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Thread Statistics | Show CCP posts - 12 post(s) |

Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.15 07:56:00 -
[811]
Originally by: Fire Hawk one more day goes by before titans are useless :(
this
We need an official response about titans and how they gona be after dominion. And I still need a response about the leviathan issues ________________________________________________
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Pedron Niaal
Priory Of The Lemon Atlas Alliance
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Posted - 2009.11.15 12:11:00 -
[812]
Lack of tracking on capital guns: titans are not mobile battlestations with a chance to kill battleships
10 minute recast time: warp in warp out
all said, you Titan pilots dont really have a point to fly the ship anymore, and i wonder why im training for one =(.
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wallenbergaren
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Posted - 2009.11.15 14:09:00 -
[813]
New DD can be fired in lowsec Does anyone know if it can be fired in highsec?
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Serj Darek
Minmatar Agony Unleashed Agony Empire
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Posted - 2009.11.15 14:39:00 -
[814]
Originally by: wallenbergaren New DD can be fired in lowsec Does anyone know if it can be fired in highsec?
If you can find a magical way to get a Titan to high-sec, sure.
Teadaze for CSM |

wallenbergaren
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Posted - 2009.11.15 15:11:00 -
[815]
Originally by: Serj Darek
Originally by: wallenbergaren New DD can be fired in lowsec Does anyone know if it can be fired in highsec?
If you can find a magical way to get a Titan to high-sec, sure.
Let me worry about that On SiSi I'm sure you can petition a GM to move you there to test it though
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Arramis
Minmatar ROMANIA Renegades Legiunea ROmana
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Posted - 2009.11.15 15:28:00 -
[816]
CCP`s dev team, i think is verry new, doesn`t play eve and does not read forums. There are dozens of really good augmented threads and posts from THE PEOPLE WHO PLAY the game, that say this changes are the dumbest changes you can make (this last sisi patch I mean). If someone from CCP does really read the forums, and understand what`s happening ... tell the DEV team that stupid decizions now ..will have lot`s of consequences .. and the major is that buy ****ing a specific part of your players and i mean the vast majority of those who are your dedicated CLIENTS from the beggining of this game, you make eve not "..it`s all about the journey and not the destination" and you should close the forums becouse those who don`t care they`re not here anyway.
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Manelele`s expresia clara a prostiei si inculturii romanesti. |

Admiral Goberius
Amarr eXceed Inc.
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Posted - 2009.11.16 02:36:00 -
[817]
babies :V
- Gob
________ Alt of Goberth Ludwig |

Avatoin
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Posted - 2009.11.16 08:17:00 -
[818]
Originally by: Liam Fremen Edited by: Liam Fremen on 13/11/2009 10:42:18 So the answer is: There are too many titans, let's make them horrible and just a mobile jump gate with a "show to the friends feature" of one-shotting anything?
No way sorry, every ship class of this game MUST have a role, if the role of the titan must be a logistic beast make it like this:
1) You can clone-jump to it as long as you have a free clone slot without installing it before only for the corporation of who own the titan, actually even a simple suicide-clone is ok since u lost already the implants, does not matter. 2) make it able to bring 50 fitted and ready to fight battlesihps in the ship maintanance plus other 20-30 cruiser sized stuff 3) Increase the jump portal and jump range to the one of carriers (or at least dreads) 4) remove the doomsday, remove the turret hardpoints, remove all drones.
Result will be: 1) I need to start an invasion or siege a system, i move my fleet, i secure the area, put a large pos and bring my titans there filled with ships. 2) When my people dies, if they are still alive they come to me and get a new ship, if they are podded they will clone-jump back to me and go back in fight. 3) I have the ability to follow carriers fleets as a logistic beehmoth, a sort of big war logistic asset that you bring around. 4) The increased jump portal ability, allow you to move freighters around eve in a EASY way for placing those enormous HUB's that need standard freighters.
Actually the jump range of a dread would be ok too, the titan one is so short that in some regions there is NO WAY to move them, for example for moving a titan from esoteria to period basis you must go back to empire and come down the other way... is stupid.
If you want the titan to be a LOGISTIC ship, make it able to REALLY help out people. If you people at CCP are scared about how it could end up to balance the titans in fight, just don't make them fight but MAKE THEM USEFUL.
CCP Dudes, don't make the "smart one" saying that "no-one expect titans to be cost effective" like you did at the fanfest, don't make the "big guys" if i spend 100b on something it MUST DO SOMETHING or is just plain broken, one-volleying a lone carrier in front of a station and rubbing my e-peen with friends is NOT what should be.
I got it... everything on your idea plus the Titan can have ships refill it via a freigther! then we will have the ultimate mobile base. I can see it now a single Titan with a clone vat bay sitting in a safespot in a system with a small fleet of jump freighters all filled with RR BS to the teeth.
Actually thats sound like a good idea. Should call my friends at CCP (if I had any )
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.16 14:30:00 -
[819]
CCP since we gona have a changes hold in a few days, did you took a look at the leviathan CPU issue? On the setup I ve posted some posts ago, even if I dont fit the 7nth launcher, at the remaining slot I cannot fit anything (ie cloak, jump portal generator, smartbomb). ________________________________________________
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Serena Ku
Gallente
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Posted - 2009.11.16 15:22:00 -
[820]
New patch out, but Supercaps still useless as ever. 
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The Economist
Logically Consistent
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Posted - 2009.11.16 17:03:00 -
[821]
You'd think ccp might be a little more forthcoming about changes to the most expensive ship in the game; maybe a little more dialogue with the gaggle of titan pilots all posting here voicing their concerns with two weeks to go before the patch....
...but no, the silence is deafening.
Nice one, I'm sure it'll all turn out really well.
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.17 07:22:00 -
[822]
another patch yesterday and nothing changed
Add to all problems mentioned in the previus post, the general citadel cruise/torp problem and you get the picture. CCP you are not expecting me to leave 1 unused slot when dominion goes live right? ________________________________________________
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Rivek
Sniggerdly Pandemic Legion
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Posted - 2009.11.18 05:21:00 -
[823]
Edited by: Rivek on 18/11/2009 05:21:13 A blaster fitted Erebus can't break the tank of a sieged dread without the doomsday. It can barely shoot as far as it is long. Is this what you consider balanced?
Titans will not be used for their "primary" weapon system in their current state, but instead will do drive-bys when it is safe to DD, then again leave the field.
That isn't what you wanted is it CCP? If you want them to stay on the field and fight, then go back to something like:
1. Short range XL weapon boost +50% optimal +50 falloff. This is a weapon change and would apply to dreads as well and make the short range weapons slightly more useful. 2. Un-nerf tracking on XL guns a bit. Let titans and dreads hit BS who pay no attention to transversal. 3. Titan damage bonus back to 200% / level so they can actually hurt something with their main weapons and have to stay on the field to use them. Better yet, bump it even higher. 4. Titan range bonus of +50% optimal +50% falloff to XL racial weapons. Their limited range is absurd given the size of the ships. 5a. Change DD to ~1.5mil base damage with 10%/level bonus such that tanked dreads can survive the hit. Reduce DD RoF to 5 minutes or possibly even less. Or 5b. Change DD to 1 mil base damage with 5 min ROF reducable by DD skill to 2.5 minutes at level 5. DD can no longer pop Dreads but can pop carriers and below. Faster ROF means titan can hardly make full use of DD while warping in and out and stays on the battlefield. 6. Leave HP where it is.
my 2 cents.
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.18 08:45:00 -
[824]
B4 you make any new stuff and create more unbalance in the eve universe try to give some CPU love to the leviathan.
With 7 launchers and 1 amp fitted and maxed out skills it has a very tight fit. Even with a slot 7 fitting implant (thats the 5% shield bonus slot): 1. You cannot fit any officer invs. 2. You cannot fit the best boost amplifier 3. You cant fit more than 24% cap recharger. 4. You have to unfit 2 launchers to fit the jump portal gen.
At the current sisi implementation I ll stay at the pos with a gimped setup :-)
If you want us to be on the battlefield give us some dps love (more bonus to the capital weapons and lower ROF for the DD) ________________________________________________
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Fire Hawk
Destructive Influence IT Alliance
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Posted - 2009.11.18 21:47:00 -
[825]
titans are just ****ing stupid, CCP find a window and feel free to jump. ___ Fear the french touch.
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Serena Ku
Gallente
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Posted - 2009.11.19 00:55:00 -
[826]
Originally by: Fire Hawk titans are just ****ing stupid, CCP find a window and feel free to jump.
They are utterly useless expensive mobile jump portal generators atm in Sisi, you're right.. it is stupid. I stopped logging in Sisi in hopes of a nice change but no weeks have gone by. 
Useless long 10 minute DD timer (that you can at least appear useful when the first and most likely final DD goes off, even with a few Titans in your gang)...
Laughable "improved and nerfed" turret/launcher damage bonus (that by itself does not justify jumping one in battle).
Oh yeah, and did I mention a super expensive mobile jump portal generator.
Just sad state it is atm. 
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xttz
GoonFleet GoonSwarm
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Posted - 2009.11.19 10:45:00 -
[827]
Originally by: Serena Ku
Useless long 10 minute DD timer (that you can at least appear useful when the first and most likely final DD goes off, even with a few Titans in your gang)...
But at least no one will be safe camping station undocks in a moros!
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Misanth
Reaper Industries
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Posted - 2009.11.19 11:29:00 -
[828]
Originally by: xttz
Originally by: Serena Ku
Useless long 10 minute DD timer (that you can at least appear useful when the first and most likely final DD goes off, even with a few Titans in your gang)...
But at least no one will be safe camping station undocks in a moros!
They'll sit there in 6 billion carriers instead.. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Liam Fremen
Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.19 23:02:00 -
[829]
I had a read of the devblog,
The "threadnought" for mothership reached the point where ccp decided to do not make any change and think better.
Regarding TITANS they propose the actual changes that are completely USELESS for our titans since we will just have the following:
1) Mobile jump portal (same as now) 2) Ability to insta-pop a carrier out of dockrange in aggro for rubbing e-peen 3) Drive-By in capital fight for blowing up enemy caps and come back 10 mins later, horrible way to use a titan. 4) Alliances able to field 10 titans togheter are going to be able to break any capital fight, alliances that can field 2-3 titans will not even use them in cap fight because those are completly useless.
In a 40 vs 40 dread fight a dread last less then 30 seconds, 10 minutes for killing 1 dread is completely pointless to risk 100b for it.
-- Systematic-Chaos, Executor |

dracice
R.E.C.O.N.
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Posted - 2009.11.20 03:26:00 -
[830]
i feel for titans being nerfed, and i feel for your loss of value or your sense of loss.
so i suggest if it hasnt been done, or on the to do that you double the bridge range of a titan at least or something triple it i dont know, to offset the more useless DD now.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.11.20 06:04:00 -
[831]
and they kept the 100% per level damage bonus so you're stuck with 3-5k dps depending on fit ><
Don't know who to vote for? Find out with CSM matchmaker!
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.20 07:29:00 -
[832]
CCPs reaction on threadnauts is and gona be the same. Should Titan pilots start a threadnaut too, so CCP fixes their currently brokken ship on sisi? Ohhh wait, there arent that many titan pilots.....
Anyway CCP if you want to remove the DD AoE weapon, with all the problems its gona create pls do. But insteed of that give a reason to exist :-) And certainly the 100% bonus per lvl and the 10 minute ROF of the new DD isnt one.
Titans never ment to be logistical ships. You TURNED them to logistical ships bcs you nerfed them to hell with dominion.
And pls take a look at the Leviathan CPU issue...... ________________________________________________
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Julio Torres
Phantom Squad Atlas Alliance
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Posted - 2009.11.20 11:07:00 -
[833]
Looks like the mom pilots managed to dodge the last(and all other) wave(s) with changes.
If only we could do the same, I don't want to be a mobile stargate.
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Dr 0wnage
The Dark Tribe
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Posted - 2009.11.20 13:17:00 -
[834]
I skimmed through the pages (theres alot now) and didn't really see anyone comment about passive armor setups on these ships. As i cannot fly a titan i can't use specific numbers but after playing some with the nyx, i've noticed a BIG imbalance in passive armor fits as compared to active shield fits. 
Example: I fit a Nyx with 3x t2 trimarks, 2x energized regenerative plating (15% to armor), 2x energized adaptives, 1x energized reactive, a damage control, and a capital repper. Along with a hi-grade set of slaves i had ~4.8 million armor and ~16.5 million effective hitpoints. Swapping the capital repper with another energized regen adds 700k armor. Consider this fit with some deadspace mods and your looking at easily 20 million ehp. The Aeon gets an extra low slot and an armor resist bonus, so i can guess perhaps am ~24 million ehp on that. This puts these ships at just about the medium pos range as far as ehp. 
NOW, apply this principle to the titans... i can only guess at ehp numbers but considering the avatar's resistance bonus and the erebus's armor bonus, were looking at ships that resemble a large pos. Personally, i think this is good. An 80b isk ship should not be able to be killed in one siege cycle. But where does this leave the lev and rag? Also the shield tanking supercarriers should be considered as well. I don't see how their shield tanks can compete with the numbers coming off the armor ships...
Can someone with some capital shield experience please chime in here?
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Zeveron
Destructive Influence IT Alliance
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Posted - 2009.11.20 14:04:00 -
[835]
@Dr 0wnage just look some pages b4. There was a discussion about that :-) ________________________________________________
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Liam Fremen
Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2009.11.20 19:25:00 -
[836]
Belive me or not, the lack of balance between the passive armor and passive shield is nothing compared to how much useless are titans now.
CCP Stated at fanfest that they want the titans to be ON THE FIELD fighting togheter with other caps.
On the current devblog they even speak about "beign sure that titans don't become the main damage dealer" and that "balancing things over the price of it is not a good idea"
WTF? are you drunk or something?
For 1.5b insurable you get a ship that deal 3/4k DPS without any problem (Dread) For 100b (good fitted) NOT insurable, you get a ship that deal 4-5k DPS (you will never fit dmg mods on a titan if you are not completely crazy and waste ur HP Buffer) and a Single Shot "sure-kill" every 10 minutes...
You call this balance? are you afraid of alliances having 100 titans in field instead of 100 dreads? are we joking or something?
BUT you achieved a result:
Considering how useless are NOW motherships, a titan is still more useful thanks to the jump bridge -.-
Thanks for ruining a ship-class, the most expensive one that around 3 hundred or so people worked hard to get, thanks, have fun destroying your game.
-- Systematic-Chaos, Executor |

Dr 0wnage
The Dark Tribe
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Posted - 2009.11.20 21:38:00 -
[837]
I agree the last dev blog was quite... wtfish?
I thought they had it figured out and i personally was very happy with the direction the capital ships were taking. However...
THIS is completely wrong: "The Titans primary value should be as a fleet's logistical backbone."
The Titans primary value should be battlefield dominance. Plain and simple. zomfgwtfbbq!!
The "fleet's logistical backbone" role NEEDS to be played by the mothership.
Titans need to have their jump bridge and clone vat bays taken away in leu of their new combat abilities. The mothership (and notice here im saying mothership and not supercarrier) should be given this responsibility! These are my proposed changes and take a minute to actually think about them. My logic is undeniable 
Titan: -build cost increase of 50% (75b to build instead of 50b) -removal of clone vat bay and jump bridge -5 minute cycle time of DD -50% per lvl to cap weapon dmg (250% at lvl 5)
Mothership: -build cost increase to ~50b -addition of jump bridge and clone vat bay kept -hp buff to bring it's tank just shy of a titan -50% increase to capital remote armor/shield and energy transfer amount / lvl -removal of triage module (no longer needed) or is it? -+1 fighter / fighterbomber per lvl (possibly with a + dmg modifier)
NOW, these two ships both fill their intended role. a titan is the feared cap killer and the mothership is the fleets logistical backbone. The reason for the price increases is for one the titan no has a much bigger tank, them extra armor plates have to come from somewhere?! and for the MS, it really needs to be moved into the "supercap" category where it belongs.
But wait!?!? what have i done here?? I seem to have left quite a void between regular carriers and dread and the new titan / MS...
Hmmmm what ever would we use to fill that gap?? How about T2 carriers and dreads? WOW! amazing how that all works out 
T2 dreads (name tbd) should be simply... beefier dreads. as a reply to the titan, these new dreadnaughts should boast ~25% more damage then a T1 dread, and have a tank big enough to survive a DD (T2 resists, more armor/ shields). A price tag of around 10b should put this ship right where it needs to be.
T2 Carriers (name tbd) are the bridge between todays carriers and the mothership. These ships are specifically designed to take advantage of the new fighter bombers. They should also be able to survive a DD and possibly have a RR bonus. again im thinking of a price tag around 10b.
CCP really needs to consider the future of capital combat. The system i just laid out with some tweaking and testing should foot the bill just right for what the player base wants / needs. 
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Serena Ku
Gallente
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Posted - 2009.11.21 07:20:00 -
[838]
Edited by: Serena Ku on 21/11/2009 07:25:51 This is pretty sad, can't even break a poorly fitted sieged dread with the current sisi titan turret/launcher bonuses with max relevant skills and one Meta 14 MFS. (the 2nd revision was better).
The doomsday timer is too long at 10 minutes (5 minutes would have been better).
So it's basically a huge and expensive paperweight. I sure as heck won't deploy it in the frontlines without massive (200+ man) support.
Edit- Titans no longer gives a pilot a sense of fear and awe with the current sisi stats.
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Rexthor Hammerfists
Rage of Inferno Zenith Affinity
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Posted - 2009.11.21 09:14:00 -
[839]
AFAIK a tackled titan in syndicate today caused a massive capfight with 200 caplosses combined. I had hoped that titan would become worthwhile to have on the battlefield, a great threat but a great target alike for fleets - abarthurs changes wouldve made this happen. -
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Aequitas Veritas
Total Mayhem. Cry Havoc.
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Posted - 2009.11.21 10:43:00 -
[840]
And im sure that the 200% level would have been very unbalanced in that battle...
But with the changes to titans and if the titan pilots feel they are totally useless then they wont be brought onto the field... ppl need something to fight about, tackled titans is something that makes ppl get out of bed to play
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin
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