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Precisionist
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Posted - 2009.11.03 18:58:00 -
[1]
IMO the needed gallente need a boost, and perhaps all of blasters need a boost in range.
Eos- the limited drone capacity makes this useless. Deimos- 1 high slot needs to be a med or low slot, for either extra speed or extra cap capabilities. Or it needs more velocity or a speed bonus instead of 1 of the HAC bonus. Phobos- is in need of at least a 25 drone capacity and 25 drone band. Sin- well like all black ops they kinda suck. Myrm- more drone bandwidth. Ishtar- it is slow and fragile- IMO change velocity from 181 to 190.
Pretty much everyone will choose lasers or AC's on gallente ships because they are usually useless in most pvp fights. And rails do sht damage. I think a boost in blasters will fix a lot of gallente ship problems.
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Sir Fourhead
Minmatar Republic Military School
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Posted - 2009.11.03 19:05:00 -
[2]
TELL ME SIR WHAT IS YOUR PLAN TO BOOST BLASTERS WITHOUT HEDGING OUT ACS OR PULSES      
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Draeklore
Unknown-Entity Maru Ka'ge
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Posted - 2009.11.03 19:26:00 -
[3]
Originally by: Precisionist IMO the needed gallente need a boost, and perhaps all of blasters need a boost in range.
Eos- the limited drone capacity makes this useless. Deimos- 1 high slot needs to be a med or low slot, for either extra speed or extra cap capabilities. Or it needs more velocity or a speed bonus instead of 1 of the HAC bonus. Phobos- is in need of at least a 25 drone capacity and 25 drone band. Sin- well like all black ops they kinda suck. Myrm- more drone bandwidth. Ishtar- it is slow and fragile- IMO change velocity from 181 to 190.
Pretty much everyone will choose lasers or AC's on gallente ships because they are usually useless in most pvp fights. And rails do sht damage. I think a boost in blasters will fix a lot of gallente ship problems.
Gallente ships that are great in pvp:
Ishtar, Ishkur, Taranis, Thorax, Vexor, Domi, Mega, Arazu, Thanatos and probably others I am not thinking of
To be honest I don't feel Gal ships really need much of a boost. They already have one of the best RR battleships, arguably the best interceptor, one of the best AF and HACS, and two of the best T1 cruisers.
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Susy Assulu
Caldari Atomic Mexicans
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Posted - 2009.11.03 19:30:00 -
[4]
The Gallente command ships could use a hand, but the Phobos is fine. It really doesn't need a drone bay.
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Precisionist
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Posted - 2009.11.03 19:35:00 -
[5]
Originally by: Susy Assulu The Gallente command ships could use a hand, but the Phobos is fine. It really doesn't need a drone bay.
true gallente commands ( well really the EOS ) is horrid.
But I still think deimos is missing 1 of the followings, 1 high to mid 1 high to low boost in velocity a different HAC bonus helping velocity or change the thorax MWD bonus to speed thus changing the deimos.
Phobos is probably pretty good, it does its job.
But i forgot to mention the proteus lacking the 125 drone bandwidth option. which is just stupid.
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Draeklore
Unknown-Entity Maru Ka'ge
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Posted - 2009.11.03 19:42:00 -
[6]
Yea you can add Phobos and Deimos to my list but they aren't the top in their league though they get the job done well.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2009.11.03 19:44:00 -
[7]
Originally by: Precisionist true gallente commands ( well really the EOS ) is horrid.
Wha? The Gallente Fleet Command Ship is doomed to be a low-dps /high-tanking fleet booster? "Not packing punch as field command ships but providing bonuses to a well rounded fleet?"
That's BS!
Unacceptable! Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Aalu Aullard
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Posted - 2009.11.03 20:04:00 -
[8]
Deimos cannot be fixed, get used to it. Other ships are good. Well, maybe Eos could need +25 bandwidth.
And blasters in general are not really worth fitting while lasers are as good as they are now.
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Precisionist
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Posted - 2009.11.03 20:09:00 -
[9]
Originally by: Aalu Aullard Deimos cannot be fixed, get used to it. Other ships are good. Well, maybe Eos could need +25 bandwidth.
And blasters in general are not really worth fitting while lasers are as good as they are now.
my points exactly, though with a -1 high and a +1 med or low the deimos could be fixed.
Blasters could use more range, or more damage.
Because with the scramb changes, blasters practically became useless, or you die trying to get in range.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.11.03 20:30:00 -
[10]
Originally by: Diomidis
Originally by: Precisionist true gallente commands ( well really the EOS ) is horrid.
Wha? The Gallente Fleet Command Ship is doomed to be a low-dps /high-tanking fleet booster? "Not packing punch as field command ships but providing bonuses to a well rounded fleet?"
The Eos has a pretty crappy punch, try slowboating to get into blaster range, and it has the worst fleet command tank by far. It has unbonused drones, the only reason it doesnt have 125m3 bandwidth is because CCP hates Gallente. 
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Aalu Aullard
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Posted - 2009.11.03 20:39:00 -
[11]
[Deimos, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Beta Reactor Control: Reaction Control I Internal Force Field Array I
10MN MicroWarpdrive I Large Shield Extender II Large Shield Extender II Viscoelastic EM Ward Salubrity I
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x5
There is a 822 reasons why these doesnt exist...
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Precisionist
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Posted - 2009.11.03 20:45:00 -
[12]
ya because 1 med neut wont totally screw u up? lol plz. You have no tackle, no way of staying in range cept mwd, if he has web or scramb you will never get into range.
That is a fail setup.
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rubico1337
Caldari Mnemonic Enterprises
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Posted - 2009.11.03 21:00:00 -
[13]
Originally by: Rastigan
The Eos has a pretty crappy punch, try slowboating to get into blaster range, and it has the worst fleet command tank by far. It has unbonused drones, the only reason it doesnt have 125m3 bandwidth is because CCP hates Gallente. 
if only there were some type of hybrid weapon that could shoot at range |

Precisionist
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Posted - 2009.11.03 21:05:00 -
[14]
Originally by: rubico1337
Originally by: Rastigan
The Eos has a pretty crappy punch, try slowboating to get into blaster range, and it has the worst fleet command tank by far. It has unbonused drones, the only reason it doesnt have 125m3 bandwidth is because CCP hates Gallente. 
if only there were some type of hybrid weapon that could shoot at range
that do horrid damage |

Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2009.11.03 21:07:00 -
[15]
Originally by: Precisionist ya because 1 med neut wont totally screw u up? lol plz. You have no tackle, no way of staying in range cept mwd, if he has web or scramb you will never get into range.
That is a fail setup.
You didnt notice his Deimos has 4 mid slots
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.11.03 21:17:00 -
[16]
Originally by: Rastigan
Originally by: Diomidis
Originally by: Precisionist true gallente commands ( well really the EOS ) is horrid.
Wha? The Gallente Fleet Command Ship is doomed to be a low-dps /high-tanking fleet booster? "Not packing punch as field command ships but providing bonuses to a well rounded fleet?"
The Eos has a pretty crappy punch, try slowboating to get into blaster range, and it has the worst fleet command tank by far. It has unbonused drones, the only reason it doesnt have 125m3 bandwidth is because CCP hates Gallente. 
If only it could match that combat powerhouse the Vulture...
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Precisionist
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Posted - 2009.11.03 21:20:00 -
[17]
Originally by: Rastigan
Originally by: Precisionist ya because 1 med neut wont totally screw u up? lol plz. You have no tackle, no way of staying in range cept mwd, if he has web or scramb you will never get into range.
That is a fail setup.
You didnt notice his Deimos has 4 mid slots
O I did, which is why it is even a more fail setup.
If the deimos got the extra med, I will go about putting LSE, med cap boost, 28km scramb, mwd, and then nano/dmg mods in low maybe a pdu if needed, 5 rails, shield rigs.
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Stil Harkonnen
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Posted - 2009.11.03 22:29:00 -
[18]
I agree, gallente p much suck right now.
lasers track better, have better range, and do almost as much damage as gallente. In reality, they do more damage than the "highest damage weapons" because of the **** range and debatable tracking on blasters. Rails are a joke for most pvp situations.
scram and web changes ****ed gallente over, and the fact that amarr does everything we do but better doesn't help either.
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Hiroshima Jita
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Posted - 2009.11.03 22:31:00 -
[19]
The myrm could use a 100 m^3 bandwidth. Or give up some highslots and turret hardpoints for 125 m^3.
The Eos needs the same treatment. Or something. Biggest problem it faces is how bad information warfare links are.
The deimos is desperately in need of something. Change the mwd cap bonus to a speed bonus maybe. Make it an androgynous shield tanker by moving a highslot to a midslot. Something. The diemos should provide a clear and very superior utility beyond the brutix that doesn't involve 'makes a visually satisfying more expensive explosion.' The brutix even makes a better bastard nanoship right now because you can fit a 2 slot shield tank, scam and mwd, burn around really fast doing high dps until the enemy realize you are flying a true glass cannon. Then you hope you brought some scimitars along.
Gallete do not need an uber blaster boost. They need their subpar crap fixed a bit. Gallente used to make superior solo ships. Their very high dps and active armor tanks were designed to be nasty things to encounter in very small gang situations. High dps broke active tanks more quickly than anything else, and active tanks were outright superior agaisnt a small number of enemies and therefore not overwhelming dps. Gallente suffer now because their dps is hard to bring to bear in fleet fights, and active tanks instamelt agaisnt focused fire. They suffer solo now becuase their slow speeds armor tanked make them unable to aviod the blob. The successful ones like the ishtar are shield tanked.
This is a problem devs would have to think about. Should Gallente stay superior at an outmoded style of combat? A style of combat more suited to pirates in lowsec than anything else. Or should they in RP terms 'modernize their arsenal for modern combat environments?' Its something the minmatar are doing right now. The tempest and the typhoon are becoming official armor tankers (shield<>armor value switch) and their fleet weaponry is being modified to preform a role in large fleets. Makes a precedent for say, changing the rep bonus on Gallente to an armor HP bonus or having it apply to remote reps.
Of course the pirates need good ships for lowsec combat too...
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Aalu Aullard
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Posted - 2009.11.03 23:00:00 -
[20]
Originally by: Precisionist
Originally by: Rastigan
Originally by: Precisionist ya because 1 med neut wont totally screw u up? lol plz. You have no tackle, no way of staying in range cept mwd, if he has web or scramb you will never get into range.
That is a fail setup.
You didnt notice his Deimos has 4 mid slots
O I did, which is why it is even a more fail setup.
If the deimos got the extra med, I will go about putting LSE, med cap boost, 28km scramb, mwd, and then nano/dmg mods in low maybe a pdu if needed, 5 rails, shield rigs.
Yeap, you are indeed correct. Your setup would work just fine.
One question though: Where is the close range, Gallente-style armortanking blastercruiser now?
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london
Gallente Dark-Rising IT Alliance
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Posted - 2009.11.03 23:11:00 -
[21]
posting in a buff gallente thread. Blasters are broken as is, and said ships need drone bandwidth looked at again... especially with the current superiority of lasers.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2009.11.04 00:30:00 -
[22]
My fleet command ships and heavy interdictors aren;t solo pwnmobiles wah wah wha whwa hwa hwah wah wah
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Sp4m
Gallente Integrity.
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Posted - 2009.11.04 00:55:00 -
[23]
Cache cleared. |

TimMc
Gallente Brutal Deliverance Extreme Prejudice.
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Posted - 2009.11.04 02:13:00 -
[24]
Representing in another gallente whine thread.
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Letifer Deus
Total Mayhem. Cry Havoc.
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Posted - 2009.11.04 02:16:00 -
[25]
another mid won't fix the deimos because it doesn't give it anything that separates it's abilities/role from a brutix.
20% ab bonus in lieu of the mwd cap bonus.
boom.
-increased survivability -another 100pg and 25 cpu to play with -gets a role the brutix doesn't have ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Celen Guyver
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Posted - 2009.11.04 02:21:00 -
[26]
Originally by: Gypsio III My fleet command ships and heavy interdictors aren;t solo pwnmobiles wah wah wha whwa hwa hwah wah wah
Yeah, because information warfare links are totally useful.
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fuxinos
Caldari Guys 0f Sarcasm
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Posted - 2009.11.04 04:38:00 -
[27]
Originally by: Precisionist
Eos- the limited drone capacity makes this useless. Deimos- 1 high slot needs to be a med or low slot, for either extra speed or extra cap capabilities. Or it needs more velocity or a speed bonus instead of 1 of the HAC bonus. Phobos- is in need of at least a 25 drone capacity and 25 drone band. Sin- well like all black ops they kinda suck. Myrm- more drone bandwidth. Ishtar- it is slow and fragile- IMO change velocity from 181 to 190.
1.) No, Fleet Cmds are not suppossed to fight, but to tank and boost fleets. If it needs something, then Repair Amount Bonus -> Armor HP. 2.) Deimos could use maybe 1 more Medslot. 3.) All other HICs have poor DPS and Phobos is the only HIC with decent DPS. No boost needed here for sure. 5.) Maybe 100m3 bandwith would be good. 6.) All HACs, except the Sac, are fragile. Ishtar is completly fine as it is.
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EFT Worrier
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Posted - 2009.11.04 06:07:00 -
[28]
Edited by: EFT Worrier on 04/11/2009 06:07:40 I think it's true. Reason is:
Lasers >> Rails. Lasers >>>>>> Blasters.
Blasters need more range or a range buff to null to compensate for web + scram changes.
Other stuff:
- Myrmidom deserves 100mbit/s in place of a turret slot. - Diemos deserves optimal bonus, not falloff (so it could at least be used as either suicide lolblaster failboat or sniper). - Armour repair bonuses need a rethink, eg: +armour HP, or +speed or +agility bonuses in order to make close-range setups somewhat viable against laser-boats with 90% the dmg and 300% the range.
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Hidden Snake
Caldari Inglorious-Basterds
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Posted - 2009.11.04 07:10:00 -
[29]
OP u wanna fly gaylente ships with amar tank, laser ranger, minmatar speed, and caldari shield tank.
I would say first try some standart fits, second learn to fly them, learn piloting itself (not just aproach f1, f2, f3...), come back and tell us.
Gallente has some nice ships, and some of the best ships in the game. Of course if u will try to kill my rupture in your ishkur u will die horribly in most situations, but that is the way of eve. Get understanding when u can win and when is time to gtfo.
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Kail Storm
Caldari Dark Taboo
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Posted - 2009.11.04 07:14:00 -
[30]
Ok I have questions for u gal guys and if I understand them I will cry for a buff for u guys also....
Why do you guys all say rails suck? Do they lack DPS? If so will someone show me some comparisions to other weapons.
Also rails suck are you sure its not ship bonuses? They have to have better tracking than Lasers.
Anyways I have heard they suck alot and seriously question why ccp would make them so bad they should be when using short range ammo in line with Scorch DMG for pulses IMO.
If you run, You`ll only die tired :) |
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