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Thread Statistics | Show CCP posts - 8 post(s) |

Kayosoni
Caldari Ghosting Corp
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Posted - 2009.09.15 04:37:00 -
[391]
Edited by: Kayosoni on 15/09/2009 04:39:17 Guristas ships end up being worse with these changes. Good job yitt. Rattlesnake SHOULD BE:
6 high 7 mid 5 low 4 launcher no turret pirate: 100% damage to missiles, caldari: 5% shield resistances, gallente: 30% ecm strength
also while you're at it, do something about the widow missile velocity bonus which is also COMPLETELY USELESS considering the 90km targeting range and no ECM range bonus.
in any case, the missile velocity bonus on the rattlesnake is just as useless as the turret damage bonus was. You are damning the guristas ships to crap once again. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Navigator |

Manu Hermanus
FaDoyToy
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Posted - 2009.09.15 04:47:00 -
[392]
Originally by: Kayosoni Edited by: Kayosoni on 15/09/2009 04:39:17 Guristas ships end up being worse with these changes. Good job yitt. Rattlesnake SHOULD BE:
6 high 7 mid 5 low 4 launcher no turret pirate: 100% damage to missiles, caldari: 5% shield resistances, gallente: 30% ecm strength
also while you're at it, do something about the widow missile velocity bonus which is also COMPLETELY USELESS considering the 90km targeting range and no ECM range bonus.
in any case, the missile velocity bonus on the rattlesnake is just as useless as the turret damage bonus was. You are damning the guristas ships to crap once again.
nah that sounds like what the navy scorp should be
the snake should be like what you said, but gallente bonus 10% to drones and whatnot, and with a domi drone bay 
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Constantinee
Caldari Cursed Inc
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Posted - 2009.09.15 05:19:00 -
[393]
and i thought my officer fit vindi pwnd enough....feel sorry for all my new targets.
Originally by: Seph Res im looking forward for you to lead another op down the drain, and no i didnt lost any of my dreads, but killed you and the fat girl, it was fun for me
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Nyveg
Hyperborea Re
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Posted - 2009.09.15 06:17:00 -
[394]
Those Machariel changes are a joke: Optimal bonus for arties whith the same old, laughable lock-range of a Tempest and more drone dps for close, now what? Just 10% damage bonus for minnie bs lvl would have done about the same thing leaving it 2 highslots and spare one the damn drone twiddling.
Try again and come up with something a Nightmare or Vindi-Pilot would think twice of before engaging please.
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Zheren Huli
Ikazuchi and Raikou Syndicate Federation of Active Commonwealth Terrorists
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Posted - 2009.09.15 06:46:00 -
[395]
Originally by: darius mclever
Originally by: Zheren Huli
Originally by: fuxinos
Originally by: Letifer Deus Edited by: Letifer Deus on 14/09/2009 21:28:18 I think I forgot to mention that Vindi doesn't need a dang tracking bonus when it has a 90% web. Drop tracking bonus for either rep bonus or another dmg bonus and we're good to go.
Oh and 2000 extra PG would be about right with 7 turrets, but it needs a bigger boost than that considering it is getting an 8th turret as well.
Are you serious? Lol.
Its already as good as a Federation Mega, boosting it with another damage bonus would make it even better then the Fed Mega.
considering it costs 3 to 5x the price of the navy mega *as it is at the momment not how it might end up* its reasonable i would say.
federate megathron != Navy Mega. for the first you have to bribe Entity pretty hard, the send you can find on contracts. ;)
yeah my bad. i was however refering to the navy mega, as the federation mega is more a prestige item thats kept in station to not be blown up.
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xxxak
Caldari No Limit Productions Mostly Harmless
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Posted - 2009.09.15 06:59:00 -
[396]
phantasm got nerfed too hard
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Vanessa Vasquez
SniggWaffe
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Posted - 2009.09.15 08:35:00 -
[397]
CCP Ytterbium - imho you need to work that out here and there ;)
Serpentis:
Sorry, but i don't get the idea. Gallente already have the worst snipers in this game. Ranis, enyo, thorax, deimos, brutix, astarte ... they are all excelent blaster boats (as far as you can call a blaster excelent anyways). Serpentis as specialized sniper setups would imho fill a niche.
But for this blaster setups ... why the massive limitation in targeting range? It's not just that this won't allow to fit rails, it also takes to possibility to tracking disrupt an enemy shooting you from range fe. Hello sandbox ?!?
Pls pls pls, overthink serpentis!
Guristas:
Actually, i'm a bit afraid about the combination of missiles and drones. You don't have to worry to much bout tracking or ECM, do you? On the other hand, we allready have a lot of missile boats in the caldari navy but only few turret based ships (and those are all snipers). No droneboats. I'd say guristas could be the blaster specialized race with mixed turrets, shields (and/or) drones.
Quote:
[21:02:14] McKinlay > it's always nice to be out-failed :P. there are no winners or losers just people that fail harder
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Omu Negru
Caldari Legiunea ROmana
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Posted - 2009.09.15 09:10:00 -
[398]
you nerf the PHANTASM??? WHY?
It is not even overpowered! 2434 shields instead 3188 ??? This will make the ship usless.
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Linas IV
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Posted - 2009.09.15 09:19:00 -
[399]
Originally by: Seriously Bored Edited by: Seriously Bored on 15/09/2009 00:21:31 No reasonable person has ANY reason to complain about these changes. This ship is now wicked agile, on top of dishing out excellent damage. It should align almost 5 seconds faster than it used to, and nearly as fast as a Hurricane. The tracking can easily be made up for with mid or lot slots, while +50% falloff is a blessing that can't be bought outside of rigs (and modified with them).
Yeah i know it will be f... awesome, and im not complaining but i still think that some kind of shield tank (just swich some slots) would work better on that baby.
Because once Plates or Armor rigs (that you need for an decent active tank) come into play, all the good speed and agility is pretty much wasted.
It worked pretty well with a good XL-Booster in the Nano-Age, but since the serious damage reduction is gone now, thats no option anymore.
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Opertone
Caldari Monsters
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Posted - 2009.09.15 09:51:00 -
[400]
worm is still meh...
ishkur is the closest anolog for the worm. Let's give it 50 bandwidth and turn worm into flesh eating machine
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NightmareX
D00M. Triumvirate.
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Posted - 2009.09.15 11:11:00 -
[401]
Originally by: Nyveg Those Machariel changes are a joke: Optimal bonus for arties whith the same old, laughable lock-range of a Tempest and more drone dps for close, now what? Just 10% damage bonus for minnie bs lvl would have done about the same thing leaving it 2 highslots and spare one the damn drone twiddling.
Try again and come up with something a Nightmare or Vindi-Pilot would think twice of before engaging please.
Now, tell me exacty how you want the Machariel to be?.
Check out my new flash web page: Dark Paradise |

DiExAzarius
Celestial Janissaries
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Posted - 2009.09.15 11:12:00 -
[402]
Originally by: Phoenus Edited by: Phoenus on 13/09/2009 09:43:21 Speaking as somebody who has flown a Vindicator more times in live combat than well, any other ship (and I'm willing to bet more than most other players) - I'd love to see the Vindicator get an active rep bonus. It doesn't need 1500 (or whatever it will have with those bonuses) DPS.
Zomgwtfbbq damage is all good and well, but it'll only lead to people sticking plates on it.
I'm not entirely sure why CCP haven't yet realised how boring solo/small gang PVP is when everybody has 40-90k armor. There's very little skill involved in it (what cap management, you have no reps), and it's more a random lottery of 'can I kill it before I fall asleep, or before his 35 friends arrive?'.
Plates also need changing, either reducing the amount of Armor they provide, or increasing the fitting requirements. They currently give far too much bonus considering their fitting requirements.
This. Also, why the agility nerf?
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Sputnik Tsygan
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Posted - 2009.09.15 11:55:00 -
[403]
Fixing the dramiel and the cynabal....time to dust off the old, pretty ships and go pvp in them.
Thanks CCP 
Oh BTW......pls dont break the firetail
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Abrazzar
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Posted - 2009.09.15 12:11:00 -
[404]
What I don't like on the concepts is that they are based on the assumption as they need two faction skills the ships are made up of the specialties of the factions, like with Guristas for example.
IMHO, they are neither. Their new technology merely has some similarities in the feel for interpreting the networks, so the capsuleer needs experience with two faction types to effectively interface with the ship. The technology itself can be anything really. It should be something more unique.
For example, you could make guristas stealth turret snipers, a concept we don't have yet and it'd fit to the ships' names: +50% optimal, Caldari skill multiplies cloaked speed by 125% and Gallente skill adds 5% hybrid damage. Role bonus -100% targeting delay after decloaking. Maybe even reduce the recloaking delay and/or add faction cloaks with a reduced delay.
The pirate faction ships should be something new, exotic, yet effective. Some of the designs seem kinda boring.  -------- Ideas for: Mining
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Sidus Isaacs
Gallente
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Posted - 2009.09.15 12:12:00 -
[405]
Originally by: Opertone worm is still meh...
ishkur is the closest anolog for the worm. Let's give it 50 bandwidth and turn worm into flesh eating machine
Not true, it will still be good, but it do indeed suck with less hp :( --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.15 12:13:00 -
[406]
Edited by: Tippia on 15/09/2009 12:15:02
Originally by: Daan Sai
Originally by: CCP Ytterbium III. Guristas:
Gila: •Dronebay: 125m3 drone bandwidth, 400m3 drone bay
Rattlesnake: •Dronebay: 125m3 bandwidth, 400m3 dronebay
Must be a typo, Gila has battleship drone bay?? lol 
I sure hope not. Please, please, please CCP — let me have another cruiser besides the Ishtar that lets me have my drone fun! I don't care if it ends up being 5× as expensive as the the old green cheese wedge (as current Jita prices seem to suggest) — just gimme! 
(Oh, and that dronebay simply means you get a second flight of lights — I don't get what the big deal is). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

HismoriA
Amarr Followers of Princess Novia
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Posted - 2009.09.15 12:46:00 -
[407]
1/ I remember a time when the thorax could launch as heavy drone that the Megathron, the heavy drones have been transformed into medium drone on the chest after a expansion, I think it's more realistic medium drone on a cruiser, 400m3 on the gila is ... incredible?
2/ the Ashimu was quasi-useless during a long time, and now? overpowered compared to the cynabal for example
Originally by: CCP Ytterbium
Cynabal: ņ Bonuses: pirate: 25% bonus to medium projectile rate of fire, Minmatar cruiser: +10% damage to medium projectile turrets per level
Originally by: CCP Ytterbium
Ashimmu: ņ Bonuses: pirate: 100% damage bonus to medium energy turrets, Amarr cruiser: +15% to medium Neut/NOS amount per level
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Seriously Bored
Minmatar
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Posted - 2009.09.15 12:51:00 -
[408]
Edited by: Seriously Bored on 15/09/2009 12:55:39
Originally by: Linas IV
Yeah i know it will be f... awesome, and im not complaining but i still think that some kind of shield tank (just swich some slots) would work better on that baby.
Because once Plates or Armor rigs (that you need for an decent active tank) come into play, all the good speed and agility is pretty much wasted.
It worked pretty well with a good XL-Booster in the Nano-Age, but since the serious damage reduction is gone now, thats no option anymore.
Just as a hint, I still plan on shield tanking this baby. If the numbers I've crunched are right, this BS will be capable of keeping up with HAC gangs. It's like a Hurricane with BS hitpoints and damage.
No, the new Mach wouldn't beat down a Nightmare or a lot of the other faction ships in a straight up fight (at least the way I plan on fitting it). But hit and run tactics never leant themselves to straight up fights.
EDIT:
On second thought, nevermind. Please folks, continue to complain that the Mach is substandard so that the price drops and I can have them all to myself. 
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Kirzath
Blackwater Syndicate
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Posted - 2009.09.15 12:53:00 -
[409]
Originally by: HismoriA 2/ the Ashimu was quasi-useless during a long time, and now? overpowered compared to the cynabal for example
The Cynabal gets a 50m¦ dronebay, the Ashimmu lacks one altogether.
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Tippia
Raddick Explorations Controlled Chaos
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Posted - 2009.09.15 13:31:00 -
[410]
Originally by: HismoriA 1/ I remember a time when the thorax could launch as heavy drone that the Megathron, the heavy drones have been transformed into medium drone on the chest after a expansion, I think it's more realistic medium drone on a cruiser, 400m3 on the gila is ... incredible?
Again: Ishtar — tops out at 375m³. So it's not all that incredible, no. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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achoura
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Posted - 2009.09.15 14:33:00 -
[411]
I was always under the impression the point of changing the sansha ships from armour to shield was to combine the fire-power of amarr with the tank of caldari. The nightmare managed this, the succubus and phantasm unfortunately lacked both fitting and cap to active tank (failing in their role) so they buffer fit.
With these changes they still can't fit an active tank, they can't buffer as effectively, they deal either less damage or tank less than the other faction couterparts and are more difficult to fit, even using faction mods.
If i ship couldn't actively tank like the race it stems from and you reduce it's hp while boosting the others, where is the balance? ***The EVE servers and their patches*** |

Constantinee
Caldari Cursed Inc
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Posted - 2009.09.15 15:14:00 -
[412]
Not gonna lie here gents, the machariel is still pretty much crap and a waste of isk. It still wont be able to 1v1 anything let alone 1v5 anything like a vindi or nightmare can. i own all 3 ships and use the nm and vindi on a regular basis. however my mach has collected dust and just sat in a station for about 7 months.
The machariel is the best ship to sit outside a noob station and letall the new ppl eye ball you for but thats about it.
Give it way more dps and put it on the lvl that it should be on. Either that or give us a tyrant.
Originally by: Seph Res im looking forward for you to lead another op down the drain, and no i didnt lost any of my dreads, but killed you and the fat girl, it was fun for me
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WoOhcska
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Posted - 2009.09.15 15:17:00 -
[413]
Why do you really have to nerf the Sansha ships? They were the only one good ships. Try to boost the other ships to sansha "high", but do not drop the Sansha ships to deep...
Succubus and Phantasm won't be used for PVP due the lack of the shield.. :(
So do not tuch the Sansha Ships, but the others.
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Imiarr Timshae
Caldari Funny Men In Funny Hats
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Posted - 2009.09.15 15:36:00 -
[414]
Vindicator = Kronos Gila = Ishtar Rattlesnake = Dominix Worm = Ishkur
Anyone bored yet? 
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.09.15 16:56:00 -
[415]
Any news on CCP changing the Blood bonus from class sized neut/nos to cover all neut/nos?
It takes away from the sandbox experience and forces us to fit our ships a certain way.
Basically CCP is telling us our highslots HAVE TO BE heavy guns to get a gun bonus AND medium neuts to get a neut bonus.
I want to be able to pick my neuts.
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K'racker
Minmatar Brutor tribe
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Posted - 2009.09.15 17:11:00 -
[416]
Rattlesnake -50% missile damage compared to current ship
in case you didn't notice.
you would make it a split weapons ship i thought we all agreed those kind of suck.
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SSteejans
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Posted - 2009.09.15 17:46:00 -
[417]
Edited by: SSteejans on 15/09/2009 17:48:29
Originally by: WoOhcska Why do you really have to nerf the Sansha ships? They were the only one good ships. Try to boost the other ships to sansha "high", but do not drop the Sansha ships to deep...
Succubus and Phantasm won't be used for PVP due the lack of the shield.. :(
So do not tuch the Sansha Ships, but the others.
the changes to sanshas outside of the HUGE hp nerf are great. giving them less hp than all the other cruisers and frigs makes no sense though...
Originally by: Siigari Kitawa Any news on CCP changing the Blood bonus from class sized neut/nos to cover all neut/nos?
It takes away from the sandbox experience and forces us to fit our ships a certain way.
Basically CCP is telling us our highslots HAVE TO BE heavy guns to get a gun bonus AND medium neuts to get a neut bonus.
I want to be able to pick my neuts.
oh.. this. yeah. ccp dont limit ANY ship to be forced to use a specific SIZE of nos/neut. that will severely limit the flexibility and usefulness of those ships. undersized (and sometimes oversized) neuts have a huge use and without them it is sometimes just not possible to fit the ships!
smaller neuts are also used for faster cycle time, which is what we want! DONT LIMIT NEUT SIZE!! _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

Ghwerig
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Posted - 2009.09.15 17:46:00 -
[418]
Dear Dev (Devs), or some other mentally handicapped person that CCP has granted the job of changing Gueristas ships.
IĘd like to say that you ****ed up the job and should return the money that you got for it. In case you donĘt know, the dominating race in this faction is not Gallente, but Caldari. These pirates act based on modified doctrines of the Caldari Fleet. Gallente is an add-on, bonus. I will agree that, until now, the bonus for Gallente skills was marginal. However, what you want to do is throw into the game another Dominix with a different hull (By the way, compare the sizes of both ships and ask yourself how something as small as a Rattlesnake can have a drone bay larger than a Dominix). The idea of making the Gallente bonus sensible is OK, but the way you are trying to accomplish thisą If you want to make this ship better, one simple change is enough-revoke the bonus to hybrids and add what you are proposing to drones. DonĘt touch the drone bay, donĘt touch the bandwidth. You donĘt have to add any slots. Take away the turrets and excess slots, but keep your dirty hands off the rocket weaponry of this ship, the slots and bonuses. If you still insist on castrating the weapons, do it like your smarter friends and, in exchange for the loss of two launcher hardpoints and the RoF bonus, give a 100% damage bonus to the four left over launcher hardpoints.
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Linas IV
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Posted - 2009.09.15 17:54:00 -
[419]
Originally by: Seriously Bored
Just as a hint, I still plan on shield tanking this baby. If the numbers I've crunched are right, this BS will be capable of keeping up with HAC gangs. It's like a Hurricane with BS hitpoints and damage.
No, the new Mach wouldn't beat down a Nightmare or a lot of the other faction ships in a straight up fight (at least the way I plan on fitting it). But hit and run tactics never leant themselves to straight up fights.
May I introduce you to your two worst nightmares with the planned Mach? Large Pulselaser + Scorch // All missiles except Torps (both will hit for full damage out to at least 30kms)
Therefore one more Med on the Mach for a bit of resists would be nice.
Anyway, would you be so kind to post your fitting? Just out of interest. ^^
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Abrazzar
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Posted - 2009.09.15 18:32:00 -
[420]
Hmm... got a idea for the Serpentis: Instead of the webifier bonus, give them +20% heat bonus per level. Might increase heat damage, too. This would fit to Serpentis being drug lords, having "Ships on Drugs" burning twice as strong but twice as fast.
Also, give them a bonus to smuggling and/or a bonus to reduce the chance of booster negative effects. -------- Ideas for: Mining
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