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Ohhh Matron
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Posted - 2010.01.25 11:23:00 -
[181]
I've had a look through some of the other posts in other topics from those commenting here that wardecs etc. shouldnt be allowed.
Seems a common thread comes up time and time again.....they all like to AFK mine and thats pretty much all they do.
Ome even wrote words to the effect of "I like Eve as its the only game that allows me to mine/play while AFK writing college papers."
If thats the case, all you do is AFK mine then why bother to pay money for a game you really arent playing? Why not set a kitchen timer to buzz every 13 minutes and then reset it for another 13. Certainly a lot cheaper and about as entertaining.
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Nedefeg
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Posted - 2010.01.25 11:31:00 -
[182]
to he op
you are affecting everyone else by playing in highsec you know? why do you think you should be immune from returned "interaction"?
you`re generating isk and minerals that are in direct "competition" with isk/minerals generated by others...sort of like pvp? So why shouldnt someone make you stop doing that? Or just farm you instead of rats for that matter?
Full no-instanced non-consensual PvP is the main aspect of eve . Deal with it or get lost
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SemiCharmed
Clans of the Sanctums
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Posted - 2010.01.25 11:55:00 -
[183]
and from now on no matter what corp you make or join someone that saw this thread will dec you ^^ --------------------------------------------
Remember Kids, Only YOU Can Prevent Fourm fires. |

Mr Kidd
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Posted - 2010.01.25 12:16:00 -
[184]
You guys have it all wrong. The war-decs are a symptom of the problem.
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
The fact is, unless you're out to PVP, doing anything else in this game makes one more vulnerable than the PVPer. And that's the way they like it so they can keep telling everyone that they're the tough guys and to HTFU while their alliance feeds them moon goo and the rest of the players that just don't want to have to suck that much **** actually have to work to play.
What's the solution? Better tanks on miners and haulers, less task specific mods for PVP and PVE. Making such changes doesn't upset what the griefers in this thread want: non-consensual PVP, except it does make their targets harder to kill and possibly the griefers easier to kill. Oh, I can hear the tears already.
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Ohhh Matron
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Posted - 2010.01.25 12:22:00 -
[185]
Originally by: Mr Kidd
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
If I wanted to go out and kill folks I'd take a tank. If I want to run to the shops I'll take a car or van. Eve isnt much different in that regards. You have a specific ship thats best for the task or you 'bodge' a ship to work a certain way but you take the penalty/drawbacks.
Switching to Swiss Army knife style ships that can do anything isnt the way to go.
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Mr Kidd
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Posted - 2010.01.25 12:33:00 -
[186]
Edited by: Mr Kidd on 25/01/2010 12:35:19 Edited by: Mr Kidd on 25/01/2010 12:33:30
Originally by: Ohhh Matron
Originally by: Mr Kidd
The problem is the divergent nature of PVP, PVE, Mining, Hauling, etc, etc, etc. To successfully PVP one must fit a ship for PVP which makes it rather inadequate to PVE. To PVE one must fit a ship to PVE which makes it rather inadequate to PVP. And to mine or haul....well you're just out in the cold.
If I wanted to go out and kill folks I'd take a tank. If I want to run to the shops I'll take a car or van. Eve isnt much different in that regards. You have a specific ship thats best for the task or you 'bodge' a ship to work a certain way but you take the penalty/drawbacks.
Switching to Swiss Army knife style ships that can do anything isnt the way to go.
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
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Doctor Mabuse
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Posted - 2010.01.25 12:38:00 -
[187]
Originally by: Mr Kidd Better tanks on miners and haulers, less task specific mods for PVP and PVE. Making such changes doesn't upset what the griefers in this thread want: non-consensual PVP, except it does make their targets harder to kill and possibly the griefers easier to kill. Oh, I can hear the tears already.
This would be a massive improvement, when doing PVE ships would be fitted for PVP; fights would be harder, more challenging and more satisfying. Everybody would need to train PVP skills and become PVPers. Less whines, more happy customers.
Ofc it needs to be implemented at the same time as a 50% tax rate on NPC corps... ------------------------------------
Who's trip-trapping on my bridge? |

Ohhh Matron
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Posted - 2010.01.25 13:59:00 -
[188]
Originally by: Mr Kidd
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
In any aspect of life there is a pecking order, a food chain. One species preys on another. It's life. I dont like seeing cute baby zebras getting eaten by lions but thats the way it goes.
If we buff the PVE ships then the gankers/deccers will just adapt by using more/bigger ships to gank and so on. It wont change a thing.
Alternatively you could just change the game to all having the same one type of ship with one mining laser and one pewpew laser and do away with skills. That would make it even steven but then it wouldnt be Eve.
Yeah the system isnt fair, but life isnt fair whether its real or pixels on screen. A 100% fair game is either boring or you get a predictable stalemate everytime.
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Kerfira
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Posted - 2010.01.25 14:12:00 -
[189]
Originally by: Mr Kidd Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
Whether you're the prey or the predator has absolutely nothing to do with what ship or which equipment you have.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Riedle
Minmatar Raptus Regalitor Black Legion.
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Posted - 2010.01.25 14:41:00 -
[190]
Originally by: Wenisicia Corrino Just the kind of mindless, knee-jerk drivel I expected from the fan-boys. If I want to indulge in mindlessly violent gameplay...I play UT 3. If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE. You hard-core PvP'ers can play pew-pew with each other all you want in lo/no sec. Leave those of us who don't want to be bothered by your BS alone.
Anyone can go looking for trouble in lo/no sec if that's what they want to do. I prefer not to do that, and EVE mechanics should give us the option to avoid the mindless predation of the mentally and emotionally deficient whose only aim is to wreak as much havoc as possible...where and whenever possible.
Oh noes!
An internet psychologist!
RUN!!!oneone11!!!
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Kerfira
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Posted - 2010.01.25 15:32:00 -
[191]
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE.
You're playing the wrong game for that....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Mr Kidd
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Posted - 2010.01.25 21:18:00 -
[192]
Originally by: Ohhh Matron
Originally by: Mr Kidd
Insightful. I'm guessing here that if we had less mods that gave the PVPer the edge then more PVPers would die while trying to grief everyone else. And hence, more tears.And yet it doesn't eliminate the core of the pvp'ers argument: isk sinks, nonconsensual pvp, get over it, HTFU. Right? But that's not actually what you want. What you want is exactly the edge that you would deny everyone else. And that "isn't the way to go". Is it?
In any aspect of life there is a pecking order, a food chain. One species preys on another. It's life. I dont like seeing cute baby zebras getting eaten by lions but thats the way it goes.
If we buff the PVE ships then the gankers/deccers will just adapt by using more/bigger ships to gank and so on. It wont change a thing.
Alternatively you could just change the game to all having the same one type of ship with one mining laser and one pewpew laser and do away with skills. That would make it even steven but then it wouldnt be Eve.
Yeah the system isnt fair, but life isnt fair whether its real or pixels on screen. A 100% fair game is either boring or you get a predictable stalemate everytime.
We're not talking about real life. In real life we're not mouse jockeys flying through space with simple and truncated laws of physics either. Now you can try to bring it to an extreme in order to marginalize the issue but certain facts remain. Ships fitted for PVP have a huge advantage over haulers and miners whose ships are more or less defenseless in comparison. Likewise and to a lesser extent PVP fitted ships retain an appreciable edge over their PVE counterparts. And yet many are quick to remind the rest of us of the non-consensual aspect of Eve as something that we should all accept and that we should learn how to deal with it. That's fine. I accept it. And I expect it. But deal with it? I made a proposal to deal with it. You don't want to accept it because it would upset the advantage you, in a PVP fitted ship, have over everyone else in ships fitted for something else.
Grinding in Eve is not a choice. It is a necessity except for many who have moon goo backing their operations. And while I have no desire to level that financial playing field, evening the odds in small skirmishes between a single or few PVEer's and a single or few PVPer's would greatly add to the enjoyment of the game. And it would certainly bring to light who has the skills and who routinely prey on those who can't be prepared to defend themselves because of a given task they are required to complete. If not accomplished by limiting the number of mods available for pve or pvp purposes then by making mission, complex, etc more PVP like.
You fix that chasm and you move closer to a fixed war-dec system. Because then, the guys in their corp who do nothing more than running missions, they'll have teeth in order to fight back when they're jumped by pvp fitted ships. That will go a long way to making some of these war-dec griefers think twice about it. And all without nerfing your precious PVP ships. But it does one thing for sure.....making it tougher for those of you who take pleasure in the non-consensual nature of PVP.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.25 21:37:00 -
[193]
Originally by: Mr Kidd If not accomplished by limiting the number of mods available for pve or pvp purposes then by making mission, complex, etc more PVP like.
You fix that chasm and you move closer to a fixed war-dec system. Because then, the guys in their corp who do nothing more than running missions, they'll have teeth in order to fight back when they're jumped by pvp fitted ships. That will go a long way to making some of these war-dec griefers think twice about it. And all without nerfing your precious PVP ships. But it does one thing for sure.....making it tougher for those of you who take pleasure in the non-consensual nature of PVP.
I've been banging that drum for years. And I think you'll find that most if not all PvPers would be delighted if this happened. I think you'll find that most people who gank missioners do it for the money, not for the easy kill.
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chrisss0r
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Posted - 2010.01.25 21:38:00 -
[194]
Yes, mining barges that can fight as good as pvp ships is a perfect idea. not
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2010.01.25 22:03:00 -
[195]
Originally by: chrisss0r Yes, mining barges that can fight as good as pvp ships is a perfect idea. not
Learning to read, on the other hand would be an awesome idea.
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Asuri Kinnes
The Bastards The Bastards.
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Posted - 2010.01.25 22:21:00 -
[196]
Originally by: Malcanis
Originally by: chrisss0r Yes, mining barges that can fight as good as pvp ships is a perfect idea. not
Learning to read, on the other hand would be an awesome idea.
QFT (dammit, I hate it when Malc is reasonable... ) Please re-size your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |

hoodie scaryguy
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Posted - 2010.01.25 22:22:00 -
[197]
Edited by: hoodie scaryguy on 25/01/2010 22:23:13
Originally by: Kerfira Edited by: Kerfira on 25/01/2010 15:52:41
Originally by: Wenisicia Corrino If I want to explore the environment and interact with others in a CONSTRUCTIVE way, I play EVE.
You're playing the wrong game for that....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
Your desire to be left alone is not in the interest of the game. The EVE economy is based on players producing (mining, etc.) and consuming (being blown up) resources. If you're not participating in the resource consumption, you're actually a liability and a problem for the game balance. In short, this is a game about blowing stuff up... Mine, yours, everyone's stuff! The design of the game basically mandates that people like you shouldn't be allowed in...
You just totally cleared everything up for me and that makes perfect sense. If no one loses thier ships all the whining carebears would not make any isk yet they still whine about being blownup! Epic lolz! I kind of want to go find me some carebears to murder now because of this thread. I love this frickin game!
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Kerfira
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Posted - 2010.01.25 22:43:00 -
[198]
Originally by: hoodie scaryguy You just totally cleared everything up for me and that makes perfect sense. If no one loses thier ships all the whining carebears would not make any isk yet they still whine about being blownup!
Exactly! Mind you, I have nothing against most 'carebears', and several people have labelled me that way over time. I of.c. also do PvP as that is a more entertaining part of EVE.
The main point is, the EVE economy and internal game balance requires that resources produced are also expended. This means ships blown up. If the production is too great, the economy and balance is jeopardised. That is why players like Wenisicia Corrino (the OP) are bad for the game. They think it is their privilege to participate in the resource creation, but want to have nothing to do with the resource destruction. That is detrimental to the good of the game, and should not be allowed.
Wardec's are good because they cause more destruction, or cause less production. These are both great benefits for the game!
If you take a look at the EVE economy, you'll find that it already is in jeopardy. So many resources (minerals) are produced that demand can't keep up, thus people self-destruct battleships for ISK. In essence, the minerals market is completely glutted, and through insurance, that spills over into the ISK supply through insurance money.
The game has acquired too many carebears for its own good, but my guess is CCP won't do anything about it. They could fix it pretty fast by removing insurance completely, but don't dare face the epic whines. If insurance was removed, the mineral market (and T1 market) would drop like a rock. Epic whining would ensue, but at some point enough people would give up mining and an equilibrium between production and consumption would be re-established. That would probably lose customers, so CCP would never do it....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Ohhh Matron
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Posted - 2010.01.25 22:56:00 -
[199]
What CCP need to do is to set up another game with just asteroid belts, stations and only mining ships and haulers allowed.
I bet we'd see 25%+ of the current Eve population move over straight away.
"We're busy doing nothing, workin' the whole day through......."
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Shawna Gray
Gallente
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Posted - 2010.01.25 23:23:00 -
[200]
Originally by: Mr Kidd
You fix that chasm and you move closer to a fixed war-dec system. Because then, the guys in their corp who do nothing more than running missions, they'll have teeth in order to fight back when they're jumped by pvp fitted ships. That will go a long way to making some of these war-dec griefers think twice about it. And all without nerfing your precious PVP ships. But it does one thing for sure.....making it tougher for those of you who take pleasure in the non-consensual nature of PVP.
Does it? You can do missions in pvp fitted ships if you want to, although you might go a bit slower than usual. The question is if the mission runners will actually do so?(Staying safe while missioning during a war doesnt really depend on the ship you got though). IMO the corps that would fight back already do so. Its a question of mentality more than ship capabilities. You get a 24hr warning before the war, and in a decent corp you keep at least a cheap throwaway war ship for such occasions. I guess the real problem with mission runner corps is that they are not really corps, but chat channels for solo players with noone to organise a bit of resistance once you get decced.
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Ohhh Matron
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Posted - 2010.01.26 00:38:00 -
[201]
Originally by: Shawna Gray I guess the real problem with mission runner corps is that they are not really corps, but chat channels for solo players with noone to organise a bit of resistance once you get decced.
I had a similar experience in one of the indy corps I was in many years ago. It was always pretty chatty in the corp channel and at least a dozen of the corp were on. We were only spread over two or three systems no biggie. No one was more than 5 minutes away.
Anyway we were chatting away and I was mining alone in a belt when I got approached by a canflipper. I hadnt come across it before but held off taking action. I knew I was in trouble and we sat in stalemate for a good 5 minutes or more. During that time I was asking for help. I told the guys in my corp what was going on but it suddenly went very quiet in channel. I kept asking but no one did anything. By now my retty was almost toast and pop it went.
The guys all made excuses that they were doing other things or too far away to help but I knew different. Essentially they were all petrified and had spent so much time learning all the ore refining to lvl5 they were no good for anything else. It was quite pathetic and after that I started up my own corp and made sure that all members could at least field 5 drones and fire some medium turrets. I'm no PVP nut and I've never fired on anyone first (intentionally) but I like to know one end of a turret from the other.
At the end of the day there are two types of people - carpets and those that walk on them.
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Kerfira
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Posted - 2010.01.26 00:56:00 -
[202]
Edited by: Kerfira on 26/01/2010 00:57:23
Originally by: Shawna Gray Its a question of mentality more than ship capabilities.
Completely right!
The best example I've experienced was a cruiser who was flipping newbie (like, 3 days old in Bantams) jet-cans and killing those who took back their ore. Pretty despicable...
I killed him flying a Badger II..... He'd flipped some newbie's can, and I flipped it right back. He started shooting me, and simply panicked when I locked him up and started shooting/webbing/jamming/neut'ing him.... He didn't even try to lock me back and shoot when my jams failed...
He could have killed me, and indeed should have killed me, but his mindset was that of a carebear (turned griefer).... My mindset wasn't!
As I said above:
Originally by: Kerfira Whether you're the prey or the predator has absolutely nothing to do with what ship or which equipment you have.....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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Pulivin Motic
Caldari Deep Core Mining Inc.
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Posted - 2010.01.26 00:57:00 -
[203]
Troll post is obvious.
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Shawshanke
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Posted - 2010.01.26 01:23:00 -
[204]
Originally by: Buku Buku Last time i looked eve was a pvp game.
No.
This is incorrect.
Eve is a ppppppppvp game, never ever fight if there is a challenge above that of running level 1's in an assault frig.
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