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Thread Statistics | Show CCP posts - 36 post(s) |
Lord Helghast
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Posted - 2009.11.09 20:30:00 -
[2611]
i stand by the fact that 0.0 is still a miners dream, and for whoever the f*ck thinks that highsec is safe is a douche thats been living in nullsec for too long, or your just so blind to realize theirs hundreds/thousands of people on the other side of all the god da*n suicide ganking, i know a few corps planning a move to nullsec for the shear fact that it can't be much worse than highsec mining lately for all the gank teams.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.11.09 20:31:00 -
[2612]
Originally by: Sawyer LaFleur
Originally by: Home brew What all of 0.0 needs to do now and untill this patch goes live is to camp the f**k out of every highsec solar system that has a Lvl 4 Missions. Make the Lvl 4 missions more expensive to those that run them.
This really would be truly emergent game play, in the Sandbox.
The big bosses could call a "meeting of the 5 families" of the big 0.0 corporations.
They could agree, that until lvl 4 missions paid Significantly less than 0.0 life, that, for the true desire for milatary dominance, they'd need to cripple the relative financial might of high sec care bears. (this isn't griefing, it has a sound role play motivation).
Different sectors would be assigned to differnt0.0 corps . War decs, and ninja salvaging could be focussed on key weekend periods, even if only for a few hours at a time at first to make a show of strenth. Deny, or crimp 2 hours of prime time Saturday mission profits with concerted efforts for weeks on end and there might be a call on all sides to look for some diplomatic solutions.
If nothing else, it would really lead to interesting and dynamic QQ threads, and send interesting waves throughout the game.
Not griefing, but a show of pvp might and collective political intrigue which the game is rather unique in having.
Despite the newfound common ground we've all found in this thread I don't think there's the mutual trust between all the 0.0 entities to do this without the inevitable backstab messing things up (I'm pretty sure our enemies wouldn't trust us for a start) but I agree it would be completely hilarious.
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Vivian Azure
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Posted - 2009.11.09 20:31:00 -
[2613]
Edited by: Vivian Azure on 09/11/2009 20:32:13
Originally by: Alekanderu
the point of the expansion is to get more people into 0.0, not to nerf moon mining
The point of this expansion is to need more people actively do something in 0.0 to claim the space.
Remember? They wanna get rid of AFK-empires. And those were feeded with moon-goo.
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Treji
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Posted - 2009.11.09 20:34:00 -
[2614]
Quote: You still lose money dying, you still lose ships. In empire you can have your head full of all the implants you want training faster. In nullsec you cannot. In empire you can go pve and make money whenever you want. In nullsec you cannot.
You can't make isk in nullspace Pve? I always thought it quite the goldmine, especially running through the nice littl' WH into Empire with the loot to sell. You may need to get out and about a little more instead of camping in that station awaiting the enemy ships...
Alternatively, you could move to Empire, which Goons etc are banging on about being so lucrative (which accounts for average wallet being around 500 mil with 80% players in Empire huh?). If you say something enough times, you might get idiots to believe it...
I especially like the 'All alliances are against it' quotes.Make me **** myself really, since there are members of large allainces here saying the new expansion is very good. Adapt, or move out...your dominion has ended.
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Normin Bates
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Posted - 2009.11.09 20:35:00 -
[2615]
Originally by: Pointfive
Originally by: Tesal
Originally by: Nobani Edited by: Nobani on 09/11/2009 19:47:10
Originally by: Treji I, and many other players, don't think 0.0 space income can possibly be compared to 0.0 space expected income. The two are completely different animals. If its about personal isk income, then you shouldn't be in 0.0 in the first place...especially if you depended on allainces to supply ships etc, and now are faced with the fat provider cow being slaughtered...
So you're 0.0 players should trade flying good ships for the e-honour of having a dot on the map?
No, you should die, and I should laugh.
Sov map says it all. Look it over. compare it with population and how much the systems are used. Its easy to see who can, and who cannot adjust easily.
You seem to be under the delusion that corps will be trying to move to nullsec space and will have a chance against any large alliance.
That's the problem with large Alliances right now. You claim huge areas of space that never get used or are empty just for the sake of claiming it. If a smaller group tries to move in you squash them just because you can...while ignoring any diplomatic efforts. If they're smaller what threat are they? NO threat at all, yet instead of working with them and having a relationship other than renters you immediately go in and kill them with 100 man cap fleets.
Maybe you're upset that having renters won't be so viable anymore?
With Dominion you'll prob operate the same way: Squash anyone that comes near yet leave the space unclaimed. So much for small gang PvP huh?
Face it. You're afraid of change. You're afraid to adapt. You want to control huge areas of unused space just because you can. Boil it down and you've asked for Dominion exactly as it is in the Dev blog...you're just to daft with tunnel vision to realize it. |
Pointfive
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Posted - 2009.11.09 20:37:00 -
[2616]
Originally by: Kepakh
Originally by: Herschel Yamamoto
I'll say this bluntly, though I'm sure you've already inferred my position on this from my previous posts.
- Reward should be, at least broadly, proportional to risk, both in general and in the context of any given activity type available across risk categories. - 0.0 is riskier than highsec, by several orders of magnitude. - Thus, 0.0 should pay better than highsec in every meaningful way. Solo content, group content, corp-level income, the works.
I don't care about the mechanism. If you want to do it by upping rat bounties, rat quality, rat quantity, rat droppings, officer spawn rates, or just by having magic isk fairies floating around on nullsec gates, that's cool with me. As long as it's fun, profitable, and scalable, I'm cool with anything. But it's absurd to say that moons justify 0.0 being crap for players - "hold the moons, mission in highsec" is awful gameplay and moronic design.
And no, I don't want L4 mechanics. They're really kind of boring, which is why I've basically stopped doing them. I want L4 profit and then some. The mechanics can be whatever you like, it's the money that's the problem.
Hm...
'I don't want you to make more ISK in 0.0, I want you to have all T2 ships for free.'
Do you understand the difference?
Risk vs reward is a myth. When there is a risk somewhere, the best way to lower the risk is to team up with other people. In the end, you are not rewarded for higher risk but co-operation. This is what needs to be supported.
You proposed this mechanics: High risk -> better reward to justify high risk
Proper motivation: High risk -> Better co-operation -> Better reward.
High sec is solo content with no teaming up required. In 0.0 on the other hand, co-operation is mandatory and you get rewarded for that - your own stations, safer claimed space, infratruture, cap production etc.
High sec and 0.0 works on completely different principles.
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
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Lord Helghast
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Posted - 2009.11.09 20:37:00 -
[2617]
Originally by: Tesal I think most people believe that 0.0 is not the place for helpless carebears to thrive and survive. What the hell, you think people are going to claim sov with a fleet of Hulks or something?
Theres the frigging problem that CCP is trying to solve with this patch and why so many PVP a$$hats are ****ed, 0.0 IS FOR CAREBEARS, or atleast its for carebears under the defence of their alliances pvp defence fleets as it should be alliances need to have a logistical and a pvp wing.
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.11.09 20:38:00 -
[2618]
Originally by: Treji You can't make isk in nullspace Pve? I always thought it quite the goldmine, especially running through the nice littl' WH into Empire with the loot to sell. You may need to get out and about a little more instead of camping in that station awaiting the enemy ships...
It is, until more than two people try to rat in the same system. Ever wondered why these alliances claim whole regions and multiple regions? |
Tamahra
Gallente Danke fuer den Fisch
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Posted - 2009.11.09 20:38:00 -
[2619]
Originally by: Pointfive
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
pretty much this.... Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. StevieSG |
teji
Ars ex Discordia GoonSwarm
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Posted - 2009.11.09 20:43:00 -
[2620]
Quote: Face it. You're afraid of change. You're afraid to adapt. You want to control huge areas of unused space just because you can.
Alliances will adapt just fine and 0.0 will be even more boring than it currently is (which is what people are actually complaining about). Face it you have no ****ing clue what you are talking about.
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Kepakh
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Posted - 2009.11.09 20:46:00 -
[2621]
Originally by: Alekanderu
what are you talking about
"high sec mechanics" means concord, faction navies and stations that let everyone dock
what you don't seem to grasp - either because you're utterly clueless or because you're being intentionally obtuse - is that for the vast majority of players, the vast majority of the time, making isk in 0.0 is not worth it compared to highsec mission running; this is what it all boils down to
if you want more people to move into 0.0 then you need to create more incentive for people to do so
under current mechanics, the only real advantage of conquerable 0.0 space is r64 moon mining and supercap production in invulnerable sov 4 systems; with the current suggested changes, moon mining will be less profitable and invulnerable supercap producing poses go away, while the other aspects of 0.0 remain unchanged, so that there is less incentive for anyone to want to move to 0.0; this is exacerbated by the fact that small alliances will find it much harder to survive and stay profitable in 0.0 compared to large ones
No, high sec mechanics means: more time spent = more ISK. This is bad. It is the typical L4 grind. There is no need to create another grind land.
As I explained in one of the posts above, I do not want you to make more ISK, I want you to benefit more from higher level income. More moon goo like resources!
Moon mining is not really going to be nerfed. Just instead of R64 moon, you will mine couple of others. Since lots of your moons will free up, it will be not much of an issue.
I don't give a damn wheter the expansion brings more people into 0.0
Originally by: Pointfive
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
Please re-read the post again. I indeed want you to make 'less' ISK because your lost ship will get replaced - for free, discounted price or you get any other form of 'refund'. I want you to 'need' less ISK.
That practicaly means less time spent making ISK and more fun.
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Niamota Olin
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Posted - 2009.11.09 20:47:00 -
[2622]
Originally by: Lord Helghast
Originally by: Tesal I think most people believe that 0.0 is not the place for helpless carebears to thrive and survive. What the hell, you think people are going to claim sov with a fleet of Hulks or something?
Theres the frigging problem that CCP is trying to solve with this patch and why so many PVP a$$hats are ****ed, 0.0 IS FOR CAREBEARS, or atleast its for carebears under the defence of their alliances pvp defence fleets as it should be alliances need to have a logistical and a pvp wing.
Right so while not making large amounts of isk thats now needed the pvpers have to sit directly on belts that miners mine in, is that your idea... because there is no such thing as a defence fleet for miners less there already in the belt with you. And you do know why mining so sucks in 0.0 right.. that without an outpost your max refine is 75% MAX in any current pos refining structure, so add 25% loss to your mining equation.
And I think alot of people are mising the point of why alot of nulsec residents are moaning, its certainly not going to be the end of the large alliances, in fact there laughing so hard right now looking at all those med sized alliances that have hid behind jammers so long they are probably really looking forward to it. They are complaining that dominion fails in all its aledged goals.
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Vivian Azure
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Posted - 2009.11.09 20:48:00 -
[2623]
Edited by: Vivian Azure on 09/11/2009 20:49:40
Originally by: Pointfive
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
Your motivation to form an alliance and venture into 0.0 claiming space should be to be presented on the map, making yourself a name.
Even if you make belt-rats, anomalies and complexes 10 times worth of LvL 4 missions, there won't be anymore people looking forward to move into 0.0. All space in 0.0 is allready occupied by the big powerblocs and nothing will change that. The big powerblocs will simply make more money and keep killing anyone within 50 jumps of their base, as it happens atm.
Making money is no motivator to go into 0.0 for all tose empire-dwellers, as those empire-dwellers are simply not interested in PvP.
You can remove all LvL 4 agents from high-sec and nothing will change. People will just start to grind LvL 3 missions instead, or start mining etc... they won't move into 0.0, no matter what.
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Dregek
Pilots Of Honour Aeternus.
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Posted - 2009.11.09 20:53:00 -
[2624]
Originally by: CCP Chronotis Thanks for keeping the feedback largely constructive so far. As stated in the original blog it is trivial for us to us to change the numbers and we expected this to happen based on the next round of feedback which is happening here.
The original upkeep costs in the blog were designed given a reduction in space you need to hold for income purposes so they increasingly become less as passive income increases (fixed cost/dynamic income) and act as a soft limit and prohibitive factor on how much space you want to claim.
That indeed is the case since the established powerblocks will naturally look to where you can cost cut initially and potentially expand later based on purchase and installation of resource upgrades and more balanced member base to utilise those resources and that means limiting to strategically important systems to begin with regardless of the final upkeep or upgrade figures we arrive at here.
But on with some specific answers to the biggest concerns:
So will we look at making upkeep costs less than stated in the blog due to reasonable feedback?
Yes!
- Sovereignty Structures
The role of the Territorial Claim Unit (TCU) changed since the original figures were generated to be only a marker for sovereignty and the last thing to be removed after a system has been taken (details on this are coming soon in Abathur's next blog). This means the cost for the TCU should be reasonable in terms of upkeep and we are looking at 1 mill per day currently for that dot on the map.
The infrastructure hub is both key to strategic defence and as the base of the solar system upgrades. Here we are looking at mirroring a large starbase in equivalent operational cost so 5 million upkeep per day is more reasonable.
- Strategic Upgrades
The key upgrades here we want to force you to make economic decisions over are naturally the jump bridges and cynosural jammer use. The presence of these two has radical effects on the 'landscape' generally.
We are looking at no upkeep cost on either of the construction arrays and cynosural field generators and then maintain significant costs the cynosural jammer and jump bridges.
Hopefully that answers some concerns on the upkeep fees and that we are looking at the figures and open to adjusting them further.
As for the other issues raised, we are looking at the issues around the resource sites and things like knowing if they are in use or not and will shed more light on the asteroid belt upgrades which are not the ordinary gravimetric sites FYI some of you are mentioning
Keep the constructive feedback coming and we'll update the original blog monday or tuesday with new figures and updates and additional comments to clear some confusion up.
ugh now you made it too low lol. costs per month would be 168million. i think it should be around 500mil per system per month
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Sethur Blackcoat
Merch Industrial GoonSwarm
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Posted - 2009.11.09 20:53:00 -
[2625]
Edited by: Sethur Blackcoat on 09/11/2009 20:53:27
Originally by: Vivian Azure Making money is no motivator to go into 0.0 for all tose empire-dwellers, as those empire-dwellers are simply not interested in PvP. You can remove all LvL 4 agents from high-sec and nothing will change. People will just start to grind LvL 3 missions instead, or start mining etc... they won't move into 0.0, no matter what.
So how about all those posts by small, newer corps/alliances that said they were planning to move into 0.0 with Dominion but aren't going to bother now.
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EdFromHumanResources
Caldari GoonFleet GoonSwarm
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Posted - 2009.11.09 20:54:00 -
[2626]
Originally by: Encalderante Bah, at worst, small alliances crumble. Yay!
Fixed it for you.
To afford these upgrades and properly defend them small alliances will have to band together with other alliances.
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Itzena
GoonFleet GoonSwarm
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Posted - 2009.11.09 20:54:00 -
[2627]
Originally by: Vivian Azure Edited by: Vivian Azure on 09/11/2009 20:49:40
Originally by: Pointfive
so the rewards for all that should be a slightly worse empire with no security? Great. Explain to me the rewards that are there post dominion. Tell me what i should be motivated for. Not jsut you general garbage you keep spewing, give me a real example
Your motivation to form an alliance and venture into 0.0 claiming space should be to be presented on the map, making yourself a name.
Ah, you're Jade Constantine. No wonder your posting is so bad.
Also: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
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Treji
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Posted - 2009.11.09 21:02:00 -
[2628]
Makes me still laugh Goons are asking one question: You don't have increased risk and logistics in 0.0, since you own the space and the your alliance members patrol and protect it. It's as risky as Empire is when some other entity declares war, just on a larger scale.
Not to mention the logistics and risk is spread between large gangs/fleets, as opposed to the mission runner who generally goes solo...
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Kepakh
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Posted - 2009.11.09 21:03:00 -
[2629]
Originally by: Itzena
Also: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Originally by: Kepakh What effort? Jumping through gate in a shuttle? Should I be paid for that? 1 hour of jumping through 0.0 gates making me +45M? It is indeed increased risk to move around 0.0 as well as logistical challenge.
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Tesal
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Posted - 2009.11.09 21:05:00 -
[2630]
YES OR NO: Can I have your stuff.
Seriously.
never stop posting...with alts. Please do not use inappropriate language in your sig. Zymurgist |
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Qlanth
Caldari Merch Industrial GoonSwarm
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Posted - 2009.11.09 21:10:00 -
[2631]
Originally by: Kepakh
Originally by: Itzena
Also: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Originally by: Kepakh What effort? Jumping through gate in a shuttle? Should I be paid for that? 1 hour of jumping through 0.0 gates making me +45M? It is indeed increased risk to move around 0.0 as well as logistical challenge.
Alright I concede. There really is no more risk in 0.0 space than in empire.
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Hertford
Ars ex Discordia GoonSwarm
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Posted - 2009.11.09 21:11:00 -
[2632]
Originally by: Qlanth
Originally by: Kepakh
Originally by: Itzena
Also: YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.
Originally by: Kepakh What effort? Jumping through gate in a shuttle? Should I be paid for that? 1 hour of jumping through 0.0 gates making me +45M? It is indeed increased risk to move around 0.0 as well as logistical challenge.
Alright I concede. There really is no more risk in 0.0 space than in empire.
I'm still hoping someone blue reconquers Itamo so I get my stuff back. |
Grady Eltoren
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Posted - 2009.11.09 21:15:00 -
[2633]
CCP -
88 pages of people being ****ed...Guess I am not the only guy that sees this as bad. BOHICA - CCP does more to get you to spend more time playing and recieve less isk earned/less productive.
Why can't this game be for the fricken casual player?
Furthermore for those of us that are enjoying wormholes or exploring 0.0 - I have a big question about the rest of those undeveloped 0.0 systems... Scan down to the END... 0.0 alliances will have the option of upgrading their new SOV systems with devices that increase the chance of wormholes popping up in their system - in other words - professional 0.0 alliance w hole hunters. The only thing that keeps you safe is chance that your worm hole out of thousands will not open up to their space and maybe if it does they just wont care. And once it does, what is to say if there are only a handful of 0.0 alliances that have this wormhole structure that when we close it it will not cycle back to theirs in short order. I don't get any feeling from this article that 0.0 will yield ded complexs, mini-profession complexes, w holes, grav sites, etc unless that 0.0 system is developed. Can anyone confirm or deny this? It maters for the above resaons. Who is looking out for the 0.0 explorer here? The guy that risks pod and limb to venture into some big alliances territory? So when we do pop out into 0.0 that is safe - expect to find nothing or a whole lot of trouble. Sounds like worm holes will be for really xenophobic people who just want to mine/run sleeper sites / t3. But will carry more danger per what I figure above.
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Ben Derindar
Dirty Deeds Corp.
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Posted - 2009.11.09 21:18:00 -
[2634]
Originally by: Kerdrak The funniest of all this topic is that CCP will end NERFING empire lvl4's to balance this expansion
I'm actually seriously starting to wonder the same thing. If it starts to look like CCP will take a subscriber hit regardless of what they do next, moving the remaining high-sec L4 agents to low-sec may actually emerge as the best option for the game at that point.
/Ben
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.11.09 21:19:00 -
[2635]
Edited by: Gnulpie on 09/11/2009 21:24:15
Originally by: Ben Derindar
Originally by: Kerdrak The funniest of all this topic is that CCP will end NERFING empire lvl4's to balance this expansion
I'm actually seriously starting to wonder the same thing. If it starts to look like CCP will take a subscriber hit regardless of what they do next, moving the remaining high-sec L4 agents to low-sec may actually emerge as the best option for the game at that point.
Haha, yeah sure. Only problem is that most of the subscribers are hardcore carebears and if CCP will take away their toys then they will just quit. They certainly will NOT go to low sec or 0.0. Look how many people are in 0.0 (20%?) and how many are in high sec (80%?) and then you can get an idea what is more important to CCP, 0.0 or high sec.
Anyway ...
I didn't read anything about alliance level management tools. Any news on that front? Especially important when you are going to have a lot more renters/pets in your space.
Can alliances set up and collect individual gate fees based on standings (within reasonable amounts)?
Also, will it be possible for alliances to grant certain groups/individuals automatic standing increases for certain activities? (eg. helping shooting enemies on a op or for a certain time will give 0.1 better standings towards the host alliance, standing increases and everything else should be individually settable by alliances)
Somehow I missed those basic functions. But ah! I see, it is all about grinding to "unlock" features of the game. How exciting... lol
Seriously, what happend to all those great visions you had once and which made Eve so special?
It seems all to be only about "grinding", "unlocking features" and predetermined fixed paths. What happened with the complete freedom of the sandbox? (okay, it was never a completely free sandbox, but much less determined and fixed than the proposed theme park concept)
Or am I missing something really big and vital here?
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Nobani
Merch Industrial GoonSwarm
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Posted - 2009.11.09 21:20:00 -
[2636]
Originally by: Kepakh Please re-read the post again. I indeed want you to make 'less' ISK because your lost ship will get replaced - for free, discounted price or you get any other form of 'refund'. I want you to 'need' less ISK.
Corp/Alliance ticker or STFU.
Which alliance reimburses ships outside of fleet ops? I want in on that.
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Niamota Olin
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Posted - 2009.11.09 21:21:00 -
[2637]
"We are looking at no upkeep cost on either of the construction arrays and cynosural field generators and then maintain significant costs the cynosural jammer and jump bridges."
They still dont get it. Cyno jammers are the only thing preventing the really big alliances swamping everyone. Everyone know that those few alliances with majority 64 moons have for years just been building up cap fleets, as it was for uber defence, take out jammers accross the board and itll end up a nulsec with 1/2 uber alliances controling directly what they can and killing everything else with the benefits reaped from what there trying to fix.
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Lolion Reglo
Demio's Corporation
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Posted - 2009.11.09 21:22:00 -
[2638]
Edited by: Lolion Reglo on 09/11/2009 21:22:44
Originally by: Tesal YES OR NO: Ham sandwich or tuna salad.
Still waiting.
A ham sanvich
OK. i give up worrying about this update. Thank you Verone for at least shoring up my faith that CCP knows what they are doing, and time to roll with this as far as it rolls. survive and adapt after all.
I still think the cost of upkeep is gonna sting though... cant they lower the initial base price down some?
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Nicolo da'Vicenza
Amarr Dissonance Corp D0GS OF WAR
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Posted - 2009.11.09 21:24:00 -
[2639]
Originally by: Treji Makes me still laugh Goons are asking one question: You don't have increased risk and logistics in 0.0, since you own the space and the your alliance members patrol and protect it.
Yes, because goons haul countless freighters full of ice minerals to dozens of moons each of over a hundred systems to keep their space functioning (instead of NPCs doing it for free) and patrol these systems themselves (instead of NPCS doing it for free), that means goons don't have a higher level of risk and logistics then any given empire station hugger.
Anyone who thinks raising the requirements of holding space to the point where the most logistically coordinated and powerful alliances can hold no more then a couple of constellations means that their tiny empire alliance, that has only faced wardecs until this point, is "getting a chance to break into 0.0" is insane.
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Herschel Yamamoto
Agent-Orange
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Posted - 2009.11.09 21:24:00 -
[2640]
Originally by: Kepakh Hm...
'I don't want you to make more ISK in 0.0, I want you to have all T2 ships for free.'
Do you understand the difference?
Risk vs reward is a myth. When there is a risk somewhere, the best way to lower the risk is to team up with other people. In the end, you are not rewarded for higher risk but co-operation. This is what needs to be supported.
You proposed this mechanics: High risk -> better reward to justify high risk
Proper motivation: High risk -> Better co-operation -> Better reward.
High sec is solo content with no teaming up required. In 0.0 on the other hand, co-operation is mandatory and you get rewarded for that - your own stations, safer claimed space, infratruture, cap production etc.
High sec and 0.0 works on completely different principles.
Originally by: Kepakh No, high sec mechanics means: more time spent = more ISK. This is bad. It is the typical L4 grind. There is no need to create another grind land.
As I explained in one of the posts above, I do not want you to make more ISK, I want you to benefit more from higher level income. More moon goo like resources!
Moon mining is not really going to be nerfed. Just instead of R64 moon, you will mine couple of others. Since lots of your moons will free up, it will be not much of an issue.
Do you have any idea how real alliances operate? Nobody gives out free T2 ships - some of the richer ones subsidize them well, but actual freebies? There's no such thing as an alliance rich enough that it's members don't have to work. We're talking about Delve, not Dubai. And as long as the membership has to work to keep their hangars full(which will always be the case), they're going to have the choice between L4 missions and 0.0 content. If 0.0 players - ones who live in 0.0 with their main, ones who like 0.0 gameplay, ones who have friends in 0.0 - are being told that they should be making their money in Dodixie, then there is something very wrong with the system.
I agree that more group content is needed - high-end wormhole sites are the best PvE that Eve has to offer, and there should be more stuff like it, in 0.0 and 1.0 both. I would have no objections to placing the emphasis on individual income in highsec and 10-man group income in nullsec, as long as there's still opportunities for people to play in groups of the "wrong" size and make money. But a wishlist entry of "better group content" does not justify the actual, existing individual content being junk. If the group stuff was coming out in Dominion 1.0, sure, but it's not. Until it does, I havbe to judge 0.0 by the content it has, not by the content I wish it had.
Originally by: Kepakh I don't give a damn wheter the expansion brings more people into 0.0
Than you're the only one.
Originally by: Lord Helghast i stand by the fact that 0.0 is still a miners dream, and for whoever the f*ck thinks that highsec is safe is a douche thats been living in nullsec for too long, or your just so blind to realize theirs hundreds/thousands of people on the other side of all the god da*n suicide ganking, i know a few corps planning a move to nullsec for the shear fact that it can't be much worse than highsec mining lately for all the gank teams.
Yes, because nobody has ever lost a Hulk in nullsec. Nobody is claiming that highsec is perfectly safe - that would be a silly argument. But it is much safer than 0.0 is. This is hyperbole on the level of "Dominion is Eve's NGE".
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