you CCP, why you change best working mechanism in game ?
Ps.While we old players can deal with your new full of wired mechanic inventory im 100% sure newbis need spent more time to discovery how it works... Why you bring chaos to game ? Since I've been playing for less than a month, perhaps I'm less invested in some of the more complex game systems or haven't been exposed to some of the use cases that people feel have been messed up. Maybe. However, I can say with assurance that the new system is MUCH easier for 'newbis' such as myself to get our heads around. It would take some mighty rose-tinted goggles to say that the inventory was 'the best working mechanism in the game,' and while the new system has plenty of room for improvement, this is a good and necessary thing that you are doing. I feel like not enough people are saying that. Fix the bugs, restore the lost functionality, but never believe that the playerbase is unanimous in wanting a return to the good old days.
psft I'm still fighting to get back per-trinity modeled. they looks SOOOO much better back then. /sarcasm Why dust 514 is on Console and not PCBattle field 3 salesXbox 360: 2.2 millionPlayStation 3: 1.5 millionPC: 500,000 |

Logicycle
Terra Incognita Intrepid Crossing
22
|
Posted - 2012.05.28 09:29:00 -
[296] - Quote
CCP Optimal wrote:
I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible).
lies. |

Liranan
Silver Snake Enterprise Against ALL Authorities
68
|
Posted - 2012.05.28 09:32:00 -
[297] - Quote
Dear CCP,
Thanks for the unified cargo and items hangar. It's a fantastic feature and I sincerely love it. What I like the most is that the window resizes itself on undock and sometimes closes simply because it feels like it. As always great features, don't ever stop.
A tragically loyal customer. http://www.youtube.com/user/zeitgeistmovie?blend=1&ob=4#p/u/23/Lio3n66bwOo
This ****'s got to go - Jacque Fresco |

disasteur
Tellcomtec Incorporated. Preatoriani
115
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Posted - 2012.05.28 09:41:00 -
[298] - Quote
Logicycle wrote:CCP Optimal wrote:
I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible).
lies.
its not an option because you dont want it to be an option? (my guess is that the code is to deep integraded in the entire system?) technically impossible? not true a complete roleback has done before (how many days that took for you to consider?) would be strange if in case of an emergency you couldnt restore it, but ok what ever you say is a roleback desireable? guess not cus then the other half will start to complain.....
how about this, in station the new look and feel, with the suggested modifications, in space more like the old look and feel? |

Rommiee
Mercury Inc.
115
|
Posted - 2012.05.28 09:59:00 -
[299] - Quote
CCP Optimal wrote:
I must stretch what has already been stated that reverting the entire thing is not an option (It's also as good as technically impossible).
That sounds familiar......
"Sorry, it is technically impossible to revert to the old hanger system . CQ is here to stay."
After the Jita riots and lots of unsubbed accounts, it miraculously became technically possible..........
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Rommiee
Mercury Inc.
115
|
Posted - 2012.05.28 10:00:00 -
[300] - Quote
An answer to two SIMPLE questions, please.....
Why not revert to the old system ? Why did you not listen to all the issues pointed out for a couple of weeks while this system was on SISI ?
Giving an honest response to these questions is the least you can do after all this crap.
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