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Papa Smurf
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Posted - 2004.10.12 21:16:00 -
[1]
Shiva has a new category of agent murking about in the depths of the world, the Storyline Agent.
A Storyline Agent is similar to a normal agent in many aspects, but a few of the important differences are that he is available by referral only and generally only has a single mission or mission sequence: a storyline mission.
Storyline Agent's have yet to undergo their final implementation tweaks, so the end result is not fully concrete at the moment. However the general intention is that rather than being offered "important missions" with the generic agent you are working for, when the time is right for you to get an important mission your generic agent will recommend you to a storyline agent. The storyline agent will then contact you via evemail and offer you an important mission. These important/storyline missions will be receiving much more luv and attention than other missions from our content team and thus should be rather fun, generally involving dungeons, multiple phases, interesting blurb and rewards to make them worthwhile.
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Papa Smurf
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Posted - 2004.10.12 21:16:00 -
[2]
Shiva has a new category of agent murking about in the depths of the world, the Storyline Agent.
A Storyline Agent is similar to a normal agent in many aspects, but a few of the important differences are that he is available by referral only and generally only has a single mission or mission sequence: a storyline mission.
Storyline Agent's have yet to undergo their final implementation tweaks, so the end result is not fully concrete at the moment. However the general intention is that rather than being offered "important missions" with the generic agent you are working for, when the time is right for you to get an important mission your generic agent will recommend you to a storyline agent. The storyline agent will then contact you via evemail and offer you an important mission. These important/storyline missions will be receiving much more luv and attention than other missions from our content team and thus should be rather fun, generally involving dungeons, multiple phases, interesting blurb and rewards to make them worthwhile.
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Rask
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Posted - 2004.10.12 22:00:00 -
[3]
will implants still come from generic agents, or will they now come from the story line missions?
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Rask
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Posted - 2004.10.12 22:00:00 -
[4]
will implants still come from generic agents, or will they now come from the story line missions?
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Papa Smurf
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Posted - 2004.10.12 22:05:00 -
[5]
Originally by: Rask will implants still come from generic agents, or will they now come from the story line missions?
They should be coming from the storyline missions. Note that you will transparently be getting a storyline mission at the same intervals as you would have gotten an implant mission, so there shouldn't be much change.
There is also the possibility that implants move from missions to offers Soon(tm). Probably not in Shiva though, especially not before launch.
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Papa Smurf
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Posted - 2004.10.12 22:05:00 -
[6]
Originally by: Rask will implants still come from generic agents, or will they now come from the story line missions?
They should be coming from the storyline missions. Note that you will transparently be getting a storyline mission at the same intervals as you would have gotten an implant mission, so there shouldn't be much change.
There is also the possibility that implants move from missions to offers Soon(tm). Probably not in Shiva though, especially not before launch.
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Atandros
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Posted - 2004.10.12 22:49:00 -
[7]
Will these guys be actually called storyline agents in game, or something more appropriate IC? Can't imagine something like "Hello, let me introduce you to Rarcannync Hualeritte, the Federal Intelligence Office's storyline agent..." 
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Atandros
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Posted - 2004.10.12 22:49:00 -
[8]
Will these guys be actually called storyline agents in game, or something more appropriate IC? Can't imagine something like "Hello, let me introduce you to Rarcannync Hualeritte, the Federal Intelligence Office's storyline agent..." 
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Kurtz
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Posted - 2004.10.13 00:16:00 -
[9]
I actually got one of these missions offered to me on Singularity, from the Level 4 Ammatar fleet agent in Gamis. He offered me part 8 of a story line mission for the first mission when talking to him, which I completed, albeit a bit baffled. He referred me to another agent in Metropolis. I though it odd, that I should have been issued the story line mission. Subsequent missions were of the normal level 4 missions.
Oh, and good to hear from you Papa. Your candor and wit are always appreciated.
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Kurtz
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Posted - 2004.10.13 00:16:00 -
[10]
I actually got one of these missions offered to me on Singularity, from the Level 4 Ammatar fleet agent in Gamis. He offered me part 8 of a story line mission for the first mission when talking to him, which I completed, albeit a bit baffled. He referred me to another agent in Metropolis. I though it odd, that I should have been issued the story line mission. Subsequent missions were of the normal level 4 missions.
Oh, and good to hear from you Papa. Your candor and wit are always appreciated.
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S'Daria
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Posted - 2004.10.13 00:23:00 -
[11]
Will Storyline agents give missions typical of the division agent you're working for?
Example:
If I'm doing mission for a Public Relations agent, will there be Storyline Trade or Courier missions, or will all the storyline missions be Kill missions at these complexes and new content offered in Shiva?
I would hope there would be missions of all types:
Kill Courier (less than 2km) Trade Mining Courier (large - 2km3+)
Also, if possible, could the quantity of missions done by the playerbase change the story?
Example:
Let say the the Amarr and Minmatar declare war on each other. The number of successful mission will determine where the story goes (if more Minmater mission are successful than it'll be reported that way).
You get the idea.
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S'Daria
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Posted - 2004.10.13 00:23:00 -
[12]
Will Storyline agents give missions typical of the division agent you're working for?
Example:
If I'm doing mission for a Public Relations agent, will there be Storyline Trade or Courier missions, or will all the storyline missions be Kill missions at these complexes and new content offered in Shiva?
I would hope there would be missions of all types:
Kill Courier (less than 2km) Trade Mining Courier (large - 2km3+)
Also, if possible, could the quantity of missions done by the playerbase change the story?
Example:
Let say the the Amarr and Minmatar declare war on each other. The number of successful mission will determine where the story goes (if more Minmater mission are successful than it'll be reported that way).
You get the idea.
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Arthur Guinness
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Posted - 2004.10.13 06:12:00 -
[13]
Will all factions get them? :D |

Arthur Guinness
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Posted - 2004.10.13 06:12:00 -
[14]
Will all factions get them? :D |

Boneca
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Posted - 2004.10.13 07:59:00 -
[15]
I think i had the beginning of one of these mission on the singularity server "The Ares something or other" (can't quite remember). I did the first part of what the briefing told me was an 8 part sequential mission, which was to fly 24 jumps to kill a drone.
My agent then told me the name and location of an agent to contact who would have interesting work for me, the next part of the missions i assume, i didn't write this info down before closing the window and now i can't find the info again. My agent even sent me an e-mail saying thks for completing the mission but doesn't seem to give me the next agents info as a "hardcopy" anywhere. Does it appear anywhere ? and if it doesn't then it really should as i am sure i'm not the only one who will lose this info 
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Boneca
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Posted - 2004.10.13 07:59:00 -
[16]
I think i had the beginning of one of these mission on the singularity server "The Ares something or other" (can't quite remember). I did the first part of what the briefing told me was an 8 part sequential mission, which was to fly 24 jumps to kill a drone.
My agent then told me the name and location of an agent to contact who would have interesting work for me, the next part of the missions i assume, i didn't write this info down before closing the window and now i can't find the info again. My agent even sent me an e-mail saying thks for completing the mission but doesn't seem to give me the next agents info as a "hardcopy" anywhere. Does it appear anywhere ? and if it doesn't then it really should as i am sure i'm not the only one who will lose this info 
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Papa Smurf
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Posted - 2004.10.13 09:04:00 -
[17]
Originally by: Kurtz I actually got one of these missions offered to me on Singularity, from the Level 4 Ammatar fleet agent in Gamis. He offered me part 8 of a story line mission for the first mission when talking to him, which I completed, albeit a bit baffled. He referred me to another agent in Metropolis. I though it odd, that I should have been issued the story line mission. Subsequent missions were of the normal level 4 missions.
Oh, and good to hear from you Papa. Your candor and wit are always appreciated.
That was a plain-and-simple bug in the mission code btw.
Glad to be appreciated. Will be trying to hang around a bit at least until Shiva grows stagnant.
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Papa Smurf
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Posted - 2004.10.13 09:04:00 -
[18]
Originally by: Kurtz I actually got one of these missions offered to me on Singularity, from the Level 4 Ammatar fleet agent in Gamis. He offered me part 8 of a story line mission for the first mission when talking to him, which I completed, albeit a bit baffled. He referred me to another agent in Metropolis. I though it odd, that I should have been issued the story line mission. Subsequent missions were of the normal level 4 missions.
Oh, and good to hear from you Papa. Your candor and wit are always appreciated.
That was a plain-and-simple bug in the mission code btw.
Glad to be appreciated. Will be trying to hang around a bit at least until Shiva grows stagnant.
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Papa Smurf
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Posted - 2004.10.13 09:05:00 -
[19]
Originally by: Atandros Will these guys be actually called storyline agents in game, or something more appropriate IC? Can't imagine something like "Hello, let me introduce you to Rarcannync Hualeritte, the Federal Intelligence Office's storyline agent..." 
In game, they should generally be referred to using fuzzy terms. They aren't storyline agents, RP wise, just agents that are not normally available.
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Papa Smurf
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Posted - 2004.10.13 09:05:00 -
[20]
Originally by: Atandros Will these guys be actually called storyline agents in game, or something more appropriate IC? Can't imagine something like "Hello, let me introduce you to Rarcannync Hualeritte, the Federal Intelligence Office's storyline agent..." 
In game, they should generally be referred to using fuzzy terms. They aren't storyline agents, RP wise, just agents that are not normally available.
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Papa Smurf
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Posted - 2004.10.13 09:08:00 -
[21]
Originally by: Boneca I think i had the beginning of one of these mission on the singularity server "The Ares something or other" (can't quite remember). I did the first part of what the briefing told me was an 8 part sequential mission, which was to fly 24 jumps to kill a drone.
My agent then told me the name and location of an agent to contact who would have interesting work for me, the next part of the missions i assume, i didn't write this info down before closing the window and now i can't find the info again. My agent even sent me an e-mail saying thks for completing the mission but doesn't seem to give me the next agents info as a "hardcopy" anywhere. Does it appear anywhere ? and if it doesn't then it really should as i am sure i'm not the only one who will lose this info 
This is just part of the bug mentioned above really. What should happen is basically:
1. Your working for Agent Annie, doing lots of generic stuff. 2. Agent Billie sends you evemail, saying how cool you are and that he has a mission for you. 3. You can now see the mission in your Missions journal listing as a mission offer. 4. If this is a mission sequence such as the Ares Operation, you'll be repeatedly going to the same agent, or be getting similar storyline referrals, thus there should be no confusion.
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Papa Smurf
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Posted - 2004.10.13 09:08:00 -
[22]
Originally by: Boneca I think i had the beginning of one of these mission on the singularity server "The Ares something or other" (can't quite remember). I did the first part of what the briefing told me was an 8 part sequential mission, which was to fly 24 jumps to kill a drone.
My agent then told me the name and location of an agent to contact who would have interesting work for me, the next part of the missions i assume, i didn't write this info down before closing the window and now i can't find the info again. My agent even sent me an e-mail saying thks for completing the mission but doesn't seem to give me the next agents info as a "hardcopy" anywhere. Does it appear anywhere ? and if it doesn't then it really should as i am sure i'm not the only one who will lose this info 
This is just part of the bug mentioned above really. What should happen is basically:
1. Your working for Agent Annie, doing lots of generic stuff. 2. Agent Billie sends you evemail, saying how cool you are and that he has a mission for you. 3. You can now see the mission in your Missions journal listing as a mission offer. 4. If this is a mission sequence such as the Ares Operation, you'll be repeatedly going to the same agent, or be getting similar storyline referrals, thus there should be no confusion.
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Papa Smurf
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Posted - 2004.10.13 09:14:00 -
[23]
Originally by: S'Daria Will Storyline agents give missions typical of the division agent you're working for?
Example:
If I'm doing mission for a Public Relations agent, will there be Storyline Trade or Courier missions, or will all the storyline missions be Kill missions at these complexes and new content offered in Shiva?
I would hope there would be missions of all types:
Kill Courier (less than 2km) Trade Mining Courier (large - 2km3+)
Also, if possible, could the quantity of missions done by the playerbase change the story?
Example:
Let say the the Amarr and Minmatar declare war on each other. The number of successful mission will determine where the story goes (if more Minmater mission are successful than it'll be reported that way).
You get the idea.
Storyline missions will be somewhat biased to fit the divisional boundaries, but in general expect them to be more homicidal than not, often involving complexes.
In any case I'm hoping that Some Day Over The Rainbow we can stop this divisional bias towards mission types, using f.ex. the player-feedback model mentioned elsewhere in these stickies. Thus all agents can be equally homicidal, assuming you want homicidal missions, or equally safe, assuming you want safe missions. The divisional boundaries would then primarily flavour the offers and the mission blurb (briefings, etc). But that's just far-fetched-future-stuff.
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Papa Smurf
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Posted - 2004.10.13 09:14:00 -
[24]
Originally by: S'Daria Will Storyline agents give missions typical of the division agent you're working for?
Example:
If I'm doing mission for a Public Relations agent, will there be Storyline Trade or Courier missions, or will all the storyline missions be Kill missions at these complexes and new content offered in Shiva?
I would hope there would be missions of all types:
Kill Courier (less than 2km) Trade Mining Courier (large - 2km3+)
Also, if possible, could the quantity of missions done by the playerbase change the story?
Example:
Let say the the Amarr and Minmatar declare war on each other. The number of successful mission will determine where the story goes (if more Minmater mission are successful than it'll be reported that way).
You get the idea.
Storyline missions will be somewhat biased to fit the divisional boundaries, but in general expect them to be more homicidal than not, often involving complexes.
In any case I'm hoping that Some Day Over The Rainbow we can stop this divisional bias towards mission types, using f.ex. the player-feedback model mentioned elsewhere in these stickies. Thus all agents can be equally homicidal, assuming you want homicidal missions, or equally safe, assuming you want safe missions. The divisional boundaries would then primarily flavour the offers and the mission blurb (briefings, etc). But that's just far-fetched-future-stuff.
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Papa Smurf
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Posted - 2004.10.13 09:19:00 -
[25]
Originally by: Arthur Guinness Will all factions get them? :D
Storyline agents will exist in all factions. It is however possible to get a cross-factional storyline referral assuming that the referring agent and the storyline agent are in friendly factions.
F.ex. Working for a Gallente corporation could possibly give you a storyline mission with The Servant Sisters of EVE, the Minmatar Republic, The InterBus, ORE, The Society (yeah right ;), or Amarr Empire, in addition to storyline missions with Gallente.
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Papa Smurf
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Posted - 2004.10.13 09:19:00 -
[26]
Originally by: Arthur Guinness Will all factions get them? :D
Storyline agents will exist in all factions. It is however possible to get a cross-factional storyline referral assuming that the referring agent and the storyline agent are in friendly factions.
F.ex. Working for a Gallente corporation could possibly give you a storyline mission with The Servant Sisters of EVE, the Minmatar Republic, The InterBus, ORE, The Society (yeah right ;), or Amarr Empire, in addition to storyline missions with Gallente.
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Meehan
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Posted - 2004.10.13 10:52:00 -
[27]
Papa, will we gain personal agent standings to these Storyline Agents when having done a mission for them?
I try to keep my character sheet as clean as possible and I foresee a "Liked By"-list miles long if the Storyline Agents switch alot. It's not a problem, but I just don't like it that way :/
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Meehan
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Posted - 2004.10.13 10:52:00 -
[28]
Papa, will we gain personal agent standings to these Storyline Agents when having done a mission for them?
I try to keep my character sheet as clean as possible and I foresee a "Liked By"-list miles long if the Storyline Agents switch alot. It's not a problem, but I just don't like it that way :/
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Papa Smurf
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Posted - 2004.10.13 10:55:00 -
[29]
Originally by: Meehan Papa, will we gain personal agent standings to these Storyline Agents when having done a mission for them?
I try to keep my character sheet as clean as possible and I foresee a "Liked By"-list miles long if the Storyline Agents switch alot. It's not a problem, but I just don't like it that way :/
Good point. There's no gain from having standings with a storyline agent. I'll probably not have time to address this before launch though.
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Papa Smurf
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Posted - 2004.10.13 10:55:00 -
[30]
Originally by: Meehan Papa, will we gain personal agent standings to these Storyline Agents when having done a mission for them?
I try to keep my character sheet as clean as possible and I foresee a "Liked By"-list miles long if the Storyline Agents switch alot. It's not a problem, but I just don't like it that way :/
Good point. There's no gain from having standings with a storyline agent. I'll probably not have time to address this before launch though.
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Lord Morgan
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Posted - 2004.10.13 14:04:00 -
[31]
The idea of storyline agents sounds very promising.
Up to how many jumps will the story line agents be away from the generic agent ? Only 1 or 2 jumps if you¦re lucky or if you¦re unlucky 2 regions away ? Hardcore mission runners might have a lot of important missions per day - it wouldn¦t be a pleasure to travel each time 25 jumps to the storyline agent.
Are the storyline missions designed to be extremly time consuming or will they need about the same time to complete as the important missions do today ?
Today I get a boost to the standing of the corporation and faction of my generic agent. Will I get these boosts too with the storyline agent as he/she might be from another corporation as my generic agent ? Will I also receive loyality points for completing storyline missions ? |

Lord Morgan
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Posted - 2004.10.13 14:04:00 -
[32]
The idea of storyline agents sounds very promising.
Up to how many jumps will the story line agents be away from the generic agent ? Only 1 or 2 jumps if you¦re lucky or if you¦re unlucky 2 regions away ? Hardcore mission runners might have a lot of important missions per day - it wouldn¦t be a pleasure to travel each time 25 jumps to the storyline agent.
Are the storyline missions designed to be extremly time consuming or will they need about the same time to complete as the important missions do today ?
Today I get a boost to the standing of the corporation and faction of my generic agent. Will I get these boosts too with the storyline agent as he/she might be from another corporation as my generic agent ? Will I also receive loyality points for completing storyline missions ? |

Papa Smurf
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Posted - 2004.10.13 14:21:00 -
[33]
Originally by: Lord Morgan The idea of storyline agents sounds very promising.
Up to how many jumps will the story line agents be away from the generic agent ? Only 1 or 2 jumps if you¦re lucky or if you¦re unlucky 2 regions away ? Hardcore mission runners might have a lot of important missions per day - it wouldn¦t be a pleasure to travel each time 25 jumps to the storyline agent.
Are the storyline missions designed to be extremly time consuming or will they need about the same time to complete as the important missions do today ?
Today I get a boost to the standing of the corporation and faction of my generic agent. Will I get these boosts too with the storyline agent as he/she might be from another corporation as my generic agent ? Will I also receive loyality points for completing storyline missions ?
The general idea is that most storyline missions will have multiple possible agents as a destination, and we'll be trying to keep one agent per constellation for common storylines and a few per region for rare ones. If a huge jump count is involved in getting you to the storyline agent, odds are that storyline mission will simply not be available. 25 jumps is just way too much for all but the most exciting and rewarding storyline missions.
They are designed to be time consuming, and will have a long offer expiration timer so you have more opportunities to plan for them. Note however that the intention is that existing important missions will be switched to the storyline mission system, and these are not that time consuming, thus milage varies.
Storyline agents don't have loyalty points. The standings modifications will be performed in the context of the storyline agent's faction and corp, which may differ from your own. Probably there will be no corp standing gain involved, but we haven't finalized that.
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Papa Smurf
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Posted - 2004.10.13 14:21:00 -
[34]
Originally by: Lord Morgan The idea of storyline agents sounds very promising.
Up to how many jumps will the story line agents be away from the generic agent ? Only 1 or 2 jumps if you¦re lucky or if you¦re unlucky 2 regions away ? Hardcore mission runners might have a lot of important missions per day - it wouldn¦t be a pleasure to travel each time 25 jumps to the storyline agent.
Are the storyline missions designed to be extremly time consuming or will they need about the same time to complete as the important missions do today ?
Today I get a boost to the standing of the corporation and faction of my generic agent. Will I get these boosts too with the storyline agent as he/she might be from another corporation as my generic agent ? Will I also receive loyality points for completing storyline missions ?
The general idea is that most storyline missions will have multiple possible agents as a destination, and we'll be trying to keep one agent per constellation for common storylines and a few per region for rare ones. If a huge jump count is involved in getting you to the storyline agent, odds are that storyline mission will simply not be available. 25 jumps is just way too much for all but the most exciting and rewarding storyline missions.
They are designed to be time consuming, and will have a long offer expiration timer so you have more opportunities to plan for them. Note however that the intention is that existing important missions will be switched to the storyline mission system, and these are not that time consuming, thus milage varies.
Storyline agents don't have loyalty points. The standings modifications will be performed in the context of the storyline agent's faction and corp, which may differ from your own. Probably there will be no corp standing gain involved, but we haven't finalized that.
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Martinus Crimson
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Posted - 2004.10.13 15:53:00 -
[35]
Edited by: Martinus Crimson on 13/10/2004 15:55:46 Just wanted to say that i think this is gonna bring a whole new dimension to agent missions .. something i really look forward to ...
Great to hear this  -----------------------
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Martinus Crimson
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Posted - 2004.10.13 15:53:00 -
[36]
Edited by: Martinus Crimson on 13/10/2004 15:55:46 Just wanted to say that i think this is gonna bring a whole new dimension to agent missions .. something i really look forward to ...
Great to hear this  -----------------------
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sableye
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Posted - 2004.10.13 18:17:00 -
[37]
Edited by: sableye on 13/10/2004 21:21:09 if we don't do the story missions will we lose factional standing?
If we fail and lose factional standing with the faction your running missions for will we get a factional boost for there enemies (e.g fail a gallente story mision you factional standing with gallente goes down but you get a gain with caldari)
I think thats the way it works now, have'nt tried it yet but i would love it if these story missions were opt out, /me is getting really close to caldari police wanting to kill me.
edited to try make more sense.
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sableye
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Posted - 2004.10.13 18:17:00 -
[38]
Edited by: sableye on 13/10/2004 21:21:09 if we don't do the story missions will we lose factional standing?
If we fail and lose factional standing with the faction your running missions for will we get a factional boost for there enemies (e.g fail a gallente story mision you factional standing with gallente goes down but you get a gain with caldari)
I think thats the way it works now, have'nt tried it yet but i would love it if these story missions were opt out, /me is getting really close to caldari police wanting to kill me.
edited to try make more sense.
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Papa Smurf
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Posted - 2004.10.13 19:54:00 -
[39]
Originally by: sableye if we don't do the story missions will we lose factional standing? or gain if its an ememy faction :)
Hmmm... I've got conflicting requirements on this one. Will have to doublecheck.
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Papa Smurf
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Posted - 2004.10.13 19:54:00 -
[40]
Originally by: sableye if we don't do the story missions will we lose factional standing? or gain if its an ememy faction :)
Hmmm... I've got conflicting requirements on this one. Will have to doublecheck.
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Aranel Tinuviel
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Posted - 2004.10.13 21:59:00 -
[41]
Thanks for the heads up!
Also I have one question, might be a stupid one, but I haven't seen an answer elsewhere.
Will all these new features, Complexes, storylines, LP and everything, will they be active on all levels of agents? or will this just be lvl 3 and above?
Thanks, keep up the great work!
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Aranel Tinuviel
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Posted - 2004.10.13 21:59:00 -
[42]
Thanks for the heads up!
Also I have one question, might be a stupid one, but I haven't seen an answer elsewhere.
Will all these new features, Complexes, storylines, LP and everything, will they be active on all levels of agents? or will this just be lvl 3 and above?
Thanks, keep up the great work!
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Sulyana Baiur
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Posted - 2004.10.14 00:42:00 -
[43]
I was working for an Amarr agent yesterday and got a minmatar storyline mission...
a friend of mine has gotten two caldari and a minmatar, while also working for the Amarr... minor glitch?
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Sulyana Baiur
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Posted - 2004.10.14 00:42:00 -
[44]
I was working for an Amarr agent yesterday and got a minmatar storyline mission...
a friend of mine has gotten two caldari and a minmatar, while also working for the Amarr... minor glitch?
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Hanns
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Posted - 2004.10.14 16:44:00 -
[45]
Will these storyline agents be totally new agents? or will existing agents be changed to storyline agents? because i jumped on shiva and tried my normal lvl 3 caldari navy agent and he gave me part 4 of a story somthing to do with killing a gallante rouge drone, but it was 28 jumps round trip, so i never bothered.
I hope that was a bug, because if i have to travell 28 jumps for kill missions in the future just for a +3 perception implant, ill probably quit doing agent missions.
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Hanns
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Posted - 2004.10.14 16:44:00 -
[46]
Will these storyline agents be totally new agents? or will existing agents be changed to storyline agents? because i jumped on shiva and tried my normal lvl 3 caldari navy agent and he gave me part 4 of a story somthing to do with killing a gallante rouge drone, but it was 28 jumps round trip, so i never bothered.
I hope that was a bug, because if i have to travell 28 jumps for kill missions in the future just for a +3 perception implant, ill probably quit doing agent missions.
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Papa Smurf
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Posted - 2004.10.14 19:53:00 -
[47]
Originally by: Aranel Tinuviel Thanks for the heads up!
Also I have one question, might be a stupid one, but I haven't seen an answer elsewhere.
Will all these new features, Complexes, storylines, LP and everything, will they be active on all levels of agents? or will this just be lvl 3 and above?
Thanks, keep up the great work!
On the contrary, a quite relevant question.
Complexes/Dungeons will be mission specific. The long-term intention is that almost all missions of note, at all levels, involve at very least a simple dungeon with just a few graphical tidbits. We won't be reaching that level at Shiva launch unless Murphy takes a serious vacation, but assuming that things carry out as planned, I'd expect that this will be the case somewhere between mid-November and mid-December. At Shiva launch, I'd expect them to be predominantly on Storyline missions as well as a spattering at level 1 and 4.
Storyline missions are given out by non-standard agents, but as a reaction to a referral from all normal agents.
LP applies to all but research agents.
All of these features apply at all agent levels.
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Papa Smurf
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Posted - 2004.10.14 19:53:00 -
[48]
Originally by: Aranel Tinuviel Thanks for the heads up!
Also I have one question, might be a stupid one, but I haven't seen an answer elsewhere.
Will all these new features, Complexes, storylines, LP and everything, will they be active on all levels of agents? or will this just be lvl 3 and above?
Thanks, keep up the great work!
On the contrary, a quite relevant question.
Complexes/Dungeons will be mission specific. The long-term intention is that almost all missions of note, at all levels, involve at very least a simple dungeon with just a few graphical tidbits. We won't be reaching that level at Shiva launch unless Murphy takes a serious vacation, but assuming that things carry out as planned, I'd expect that this will be the case somewhere between mid-November and mid-December. At Shiva launch, I'd expect them to be predominantly on Storyline missions as well as a spattering at level 1 and 4.
Storyline missions are given out by non-standard agents, but as a reaction to a referral from all normal agents.
LP applies to all but research agents.
All of these features apply at all agent levels.
|

Papa Smurf
|
Posted - 2004.10.14 19:54:00 -
[49]
Originally by: Sulyana Baiur I was working for an Amarr agent yesterday and got a minmatar storyline mission...
a friend of mine has gotten two caldari and a minmatar, while also working for the Amarr... minor glitch?
There's a bug on Singularity that's causing this.
|

Papa Smurf
|
Posted - 2004.10.14 19:54:00 -
[50]
Originally by: Sulyana Baiur I was working for an Amarr agent yesterday and got a minmatar storyline mission...
a friend of mine has gotten two caldari and a minmatar, while also working for the Amarr... minor glitch?
There's a bug on Singularity that's causing this.
|

Papa Smurf
|
Posted - 2004.10.14 19:55:00 -
[51]
Originally by: Hanns Will these storyline agents be totally new agents? or will existing agents be changed to storyline agents? because i jumped on shiva and tried my normal lvl 3 caldari navy agent and he gave me part 4 of a story somthing to do with killing a gallante rouge drone, but it was 28 jumps round trip, so i never bothered.
I hope that was a bug, because if i have to travell 28 jumps for kill missions in the future just for a +3 perception implant, ill probably quit doing agent missions.
Likewise, a bug.
|

Papa Smurf
|
Posted - 2004.10.14 19:55:00 -
[52]
Originally by: Hanns Will these storyline agents be totally new agents? or will existing agents be changed to storyline agents? because i jumped on shiva and tried my normal lvl 3 caldari navy agent and he gave me part 4 of a story somthing to do with killing a gallante rouge drone, but it was 28 jumps round trip, so i never bothered.
I hope that was a bug, because if i have to travell 28 jumps for kill missions in the future just for a +3 perception implant, ill probably quit doing agent missions.
Likewise, a bug.
|

Hanns
|
Posted - 2004.10.14 21:48:00 -
[53]
Originally by: Papa Smurf
Originally by: Hanns Will these storyline agents be totally new agents? or will existing agents be changed to storyline agents? because i jumped on shiva and tried my normal lvl 3 caldari navy agent and he gave me part 4 of a story somthing to do with killing a gallante rouge drone, but it was 28 jumps round trip, so i never bothered.
I hope that was a bug, because if i have to travell 28 jumps for kill missions in the future just for a +3 perception implant, ill probably quit doing agent missions.
Likewise, a bug.
Glad to hear it was just a bug, i was kinda hoping it was
BTW Papa i have to say the new mission sheets totally rock man, you have done a most excelent job, and being able to right click on the Target location and Save as a bookmark, so u can set the autopilot is a great feature. (apart from last time i tried shiva, you couldnt right click the bookmark and "set destination" while in station,only while in space, im guessing this is a bug also!
But what would be even better is if you can right click on the objective in the mission sheet and "set destination" would make it even better!
Also the story missions sound really good, Agent missions have just been getting better and better, Pre castor i never bothered much with agents, then castor hit, and the agent missions were like 100% better, looks like when shiva hits, agent missions will probably become one of the most enjoyable aspects of the game, im looking forward to group missions where you go out with friends to complete the missions.
Keep up the good work papa, and you may sway alot of the "agent missions are boring" crowd's view of missions!
P.S looking forward to the Caldari navy Kestrel Fingers x'd it has better stats than the base kestrel
|

Hanns
|
Posted - 2004.10.14 21:48:00 -
[54]
Originally by: Papa Smurf
Originally by: Hanns Will these storyline agents be totally new agents? or will existing agents be changed to storyline agents? because i jumped on shiva and tried my normal lvl 3 caldari navy agent and he gave me part 4 of a story somthing to do with killing a gallante rouge drone, but it was 28 jumps round trip, so i never bothered.
I hope that was a bug, because if i have to travell 28 jumps for kill missions in the future just for a +3 perception implant, ill probably quit doing agent missions.
Likewise, a bug.
Glad to hear it was just a bug, i was kinda hoping it was
BTW Papa i have to say the new mission sheets totally rock man, you have done a most excelent job, and being able to right click on the Target location and Save as a bookmark, so u can set the autopilot is a great feature. (apart from last time i tried shiva, you couldnt right click the bookmark and "set destination" while in station,only while in space, im guessing this is a bug also!
But what would be even better is if you can right click on the objective in the mission sheet and "set destination" would make it even better!
Also the story missions sound really good, Agent missions have just been getting better and better, Pre castor i never bothered much with agents, then castor hit, and the agent missions were like 100% better, looks like when shiva hits, agent missions will probably become one of the most enjoyable aspects of the game, im looking forward to group missions where you go out with friends to complete the missions.
Keep up the good work papa, and you may sway alot of the "agent missions are boring" crowd's view of missions!
P.S looking forward to the Caldari navy Kestrel Fingers x'd it has better stats than the base kestrel
|

Papa Smurf
|
Posted - 2004.10.15 11:31:00 -
[55]
Quote: BTW Papa i have to say the new mission sheets totally rock man, you have done a most excelent job, and being able to right click on the Target location and Save as a bookmark, so u can set the autopilot is a great feature. (apart from last time i tried shiva, you couldnt right click the bookmark and "set destination" while in station,only while in space, im guessing this is a bug also!
Definitely a bug. Fixed.
Quote:
But what would be even better is if you can right click on the objective in the mission sheet and "set destination" would make it even better!
This should be working, although you have to set destination on either the pickup location or the destionation, not directly on the objective. Note though that if you are in the system that the objective is in, you don't get that option however.
Quote:
Also the story missions sound really good, Agent missions have just been getting better and better, Pre castor i never bothered much with agents, then castor hit, and the agent missions were like 100% better, looks like when shiva hits, agent missions will probably become one of the most enjoyable aspects of the game, im looking forward to group missions where you go out with friends to complete the missions.
Keep up the good work papa, and you may sway alot of the "agent missions are boring" crowd's view of missions!
Thanks. I'm even thinking of taking mission running up as a serious career for my own player character. When I can "eat my own dog food" without getting bored, then I'll be happy .
|

Papa Smurf
|
Posted - 2004.10.15 11:31:00 -
[56]
Quote: BTW Papa i have to say the new mission sheets totally rock man, you have done a most excelent job, and being able to right click on the Target location and Save as a bookmark, so u can set the autopilot is a great feature. (apart from last time i tried shiva, you couldnt right click the bookmark and "set destination" while in station,only while in space, im guessing this is a bug also!
Definitely a bug. Fixed.
Quote:
But what would be even better is if you can right click on the objective in the mission sheet and "set destination" would make it even better!
This should be working, although you have to set destination on either the pickup location or the destionation, not directly on the objective. Note though that if you are in the system that the objective is in, you don't get that option however.
Quote:
Also the story missions sound really good, Agent missions have just been getting better and better, Pre castor i never bothered much with agents, then castor hit, and the agent missions were like 100% better, looks like when shiva hits, agent missions will probably become one of the most enjoyable aspects of the game, im looking forward to group missions where you go out with friends to complete the missions.
Keep up the good work papa, and you may sway alot of the "agent missions are boring" crowd's view of missions!
Thanks. I'm even thinking of taking mission running up as a serious career for my own player character. When I can "eat my own dog food" without getting bored, then I'll be happy .
|

Aelita
|
Posted - 2004.10.15 14:10:00 -
[57]
Edited by: Aelita on 15/10/2004 14:13:39 What happens when I do mission in region where are only three systems with stations and faction own only three station in two systems?
In this case will I miss oportunity have storyline/important missions? Will I have chance to get mission in "dungeon"?
I wouldn't like to move back to empire as agent runner.
|

Aelita
|
Posted - 2004.10.15 14:10:00 -
[58]
Edited by: Aelita on 15/10/2004 14:13:39 What happens when I do mission in region where are only three systems with stations and faction own only three station in two systems?
In this case will I miss oportunity have storyline/important missions? Will I have chance to get mission in "dungeon"?
I wouldn't like to move back to empire as agent runner.
|

S'Daria
|
Posted - 2004.10.16 00:25:00 -
[59]
Originally by: Aelita I wouldn't like to move back to empire as agent runner.
There's a chance that you'll be able to "hire" an NPC agent and install them into your POS - but this will be post-Shiva.
Can't wait, would like to do something with my 9.99996 corp rating.
|

S'Daria
|
Posted - 2004.10.16 00:25:00 -
[60]
Originally by: Aelita I wouldn't like to move back to empire as agent runner.
There's a chance that you'll be able to "hire" an NPC agent and install them into your POS - but this will be post-Shiva.
Can't wait, would like to do something with my 9.99996 corp rating.
|

Minsc
|
Posted - 2004.10.16 19:28:00 -
[61]
Don't know if anyone else has noticed this but you can also click on the pictures of the npc rats to get their info, including bounty.
|

Minsc
|
Posted - 2004.10.16 19:28:00 -
[62]
Don't know if anyone else has noticed this but you can also click on the pictures of the npc rats to get their info, including bounty.
|

Papa Smurf
|
Posted - 2004.10.17 10:20:00 -
[63]
Originally by: Aelita Edited by: Aelita on 15/10/2004 14:13:39 What happens when I do mission in region where are only three systems with stations and faction own only three station in two systems?
In this case will I miss oportunity have storyline/important missions? Will I have chance to get mission in "dungeon"?
I wouldn't like to move back to empire as agent runner.
We will be placing two batches of storyline agents. One, a generic storyline agent batch, will according to plan ensure that there is at least one storyline agent per constellation that any agent is in. These should always be available to you, no matter where you are agent-running.
The other batch will be on a per-mission basis. F.ex. a mission may have a storyline that involves Khanid Kingdom blurb. Such a mission should thus take place in or in the vicinity of Khanid space, and will thus be placed on storyline agents specifically located in Khanid space. These missions will only be available to you if you are agent running f.ex. within 20 jumps of the storyline agent in question. (Otherwise there will be endless whining on the forums about "I got a storyline mission that makes me have to jump to hell and back!"). These missions may-or-may-not be available to you if you already are in "hell", as Zrakor and the dudes may-or-may-not place storyline missions in such an area.
This will not neccessarily reduce your chance to get a mission in a dungeon in the long run, as the long term intention (but still before the next major project "Kali" starts) is that almost all agent missions involve dungeons. You may experience less dungeon content initially however.
|

Papa Smurf
|
Posted - 2004.10.17 10:20:00 -
[64]
Originally by: Aelita Edited by: Aelita on 15/10/2004 14:13:39 What happens when I do mission in region where are only three systems with stations and faction own only three station in two systems?
In this case will I miss oportunity have storyline/important missions? Will I have chance to get mission in "dungeon"?
I wouldn't like to move back to empire as agent runner.
We will be placing two batches of storyline agents. One, a generic storyline agent batch, will according to plan ensure that there is at least one storyline agent per constellation that any agent is in. These should always be available to you, no matter where you are agent-running.
The other batch will be on a per-mission basis. F.ex. a mission may have a storyline that involves Khanid Kingdom blurb. Such a mission should thus take place in or in the vicinity of Khanid space, and will thus be placed on storyline agents specifically located in Khanid space. These missions will only be available to you if you are agent running f.ex. within 20 jumps of the storyline agent in question. (Otherwise there will be endless whining on the forums about "I got a storyline mission that makes me have to jump to hell and back!"). These missions may-or-may-not be available to you if you already are in "hell", as Zrakor and the dudes may-or-may-not place storyline missions in such an area.
This will not neccessarily reduce your chance to get a mission in a dungeon in the long run, as the long term intention (but still before the next major project "Kali" starts) is that almost all agent missions involve dungeons. You may experience less dungeon content initially however.
|

Papa Smurf
|
Posted - 2004.10.17 10:22:00 -
[65]
Originally by: S'Daria
Originally by: Aelita I wouldn't like to move back to empire as agent runner.
There's a chance that you'll be able to "hire" an NPC agent and install them into your POS - but this will be post-Shiva.
Can't wait, would like to do something with my 9.99996 corp rating.
Ahem, I said "hey, that's cool and _could_ be implemented." not "hey, that's cool and _will_ be implemented"...
|

Papa Smurf
|
Posted - 2004.10.17 10:22:00 -
[66]
Originally by: S'Daria
Originally by: Aelita I wouldn't like to move back to empire as agent runner.
There's a chance that you'll be able to "hire" an NPC agent and install them into your POS - but this will be post-Shiva.
Can't wait, would like to do something with my 9.99996 corp rating.
Ahem, I said "hey, that's cool and _could_ be implemented." not "hey, that's cool and _will_ be implemented"...
|

S'Daria
|
Posted - 2004.10.17 11:59:00 -
[67]
Originally by: Papa Smurf
Originally by: S'Daria
Originally by: Aelita I wouldn't like to move back to empire as agent runner.
There's a chance that you'll be able to "hire" an NPC agent and install them into your POS - but this will be post-Shiva.
Can't wait, would like to do something with my 9.99996 corp rating.
My bad. Wasn't trying to mischaracterize ya.
But I hope it'll at least be "considered" as a feature pre-Kali.
Ahem, I said "hey, that's cool and _could_ be implemented." not "hey, that's cool and _will_ be implemented"...
|

S'Daria
|
Posted - 2004.10.17 11:59:00 -
[68]
Originally by: Papa Smurf
Originally by: S'Daria
Originally by: Aelita I wouldn't like to move back to empire as agent runner.
There's a chance that you'll be able to "hire" an NPC agent and install them into your POS - but this will be post-Shiva.
Can't wait, would like to do something with my 9.99996 corp rating.
My bad. Wasn't trying to mischaracterize ya.
But I hope it'll at least be "considered" as a feature pre-Kali.
Ahem, I said "hey, that's cool and _could_ be implemented." not "hey, that's cool and _will_ be implemented"...
|

Galban Hunter
|
Posted - 2004.10.19 12:25:00 -
[69]
Like this idea a lot. What i was wondering is what will happen regarding LPs when for ex. your regular Agent Mr.Smith refers you to Mr.Story for your important missions, will you get LPs with Mr.Smith or with Mr.Story?
Also would i be right in thinking that the special agents will be in space themselves in ships, "roaming" or will they be instanced also? -------------------------------------------- [2005.02.08 13:58:16] Your Mega Beam Laser II perfectly strikes Sansha's Beast, wrecking for 709.6 damage.
|

Galban Hunter
|
Posted - 2004.10.19 12:25:00 -
[70]
Like this idea a lot. What i was wondering is what will happen regarding LPs when for ex. your regular Agent Mr.Smith refers you to Mr.Story for your important missions, will you get LPs with Mr.Smith or with Mr.Story?
Also would i be right in thinking that the special agents will be in space themselves in ships, "roaming" or will they be instanced also? -------------------------------------------- [2005.02.08 13:58:16] Your Mega Beam Laser II perfectly strikes Sansha's Beast, wrecking for 709.6 damage.
|

Papa Smurf
|
Posted - 2004.10.19 15:47:00 -
[71]
Originally by: Galban Hunter Like this idea a lot. What i was wondering is what will happen regarding LPs when for ex. your regular Agent Mr.Smith refers you to Mr.Story for your important missions, will you get LPs with Mr.Smith or with Mr.Story?
Also would i be right in thinking that the special agents will be in space themselves in ships, "roaming" or will they be instanced also?
You will get no LPs for the storyline agent missions.
The storyline agents will actually be located on stations. "Agents In Space", when implemented, will undoubtedly also use an agent that is located at some station although you can communicate with him in space and he/she will deal with you if he/she is physically located as an NPC in your vicinity. Probably Kali btw.
|

Papa Smurf
|
Posted - 2004.10.19 15:47:00 -
[72]
Originally by: Galban Hunter Like this idea a lot. What i was wondering is what will happen regarding LPs when for ex. your regular Agent Mr.Smith refers you to Mr.Story for your important missions, will you get LPs with Mr.Smith or with Mr.Story?
Also would i be right in thinking that the special agents will be in space themselves in ships, "roaming" or will they be instanced also?
You will get no LPs for the storyline agent missions.
The storyline agents will actually be located on stations. "Agents In Space", when implemented, will undoubtedly also use an agent that is located at some station although you can communicate with him in space and he/she will deal with you if he/she is physically located as an NPC in your vicinity. Probably Kali btw.
|

Finderne
|
Posted - 2004.10.22 00:30:00 -
[73]
In CSM's and other hints from developers, it was indicated that the Shiva mission system would encourage and support a more team-oriented environment. From what I've heard from Shiva testing (I haven't tried myself), the missions sound harder, and help might be needed by most players to do at least some of these lvl 4 missions. But I don't hear how teamwork is supported other than the same gang structure we've always had.
Is any system planned (either for ordinary missions or installation/dungeon missions) to put any structure into the gangs that one puts together to do missions?
I'm thinking about things like: - Accept a mission as a team. Agent reward, bonus, and standings increases could then be split among that team automatically. An ordinary gang splits bounties only, which means that one person gets standings benefits, and can manually pay team members from rewards. Another benefit could be that the agent knows it's creating a mission for a team vs a single player, and could provide more challenging missions. If teams are not needed for the majority of missions, and if standings gains are not divided among the whole team, then mission runners are better off continuing with the solo approach until they need a team for an especially nasty mission.
- Restrict that mission team to have players with some minimal standing. It doesn't make much sense from an RP view that player X who has horrible standing with a corporation is encouraged by the system to help player Y on his/her missions. Restrictions only seem plausible to me for the dungeon missions. Nothing to prevent any player from reaching the normal mission spawn points otherwise.
|

Finderne
|
Posted - 2004.10.22 00:30:00 -
[74]
In CSM's and other hints from developers, it was indicated that the Shiva mission system would encourage and support a more team-oriented environment. From what I've heard from Shiva testing (I haven't tried myself), the missions sound harder, and help might be needed by most players to do at least some of these lvl 4 missions. But I don't hear how teamwork is supported other than the same gang structure we've always had.
Is any system planned (either for ordinary missions or installation/dungeon missions) to put any structure into the gangs that one puts together to do missions?
I'm thinking about things like: - Accept a mission as a team. Agent reward, bonus, and standings increases could then be split among that team automatically. An ordinary gang splits bounties only, which means that one person gets standings benefits, and can manually pay team members from rewards. Another benefit could be that the agent knows it's creating a mission for a team vs a single player, and could provide more challenging missions. If teams are not needed for the majority of missions, and if standings gains are not divided among the whole team, then mission runners are better off continuing with the solo approach until they need a team for an especially nasty mission.
- Restrict that mission team to have players with some minimal standing. It doesn't make much sense from an RP view that player X who has horrible standing with a corporation is encouraged by the system to help player Y on his/her missions. Restrictions only seem plausible to me for the dungeon missions. Nothing to prevent any player from reaching the normal mission spawn points otherwise.
|

Papa Smurf
|
Posted - 2004.10.22 08:24:00 -
[75]
Originally by: Finderne In CSM's and other hints from developers, it was indicated that the Shiva mission system would encourage and support a more team-oriented environment. From what I've heard from Shiva testing (I haven't tried myself), the missions sound harder, and help might be needed by most players to do at least some of these lvl 4 missions. But I don't hear how teamwork is supported other than the same gang structure we've always had.
Is any system planned (either for ordinary missions or installation/dungeon missions) to put any structure into the gangs that one puts together to do missions?
I'm thinking about things like: - Accept a mission as a team. Agent reward, bonus, and standings increases could then be split among that team automatically. An ordinary gang splits bounties only, which means that one person gets standings benefits, and can manually pay team members from rewards. Another benefit could be that the agent knows it's creating a mission for a team vs a single player, and could provide more challenging missions. If teams are not needed for the majority of missions, and if standings gains are not divided among the whole team, then mission runners are better off continuing with the solo approach until they need a team for an especially nasty mission.
- Restrict that mission team to have players with some minimal standing. It doesn't make much sense from an RP view that player X who has horrible standing with a corporation is encouraged by the system to help player Y on his/her missions. Restrictions only seem plausible to me for the dungeon missions. Nothing to prevent any player from reaching the normal mission spawn points otherwise.
No, nothing is currently planned to make the system support teamwork. Ideas for this exist, but they haven't been getting any priority atm.
|

Papa Smurf
|
Posted - 2004.10.22 08:24:00 -
[76]
Originally by: Finderne In CSM's and other hints from developers, it was indicated that the Shiva mission system would encourage and support a more team-oriented environment. From what I've heard from Shiva testing (I haven't tried myself), the missions sound harder, and help might be needed by most players to do at least some of these lvl 4 missions. But I don't hear how teamwork is supported other than the same gang structure we've always had.
Is any system planned (either for ordinary missions or installation/dungeon missions) to put any structure into the gangs that one puts together to do missions?
I'm thinking about things like: - Accept a mission as a team. Agent reward, bonus, and standings increases could then be split among that team automatically. An ordinary gang splits bounties only, which means that one person gets standings benefits, and can manually pay team members from rewards. Another benefit could be that the agent knows it's creating a mission for a team vs a single player, and could provide more challenging missions. If teams are not needed for the majority of missions, and if standings gains are not divided among the whole team, then mission runners are better off continuing with the solo approach until they need a team for an especially nasty mission.
- Restrict that mission team to have players with some minimal standing. It doesn't make much sense from an RP view that player X who has horrible standing with a corporation is encouraged by the system to help player Y on his/her missions. Restrictions only seem plausible to me for the dungeon missions. Nothing to prevent any player from reaching the normal mission spawn points otherwise.
No, nothing is currently planned to make the system support teamwork. Ideas for this exist, but they haven't been getting any priority atm.
|

S'Daria
|
Posted - 2004.10.23 00:26:00 -
[77]
Sorry for crossposting but I thought this might be useful to add to the conversation in this thread:
Would it be possible to add a "Storyline" agent that accepts "Slaves"...like an "underground railroad" type agent in Amarr space.
Thanks.
|

S'Daria
|
Posted - 2004.10.23 00:26:00 -
[78]
Basically it would be a Trade missions that asks for "Slaves".
|

S'Daria
|
Posted - 2004.10.23 00:26:00 -
[79]
Sorry for crossposting but I thought this might be useful to add to the conversation in this thread:
Would it be possible to add a "Storyline" agent that accepts "Slaves"...like an "underground railroad" type agent in Amarr space.
Thanks.
|

S'Daria
|
Posted - 2004.10.23 00:26:00 -
[80]
Basically it would be a Trade missions that asks for "Slaves".
|

S'Daria
|
Posted - 2004.10.24 02:54:00 -
[81]
Papa Smurf, please take a look at this thread in the Shiva forums.
The guy in there talks about a bug with missions that you may want to be aware of.
|

S'Daria
|
Posted - 2004.10.24 02:54:00 -
[82]
Papa Smurf, please take a look at this thread in the Shiva forums.
The guy in there talks about a bug with missions that you may want to be aware of.
|

Papa Smurf
|
Posted - 2004.10.28 12:55:00 -
[83]
Originally by: S'Daria Sorry for crossposting but I thought this might be useful to add to the conversation in this thread:
Would it be possible to add a "Storyline" agent that accepts "Slaves"...like an "underground railroad" type agent in Amarr space.
Thanks.
More of an issue to raise with Zrakor, King of Agent Content.
|

Papa Smurf
|
Posted - 2004.10.28 12:55:00 -
[84]
Originally by: S'Daria Sorry for crossposting but I thought this might be useful to add to the conversation in this thread:
Would it be possible to add a "Storyline" agent that accepts "Slaves"...like an "underground railroad" type agent in Amarr space.
Thanks.
More of an issue to raise with Zrakor, King of Agent Content.
|

Papa Smurf
|
Posted - 2004.10.28 12:57:00 -
[85]
Originally by: S'Daria Papa Smurf, please take a look at this thread in the Shiva forums.
The guy in there talks about a bug with missions that you may want to be aware of.
I've forwarded this issue to ccpRichard.
|

Papa Smurf
|
Posted - 2004.10.28 12:57:00 -
[86]
Originally by: S'Daria Papa Smurf, please take a look at this thread in the Shiva forums.
The guy in there talks about a bug with missions that you may want to be aware of.
I've forwarded this issue to ccpRichard.
|

Amos Sommers
|
Posted - 2004.10.28 16:52:00 -
[87]
In beta, or until Castor, I never bothered with mission. Now, missions are my main source of ISK :).
I had a look at Singularity and missions - all I can say is Great Job! I love the new interface and the new journal. I hope you will keep up the great work you are doing :).
Member of The Predators Corporation |

Amos Sommers
|
Posted - 2004.10.28 16:52:00 -
[88]
In beta, or until Castor, I never bothered with mission. Now, missions are my main source of ISK :).
I had a look at Singularity and missions - all I can say is Great Job! I love the new interface and the new journal. I hope you will keep up the great work you are doing :).
Member of The Predators Corporation |

Armi Tage
|
Posted - 2004.10.29 06:08:00 -
[89]
One Question about the change form Important to storyline missions.
Important missions give a modification of the faction standing to the other factions depending on standing of the faction your corp belongs to.
Will those new storlyine agents have the same effect or won't there be any faction-standing changes anymore or will every mission change the faction standing a little bit?
|

Armi Tage
|
Posted - 2004.10.29 06:08:00 -
[90]
One Question about the change form Important to storyline missions.
Important missions give a modification of the faction standing to the other factions depending on standing of the faction your corp belongs to.
Will those new storlyine agents have the same effect or won't there be any faction-standing changes anymore or will every mission change the faction standing a little bit?
|

Papa Smurf
|
Posted - 2004.10.30 00:33:00 -
[91]
Originally by: Armi Tage One Question about the change form Important to storyline missions.
Important missions give a modification of the faction standing to the other factions depending on standing of the faction your corp belongs to.
Will those new storlyine agents have the same effect or won't there be any faction-standing changes anymore or will every mission change the faction standing a little bit?
In the New Way Of Things, storyline missions will grant faction standings according to the important mission formula. Some storyline missions are multi-step (such as the Ares Operation), in which case the final step of the mission shall grant the faction standings.
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Papa Smurf
|
Posted - 2004.10.30 00:33:00 -
[92]
Originally by: Armi Tage One Question about the change form Important to storyline missions.
Important missions give a modification of the faction standing to the other factions depending on standing of the faction your corp belongs to.
Will those new storlyine agents have the same effect or won't there be any faction-standing changes anymore or will every mission change the faction standing a little bit?
In the New Way Of Things, storyline missions will grant faction standings according to the important mission formula. Some storyline missions are multi-step (such as the Ares Operation), in which case the final step of the mission shall grant the faction standings.
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Moken Ayu
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Posted - 2004.11.24 07:35:00 -
[93]
Originally by: Papa Smurf
Originally by: Finderne In CSM's and other hints from developers, it was indicated that the Shiva mission system would encourage and support a more team-oriented environment. From what I've heard from Shiva testing (I haven't tried myself), the missions sound harder, and help might be needed by most players to do at least some of these lvl 4 missions. But I don't hear how teamwork is supported other than the same gang structure we've always had.
Is any system planned (either for ordinary missions or installation/dungeon missions) to put any structure into the gangs that one puts together to do missions?
I'm thinking about things like: - Accept a mission as a team. Agent reward, bonus, and standings increases could then be split among that team automatically. An ordinary gang splits bounties only, which means that one person gets standings benefits, and can manually pay team members from rewards. Another benefit could be that the agent knows it's creating a mission for a team vs a single player, and could provide more challenging missions. If teams are not needed for the majority of missions, and if standings gains are not divided among the whole team, then mission runners are better off continuing with the solo approach until they need a team for an especially nasty mission.
- Restrict that mission team to have players with some minimal standing. It doesn't make much sense from an RP view that player X who has horrible standing with a corporation is encouraged by the system to help player Y on his/her missions. Restrictions only seem plausible to me for the dungeon missions. Nothing to prevent any player from reaching the normal mission spawn points otherwise.
No, nothing is currently planned to make the system support teamwork. Ideas for this exist, but they haven't been getting any priority atm.
Umm, give them priority... I've tried to interest a number of my friends in Eve. Most of them left before thier trial ran out for this very specific reason. Lack of team reward for team efforts beyond mining early on or in otherwords no real reason to gang up and meet new people in action for the first half a year to year of play unless your mining which while important to the economy is not the only proffession(excuse run-on). Having played cleric/healer classes in other mmorgs for years I'm rather enjoying the solo life for the time being, yet have to agree with em on this. Although, most em said they would pay for Eve if team missions with team rewards were available from the start of a characters life. --- "Without prospect for death, there is no fun" |

Moken Ayu
|
Posted - 2004.11.24 07:35:00 -
[94]
Originally by: Papa Smurf
Originally by: Finderne In CSM's and other hints from developers, it was indicated that the Shiva mission system would encourage and support a more team-oriented environment. From what I've heard from Shiva testing (I haven't tried myself), the missions sound harder, and help might be needed by most players to do at least some of these lvl 4 missions. But I don't hear how teamwork is supported other than the same gang structure we've always had.
Is any system planned (either for ordinary missions or installation/dungeon missions) to put any structure into the gangs that one puts together to do missions?
I'm thinking about things like: - Accept a mission as a team. Agent reward, bonus, and standings increases could then be split among that team automatically. An ordinary gang splits bounties only, which means that one person gets standings benefits, and can manually pay team members from rewards. Another benefit could be that the agent knows it's creating a mission for a team vs a single player, and could provide more challenging missions. If teams are not needed for the majority of missions, and if standings gains are not divided among the whole team, then mission runners are better off continuing with the solo approach until they need a team for an especially nasty mission.
- Restrict that mission team to have players with some minimal standing. It doesn't make much sense from an RP view that player X who has horrible standing with a corporation is encouraged by the system to help player Y on his/her missions. Restrictions only seem plausible to me for the dungeon missions. Nothing to prevent any player from reaching the normal mission spawn points otherwise.
No, nothing is currently planned to make the system support teamwork. Ideas for this exist, but they haven't been getting any priority atm.
Umm, give them priority... I've tried to interest a number of my friends in Eve. Most of them left before thier trial ran out for this very specific reason. Lack of team reward for team efforts beyond mining early on or in otherwords no real reason to gang up and meet new people in action for the first half a year to year of play unless your mining which while important to the economy is not the only proffession(excuse run-on). Having played cleric/healer classes in other mmorgs for years I'm rather enjoying the solo life for the time being, yet have to agree with em on this. Although, most em said they would pay for Eve if team missions with team rewards were available from the start of a characters life. --- "Without prospect for death, there is no fun" |

Na'Axin
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Posted - 2004.11.25 20:16:00 -
[95]
ok so I just completed an important mission for a story line agent, referred to me by my lvl 3 agent (which used to give me +3 INT implants) and I received a huge reward!!
a +1 perception implant and 17k isk.....
you're kidding right?
I can imagine the implant TYPES now being random, but I'm not gonna get +1 implants now everytime am I? I could go to a lvl 1 agent for that and have fun in my impairer instead....
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Na'Axin
|
Posted - 2004.11.25 20:16:00 -
[96]
ok so I just completed an important mission for a story line agent, referred to me by my lvl 3 agent (which used to give me +3 INT implants) and I received a huge reward!!
a +1 perception implant and 17k isk.....
you're kidding right?
I can imagine the implant TYPES now being random, but I'm not gonna get +1 implants now everytime am I? I could go to a lvl 1 agent for that and have fun in my impairer instead....
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Lucre
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Posted - 2004.11.26 12:33:00 -
[97]
A few questions:
Firstly I had a storyline mission last night - it started at episode 7 of 8. Is that right/usual?
Secondly, the messages for this seemed confused. I did part 7 and the agent said "Thanks, I hope this implant will be useful to you". Which didn't make much sense as the reward for that mission was something completely different. It was only on looking that I noticed that the implant was the reward for the *next* part.
Thirdly, journal is confusing. Storyline missions seem to appear in the active tab rather than the offered tab, even before you've accepted them.
Fourthly, I'm pretty certain my storyline agent suggested I look up another agent - however I foolishly expected the system to keep a note of this (say by adding this other agent to my agent list) and didn't write it down manually. Is this a missing feature or intentional? Or is there any way of finding out who this other referred agent is after that dialogue has been closed?
Lastly, I used to get important missions every 10 or so. It took me something like 25 missions (none failed or declined - none important) before I got this storyline and an important mission. Given I'm only working this level 2 agent to get my Amarr standings up, this is not a good change!
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Lucre
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Posted - 2004.11.26 12:33:00 -
[98]
A few questions:
Firstly I had a storyline mission last night - it started at episode 7 of 8. Is that right/usual?
Secondly, the messages for this seemed confused. I did part 7 and the agent said "Thanks, I hope this implant will be useful to you". Which didn't make much sense as the reward for that mission was something completely different. It was only on looking that I noticed that the implant was the reward for the *next* part.
Thirdly, journal is confusing. Storyline missions seem to appear in the active tab rather than the offered tab, even before you've accepted them.
Fourthly, I'm pretty certain my storyline agent suggested I look up another agent - however I foolishly expected the system to keep a note of this (say by adding this other agent to my agent list) and didn't write it down manually. Is this a missing feature or intentional? Or is there any way of finding out who this other referred agent is after that dialogue has been closed?
Lastly, I used to get important missions every 10 or so. It took me something like 25 missions (none failed or declined - none important) before I got this storyline and an important mission. Given I'm only working this level 2 agent to get my Amarr standings up, this is not a good change!
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sbaker
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Posted - 2004.11.26 12:45:00 -
[99]
Hi guys, I been playing EVE for about 29 days, And I am in Amarr...But can some please tell me where the story line agent starts?? I done training at chaven.. then got evemail from an agent come to me, so I visit him...but got no other story line...So can some one help me my sending me an evemail to sbaker
Yes I am still a newbie
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sbaker
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Posted - 2004.11.26 12:45:00 -
[100]
Hi guys, I been playing EVE for about 29 days, And I am in Amarr...But can some please tell me where the story line agent starts?? I done training at chaven.. then got evemail from an agent come to me, so I visit him...but got no other story line...So can some one help me my sending me an evemail to sbaker
Yes I am still a newbie
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agrizla
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Posted - 2004.11.26 18:53:00 -
[101]
Originally by: Na'Axin ok so I just completed an important mission for a story line agent, referred to me by my lvl 3 agent (which used to give me +3 INT implants) and I received a huge reward!!
a +1 perception implant and 17k isk.....
you're kidding right?
Oh that's a GOOD reward. I got 16k and 3200 Iron S. Oh and 0.288% standing increase. Welcome to the new agent system 
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agrizla
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Posted - 2004.11.26 18:53:00 -
[102]
Originally by: Na'Axin ok so I just completed an important mission for a story line agent, referred to me by my lvl 3 agent (which used to give me +3 INT implants) and I received a huge reward!!
a +1 perception implant and 17k isk.....
you're kidding right?
Oh that's a GOOD reward. I got 16k and 3200 Iron S. Oh and 0.288% standing increase. Welcome to the new agent system 
|

Tion
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Posted - 2004.11.27 11:44:00 -
[103]
With complexes becoming the ONLY place for kill missions, it's no possible to add depth to the mission with out having any gumps (randomly changing complexs) or few jumps at least. My agent at most makes me do 3 jumps at 4-5 diffrent spawn points last time I did misisons (Before the expasion) While one jump per missions doesn't sound like a whole lot I would say... that a bout 25% of the time I spend traveling, 65% of the time I'm picking up cans and only about 10% of the time really doing the mission. Which is really quite boring. Quite a few people complain that missions become boringly repetive, I think they mean picking up all the cans and flying there, not so much the actual mission.
From what I've read, I'm now going to spend even MORE time picking up cans (There's a lot more ships now = more cans to pick up). No more mwds = more time picking up cans. Travel will be a bit slower, longer jumps because I wont have mwd fitted... Even with the most depth for story lines... the "root" problem for borum is still there.
Now I'm really tried cause it's like 4:40am here few things I can think of to help with this:
Rather then adding a bunch more ships to make it harder add harder ships.
Make only a few ships drop cans but have them drop much better loot.
Very fast Drones to pick up cans.
Having a can behind the rats with loot in it and not having the rats drop loot at all, because you cant just mwd by them any more....
Rather then have us travel through all these jump gates, why not have us fight for a gate at the system were in, that takes us right to the next point we need to go and so on. Even if we still have to fly home the long way, this would help.
Now it's my bed time I hope I made sense and that maybe missions can be done a little faster.
-Tion
Forums = B!tching
Don't be a fool and die for your corp! Let the other sonofab!tch die for his! |

Tion
|
Posted - 2004.11.27 11:44:00 -
[104]
With complexes becoming the ONLY place for kill missions, it's no possible to add depth to the mission with out having any gumps (randomly changing complexs) or few jumps at least. My agent at most makes me do 3 jumps at 4-5 diffrent spawn points last time I did misisons (Before the expasion) While one jump per missions doesn't sound like a whole lot I would say... that a bout 25% of the time I spend traveling, 65% of the time I'm picking up cans and only about 10% of the time really doing the mission. Which is really quite boring. Quite a few people complain that missions become boringly repetive, I think they mean picking up all the cans and flying there, not so much the actual mission.
From what I've read, I'm now going to spend even MORE time picking up cans (There's a lot more ships now = more cans to pick up). No more mwds = more time picking up cans. Travel will be a bit slower, longer jumps because I wont have mwd fitted... Even with the most depth for story lines... the "root" problem for borum is still there.
Now I'm really tried cause it's like 4:40am here few things I can think of to help with this:
Rather then adding a bunch more ships to make it harder add harder ships.
Make only a few ships drop cans but have them drop much better loot.
Very fast Drones to pick up cans.
Having a can behind the rats with loot in it and not having the rats drop loot at all, because you cant just mwd by them any more....
Rather then have us travel through all these jump gates, why not have us fight for a gate at the system were in, that takes us right to the next point we need to go and so on. Even if we still have to fly home the long way, this would help.
Now it's my bed time I hope I made sense and that maybe missions can be done a little faster.
-Tion
Forums = B!tching
Don't be a fool and die for your corp! Let the other sonofab!tch die for his! |

Earlyflash III
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Posted - 2004.11.27 19:12:00 -
[105]
So I finally get a 'storyline' mission today.
0.288% Faction Standing increase. 20k ISK + 20k ISK bonus
The mission was a kill mission (easy), but it has 14j away - took an age to get there, complete and come back.
Hopefully some of this is not correct, otherwise they are seriously different to before EXODUS.
|

Earlyflash III
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Posted - 2004.11.27 19:12:00 -
[106]
So I finally get a 'storyline' mission today.
0.288% Faction Standing increase. 20k ISK + 20k ISK bonus
The mission was a kill mission (easy), but it has 14j away - took an age to get there, complete and come back.
Hopefully some of this is not correct, otherwise they are seriously different to before EXODUS.
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Cassandra Varda
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Posted - 2004.11.27 21:13:00 -
[107]
My first story line mission with another great award:
18k isk basic injector overdrive

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Cassandra Varda
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Posted - 2004.11.27 21:13:00 -
[108]
My first story line mission with another great award:
18k isk basic injector overdrive

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agrizla
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Posted - 2004.11.27 23:40:00 -
[109]
Perversely enough I don't care about the nerfed important missions right now. At least I can hammer my (profitable) Gallente agents without having to go do missions for Caldari to balance standings back up again.
It truly does suck if you're trying to climb up the agent ladder though - assuming of course the low standing increase isn't a bug (which I bet it isn't!).
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agrizla
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Posted - 2004.11.27 23:40:00 -
[110]
Perversely enough I don't care about the nerfed important missions right now. At least I can hammer my (profitable) Gallente agents without having to go do missions for Caldari to balance standings back up again.
It truly does suck if you're trying to climb up the agent ladder though - assuming of course the low standing increase isn't a bug (which I bet it isn't!).
|

Adam Coyle
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Posted - 2004.11.28 00:02:00 -
[111]
I have started a new character and after the turorial I got a mail from a Story Line agent. I have now done part 1-4 of the missions The Trojan Horse for Bram Vynneve. The log says those are completed, but where are the rest? When I go and try to talk to the agent she is says that she is busy and that I should leave her alone. Last mission was over 12 hours ago.
Will there be a new mail when she is ready or is something wrong? |

Adam Coyle
|
Posted - 2004.11.28 00:02:00 -
[112]
I have started a new character and after the turorial I got a mail from a Story Line agent. I have now done part 1-4 of the missions The Trojan Horse for Bram Vynneve. The log says those are completed, but where are the rest? When I go and try to talk to the agent she is says that she is busy and that I should leave her alone. Last mission was over 12 hours ago.
Will there be a new mail when she is ready or is something wrong? |

Ronif Saarin
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Posted - 2004.11.28 00:42:00 -
[113]
Originally by: Adam Coyle I have started a new character and after the turorial I got a mail from a Story Line agent. I have now done part 1-4 of the missions The Trojan Horse for Bram Vynneve. The log says those are completed, but where are the rest? When I go and try to talk to the agent she is says that she is busy and that I should leave her alone. Last mission was over 12 hours ago.
Will there be a new mail when she is ready or is something wrong?
I just completed parts 4-8 from the very same agent. You have to wait for the ok from her again.
She mentioned I should contact a specific agent for a follow on storyline but that agents name was not saved or sent to me in a mail and I have forgotten it. DOH
--------------------- "When you look into the abyss, the abyss also looks into you" -Neitchze
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Ronif Saarin
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Posted - 2004.11.28 00:42:00 -
[114]
Originally by: Adam Coyle I have started a new character and after the turorial I got a mail from a Story Line agent. I have now done part 1-4 of the missions The Trojan Horse for Bram Vynneve. The log says those are completed, but where are the rest? When I go and try to talk to the agent she is says that she is busy and that I should leave her alone. Last mission was over 12 hours ago.
Will there be a new mail when she is ready or is something wrong?
I just completed parts 4-8 from the very same agent. You have to wait for the ok from her again.
She mentioned I should contact a specific agent for a follow on storyline but that agents name was not saved or sent to me in a mail and I have forgotten it. DOH
--------------------- "When you look into the abyss, the abyss also looks into you" -Neitchze
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mOULf
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Posted - 2004.11.28 20:41:00 -
[115]
same for me with Bram (4-8). He talked about another agent "Acharanza Moorne" in the system Vaere. But this is a lvl 1 standard agent! i don't care about it!
Then he gave me a Limited Memory Implant and one Station Container and That's all.
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mOULf
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Posted - 2004.11.28 20:41:00 -
[116]
same for me with Bram (4-8). He talked about another agent "Acharanza Moorne" in the system Vaere. But this is a lvl 1 standard agent! i don't care about it!
Then he gave me a Limited Memory Implant and one Station Container and That's all.
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Fantome
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Posted - 2004.11.28 22:29:00 -
[117]
First important mission storiline too....19k isk reward....     Si Vis Pacem, Para Bellum. |

Fantome
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Posted - 2004.11.28 22:29:00 -
[118]
First important mission storiline too....19k isk reward....     Si Vis Pacem, Para Bellum. |

Fantome
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Posted - 2004.11.28 22:33:00 -
[119]
i forgeted.. not a lvl1 one but a lvl4 ... Si Vis Pacem, Para Bellum. |

Fantome
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Posted - 2004.11.28 22:33:00 -
[120]
i forgeted.. not a lvl1 one but a lvl4 ... Si Vis Pacem, Para Bellum. |

Nightblade
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Posted - 2004.11.29 06:48:00 -
[121]
I'm wondering if it is possible to seed more storyline agents, especially for the pirate corporations?
Right now I've been running missions for Serpentis in Fountain, and got a storyline mission offer. Problem is ... it's 47 jumps away from where I am now. So I'll have to make quite a long trip for who knows how many missions and how much standing.
I know other people who've had the same happen to them, but yet no one who's gotten a storyline offer with an agent in Fountain.
Not to mention that this storyline agent is in Curse, 3 jumps from U-Q ... umm, yeah. So I'll just factor in the cost of new implants and clone into the equation then too ;)
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Nightblade
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Posted - 2004.11.29 06:48:00 -
[122]
I'm wondering if it is possible to seed more storyline agents, especially for the pirate corporations?
Right now I've been running missions for Serpentis in Fountain, and got a storyline mission offer. Problem is ... it's 47 jumps away from where I am now. So I'll have to make quite a long trip for who knows how many missions and how much standing.
I know other people who've had the same happen to them, but yet no one who's gotten a storyline offer with an agent in Fountain.
Not to mention that this storyline agent is in Curse, 3 jumps from U-Q ... umm, yeah. So I'll just factor in the cost of new implants and clone into the equation then too ;)
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Styxx
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Posted - 2004.11.29 14:56:00 -
[123]
Last night I got an email after doing my 26th mission for a lvl 3 agent. I did parts 5-8 of the missions The Trojan Horse for Bram Vynneve. I see several others have done these missions also. Two of the missions required 10 jumps each way to complete. No problem I say as this is the implant distribution now so I will live with it I say to myself.
So at the final mission I have to go 7 jumps to pick up a +1 Chrisma implant and 63 units of Consumer Electronics as my reward. I use to be handed a +3 Memory implant each time but now I am working for this Gallente woman who gives out poor rewards. If this is the case I have no idea how the +3 implants are handed out. Do we have to do 20 important storyline missions to get something decent now? I spent almost 2 hours to get this weak reward and a slight fraction standing. I was worried that she would through in a kill mission or larger cargo mission and I would have to travel another 10 jumps to switch ships to complete these story parts. If this is to be fixed that would be great to know. The missions are interesting stories I agree but 2 hours of work for a +1 implant and a good story seems a bit unjust.
|

Styxx
|
Posted - 2004.11.29 14:56:00 -
[124]
Last night I got an email after doing my 26th mission for a lvl 3 agent. I did parts 5-8 of the missions The Trojan Horse for Bram Vynneve. I see several others have done these missions also. Two of the missions required 10 jumps each way to complete. No problem I say as this is the implant distribution now so I will live with it I say to myself.
So at the final mission I have to go 7 jumps to pick up a +1 Chrisma implant and 63 units of Consumer Electronics as my reward. I use to be handed a +3 Memory implant each time but now I am working for this Gallente woman who gives out poor rewards. If this is the case I have no idea how the +3 implants are handed out. Do we have to do 20 important storyline missions to get something decent now? I spent almost 2 hours to get this weak reward and a slight fraction standing. I was worried that she would through in a kill mission or larger cargo mission and I would have to travel another 10 jumps to switch ships to complete these story parts. If this is to be fixed that would be great to know. The missions are interesting stories I agree but 2 hours of work for a +1 implant and a good story seems a bit unjust.
|

Lucre
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Posted - 2004.11.29 15:07:00 -
[125]
I've now had same storyline mission 4 times. Face to Face part 7 followed by part 8.
Aside from the fact that it's a level 1 mission and I'm doing level 2; aside that it's for a different corp so the important missions aren't helping the corp standing I'm trying to raise; aside that the agent refers me to another agent who on inspection turns out to be a perfectly ordinary level 1 agent of no interest whatsoever; and aside that it's starting at part 7...
After 4 consecutives runs at the same storyline - and no others - it's not much of a story!
|

Lucre
|
Posted - 2004.11.29 15:07:00 -
[126]
I've now had same storyline mission 4 times. Face to Face part 7 followed by part 8.
Aside from the fact that it's a level 1 mission and I'm doing level 2; aside that it's for a different corp so the important missions aren't helping the corp standing I'm trying to raise; aside that the agent refers me to another agent who on inspection turns out to be a perfectly ordinary level 1 agent of no interest whatsoever; and aside that it's starting at part 7...
After 4 consecutives runs at the same storyline - and no others - it's not much of a story!
|

Harisdrop
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Posted - 2004.11.29 15:57:00 -
[127]
I also got the same storyline. I also got a +1 int. Seems there is going to be a +3 implant problem very soon. The missions in the storyline dont stay at the same level as my agent. This agent must be a level 1. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Harisdrop
|
Posted - 2004.11.29 15:57:00 -
[128]
I also got the same storyline. I also got a +1 int. Seems there is going to be a +3 implant problem very soon. The missions in the storyline dont stay at the same level as my agent. This agent must be a level 1. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Joshua Foiritain
|
Posted - 2004.11.29 16:26:00 -
[129]
Ddint read all the pages but if im only gonna get a Story Line missions once every 100 normal missions (Same rate as my implants) then how will i raise my faction standing?
Do normal missions raise it or will Story line missions give 10x the faction boost importants did? ---------------------------
[Coreli Corporation Mainframe] |

Joshua Foiritain
|
Posted - 2004.11.29 16:26:00 -
[130]
Ddint read all the pages but if im only gonna get a Story Line missions once every 100 normal missions (Same rate as my implants) then how will i raise my faction standing?
Do normal missions raise it or will Story line missions give 10x the faction boost importants did? ---------------------------
[Coreli Corporation Mainframe] |

Grina Cha
|
Posted - 2004.11.29 21:51:00 -
[131]
What IF the agent runner is afraid to take missions becuse of the Deadspace mission BUG? What if the agent runner has to spend more time petitioning because of the Deadspace mission bug and doesn't get the "storyline" mission? What if some noob get the Deadspace mission bug 3 time in a row (like me) and quites?
What if you FIXED the Deadspace mission bug?!?
Thank you, Grina Cha Grina
"I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |

Grina Cha
|
Posted - 2004.11.29 21:51:00 -
[132]
What IF the agent runner is afraid to take missions becuse of the Deadspace mission BUG? What if the agent runner has to spend more time petitioning because of the Deadspace mission bug and doesn't get the "storyline" mission? What if some noob get the Deadspace mission bug 3 time in a row (like me) and quites?
What if you FIXED the Deadspace mission bug?!?
Thank you, Grina Cha Grina
"I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |

Joshua Foiritain
|
Posted - 2004.11.29 22:07:00 -
[133]
They turned Deadspace missions off untill theyre fixed  ---------------------------
[Coreli Corporation Mainframe] |

Joshua Foiritain
|
Posted - 2004.11.29 22:07:00 -
[134]
They turned Deadspace missions off untill theyre fixed  ---------------------------
[Coreli Corporation Mainframe] |

Grina Cha
|
Posted - 2004.11.29 23:09:00 -
[135]
Edited by: Grina Cha on 29/11/2004 23:14:02 Edited by: Grina Cha on 29/11/2004 23:12:44<because I can't spell worth a damn>
Must have been in the last 12 hours because I heard reports (didn't test it myself) of dead-end DeadSpace mission WPs last night.
If this is true, it still begs the question..."Why was there no NEWs post stating the fix/workaround"?
(i.e. some of us don't hang around in the forums 24/7) - [Obviously not me]
Grina Cha Grina
"I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |

Grina Cha
|
Posted - 2004.11.29 23:09:00 -
[136]
Edited by: Grina Cha on 29/11/2004 23:14:02 Edited by: Grina Cha on 29/11/2004 23:12:44<because I can't spell worth a damn>
Must have been in the last 12 hours because I heard reports (didn't test it myself) of dead-end DeadSpace mission WPs last night.
If this is true, it still begs the question..."Why was there no NEWs post stating the fix/workaround"?
(i.e. some of us don't hang around in the forums 24/7) - [Obviously not me]
Grina Cha Grina
"I believe it's very hard to have fun in Iceland without fish being involved in some way." ~Terry Pratchett (Johnny and the Dead) |

Andrew Redburn
|
Posted - 2004.11.30 11:01:00 -
[137]
My generic agent is a level 2 with 10 base quality. I got an evemail by an storyline agent and immediatly moved to him and made the mission.
Mission(simply kill mission, 5k and 10k rats) was done fast and easily, reward was 0.
Hopefully missions get better. Maybe I should do some missions with my main too :)
|

Andrew Redburn
|
Posted - 2004.11.30 11:01:00 -
[138]
My generic agent is a level 2 with 10 base quality. I got an evemail by an storyline agent and immediatly moved to him and made the mission.
Mission(simply kill mission, 5k and 10k rats) was done fast and easily, reward was 0.
Hopefully missions get better. Maybe I should do some missions with my main too :)
|

Lewisc
|
Posted - 2004.11.30 13:01:00 -
[139]
I had an agent contact me through eve mail and give me a storyline mission. turned up to the location killed the rats and then went 4 jumps to the station to where he was meant to be at to find he's not there... Whats that all about then??? 
|

Lewisc
|
Posted - 2004.11.30 13:01:00 -
[140]
I had an agent contact me through eve mail and give me a storyline mission. turned up to the location killed the rats and then went 4 jumps to the station to where he was meant to be at to find he's not there... Whats that all about then??? 
|

Morval
|
Posted - 2004.11.30 18:18:00 -
[141]
I was also offered a storyline mission that was some 20 jumps away from my current location. It was a lvl1 agent that offered it.
This isn't a whine or anything. I love the patch! :) Just would like to see some clarification as to whether this is working as intended or not. If its broken I'll file a bug report, if its not, thats fine too.
|

Morval
|
Posted - 2004.11.30 18:18:00 -
[142]
I was also offered a storyline mission that was some 20 jumps away from my current location. It was a lvl1 agent that offered it.
This isn't a whine or anything. I love the patch! :) Just would like to see some clarification as to whether this is working as intended or not. If its broken I'll file a bug report, if its not, thats fine too.
|

Li'l Mol
|
Posted - 2004.11.30 19:24:00 -
[143]
Quote: I had an agent contact me through eve mail and give me a storyline mission. turned up to the location killed the rats and then went 4 jumps to the station to where he was meant to be at to find he's not there... Whats that all about then???
I had the same thing happen to me, the agent wasnt at the station he said he was going to be at. But the reward, a +1 Int implant, was tucked away neatly in my hanger. One other thing i noticed about this agent, was that even though he said he'd updated my neocom journal with the info id need to do the mission, it wasnt updated at all. I got the info when i docked at my home station and the agent was there under the agents tab (like when you are on a mission). Was a tad confusing, but sorted in the end.
______________
'When all your wishes are granted... Many of your dreams will be destroyed...' ____________________________ |

Li'l Mol
|
Posted - 2004.11.30 19:24:00 -
[144]
Quote: I had an agent contact me through eve mail and give me a storyline mission. turned up to the location killed the rats and then went 4 jumps to the station to where he was meant to be at to find he's not there... Whats that all about then???
I had the same thing happen to me, the agent wasnt at the station he said he was going to be at. But the reward, a +1 Int implant, was tucked away neatly in my hanger. One other thing i noticed about this agent, was that even though he said he'd updated my neocom journal with the info id need to do the mission, it wasnt updated at all. I got the info when i docked at my home station and the agent was there under the agents tab (like when you are on a mission). Was a tad confusing, but sorted in the end.
______________
'When all your wishes are granted... Many of your dreams will be destroyed...' ____________________________ |

Killer Gandry
|
Posted - 2004.12.01 00:43:00 -
[145]
Doing lvl 2 missions for some T2 comps and get storyline missions 13 jumps out or further and my bonus is a +1 Perc implant. No way I can refuse it, it simply doesnt have that option. So I go 13 jumps out and then 13 jumps back for a +1 mission or else loose standing if I let it expire.
Bug or not? And if not, will I get +2 implaants if I'm lucky when doing lvl 3 missions?
Better to try and fail, then to fail due to not trying |

Killer Gandry
|
Posted - 2004.12.01 00:43:00 -
[146]
Doing lvl 2 missions for some T2 comps and get storyline missions 13 jumps out or further and my bonus is a +1 Perc implant. No way I can refuse it, it simply doesnt have that option. So I go 13 jumps out and then 13 jumps back for a +1 mission or else loose standing if I let it expire.
Bug or not? And if not, will I get +2 implaants if I'm lucky when doing lvl 3 missions?
Better to try and fail, then to fail due to not trying |

Silviu
|
Posted - 2004.12.02 00:51:00 -
[147]
i do misions for lvl 4 agent. got storyline etc... +1 willpower implant as reward  chash reward for lvl 4 misions as low as level 3? common, i try realy hard doing those misions on my own, even lost my apoc once ... what do i have to do to get a +4 implant? is it true that those misions by email from agent witch usualy cost loyalty points can get to nice rewards, and i dont mean cash... ? anyway, this is only feedback and questions, i'm sure there are alot of fixes to be made .. i like the patch very much. keep up the good work.
|

Silviu
|
Posted - 2004.12.02 00:51:00 -
[148]
i do misions for lvl 4 agent. got storyline etc... +1 willpower implant as reward  chash reward for lvl 4 misions as low as level 3? common, i try realy hard doing those misions on my own, even lost my apoc once ... what do i have to do to get a +4 implant? is it true that those misions by email from agent witch usualy cost loyalty points can get to nice rewards, and i dont mean cash... ? anyway, this is only feedback and questions, i'm sure there are alot of fixes to be made .. i like the patch very much. keep up the good work.
|

Frank Strange
|
Posted - 2004.12.02 08:10:00 -
[149]
Are these 'important missions' (the level-1 story line, +1 implant missions) supposed to give faction increase because the ones I have done did not?
|

Frank Strange
|
Posted - 2004.12.02 08:10:00 -
[150]
Are these 'important missions' (the level-1 story line, +1 implant missions) supposed to give faction increase because the ones I have done did not?
|

Icarus100
|
Posted - 2004.12.02 17:34:00 -
[151]
Quote: You are about to throw away one unit of Limited Social Adaptation Chip . Are you absolutely sure you want to do this?
Take a wild guess.
Note to self: stay away from storyline agents. - My hair is ugly.. |

Icarus100
|
Posted - 2004.12.02 17:34:00 -
[152]
Quote: You are about to throw away one unit of Limited Social Adaptation Chip . Are you absolutely sure you want to do this?
Take a wild guess.
Note to self: stay away from storyline agents. - My hair is ugly.. |

Rillian
|
Posted - 2004.12.04 15:04:00 -
[153]
Also getting upset at the +1 implants being offered when I have been doing Level 3 missions and getting +3 prior to the update,
This is so lame I can't really state how i feel with out offending anyone so I won't. But I will ask a few questions.... Are these storyline agents the only corps now that give out implants of any kind and +1/+2/+3/or +4? so do we have to switch to the NPC corp these storyline agents belong to get our standings with these storyline agents High enough so they start giving out the +3 or heaven forbid +4 implants?
|

Rillian
|
Posted - 2004.12.04 15:04:00 -
[154]
Also getting upset at the +1 implants being offered when I have been doing Level 3 missions and getting +3 prior to the update,
This is so lame I can't really state how i feel with out offending anyone so I won't. But I will ask a few questions.... Are these storyline agents the only corps now that give out implants of any kind and +1/+2/+3/or +4? so do we have to switch to the NPC corp these storyline agents belong to get our standings with these storyline agents High enough so they start giving out the +3 or heaven forbid +4 implants?
|

Entrail
|
Posted - 2004.12.04 21:41:00 -
[155]
Well iv had 2 offers so far First one 48 jumps one way. Second 50 jumps one way. A 100 jump round trip for 17,000 ISK ans some Drugs is this still bugged?
|

Entrail
|
Posted - 2004.12.04 21:41:00 -
[156]
Well iv had 2 offers so far First one 48 jumps one way. Second 50 jumps one way. A 100 jump round trip for 17,000 ISK ans some Drugs is this still bugged?
|

Syniteon
|
Posted - 2004.12.04 23:51:00 -
[157]
Heya First of all i never run missions so far but in Shiva i can say that they are ineresting :) Great job on that. I get mission that is 55 jumps away from my regular agent!!!!!!!!!! I don't know if this is storyline mission but i got offer via eve-mail.
"2004.12.03 17:21:00 I am in need of your services, Syniteon, for a very special mission.
Please come meet me at Doril I - Archangels Assembly Plant as soon as possible if youÆre interested. This mission is of utmost importance to the Angel Cartel, and would not go unnoticed in the world.
I have uploaded the mission details into your NeoCom journal.
With regards, Fungabaiken Risalo
Anyway i just want to know os this bug or should i quit doing missions cause i don't want to travel 55 jumps trought enemy teritory just to finis lousy mission for lousy reward
Regards Syniteon
|

Syniteon
|
Posted - 2004.12.04 23:51:00 -
[158]
Heya First of all i never run missions so far but in Shiva i can say that they are ineresting :) Great job on that. I get mission that is 55 jumps away from my regular agent!!!!!!!!!! I don't know if this is storyline mission but i got offer via eve-mail.
"2004.12.03 17:21:00 I am in need of your services, Syniteon, for a very special mission.
Please come meet me at Doril I - Archangels Assembly Plant as soon as possible if youÆre interested. This mission is of utmost importance to the Angel Cartel, and would not go unnoticed in the world.
I have uploaded the mission details into your NeoCom journal.
With regards, Fungabaiken Risalo
Anyway i just want to know os this bug or should i quit doing missions cause i don't want to travel 55 jumps trought enemy teritory just to finis lousy mission for lousy reward
Regards Syniteon
|

Laendra
|
Posted - 2004.12.05 16:05:00 -
[159]
:( I have been doing missions for a level 3 agent...finally got my first Important Mission via EveMail since Exodus was released (ugh), and it was apparently a continuation of the storyline from the Tutorial mission? Finished all the missions that agent offered, and got an Implant, but it was a +1 Implant? Come on...that is crap. Put the Important Missions back the way they were. All the other Agent changes I really like, but this one sucks bad. ------------------- |

Laendra
|
Posted - 2004.12.05 16:05:00 -
[160]
:( I have been doing missions for a level 3 agent...finally got my first Important Mission via EveMail since Exodus was released (ugh), and it was apparently a continuation of the storyline from the Tutorial mission? Finished all the missions that agent offered, and got an Implant, but it was a +1 Implant? Come on...that is crap. Put the Important Missions back the way they were. All the other Agent changes I really like, but this one sucks bad. ------------------- |

Malevore Sywivin
|
Posted - 2004.12.05 17:35:00 -
[161]
Edited by: Malevore Sywivin on 05/12/2004 17:38:37 Honestly I'm totally dissapointed by the way agents behave in exodus, love the neocom updates and all, but the the missions as a whole seriously sucks and the rewards and bonuses are amazingly lame.
With that said though I have to point out that my second lvl4 mission, a massive courier missions, had a reward of 12mill isk and no I'm not kidding, had to move 70000m3 5 or 6 jumps I believe it was. Since then I've lost my megathron doing a lvl3 kill mission in deadspace amongst other stupid things.
For now I'm out of the mission business... they are a waste of time and effort. --- www.torn.dk - prog rock |

Malevore Sywivin
|
Posted - 2004.12.05 17:35:00 -
[162]
Edited by: Malevore Sywivin on 05/12/2004 17:38:37 Honestly I'm totally dissapointed by the way agents behave in exodus, love the neocom updates and all, but the the missions as a whole seriously sucks and the rewards and bonuses are amazingly lame.
With that said though I have to point out that my second lvl4 mission, a massive courier missions, had a reward of 12mill isk and no I'm not kidding, had to move 70000m3 5 or 6 jumps I believe it was. Since then I've lost my megathron doing a lvl3 kill mission in deadspace amongst other stupid things.
For now I'm out of the mission business... they are a waste of time and effort. --- www.torn.dk - prog rock |

John Gaunt
|
Posted - 2004.12.05 17:44:00 -
[163]
Edited by: John Gaunt on 05/12/2004 17:47:35 The storyline agents are an interesting (if poor rewarding) addition to the game, but why did important missions have to be removed to accomodate them?
Why can we not have both? Important missions with your regular agents, and storyline agents for the RPers out there, with perhaps progressively improving rewards as you move through storyline missions - perhaps with better rewards than available on comparable level important missions for the less RP involved. Doesn't sound too bad or unbalancing to me.
As it stands, it appears good content has been removed for weak, incomplete &/ or buggy content when it need not have been removed at all.
For what it's worth the enjoyment & anticipation of agent missions has greatly lessened for me and I vastly preferred the agent system as it was pre-patch. |

John Gaunt
|
Posted - 2004.12.05 17:44:00 -
[164]
Edited by: John Gaunt on 05/12/2004 17:47:35 The storyline agents are an interesting (if poor rewarding) addition to the game, but why did important missions have to be removed to accomodate them?
Why can we not have both? Important missions with your regular agents, and storyline agents for the RPers out there, with perhaps progressively improving rewards as you move through storyline missions - perhaps with better rewards than available on comparable level important missions for the less RP involved. Doesn't sound too bad or unbalancing to me.
As it stands, it appears good content has been removed for weak, incomplete &/ or buggy content when it need not have been removed at all.
For what it's worth the enjoyment & anticipation of agent missions has greatly lessened for me and I vastly preferred the agent system as it was pre-patch. |

pngzor
|
Posted - 2004.12.05 23:29:00 -
[165]
The design idea behind the storyline missions is great, and it gives many new aspects to the game, both for RP and whatnot. However, the current implementation is flawed, to put it very gently, and I hope we won't have to wait until the next big patch for things to get sorted.
The storyline agents appear to be level 1 agents. This means low rewards and bonuses, as well as low standing gains. And you get +1 implants. As if this wasn't enough, you also have to travel a lot to get to your agent, especially those unfortunate enough to work for pirate corps in 0.0.
This makes it very hard to "balance" standings by working for different factions, as the standing gains are small. It also ruins the possibility for new players to get into R&D agents, or to gain access to l4 R&D, due to the very low standing gains not only by these agents, but by all agents.
Finally, it removes the biggest source of income for agent runners, namely the +3 implants.
--
|

pngzor
|
Posted - 2004.12.05 23:29:00 -
[166]
The design idea behind the storyline missions is great, and it gives many new aspects to the game, both for RP and whatnot. However, the current implementation is flawed, to put it very gently, and I hope we won't have to wait until the next big patch for things to get sorted.
The storyline agents appear to be level 1 agents. This means low rewards and bonuses, as well as low standing gains. And you get +1 implants. As if this wasn't enough, you also have to travel a lot to get to your agent, especially those unfortunate enough to work for pirate corps in 0.0.
This makes it very hard to "balance" standings by working for different factions, as the standing gains are small. It also ruins the possibility for new players to get into R&D agents, or to gain access to l4 R&D, due to the very low standing gains not only by these agents, but by all agents.
Finally, it removes the biggest source of income for agent runners, namely the +3 implants.
--
|

sbaker
|
Posted - 2004.12.07 11:21:00 -
[167]
I just did a story mission, part 8 and part 9...got no idea what was part 1 to part 7. Amyway my question is this, the agent told me where she was, I get there and she is not there... is this right?? just a simple yes or no answer would help. IF the yes, I would like improve my standing with her.... (still a newbie after 1 month of playing)    
|

sbaker
|
Posted - 2004.12.07 11:21:00 -
[168]
I just did a story mission, part 8 and part 9...got no idea what was part 1 to part 7. Amyway my question is this, the agent told me where she was, I get there and she is not there... is this right?? just a simple yes or no answer would help. IF the yes, I would like improve my standing with her.... (still a newbie after 1 month of playing)    
|

sbaker
|
Posted - 2004.12.07 11:22:00 -
[169]
I just did a story mission, part 8 and part 9...got no idea what was part 1 to part 7. Amyway my question is this, the agent told me where she was, I get there and she is not there... is this right?? just a simple yes or no answer would help. IF the yes, I would like improve my standing with her.... (still a newbie after 1 month of playing)    
|

sbaker
|
Posted - 2004.12.07 11:22:00 -
[170]
I just did a story mission, part 8 and part 9...got no idea what was part 1 to part 7. Amyway my question is this, the agent told me where she was, I get there and she is not there... is this right?? just a simple yes or no answer would help. IF the yes, I would like improve my standing with her.... (still a newbie after 1 month of playing)    
|

Laendra
|
Posted - 2004.12.07 20:46:00 -
[171]
Papa Smurf, can you say if you are working on fixing the important mission problems we are experiencing? ------------------- |

Laendra
|
Posted - 2004.12.07 20:46:00 -
[172]
Papa Smurf, can you say if you are working on fixing the important mission problems we are experiencing? ------------------- |

Lord Dragon
|
Posted - 2004.12.08 02:43:00 -
[173]
Hi, I am a newbie and i do not realy understand the mission deal, i have tryed to work it out and read as much as I could find but still there is not enough there for me to get what all that I need to get it all worked out.
Can some 1 tell me HOW to get find the game mission aka Storyline Agent's so I can get started, I have only played the game for about 2 weeks out of the mounth that I have been sighed up [ computer died on me ] but now I have a new computer from hell and ready to get to work on playing the game for real .
So can some one please help me out ??
Thanks..
Beware the sleeping Dragon, for he still knows all that is going on around him!! |

Lord Dragon
|
Posted - 2004.12.08 02:43:00 -
[174]
Hi, I am a newbie and i do not realy understand the mission deal, i have tryed to work it out and read as much as I could find but still there is not enough there for me to get what all that I need to get it all worked out.
Can some 1 tell me HOW to get find the game mission aka Storyline Agent's so I can get started, I have only played the game for about 2 weeks out of the mounth that I have been sighed up [ computer died on me ] but now I have a new computer from hell and ready to get to work on playing the game for real .
So can some one please help me out ??
Thanks..
Beware the sleeping Dragon, for he still knows all that is going on around him!! |

Mangur
|
Posted - 2004.12.08 11:34:00 -
[175]

Since the Exoduspatch I had none important missis. Excuse me, but this sucks. Corpmates told me that they had one ... but they must make long flights (up to 20 Jumps) to get there.
For me as an Missionrunner very sad.
Just my 2 cents
|

Mangur
|
Posted - 2004.12.08 11:34:00 -
[176]

Since the Exoduspatch I had none important missis. Excuse me, but this sucks. Corpmates told me that they had one ... but they must make long flights (up to 20 Jumps) to get there.
For me as an Missionrunner very sad.
Just my 2 cents
|

sbaker
|
Posted - 2004.12.09 10:56:00 -
[177]
i found out u have to do your training again to get the the important missions....
|

sbaker
|
Posted - 2004.12.09 10:56:00 -
[178]
i found out u have to do your training again to get the the important missions....
|

Quell Shriker
|
Posted - 2004.12.11 23:12:00 -
[179]
I chose my agent I worked for pre-exodus specificaly to gain faction with that corp and for the rewards for important missions this corp give. Now I will have to run missions with him for months longer without the important mission faction rewards to get the faction ratings I was after for research missions and my main source of income has dissapeared. I have only revieved 2 important missions 1 seemed completely normal, the other was part 8 of Ares. normaly I would have recieved 20-30 important missions in the amount of missions I have done.
|

Quell Shriker
|
Posted - 2004.12.11 23:12:00 -
[180]
I chose my agent I worked for pre-exodus specificaly to gain faction with that corp and for the rewards for important missions this corp give. Now I will have to run missions with him for months longer without the important mission faction rewards to get the faction ratings I was after for research missions and my main source of income has dissapeared. I have only revieved 2 important missions 1 seemed completely normal, the other was part 8 of Ares. normaly I would have recieved 20-30 important missions in the amount of missions I have done.
|

Obernova
|
Posted - 2004.12.12 02:14:00 -
[181]
Had my third storyline mission offer a couple of days ago. They have all been the mercenary commander mission with lousy pay. This was a referral from RSS to Core. So, I journey 12 jumps to Core agent and she says: "I'm busy. Go away.". Hmm. I also notice that I can't bring up the mission reqs anymore. At this point, I do a CTD. When I relog, the mission is no longer in my Mission Journal. Another corpmate tested hers too and the same thing happened on relog after querying the agent. What's up Papa Smurf? Are storylines down for rework?
|

Obernova
|
Posted - 2004.12.12 02:14:00 -
[182]
Had my third storyline mission offer a couple of days ago. They have all been the mercenary commander mission with lousy pay. This was a referral from RSS to Core. So, I journey 12 jumps to Core agent and she says: "I'm busy. Go away.". Hmm. I also notice that I can't bring up the mission reqs anymore. At this point, I do a CTD. When I relog, the mission is no longer in my Mission Journal. Another corpmate tested hers too and the same thing happened on relog after querying the agent. What's up Papa Smurf? Are storylines down for rework?
|

Obernova
|
Posted - 2004.12.12 02:14:00 -
[183]
Had my third storyline mission offer a couple of days ago. They have all been the mercenary commander mission with lousy pay. This was a referral from RSS to Core. So, I journey 12 jumps to Core agent and she says: "I'm busy. Go away.". Hmm. I also notice that I can't bring up the mission reqs anymore. At this point, I do a CTD. When I relog, the mission is no longer in my Mission Journal. Another corpmate tested hers too and the same thing happened on relog after querying the agent. What's up Papa Smurf? Are storylines down for rework?
|

Legende
|
Posted - 2004.12.20 18:44:00 -
[184]
I've yet to get a storyline mission since Exodus that was worth it's reward. 12 jumps for 80k isk is pathetic, I'd be better off mining Veld for the time it takes to do that mission. _____________________________________ Your Focused Modulated Pulse Energy Beam I perfectly strikes Blood Arch Sage, wrecking for 216.8 damage. |

Legende
|
Posted - 2004.12.20 18:44:00 -
[185]
I've yet to get a storyline mission since Exodus that was worth it's reward. 12 jumps for 80k isk is pathetic, I'd be better off mining Veld for the time it takes to do that mission. _____________________________________ Your Focused Modulated Pulse Energy Beam I perfectly strikes Blood Arch Sage, wrecking for 216.8 damage. |

Legende
|
Posted - 2004.12.20 18:44:00 -
[186]
I've yet to get a storyline mission since Exodus that was worth it's reward. 12 jumps for 80k isk is pathetic, I'd be better off mining Veld for the time it takes to do that mission. _____________________________________ Your Focused Modulated Pulse Energy Beam I perfectly strikes Blood Arch Sage, wrecking for 216.8 damage. |

pardux
|
Posted - 2004.12.20 19:21:00 -
[187]
just wondering but why are my storyline agents always in 0.4 and lower and i also get them in low sec on my alt(and all mercenery ass..) Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

pardux
|
Posted - 2004.12.20 19:21:00 -
[188]
just wondering but why are my storyline agents always in 0.4 and lower and i also get them in low sec on my alt(and all mercenery ass..) Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

pardux
|
Posted - 2004.12.20 19:21:00 -
[189]
just wondering but why are my storyline agents always in 0.4 and lower and i also get them in low sec on my alt(and all mercenery ass..)
|

Syme
|
Posted - 2004.12.20 19:53:00 -
[190]
Storyline missions are broken for both my agent running characters, prior to the latest patch the lvl3 runner would get lvl1 missions, now all he gets is: "I'm busy. Go away". Also these missions are all in Empire when my agent is in 0.0. Is it really worth running pirate blockades to do a non-existant mission?
The 2nd character has only ever got this message and has given up agent missions. |

Syme
|
Posted - 2004.12.20 19:53:00 -
[191]
Storyline missions are broken for both my agent running characters, prior to the latest patch the lvl3 runner would get lvl1 missions, now all he gets is: "I'm busy. Go away". Also these missions are all in Empire when my agent is in 0.0. Is it really worth running pirate blockades to do a non-existant mission?
The 2nd character has only ever got this message and has given up agent missions. |

Syme
|
Posted - 2004.12.20 19:53:00 -
[192]
Storyline missions are broken for both my agent running characters, prior to the latest patch the lvl3 runner would get lvl1 missions, now all he gets is: "I'm busy. Go away". Also these missions are all in Empire when my agent is in 0.0. Is it really worth running pirate blockades to do a non-existant mission?
The 2nd character has only ever got this message and has given up agent missions. |

Doktor Bowstein
|
Posted - 2004.12.20 22:49:00 -
[193]
Originally by: Papa Smurf ...These important/storyline missions will be receiving much more luv and attention than other missions from our content team and thus should be rather fun, generally involving dungeons, multiple phases, interesting blurb and rewards to make them worthwhile.
When will this be Papa? Currently travelling 10 jumps to do a mrecenary assasination (again )
I have heard the alpenhorns calling off the Shoals of Orion
|

Doktor Bowstein
|
Posted - 2004.12.20 22:49:00 -
[194]
Originally by: Papa Smurf ...These important/storyline missions will be receiving much more luv and attention than other missions from our content team and thus should be rather fun, generally involving dungeons, multiple phases, interesting blurb and rewards to make them worthwhile.
When will this be Papa? Currently travelling 10 jumps to do a mrecenary assasination (again )
I have heard the alpenhorns calling off the Shoals of Orion
|

Doktor Bowstein
|
Posted - 2004.12.20 22:49:00 -
[195]
Originally by: Papa Smurf ...These important/storyline missions will be receiving much more luv and attention than other missions from our content team and thus should be rather fun, generally involving dungeons, multiple phases, interesting blurb and rewards to make them worthwhile.
When will this be Papa? Currently travelling 10 jumps to do a mrecenary assasination (again )
I have heard the alpenhorns calling off the Shoals of Orion
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Chazy Chaz
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Posted - 2005.01.02 03:35:00 -
[196]
Is it normal that I got only +0.04 Factions Standing for one Storyline Missions with just one Part. It was a lvl 1 Agent.
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Siber
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Posted - 2005.01.02 05:49:00 -
[197]
Originally by: Doktor Bowstein
Originally by: Papa Smurf ...These important/storyline missions will be receiving much more luv and attention than other missions from our content team and thus should be rather fun, generally involving dungeons, multiple phases, interesting blurb and rewards to make them worthwhile.
When will this be Papa? Currently travelling 10 jumps to do a mrecenary assasination (again )
I just got a 15 Jump Mission Offered. Problem is that the 1st 3 jumps are in high security space and then comes 12 jumps in 0.0 space. When I looked at the route the 1st jump to 0.0 space had 70 ship kills and 40 pod kills in the last 24 hours. And the agent wants to give me 54,000 and 60 Batteries.
Seems a bit out of wack. I am positive I can kill the Mercenarys with no problem. But getting there and back seems to be a very big problem.
I can not even 'Not Accept' the mission.

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Sharkishi
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Posted - 2005.01.02 15:17:00 -
[198]
I dont mind the storyline agents but i'm getting fed up traveling 10-14 jumps to get to the agent everytime and the bonuses are on the naff side
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MiTurr Onakyi
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Posted - 2005.01.14 07:50:00 -
[199]
I had the same problem as mentioned before: A Storyline ("face to face") is over, the agent tells me a new contact, i trust the intelligent architecture of this game (really great, normally!) and don't write it down - now it's gone. Will i get storyline missions again soon? Or do i have to find the new agent?
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Shinca
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Posted - 2005.01.14 08:02:00 -
[200]
Originally by: Obernova Had my third storyline mission offer a couple of days ago. They have all been the mercenary commander mission with lousy pay. This was a referral from RSS to Core. So, I journey 12 jumps to Core agent and she says: "I'm busy. Go away.". Hmm. I also notice that I can't bring up the mission reqs anymore. At this point, I do a CTD. When I relog, the mission is no longer in my Mission Journal. Another corpmate tested hers too and the same thing happened on relog after querying the agent. What's up Papa Smurf? Are storylines down for rework?
There is a sticky about the storyline missions, where it is explained in the first post that if you go to see the agent, he will ignore you. You should talk to him before you go there and you will get the mission. And yes, it's a bug.
----------------------------- (\_/) (X.x) (> <) WTB cookbook with bunny recipes |

White Paladin
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Posted - 2005.08.23 16:19:00 -
[201]
is there a way to check which storyline agent is willing to give out mission at this point? I completed one storyline mission, and the agent referred me to another agent, which name and location I kinda forgot, and can't find it anywhere since I yet have to go meet him
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Hoshi
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Posted - 2005.08.23 17:19:00 -
[202]
Waking up the dead is a bad thing you know. This thread died half a year ago.
The storyline agents work in the "don't contact us, we'll contact you" way. You will get a mail from the the agent if he has a mission for you. No mail, no mission.
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Bluebear8
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Posted - 2005.10.04 18:04:00 -
[203]
Same issue.
I completed one storyline mission, and the agent referred me to another agent, which name and location I kinda forgot and didn't write down. Now, I can't find the next agent, although I was encouraged by the first agent to go and meet him.
Well, I suppose that I'll just need to hope that I will receive an in-game mail from the new agent. ~BB
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Trelennen
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Posted - 2005.10.04 19:05:00 -
[204]
Originally by: Bluebear8 Same issue.
I completed one storyline mission, and the agent referred me to another agent, which name and location I kinda forgot and didn't write down. Now, I can't find the next agent, although I was encouraged by the first agent to go and meet him.
Well, I suppose that I'll just need to hope that I will receive an in-game mail from the new agent. ~BB
You're most likely in the same situation as White Paladin. I can only guess that your storyline agent referring you to another agent is the agent giving you a 8-stepped storyline right after the tutorial.
He's only giving you the name of one agent you have access to, but it's not really important. You just have to find any agent you have access to and do missions for him.
Once in a while you'll get some storyline agent to contact you an offer you a mission. Do it or not, but you'll have to do some more "regular" missions before you get another storyline mission proposal. (normally you should have a storyline mission offered like every 16 regular missions). The agent giving you a storyline mission will not necessarily be from the same corp tha tyour regular agent, but will be from the same faction though.
Originally by: Mangus Thermopyle
When I started EVE, I thought EVE would require dedication and long term planning. I could never dream that the third ship I piloted would be the end of the line.
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Zek Kotari
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Posted - 2005.10.14 02:30:00 -
[205]
Are Gallente storyline missions supposed to give a bigger boost to your standings with Sisters of Eve than the Gallente Faction?
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Raven Zahadoom
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Posted - 2006.04.25 09:06:00 -
[206]
Originally by: Trelennen
Originally by: Bluebear8 Same issue.
I completed one storyline mission, and the agent referred me to another agent, which name and location I kinda forgot and didn't write down. Now, I can't find the next agent, although I was encouraged by the first agent to go and meet him.
Well, I suppose that I'll just need to hope that I will receive an in-game mail from the new agent. ~BB
You're most likely in the same situation as White Paladin. I can only guess that your storyline agent referring you to another agent is the agent giving you a 8-stepped storyline right after the tutorial.
He's only giving you the name of one agent you have access to, but it's not really important. You just have to find any agent you have access to and do missions for him.
Once in a while you'll get some storyline agent to contact you an offer you a mission. Do it or not, but you'll have to do some more "regular" missions before you get another storyline mission proposal. (normally you should have a storyline mission offered like every 16 regular missions). The agent giving you a storyline mission will not necessarily be from the same corp tha tyour regular agent, but will be from the same faction though.
Actually this still seems to be a problem.. I'm new too, but I have understood this game well already.. and one thing I can tell you is, this seems out of place.
Once you've done the tutorial you are send to your first storyline agent (in my case a agent working for Urban Development a minmatar corp in heimatar, you should note I started minmatar and with the Republic military school [RMS]). Now from talking to my corp members this seems to be the case for every member of RMS. Ok now once you've done the 8 part storyline.. the agent indeed tells you about another agent (me being me i wrote it down).. but i didn't worry about it too much, with real life mates being playing for over a year I didn't put missions first. But some people were talking about this subject *no record of next agent*, so if you didn't write it down you lost it.
I did some investigating.. and it turns out the person your sent to is a lvl 1 agent of the corp you did the storyline for. Its seems to be a extension of the tutorial.. in that it gets the player working for a normal agent (you have to remember at this point us noobs have been led by the hand, this is too much of a cold turkey cut off). Now after few days play (and my experince from many other MMOs) I have mostly understood the mechanics.. what seems to be the problem is this step is/was not completed probably... this agent your very first storyline agent tells you about SHOULD go into your agents list (in people and places) but it doesn't.. on top of which the storyline agent should inform you that she/he is passing you on to a normal agent ( can be worded different for in game RP ) and that these normal agents are the players bread and butter, also maybe add that the player is free to work for any corp they have needed standings for, although in a RP sense maybe encourage the player to stay with them for a while as the corp you get sent to seems to be a nice one to work for a while, in that they have stations all over the region which you can work out of *missions or mining*.
The bottom line is.. YES after your first storyline mission arc is over, you should start working for normal agents. But this is not spelled out to players and on top of which the way your given the name and location just once by the storyline agent just confuses people, when just adding the agent to your agent list and a little explaining of how things will work from now on would fix all this (seems that was what was actually indented but never finished/done right).
*looks up* err too long? :P point is.. this can be a real problem for some poeople and it should be fixed :)
RavenÖ
aka
Raven Zahadoom
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Ricky Baby
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Posted - 2006.04.25 12:33:00 -
[207]
thread necromancy is bad [www.eve-files.com/media/corp/abp/ricky_sig.png[/IMG]
Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes |

Kery Nysell
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Posted - 2006.04.25 12:45:00 -
[208]
Only 6 months between the last post and the necromantic one ... in a thread started in october 2004 ... I know that the line at the top of the posts ("posted - xx/yy/zzzz ...") is quite small, but it seems like almost no-one can see it ...
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