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Removal Tool
Space Jerks
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Posted - 2009.12.02 02:58:00 -
[1]
3 Damage mods, 2 tracking enhancers (now with 30% bonus to falloff each!) and nano rigs, boosted guns,
Oh Yeah!
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TimMc
Gallente Psykotic Meat Wildly Inappropriate.
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Posted - 2009.12.02 03:07:00 -
[2]
Oh holy falloff 
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Cartheron Crust
Red Federation
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Posted - 2009.12.02 03:42:00 -
[3]
I only fly Minmatar ships.
\o/ |

Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2009.12.02 03:47:00 -
[4]
Best Snipers:
1.Apoc 2.Maelstrom 3.Megathron 4.Tempest 5.Rokh
And the gap between the Apoc and Maelstrom isn't that large either.
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Removal Tool
Space Jerks
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Posted - 2009.12.02 04:14:00 -
[5]
Vagabond on the Dominion EFT, 2 tracking enhancers and Barrage is showing 3.5k Opt and 43k falloff
Republic EMP gives 1.8k Opt and 27k falloff
Oh yeah, crazy tracking too
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.02 04:26:00 -
[6]
I dunno if it'll actually end up being FOTM. You pretty well *MUST* shield buffer tank to take advantage of the new changes, and even then you're giving up the traditional speed advantage.
It seems to me that this is something of an Amarr boost, because anyone who *WANTS* to take advantage of the new Dominion changes is going to be ridiculously weak to EM/Thm damage. Their announcement of projectile changes did not prevent me from cross training to Amarr.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Seriously Bored
Minmatar
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Posted - 2009.12.02 04:33:00 -
[7]
Originally by: Torpir Lee Best Snipers:
1.Apoc 2.Maelstrom 3.Megathron 4.Tempest 5.Rokh
And the gap between the Apoc and Maelstrom isn't that large either.
How do you figure that order?
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.12.02 04:33:00 -
[8]
So instead of having your projectile weapons EFT damaged reduced to 38%, its now going to only be reduced to 60% of its EFT damage.
Yeah real FOTM stuff.... Falloff is bad MKAY!
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Removal Tool
Space Jerks
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Posted - 2009.12.02 04:44:00 -
[9]
Amarr is still great, but now Minmatar is comparable.
And all you do is swap fall-off rigs to nano rigs, and nanofibers to TE's.
That is no substantive change to tank. Vagas and Sleipnirs got a huge boost if you want to setup that way.
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Ravenclaw2kk
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Posted - 2009.12.02 08:29:00 -
[10]
Originally by: Removal Tool
And all you do is swap fall-off rigs to nano rigs, and nanofibers to TE's.
To get the exact same result you would have had pre-dominion... The changes pretty much suck tbh.. Large Artillery are still broken :(
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.02 08:56:00 -
[11]
Originally by: Ravenclaw2kk
Originally by: Removal Tool
And all you do is swap fall-off rigs to nano rigs, and nanofibers to TE's.
To get the exact same result you would have had pre-dominion... The changes pretty much suck tbh.. Large Artillery are still broken :(
Tell that to the first low sec gate camps we wrecked havoc yesterday with 8 tempests/maels warp in kill a battleship with 1 shot then gtfo.. wait a few minutes repeat.. making their life miserable with no chance of counter. 3 BS down in few minutes with not a scratch in our shields.... These new arties again allow for hit and run tactics. That means smaller forces that can engage larger forces for attrition.
ITS NOT A SHIP OF THE LINE! But is excelent for other uses.
People mentality about how to use these guns are the only remaining broken thing now!
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Drek Grapper
Minmatar
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Posted - 2009.12.02 09:23:00 -
[12]
I plugged a Shield Gank Cane into the new Dominion EFT and got 34KM Falloff from 425mm AC's with a TE and 3 x T1 Ambits.
Mmmmmmm.  -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |

Psiri
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Posted - 2009.12.02 09:48:00 -
[13]
Edited by: Psiri on 02/12/2009 09:49:15 I haven't really looked at the projectile changes until now, I may very well have missed something, but I'm not THAT impressed with them.
Seems to me like Minmatar got a buff to sniping, whilst still not being top tier.
Replacing nano/od's just seems to get you a gimped shield Harbinger, pherhaps I've missed something?
I took a look at my Cane fit, the changes allowed me to slap on 2 EM rigs instead at the expense of a Gyro (which became a TE), which I compensated for by upgrading my guns to 425mm's (which without the ambit rigs are easy to fit). The loss of tracking is compensated by the TE, the slight reduction in DPS is compensated by the little extra falloff I recieve. So really, in the end I get the same ship as before but with a healthy ammount of EM resist.
- Having access to pure EM damage (with a decent falloff to boot!) is a nice addition though.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.12.02 12:14:00 -
[14]
Because of the new reduced damage long range ammo I was seriously concerned, but the artillery weapons gained a slight dps boost along with the alpha and so with 720mm's and carbonized lead, I now lost 2dps (two) out of my total damage compaired to pre dominion. So sure enough my dps went down but I did gain damage type choice at three range mods plus at my long range I gained that 5% tracking boost and the double clip size. The clip size makes up for it all.
Btw does eft calculate reload times into the dps? Because reloading half as much saves my 10-15 seconds out of what was origiannly about 4 minutes.
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Drek Grapper
Minmatar
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Posted - 2009.12.02 12:21:00 -
[15]
Originally by: Nian Banks Because of the new reduced damage long range ammo I was seriously concerned, but the artillery weapons gained a slight dps boost along with the alpha and so with 720mm's and carbonized lead, I now lost 2dps (two) out of my total damage compaired to pre dominion. So sure enough my dps went down but I did gain damage type choice at three range mods plus at my long range I gained that 5% tracking boost and the double clip size. The clip size makes up for it all.
Btw does eft calculate reload times into the dps? Because reloading half as much saves my 10-15 seconds out of what was origiannly about 4 minutes.
You can set your DPS prefference in EFT...with or without reload times included. -- "If itĘs true that our species is alone in the universe, then IĘd have to say that the universe aimed rather low and settled for very little" George Carlin |

Nextdoor Nikki
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Posted - 2009.12.02 12:23:00 -
[16]
Originally by: Nian Banks Btw does eft calculate reload times into the dps? Because reloading half as much saves my 10-15 seconds out of what was origiannly about 4 minutes.
If you have set EFT to do so, then yes.
NDN
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2009.12.02 16:22:00 -
[17]
I don't get why people are fapping so hard about the AC changes. Maybe cuz minmatar have sucked so hard for so long that ANY boost makes them look awesome.
Falloff is just awful. The only ships that use it extencively are the vaga and sleip, which were already pretty solid. They'll do maybe 70% of their EFT dps instead of 50%.
Don't go all fan girl. Or at least put newspaper down before you sit on anything. Jesus...
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BanMeAgainPlz
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Posted - 2009.12.02 16:27:00 -
[18]
Minmatar dread sure won't be FOTM that's for damn sure. Quoting from Test Server section.
Originally by: Gronker Lonker I did some calcs with EFT:
New DPS according to EFT : old values in brackets
Rev 4380 (4754) -367 Mor 4026 (4530) -504 Pho 3934 (4570) -636 --> (no Faction CRs availible (~+10%)) Nag 3404 (4630) -1226 --> (no Faction CRs availible (~+5%))
All ships with All lvl 5, 3 Dmg-Mods, low tier faction ammo and 5x bouncer II.
Without faction ammo, Rev and Pho should be pretty much equal at Pure-DPS (but have the explosion-radius in mind). The Moros is a bit behind and the Naglfar is ... ****ed.
Maybe the new EFT is just wrong but if not, CCP needs some help at math.
Atleast the Nag doesn't use cap right? Hahaha
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Seriously Bored
Minmatar
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Posted - 2009.12.02 17:41:00 -
[19]
Edited by: Seriously Bored on 02/12/2009 17:41:45
Originally by: Nian Banks Because of the new reduced damage long range ammo I was seriously concerned, but the artillery weapons gained a slight dps boost along with the alpha and so with 720mm's and carbonized lead, I now lost 2dps (two) out of my total damage compaired to pre dominion. So sure enough my dps went down but I did gain damage type choice at three range mods plus at my long range I gained that 5% tracking boost and the double clip size. The clip size makes up for it all.
Great news Nian. I'm wondering what ship you're using for these comparisons? Hurricane? Or (could be too good to be true) Muninn?
Losing 2 DPS for a bunch of effectiveness and more range ain't bad...
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Trader20
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Posted - 2009.12.02 21:02:00 -
[20]
Falloff
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Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.02 21:06:00 -
[21]
Originally by: Drek Grapper Edited by: Drek Grapper on 02/12/2009 09:35:12 I plugged a Shield Gank Cane into the new Dominion EFT and got 34KM Falloff from 425mm AC's (barrage) with a TE and 3 x T1 Ambits. 20Km with RF EMP
Mmmmmmm. 
The ambits are not properly stacking penalized in EFT. -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Chestrano
Minmatar
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Posted - 2009.12.02 21:16:00 -
[22]
Tracking computer dont increase my falloff. I think they are buggy. As long as this dont get fixed, minmatar is far away from FOTM - http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1165197&page=2 |

Proxyyyy
Caldari The Tuskers
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Posted - 2009.12.02 21:59:00 -
[23]
Was always the best pvp race to me, well atleast after the web nerf ****ed blasters! I was never on the amarr bandwagonand, still not! Even to this day! Also these "changes" havent realy changed anything much in game as far as AC fits go. What i will be waiting to see is gangs of arty thrashers/ruptures/canes insta popping ships! It has already started tbh...
Projectiles and minmatar ships where fine before and they are now!
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Skaverni
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Posted - 2009.12.02 22:05:00 -
[24]
Edited by: Skaverni on 02/12/2009 22:05:07 so when matar wasnt FOTM btw? it has been fotm for 2 years and still contiune to being that. Only change was that the amarr got to be fotm too recently.
Anyway next thing is to boost caldari/gallente this 2 races was nerfed too many times and boosted not even once in the last 2 years.
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Sidus Isaacs
Gallente
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Posted - 2009.12.02 22:29:00 -
[25]
More falloff is also a stealth gallente buff. --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Liang Nuren
No Salvation War.Pigs.
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Posted - 2009.12.02 22:51:00 -
[26]
Originally by: Skaverni so when matar wasnt FOTM btw?
I don't think Minnie has been FOTM for quite some time - at least a few years. There was a spike in popularity for one or two ships, but the reality of the situation was that there was a spike in popularity for one or two ship classes. Also, ever since people started *truly* examining the way this game works (as opposed to taking "BUT IT WERKD 4 ME WEN I SHOT 8 NUBS AT ONCE LOL" anecdotal evidence).
Quote: Anyway next thing is to boost caldari/gallente this 2 races was nerfed too many times and boosted not even once in the last 2 years.
Because obviously Caldari has been hurting for good ships for the last few years... ::cough-blackbird-falcon-drake-scorpion-raven-rokh-more-cough::. Especially after the speed nerf, all their ships were total crap! ::cough-drake-is-best-small-gang-bc-cough::
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Orakkus
Minmatar m3 Corp Paxton Federation
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Posted - 2009.12.02 22:57:00 -
[27]
Originally by: Skaverni Edited by: Skaverni on 02/12/2009 22:05:07 So when Amarr wasnt FOTM btw? It has been fotm for 3 years and still contiunes to being that. The only change was that the Matari got to be fotm yesterday.
Your post was so full of win that I had to fix it for you. I even fixed the grammar too.
Originally by: Skaverni
Anyway next thing is to boost caldari.
The only thing that you said that had any truth to it whatsoever.
I only do diplomancy because I haven't found you.. yet. |

Orree
Dynaverse Corporation Vertigo Coalition
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Posted - 2009.12.02 23:08:00 -
[28]
Originally by: Torpir Lee Best Snipers:
1.Apoc 2.Maelstrom 3.Megathron 4.Tempest 5.Rokh
And the gap between the Apoc and Maelstrom isn't that large either.
Except in terms of price. In my view, a race shouldn't have to field a tier 3 battleship to have a decent sniper. At least now the tempest is on the map again. The maelstrom always was a better sniper than the tempest, though...
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |

Gamrikis
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Posted - 2009.12.02 23:11:00 -
[29]
FOTM, hells no. It has been years since minie was FOTM and it will be years yet.
I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
One thing is for sure you should stay so far away from minmatar caps that if a friendly one tries to join a fleet with you, you should put him down like a three legged dog with mange and a slight ******ation.
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Madner Kami
Gallente Federal Navy Academy
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Posted - 2009.12.02 23:48:00 -
[30]
Edited by: Madner Kami on 02/12/2009 23:51:22
Originally by: Gamrikis I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
Hm, I doubt you realize how surprisingly unpleasent a sudden flanking squad of artillery ships can be (now again).
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Trader20
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Posted - 2009.12.02 23:54:00 -
[31]
Edited by: Trader20 on 02/12/2009 23:55:30
Originally by: Madner Kami Edited by: Madner Kami on 02/12/2009 23:51:22
Originally by: Gamrikis I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
Hm, I doubt you realize how surprisingly unpleasent a sudden flanking squad of artillery ships can be (now again).
Until the "flanking squad" with rails or tachs catches up with the fleet. But I guess beggers can't be choosers, min just be happy you got a boost.
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Gamrikis
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Posted - 2009.12.03 01:04:00 -
[32]
Originally by: Madner Kami Edited by: Madner Kami on 02/12/2009 23:51:22
Originally by: Gamrikis I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
Hm, I doubt you realize how surprisingly unpleasent a sudden flanking squad of artillery ships can be (now again).
Not to be rude but that unsupported accusation of what I do and don't know seems placed at random.
So for all intensive purposes I will approach this by allowing you to explain yourself with logical supported application just how good/important a flanking squad will be.
Explain the purpose, explain your escape plan and why you should do this with Minie ships. Understand that if we take a test sample of apocs and say that from the time they land at 100-140 from targets and the pilot clicks the warp button for a planet behind them, they can get off 3-4 shots minimum negating the so called boost to your beloved alpha. I love being proven wrong with strong facts so have at it.
P.S. I don't like mock scenarios with no factual numbers at all, just unproven words.
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Torpir Lee
Caldari School of Applied Knowledge
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Posted - 2009.12.03 01:10:00 -
[33]
Originally by: Gamrikis
Originally by: Madner Kami Edited by: Madner Kami on 02/12/2009 23:51:22
Originally by: Gamrikis I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
Hm, I doubt you realize how surprisingly unpleasent a sudden flanking squad of artillery ships can be (now again).
Not to be rude but that unsupported accusation of what I do and don't know seems placed at random.
So for all intensive purposes I will approach this by allowing you to explain yourself with logical supported application just how good/important a flanking squad will be.
Explain the purpose, explain your escape plan and why you should do this with Minie ships. Understand that if we take a test sample of apocs and say that from the time they land at 100-140 from targets and the pilot clicks the warp button for a planet behind them, they can get off 3-4 shots minimum negating the so called boost to your beloved alpha. I love being proven wrong with strong facts so have at it.
P.S. I don't like mock scenarios with no factual numbers at all, just unproven words.
Finding your target on your overview takes time, locking takes time. Your 3-4 shots minimum theory is wrong.
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Gamrikis
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Posted - 2009.12.03 01:31:00 -
[34]
You are a Flank squad you know exactly what target you are gunning for and as a Flank squad I would assume your task is to find said target and pod them. Why are you hitting warp before you find your target? I am assuming your FC knows their job and way around a battle field. Also it takes you just as much time to find it with minnie as it does any other ship type, so what are you talking about?
Let me clarify for you, from the time you fire your first shot to the time you warp you can easily get in 4 shots still. Plus your DPS is higher do to the fact that you can now use a shorter range crystals and you have more buffer than a shield tanker. Maybe it is just what people want to believe but there is not much this gang style can do that a long range gang wouldn't be better for. Dps on the field every 20 + seconds for a few seconds then gone or full time dps always on the field. I know what I would want, that is dps applied constantly and more of it do to time on field.
I am sure you understand where I am coming from.
How long is your warp? how long does it take to re-warp back to the field? As far as I am concerned you might as well not show up in that type of gang. Sure you might live but your mates all died well your gang played chicken with the battle field.
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Madner Kami
Gallente Federal Navy Academy
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Posted - 2009.12.03 01:45:00 -
[35]
Edited by: Madner Kami on 03/12/2009 01:47:51
Originally by: Trader20 Until the "flanking squad" with rails or tachs catches up with the fleet. But I guess beggers can't be choosers, min just be happy you got a boost.
I doubt even a Tachyon Abaddon could pull off, what a 1200mm Tempest could do. Broadsides of over 4000 aren't really a problem, if you want them to happen and a full squad of such thingies can throw a spider-gang off-balance quite unpleasently. Moreso, if you really want the **** to hit the fan, you can even go 1400mm+fitting mod and get a broadside of over 8000 per Tempest. Multiply that by 10 and even the most tanky Abaddon feels a bit uncomfortable (both figures are turrets only!).
Sure, in a long battle, they still will have less DPS, but seriously, whenever they get a volley off, a ship's going to die and reduces the returning fire by quite a margin. That might not be the perfect help in large fleet engagements, to be quite honest, but small to medium gangs will have some serious problems, when facing that.
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Gamrikis
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Posted - 2009.12.03 01:48:00 -
[36]
I am confused are you saying the 1200 mm's got a alpha boost?
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Bun Engine
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Posted - 2009.12.03 01:52:00 -
[37]
Originally by: Gamrikis
So for all intensive purposes...
This is quite possibly the most spectacular failure of english literacy I have seen on these forums. Especially so since the guy who wrote it goes on to be an elitist ***** for the rest of the post.
In other news, the patch has been out for less than 48 hours. While I realize no amount of time can convince most players to try new things, I'm sure there's a handful of original pilots out there willing to try out a few new tricks. Much like any balance change, time will tell. Theorycrafting with Apocalypse and Maelstrom hit-squads is pretty comical if we're talking a pitched fleet battle. Now as far as territory raids go, that's something else entirely.
(It's "for all intents and purposes", since I know you're still fuming about my insult to your flawless command of your mother tongue)
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Zarnak Wulf
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Posted - 2009.12.03 01:58:00 -
[38]
Originally by: Bun Engine
Originally by: Gamrikis
So for all intensive purposes...
This is quite possibly the most spectacular failure of english literacy I have seen on these forums. Especially so since the guy who wrote it goes on to be an elitist ***** for the rest of the post.
In other news, the patch has been out for less than 48 hours. While I realize no amount of time can convince most players to try new things, I'm sure there's a handful of original pilots out there willing to try out a few new tricks. Much like any balance change, time will tell. Theorycrafting with Apocalypse and Maelstrom hit-squads is pretty comical if we're talking a pitched fleet battle. Now as far as territory raids go, that's something else entirely.
(It's "for all intents and purposes", since I know you're still fuming about my insult to your flawless command of your mother tongue)
This. Minmatar are hit and run. This boost is perfect for them. I agree with everything above.
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Gamrikis
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Posted - 2009.12.03 02:03:00 -
[39]
Edited by: Gamrikis on 03/12/2009 02:05:11 I am fuming? I am an elitist? Where did I say that? or imply it?
And the comparison is as ridiculous as flank gangs as your team gets nuked.
You seem to be an angry type, what on earth makes someone in a game so angry?
Peace out man, here is a hug to help you... don't go out in public with that evil all over your face. Someone will know it hurts inside.
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Seriously Bored
Minmatar
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Posted - 2009.12.03 02:07:00 -
[40]
Originally by: Gamrikis You seem to be an angry type, what on earth makes someone in a game so angry?
It's just word nerding, I'd brush it off. (Though he is correct.)
I get the same way when I see "boni" instead of "bonuses"...
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Bomberlocks
Minmatar Tribal Liberation Force
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Posted - 2009.12.03 02:10:00 -
[41]
For once, I'll hold my tongue and not criticise the living hell out of CCP because I honestly don't know how useful these changes really will be. The idea of using hit and run Tempest Arty gangs was floated a while and is certainly a viable option for small gang warfare. For fleets I simply don't know.
What has definitely happened is that it has become more complicated to fit Minnie ships, and you have to get practice in finding fits that work, but that goes for everyone after a patch. I personally think that the TE/TC falloff buff help all turret weapons, not only projectiles, and clever, Amarr and Gallente will be using these to surpise people. I don't know what kind of massive falloff Pulse Lasers plus Scorch are going to have, but I suppose they could theoretically outrange medium rails and arties, and Gallente ships could possibly use this to get better blaster tracking at range at the expense of absolute dps.
It'll be interesting, in any case. - Amarr-online: The game that CCP really wants you to play. |

Megan Maynard
Minmatar Clown Punchers. Clown Punchers Syndicate
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Posted - 2009.12.03 03:02:00 -
[42]
Yes, these changes are horrible, projectiles need more love.
Originally by: F'nog
Originally by: Stareatthesun No no no ... Polaris is where CCP keeps the death star that will destroy eve when the servers shut down.
Thankfully I've got Interceptors trained to V. S
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2009.12.03 03:22:00 -
[43]
The real issue as I understand it is that CCP never actually said projectile weapons were a problem, they just said that we players thought there was a problem. As such they did the least they could in any way to buff them, in most cases they didn't go forward but sideways when it came to changes.
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Seriously Bored
Minmatar
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Posted - 2009.12.03 03:34:00 -
[44]
Originally by: Nian Banks The real issue as I understand it is that CCP never actually said projectile weapons were a problem, they just said that we players thought there was a problem. As such they did the least they could in any way to buff them, in most cases they didn't go forward but sideways when it came to changes.
Nian...Fusion does 20% more damage than it used to. We play in an armor tanked world. That is huge.
Considering that Fusion used to kill anything with 3x trimarks faster than EMP would, that alone would be a fantastic buff. I see a lot of complaints lately that sound like whining for a Bugatti when you were given a Porsche.
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de'imos
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Posted - 2009.12.03 04:26:00 -
[45]
Originally by: Seriously Bored I see a lot of complaints lately that sound like whining for a Bugatti when you were given a Porsche.
A light, agile car vs an elephant that's only good in a straight line? I know what I choose....ok, so I would choose a lotus over a porsche, but that's british nationalism for you. :)
I've always preferred mobile forces. If the FC could delegate a wing or squad of minnie pilots independently lead by a competent commander solely to make opportunistic strikes with in and out tactics, yes, it won't do as much total damage as an emplaced sniper. However, if targets are chosen effectively, it could take a psychological toll on the opposing fleet. The FC could be forced into a mistake by having to judge whether to ignore or attempt to address the threat, among other things.
As to whoever said every FC would just ignore them, I disagree...minus Naglfar :P A good commander finds ways to utilize every tool available to them to their greatest capacity. Dismissing something out of hand just because it isn't in line with what 'the masses' think is foolish. Be creative, experiment. How many things were deemed unviable by general consensus until someone proved them wrong? - and I'm just talking about EVE, here.
Unless a FC manages to build a reputation using them in large fleet battles, they won't become FOTM there. And I'm thinking that those people who enjoy sitting in their solid-but-slow brickships won't put in the effort to learn a new style of fighting for small gangs. Their loss. |

Shamrock1
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Posted - 2009.12.03 04:58:00 -
[46]
Anyone getting slower Rate of fire on artillery, cuz I AM!!! Fail CCP!!! ARTILLERY DPS 4TW!!! I'm Flaming.
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Psiri
|
Posted - 2009.12.03 05:08:00 -
[47]
Originally by: Sidus Isaacs More falloff is also a stealth gallente buff.
For the ships that have lows to spare, mweh.
|

Ariel Vanderen
|
Posted - 2009.12.03 05:29:00 -
[48]
I just Ran two identical fit maelstroms through the last version of EFT and the new Dominion EFT.
Results with arty, twice the alpha and more DPS (90 more with level 5s set).
So I cant see why people are *****ing about this at all.
You get twice the alpha and more DPS. Seems alright to me.
|

RougeOperator
|
Posted - 2009.12.03 05:35:00 -
[49]
Im looking forward to sniping panther gangs.
|

Enduros
Caldari Provisions
|
Posted - 2009.12.03 07:13:00 -
[50]
Vargur works now. It really does. Honest! - If you find the post above offensive feel free to feel offended. |

Psiri
|
Posted - 2009.12.03 07:30:00 -
[51]
Yea the Vargur should actually be able to justify its pricetag now. Also, the Phoon has become the new Mega of old.
|

LarcatOfRens
|
Posted - 2009.12.03 07:53:00 -
[52]
Originally by: Seriously Bored
Originally by: Gamrikis You seem to be an angry type, what on earth makes someone in a game so angry?
It's just word nerding, I'd brush it off. (Though he is correct.)
I get the same way when I see "boni" instead of "bonuses"...
Where the PHUQUE did that come from? Makes me want to tear my eyes out when ever I see it.
|

Andrea Griffin
|
Posted - 2009.12.03 09:00:00 -
[53]
Originally by: Seishi Maru Tell that to the first low sec gate camps we wrecked havoc yesterday with 8 tempests/maels warp in kill a battleship with 1 shot then gtfo.
This man is doing it right. Minmatar have always supposed to be the type to zoom in, take a few shots, then run off again before they can take any serious damage, and with these new changes, they can finally do just that.
|

Malcanis
Vanishing Point. The Initiative.
|
Posted - 2009.12.03 09:25:00 -
[54]
My evaluation of the situation is that I finish Medium Projectiles V on Saturday morning.
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.12.03 09:57:00 -
[55]
Edited by: Seishi Maru on 03/12/2009 10:02:23
Originally by: Gamrikis
Originally by: Madner Kami Edited by: Madner Kami on 02/12/2009 23:51:22
Originally by: Gamrikis I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
Hm, I doubt you realize how surprisingly unpleasent a sudden flanking squad of artillery ships can be (now again).
Not to be rude but that unsupported accusation of what I do and don't know seems placed at random.
So for all intensive purposes I will approach this by allowing you to explain yourself with logical supported application just how good/important a flanking squad will be.
Explain the purpose, explain your escape plan and why you should do this with Minie ships. Understand that if we take a test sample of apocs and say that from the time they land at 100-140 from targets and the pilot clicks the warp button for a planet behind them, they can get off 3-4 shots minimum negating the so called boost to your beloved alpha. I love being proven wrong with strong facts so have at it.
P.S. I don't like mock scenarios with no factual numbers at all, just unproven words.
no they cannot! An apoc takes 9.7 seconds to lock a tempest when usign only range scripts for sensor boosters. TEmpets warp in.. click warp out and lock.. tempest takes 7.3 seconds to lock an apoc. Result tempests fire 1 salvo and wap out 2 seconds later. Apoc if incredibly well primed will fire 1 salvo..... doign 1/3 of the damage. Since the tempests are the ones warping in at their desired range. They can warp in at 60 km (ok that is realistic mostly in low sec than 0.0), with lock time on the sensor boosters and make the whoel thing not need even great precision and coordination by the minie pilots. Just follow the wing commander warp fleet command.
People are already doign this.. and works, Obviously is nto pratical at a huge fleet size when even a single salvo form apocs or even rokhs is enough to insta pop something. But on smaller scales it allows for smaller forces to score a few hits for no losses.
Its factual.. it works. No it will not clear the battlefield in your favor, will not hold any ground. But fits exactly minmatar role , of smaller forces causing attrition to a much more powerful enemy fleet.
We still need to gather enough pilots to be able to insta pop a RR fit abaddon, but that will eventually happen as well.
|

Arestan
Rising Sun Inc.
|
Posted - 2009.12.03 11:58:00 -
[56]
Originally by: Psiri Yea the Vargur should actually be able to justify its pricetag now. Also, the Phoon has become the new Mega of old.
As a PVE boat, it does. Oh, how it does 
|

Lindsay Logan
|
Posted - 2009.12.03 12:02:00 -
[57]
Originally by: Psiri
Originally by: Sidus Isaacs More falloff is also a stealth gallente buff.
For the ships that have lows to spare, mweh.
I have already seen a few interesting build using TE on gallente BS.
Sometimes more range means more dps then a Mag Stab 
|

Hirana Yoshida
Behavioral Affront
|
Posted - 2009.12.03 12:09:00 -
[58]
And to think that the stuff that made it into DOM is a severely reduced version of some of the things that was tested and requested by the "leet" Matari pilots ..
Auto ships are so damn close to OP now it's scary 
|

Durzel
The Xenodus Initiative.
|
Posted - 2009.12.03 12:12:00 -
[59]
Seems like a pretty massive boost to high(er) sec suicide ganking too... some Typhoon fits I've seen are over 12k volley. In instances where you're only likely to get one volley off anyway stuff will just get wrecked.
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Sidus Isaacs
Gallente
|
Posted - 2009.12.03 12:12:00 -
[60]
Originally by: Hirana Yoshida And to think that the stuff that made it into DOM is a severely reduced version of some of the things that was tested and requested by the "leet" Matari pilots ..
Auto ships are so damn close to OP now it's scary 
It certanly gave my gank cane new interesting life.
So next whine topic is blasters?? :) --------------------------------------------------------------------------------
http://desusig.crumplecorn.com/sigs.html |

Tomil
Caldari Full Contact
|
Posted - 2009.12.03 13:05:00 -
[61]
Originally by: Zarnak Wulf
Originally by: Bun Engine
Originally by: Gamrikis
So for all intensive purposes...
This is quite possibly the most spectacular failure of english literacy I have seen on these forums. Especially so since the guy who wrote it goes on to be an elitist ***** for the rest of the post.
In other news, the patch has been out for less than 48 hours. While I realize no amount of time can convince most players to try new things, I'm sure there's a handful of original pilots out there willing to try out a few new tricks. Much like any balance change, time will tell. Theorycrafting with Apocalypse and Maelstrom hit-squads is pretty comical if we're talking a pitched fleet battle. Now as far as territory raids go, that's something else entirely.
(It's "for all intents and purposes", since I know you're still fuming about my insult to your flawless command of your mother tongue)
This. Minmatar are hit and run. This boost is perfect for them. I agree with everything above.
signed
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Arrador
|
Posted - 2009.12.03 13:47:00 -
[62]
Originally by: Sidus Isaacs
Originally by: Hirana Yoshida And to think that the stuff that made it into DOM is a severely reduced version of some of the things that was tested and requested by the "leet" Matari pilots ..
Auto ships are so damn close to OP now it's scary 
It certanly gave my gank cane new interesting life.
So next whine topic is blasters?? :)
That bandwagon is already rolling.
|

Siddy
Minmatar Evolution IT Alliance
|
Posted - 2009.12.03 14:34:00 -
[63]
Edited by: Siddy on 03/12/2009 14:34:41 I, for once, welcome these changes.
Tempest has become best 1.0 solo gankk boat! (jita, here i come)
Tempest is also now finaly the hit and run ship it was frigging 4 years ago.
Tempest hasd returned to truth! It has it nieche, and for anything else i use rails cause i crosstrained ghaylente for machariel :D
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Caroline Nikon
|
Posted - 2009.12.03 14:48:00 -
[64]
Originally by: Siddy Edited by: Siddy on 03/12/2009 14:34:41 I, for once, welcome these changes.
Tempest has become best 1.0 solo gankk boat! (jita, here i come)
Tempest is also now finaly the hit and run ship it was frigging 4 years ago.
Tempest hasd returned to truth! It has it nieche, and for anything else i use rails cause i crosstrained ghaylente for machariel :D
pretty much that! Tempest is great low sec/high sec small scale hit and run ship.. and mediocre large fleet sniper. APoc is great massive fleet sniper but mediocre hit and run ship. PRetty much balanced.. with FLAVOR!
|

Traidor Disloyal
Private Nuisance
|
Posted - 2009.12.03 15:19:00 -
[65]
You know what's great? I can fly all 4 races ships up to Battleship. I can use all their weapons systems. FOTM? I spit in the eye of FOTM. And I have anchoring V. And I have 17 million (I can help). Woo Hoo!
See what wasting ones time for 3 years and 4 months gets you. Spitting FOTM in the eye. ************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Darthewok
Blue Republic
|
Posted - 2009.12.03 15:36:00 -
[66]
Edited by: Darthewok on 03/12/2009 15:37:42 BAH thats nothing. I can fly all 4 races' shuttles and use their civilian weapons. My noobships are all nerf proof...
ok serious question - does overloading improve volley damage? because if it does (together with arty alpha boost) 
|

Josh Silver
Amarr GoonFleet GoonSwarm
|
Posted - 2009.12.03 15:39:00 -
[67]
Why doesn't EMP have -50% falloff? It's beyond ******ed.
|

Nian Banks
Minmatar Berserkers of Aesir
|
Posted - 2009.12.03 15:41:00 -
[68]
Originally by: Josh Silver Why doesn't EMP have -50% falloff? It's beyond ******ed.
Because fighting in falloff has enough DPS reduction to make it fair.
|

Siddy
Minmatar Evolution IT Alliance
|
Posted - 2009.12.03 15:43:00 -
[69]
Edited by: Siddy on 03/12/2009 15:45:16
Originally by: Darthewok Edited by: Darthewok on 03/12/2009 15:37:42 BAH thats nothing. I can fly all 4 races' shuttles and use their civilian weapons. My noobships are all nerf proof...
ok serious question - does overloading improve volley damage? because if it does (together with arty alpha boost) 
if it does improve = :D
wich is fun since its not hig Rof wepon. so it wont burn out anytime soon :D Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

AnKahn
Caldari The Giant Squid Corp. Maru Ka'ge
|
Posted - 2009.12.03 15:44:00 -
[70]
Originally by: Gamrikis Maybe it is just what people want to believe but there is not much this gang style can do that a long range gang wouldn't be better for. Dps on the field every 20 + seconds for a few seconds then gone or full time dps always on the field. I know what I would want, that is dps applied constantly and more of it do to time on field.
I am sure you understand where I am coming from.
How long is your warp? how long does it take to re-warp back to the field? As far as I am concerned you might as well not show up in that type of gang. Sure you might live but your mates all died well your gang played chicken with the battle field.
This sounds like stealth bomber tactics and why I actually don't prefer to be in a stealth bomber unless I'm needed to scout. This style of play is indeed unsatisfying.
Nothing here makes me want ot crosstrain minnie but then again I'm a sub cap pilot for now..
|

Gamrikis
|
Posted - 2009.12.03 16:04:00 -
[71]
Originally by: AnKahn
Originally by: Gamrikis Maybe it is just what people want to believe but there is not much this gang style can do that a long range gang wouldn't be better for. Dps on the field every 20 + seconds for a few seconds then gone or full time dps always on the field. I know what I would want, that is dps applied constantly and more of it do to time on field.
I am sure you understand where I am coming from.
How long is your warp? how long does it take to re-warp back to the field? As far as I am concerned you might as well not show up in that type of gang. Sure you might live but your mates all died well your gang played chicken with the battle field.
This sounds like stealth bomber tactics and why I actually don't prefer to be in a stealth bomber unless I'm needed to scout. This style of play is indeed unsatisfying.
Nothing here makes me want ot crosstrain minnie but then again I'm a sub cap pilot for now..
Ya see this is where they rage/flame on you for not being a yes man.
Stealth bombers indeed do way more alpha damage thanks to a large splash damage. Also they scout and have little risk in them de-cloaking launching and getting out.
You can go ahead and use the tempest for this though. I personally know what way I would roll on this idea, I feel sorry for the people that get the impression that this group style will be used and train Minmatar when every race has a SB in it's mix of ships. It is not that it is a useless style, it is large ships are outclassed by SB's for gank and run and long range snipers with their constant applied dps.
Waiting for flames from some angry guy.
|

Intigo
Amarr Rionnag Alba Triumvirate.
|
Posted - 2009.12.03 16:04:00 -
[72]
Overloading will increase damage for ACs and give you a faster RoF for Artillery. Would probably not be too balanced if it was the other way around - as fun as it might be.
Originally by: Josh Silver Why doesn't EMP have -50% falloff? It's beyond ******ed.
Get out, it's fine. ___________________
HELLO! My name is Inigo Mont...oh f' it. |

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.12.03 16:35:00 -
[73]
Originally by: Gamrikis
Originally by: AnKahn
Originally by: Gamrikis Maybe it is just what people want to believe but there is not much this gang style can do that a long range gang wouldn't be better for. Dps on the field every 20 + seconds for a few seconds then gone or full time dps always on the field. I know what I would want, that is dps applied constantly and more of it do to time on field.
I am sure you understand where I am coming from.
How long is your warp? how long does it take to re-warp back to the field? As far as I am concerned you might as well not show up in that type of gang. Sure you might live but your mates all died well your gang played chicken with the battle field.
This sounds like stealth bomber tactics and why I actually don't prefer to be in a stealth bomber unless I'm needed to scout. This style of play is indeed unsatisfying.
Nothing here makes me want ot crosstrain minnie but then again I'm a sub cap pilot for now..
Ya see this is where they rage/flame on you for not being a yes man.
Stealth bombers indeed do way more alpha damage thanks to a large splash damage. Also they scout and have little risk in them de-cloaking launching and getting out.
You can go ahead and use the tempest for this though. I personally know what way I would roll on this idea, I feel sorry for the people that get the impression that this group style will be used and train Minmatar when every race has a SB in it's mix of ships. It is not that it is a useless style, it is large ships are outclassed by SB's for gank and run and long range snipers with their constant applied dps.
Waiting for flames from some angry guy.
some people are already usign it and works far better than SBombers. FAR better. SBobmers do not have boms in low sec. And you need much more of them to alpha a battleship.
Its simple fact, its WORKS for small scale warfare.
|

AnKahn
Caldari The Giant Squid Corp. Maru Ka'ge
|
Posted - 2009.12.03 16:58:00 -
[74]
Originally by: Seishi Maru
some people are already usign it and works far better than SBombers. FAR better. SBobmers do not have boms in low sec. And you need much more of them to alpha a battleship.
Its simple fact, its WORKS for small scale warfare.
I just said it was unsatisfying, not that I doubted the effectiveness of the tactic.
Just saying I've got a feel for what it's like to be in warp because warrior IIs started chewing on you and not being able to stay and fight.
The stealth bomber is and extreem example of a situational ship unless you are cool with the fact that it's a scout that can sometimes help out in a fight. Which is better 10 guys in SB (with support) or 10 guys in Hacs (with support)?
Same goes for the 10 Tempests vs. 10 any other BSs (RR, tank and gank, whatever). People are going to start yelling "Pests!!" like they yell "bomb!!" now.
Enjoy your boost guys, but I'm still looking to train lazors (yea, I'm a little behind everyone else).
|

Seishi Maru
The Black Dawn Gang
|
Posted - 2009.12.03 17:26:00 -
[75]
Originally by: AnKahn
Originally by: Seishi Maru
some people are already usign it and works far better than SBombers. FAR better. SBobmers do not have boms in low sec. And you need much more of them to alpha a battleship.
Its simple fact, its WORKS for small scale warfare.
I just said it was unsatisfying, not that I doubted the effectiveness of the tactic.
Just saying I've got a feel for what it's like to be in warp because warrior IIs started chewing on you and not being able to stay and fight.
The stealth bomber is and extreem example of a situational ship unless you are cool with the fact that it's a scout that can sometimes help out in a fight. Which is better 10 guys in SB (with support) or 10 guys in Hacs (with support)?
Same goes for the 10 Tempests vs. 10 any other BSs (RR, tank and gank, whatever). People are going to start yelling "Pests!!" like they yell "bomb!!" now.
Enjoy your boost guys, but I'm still looking to train lazors (yea, I'm a little behind everyone else).
certainly, lasers are gonna stil lbe superior if you want saying power. Because staying power is Amarr flavor!
But if you have 15 enemy RR BS, while your side has only 10 BS, the hit and run can work very well to take 1-2 kills for almost no risk. If you engaged with normal battleships tactics you would get slaughtered. On large scale is surely impossible to expect to get only tempests pilots on your fleet (but same times is ALMOST impossible to expect only rokhs and apocs). But i am not talking about those fights. On those fights the FC (if smart) will also NOT fight at 230 km as some imply here, because he shoudl know that at most 30% of his fleet can engage at that range.
But for smaller groups and corps is pretty reasonable (since there is quite a lot of specific race flavored corps).
And if people start screaming tempest! like they scream bombers.. great! That means tempests are achieving something. For low sec they will become essential tools. Even 4 tempests are enough to hit and run a large gate camp and wreck some BC and recons/hacs kills. At least in the scenario I live its not rare to have available at most 5-7 people in corp while we have a gate camp in neighborhood low sec with 15-20 people. before dominion we could do nothing, now ( we all focus on minmatar) we can...
You might be unsatisfied, but the way YOU want to play the game is not the only way the game can be played. And the way you want to play the came, is already covered by amarr battleships, so let minmatar ones cover the other style.
And even for your style, the minmatar ships get better than before at least. More dps, more damage over time, and the alpha striek advantage that STILL helps keep you ahead of other battleships for quite some time on damage dealt during an engagements. Sure, you have worse range, and if your enemy warp at you at 230 km you have an issue. But if your fleet commander warp your fleet at 230 km ,while your fleet is loaded with lots of minmatar ships, its his fault for throwing away a large ammount of his firepower. If he intends to act like that he should say that he wants ONLY ammar and caldari pilots on his fleet....
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Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2009.12.03 18:05:00 -
[76]
Originally by: Seishi Maru Stuff.
You could ALWAYS have come in, sniped and run before. This is not new. The extra alpha on arties is pretty nice, but y'all are only making a big thing out of it because you've just discovered it.
Yes, sniping is a pretty effective tactic, especially when attacking a shorter ranged gang (who knew?) but its not as good as you think.
Yes yes... its all so very 1337 to shout 'headshot' down ts... but the number of bs that it takes to make this happen means you may as well have just gone in heavy and fought like men anyway.
As you will discover to your loss, a couple of ceptors or tackler of any kind will stick points on a couple of you as the rest warp out, and you go from instapopping a guy and warping off to loosing two or three guys per run.
High alpha is obviously good, but its not going to change how the world works.
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Trader20
|
Posted - 2009.12.03 20:14:00 -
[77]
Why not just give arties infinite falloff, that should make things fair. It's only falloff, not the eft leet damage the min think their getting.
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Brahan Seer
Coded Arms Corp
|
Posted - 2009.12.03 20:22:00 -
[78]
No no no, minmtar aren't flavor of the month! We're still the underdogs damn it! Tell us were crap again! That's all I ask
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Mysteriax
Scoopex Majesta Empire
|
Posted - 2009.12.03 22:21:00 -
[79]
Just move your ship and minmatar snipers will miss. Minmatar arti have horrid tracking and if you even move the slightest they will miss and miss allot
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Qi Teuf
Epiphyte Mining and Exploration Majesta Empire
|
Posted - 2009.12.03 23:41:00 -
[80]
Originally by: Seishi Maru Edited by: Seishi Maru on 03/12/2009 10:02:23
Originally by: Gamrikis
Originally by: Madner Kami Edited by: Madner Kami on 02/12/2009 23:51:22
Originally by: Gamrikis I am waiting for the complete realization that it was a lateral move for arties. It does nothing in the scope of large fleet battles other than hit and get the F*** out tactics that I will try to implament in the fleets I am in. I think the biggest problem is the tracking and range of arties is way to low.Don't get mad just get use to the fact that in fleet combat you will be a small anomily that most FC's will not try to fit into their plan.
Hm, I doubt you realize how surprisingly unpleasent a sudden flanking squad of artillery ships can be (now again).
Not to be rude but that unsupported accusation of what I do and don't know seems placed at random.
So for all intensive purposes I will approach this by allowing you to explain yourself with logical supported application just how good/important a flanking squad will be.
Explain the purpose, explain your escape plan and why you should do this with Minie ships. Understand that if we take a test sample of apocs and say that from the time they land at 100-140 from targets and the pilot clicks the warp button for a planet behind them, they can get off 3-4 shots minimum negating the so called boost to your beloved alpha. I love being proven wrong with strong facts so have at it.
P.S. I don't like mock scenarios with no factual numbers at all, just unproven words.
no they cannot! An apoc takes 9.7 seconds to lock a tempest when usign only range scripts for sensor boosters. TEmpets warp in.. click warp out and lock.. tempest takes 7.3 seconds to lock an apoc. Result tempests fire 1 salvo and wap out 2 seconds later. Apoc if incredibly well primed will fire 1 salvo..... doign 1/3 of the damage. Since the tempests are the ones warping in at their desired range. They can warp in at 60 km (ok that is realistic mostly in low sec than 0.0), with lock time on the sensor boosters and make the whoel thing not need even great precision and coordination by the minie pilots. Just follow the wing commander warp fleet command.
People are already doign this.. and works, Obviously is nto pratical at a huge fleet size when even a single salvo form apocs or even rokhs is enough to insta pop something. But on smaller scales it allows for smaller forces to score a few hits for no losses.
Its factual.. it works. No it will not clear the battlefield in your favor, will not hold any ground. But fits exactly minmatar role , of smaller forces causing attrition to a much more powerful enemy fleet.
We still need to gather enough pilots to be able to insta pop a RR fit abaddon, but that will eventually happen as well.
Rifleman Dodd comes to mind, when I read the underlined portion above. It's a great story of a single rifleman that uses hit and run tactics to disrupt a vastly superior force. Don't underestimate guerilla style tactics. I see the Minmatar hit and run tactic used most effectively on a stationary defending force (stationary meaning a POS/iHUB etc.).
|

Gamrikis
|
Posted - 2009.12.04 00:42:00 -
[81]
Originally by: Seishi Maru
Originally by: Gamrikis
Originally by: AnKahn
Originally by: Gamrikis Maybe it is just what people want to believe but there is not much this gang style can do that a long range gang wouldn't be better for. Dps on the field every 20 + seconds for a few seconds then gone or full time dps always on the field. I know what I would want, that is dps applied constantly and more of it do to time on field.
I am sure you understand where I am coming from.
How long is your warp? how long does it take to re-warp back to the field? As far as I am concerned you might as well not show up in that type of gang. Sure you might live but your mates all died well your gang played chicken with the battle field.
This sounds like stealth bomber tactics and why I actually don't prefer to be in a stealth bomber unless I'm needed to scout. This style of play is indeed unsatisfying.
Nothing here makes me want ot crosstrain minnie but then again I'm a sub cap pilot for now..
Ya see this is where they rage/flame on you for not being a yes man.
Stealth bombers indeed do way more alpha damage thanks to a large splash damage. Also they scout and have little risk in them de-cloaking launching and getting out.
You can go ahead and use the tempest for this though. I personally know what way I would roll on this idea, I feel sorry for the people that get the impression that this group style will be used and train Minmatar when every race has a SB in it's mix of ships. It is not that it is a useless style, it is large ships are outclassed by SB's for gank and run and long range snipers with their constant applied dps.
Waiting for flames from some angry guy.
some people are already usign it and works far better than SBombers. FAR better. SBobmers do not have boms in low sec. And you need much more of them to alpha a battleship.
Its simple fact, its WORKS for small scale warfare.
So a ship good for pirate activity and some low sec pewpew makes for a FOTM? Last I check the majority of eve did not hang around low sec. Lets just agree to disagree, our worlds are obviously different and I am not about to argue which one is more populated.
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Trader20
|
Posted - 2009.12.04 02:27:00 -
[82]
FOTM would be the best ship for station spinning.
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