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Thread Statistics | Show CCP posts - 8 post(s) |

Pattern Clarc
Celtic Anarchy
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Posted - 2009.09.12 18:50:00 -
[211]
Originally by: Liang Nuren
Originally by: Deva Blackfire 50% rof = 8 effective laucnhers (same as normal raven). This means around 1000dps with torps plus another 480 dps from ogres. Umm... yeah.
CNR has 9.33 eff launchers + 160 DPS from drones (I don't believe in 2/2/1). Raven has 8 eff launchers + 160 DPS from drones. Rattler 8 eff launchers + 475 DPS from drones.
I'm just not seeing a problem here.
-Liang
The rattlesnake has 4 effective launchers for the record. ____ Minmatar Children of Sol
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.09.12 18:51:00 -
[212]
Originally by: Manu Hermanus although I would kinda like to see they myrm and eos get their drone bays back.
This.
While faction ships are decidedly becoming overpowered with this patch, I believe that the whole concept of drone bandwidth is being rewritten with a 10 slot tank and 125m3 bandwidth.
If you give a tech 1 cruiser this ability, surely a COMMAND SHIP as well as a BATTLECRUISER should be able to use this ability.
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Privateer Arris
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Posted - 2009.09.12 18:54:00 -
[213]
Originally by: Siigari Kitawa
While faction ships are decidedly becoming overpowered with this patch, I believe that the whole concept of drone bandwidth is being rewritten with a 10 slot tank and 125m3 bandwidth.
If you give a tech 1 cruiser this ability, surely a COMMAND SHIP as well as a BATTLECRUISER should be able to use this ability.
This is pirate faction ships. Must be rare, powerfull and expensive.
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Pattern Clarc
Celtic Anarchy
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Posted - 2009.09.12 18:55:00 -
[214]
Originally by: Siigari Kitawa
Originally by: Manu Hermanus although I would kinda like to see they myrm and eos get their drone bays back.
This.
While faction ships are decidedly becoming overpowered with this patch, I believe that the whole concept of drone bandwidth is being rewritten with a 10 slot tank and 125m3 bandwidth.
If you give a tech 1 cruiser this ability, surely a COMMAND SHIP as well as a BATTLECRUISER should be able to use this ability.
I too would like to have the myrmidons drone bay restored to 125mb/125m3 with 2 turret hardpoints removed.
Eos... not so much. ____ Minmatar Children of Sol
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HERETIC jib
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Posted - 2009.09.12 18:56:00 -
[215]
just gotta say that the machariel deserves more. first off the ship is better off with the current 7.5%tracking pr lvl instead of the 10% more falloff. its great that it got the 7th turret but compared to the other faction boosts it should actually get 8 to keep up. its after all lost the 2 missile slots. or mabe give it less sig radius lets say 280 and with some halo implants from same faction it can actually make a difference. and make the halo implants worth having which they arent atm. and last can u plz make the machariel black again. the lame camo doesnt suit it.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.12 19:02:00 -
[216]
Originally by: Pattern Clarc The rattlesnake has 4 effective launchers for the record.
I had been proposing trading the pirate range bonus for a 50% ROF bonus.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Linas IV
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Posted - 2009.09.12 19:04:00 -
[217]
Originally by: HERETIC jib first off the ship is better off with the current 7.5%tracking pr lvl instead of the 10% more falloff.
Don't dare touching the awesome Falloff-Bonus!
You shouldn't enter any Range, where tracking matters that much, with a Machariel anyway!
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2009.09.12 19:09:00 -
[218]
Originally by: Siigari Kitawa
Originally by: Manu Hermanus
Originally by: Lijhal why does the Vindicator and the Machariel (both 8/5/7) have 20 slots overall and the bhaalgorn (7/5/7) and rattlesnake (6/7/6) only 19 ?
all other frigs (10) and cruiser (15) have the same amount of slots, so why not the battleships ?
the rattlesnake has a large drone bay and drone damage bonus -1 slot
the bhaal gets a 100% damage bonus so -1 slot
But the Ashimmu lost two slots :(
Nope only 1, it traded one high for a mid though. 7 highs goes to 6, 3 mids goes to 4. 6 lows goes to 5, so it loses 1 slot compared to its current state. If a 100% bonus is cause for 1 less slot, then that's the cause.
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Manu Hermanus
FaDoyToy
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Posted - 2009.09.12 19:13:00 -
[219]
Originally by: Ezekiel Sulastin Edited by: Ezekiel Sulastin on 12/09/2009 18:46:08 Just one question - who in their right mind figured it'd be a good idea to give a Gila a bigger drone bay than a Dominix (or equivalent to a Navy Domi IIRC), and why aren't they boosting ships like the Navy Vexor, Myrmidon, and Dominix with Drone Bays of the Gods? (And don't give the "it's a rare piwat ship bla bla bla" - the fact of the matter is it's a cruiser with a marginally better drone ability than the current target of drone whinage the Ishtar. Cost is a balancing factor, but not enough of one to counteract that ...)
(Also on that note, if it's meant to mimic an Ishtar, fine, but then why isn't it using a bonus on drone bay like the Ishtar, Worm, and Ishkur, and why does it have a good deal more CPU than an Ishtar? Screw missiles, I might just get one as a sentry sniping platform ...)
it has more cpu and less pg then an ishtar, why? because gurista faction ships are supposed to *SHIELD* tank.
as for why the bay is so huge no clue it is a bit big, but I haven't really needed more then what the ishtar or domi provides.
and I think the gila would be best suited with assault launchers, much like most people seem to fit the ishtar with small guns if they do fit guns.
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Sidus Isaacs
Gallente
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Posted - 2009.09.12 19:18:00 -
[220]
Originally by: Liang Nuren
Originally by: Ferocious FeAr Right, anyone here that thinks that the rattlesnake has got buffed is out of their mind.
Originally by: CCP • Bonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level
IMO, pirate bonus needs to goto 50% ROF, and leave it with 4 launchers (and no range bonus). Well, a 5th launcher would make it really nice... def not OP next to the other ships mentioned here.
-Liang
I would agree. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2009.09.12 19:25:00 -
[221]
Yeah, the Navy Vexor is kinda gimped with only 100m3 bay/band.
Since CCP is having a TON of fun with these ships, I think the Navy Vexor should have 150m3 bandwidth and 15 controlled drones with no damage bonuses to anything except standard gun damage bonus.
15 unbonused medium drones + 5 turrets = neat.
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Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2009.09.12 19:27:00 -
[222]
Edited by: Ezekiel Sulastin on 12/09/2009 19:27:44
Originally by: Manu Hermanus it has more cpu and less pg then an ishtar, why? because gurista faction ships are supposed to *SHIELD* tank.
as for why the bay is so huge no clue it is a bit big, but I haven't really needed more then what the ishtar or domi provides.
and I think the gila would be best suited with assault launchers, much like most people seem to fit the ishtar with small guns if they do fit guns.
That's why I was suggesting using it as a sentry sniping platform - once you get through the drone link augs, the omnidirectional tracking links, sentry damage augs maybe,etc., it gets really hard to find CPU to fit all that much else on an Ishtar. Even subtracting 50 CPU for a DLA to match the Ishtar's control bonus, you wind up with 387.5 CPU post-skills as opposed to the Ishtar's 356.25 ...
Either way, it's about time CCP released something that wasn't pre-nerfed into the ground! It's refreshing to see something come out that we can look at and say "wow, this pwns!" instead of "hmm, how exactly can I justify this over a T1 ship?" \o/
{edit - and although I'd like a navex boost too, you can't really complain too much - it does more damage than a Deimos in gank mode as it is :)} ----
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Cardiana
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Posted - 2009.09.12 19:27:00 -
[223]
very very nice ccp and i agree vexor navy needs maybe some tweaking buff. :)
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RedSplat
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Posted - 2009.09.12 19:31:00 -
[224]
Edited by: RedSplat on 12/09/2009 19:32:40 Those of you asking for a trop damage bonus on the rattler...
What bonus should it replace?
Or should it be the Pirate bonus?
I understand the complaints about 4 effective torps, but Drone bonus, Torp damage bonus and Resists makes for an OP hull.
Would you lose the resists for a 5% Damage or Rof bonus?
Originally by: Siigari Kitawa Yeah, the Navy Vexor is kinda gimped with only 100m3 bay/band.
Since CCP is having a TON of fun with these ships, I think the Navy Vexor should have 150m3 bandwidth and 15 controlled drones with no damage bonuses to anything except standard gun damage bonus.
15 unbonused medium drones + 5 turrets = neat.
CCP don't like increasing the numbers of drones on the field as they are supposedly lag magnets.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Deva Blackfire
Viziam
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Posted - 2009.09.12 19:33:00 -
[225]
Originally by: RedSplat Those of you asking for a trop damage bonus on the rattler...
What bonus should it replace?
Or should it be the Pirate bonus?
I understand the complaints about 4 effective torps, but Drone bonus, Torp damage bonus and Resists makes for an OP hull.
Would you lose the resists for a 5% Damage or Rof bonus?
Liang wanted to change pirate 50% velocity bonus. OP you say?
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RedSplat
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Posted - 2009.09.12 19:54:00 -
[226]
Originally by: Deva Blackfire
Liang wanted to change pirate 50% velocity bonus. OP you say?
I'd rather see that changed to an explosion velocity bonus and a 5% damage Bonus to Torps (Not ROF)
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
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Deva Blackfire
Viziam
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Posted - 2009.09.12 19:58:00 -
[227]
Originally by: RedSplat
Originally by: Deva Blackfire
Liang wanted to change pirate 50% velocity bonus. OP you say?
I'd rather see that changed to an explosion velocity bonus and a 5% damage Bonus to Torps (Not ROF)
5% IMO is quite doable. Ends up with 25%. Not 50% lol. And its damage not ROF.
Tho if really needed it could just get more launcher slots. For example go with 6 launcher slots (this is 50% damage boost) but like with domi: force it to use RCU to actually fit this (shame there are no "downgraded" launchers).
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Siouxie Banshee
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Posted - 2009.09.12 20:02:00 -
[228]
all the tears are hilarious.
who cares how powerful they make these ships, as they are still gonna be out of the price range of 90% of the pilots, and far too rare for the other 10% to use regularly.
You are not gonna see massive fleets of these ships anywhere, so stop all the crying.
<3 to ccp for stirring the tear bucket up.
I for one welcome overpowered super expensive ships, as they make the most fun killmails and generate the best hate mail.
Bring on your 90% webs and overheated turrets, just gives me something new to think about ways to pwn.
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SSteejans
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Posted - 2009.09.12 20:15:00 -
[229]
Edited by: SSteejans on 12/09/2009 20:16:34
Originally by: Anslo No Sansha's love :(
not no love.. the friggin succubus and phantasm both for a pretty hefty nerf.. like 20% reduced hp nerf.. what gives?!
edit: if you look at it the sansha cruiser and frig now have significantly less overall hp than any of the other faction ships.. why did they need to be nerfed to be "in line" with the other factions ships??? _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

khohinor dhaibanh
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Posted - 2009.09.12 20:23:00 -
[230]
Originally by: CCP Ytterbium III. Guristas:
Supposed to be a cross-over between Caldari and Gallente, Guristas try to mix missiles and hybrids with little effiency. Now combine missiles, shields from Caldari and drone management capabilities from Gallente
Worm:
òSlot layout: 3 high, 4 med, 3 low slots, 2 launchers, no turrets òFittings: 160 CPU, 35 powergrid òBonuses: pirate: 50% to rocket and light missile velocity, Caldari frigate: +5% to all shield resistances per level, Gallente frigate: +5m3 dronebay per level òHitpoints: 797 shields, 582 armor, 623 hull òCapacitor: 350 capacitor, 234.48s recharge (about 1.49 cap/s) òDronebay: 25m3 drone bandwidth, 25m3 dronebay (base, add another +25m3 with Gallente Frigate at 5) òSpeed: 287m/s max velocity, 3.49 agility, 981,000kg òSensor: 30km targeting range, 5 locked targets, 650mm scan resolution, 15 gravimetric sensor strength, 40m signature radius
Gila:
òSlot layout: 5 high, 6 med, 4 low slots, 3 launchers, no turrets òFittings: 350 CPU, 630 powergrid òBonuses: pirate: 50% to heavy and heavy assault missile velocity, Caldari cruiser: +5% to all shield resistances per level, Gallente cruiser: +10% to drone damage and hitpoints per level òHitpoints: 3188 shields, 2325 armor, 2490 hull òCapacitor: 1375 capacitor, 491.25s recharge (about 2.8 cap/s) òDronebay: 125m3 drone bandwidth, 400m3 drone bay òSpeed: 164m/s max velocity, 0.66 agility, 9,600,000kg òSensor: 55km targeting range, 7 locked targets, 275mm scan resolution, 22 gravimetric sensor strength, 150m signature radius
Rattlesnake:
òSlot layout: 6 high, 7 med, 6 low slots, 4 launchers, no turrets òFittings: 710 CPU, 10000 powergrid òBonuses: pirate: 50% to cruise and torpedo missile velocity, Caldari battleship: +5% to all shield resistances per level, Gallente battleship: +10% to drone damage and hitpoints per level òHitpoints: 12750 shields, 9298 armor, 9962 hull òCapacitor: 5312 capacitor, 1154.875s recharge (about 4.6 cap/s) òDronebay: 125m3 bandwidth, 400m3 dronebay òSpeed: 94m/s max velocity, 0.136 agility, 99,300,000kg òSensor: 75km targeting range, 7 locked targets, 100mm scan resolution, 30 gravimetric sensor strength, 460m signature radius
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Alleina
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Posted - 2009.09.12 20:39:00 -
[231]
Edited by: Alleina on 12/09/2009 20:43:22 My short calculations with a Gila setup:
Low: Damage Control II Power Diagnostic System II Power Diagnostic System II Nanofiber Internal Structure II
Med: Large Shield Extender II Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Hi: Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Rig: Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
dps: 570 ehp: 145000 defence: 420 speed: 1482
Gila > (any other t1 t2 or t3 cruisers) 
And you can pimp with faction modules and t2 rigs. 
If it will be tranquilized, I will be the first to buy one.

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Irida Mershkov
Gallente War is Bliss
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Posted - 2009.09.12 20:56:00 -
[232]
Is that Gila drone bonus typed up correctly? If so, holy **** son.
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NightmareX
D00M. Triumvirate.
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Posted - 2009.09.12 21:04:00 -
[233]
Originally by: CCP Ytterbium Machariel:
òSlot layout: 8 high, 5 med, 7 low slots, 7 turrets, no launchers òFittings: 600 CPU, 17950 powergrid òBonuses: pirate: 25% bonus to large projectile rate of fire, Minmatar battleship: +5% to large projectile turret damage per level, Gallente battleship: +10% falloff to large projectile turrets per level òHitpoints: 9317 shields, 9298 armor, 8260 hull òCapacitor: 5800 capacitor, 1154.875s recharge (about 5.02 cap/s) òDronebay: 100m3 bandwidth, 125m3 dronebay òSpeed: 161m/s max velocity, 0.084 agility, 94,680,000kg òSensor: 62km targeting range, 7 locked targets, 150mm scan resolution, 26 ladar sensor strength, 340m signature radius
That's a nice change. The Machariel will get a BS sized Vagabond now .
But i find the tracking bonus the Machariel have now more important than the falloff bonus though.
The tracking bonus is the thing that makes the cruisers / HAC's / battlecruisers pilots think 2-3 times before they attack a Machariel with close range guns fitted.
Check out my new flash web page: Dark Paradise |

Lindsay Logan
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Posted - 2009.09.12 21:07:00 -
[234]
Originally by: Alleina Edited by: Alleina on 12/09/2009 20:43:22 My short calculations with a Gila setup:
Low: Damage Control II Power Diagnostic System II Power Diagnostic System II Nanofiber Internal Structure II
Med: Large Shield Extender II Large Shield Extender II Large Shield Extender II Photon Scattering Field II Invulnerability Field II Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Hi: Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Rig: Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
dps: 570 ehp: 145000 defence: 420 speed: 1482
Gila > (any other t1 t2 or t3 cruisers) 
And you can pimp with faction modules and t2 rigs. 
If it will be tranquilized, I will be the first to buy one.

Better be quick, prices are already up to 300-400 Mill.
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VoiceInTheDesert
Inroads
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Posted - 2009.09.12 21:13:00 -
[235]
Can anyone explain to me why guristas now have better drone boats than faction gallente ships...?
Other than that, looks good. I still won't be using an Angel ship for the same reason I won't use a Minny ship (projectile fail), but the serp, br and sansha are all usable now.
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Straight Chillen
Gallente Solar Wind AAA Citizens
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Posted - 2009.09.12 21:43:00 -
[236]
I think the damage bonus of the Blood Raider ships needs to be reduced some. The Sansha ships should do more pure laser damage then the blood raiders as they get their webber and neut bonuses. I think a 50-75% bonus to energy turret damage would be more suitable. Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

A Ingus
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Posted - 2009.09.12 21:54:00 -
[237]
Originally by: VoiceInTheDesert Can anyone explain to me why guristas now have better drone boats than faction gallente ships...?
Other than that, looks good. I still won't be using an Angel ship for the same reason I won't use a Minny ship (projectile fail), but the serp, br and sansha are all usable now.
As to the odd op'd Gurista ships, I suspect it's because CCP is catering to the whines of in-the-majority Caldari-centric pilots who want drone option. Why can't my scorpion have more drones, why can't we have everything, our missiles suck blah blah blah These ships sort of obsolete gallente ships. Way-to-go CCP.
These ships have more drone ability than Gallente ships, and they get the Caldari use of missiles (with a range bonus cruise or torps > rails or blasters) as well. These ships will be the new carebear par excellence. Golem no longer the sole next step after Raven.
However, all these new pirate faction ships make me laugh. As someone said, most pilots can't afford them. And as someone else said they make nice primaries (those built for pvp). Maybe CCP figures they'll be an ISK sink. Only reason I can see to make them all so ridiculous. Won't work with the Rattlesnakes, they will live forever raking it in in level 4s at a faster rate than ever.
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Harotak
THE FINAL STAND The Final Stand.
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Posted - 2009.09.12 22:01:00 -
[238]
Edited by: Harotak on 12/09/2009 22:04:16 I can't believe I'm hearing the Gallente whine about the drone Gila when the Vigilant is getting the same gun damage as a brutix and 90% webs.
Originally by: A Ingus Won't work with the Rattlesnakes, they will live forever raking it in in level 4s at a faster rate than ever.
The new rattler won't mission anywhere near as fast as the current one, much less a well fit Pally/Vargur/Kronos fighting their ideal targets.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.12 22:02:00 -
[239]
Originally by: A Ingus These ships have more drone ability than Gallente ships, and they get the Caldari use of missiles (with a range bonus cruise or torps > rails or blasters) as well. These ships will be the new carebear par excellence. Golem no longer the sole next step after Raven.
...
Won't work with the Rattlesnakes, they will live forever raking it in in level 4s at a faster rate than ever.
The CNR and Golem are both better mission runners than the new Rattlesnake. There are only 4 unbonused launchers. It is not impressive because its damage is too low.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Bellum Eternus
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.12 22:04:00 -
[240]
The more I think about it, wasting a bonus for web strength to cover up the glaring problem of blaster tracking for blaster ships is pretty crappy.
How about fixing blaster tracking and adding a real worthwhile bonus to the Serp ships instead? -- Bellum Eternus Inveniam viam aut faciam.
Tier 5 Battleships
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