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Thread Statistics | Show CCP posts - 12 post(s) |

Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.21 14:22:00 -
[841]
With the current titan sisi implementation you are not gona see titans on the dominion field unless they are not needed. If you have 200 bss + 60 carriers + 100 dreads you dont need titans on the field. Even if the enemy has equal, bit less or bit more numbers titans will stay at the pos. Titans cannot make the diference anymore and the moral (and finantial) impact is great when the explode. Whats the point of bring multiple titans just to instapop multiple dreads and directly after loose a titan, which needs 2+ months to get replaced and costs atleast 50x the cost of a dread (more with good fitting).
My suggestion is go with the initial changes and replace the deathray with the currently on live srv AoE DD. Remove the nano ability from the titans and make them stay on the field after they fire a DD, lets say for 5 mins. Even if the hole subcapital enemy fleet is down, they can allways jump capitals to kill it after the titan fired a DD. So the enemy fleet dont have to tackle the titan at the initial stage, so the problem of the multiple DDs and nano/drive by titans solved ________________________________________________
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Aequitas Veritas
Total Mayhem. Cry Havoc.
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Posted - 2009.11.21 17:55:00 -
[842]
Edited by: Aequitas Veritas on 21/11/2009 17:58:34 Agree with Zeveron, or change the AoE to not be gridwide, but give it a certain radius... Even if you do change it into a more logistical tool in the future, it will still need some kind of superweapon that i can use as last resort. But these ships on the field does create loads more interesting fights than with them sitting in a pos... There has to be some reward for the risk tho, currently there is none and they wont be deployed. AoE with a "stay on field timer" is win, that certainly will create battles and would keep the titans from being deployed for killing small gangs and whatnot...
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin
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HeliosGal
Caldari
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Posted - 2009.11.22 12:51:00 -
[843]
i think the damage of the gun should be raised Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Aequitas Veritas
Total Mayhem. Cry Havoc.
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Posted - 2009.11.22 16:48:00 -
[844]
Titans Battle changes - Change turret / launcher hardpoints to 4 or 3. Damage bonus of 300% or 400% pr level. - Give them a bonus to warfare link modules - Make a Supercapital Mount and with only one per Titan: Can only fit one superweapon pr Titan. - Introduce the "new DD" as a new module. Reduce damage some and give it 5 min cycle. As with AoE version, pins the Titan on the field for 5 mins. - Keep the "old DD". Remove the grid wide effect, give it a radius. Make the Titan unable to move after deploying it.
Logistical changes - Introduce new high slot modules that increase the size of the ship maintenance and corporate hangar bay - Increase the number of clones that can be held on the clone vat bays so that it can actually support a fleet in todays EVE
Nothing excites the 0.0 community as much as a chance to down one of these Behemoths. Every Director and CEO in 0.0 that's build one knows how much logistics work is associated and thats why they want their FCs to lay hurt to an enemy's morale by downing one. We all want to kill them and when that happens on the field that gives us customers the biggest and most thrilling fights. If we want these to be killed and create spectacular battles they need to be on the field and there must be incentives for doing so.
In EVE's stagnant 0.0 the defender has a huge logistical advantage in that they can use the stations as instant resupply units, both for Capitals and for reg ships. The attacker is therefore at a huge disadvantage and makes the attacker need to blob up a lot more just to avoid being slaughtered when the battles rage into late stages where reinforcements are required. Capitals can jump, subcaps takes longer to replace. So the new logistical modules should try and close the logistical gap. Let ppl set their clones there. Let the Titans when fitted for it actually be able to replace large parts of their fleets. Today they are only good for replacing Frigates and Cruisers, Titans should replace battleshipfleets...
- Carriers - Capital support vessels - Dreads - By far the most cost efficient damage for cap fights - Supercarriers? Pure battlecarriers with medium HP, no EW immunity, two wings of FB's, No RR. - Mothership - Tactical units with special abilities in addition to wings of fighters and fighterbombers. No RR bonus? - Titans - Either a on field cap killer with limited logistics abilities or a superb logistical tool for massive invasions. Point being that if these units should be fought over they need to enter the battlefield!
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin
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Teufelhunden
Shiva Morsus Mihi
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Posted - 2009.11.22 23:01:00 -
[845]
If you balance/nerf a ship too much, it becomes stale and boring. And when that happens, a part of the game becomes boring.
Please don't let the titan be the next useless & boring ship in eve.
You have a lot of titan pilots worried here and a lot of creative changes proposed by said pilots. Make this thread useful to all of us, and reconsider what you're actually doing.
Remove AOE weapon - we all agree on
The 2 things that concern me is the deathray and xl gun nerf. I can accept the 10min ROF on the death ray, IF you fix XL guns on titans like they were first proposed on sisi. (or at least close to it) Give it the 200% damage and better tracking so it can hit enemy battleships effectively. I'm fine with it not hitting anything smaller than battleships personally.
Titans role is to give the enemy the shakes. Having it pure anti capital ship with crappy DPS is just bull and BORING
I'd be a happy camper if we got the original changes by Abathur in dominion, but by the lack of response we get from the dev's in this thread, I know that wont happen.
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Doctor Penguin
Amarr Sacred Templars
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Posted - 2009.11.23 02:44:00 -
[846]
Edited by: Doctor Penguin on 23/11/2009 02:44:51 Edited by: Doctor Penguin on 23/11/2009 02:44:15 Blob sad that they can't just switch off sub-cap fights with multiple DDs anymore?
Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
Originally by: CCP Lemur THIS IS GOD: IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.23 10:51:00 -
[847]
Quote: Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
Thats totaly wrong. Titans werent ment to by logistical only ships. They ment to be a tactical ship, with a huge build cost, which could turn the battle outcome to your favor when it used corectly.
They had their problems, many of those problems werent directly to the titans related (moon miners ie) and 1 main problem directly related to them. Multiple DDs.
CCP decided to change their role, from the tactical ship they once were to the ultimate capital killer. Even with the 200% bonus and the 5 minute deathray, I dont see many of them be on the battlefield for varius of reasons. Most important one is they cannot turn the outcome of the engagement. They can instapop capitals, yes. But unless they are 10-20 friendly titans on the field, together with 60 triage carriers (to keep them alive) they cannot do **** vs the huge dreads ammount used in todays warfare. And if you have those numbers you would have won the engagement even w/o titans :-)
IT got DDed twice this week by PL titans. They used their tactical weapons to change the engagement outcome which was not clear b4 the use of the titans (atleast on the kill/loss ratio). Actualy the 2nd DD caused one of the biggest capital engagements EVE ever seen, bcs 1 titan was tackled at the begining.
Anyway I can live w/o the DD, I can live even only making jumpbridges. But I belive the AoE DD is good for eve and it shouldnt be removed. The only thing that needs to be implemented is that the titan which fires a DD should stay on field (see my suggestion some posts above). The AoE DD and its tactical use gives to the titan pilots a reason to be on the field and use their weapons and ships. Its the only tactical weapon that exists in EVE atm. It needs some tweaking but it should be removed. ________________________________________________
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Mrs Dent
Minmatar Cocks in Frocks
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Posted - 2009.11.23 10:54:00 -
[848]
I still dont get why they have to double or half things to tweak them. Its crazy. Why not make it so the DD skill reduces the cycle time of the DD by 45 seconds per level or something.
If you must have this death ray at least dont keep the laughable 10 minute rate of fire .
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Dr 0wnage
The Dark Tribe
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Posted - 2009.11.23 18:42:00 -
[849]
Zeveron:
We have to take into consideration the state of eve when titans were introduced, and the state of it now. Originally there were very few capital ships relatively compared to now. The eve servers of old couldn't hand much more then a 20 vs 20 fight without completely crashing. Alot has changed...
AoE DD were created to deal with blobs and the lag they created (old servers). Today eve can support much larger engagements without the need of these grid clearing weapons.
In today's capital ships online, the titan needs a different role. Let your support FC deal with the enemy's cruisers and frigates... you and your titan buddies have bigger fish to fry 
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.24 10:20:00 -
[850]
Originally by: Dr 0wnage Zeveron:
We have to take into consideration the state of eve when titans were introduced, and the state of it now. Originally there were very few capital ships relatively compared to now. The eve servers of old couldn't hand much more then a 20 vs 20 fight without completely crashing. Alot has changed...
AoE DD were created to deal with blobs and the lag they created (old servers). Today eve can support much larger engagements without the need of these grid clearing weapons.
In today's capital ships online, the titan needs a different role. Let your support FC deal with the enemy's cruisers and frigates... you and your titan buddies have bigger fish to fry 
You are quite wrong. Today the AOE DD can eliminate a numerically superior force. After Dominion, superior numbers will be unstoppable. Blob will be the only way to fight.
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.11.24 12:13:00 -
[851]
Originally by: Julio Torres
Originally by: Dr 0wnage Zeveron:
We have to take into consideration the state of eve when titans were introduced, and the state of it now. Originally there were very few capital ships relatively compared to now. The eve servers of old couldn't hand much more then a 20 vs 20 fight without completely crashing. Alot has changed...
AoE DD were created to deal with blobs and the lag they created (old servers). Today eve can support much larger engagements without the need of these grid clearing weapons.
In today's capital ships online, the titan needs a different role. Let your support FC deal with the enemy's cruisers and frigates... you and your titan buddies have bigger fish to fry 
You are quite wrong. Today the AOE DD can eliminate a numerically superior force. After Dominion, superior numbers will be unstoppable. Blob will be the only way to fight.
A weapon/ship that can turn the tides of a battle with little to no risks and no counter, does not belong in EVE. There is no such thing as a blob, only an enemy that brought more people than you, if you cannot counter that, you dont deserve your space and/or have failed at diplomacy.
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.24 12:29:00 -
[852]
Quote: A weapon/ship that can turn the tides of a battle with little to no risks and no counter, does not belong in EVE.
There are solutions suggested for the "no counter" part.
Quote: There is no such thing as a blob, only an enemy that brought more people than you, if you cannot counter that, you dont deserve your space and/or have failed at diplomacy.
Yeah lets NAP every1 and go kill **** :-)
Again the only problem with AoE is difficult titan tackling when multiple DDs fire. It can be done but its difficult, as the titan lost yesterday states. Stop that, problem solved. With no AoE DD I expect more problems than the grief kills of some titan pilots. ________________________________________________
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Derkan
Shiva Morsus Mihi
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Posted - 2009.11.24 17:38:00 -
[853]
I think some dev got DD'd recently and decided to just screw us (titan pilots) for laughs. 
We know it's all true cause ccp doesn't want to give us any response to our complaints or feedback at all.. 
Well, u win eve ccp. Will I overcome the pain? or end up like some of the other vets and vanish.. Time will tell :(
/rant off
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.25 16:47:00 -
[854]
Awesome trailer for everyone who havent seen it, just ironic that everyone seeing that video thinking awesome i want that ship doesnt realize hes gonna fly a ship designed to be a taxi. -
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Lazarus Telraven
Caldari Amok. Minor Threat.
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Posted - 2009.11.25 22:15:00 -
[855]
WTS ehhh sry not sell..
WTgiveaway titan + character to anyone willing to pay the subscription.... seriously wtf CCP.. -Lazarus- |

Spatiopathe
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Posted - 2009.11.26 05:46:00 -
[856]
i'm not very experimented, but when i read this topic, yet 3 things are clear:
1/ too much people whine instead think to all possibility. 2/ forget old titan, there's now new titan, so think in what situation their are helpfull and what it could happen in battle. 3/ its an open and unique server, so their will always be a difference of power between fleets.
few note that player should consider: * sov upgrade wont allow ennemy to deploy cyno. * titan loose ae-oneshot to single-oneshot, but still have masse health point: - so now think what are primary target in a fleet battle, (imo) carrier and mother ship. - think what ship can replace old AE-titanshot for fight against assist ennemy, imo new fighter ae (if it still in patch), and better fleet of stealth bomber, combined smartbomb tactics... * how a titan can be killed. - assist of titan - destroy all support RR carrier. - titan ar euseless against small ship fleet...so if you can manage ennemy carrier and fleet with a big number of battleship, titan wont save them. * how to counter more titan in formation ? - dont align stupidly 5 titan against 10... dont show you, and warp on flank...for assist kill 1 or 2. *how and when use titan in a battle - frontline? reserve ? behind ? * what a equilibrate cap fleet looklike now ? - 50 bs-other 30dread / 10carrier for 1 titan ? - titan are usefull in firstline, for tanking, and kill ennemy cap, but their are also exposed to ennemy titan.
You 'll certainly have other idea, or see some error, but please stop think titan for titan, think its a fleet, and what a fleet can do.
ps: does matar/gallente/caladri titan have otehr skin that the dead ray amarr?
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Liam Fremen
Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.26 09:02:00 -
[857]
I spent the last night making test of my Erebus, i did not want to consider ccp to have failed miserably and i tryed to find out some good/bad points.
1) The tracking of Blasters is "viable", you can still hit something decently, regarding railguns, the damage and tracking is ridicolous.
2) With a top-level fitting, the effective hp are ok, if you want to have a number think: 30 minutes to kill a Max HP titan with 10 dreads, it means that a usual 40 dread fleet spend 7 minutes and something to kill it, if we speak about 80 dreads we end up in 3.5 minutes and something of time... the tank is ok.
3) The Problem: The DOOMSDAY, 10 minutes is completely wrong, there is NO REASON at all to stay somewhere and fight if you shoot the DDD every 10 minutes, the damage of guns don't worth the risk of staying in the field for 10 minutes between shoots.
Proposal:
Fix the Doomsday time, make it 5 minutes like it was before or make the titan skill reduce the activation by 10% each level in this way at titan 5 people got 5 minutes, would be good.
Then if you want to push forward and make the ship USABLE, make the Minimum refire-rate of 1/2.5 minutes and make the DDD use 75% of the titan capacitor, with a good support fleet of carrier you can fire very often, otherwise have fun recharging ur cap or giving ur tank away for it.
-- Systematic-Chaos, Executor |

CobraXero
Oberon Incorporated Morsus Mihi
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Posted - 2009.11.26 11:39:00 -
[858]
Originally by: Doctor Penguin
... Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
So where's my Shield/Armor/Capacitor transfer Bonus's then?
Its nothing more than a expensive Mobile Jump Bridge Array with the ability to defend itself against a lone tackling Carrier ...
C.
I went to Delve, and all i got was a crappy BoB T-Shirt ...
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Zedone
Shiva Morsus Mihi
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Posted - 2009.11.26 11:55:00 -
[859]
Originally by: CobraXero
Originally by: Doctor Penguin
... Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
So where's my Shield/Armor/Capacitor transfer Bonus's then?
Its nothing more than a expensive Mobile Jump Bridge Array with the ability to defend itself against a lone tackling Carrier ...
C.
And if i wanted a logistical ship, I'd train for a rorqual and save myself 60bil..
So in conclusion. if titan gets hotdroped with 20 dreads, i can kill MAYBE 1 of them before dying myself. Man, would I love a refund!
Some of the ideas posted above are also terrible.
Make titans useful against a fleet of battleships with its XL guns as well. ___________________
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LiMu Bai
Free-Space-Ranger Morsus Mihi
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Posted - 2009.11.26 12:03:00 -
[860]
Originally by: Liam Fremen
I spent the last night making test of my Erebus, i did not want to consider ccp to have failed miserably and i tryed to find out some good/bad points.
1) The tracking of Blasters is "viable", you can still hit something decently, regarding railguns, the damage and tracking is ridicolous.
I also tried the new XL long range weapons on my Dreads. Today you can still hit larger support targets like Battleships (ot of siege mode). This allow at least a basic defense vs attacking BS-Fleets. With this nerfed tracking you really cant hit anything smaller than a capital. I really dont understand why ccp always focus that much to make things silly and useless. Whats the point of having expensive Ships which cant do **** and have to die vs. every cheacp attacking force.
Well this "new" Titan is a Joke. I dont want to talk about this stupis new Doomsday, but the conventional weapons. The XL turrets do around 5k DPS with really bad tracking. For a capfight ist means it is not enough to justify the risk of deploying this expensive ship. Every Dread performs better, dmg wise. For a support fight trackind is much too bad. You simply cant hit targets. I doubt Titans will be used in battle with this terrible stats. Its nit worth the risk and the efford of more Cynojumps ...since Titans jumps range is just to low. All a Titan does is to slow the whole fleet down and to be an expensive target.
Let the Titan at least like he was at the beginning of this thread. Give it decent 10k DPS and dont touch the capital long range weapons. So at least a Titan can pop some BS one by one. Lets face it...It makes no sense to turn all supercaps into useless crap. You take away game content. There will be no goal for older players... to get one of this expensive ships (sinde they s*uck)...also all those epic battles over tackled titans will not happen anymore. Think about it. Is it really neccessary to turn expensive ships into tools, which cant hit cheap stuff ala BS? What are you afraid if? Why do you put that much efford to make average targets (Battleships) untouchable by bigger capital ships? You should get some benefit if you invest alot of ISK.
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.26 12:33:00 -
[861]
Originally by: LiMu Bai The only use of Titans I see is camping jumpbridges and Stations...to onehit poor Freighters/Jumpfreighter/Carriers rtc. More like a pirate tool. But nothing for alliance-warfare.[/quote
Thats one of the core problems with the new Titans. It wont be used as intended on battlefield. However its has become a unparalleled griefing tool.
Isk wise, the single-shot dd will inflict more damage then todays AOE.
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2009.11.26 13:12:00 -
[862]
Originally by: LiMu Bai Let the Titan at least like he was at the beginning of this thread. Give it decent 10k DPS and dont touch the capital long range weapons. So at least a Titan can pop some BS one by one. Lets face it...It makes no sense to turn all supercaps into useless crap. You take away game content. There will be no goal for older players...
This is the problem with your entire argument. Titans aren't supposed to be a reward for being an older player. I don't understand the entitlement mentality that just because someone is an older player means that they deserve a ship that can one shot entire fleets.
Titans should not become the future of EVE and at their current pace they will be the only ships worth bringing to a 0.0 fight in another 12 months. Turning them into capital killers is the second best choice to return the game back to some sense of balance.... and no, they shouldn't be able to pop stationary BS. That's the whole point of a support fleet. Quit acting like the Titan is going to be the only ship on the field of battle. If you don't have the support fleet to kill the opponent's BS, then you deserve to lose the Titan. ---------------------------------
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Natasha Nikolaev
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Posted - 2009.11.26 17:25:00 -
[863]
Edited by: Natasha Nikolaev on 26/11/2009 17:27:59
Originally by: Neesa Corrinne This is the problem with your entire argument. Titans aren't supposed to be a reward for being an older player. I don't understand the entitlement mentality that just because someone is an older player means that they deserve a ship that can one shot entire fleets.
"Goal" and "reward" are quite different.
Quote: Titans should not become the future of EVE and at their current pace they will be the only ships worth bringing to a 0.0 fight in another 12 months
lol.
Quote: and no, they shouldn't be able to pop stationary BS
Actually, the issue here is that the BS shouldn't be stationary.
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Jugger Takashi
Privateers Privateer Alliance
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Posted - 2009.11.27 03:04:00 -
[864]
I can just see it now if CCP takes all the posts into consideration. BOOM, carrier/dread dead. Then kill off 10 more whilst the superweapon charges. Kaboom, another dead, kill 10 whilst it recharges.
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HeliosGal
Caldari
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Posted - 2009.11.27 05:37:00 -
[865]
CCP takes all posts into consideration to some degree. But yeah easy boom bathc dd groups of 10 is about what is required tom ake everyone happy Signature - CCP what this game needs is more variance in PVE aspects and a little bit less PVP focus, more content more varied level 1-4 missions more than just 10 per faction high sec low sec and 00 |

Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.27 07:21:00 -
[866]
CCP I have no probs turning me to huge mobile jumpgate. But can I have a little more CPU so I can fit correvtly and look preaty at the pos? ________________________________________________
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Karlhockey Forte
Minmatar Dirty Deeds Corp.
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Posted - 2009.11.27 10:14:00 -
[867]
Originally by: Lazarus Telraven WTS ehhh sry not sell..
WTgiveaway titan + character to anyone willing to pay the subscription.... seriously wtf CCP..
I'll take it :)
Anyways, I for one, glad old DD is gone.
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Trenjeska
Chumly Incorporated
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Posted - 2009.11.27 13:05:00 -
[868]
Originally by: Lazarus Telraven WTS ehhh sry not sell..
WTgiveaway titan + character to anyone willing to pay the subscription.... seriously wtf CCP..
I accept ;)
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.27 13:51:00 -
[869]
Edited by: Julio Torres on 27/11/2009 13:51:39 People should realize the true differences between old and new DD. The old AoE DD lashes out and hurt everyone on the field, adding some lovely chaos to the mix, maybe you wipe out a friendly fleet. Maybe not.
But in addition, the damage is deals (I’m only talking about ISK damage) is spread out on all affected. Everyone is used to the Titan terror and expecting it to strike at any time, so the amount of ships hit is much less then what it used to be.
A good fleet/fc gets the ships to spread out some, making it harder to bubble the whole. On a good DD nowadays, you might catch 50 fleet fitted Battleships. The ISK loss per fleet fitted Megathron 35m (almost 90m if you rig it). Multiply it by 50 and you get a fleet loss of: 1,75b
With the Dominion DD, the new targets will be Jump Freighters on hostile Cyno Gen Arrays. 1 Jump Freighter loss is 4b isk. Add in some cargo which could easily be 1-2b. The new change to Titan will inflict 2-3 times more ISK damage. Not being on a battlefield, the risk will be even less.
So in short, we will inflict more damage to hostiles while being less exposed. Instead of a fleet taking a little sting to their wallet, potentially one player gets bankrupted (but that’s okay with everyone, as long as it’s not them).
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Aequitas Veritas
Total Mayhem. Cry Havoc.
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Posted - 2009.11.27 23:53:00 -
[870]
Edited by: Aequitas Veritas on 27/11/2009 23:54:52 So how many DDs do you need to insta a Titan?
Im thinking this new DD is loads worse than the old one. It will jsut create a situation that once you can deploy say 15 titans, come in, dd a small alliance's Titan or 3-4 motherships and boom, game destoryed for the poor sods flying the other ships. Encourages blobbing by these ships instead of having a timer on the old AoE and or as I suggested earlier have both weapons in the game, but make the old AoE ground you to the field for 10 mins and reduce the damage on the new one so that you need 2-3 of them to kill a dread (reduce timer to 5 mins as well).
- 3 gunslots with 300% bonus / level - Reduce the damage on the DD with what 50% to reduce chance of instand death of other supercapitals - Leave the old DD ingame, but make the Titan stick on the field for 10 minutes. - Bonus to racial warfare link modules
- Possibly add a range bonus to the capital turrets so that they can efficiently use close range weapons, given the size and bumpage of these ships?
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin
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