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Author |
Thread Statistics | Show CCP posts - 3 post(s) |

ForumAltPost
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Posted - 2009.12.12 19:55:00 -
[2041]
I wonder if this target painting Dev team knows about Jumpgate Evolution. A new sci-fi spaceship based game that is coming out.
Keep this thread alive, keep posting and make sure you are heard. End the stealth nerfs, the lying, and wasting player's time on SiSi.
I'm annoyed by Nozh and disappointed by Hammerhead. I don't think I need to say why, because everyone else is more then explaining it to you two. I heard WoW might need some developers.
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Empire Dweller
Pator Tech School
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Posted - 2009.12.12 21:39:00 -
[2042]
Yea a wow reference- you sir win the internets.
Also... maybe 5% of eve players fly anything bigger then a battleship- were not talking massively important here.
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Kel Arkir
Biotronics Inc. Majesta Empire
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Posted - 2009.12.13 23:34:00 -
[2043]
I bet more than 5% of the players in empire are members of remote slave corps that been used to farm the isk/minerals for those Motherships. Think of all the hours of them mining Velspar is wasted now that the ships theyve been enslaved for cannot even leave their Posshield.
Think about it 
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Head Puppet
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Posted - 2009.12.14 20:32:00 -
[2044]
Here is my vision of a mothership, that should be able to comply with the current game mechanics. Make it like a mobile pos, with a full compliment of weapons capable of dealing pos like damage. Now make it so that the mothership pilot can eject and anchor the ship (re-entry to the ship would be PW protected) and now allow it to operate like a pos, giving corp mates, with the proper roles, control of the ship's weapons, remote reps, and e-war fitting. Also have the ship/pos provide a protective shield for other ships to retreat to during the battle. Give the mothship comparable hit points to a medium tower, which should not be too tough for a hostile fleet to pop unless there are friendly logistics repping the mothership. Anchoring and unanchoring should have very short timers.
This, along with the clone vat bay and the ability to carry/re-fit ships, would make this a truly unique vessel that would be tactically instrumental in large engagements.
Just a thought....
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Lord Eremet
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Posted - 2009.12.15 18:12:00 -
[2045]
Originally by: New ones Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
This need to be repeated. A lot.
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James Razor
Amarr The Executives IT Alliance
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Posted - 2009.12.16 11:35:00 -
[2046]
Originally by: Lord Eremet
Originally by: New ones Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
This need to be repeated. A lot.
Yeap, and bump back to top. I hope CCP finaly reads it. But i am somehow afraid most of them is allready away for Christmas.
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ForumAltPost
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Posted - 2009.12.16 13:02:00 -
[2047]
Originally by: James Razor
Originally by: Lord Eremet
Originally by: New ones Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
This need to be repeated. A lot.
Yeap, and bump back to top. I hope CCP finaly reads it. But i am somehow afraid most of them is allready away for Christmas.
If you do start to implement this Dev team.. forget about the target painters and 5 ADUs please.
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Meet Popsicle
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Posted - 2009.12.17 21:32:00 -
[2048]
I have a question about the new citadel cruise missiles. Are the explosion radii of citadel cruise missiles effected by the skill guided missile precision and rigs associated with the reduction in explosion radii?
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Kersh Marelor
Amarr
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Posted - 2009.12.18 01:06:00 -
[2049]
Originally by: New ones Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
This CCP. Do this CCP and stop messing around and wasting even more time than has already been wasted. Moms were messed up long enough, you have a brilliant chance to improve them and make them fun to fly with and in fleet. So just do it...
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2009.12.19 02:03:00 -
[2050]
PART I
Mothership -> Flagship This is a revised version of the change on Motherships into Flagships. This will make the carriers to be a Capital version of the Command Ships, with a logistics (eventhough the Command Ship only has the skill reqiurement) and a fighting version (which becomes the only real capital Command Ship). In this suggestion lies the former plans to give this ships access to the Fighter Bombers and make them grow some teeth on the capital battlefield. This I see as a must since the new bonuses/role to this ships must be of such kind that we start to see them on the battlefield and not only hidden under layers of dust in cynojammed systems. This ship has to long been the most underachieving and overpriced ship, and thatÆs what the coming transformation must solve.
First some general attribute changes:
- EHP Since EVE has evolved in an such extensive way since the motherships entered EVE and was almost impossible to both kill and tackle the EHP needs to be buffed to about those numbers that was on SiSi earlier. The changes in EVE I talk about is: - much more massive fleets in nullsec, including Dread fleets thatÆs about three figures large. - we got both regular Interdictors and now also the Heavy Interdictors. - the latest change to the Titans that today will only need two of them to instapop even an insanely tanked MS. Poorly tanked MSÆs dies from one Titan.
- Active Tank As a sidenote I think that even if the new Flagship would get most of it's tank (with HP buff that was on table earlier) from it's EHP it really should get an active tank bonus so there will be any point in fitting an active tank - even if resist and depending on logistics carriers would be better in larger fleets. But it really should tank something like inbetween a regular carrier (not in triage) and a sieged dread. So some percental bonus to Capital reps/boosters would be good.
- Jumprange Also the Jump Range should be about 4,5 in base so they with JDC5 can tag along with JDC4 Dreads. This since I think it's strange of a ship in this size have same jumprange as Dreads (said due to proposed changes to 5 in base).
Some ôno moreö changes:
- NO MORE Can fit Clone Vat Bay Since the mothership role never been clear or really used.
- NO MORE 50% bonus to Capital Shield and Armor transfer range per level Since the logistics role is filled by the regular carriers, which perhaps should be labeled Logistics Carriers.
- NO MORE Can fit Tactical Logistics Reconfiguration modules This must go since the logistics bonus goes, unless this is changed to an fighting version module in some way on this ships.
Racial change:
- HEL RACIAL BONUS the last I recall from SiSi with Fighter Bomber explosion speed IÆm not sure how this was written, but if Hel gets a bonus to better hit moving targets it both gets more usefull than earlier suggestions and itÆs also kinda in line with minmatar speciality thatÆs speed in general. Only this time hitting something with speed instead of getting own speed.
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The wise knows what he knows not. |
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ByFstugan
Big Shadows Atlas Alliance
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Posted - 2009.12.19 02:09:00 -
[2051]
PART II
Description bonus changes:
- Can fit 1 additional Warfare Link module per level - 99% reduction in CPU need for Warfare Link modules Now this area is the one that needs most love since it would be one of the two large roles (gangboost and capitalkilling) for this ships. I donÆt have much to say about the old above quoted bonuses, but instead I have suggestion to what could be added to make this ships to Flagships.
The Gang bonuses could be applied in different or several ways of below mentioned: - Same as in Command Ships, but higher boost per level on the active modules. - An new Capital Boost modul that give all bonuses as the regular gang bonuses does in it's type (armor, shield, skirmish, EW). An alternative could be to make up some new gangbonus given from this capital gangbonus modules. - An similar (or same) bonus as Titans got that's passive and don't require modules. - An bonus that increases the effectivnes of active bonuses depending on position in fleet. For example normal bonus as squad commander, stronger as wing commander and max as fleet commander.
This part is suggested like this since I hope CCP themself is better than me (and the other ones I took some of the ideas from) to find the best and most balanced form for this ships.
- Can fit Projected Electronic Counter Measures This should stay since itÆs the only ship that can use it, and itÆs a complement to the battlefield where this ships should be used in the future. Something thatÆs been very rare earlier. It also need to stay for all older pilots thatÆs trained for it and got it fitted. Also mentioned in below comment in another context.
- Can deploy 2 additional Fighters per level and Drone Control Unit I think there should be more room for the need of compromise here when it comes to how each pilot wanna use their ships. And since the Drone Control Units is rather useless (especially on MSÆs) I think the solution is to change the above bonus like stated so that the more massive DPS needs some module-love to get. This way the pilot has to choose if their fit should be focused on DPS, gangboosting or defense (Remote ECM, Neuts, Smartbombs).
- 200% bonus to Fighter control range This bonus should stay of course, and perhaps changed to also include regular drones so this drone-freak-Behemoths doesnÆt get T-rex arms when fighting with smaller Drones.
- Immune to all forms of Electronic Warfare (and build cost) When it comes to the EW immunity I think it depends on if the price get's reduced - but if it does it should not have this anymore. It also could keep an resistance of about 50% to EW instead of immunity (exept for to the regular warp scrams/disruptors that is could be immune to).
_______________________________
The wise knows what he knows not. |

ByFstugan
Big Shadows Atlas Alliance
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Posted - 2009.12.19 21:48:00 -
[2052]
Edited by: ByFstugan on 19/12/2009 21:48:04 PART III (tl:dr version)
Hel v.2.0 The Flagship is the optimal platform for large battles, both as a booster for all ships, big as small û as well as a badass damage dealer to the enemy capital fleet.
This ships changed from being a morale boost for the enemy from the time they were mediocre motherships and juicy kills û to now being litteraly a booster to friendlys and a nemesis for any hostile capital.
Since the old days this ships has been reinforced with a massive hit point buff and increased jumprange (4.5 in base) and has since then begun to be regular visitors to the battlefields.
Description
Minmatar Carrier Skill Bonuses: - 5% to Fighter Bomber torpedoes explosion speed per level - Can fit 1 additional Warfare Link module per level - 5% bonus to effectiveness of Skirmish Warfare Links per level - Can deploy 2 additional Fighters per level and Drone Control Unit per level - 200% bonus to Fighter and Drone control range - 25% bonus to Capital Shield Boost Amount per level
Role Bonus: - Can fit [Capital?] Warfare Links - 99% reduction in CPU need for Warfare Link modules - Increased Leadership Boost effect when placed higher in Command in Fleet. *Fleet (max) > Wing (better) > Squad (normal) - Can fit Projected Electronic Counter Measures - Can use Fighter Bombers - Immune to all forms of Electronic Warfare _______________________________
The wise knows what he knows not. |

Khadann
Caldari ICE is Coming to EVE Tau Ceti Federation
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Posted - 2009.12.23 21:13:00 -
[2053]
yep! Hya! |

Sawk Backer
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Posted - 2009.12.24 09:06:00 -
[2054]
Edited by: Sawk Backer on 24/12/2009 09:06:56 Simply give it the fighters bombers and an extra-hp boost. Lower the cost of 1B when removing clone vat bay and just wait and see.
Everyone seem to know better than others how Motherships will work. Even with that boost, I do not think we will see many of them on the battlefield. In the case this would be so overpowered that all mom pilots would decide to risk them on the fields, then rework it. But first put it the first boost it needs Sawk - No pain , no gain . Teamspeak renting for 1M per month per slot - Dedicated servers |

Deliceous
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.29 07:01:00 -
[2055]
I think the mother ship split into 2 different Ships A Capital Command/Troop Transport ship and a Electronic Warfare Ship.
First Super Capital Command/Troop Transport The Goal: Bring Troops in from remote places allowing most combat pilots Rat/Mine/Plex/WIS as the Super Capital Troop/Command Transport Works it way via cyno network of ships to its destination where it can call for pod pilots assemble and prepare for battle. This Ship would spend most of its time parked in a POS or a Safe Spot This ship would be too large to Dock in an Expanded Station and would remain quite expensive.
This ship would be designed to work as a combat logistic horse for a small alliance or large corp Keep >>Clone Bay: Keep the 35 Person Clone bay so troops can be pick up in one location and cloned jump to a location on the other side of New Eden. >>2.5 Mill m3 Ship Maintenance Bay: Keep the Corporate Hanger array or Expand its size to that of a Titan 5mil >>Can Fit 1 additional Command Module per level >>Immune to all forms of Electronic Warfare >>Keep most factors of the Mothership which has not been mentioned. Change >>The fighter count from 3 per level to 1 per level to match that of a carrier. (just enough to defend its self during to transport to the end destination. >>>>May even want to restrict it to Drone and have a large Drone bay with a bonus done damage and hit points, maybe similar to the Rorqual, or Limit its fighter bay to 5 fighters and each level gained allow another supplemental drones. >>For Minmatar Give 5% Per Skill level Bonus to HP for Fighters Structure, Armour and Shield
Remove >>Logistic Repair Bonuses and Triage Mode as these will belong to the Carriers. >>Remove the ability to fit a Projected Electronic Counter Measures Module
Add >>Command Siege Module: Providing Bonuses appropriate to race much like the Rorqual, 5% pers skill level and a Possible watered down version of the Titains ô Gang Membersö Bonus for that race. >>>>Allow the Increased in personal repair modules like in Deadnaughts and Carriers. >>>>Keep it at a 5 min Cycle. >>A special bay that will house 1 or 2 Dust 514 Battle barges which can be deployed for planetary assault.
Other Ships- Titan I would recommend limiting the titians Clone Bay to 6 ot 10 and Ship Maintenance Bay about 1mil as it does not get used that often to my knowledge in the first place and would make the Command Transport Ship more unique . The Titian Jump Bridges it fleet with it if it will be moving any ships or Pilots. (this Clone Bay and Hanger would be for the titian`s Personal Honor Guard)
The Electronic Warfare Capital This ship will disrupt enemy ships in Blobs, but its main ôBad Hair Dayö (EWAR Ranged AOE) Weapon will work with the timing of the current Remote ECM Burst. It will have to rely on its Fighters, and Select number of Bombers to assist in the DPS of the battle and to defend its self. The 5 Fighter Bombers can be fitted with an array of different weapons to disable ships to allow the remaining fighters to kill the ship.
Keep >>The fighter count to 3 per level, >>Immune to all forms of Electronic Warfare >>Keep most factors of the Mothership which has not been mentioned Varying Stats accordingly for a smaller ship
Change >>Shrink the Ship Maintenance Bay to 1 Mil the same as a carrier. >>Increase the Jump Range to 5 from 4 as this ship will be smaller >>The ability to fire a Projected Electronic Warfare Cannon that would shoot Areas effect Electronic ware far of: (The Race of the EWAR Cap Ship will have a bonus relevant to their race's preferred Ewar style) >>>>ECM >>>>Tracking Disruption >>>>Sensor Dampening >>>>Target Painting (all ships in burst Area will have in increased Sig Radius) >>For Minmatar Give 5% Per Skill level Bonus to HP for Fighters and Bombers Structure, Armour and Shield Add To be ccontinued ...
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Deliceous
Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.12.29 07:08:00 -
[2056]
((Continued from Preveous Post)) >>Add a Bomber bay to fit only 5 bombers, but allow the bombers to be fitted with specialty devices beyond Citadel Torpedoes like:to use Specialty weapons that may severely hamper a ship and give racial Bonus to the Race of Capital Ewar Ship: Neutralizing for Amarr, ECM for Caldari, Warp Disruption for Gallente and Stasis web for Minmatar. (may want to take away the bomber name and the Citadel Torpedos and call them Ewar Fighters and remove the limitation of the number of these alternative fighter type of ships)
Remove >>Logistic Repair Bonuses and Triage Mode as these will belong to the Carriers. >>Can Fit 1 additional Command Module per level >>Clone Bay
In the end you will have: >>Carriers that Specialize in Repair >>Dreadnaughts in Destruction of Structures and Immobile Ships >>Titans for Destroying Capitals and Inspiring Fleets (Boosts) >>Command/Troops Transport û for Buffing and Supplying Smaller Number of Ships to the battle >>Ewar Capital Ship. - The anti Blob, Debuff the enemy with additional Damage Dealing.
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riverini
Gallente MOTHER-CORP Majesta Empire
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Posted - 2009.12.29 14:27:00 -
[2057]
Originally by: ForumAltPost
Originally by: James Razor
Originally by: Lord Eremet
Originally by: New ones Just do this.
Motherships Get Dread Jump range. Motherships get 20 Drones at Lvl 5 carrier. Citadel torps AND Cruise get 1500 Explosion Radius, Torps (and compact get roughly 60ms explo velocity). Motherships get a EHP buff. Fighter Bombers (with 20 fighter bombers and lvl 5 fighter bomber) do roughly 8000 dps+ Motherships cant dock Motherships dont get build costs reduced Motherships lose triage and clone vat to balance the increased damage.
Titans Get 5minute DD timer. Titans get the same damage as 2-3 Dreads (8-12k dps) with lvl 5 Titan.
Naglfars dont get a split weapon bonus (the dread with 4! weapons should be doing the most damage. Currently the Nags artys with EMP (20 shots) has to reload every 5 mins, which is sooner than every other dread and it requires carrying more ammo types).
Phoenix should get a 5% ROF damage bonus and a 5% bonus to ALL missile damage types. Cit Cruise and torps should have 1500m explo raduis, being make smaller with skills for the cruise so they are effective against large pos mods and small pos. Right now Turret ships can still hit medium and small pos mods for massive damage while missile dreads FAIL extremely FAIL at this.
Do this and ALL problems will go away. Everything will be good. Harmony will spread out among the player base.
This is TESTED BY THE PLAYERBASE and everyone was in agreement. Only your shortsighted Egomania felt that Capships being used aggressively was a bad idea.
Also- I think you are out of line starting your post with a 'Lets see' as if the players are all idiots and have missed something.
You CANNOT impliment ANY of these Titan changes if you are going to leave motherships as they are. You have also forgotten to do any work on Triage- It was said originally that Triage duration would be cut to 5mins and strontium consumption would be reduced.
Why you feel Torpedos need something so bizarre as a 3000+ explo radius ive no clue, you are terrible for causing more problems with your problem ideas.
This need to be repeated. A lot.
Yeap, and bump back to top. I hope CCP finaly reads it. But i am somehow afraid most of them is allready away for Christmas.
If you do start to implement this Dev team.. forget about the target painters and 5 ADUs please.
CCP are we paying attention here? HELLOO!!!! (Taps empty skull) anybody thereee?? 
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Empire Dweller
Pator Tech School
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Posted - 2009.12.29 23:51:00 -
[2058]
Originally by: riverini
CCP are we paying attention here? HELLOO!!!! (Taps empty skull) anybody thereee?? 
If i ran the show id delay the changes by one week everytime i saw a post like this. Call it encouragement to those who need to find the door.
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ForumAltPost
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Posted - 2010.01.09 22:39:00 -
[2059]
/bump This thread doesn't need to die. CCP needs to damn well update and respond.
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Captain BushDog
Arcana Imperii Ltd. Atlas Alliance
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Posted - 2010.01.10 04:15:00 -
[2060]
Can we Please get a response from CCP on this?
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